Mojang removed this scary mob... so i recreated it

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  • Опубликовано: 15 сен 2023
  • Today im recreating in blockbench a Minecraft scary mod like cave dweller herobrine warden Mojang removed would be cool to have in Minecraft update 1.21
  • ИгрыИгры

Комментарии • 1 тыс.

  • @JoshBlueMoon5
    @JoshBlueMoon5  7 месяцев назад +829

    I wanna reiterate the credits for Minecraft ideas academy (Interview with Mojang dev) and Gargin (cave dweller creator) For inspiration.

    • @deIuxe
      @deIuxe 7 месяцев назад +37

      please release this mod for fabric 1.19.2

    • @gaborbarta4724
      @gaborbarta4724 7 месяцев назад +18

      Please do a release for forge 1.18.2

    • @XioJN
      @XioJN 7 месяцев назад +15

      please release this mod for beta 1.7.3

    • @thedabbingender9955
      @thedabbingender9955 7 месяцев назад

      ._.@@XioJN

    • @spinetalepapyrus8910
      @spinetalepapyrus8910 7 месяцев назад +6

      That is fire, I wanna play that and try to crap myself xd

  • @richarddunn9286
    @richarddunn9286 7 месяцев назад +3582

    The warden was far to rare to be effective as something scary in caves, but this is perfect for filling that role! It could be mostly harmless but the random mob noises is a perfect idea for scaring the player. I love the concept of a stalker mob that hides from you.

    • @milesmcallister8542
      @milesmcallister8542 7 месяцев назад +70

      Yes, because I want my life to suck and always be hard

    • @jackharris4479
      @jackharris4479 7 месяцев назад +182

      ​@@milesmcallister8542THAT'S why everyone voted for Phantoms

    • @fujiwaranonekobiodrando1257
      @fujiwaranonekobiodrando1257 7 месяцев назад

      ​@@milesmcallister8542 ohh sucked and always hard.
      Kinky dude

    • @s66s46
      @s66s46 7 месяцев назад +43

      Warden is still scary, just in a different way

    • @flouffy
      @flouffy 7 месяцев назад

      and now everyone regret@@jackharris4479

  • @CommRichard
    @CommRichard 7 месяцев назад +753

    I'd really like to see this released as a mod, since mods like this are starting to surge in popularity. This one would definitely be the most detailed one so far.

  • @squishyghastly8788
    @squishyghastly8788 7 месяцев назад +1996

    This video makes me feel very sad that Mojang rejected this idea, I really hope they reconsider the Shade again!

    • @JoshBlueMoon5
      @JoshBlueMoon5  7 месяцев назад +125

      i really hope so!

    • @milesmcallister8542
      @milesmcallister8542 7 месяцев назад +15

      The warden is scary enough as it is.

    • @Iamgoodman67
      @Iamgoodman67 7 месяцев назад

      ​@@milesmcallister8542but sickened mobs
      (withered)

    • @TheEpicGoldrobloxguy
      @TheEpicGoldrobloxguy 7 месяцев назад +28

      they should make it so it only spawns if your VERY deep in a cave

    • @CamelliaFlingert
      @CamelliaFlingert 7 месяцев назад +27

      I don't need horror in a sandbox game, bro this is unnecessarily, it would be much better if they didn't added dumb scary cave noises which makes no sense but just exist to scare you instead of maintain the atmosphere of cave and NATURAL sounds

  • @Wallmart5
    @Wallmart5 7 месяцев назад +461

    This honestly is really well done, even adding the mobs and even more mechanics like the head being ripped off really makes this an incredible mob. I wish it was released to the public.

    • @MrBurrito7171
      @MrBurrito7171 7 месяцев назад +4

      If It was released officially it probably wouldn't come with the extra features like it tearing off its head ‘n stuff

    • @artgirlgammer4662
      @artgirlgammer4662 7 месяцев назад +1

      @@MrBurrito7171 Can you tell me what the mod is called?

    • @MrBurrito7171
      @MrBurrito7171 6 месяцев назад

      @@artgirlgammer4662 sorry, idk if he put it on cursed forge but, the mob is called "Shade" so you could probably find a mod similar to this if you search

  • @JayMMecra
    @JayMMecra 7 месяцев назад +1624

    The Shade lost its horror once it had an attack phase, just keeping the ambience of it stalking you and never attacking is better than it attacking or getting close.

    • @harbour2118
      @harbour2118 7 месяцев назад +361

      I like the idea of the shade being like the modern version of the classic herobrine a stalker rather than an attacker
      Something of a complement/contrast to the cave dweller or even the warden, the shade stirs up the most paranoia and tension while the cave dweller or warden is what dishes out the scare factor

    • @Lenothy
      @Lenothy 7 месяцев назад +79

      ​@@harbour2118yeah that's what I thought, it reminds me of Herobrine, all you know about it is myths, but the canon is that you just see those white glowing eyes staring and then disappear when you noitche it, I too think it's better that it stays like that

    • @somewhereelse1235
      @somewhereelse1235 7 месяцев назад +204

      The biggest issue for having no attack phase is that if it doesn't attack you, you'll eventually just ignore it beyond the occasional monster noises. Harassing you before attacking you when you start to finally feel complacent is a good way to release the tension it builds up as frantic desperation as you get attacked.

