Wall of text incoming...This video was literally a year in the making and started off as a small video concept that quickly spiralled out of control! It's been a huge task and a joy to make, but really was a test at times as I got out of my element and trapped in a GIANT video. Honestly it feels like such a weight has lifted releasing this and I hope that you get some enjoyment from it. The aim with this video was to attempt to do something MASSIVELY different with Sonic, because to me, the franchise really needs to shake things up a bit. I used to do the same thing with plays back when I was doing theatre and with myself being a super fan of the Hedgehog I really wanted to re-examine what jumped out about the character to me when I was a child and how I'd recreate that in a modern setting. I've made bold decisions, but I hope you'll see from the video that I always try to back these up! If it's not obvious from the George Lucas references through, even I realise some of these ideas are wacky, but that's all part of the fun for me. This vision won't be for everyone I'm certain! But please watch with an open mind, Sonics a cool property to reimagine and this is a theoretical idea! No qualms against anyone who doesn't like the concept, but please let me know what you'd change, or if you disagree. Chat on these types of topics is fun to me! Huge thanks to my Discord Artists, this project would never have been possible without you: Why_ - ruclips.net/channel/UCPmh0mguU1YzTbg7QXWMBAg (Why's Sonic sprite is is an edit of the amazing sprite work done by Welber13 in his Sonic Mania mod available here:gamebanana.com/wips/48195 , apologies that you didn't get a more extensive feature here, didn't realise it was a modified sprite in a literal sense until post upload.) ReLodean - twitter.com/Relodean Fortune Cat - instagram.com/7fortune_kitty7 Pikkelssi - pikkelssi.newgrounds.com Jet Monkey - twitter.com/jetmonkeyarts Dupree - twitter.com/dupreedraws Ravioli The Designer - twitter.com/Ravioli_510 Perp3tual - twitter.com/Perp3tualMusic Ezno - twitter.com/icant_draw TSBlaid - ruclips.net/user/TheSpontaneousBlaid Hilm Aiden (the team mascot) Additional Thanks go to: - Sonic Stadium - Sonic Fandom - The Spriters Resource - Dan Root - GoodBloods Sonic Video (Literally wouldn't have started my own channel if I hadn't been inspired by this video) Thanks to these channels for additional gameplay footage: ruclips.net/video/Yk6cgp7RcL8/видео.html&ab_channel=anyakoku ruclips.net/video/xXGtudsGUls/видео.html&ab_channel=flamingeyeball1 ruclips.net/video/GJqZlkTHkDg/видео.html&ab_channel=TheRealSonicFan ruclips.net/video/ccpY14bXcug/видео.html&ab_channel=Joshtrip1%E2%84%A2Gaming ruclips.net/video/YTnofkt9IJA/видео.html&ab_channel=TheSonicStadium ruclips.net/video/f-NjC3vBGzs/видео.html&ab_channel=BerkStorm1 All Sonic, Rayman, Celeste, Ori footage used via Trailers from the respective games RUclips pages. Majority of music sourced via Epidemic Sound. Sonic Intro Remix is from OC Remix's 'The Sound of Speed': OA - "A, B, C, Start!" by Halc, OA The Sound of Speed is from the same album, by Scaredsim. Available from: sos.ocremix.org/ TLDR, THANKS FOR WATCHING. Thanks to those who supported! This is just all my own opinion, hope you enjoy :)
I'd love this as some form of one-shot spin-off, I bet many people would give it a chance and enjoy it if they knew this wouldn't replace their beloved canon.
@@viz7618 yes but boom was this really big sounding spin off with a show and a game that would probs get sequels and merch it was BIG. if this was a smaller one-shot spin off with out all the extra merch and shows it will feel less threatening to fans probably.
I cant see something like that that still is fast like sonic, atleast not in 2D, there is a bunch of exploration and more open world sonic fangames in 3d like Green Hil Paradise so i could see it working in 3d but a metroidvania sonic in 2d feels really clunky, atleast without me having something to visualise it
Seriously fantastic work my dude! Sonic is an incredibly important game series to many, many fans and each fan holds their own values dearly of what they think are important elements. Something that's important to remember is that we all *love* Sonic and that there is, in fact, _room for everyone_ to have their own opinions on what they'd want. Love this video mate, it's produced to such a high quality, and that you've bothered to put forward an idea for how _you'd_ produce a Sonic game for you, and thank you for sharing it with us! Well done!
Having Sonic's origin tied into Robotnik directly is a bit too Crash Bandicoot in my opinion and having realistic hedgehogs alongside Sonic is perhaps a little off-putting. I think it would be neat to just have Sonic and his other anthropomorphic friends be employees of Robotnik's company (perhaps initially unaware of his evil plans), they share a world with the humans but aren't necessarily integrated within human society. Also a final point I'd like to make is that I think Sonic's Speed and things like Tails' flight, etc should just be innate as having a bunch of animals all with special abilities that are directly tied into Robotnik would raise the question of why would he try to make 'super-powered' animals multiple times which comes off as a little contrived. Great video though there is clearly a lot of passion for this subject.
Well believe or not there’s a comic book origin that does just that, only robotnik got mutated too making him the evil egg shaped villain we know today
Sonics origin being tied to Eggman is directly inspired by a ladybird book I had when I was a kid called 'Sonic The Story'. That and the Fleetway Comics also did something similar... Showed a screenshot of that in here very briefly with a brown sonic lol.
@@ArtistMarkFlynn yo I had that book as a kid too, I don't remember much from it but it's sweet to hear that's where some of it's inspiration is drawn from
@@ArtistMarkFlynn No offense; Sonic's world has simple design made it unique Good Blood's Sonic design looks like Adventure Time's art style. Also Sonic's shoes is based off Michael Jackson's Bad shoes with Christmas color scheme. Chaos Emeralds don't exist in this Reboot. Sonic's gameplay is momentum based like Sa1. Everyone in the Sonic universe has a backstory made it fits Otherwise great execution of you idea. I know it's an fan-fiction But this is an Hard-Reboot.
Amazing. The only disagreement I have, is that i love the crazy plots about the giant monster gods, and government coverups. I loved those plots to death BECAUSE of how ridiculous they are. However they dont need to happen every game. Sonic Spirit is a great concept and I'd love to see you attempt a sequel idea someday.
I think I love them because (specifically for the Adventure games, the Story Book games, Unleashed), they took those threats seriously, while not getting too edgy. It's part of why Shadow and 06 didn't work in one way, but Forces and Generations didn't work the other way.
I’d have to agree. They’re super crazy, but they have stakes. However in something like Sonic Forces, the plot is super basic, a plot like “what if evil guy won” has no stakes! Yet something like “what if bad guy got a bunch of magic gems to blow up the moon” has stakes!
You could easily incorporate the government into the plot, maybe Eggman is working for G.U.N, unaware of what they did to Maria and Gerald. Giant monsters aren't a stretch either, and make good boss fuel
This sounds like one of the coolest games I've heard of, I know Sonic is capable of something just like this, something with heart, soul and genuine art. One aspect I feel could be worked on was the ending, as the series would need to continue in some way through sequels or spin offs so having it be more of an open ending than it is would help sell the 'reboot' concept. But I love all the work that the fans put in, I love the simplified yet modern take you took the characters and I absolutely adore the final boss you came up with. Your videos are always great, please keep it up
That might be an interesting use for Knuckles, allowing for the development of the "friendly nemesis" moniker he always carried. I'd enjoy seeing an interpersonal journey where they end up helping one another. It wouldn't need to lean on the same save-the-world-from-evil-bad-guy crutch, while making both sides relatable. Something like Sonic 3 but more. Perhaps there were lingering environmental repercussions on the floating Angel Island biome that acted as a catalyst for strife, but end up finding that they can each solve one another's problems so they scratch each other's back.
This video was a year in the making and started as a small video concept that quickly went out of control! It's been a detailed task and a pleasure to make but was a test at times. As a Sonic fanatic, I wanted to re-examine what jumped out about Sonic when I was a child and how I'd recreate that in a modern context. I've made bold choices, but I always try to back them up. Please let me know what you'd change, or if you disagree! (Thanks to YourLocalHuman for the TLDR version of my pinned comment)
Can we please emphasise just how fantastic those detailed drawings of Sonic, Eggman and metal are? Like. I would PAY sega to make that eggman design canon
Yea, the eggman design sort of feels like a more cartoony version of the 06 design, which I think works extremely well for the tone of this story, where eggman is less of a supervillain and more of a corporate giant, with the more realistic proportions reflecting that.
