Tears of the Mushroom Kingdom (at its peak) was too bad just one rank high of the top 5 but oh well. But who knows, if it was unexpectedly #6 for a time, it could have been in the top 5 for a very short while when you weren’t on the Switch for all we know. Great pixel art you made for the level. If they’re not clicking on More Info, they’re not getting the whole thing. You did a great job describing all the sections and who made what and where. One good thing about that long sj was that CP2, despite the length and having to go through three sections, was a walk in the park compared to CP1 so perhaps the long sj added a little bit of balance and challenge. CP1 didn’t have any hard tricks on paper but it wasn’t that easy. So maybe it’s good that the long sj made the final cp not be a total walk in the park with the length of it also balancing the sections in a way. It is amazing that Glorious Games was the only one to one-shot the very last section. Yeah people panicked and died a lot there and thought you had to jump over the saw right away. I know he did look at the clear video for earlier parts, but he claimed he had not seen that very last part. But I guess only he knows if he really didn’t for sure. I believe him personally. As of writing this it got another clear submitted to TS by someone named anata0150. It is so cool seeing two levels #6 and #5 in a row be ones that Sauce built for. That’s something that probably never happened before and will never happen again. If that big Red Koopa has been capable of murderizing you, the level would have been unbeatable. Snow SMB1 level looked good. Good aesthetics and gameplay. Yes there was a 3-tile bucket but it was with a Big Buzzy so those are unlikely to be missed. Very basic shell level. Putting “very difficult” in the description may have been off-putting to many players and the level would have been even more popular. It might have been very difficult for the makers, but you or I or Insulin could beat that in under two minutes. And Peeka, before he even started it. Boy that BC level sure ended abruptly. But good setups, good flow. I knew you weren’t gonna like the Sean level because it was 3D World. Great video with the best at the beginning.
The first section of that Sean level was honestly very fun and good! 3DW is growing on me. But with SMW being my favorite the other styles still don't really come close. Thanks for the compliment on the pixel art! I love making thumbnails for levels, always so fun to put my own spin on them. Also I didn't think the first section of TOTMK was *that* hard, but I assume it was off putting for less experienced players. It is unconventional, but through the eyes of the person building the setup things are always different than they seem. I do really like how the long sj balanced things! It was a great final addition to the level.
@@Affinitia I didn't say the first section was the hardest. I said CP1. You're thinking of CP0. The most technically challenging section was CP1. But still should not have given much trouble to decent players. CP0 was easy to execute as soon as you figure out what to do. But for some, they didn't. But it's a good thing that practice door was added for the hardest part to figure out in CP0.
Your level was very cool!
Appreciate that! It took a lot of time and effort to put together. 😀
Awesome levels 😎 nice to see you in top 10
I agree, it was a nice surprise! 😀
Great levels and congrats on getting one in the top 10
Thank you! Definitely couldn't have done it without the support of some friends and streamers. :)
Tears of the Mushroom Kingdom (at its peak) was too bad just one rank high of the top 5 but oh well. But who knows, if it was unexpectedly #6 for a time, it could have been in the top 5 for a very short while when you weren’t on the Switch for all we know. Great pixel art you made for the level. If they’re not clicking on More Info, they’re not getting the whole thing. You did a great job describing all the sections and who made what and where.
One good thing about that long sj was that CP2, despite the length and having to go through three sections, was a walk in the park compared to CP1 so perhaps the long sj added a little bit of balance and challenge. CP1 didn’t have any hard tricks on paper but it wasn’t that easy. So maybe it’s good that the long sj made the final cp not be a total walk in the park with the length of it also balancing the sections in a way. It is amazing that Glorious Games was the only one to one-shot the very last section.
Yeah people panicked and died a lot there and thought you had to jump over the saw right away. I know he did look at the clear video for earlier parts, but he claimed he had not seen that very last part. But I guess only he knows if he really didn’t for sure. I believe him personally. As of writing this it got another clear submitted to TS by someone named anata0150. It is so cool seeing two levels #6 and #5 in a row be ones that Sauce built for. That’s something that probably never happened before and will never happen again. If that big Red Koopa has been capable of murderizing you, the level would have been unbeatable. Snow SMB1 level looked good. Good aesthetics and gameplay. Yes there was a 3-tile bucket but it was with a Big Buzzy so those are unlikely to be missed.
Very basic shell level. Putting “very difficult” in the description may have been off-putting to many players and the level would have been even more popular. It might have been very difficult for the makers, but you or I or Insulin could beat that in under two minutes. And Peeka, before he even started it. Boy that BC level sure ended abruptly. But good setups, good flow. I knew you weren’t gonna like the Sean level because it was 3D World. Great video with the best at the beginning.
The first section of that Sean level was honestly very fun and good! 3DW is growing on me. But with SMW being my favorite the other styles still don't really come close.
Thanks for the compliment on the pixel art! I love making thumbnails for levels, always so fun to put my own spin on them. Also I didn't think the first section of TOTMK was *that* hard, but I assume it was off putting for less experienced players. It is unconventional, but through the eyes of the person building the setup things are always different than they seem. I do really like how the long sj balanced things! It was a great final addition to the level.
@@Affinitia I didn't say the first section was the hardest. I said CP1. You're thinking of CP0. The most technically challenging section was CP1. But still should not have given much trouble to decent players. CP0 was easy to execute as soon as you figure out what to do. But for some, they didn't. But it's a good thing that practice door was added for the hardest part to figure out in CP0.
@@MickeyRudy ohhh yeah. First section is convoluted but not too bad. Checkpoint 1 is definitely the most difficult.
A silverplanes level!
A lot of work went into it and we got pretty lucky getting it enough plays to hit Popular. :)
Another awesome one. Great levels.
Thanks! Glad you enjoyed it!
Awesome stuff
Hell yeah! 😎
You don’t suck 20:26
Aw I appreciate that! Will try not to be so hard on myself over simple mistakes. 😀
top6😏
Woo!! 😀