    • @somewhereelse1235
      @somewhereelse1235 7 месяцев назад +65

      @@friendlyneighborhoodnoob Ultimately this would make the mob even less fun, as it just punishes you for existing without excessive amounts of healing or food.

    • @JayMMecra
      @JayMMecra 7 месяцев назад +1

      that never stopped herbrine now did it?@@somewhereelse1235

  • @MegaLpso
    @MegaLpso 7 месяцев назад +248

    The animation you did for the shade trying to lure the player into a cave was terrifying and very smooth.

    • @crabniac
      @crabniac 5 месяцев назад +9

      Reminds me of Glitchtrap holy christ

    • @bugjams
      @bugjams 3 месяца назад +14

      Unfortunately it doesn't really fit Minecraft, though. It's almost _too_ smooth. That finger wiggle is also... a little much.
      I think it would be more effective if it simply hid from view, then dropped a fake item from around the corner. Could be iron, a diamond, anything valuable you could find underground. When you go to pick up the item, it vanishes into thin smoke, and then there's a 50/50 chance the Shade jumps you and puts you at 1 heart - but importantly, doesn't kill you.

    • @Toddhead
      @Toddhead 3 месяца назад +1

      It was goofy, not even a little scary

  • @Zoroas_Bounty
    @Zoroas_Bounty 7 месяцев назад +410

    I think a way, to make it look less goofy would probably by having The Shade create an illusion as it transforms probably sprinkling in a little lore about it. Maybe showing, custom art of a ritual using lapis. As for the, four legged form maybe it could be missing it's head as two more arms appear from the cloak the eye's shining from the chest as it chases you. And for a extra horror factor it climbs into holes around the cave to try and cut you off. But this is only a idea.

    • @JoshBlueMoon5
      @JoshBlueMoon5  7 месяцев назад +114

      Thats actually a good idea, ill save that for the next monster i make, thanks!
      Also, he does actually cut you off and run across tunnels, i just forgot to include it in the footage...

    • @Man_ThumbsUp
      @Man_ThumbsUp 7 месяцев назад +39

      @@JoshBlueMoon5 can you like actually release the mod...
      please 👉👈

    • @skullzans
      @skullzans 7 месяцев назад +19

      @@JoshBlueMoon5 I have an idea as well, why not make it crawl with desperation towards you, like a zombie without legs? But it moves SLOWER...But, if you run too far it will stop for a moment, and fall down as if dead. Its head comes off and sprouts little legs and dashes at you quickly, quicker than sprinting.
      Making it so you must be close to it for it to not overwhelm you. And, since you added bones, why not make it animate skeletons that ARE real and killable from the ground around you before it chases... But not with bows, with pickaxes and swords dual-wielded.
      On Defeat, maybe even give something of a trophy(Like its skull) or a thing similar to Nether Stars but rather than lighting beacons, it simply gives you more damage against living targets(Reverse Smite) when used like an enchanting book.

    • @rockinggamerdude
      @rockinggamerdude 7 месяцев назад +7

      Who knows if you keep working on this maybe you can pitch it to Mojang for mob vote

    • @Kill_noobs_simulator_fan
      @Kill_noobs_simulator_fan 7 месяцев назад

      That would ruin the concept for it as it would not have the scary aspect you would worry about instead it would much rather be like the pillagers combined with a slow chicken@@skullzans

  • @rynnex
    @rynnex 7 месяцев назад +84

    The fact that it peaks around corners is the scariest part about it & makes it stand out compared to other mods almost like it's a real "ghost in the machine" so to speak.

  • @delicatevessel9718
    @delicatevessel9718 7 месяцев назад +136

    It seems kind of like the opposite of the warden. Two different sides of horror. The shade is thinner, it's quiet, focusing more on mental torment and mind games, playing with its food. The warden is a giant, it's loud, focusing more on physical attacks and just getting the job done. Maybe they could be best friends or worst enemies. If best friends the shade has a very VERY small chance of summoning the warden, helping it find you, and chasing you with a warden hallucination towards the real warden. If enemies they'll have a very VERY small chance of bumping into each other while they're chasing you and just start fighting. obviously the warden would win but you can't exactly kill a ghost. So is the shade _really_ gone?

    • @tangerinepaint3643
      @tangerinepaint3643 6 месяцев назад +11

      If the shade is a ghost I think it would be cool if enchanted tools could “exorcise” it out of this plane of existence for a short time or something

    • @delicatevessel9718
      @delicatevessel9718 6 месяцев назад +10

      @@tangerinepaint3643 ooh that's a great idea! Maybe make a totem of banishment. And they can only be found in ancient city's just to give us more of a reason to go there.