Probably worth noting too that I've seen a fair few other people do the Sonic w/ a red scarf re-design in passing this year. I think it's coincidental, but it seems like a lot of people have enjoyed that part of the Boom design with a new colour scheme!
Do want to acknowledge I definitely goofed with a credit in this video, Why_'s sonic sprite was a detailed edit from Welber13's Sonic Mania 'Toei Sonic mod'. I hadn't realised this when the video was rendered and uploaded. Sorry to Welber13 for the acknowledgment outside of the video itself, but it's a killer Mania mod that is available from: gamebanana.com/wips/48195
@@ArtistMarkFlynn would sonic return for another game in the reboot meaning he would take the shoes back and he will meet others . and will he start to speak soon
@The Artist Mark Flynn The idea you've presented for this reboot definitely sounds like you've thought about this a lot. I appreciate that. Though, I wonder... what are your thoughts on some discussions I saw regarding what and who Sonic is or could be: twitter.com/GreatLange/status/1228124553123004416 twitter.com/ToluPopoola5/status/1199922356489216001
Hey mark you're the best drawler ever Hope you do more animation ohhh Can you add tails and amy in the reboot design like sonic design if you do that well be the best.
The shoe designs with the wings on them are a MASSIVE win in my book. Might be the best thing to come out of this reboot. In all honesty, this sounds amazing. It's everything that other video you mentioned before should have been. It understands why Sonic works and how to interpret that gameplay philosophy with modern capabilities. The silent story angle could also be so effective. I think so much of Sonic's original identity has been lost by making him too wordy, so having him be silent again is perfect to me. Expertly done Mark! You truly understand what Sonic the Hedgehog means to people. Now you've got me hoping for a game like this eventually to eventually get made!
I would love more video essays like this , these are the videos I enjoy the most on RUclips, or any social media really . I just love hearing people's oppinions about the things they love .
As for the Good Vibes video, I wouldn't say "toxicity" took it down. I'll just paste a comment I found in the reupload: *"This is the kind of game designer that ruins the AAA gaming industry. He's not about making a product that provides enrichment and joy to the fans. He's all about the "charts", the "demographics", and changes everything disregarding entirely what makes a product so heartfelt and good to the fans. He seems like the kind of guy who would try to "make a meme" to see if it becomes popular and he can monetize from it. He goes with the "okay so... what's hip with the kids now?" morality and it's just lame. He's literally telling Sega to step aside after the Sonic Boom controversy... just to end up making another Sonic Boom, if not worse." - sergiomonty* Hopefully Good Vibes understood why people didn't like his video, but I dunno. I wish he would've responded to its removal when he had the chance. Also I hope he didn't shrug off the comments like they were toxic trolls... because they're anything but. In fact, while harsh, there are A LOT of intelligent comments in the section just like the one I posted above.
One could argue that "charts" and "demographics" were the very heart and soul of the original inception of the Sonic the Hedgehog series, though, so doubling down on that isn't exactly against the spirit of the franchise when you really think about it..... Corporate testing and cynicism don't automatically lead to a subpar product, if the development team still handles the project well. (P.S. Don't think I ever even saw the Good Vibes video, just making more of a general weird observation.)
@@Shalakor I thought of that, but then I read Console Wars and realized that despite them trying to create something to beat Mario, they still put a lot of heart and effort into it. Like when the American team came up with Tails backstory, one Japanese employee cried by how sweet it was or when the Japanese team tried to give him a jacket or a human girlfriend, the American side did everything in their power to get rid of it. Imo the jacket came off as the most "how do you do fellow kids" thing that a lot of companies would pull at the time. Overall, SEGA treated Sonic like a baby than a cynical cash-grab.The difference between them and Good Vibes is that Good Vibes saw Sonic as a product first.... which Tom Kalinske and his team knew was a bad approach from the start (Kalinske would always put characters/stories first). But other than that the story behind Sonic is sweeter than people give it credit for.
@@christophercarrasco154 True, or at the very least Sonic's inception was much better thought out than the constant string of tangents they try in the attempt to keep him relevant or whatever it is they're trying to do now. Highly doubt the different branch companies still have an open forum on what to do with the franchise now. Just corporate saying "it ships on this date, finished or not" and that's the end all be all.
Hello! I can't speak for their channel, but can only say that as a RUclips creator, I would be hard pressed to take down something I had spent a lot of time making. I don't know the exact reason so I should have probably have said 'I ASSUME that toxicity was the reason it was taken down'. I can only put myself in his shoes and assume that is what happened, I've had a fair few fucked up comments come my way on this channel over the years for things that weren't even 'controversial', especially on the level of that video, I personally think if the comments were more like the above it wouldn't have come down. So that's why I'd say "toxicity" took it down in a nutshell.
@@ArtistMarkFlynn That's cool and I understand the pressure as a content creator (especially getting harsh comments, yikes). Also I agree. It must hurt for someone who probably spent months working on a project only to get mean comments. Sometimes it's hard to just tune out the loudmouths and figuring out who's being constructive. While I don't remember the old comment section (because it's gone), I can say the new one has some interesting advice on what not to do when attempting to reboot a beloved franchise... although he should probably be warned that there are still some mean comments like you stated lol.
Tbf if you ever wanted a Sonic game in the real world that's the best way of doing it, and unlike Crash, Sonic can talk, so we could really build onto this twisted father-son relationship they have that adds more emotional weight to their rivalry.
@@falteredstar Yeah, Mario and Bowser are frenemies, Link and Ganon aren't exactly in a dialogue intensive game so it's fine (though they do have the whole Triforce thing), but Batman and the Joker and Holmes and Moriarty have a clash of ideology and wits, in comparison to many other famous fictional rivalries Eggman and Sonic have no real emotional or thematic core to their conflict. There used to be an environmental theme but since that's been abandoned you need SOMETHING compelling behind Sonic busting Eggman besides him just being a nuisance to Sonic. Father/son or former friends is the most interesting I can think of. Crash and Cortex don't have that because Crash can't speak and Cortex was always a silly villain. But Sonic and Ivo COULD have something really gripping.
@@ChangedMyNameFinally69 I agree with this so much! You’ve pulled the words right out of my mouth. It just gives a lot of food for thought and could be REALLY interesting if done well! (Sorry if I can’t emulate this properly, not a native English speaker, feel free to add comments or ask for clarification!) With that narrative, I figured that Sonic always wanted to bust Eggman’s schemes mostly due to Sonic being AWARE how far Ivo Robotnik could go with his experiments and whatnot (him being a former experiment of his too, who had to tolerate this and that). Honestly it would be a cool touch knowing how Sonic gotten to the good guy mindset he has in the story if he was formerly Eggman’s experiment as well, like what were the circumstances that led up to that motivation? I also think that Ivo would also try manipulating Sonic in some ways or another, since after all Eggman likely knows Sonic’s capabilities and such, though it’s usually something related to their former relations with each other which could also add some stakes to their dynamic. (Whether through words, reminding memories, or taking advantage of Sonic’s potential weaknesses/limitations - though I prefer the former topics because it’s just an interesting layer to their relationship.)
@@falteredstar Would be especially interesting if he was initially up for being a weapon for Eggman and his employers (probably the US military or G.U.N. like in the live action movie, Eggman wouldn't stay their ally for long after learning about what they did to his grandfather and aunt though), but learning why that's bad from maybe Tails (who could also be an experiment) and seeing the horrifying extent of some of his experiments he decides to flee with Tails hacking into computer terminals to help him escape. I like the idea that his relationship to Eggman wasn't initially antagonistic, Eggman saw him as his prized creation and they genuinely had a father/son dynamic. It would also mean Eggman could use those happy memories against him.
Great job to everyone who contributed, this turned out great! Seeing this project develop and evolve was great, I hope we can get more collaborative projects in the future! 😊
I'm... conflicted on this idea. On one hand it sounds well thought out and a great interpretation of Sonic and Eggmans rivalry. On the other hand, it feels a bit too focused on Sonic 1 and other game ideas with little room to grow, almost to an oddly unfocused degree. With Sonic 1, the in-game story, or lack there of, is incredibly vague since it was just the game working with its blueprints. So there were many possibilities to take the series. The story seems too... one and done. Though, maybe that's my bias for the Adventure plots over the Classic ones. Here though. Some parts are... weirdly too directly connected. Sonic's speed and sudden urge to protect nature, coming from Eggman's own monopoly and boredom feels too convenient. It's a story that feels to concerned about erasing the slightly cartoony weirdness the idea is born from, even if it takes a tone I wouldn't mind all that much. With it being action focused, but somber when it should be. I think this confliction comes from my experience finishing Yakuza 2 (And Dust since that popped into my mind) just this morning. As I felt they completely wasted a character's potential simply because the story said the character can't exist. So this concept, to me, feels less like a reboot, and more like... some unintentional finale.