    • @gigikju9934
      @gigikju9934 3 месяца назад +2

      Hear me out…the warden has sensitive hearing, right? What if the Shade kind of let out a shriek to summon the Warden?

    • @delicatevessel9718
      @delicatevessel9718 2 месяца назад +1

      @@gigikju9934 You're a genius.

  • @draxhiljr.3619
    @draxhiljr.3619 7 месяцев назад +143

    The Shade mob is like a ghostly hybrid of an Enderman and an Iron Golem while it's wearing clothes that are made out of Phantom skins (the same skin that the flying insomnia monsters attacked us at night), but not only that, it can imitate any hostile mob sounds. (Similar ability to the Parrot that can imitate hostile mob sounds, but unlike the Parrot, it's imitation sounds are not as high pitched like the Parrot)

    • @Iamgoodman67
      @Iamgoodman67 7 месяцев назад

      so enderman Iron golem hybrid

  • @Rubbish_
    @Rubbish_ 7 месяцев назад +48

    This is one of the most well done horror mobs I’ve seen.
    I really want Mojang to shadow drop a mob similar to this and tell no one, maybe even just the part where it lurks. It’d have to be such an incredibly rare occurrence that it becomes it’s own myth until they eventually fully reveal and release it.
    Then again dataminers could just find it in a day.

    • @thegamesforreal1673
      @thegamesforreal1673 3 месяца назад

      Yea this would be awesome, but sadly you don't even need to be a good dataminer to find out a new mob was added. Just opening up the textures is enough.

  • @Ichengo42
    @Ichengo42 7 месяцев назад +119

    a thing to know about how the cave noises appear, there is a stat in the f3 menu called "mood", it lowers the longer you're in dim or darker areas, the darker, the faster it lowers, a cave noise will play when it hits 0
    this makes the surprise aspect a bit underwhelming but I'm pretty sure you could use that mechanic to work with the cave noises

  • @mistahchad220
    @mistahchad220 5 месяцев назад +15

    5:14 I love everything about this "beckoning" animation. The Shade has an air of cunning to them, rather than being purely animalistic. Like sure, the Cave Dweller and other monsters like it are phenomenal, but this offers a different flavour of danger entirely-- not being stalked by an animal, but an intelligent being that /enjoys/ toying with its prey.

  • @evilbanshee
    @evilbanshee 7 месяцев назад +58

    This has gotta be one of the coolest mob mods ive ever seen dude. This has some crazy potential!

    • @JoshBlueMoon5
      @JoshBlueMoon5  7 месяцев назад +8

      thank you so much!!!

    • @buzzy4820
      @buzzy4820 7 месяцев назад

      Did you want to say "addon", isn't it? Bedrock edition

    • @PhantomChaos76
      @PhantomChaos76 7 месяцев назад +1

      @@buzzy4820 Does it really matter? They are the same thing, lol

    • @Phoenixqp
      @Phoenixqp 7 месяцев назад +7

      ​@@JoshBlueMoon5oh please please please make it a public mod so we can experience this for ourselves! This one is definitely my favorite!

    • @buzzy4820
      @buzzy4820 7 месяцев назад

      @@PhantomChaos76, Some people think that addons are very bad, but they are not that bad

  • @user-jz2zw1su3y
    @user-jz2zw1su3y 6 месяцев назад +10

    the shade: an eldritch horror beyond comprehensions that stalks you in caves
    also the shade: becomes monke

    • @BAMFuPanda
      @BAMFuPanda 2 месяца назад

      we all return to monke

  • @enderfire3379
    @enderfire3379 7 месяцев назад +44

    my advice for not making the transformation look goofy would be to make it into a four legged creature that moves kinda like the monster from the ring. it could break its neck, making it hang down, have its limbs bend in unatural ways, and all this is happening very suddenly with sounds

    • @VinnyUnion
      @VinnyUnion 6 месяцев назад +4

      *Shin Godzilla?*

    • @enderfire3379
      @enderfire3379 5 месяцев назад +2

      @@VinnyUnion shin godzilla

  • @AbyssalPhantom-uc5lh
    @AbyssalPhantom-uc5lh 7 месяцев назад +25

    Dude its animations are so well done (save for the four legged form), and I really love how you did it peeking around walls and trying to lure you