I love the introduction levels of Abe's Oddworld, where you slowly escape a huge super industrial factory that slightly reminds me of classic Blade Runner, with Abe eventually rediscovering a more natural world. Something like that would be pretty sweet for Sonic to witness what Robotnik has done to the environment. And of course, Sonic returning to the factory setting, and defeating the mad scientist.
Okay but let's be real: 100% secret ending where Metal doesn't die and you get a shot of him and metal cleaning up the mess Eggman made of South Island
Honestly this pitch doesn't use anything of value from the Sonic IP, and feels like an entirely unremarkable-in-concept new IP that could potentially gain value through execution. The iconography is gone sans Sonic and Eggman's general designs, the setting is gone, the lore is gone, the mechanics are likely gone (you didn't go into detail on them outside of vague comparisons to Celeste and Rayman Origins/Legends), the tone is unlike any other Sonic game, and the story could easier pass as a Crash Bandicoot reboot than Sonic. It's interesting that you cite the Goodblood video, since like his pitch, yours feels like it's an interesting creative exercise that gains nothing from being tied back to Sonic. Also, at the start you say you're interested in a more mature take on Sonic, but it feels like this pitch didn't outline anything mature? It has an evil corporate monopoly, less colours, a surface level tech vs nature theme, and an emotional scene, etc, but all of these are either 1: things the actual Sonic series has done 2: are surface level concept/aesthetic choices with nothing to say, or 3: are so tame they wouldn't raise an eyebrow in the most safe, C tier, unremarkable children's movie. I may sound a bit harsh, but that's because I'm accessing this as presented: as a hypothetical Sonic reboot pitch, which needs to justify its own existence as an alternative to any opposing interpretation of this pre-existing IP. When accessed as a story idea you've come up with, that has inspired some really cool fanart, then it's generally good! I'd encourage you to pursue actually making something beyond a pitch, you clearly enjoyed conceptualising this, and although it's very very very hard bringing ideas to life, and near-inevitably involves compromise and scope reduction, you've proven you're willing to put the work in already just by spending a year on this video (I would recommend also swapping in an original protag and villain design, and taking full ownership of your story, but that's your call).
I frankly agree with your take. This sounds, way better as like an Original Idie Project rather than Sonic. With my major gripe being that it has too much of an definitive end to go anywhere past this one game. I honestly think rebooting Sonic is the last thing we should be doing. It's a series that should be expanded, but the higher-ups seem to want to keep it squeezed into such a safe place that it's gotten dull. I'm personally trying to write my own story, basing some of my own characters on Sonic Characters. Like for the character mostly related to Knuckles, deals with his troubling family issues and having to deal with the burden of protecting a sacred mcguffin, despite really having a grudge against his Father.
Allow me to bring up Mega Man Battle Network: this was a reboot that diverted away from all the established lore of the franchise: instead of focusing on Robot battles it was about kids fighting internet hackers. The main cast of Robot Masters were instead turned into computer programs to combat viruses. The series was reimagined into a "Monster of the Week" Saturday Morning setting with RPG elements and a Pokemon esque collection theme with battlechips. It was as far removed from the original series as you could get....and was a massive success. So much so that one of the installments(MMBN4) is the 2nd best selling game in the series behind 2 on the NES. Reboots by the very concept are supposed to take established lore and reimaginge and/or challenge settings within to create it's own individual identity. Clinging too hard to past elements can lead to it becoming a muddled mess that hinders it, such as Shadow being in Sonic Boom at all when he serves no purpose to the world or setting. "Familiar, Yet Different" is always the mantra for successful videogame reboots.
@@fawfulmark2 I think the big difference here is: Megaman Battle Network isn’t really a traditional reboot, it may not take place within the main Megaman timeline, but much like Megaman X, Megaman Legends, Megaman Zero, and Megaman ZX, it’s basically it’s own thing distinct from the classic series, with no interest in replacing it. Megaman Battle Network basically *is* a new, separate IP, but one which intentionally makes parallels in itself to other Megaman media. Which isn’t like this at all.
@@fawfulmark2 battle network was not replacing the main series, battle network had it's own end, it's own characters and it's own tale to tell and finish. none of the characters in BN affect classic, x or zero, and reverse is the same - after BN not having any game, classic still got 11 with it's own entire plot. mark's concept on the other hand suggests a replacement for the main franchise entirely - along with it's own end for everything in only one game. BN didn't end on the first one, and it's first game didn't get positive reception at all - it ended on sixth, and BN4 is, well, a 4th game.
As far as reboots go, I’d enjoy this. Though, I hate the idea of Sonic becoming a mute, and I’m not to keen on the series abandoning 3D as well. Adventure has shown how well he works in 3D, so running back to 2D just feels like going backwards. There could still be 2D games, but I don’t think that should be the default for Sonic anymore. And while I’m all for the eco friendly part of Sonic to come back, I don’t want it to come back at the expense of his freedom loving personality of the main series. I don’t think Sonic should get rid of his shoes at the end. Sure, sometimes he’d want to take it slow, but at his core, Sonic likes that feeling of freedom. I don’t think he’d ever stop running. He doesn’t need a reason to run other than it’s what he wants to do. Lastly, while it’s a reboot, I get why it’s only Sonic and Eggman, but I get the feeling you wouldn’t want to bring the other characters back, as that’s usually the opinion held by those who prefer 2D Sonic. At most, they’d bring back Tails and Knuckles. I’d want everyone to stay. More characters doesn’t somehow take away anything from the series. Just give them a purpose, like back in the 2000s. Even then, you could have mainstays (Sonic, Tails, Knuckles, Eggman, and maybe Amy), and have others who could show up every other game. I feel it’s a huge waste to get rid of the Sonic cast. People love to compare Mario with Sonic, so why does Mario get to keep its cast of characters, but Sonic should just forget about them? Add the fact that they all have stronger personalities than those from Mario, and it becomes even crazier to get rid of them. Just make sure they have actual reasons to be in the game. Oh, and give them their correct characterizations. I’m sure those who just want him gone would disagree, but the Shadow of today is not the same character from Adventure 2 or even 06.
Mario Odyssey somehow balanced 2d and 3d by adding 2d sections to get through an event. While you're playing in 3d, maybe they can use the 2d gameplay as way for what Eggmans point of view seeing through the cameras, looking at sonic bulldozing his way through. That could work as an event.
The heart, soul, artistry, and passion that’s gone into this video is incredible! I have never played a sonic game (Crash / Spyro fan) but youve got me hyped for a game that doesn’t even exist yet. Great effort, well done to all involved. 🦔
I really enjoyed your pitch here. I think Sonic absolutely needs to change in some way and while I can see some diehards could dislike the lack of traditional Sonic things here, I think it’s brilliant. Great job
I think he should sharpie over the eggman logo at the end making it his own or even just a classic slash circle, or rip the logo off the shoes. Having the freedom to go fast but not being able to kinda goes against his core character. Plus he could do more good with them on. This video was amazing!
These designs are amazing, I think it's extremely hard to mess with Sonic's design-- not because it's perfect or anything it's just the fact if you change even one facet without consideration the whole thing loses its appeal. While I don't agree with a lot of the game play decisions, because frankly it's not sonic anymore, I totally dig just about everything else in this video. Good job, you spent a long time on this video and it shows ^^
I would definitely appreciate a more artistic take on the 2D gameplay, I absolutely loved Rayman Legends and having something like that while incorporating high speed does sound legitimately fun
I definitely love this concept. It's a great alternate take on Sonic that still fills the vibe of the franchise. Despite this though, I don't think something like this should take over Sonic. I think the characterization in Sonic CD's intro, the Sonic Adventures, and Sonic Unleashed are probably his best. I know that's a varied amount but I think they all can coexist within the character of Sonic. I think it's important for Sonic to quip and trash talk because he's a cocky character. Sonic is the definition of cool, he's the unstoppable force. I love him being silent when serious, ESPECIALLY in scenarios like the Sonic CD intro, but I don't think he always needs to be silent. He's a wise cracking teenager after all. As for the gameplay I definitely think speed based momentum platforming is the ideal, but I don't think it should be restricted to 2D. It can and has been done by fans in 3D, it's just Sega's alternatives have never really fully translated that design aspect. Sonic GT specifically comes to mind but I know there's more. Also I'm an advocate against a run button. The spin dash in my opinion already facilitates the ability to get instant speed so a run button would just be redundant. I know Sonics control in general is divisive, but I think the adventure games have a good start, the main problem being that Sonic's turning arc doesn't adjust to his speed. Fix that and his 3d control should be tight and responsive. Although I do think boost elements, primarily the stomp and drift, should stay. Generally they're nice additions and really complement his move set. As for story I really dig your interpretation, it's a nice idea and harkens back to the core message of Sonic, technology vs. nature. Over all this interpretation of Sonic is really refreshing and unique. I think it could definitely make it's own universe of media, kind of like a Sonic Boom gone right! Good job Mark and keep up the great work! ^^
Congrats on the video. Must be a hell of a rush to get it done and uploaded after a years work! I agree with all you have said ...Top Job Love the concept art 27:22
I love how you added this small but agile friendship between sonic and metal. The only thing that I would have done differently would be extending it just to the point where this can return
Really cool concept and I would like to see this made into a proper fan game, as unlikely as it might seem. However, this game really lacks the fantastical realism and wacky nature of Sonic's world. Gameplay is a very important part of a Sonic game and also needs as much as a proof of concept as the story needs. From what I understand the game is supposed to have more emphasis on speedy platforming rather on building your momentum, which was part of the original game's charm.
We wanted to do a bit more wacky concept art where we showed off level mechanics that would replace springs, checkpoints etc. but we just never got around to it in the end. It's definitely something one of the artists raised and I would've liked to implement a bit more for sure.
@@ArtistMarkFlynn I think it was a missed opportunity, since at the end of the day you didn't present the gameplay loop and the flow/rhythm of Sonic, something that Good blood's video was able to explain thoroughly. It is one thing to want the game to feel a mix of celeste and ori and another thing to show how those challenges could actually work. But I really liked the concept which was the point of the video.
I love almost everything except for: Sonic's shoes changing, they're too iconic and wonderfully simple, the scarf is a nice touch though. Run button, IMO Sonic made a statement back in the day about having a dedicated run button, I think we should consider analog control instead or something, him gaining speed via momentum and being weighty in his jumps would be a nice combo of ideas that drives home the idea of considering weight and physics, while keeping a bit of his old identity. I think him gaining his powers due to Eggman's tinkerings doesn't quite fit, I like the idea of Sonic being involved with eggman in the past and rebelling against him in the game, but I think the whole animals experiment is framed a bit darker and seems a bit too Crash (I know it was in one of his backstories but it doesn't fit nowadays IMO). Aside from that, loved it, you clearly had a strong vision and it is really good.
This vid was fantastic, I hadn't considered rayman legends type gameplay for sonic before; but I loved legends and thinking about it now, it seems perfect.
This concept is decent, but I do have a few nitpicks. I think Eggman being the creator of Sonic's shoes is alright, but Sonic abandoning his shoes at the end of the story doesn't feel satisfying. Speed has always been something that Sonic enjoys. Turning his speed into a result of him being forcefully experimented on and something imposed on him against his will doesn't seem like the right direction. This origin story for Sonic also creates problems for supporting cast. How would other anthropomorphic beings even exist in this setting? Each and every one of them would have to be a result of Eggman's experimentations or polluting. How would Knuckles exist in this situation if he lives in an isolated island above the clouds? The problem ends up being that all of the anthropomorphic animals in this setting would have very similar backstories, and that would get stale very fast. Unless, there are no plans for implementing Tails, Amy, or Knuckles, which I would heavily disagree with. In the comics and old television series, Sonic has always been a symbol of freedom, while Eggman was a symbol of tyranny. I really enjoyed that dynamic between the two. While the story in this video is very close to hitting home with Sonic, I don't think it quite does the same with Eggman. In the games, Eggman was always portrayed as a Saturday Morning villain. He shows up, gets clobbered, then comes back again later on with a new evil scheme for world domination. I think it would be better if at the end of this story if it was made clear that Eggman did survive. He is still lurking in the shadows out there, and that he is an evil that cannot just be forgotten or defeated. This would create a need for Sonic to keep his sneakers instead of tossing them aside because he knows that threat still exists. I think it is also important to show the dynamic of how Sonic and Eggman appear to the populace in this world. In civilized society, Eggman would be a hero of sorts. His robots and weapons mean safety for the humans in the big cities, however Sonic is a menace that is destroying factories and progress, his freedom is dangerous. How would these people react to Eggman's defeat? Sonic would become public enemy number one, which would tie in very well with GUN's hostilities towards Sonic in a few of the games.
@@aizeehilario6454 I think it would be better in my opinion if he disposed of his sneakers but then kept running anyway. He has grown and doesn't give a flying fuck about comfort anymore, in both senses.
Not gonna lie... as someone who is a writer on Wattpad... I would love to write a novelization of this Sonic story based on your ideas with your permission. The very concept of this version of Sonic’s world is really interesting and ever since I first watched this video yesterday my creative mind has been going crazy with the potential of this universe of Sonic.
This video was great though. The heart and the story are incredible and the relationship between Sonic and Metal is top notch. I'm more of a 3D Sonic guy myself so I'd like to see the gameplay in a similar style to what I mentioned in my video, but for what you were going for you absolutely nailed it and you should be really proud of this video
Somehow missed this comment! Cheers man, means a lot to me that you enjoyed it! And thank you, I am definitely proud of it now I've had 48 hours to digest it lol.
While I wouldn’t like for the prime universe to be replaced completely (even if it’s a hot mess like you pointed out) due to seeing the prime universe as a Samurai Jack type universe where you COULD have Green Hill and Station Square in the same world... if Sonic were to have another spin off universe like Boom... I’d love to see how this version of Sonic and his world would develop. I’m not against the idea of having a new version of Sonic going through the heroes journey, but I am against losing the version of Sonic we spent all that time with. I could see this being like the Ultimate Spider-Man to the original universe’s The Amazing Spider-Man.
This is mostly for algorithm purposes to help this video get recommended more, because my word videos of this quality need to be seen more! Sonic Prime!
It felt like Sonic + Crash bandicoot opening + Robots villain.....I dont know how I feel about him being the only animal with mind. but well is better than some of the recent storylines.
This is literally the best intro concept for a Sonic reboot I've ever heard. It's like combining the hype and story of Unleashed's prologue, with the gameplay of SA2's 1st level!
I’d like to imagine if spring yard and star light zone were adapted in this game they would be cities with multiple eggbotnik industry endorsements where you’d need to use stealth to avoid being spotted by other humans
DUDE. THIS IS AMAZING. Ok, I really like a lot of Sonic's friends in the current series, so I wouldn't want all of them permanently removed, BUT. This concept is absolutely brilliant!!! I love all the inspiration from Ori. Sonic seems so AWESOME as a character here! And I like the silver, heavy-duty Metal Sonic, who only is defeated because he chooses to be. Eggman's new concept is SO. PERFECT.
Man, i really love your ideas, they click with a lot i wanted for the series. The story is engaging, it really brings a sense of coldness to the world, and has a lot of potential for cool levels to be built around it, the design too is amazing, great work from all artists.
That old Sonic reboot video that got taken down always stuck with me as well. I thought the design and character of Sonic was completely wrong, but I could never stop thinking about the video. Sometime last year I wanted to see it again so I watched a re-upload, and I was surprised at how cool some of the gameplay ideas sounded. I didn't like the idea of buying power-ups and stuff, but some of his new moves were really cool. And it's really cool to know that the video stuck with someone else as well, and it was really cool to hear your ideas. I really love the ideas you came up with and I'm sure that if it actually existed, I would get immersed in the world. In the end, I feel like I would prefer a new approach to Sonic, rather than a full on reboot, but if your ideas existed as a Spin-off, a la Sonic Boom, I would adore that. Sonic definitely has a lot to learn from modern platformers, and he could benefit greatly from a change of pace, tone, and scenery.