  • @4rdency
    @4rdency 7 месяцев назад +73

    Here are my ideas for possibly making The Shade an even better concept than it already is. Warning, all the ideas total to over 700 words. Sorry it's so long 😭😭😭
    1. To cater to the players that aren't fond of horror, I think a good solution to this would be a button in the create world screen to toggle The Shade on or off (just like the Phantom). Another idea on this topic could be forcing The Shade to be in your world if you're on hard/hardcore difficulty, and/or in a new, more challenging mode, Daunting difficulty.
    2. Daunting could be a completely new difficulty setting with multiple different features added, turning the lovely, astonishing sandbox game you know into a horrific, traumatizing horror game. One of the features would obviously be The Shade, and to ease the PTSD of 1.19 players, The Deep Dark and such could be exclusive to this feature (or togglable in normal difficulties). I could probably come up with some more features that could be added to this mode, but I'd rather someone ask for it directly so I don't waste my time typing something no one cares about.
    3. Back to The Shade, I feel like some kick ass lore could be associated with this mob. The Shade could have something to do with the Phantom, as that mob's associated with insomnia. And y'all know what happens if you go on without sleep for too long, right? Hallucinations. With the physical attributes, The Shade looks an awful like an Enderman, not to mention the fact it also doesn't like being seen. So what if (sorta following fandom lore) the illagers performed hybrid experiments with a phantom and an enderman, but something went horribly wrong? The Shade was supposed to be another mob belonging to the illager race for battle, possibly flying and being able to teleport around. However, instead of that, the experiments went wrong, and The Shade was born with different abilities. Like the enderman, its body is dark and lanky, however with horrific features, such as a gaping mouth in its chest. This could explain the tears, as it's constantly in physical pain and discomfort. Sorta similarly to the enderman, The Shade doesn't like being seen (for the most part), so it hides when you look at it or vanishes when you get too close. Now, with the phantom, rather than The Shade being attracted to insomnia, it IS insomnia, but 100x worse. It causes visual and auditory hallucinations, as how insomnia (after a few days) would do to you irl. Sadly, I can't rlly explain the transformation. Aside from that, this mob was too powerful for the illagers to contain, and it broke free from the lab. How more were created throughout the Overworld, I couldn't say; just know that if you escaped the grasps of 1, prepare yourself for many more.
    4. Apologizing for the extremely long lore, a drop from The Shade could be a "Ghoulish Tear". This item would be used for potions. Combining it with an awkward potion could give you "Potion of Delirium". Alone, this potion is worthless. However, combining it with a direct drop from any mob could 'transform' you into that mob. For example, mixing that potion with Zombie Flesh could give you the appearance of a Zombie, except with white eyes like seen in the video (so players can recognize you). The point of this is that whichever mob you take the shape of, that mob couldn't detect you no matter how close you get, and other hostile mobs could only see you 7% of the usual distance, regardless of armor. The only exceptions are if the mob has already agro'd on you, you take a certain amount of damage or run out of time and lose the appearance, or if you damage the mob. It's worth noting that this potion cannot be crafted into a splash or lingering potion, as that would just make things confusing.
    5. So y'all know the F3 stat, Mood? If not, it's a % stat that goes up the longer you're in a confined space, such as a cave. When your Mood reaches 100%, a cave sound will play. My idea is that there's another stat, "Dread". Basically, this stat works similar to Mood, however, instead of the % increasing the longer you're in a cave, Dread would increase constantly when you're below Y level -20, increasing at a faster rate the deeper you're in. When Dread reaches 100%, The Shade will appear from 20-50 blocks away on the X, Z axis and from 0-20 blocks away on the Y axis (meaning it can be 20-53 blocks away).
    These are all the ideas I have for now. If you actually read these, then holy shit I am SO grateful. These took a decent hour to come up with, and I had so much fun writing these. If you want to add comments or suggestions to fix or add new ideas, then feel free to reply. That's all, have a good rest of your day!

    • @alphalightbearer7
      @alphalightbearer7 7 месяцев назад +5

      AMAZING!

    • @seekeroftruth9454
      @seekeroftruth9454 7 месяцев назад +3

      when a community buddy online doesn Mojang’s job>> (we still love the Warden ofc~)
      especially the loreeee

    • @B.B.P.
      @B.B.P. 7 месяцев назад +6

      Bro isn't there a way you can give this to the mojang team? I always thought of Minecraft as fun and enjoyable game But I know Minecraft Has an insane potential to be a scary game. The Thought of adding a new difficulty setting based around pure horror Is something I would pay for. You my friend deserve to be recognized for this brilliant idea.

    • @4rdency
      @4rdency 7 месяцев назад +4

      @@B.B.P. Bro that genuinely means so much to me. I honestly hesitated posting the comment cuz I thought it was too unrealistic or silly, but ig I was wrong. I wish I could pitch this idea to Mojang, but I doubt they'd even consider it anyways. Again, thanks so much for your kind reply; I just woke up and I'm already smiling like a little child :))

    • @B.B.P.
      @B.B.P. 7 месяцев назад +1

      @@4rdency no need to thank me bro, an idea as great as this is worth the attention. Any TRUE fan of this game will agree with me, besides you’ll never know until you try. I believe this idea can be brought to life with the right community pushing it, as i was reading it, it felt like a developer was truly sharing the idea with the fans, i hope this can come to life as i’ll have a new reason to keep playing Minecraft :D
      P.s: Don’t give up on the idea man, a wonderful idea like this DESERVES ATTENTION!!

  • @nicoroys7560
    @nicoroys7560 7 месяцев назад +44

    I think for the 4 legged transformation, you could have made it scuttle around instead, maybe make it more feral in pose too.