@@ArtistMarkFlynn You should continue this and make more game ideas to this. I would love to see Tails, Amy, Knuckles, Shadow, Rouge, Mighty, and Ray in this series. What about the chaos emeralds as well, I know it seems like I am asking to much but those are also some staples of the series and I just want to see your take. You should call the Chaos Emeralds, Chaos Quartzes, because they are more like Quartz crystals than emeralds
@@joshuabelizaire2880 they are magic, that's why. And calling them chaos quartzes just doesn't sound as cool. I think if quartz were supposed to be used it might as well be another thing
Okay, I enjoyed the video, really well produced and well described and detailed pitch but I have many problems with the pitch. The main problem is that I fundamentally disagree with the concept of giving sonic a reboot, this have been attempted in the past with both sonic 06 and sonic boom and know those games turned out the way they did mainly due to sega but at the same time if boom was polished it would only be considered an average at best platformer, by rebooting the series and starting everything from scratch including getting rid of all the characters your effectively getting rid of something that many sonic fans really enjoy about the series and that is giving us these characters with fun and varied personalities and getting rid of everything that sonic has built up over the last 3 decades. I also think that sonic is definitely at it worse when it's afraid of it's legacy, when sonic fully embraces it's past it usually turns out incredibly well, take generations for example. Secondly I also fundamentally disagree with keeping sonic as a 2D platformer only as 3D offers much more potential for the series to blossom into something truly special. In terms of the actual gameplay I think that giving sonic a run button is completely contradictive of what the 2D sonic games are and why they are so good, sonic is all about using the physics and the momentum gained by using the physics to your advantage and finding new ways of doing this to get even faster times in the levels and replaying the levels to find different routes and different paths to get to the end in the quickest amount of time possible essentially making those games infinitely repayable and while I think taking inspiration from other sources isn't a bad idea I do think that going too overboard with those influences can be detrimental and in this pitch I think that is the case as it barley really represents what those 2D sonic games were about effectively making sonic lose his identity as an incredibly unique franchise since even to this day there really isn't much like sonic either in 2D or 3D aside from fan games. I like some elements of the story but I disagree with the extremely dark tone and concept as sonic, while it did take itself seriously, it was never so indulgent in it except for games that usually are bad such as sonic 06 and shadow the hedgehog, I think sonic needs a really nice balance of both which can be seen in games like sonic unleashed and sonic 3 where there are serious undertones and serious stakes on the line but still have a cartoony and comedic side to them but I do agree with the theme of nature and the industrialization of that nature and a balance of both being the true future to fight for and having some quieter moments to take in the scenery as I think it would be a nice way to take moments in and to take in the environments but the lack of classic characters such as tails and knuckles to have in the story or as different playable characters is something that I disagree with as well. Overall, while the video is well produced and I appreciate the time and effort you clearly put into this video and the passion you have for sonic is clearly presented in this video well but I think that this pitch falls into the same trap as the other video you mentioned where it's trying to turn sonic into something that he isn't, sonic is a franchise that blossoms due to it's unique concept and gameplay but by taking that away you are effectively turning sonic into just another platformer that isn't that unique when compared to competitors. I think that sonic should keep it's characters and continue the cannon that its established for the last 3 decades instead of rebooting which I feel would further split the fanbase thus making it harder to please as a whole, I do think that having a new gameplay style with 3D momentum based physics and open ended level design that allows for endless experimentation such as fan games like sonic utopia and sonic green hill paradise is the way to go gameplay wise with a story that is similar to unleashed where it feels like a grand and big adventure. I feel that sonic hasn't even scratch the potential it has in 3D yet and this is coming from a guy who considers sonic generations the best sonic game and his overall second favourite game ever.
Ngl I like the idea, tho the sprint button is dumb if you ask me though I understand why you would want that. Let's hope sonic 30th anniversary title is really good!
Hey, I really loved this video! great concept! Ik, this is already 10 months old, but I have some concepts that'd be cool to add ! For example, I like that Eggman is basically a Elon Musk/Mark Zuc kind of character; it'd be cool for a section to see his influence affect the ppl of the city. You mention portions where sonic has to slow down and take in scenery, maybe have a stage where it shows the city actively be shown propaganda that says sonic is bad Etc. Eggman is spreading misinformation, and you see it on passing TVs in store windows, billboards, posters, etc. Maybe even have some sort of hipster group that is calling out the lies as well to give the city some variety in voice. It'd be cool to have this as subtle background elements, maybe something that you could probably not notice if not for the way it might affect gameplay. Maybe have some humans in your path that you have to avoid to stop you from going full speed without hurting them, or maybe it's more of a stealth section of not trying to be noticed in such an area. Another idea, maybe have eggman's displeasure for sonic slowly grow from not caring to taking it personally. Maybe at first eggman doesn't even care about Sonic having escaped, disregarding it the same way he disregards the environment. He then starts to care progressively per level as you take down different factories and technologies that are important to eggman. That would also explain an in universe reason for the bosses to get progressively stronger. The first level after escaping has the boss almost blindsighted, but then they go from being prepared for sonic, to seeking him out like metal sonic. Also, I think the origin makes a lot of sense. Sonic has always been saving animals in the original games, which is subtle storytelling about animals being used to power the robots, so it'd make sense for sonic, both motivation and creation wise to have an investment into eggman's story. Again, Cool concept! I'd play the shit out of this.
Honestly this is such a good concept that HONESTLY I think sega should split the games into two sections a game EXACTLY like this, and 3D stuff seperated
Wow man, this is dope!! It reminds me of SATAM and the story in the instruction manuals (which you mentioned). You could really make a lot of cool stories with this concept. Honestly, I would only be a little concerned that the game itself would become darker or more dramatic. I feel like an important part of sonics lore is it being something that you have to discover by reading comics or even watching the cartoons. By playing the game, you'll get hints of this darker (not in a bad way) or different story, but I feel like the use of other media could branch out this story. Overall, the game sounds really fun and I'd like to play it. Good job to you and everyone who worked on this, it's an awesome concept.
I have a slightly different take on the ideas presented here. I personally love the art style present and would like to keep these character designs. I also like the core ideas of the story: Eggman owns a corporation that's taking over islands and turning them into money-making machines. I'll keep those for my premise. However, I would change a few things. First of all, ixnay on the iny-animals-tay. It doesn't make much sense, and besides, I prefer Sonic having some sort of a group he's a part of (he's still a loner, but for personal reasons). So I'm taking a few leaves from Archie's and SEGA of America's respective books. The planet is called Mobius, which is actually a future Earth. Due to pollution and genetic experimentation, animals have become anthropomorphic. These animals are called Mobians, and humans and Mobians both live on this planet, in their separate corners. Meanwhile, mega-corporations have run their course, and are now on the same level as governments and militaries. One said corporation has come out on top, headed by a Dr. Ivo Robotnik, the Eggman, owner of Eggman Enterprises. Essentially, his goal is to make even more money, and to control land. So he commands his robot army made up of enslaved/roboticized Mobians to take over Mobian lands. Sonic and a few other Mobians who choose to team up with him (Sonic and Robotnik have a pretty rough history but essentially Eggman made Sonic Sonic) decide to take down the Eggman and save their friends. The gameplay premise is based heavily on Advance 2. Every zone is connected, there are a few islands with different zones in them, and you have to travel from zone to zone battling the robots and freeing your comrades. Then you can go to the mainland, where Robotnik has his HQ. The difference is that it's an open world, and the story missions just take you throughout the world. You are literally just running through a world that's persistent, and you can do the zones out of order. Once you "free" a zone, you gain access to side missions, like racing an NPC to a landmark. Speaking of racing… The main gameplay is 3D, and like a combination of Adventure 1 and Breath of the Wild. Sonic can spin jump, roll, bounce, and Spindash. All platforming is based heavily on gaining momentum through use of the terrain. In the place of a homing attack, the jumping physics are similar to those of Sonic Robo Blast 2, meaning gravity is decreased, enemies are the same size as or larger than Sonic, and hitting an enemy from a jump rebounds you. All level elements are dressed up to fit the theme of the level, but the level design is only a suggestion. Physics are constant, with no exceptions. So yeah, that's all I can think of. I like the idea of a 2D platformer, but I feel like Sonic is constrained by the decreased visibility, especially since SRB2 shows that precision can be just as high in 3D as in 2D. So the best idea would be either a 3D platformer or a 2.5D platformer, with the camera tilted towards Sonic's back.
Theres a lot to this i really like! However i think eggman being more goofy is far from a bad thing. It adds a comical level of terror that this clownish looking scientist can level an entire forest in MINUTES.
This is honestly one of the best pitches for a sonic game I ever heard, it still sticks with the themes of the original genesis games while at the same time modernizing it, 10/10 video. 👏
Hard disagree. Maybe if they marketed every sonic game like Zelda, where it’s literally a different world and it has no connection to the past games, but that’s clearly not at all what they’re doing. Its really hard to sink into the world, especially when they try to take themselves seriously like in Forces and Eggman tries to take over the world when I have no idea what’s in this world. where are all of the humans that were present in the story before? Why is Silver even here? It’s just a big narrative headache and it makes these characters feel like they’ve been lifted from their story of origin and plopped into some random world where they don’t belong.
Yeah, I love Sonic's un'fix'able canon. I like that the devs of each game can reinterpret things and do whatever the hell they want... Uh, well, except when sega meddles. It leads to such a storied and surprising series
Considering how that's one of the biggest criticisms of other series like Kingdom Hearts and part of the reason why the Sonic fandom has so much internal conflict only rivaled by Pokemon fans, gonna have to disagree on it being charming.
I love it, though my favorites in the series are the adventure games I love the seriousness of your version which makes me more open to the 2D. Let's think about it. This is actually less hardcore than games like CD where canonically a mad scientist is trying to tear an 11 year old hedgehog to shreds so that the future can remain horrid like he envisioned it. It's a pretty dark game. This being dark also I'm sure has potential to cut onions because just hearing about metal Sonic growing a soul and befriending Sonic only to be torn apart made me tear up. Well done Mark. How would a sequel work though after the shoes are gone??????
This pitch seems extremely far removed from anything that makes Sonic Sonic. You’ve got Sonic and Eggman, and you have speed(?), but that’s about it. It’s so far removed from Sonic, that no one would bat an eye if you just made this with an original IP. For me, Sonic is a franchise that lives and dies by style. You’re not just running through a green field full of robots, you’re running through loops and corkscrews, getting launched into the sky off of a ramp into some rings. You’re going incredibly fast going down a really steep pipeline and avoiding toxic water. You’re running from the government on a makeshift snowboard, and then running from a giant government truck toward the end that’s trying to run you over. You jump off of balloons, you run along the walls, you go karting in a bumper car for a while then get dumped into a roller coaster, you run up a tornado, you’re running on giant air ships shaped like fish, you run up to the top of a clock tower just to grind all the way back down, You run on a light bridge as millions of parade ships shine all around you. Sonic at his best is a very stylish franchise. This pitch doesn’t seem to take that into consideration. Sonic is now a generic scarf having silent protagonist, and Eggman’s just the big bad evil guy. And I know people are sick of post sonic colors writing being too juvenile, but this story seems to take itself way waaaay too seriously. I’m sorry, but nothing about this screams Sonic. You probably would have been better off making this your own original product.
This is pretty amazing! I’m not even really a Sonic fan (I just like the design of characters in general) but if this game actually came out, it might turn me into one! Stripping the character back to the simplicity of its origins, but then building up complexity and depth from that, is such a great way to do a reboot, and in my opinion, A LOT of properties could benefit from that! And hell, if it doesn’t get turned into a game, I’d love to see it as an animation! Really creative and fantastic work here!
Got ourselves a recreation🎶 A brand new incarnation 🎶 Done with a fresh vision 🎶 While respecting the tradition🎶 (It was pretty snazzy drawing art for this project👍) Thank y'all
This would be a great concept! However, there is something very important missing - the Chaos Emeralds! Give one to each area of Eggbotnik's corporate empire - levels themed around industry, media, food, and so on. The reward for completion is an emerald and getting all 7 unlocks a secret epilogue boss fight and the true ending.
I like the idea a lot. As a 3D modern fan I can’t say I agree with everything but I found the concept really interesting. I like the tone and general idea for the story and how it plays a role in the level design.
I'm a big fan of Sonic going back to environmental and animal activist roots, but not of him being alone or created by Eggman. I'd prefer if super powered animals already existed and Eggbotnic Industries started abducting them and performing experiments, leading Sonic to discover all the horrible things he's been doing.
Sounds like a fantastic story. It's a shame your OG Metal Sonic dies because they would make a great bro team! I would love to see this evolve and have your idea ends up paying off. Count me in!
I definitely hold much different beliefs as to what Sonic should be (as I'm sure everyone else does) but don't get me wrong, this would definitely be a game I'd love to try out if it were its own thing, similar to how Sonic Boom is its own thing. That doesn't mean to say I'm downplaying it as an idea only worthy of being a spin-off but I think it's important to know that if Sonic Boom actually did well and pulled off what it wanted to do, Sonic Boom wouldn't actually be considered a spin-off but instead a "3rd branch" to the game series that would see it loved side by side with the classic 2D and 3D games if they also succeeded in their own ways and I think that'd be wonderful. The reason I make this sound like it isn't what we have already is because clearly Sega missed the mark with much of this. 2D and 3D Sonic isn't coexisting like 2D and 3D Mario is, they're fighting for the spotlight constantly in hopes that one of them doesn't die, and by objective standpoints you could say that 2D Sonic isn't "fighting" because it does pretty well in comparison, the 3D fans merely existing means it's them themselves which are fighting in hopes that they aren't scrapped and thrown away in favour of a singular style. I'm willing to bet things wouldn't be so "this OR that" if Sonic fans could just have the same confidence Nintendo fans have where it doesn't matter what type of game comes out because every fan knows eventually THEIR game will come out and while they wait, they can still play a quality one to pass the time. That's what this video makes me wish for because as it stands with the current state of Sonic, all I can say is "I don't want my ideal Sonic to die". Good video. You've clearly put tons of work into this.
I love the Robotnik design here it makes me think of Jim Carrey's Robotnik, plus the proportions all seem relatively human. And the way you portray him as stone cold and threatening is perfect
This is such a cool and interesting concept, i can even see some of the things playing in my head, just thinking how cool it would all play like it if was real.
Wall of text incoming...This video was literally a year in the making and started off as a small video concept that quickly spiralled out of control! It's been a huge task and a joy to make, but really was a test at times as I got out of my element and trapped in a GIANT video. Honestly it feels like such a weight has lifted releasing this and I hope that you get some enjoyment from it.
The aim with this video was to attempt to do something MASSIVELY different with Sonic, because to me, the franchise really needs to shake things up a bit. I used to do the same thing with plays back when I was doing theatre and with myself being a super fan of the Hedgehog I really wanted to re-examine what jumped out about the character to me when I was a child and how I'd recreate that in a modern setting. I've made bold decisions, but I hope you'll see from the video that I always try to back these up! If it's not obvious from the George Lucas references through, even I realise some of these ideas are wacky, but that's all part of the fun for me.
This vision won't be for everyone I'm certain! But please watch with an open mind, Sonics a cool property to reimagine and this is a theoretical idea! No qualms against anyone who doesn't like the concept, but please let me know what you'd change, or if you disagree. Chat on these types of topics is fun to me!
Huge thanks to my Discord Artists, this project would never have been possible without you:
Why_ - ruclips.net/channel/UCPmh0mguU1YzTbg7QXWMBAg
(Why's Sonic sprite is is an edit of the amazing sprite work done by Welber13 in his Sonic Mania mod available here:gamebanana.com/wips/48195 , apologies that you didn't get a more extensive feature here, didn't realise it was a modified sprite in a literal sense until post upload.)
ReLodean - twitter.com/Relodean
Fortune Cat - instagram.com/7fortune_kitty7
Pikkelssi - pikkelssi.newgrounds.com
Jet Monkey - twitter.com/jetmonkeyarts
Dupree - twitter.com/dupreedraws
Ravioli The Designer - twitter.com/Ravioli_510
Perp3tual - twitter.com/Perp3tualMusic
Ezno - twitter.com/icant_draw
TSBlaid - ruclips.net/user/TheSpontaneousBlaid
Hilm Aiden (the team mascot)
Additional Thanks go to:
- Sonic Stadium
- Sonic Fandom
- The Spriters Resource
- Dan Root
- GoodBloods Sonic Video (Literally wouldn't have started my own channel if I hadn't been inspired by this video)
Thanks to these channels for additional gameplay footage:
ruclips.net/video/Yk6cgp7RcL8/видео.html&ab_channel=anyakoku
ruclips.net/video/xXGtudsGUls/видео.html&ab_channel=flamingeyeball1
ruclips.net/video/GJqZlkTHkDg/видео.html&ab_channel=TheRealSonicFan
ruclips.net/video/ccpY14bXcug/видео.html&ab_channel=Joshtrip1%E2%84%A2Gaming
ruclips.net/video/YTnofkt9IJA/видео.html&ab_channel=TheSonicStadium
ruclips.net/video/f-NjC3vBGzs/видео.html&ab_channel=BerkStorm1
All Sonic, Rayman, Celeste, Ori footage used via Trailers from the respective games RUclips pages.