  • @thepridedoctor3250
    @thepridedoctor3250 7 месяцев назад +111

    This is such a cool mob! Will you release it as a mod? Because I’d absolutely love to play with this thing coming after me

    • @Hellscaped
      @Hellscaped 7 месяцев назад +1

      its for bedrock :(

    • @WatermelonSteven-rb3ox
      @WatermelonSteven-rb3ox 7 месяцев назад +1

      How do you know it's for bedrock? Did he say it in the video?

    • @BlackPistolYT
      @BlackPistolYT 7 месяцев назад +2

      ​@@WatermelonSteven-rb3oxYou can do emotes in the game, as shown in the video.

    • @bottleofcat
      @bottleofcat 7 месяцев назад +1

      No this is not okay I’m gonna turn my pants from white to brown if i ever see this in my game 😭

    • @BlackPistolYT
      @BlackPistolYT 7 месяцев назад

      @@bottleofcat it's not gonna be that bad, okay?

  • @jaelena1811
    @jaelena1811 7 месяцев назад +8

    5:15 nah bro shade got that William Afton lure💀

  • @KattyKitten69
    @KattyKitten69 7 месяцев назад +17

    I really loce the idea of the shade, it's such a original concept, it's funny how even before the cave sand cliffs were announced, i had a mob concept EXACTLY like the shade, my idea is that if you stayed too long in a cave, the stalker would appear, it would be a humanoid creature, it would be very similar to steve, however its legs would be stretched, it would appear in the distance in the dark, standing there, as it stalks you, when you look at it, it would simply vanish in a black smoke, once that happens, the stalker would have a 50% chance of appearing somewhere stalking you, and after 3 or more times that happens, other hallucinations are goint to appear, one of them was the fake mobs and noises, sometimes you would also hear voices whispering behind you, and sometimes you would also see other deformed creatures very similar to the stalker (stalker variations), the stalkers are simply the souls of those who perished inside the caves, and their soul left their body to roam around in the underground

  • @calibur1128
    @calibur1128 7 месяцев назад +10

    This mod is great and it would be really fun to sneak into a mod pack to troll your friends, but I feel like the attack phase could be reworked or removed because in it's current state it does look a bit goofy.

  • @unfunny3313
    @unfunny3313 7 месяцев назад +7

    Do you plan releasing it as a mod? Looks pretty cool!

  • @carleehooley6338
    @carleehooley6338 7 месяцев назад +13

    Instead of it transforming into that, I think it would look really scary if he would drop down and start dragging himself forward with his hands but extremely quickly.

  • @kyokono6465
    @kyokono6465 7 месяцев назад +8

    I would like to know if you plan to put this up for others to use in modpacks. I really like the concept of this mod, and am pretty bummed to find out it is based on something spooky that could have actually been a thing in Vanilla. I'd love to play this kind of mod.

  • @Kyrious
    @Kyrious 6 месяцев назад +3

    The attack phase should be ultra-rare. However, I have another idea. I'm not a modder, but I created a concept for a mod. Morality. This system would track the good and bad things the player did. Killing villagers, overbreeding mobs in compact areas, abusing villager trading, zombifying villagers by force, and even making iron farms. There is a lot of morally bad things the player does. The more you immoral you are the more supernatural occurrences happen in your world. New mobs you'd never see normally exist. This one would be perfect for it.
    If I were to convert the concept to my mod, essentially you'd have tiers of morality or lack thereof. The stalker phase would happen in one of the lower levels of immorality, the hallucinations in the next tier, and finally attack mode in the final tier. The Cave dweller would fall into one of the higher levels. Converting other horror mods Weeping Angels would spawn at around later tiers.
    Low-level immorality is build-up horror. These events would be very rare, you wouldn't experience them often. This would be subtly seeing a scary mob, or Herobrine kind of activity such as redstone torch tunnels.
    middle-level would be the scare at the player level. Stalking events happen more, and this is where jump scares and hallucinations could occur, with some lesser scary mobs existing to attack the player.
    the highest level would be the attack phase. All the same events happen before at semi-rare intervals with the rarest chance of them attacking. Things like this mob could kill you taking any loot you have on you forever. That would up the tension a LOT.
    If I ever get into modding the game I will absolutely make this concept a reality. While attempting to work with other authors to incorporate even more horrific entities into minecraft

  • @Vantainium
    @Vantainium 7 месяцев назад +6

    This will probably be buried since I’m so late, but here’s a couple ideas; if you want the shade transformation to be less goofy, you could have it stand upside down on four limbs and chase you that way, with the mouth thing facing upwards. You could also make it’s movements much more erratic not always just chasing behind the player, but climbing on walls, jumping/lunging like a spider, etc.