Majority of music sourced via Epidemic Sound.
Sonic Intro Remix is from OC Remix's 'The Sound of Speed': OA - "A, B, C, Start!" by Halc, OA
The Sound of Speed is from the same album, by Scaredsim.
Available from: sos.ocremix.org/
TLDR, THANKS FOR WATCHING. Thanks to those who supported! This is just all my own opinion, hope you enjoy :)
amy got replaces sonic got replaced and collen won't play tails in sonic prime
This sounds somewhat inspired by Crash bandicoot’s origins
@@crestofhonor2349 ya a little, but crash is a bit inspiered by sonic
Yeah I left this video feeling positive overall as long as it has speedy gameplay then I wouldn’t mind this style for sonic.
@@crestofhonor2349 so technicly sonic is inspiered by sonic
I'd love this as some form of one-shot spin-off, I bet many people would give it a chance and enjoy it if they knew this wouldn't replace their beloved canon.
Sonic Boom was a spin-off :(
@@viz7618 yes but boom was this really big sounding spin off with a show and a game that would probs get sequels and merch it was BIG. if this was a smaller one-shot spin off with out all the extra merch and shows it will feel less threatening to fans probably.
Actually I think this just sums up my thoughts
Sonic Boom game was supposed to be a one shot spin off that was an origin story but Sega changed it to coincide with the TV series.
@@SuperNova-mp5zp I loved boom
gimme an overly artistic sonic metroidvania please | Also, Ori is on the greatest games over the last decade
Slope's Game Room a Metroidvania with sonic could be cool as hell
Have u ever heard of Sonic freedom? It seems right up your alley
That was the first thing I thought of when I clicked on this.
I cant see something like that that still is fast like sonic, atleast not in 2D, there is a bunch of exploration and more open world sonic fangames in 3d like Green Hil Paradise so i could see it working in 3d but a metroidvania sonic in 2d feels really clunky, atleast without me having something to visualise it
@@soullessking2126 it could be a spinoff
Seriously fantastic work my dude!
Sonic is an incredibly important game series to many, many fans and each fan holds their own values dearly of what they think are important elements.
Something that's important to remember is that we all *love* Sonic and that there is, in fact, _room for everyone_ to have their own opinions on what they'd want.
Love this video mate, it's produced to such a high quality, and that you've bothered to put forward an idea for how _you'd_ produce a Sonic game for you, and thank you for sharing it with us!
Well done!
Having Sonic's origin tied into Robotnik directly is a bit too Crash Bandicoot in my opinion and having realistic hedgehogs alongside Sonic is perhaps a little off-putting. I think it would be neat to just have Sonic and his other anthropomorphic friends be employees of Robotnik's company (perhaps initially unaware of his evil plans), they share a world with the humans but aren't necessarily integrated within human society. Also a final point I'd like to make is that I think Sonic's Speed and things like Tails' flight, etc should just be innate as having a bunch of animals all with special abilities that are directly tied into Robotnik would raise the question of why would he try to make 'super-powered' animals multiple times which comes off as a little contrived. Great video though there is clearly a lot of passion for this subject.
Well believe or not there’s a comic book origin that does just that, only robotnik got mutated too making him the evil egg shaped villain we know today
Sonics origin being tied to Eggman is directly inspired by a ladybird book I had when I was a kid called 'Sonic The Story'. That and the Fleetway Comics also did something similar... Showed a screenshot of that in here very briefly with a brown sonic lol.
It's not Canon but who cares lol
@@ArtistMarkFlynn yo I had that book as a kid too, I don't remember much from it but it's sweet to hear that's where some of it's inspiration is drawn from
@@ArtistMarkFlynn
No offense;
Sonic's world has simple design made it unique
Good Blood's Sonic design looks like Adventure Time's art style.
Also Sonic's shoes is based off
Michael Jackson's Bad shoes with
Christmas color scheme.
Chaos Emeralds don't exist in this
Reboot.
Sonic's gameplay is momentum based like Sa1.
Everyone in the Sonic universe has a backstory made it fits
Otherwise great execution of you idea. I know it's an fan-fiction
But this is an Hard-Reboot.
Amazing. The only disagreement I have, is that i love the crazy plots about the giant monster gods, and government coverups. I loved those plots to death BECAUSE of how ridiculous they are. However they dont need to happen every game.
Sonic Spirit is a great concept and I'd love to see you attempt a sequel idea someday.
I think I love them because (specifically for the Adventure games, the Story Book games, Unleashed), they took those threats seriously, while not getting too edgy. It's part of why Shadow and 06 didn't work in one way, but Forces and Generations didn't work the other way.
I’d have to agree. They’re super crazy, but they have stakes. However in something like Sonic Forces, the plot is super basic, a plot like “what if evil guy won” has no stakes! Yet something like “what if bad guy got a bunch of magic gems to blow up the moon” has stakes!
Yeah Unleashed was amazing. That's an example of good storytelling and maturity
You could easily incorporate the government into the plot, maybe Eggman is working for G.U.N, unaware of what they did to Maria and Gerald. Giant monsters aren't a stretch either, and make good boss fuel
@@Poker2735my man, there's no way that just came out of your keyboard
Incredibly compelling concept and terrific video.
Hello
yes the ceo of youtube is here :)
I am your noble homedog pal :)
Ok
This sounds like one of the coolest games I've heard of, I know Sonic is capable of something just like this, something with heart, soul and genuine art. One aspect I feel could be worked on was the ending, as the series would need to continue in some way through sequels or spin offs so having it be more of an open ending than it is would help sell the 'reboot' concept. But I love all the work that the fans put in, I love the simplified yet modern take you took the characters and I absolutely adore the final boss you came up with. Your videos are always great, please keep it up
That might be an interesting use for Knuckles, allowing for the development of the "friendly nemesis" moniker he always carried. I'd enjoy seeing an interpersonal journey where they end up helping one another. It wouldn't need to lean on the same save-the-world-from-evil-bad-guy crutch, while making both sides relatable. Something like Sonic 3 but more. Perhaps there were lingering environmental repercussions on the floating Angel Island biome that acted as a catalyst for strife, but end up finding that they can each solve one another's problems so they scratch each other's back.
This might a series or maybe as a simple one shot story to give a peak into the different versions that could exist.
This video was a year in the making and started as a small video concept that quickly went out of control! It's been a detailed task and a pleasure to make but was a test at times. As a Sonic fanatic, I wanted to re-examine what jumped out about Sonic when I was a child and how I'd recreate that in a modern context. I've made bold choices, but I always try to back them up. Please let me know what you'd change, or if you disagree!
(Thanks to YourLocalHuman for the TLDR version of my pinned comment)
Can we please emphasise just how fantastic those detailed drawings of Sonic, Eggman and metal are? Like. I would PAY sega to make that eggman design canon
Full credit to Perp3tual, check his link out in the video info. Some of his detailed images and shots genuinely blew my mind. So much talent.
Yea, the eggman design sort of feels like a more cartoony version of the 06 design, which I think works extremely well for the tone of this story, where eggman is less of a supervillain and more of a corporate giant, with the more realistic proportions reflecting that.
The Shadow slander in this video is disgraceful 😤
…since when were you a Sonic fan Mr Spider man Trilogy btw rewrite Spiderman 3…please
There seems to be a lot of overlap between sonic and spider-man fans.
Probably worth noting too that I've seen a fair few other people do the Sonic w/ a red scarf re-design in passing this year. I think it's coincidental, but it seems like a lot of people have enjoyed that part of the Boom design with a new colour scheme!
Do want to acknowledge I definitely goofed with a credit in this video, Why_'s sonic sprite was a detailed edit from Welber13's Sonic Mania 'Toei Sonic mod'. I hadn't realised this when the video was rendered and uploaded. Sorry to Welber13 for the acknowledgment outside of the video itself, but it's a killer Mania mod that is available from: gamebanana.com/wips/48195
I love rush but it's way too boost heavy and I don't really like the way it tells story seperate to the levels.
@@ArtistMarkFlynn would sonic return for another game in the reboot meaning he would take the shoes back
and he will meet others . and will he start to speak soon
@The Artist Mark Flynn The idea you've presented for this reboot definitely sounds like you've thought about this a lot. I appreciate that.