  • @geojesnylsantos3457
    @geojesnylsantos3457 7 месяцев назад +6

    this guy makes the best creations in minecraft ive ever seen, he needs more subs

  • @iNkoRsUniverse
    @iNkoRsUniverse 7 месяцев назад +1

    Yo, this is so awesome man! Wish this was something I can play with in the game

  • @Dennisentrekin8022
    @Dennisentrekin8022 7 месяцев назад

    It's fantastic to have you posting again, missed you big guy

  • @gabrielsfilms2086
    @gabrielsfilms2086 7 месяцев назад +4

    Imagine installing this on someones computer without telling them

  • @grimkitten8254
    @grimkitten8254 7 месяцев назад +5

    damm having that without the transforming and attacking mode and keeping it as more of a just stalker would be cool, maybe it should be more like it only attacks if you go too near of it but also would drop somekind of ghosty material like ectoplasm that could be added on tools or sword to make them glow in its color theme? would love to see such mob as a mod

  • @podero2.022
    @podero2.022 7 месяцев назад +1

    The animations are insane! I’d love to see a short play through clip where a player encounters one of these shades in cave.

  • @filelost9194
    @filelost9194 7 месяцев назад +1

    Both of your cave noise mods seem pretty great

  • @ContinuedOak
    @ContinuedOak 7 месяцев назад +4

    Can we just take a moment to appreciate the animation, they are perfect, the way it bounces around gives it a animated feel

  • @hoshitoshi
    @hoshitoshi 5 месяцев назад +3

    "and here you can see the Shade luring you into a cave" ok but i would IMMEDIATELY follow him, he's so friend shaped guys

  • @Bearbones
    @Bearbones 7 месяцев назад

    Would love to see more updates on this. It's coming along great!

    • @Bearbones
      @Bearbones 7 месяцев назад

      Btw, this is bedrock edition right?

  • @ImWhyMortalsCry
    @ImWhyMortalsCry 7 месяцев назад

    DUDE! This is sooo cool! Especially the peeking and luring animations

  • @alex_sans
    @alex_sans 7 месяцев назад +5

    Do not stop making creepy mobs, I think it's simply fascinating 😲😲

  • @KingRoni1222
    @KingRoni1222 7 месяцев назад +3

    I think some truly terrifying features for the shade just weren't explored enough, especially the transformation part. Imagine for but a moment that, rather than having that big gaping mouth on its stomach and shrinking itself down to use said mouth, what if it pried at its own face, ripping it to reveal the monstrous mouth before it started rushing you down? Add some visceral bone snapping and skittering-esk noises and that's proper horror right there.

  • @stanisawankowski8243
    @stanisawankowski8243 7 месяцев назад

    Ok. You have to make a mod featuring all your scary creatures. This looks awesome!

  • @sheepythebott
    @sheepythebott 7 месяцев назад +1

    I love how well you designed & animated this mob!
    But the idea of its transformation I like is that its head folds back, and the only thing you see is its gaping maw as it stands on its knuckles using its arms as hinde legs to support itself for faster pacing.

  • @Stripey_McGee
    @Stripey_McGee 6 месяцев назад +3

    This would've been such a good idea to put in Minecraft. It seems much more like an actual villain (Probably the closest thing to Herobrine in the base game!) and an intelligent force of evil instead of just a hulking, run-of-the-mill brute like the warden.
    I also think it might be interesting if the shade could be encountered without other hostile mobs in the way, and if any are there, they would run away like how a creeper would from a cat. That way it would seem that the shade is so unnatural that it even scares hostile mobs away!

  • @coffeeiguess
    @coffeeiguess 7 месяцев назад +15

    This mod is really cool! Now imagine if it was tied into the insomnia effect of the phantom.

    • @richarddunn9286
      @richarddunn9286 7 месяцев назад +6

      That would be so much better! Rather than insomnia basically forcing you to go out of your way sleep, it would actually enhance the game in an optional way

  • @FantoGatoOficial
    @FantoGatoOficial 7 месяцев назад +1

    Wow, this mob is amazing!
    I think some mob involved with thalassophobia inside caves would be cool!

  • @Omega7321
    @Omega7321 7 месяцев назад

    Beautiful work!!!

  • @jackofblades3171
    @jackofblades3171 7 месяцев назад +6

    It's a good idea but only if you make the chances of it spawning very minimal. If it shows up on every world I make and it shows up in only a matter of time it will get very annoying. But say if there's a possibility to generate worlds that have it turned off via a false value. Then it will become more niche and more interesting since it's only possible and not guaranteed.

  • @MateuszMorski
    @MateuszMorski 7 месяцев назад +4

    1:21
    So basically it’s like a Minecraft Mimic?
    [THE MIMIC!!!]

  • @SamTheHighwayMan
    @SamTheHighwayMan 7 месяцев назад

    It's so amazingly well done. I'd love to see a mod from this for Java!

  • @alexb859
    @alexb859 7 месяцев назад +1

    Awesome video!!! Also I subbed :)

  • @RosemaryTheFloran
    @RosemaryTheFloran 7 месяцев назад +5

    Goofy my ass, if I saw a giant torso mouth booking it at me, I'm screaming and running

  • @x_taurus
    @x_taurus 7 месяцев назад +9

    back in 2019, I wished minecraft horror mods were a thing.
    then came scape and run parasites, cawe dweller, night dweller, now this... absolute masterpieces.

  • @MegaChickenfish
    @MegaChickenfish 7 месяцев назад +1

    I really like tying it to the minecraft cave noises, that is properly nightmare inducing.

  • @BradyNiel2234
    @BradyNiel2234 7 месяцев назад

    this is so good this must took sometime to make did keep it up!

  • @StummJedla
    @StummJedla 7 месяцев назад +5

    You did a great job. I really like the horror concept from the Shade.

    • @JoshBlueMoon5
      @JoshBlueMoon5  7 месяцев назад +1

      Thank you very much!!! glad you like it

  • @BrookDude
    @BrookDude 7 месяцев назад +2

    If Mojang didn’t scrap this mob, Minecraft would be rated 13+ lol

  • @Sketano
    @Sketano 7 месяцев назад

    hope you expand on this and upload it as a mod.

  • @jiahmiller3861
    @jiahmiller3861 7 месяцев назад

    I absolutely love this! Great work brotha! I'm subscribing for your hard work! :))

  • @Thesamurun
    @Thesamurun 7 месяцев назад +6

    This creature is better than cave dweller

  • @postaldude4898
    @postaldude4898 7 месяцев назад +9

    great content man, you deserve a lot more views

  • @lukkruk6904
    @lukkruk6904 7 месяцев назад +2

    Well, i guess it's time to make a petition to bring this hostility officially to Minecraft

  • @Randtiktok
    @Randtiktok 7 месяцев назад

    Super cool idea
    Would be cool if it's only in Hardcore mode

  • @Sy5t3m_Cr45h
    @Sy5t3m_Cr45h 7 месяцев назад +4

    Th fourlegged transformation should be that the head flips upside down (idk, maybe make it break its own neck or whatever), the mob turns around and bends over backwards so the mouth becomes the back, the head points toward the player (if done correctly the head would be rightside up), and its arms 'break' to get into the correct positions for run-crawling
    Also im sorry to whoever envisions this correctly and has nightmares

  • @nathanskretkowicz4705
    @nathanskretkowicz4705 7 месяцев назад +7

    In my opinion having a scary mob in the game like the warden makes the game less scary. For example hearing cave noises is really erie, but if something was making the noise you would be less scared knowing a mob is making the noise. But if a unexplainable noise just plays for no reason, that would be just be scary.

    • @JoshBlueMoon5
      @JoshBlueMoon5  7 месяцев назад +6

      I agree with you actually, so im glad the Warden isn't related to the cave sounds, id rather keep the mystery

    • @ninjireal
      @ninjireal 7 месяцев назад +1

      @@JoshBlueMoon5Uh, yeah, sure, seeming your entire video catalog is based on adding to cave sounds.

    • @mechamedegeorge6786
      @mechamedegeorge6786 7 месяцев назад +1

      The cave noises lose even more their appeal once you are aware that there is actually nothing making the noise and its just a random thing.
      If the mob was rare, like REALLY rare this can work

  • @patagum8289
    @patagum8289 7 месяцев назад

    "Hey, wanna see my head come off?"
    All joking aside, you did a fantastic job with Shade, it's very well done!

  • @SpringySpring04
    @SpringySpring04 7 месяцев назад +1

    This is really interesting. I liked how you used the Snow World music from Yume Nikki at 0:50

  • @nickg5341
    @nickg5341 7 месяцев назад +5

    I’ve always felt a simple mob that watches you from afar in the caves and disappears when you look away or get close (no aggression or anything that’s it) would do wonders for ambience. These animations look great, you’re very good at this!

  • @plagueking6559
    @plagueking6559 7 месяцев назад +4

    I want to give feedback, you should try making each scary mobs for the dripstone cave biome & the lush cave biome.

  • @brendanmorris2679
    @brendanmorris2679 7 месяцев назад

    You gonna release this, cause IMO you should. I am of the belief, that if your gonna make something like this, you should release it. Really cool model for it, and i honestly think that its an interesting mob, even despite its rejection.

  • @janwithbanan
    @janwithbanan 7 месяцев назад

    I love this so much. There's not enough scariness or challenge in the caves if you don't stumble upon an ancient city.

  • @mad5608
    @mad5608 7 месяцев назад +3

    They added the phantom so you HAVE to sleep and they should've added this to avoid players just using fullbright or never using light sources. Phantoms are just annoying and this would be a fun addition

  • @Thesamurun
    @Thesamurun 7 месяцев назад

    Thanks for doing part 2

  • @hairyballbastic8943
    @hairyballbastic8943 7 месяцев назад

    Great vid :)

  • @saintaislaymore9232
    @saintaislaymore9232 7 месяцев назад +1

    The shade should've made it into Minecraft, whether it was part of the same update or not it should've been added to give the caves more personality like the lush caves and sculk caves give it terrain personality, or the cave spiders give it mob personality, It'll be great to bring this back for a future update

  • @salr7727
    @salr7727 7 месяцев назад +1

    "he's just standing there, MENICINGLY" -Patrick

  • @tynus293
    @tynus293 6 месяцев назад

    if you continue making stuff like this, you could make an amazing mod in the future. The quality of the animations and textures + thought of gameplay is just on a another level and it would def get popular really quickly

  • @mxtrashtm
    @mxtrashtm 6 месяцев назад +2

    Honestly the four legged transformation could be pulled off pretty well if taking notes from the exorcist, with having it suddenly snap backwards, maybe turn it's head fully around and invert it's limbs. Because of the transformation it would be facing away from you, this could give the player a moment to run as it repositions itself to chase you, maybe even in a slow manner to give you a false sense of security. Add a few echoing bone snapping noises and that, and you've got a terrifying animation.

  • @GUMM1_GUTZ
    @GUMM1_GUTZ 7 месяцев назад +1

    it's giving Minecraft Creepypasta vibes and i love it!!

  • @vacantspace333
    @vacantspace333 7 месяцев назад

    Make it into a mod bro. This is gold.

  • @Raptorworld22
    @Raptorworld22 7 месяцев назад

    Man, I really kinda hope that you release this as a mod somewhere.

  • @candlestone5397
    @candlestone5397 7 месяцев назад

    this feels fantastic. but it should have a timer or setting for when it starts spawning. like you have to find the deep dark or only below a certain level for instance.

  • @wizizard4059
    @wizizard4059 7 месяцев назад

    This is amazing! Will you ever publish it as a mod?

  • @OfficialEvilNotch
    @OfficialEvilNotch 7 месяцев назад +1

    Jow do you make that mob tranparent? It's cool I will make a inspired mob of their idea too.

  • @chasethemaster3440
    @chasethemaster3440 7 месяцев назад +1

    This is so cool

  • @pigwhaleg
    @pigwhaleg 7 месяцев назад +2

    Scary thing happened to me in minecraft recently, 2 endermen spawned in the darkness of a cave and their eyes lined up so the space in between their eye sockets looked like pupils. Thought a giant ender dragon was in the cave

  • @zdeadfalloutxx8084
    @zdeadfalloutxx8084 7 месяцев назад +2

    1:46 To be honest I think that the B variation looks dope, seems fitting for maybe an ender dweller.

    • @epicman87
      @epicman87 7 месяцев назад +1

      i really hope they add some of these concept art mobs to the new dimension, they mostly look so amazing

  • @TheBiggy_
    @TheBiggy_ 7 месяцев назад

    AYO!!?!?!?!?! THIS IS LIT BRO

  • @Nyghtking
    @Nyghtking 7 месяцев назад +1

    I imagine you could have gone creepier with the transformation, like having the head sink into the torso, eyes appear above the mouth, two more sets of arms appear so it's silhouette is more like an insect, then have the torso fold and the teeth become more pronounced so the torso becomes more of a mouth, maybe have a part of it extend back like a snake, and it lets out a roar before attacking, to add to it have it make snapping noises during the transformation.
    You did good with what you did however.

  • @TheLookingGlass001
    @TheLookingGlass001 7 месяцев назад

    I would love a concept like that in the game. Personally it would be way more terrifying if the mob never actually attacks you and all it does is stalk and watch you. The less we know of it, the scarier I say.

  • @meatbagfrank
    @meatbagfrank 5 месяцев назад

    This is incredibly well done! Keep it up!

  • @shapeswitch_mood7221
    @shapeswitch_mood7221 7 месяцев назад +2

    If it wasn't for the whole Cave Dweller Trend, I feel this would have been more impacting.
    But great job, regardless!
    You arrived a bit late, oh well.
    Also nice description, I didn't see what you tried there.

    • @JoshBlueMoon5
      @JoshBlueMoon5  7 месяцев назад +1

      Yeah the description is really weird, gotta put as many keywords in there to get the video ranking high

  • @Piter_Play
    @Piter_Play 7 месяцев назад

    The ultimate Herobrine experience

  • @jpandelross1865
    @jpandelross1865 7 месяцев назад

    You should definitely make this a mod or datapack

  • @deadjoey6042
    @deadjoey6042 7 месяцев назад

    Dude what your animations are amazing, the way it makes eye contact with you and gets out of sight is just insanely well done.

  • @Toaster1624
    @Toaster1624 7 месяцев назад +1

    a fear meter would be great

  • @zorrinyx6096
    @zorrinyx6096 Месяц назад

    Yo thats really impresive!

  • @breezywinter4646
    @breezywinter4646 7 месяцев назад

    Damn so they actually had an idea that was kind of like the Cave Dweller but gives you paranoia instead of paranoia and pain.
    Pretty cool ngl.

  • @DARKTIME_FREDDY-1964
    @DARKTIME_FREDDY-1964 7 месяцев назад

    YESSS PLS MAKE MORE SCARY MODS I LOVE THOSE