Though, I wonder... what are your thoughts on some discussions I saw regarding what and who Sonic is or could be:
twitter.com/GreatLange/status/1228124553123004416
twitter.com/ToluPopoola5/status/1199922356489216001
Any sequel ideas?
Hey mark you're the best drawler ever
Hope you do more animation ohhh
Can you add tails and amy in the reboot design like sonic design if you do that well be the best.
The shoe designs with the wings on them are a MASSIVE win in my book. Might be the best thing to come out of this reboot.
In all honesty, this sounds amazing. It's everything that other video you mentioned before should have been. It understands why Sonic works and how to interpret that gameplay philosophy with modern capabilities.
The silent story angle could also be so effective. I think so much of Sonic's original identity has been lost by making him too wordy, so having him be silent again is perfect to me.
Expertly done Mark! You truly understand what Sonic the Hedgehog means to people. Now you've got me hoping for a game like this eventually to eventually get made!
Absolutely! Right there with ya!
the wings make a good reference to the flash and the god hermes, idk but i always liked to see that being used or referenced with sonic
greek lore reference!??!??!
I would love more video essays like this , these are the videos I enjoy the most on RUclips, or any social media really . I just love hearing people's oppinions about the things they love .
This is honestly one of the coolest ideas I've seen for a Sonic reebot.
Nice reboot
As for the Good Vibes video, I wouldn't say "toxicity" took it down. I'll just paste a comment I found in the reupload:
*"This is the kind of game designer that ruins the AAA gaming industry. He's not about making a product that provides enrichment and joy to the fans. He's all about the "charts", the "demographics", and changes everything disregarding entirely what makes a product so heartfelt and good to the fans. He seems like the kind of guy who would try to "make a meme" to see if it becomes popular and he can monetize from it. He goes with the "okay so... what's hip with the kids now?" morality and it's just lame. He's literally telling Sega to step aside after the Sonic Boom controversy... just to end up making another Sonic Boom, if not worse." - sergiomonty*
Hopefully Good Vibes understood why people didn't like his video, but I dunno. I wish he would've responded to its removal when he had the chance. Also I hope he didn't shrug off the comments like they were toxic trolls... because they're anything but. In fact, while harsh, there are A LOT of intelligent comments in the section just like the one I posted above.
One could argue that "charts" and "demographics" were the very heart and soul of the original inception of the Sonic the Hedgehog series, though, so doubling down on that isn't exactly against the spirit of the franchise when you really think about it..... Corporate testing and cynicism don't automatically lead to a subpar product, if the development team still handles the project well.
(P.S. Don't think I ever even saw the Good Vibes video, just making more of a general weird observation.)
@@Shalakor I thought of that, but then I read Console Wars and realized that despite them trying to create something to beat Mario, they still put a lot of heart and effort into it. Like when the American team came up with Tails backstory, one Japanese employee cried by how sweet it was or when the Japanese team tried to give him a jacket or a human girlfriend, the American side did everything in their power to get rid of it.
Imo the jacket came off as the most "how do you do fellow kids" thing that a lot of companies would pull at the time. Overall, SEGA treated Sonic like a baby than a cynical cash-grab.The difference between them and Good Vibes is that Good Vibes saw Sonic as a product first.... which Tom Kalinske and his team knew was a bad approach from the start (Kalinske would always put characters/stories first).
But other than that the story behind Sonic is sweeter than people give it credit for.
@@christophercarrasco154 True, or at the very least Sonic's inception was much better thought out than the constant string of tangents they try in the attempt to keep him relevant or whatever it is they're trying to do now. Highly doubt the different branch companies still have an open forum on what to do with the franchise now. Just corporate saying "it ships on this date, finished or not" and that's the end all be all.
Hello! I can't speak for their channel, but can only say that as a RUclips creator, I would be hard pressed to take down something I had spent a lot of time making. I don't know the exact reason so I should have probably have said 'I ASSUME that toxicity was the reason it was taken down'. I can only put myself in his shoes and assume that is what happened, I've had a fair few fucked up comments come my way on this channel over the years for things that weren't even 'controversial', especially on the level of that video, I personally think if the comments were more like the above it wouldn't have come down. So that's why I'd say "toxicity" took it down in a nutshell.
@@ArtistMarkFlynn That's cool and I understand the pressure as a content creator (especially getting harsh comments, yikes).
Also I agree. It must hurt for someone who probably spent months working on a project only to get mean comments. Sometimes it's hard to just tune out the loudmouths and figuring out who's being constructive.
While I don't remember the old comment section (because it's gone), I can say the new one has some interesting advice on what not to do when attempting to reboot a beloved franchise... although he should probably be warned that there are still some mean comments like you stated lol.
dude this video was great it was really fun to work on this!
This does sound pretty neat although the beginning sounds dangerously similar to Crash’s origins.
Tbf if you ever wanted a Sonic game in the real world that's the best way of doing it, and unlike Crash, Sonic can talk, so we could really build onto this twisted father-son relationship they have that adds more emotional weight to their rivalry.
@@ChangedMyNameFinally69 Oh! I’d LOVE this! this is actually a lot more interesting and would have an impact on the two’s dynamics.
@@falteredstar Yeah, Mario and Bowser are frenemies, Link and Ganon aren't exactly in a dialogue intensive game so it's fine (though they do have the whole Triforce thing), but Batman and the Joker and Holmes and Moriarty have a clash of ideology and wits, in comparison to many other famous fictional rivalries Eggman and Sonic have no real emotional or thematic core to their conflict. There used to be an environmental theme but since that's been abandoned you need SOMETHING compelling behind Sonic busting Eggman besides him just being a nuisance to Sonic. Father/son or former friends is the most interesting I can think of. Crash and Cortex don't have that because Crash can't speak and Cortex was always a silly villain. But Sonic and Ivo COULD have something really gripping.
@@ChangedMyNameFinally69 I agree with this so much! You’ve pulled the words right out of my mouth. It just gives a lot of food for thought and could be REALLY interesting if done well!
(Sorry if I can’t emulate this properly, not a native English speaker, feel free to add comments or ask for clarification!)
With that narrative, I figured that Sonic always wanted to bust Eggman’s schemes mostly due to Sonic being AWARE how far Ivo Robotnik could go with his experiments and whatnot (him being a former experiment of his too, who had to tolerate this and that). Honestly it would be a cool touch knowing how Sonic gotten to the good guy mindset he has in the story if he was formerly Eggman’s experiment as well, like what were the circumstances that led up to that motivation?
I also think that Ivo would also try manipulating Sonic in some ways or another, since after all Eggman likely knows Sonic’s capabilities and such, though it’s usually something related to their former relations with each other which could also add some stakes to their dynamic. (Whether through words, reminding memories, or taking advantage of Sonic’s potential weaknesses/limitations - though I prefer the former topics because it’s just an interesting layer to their relationship.)
@@falteredstar Would be especially interesting if he was initially up for being a weapon for Eggman and his employers (probably the US military or G.U.N. like in the live action movie, Eggman wouldn't stay their ally for long after learning about what they did to his grandfather and aunt though), but learning why that's bad from maybe Tails (who could also be an experiment) and seeing the horrifying extent of some of his experiments he decides to flee with Tails hacking into computer terminals to help him escape. I like the idea that his relationship to Eggman wasn't initially antagonistic, Eggman saw him as his prized creation and they genuinely had a father/son dynamic. It would also mean Eggman could use those happy memories against him.
Great job to everyone who contributed, this turned out great! Seeing this project develop and evolve was great, I hope we can get more collaborative projects in the future! 😊
I'm... conflicted on this idea. On one hand it sounds well thought out and a great interpretation of Sonic and Eggmans rivalry. On the other hand, it feels a bit too focused on Sonic 1 and other game ideas with little room to grow, almost to an oddly unfocused degree.
With Sonic 1, the in-game story, or lack there of, is incredibly vague since it was just the game working with its blueprints. So there were many possibilities to take the series. The story seems too... one and done. Though, maybe that's my bias for the Adventure plots over the Classic ones.
Here though. Some parts are... weirdly too directly connected. Sonic's speed and sudden urge to protect nature, coming from Eggman's own monopoly and boredom feels too convenient. It's a story that feels to concerned about erasing the slightly cartoony weirdness the idea is born from, even if it takes a tone I wouldn't mind all that much. With it being action focused, but somber when it should be.
I think this confliction comes from my experience finishing Yakuza 2 (And Dust since that popped into my mind) just this morning. As I felt they completely wasted a character's potential simply because the story said the character can't exist. So this concept, to me, feels less like a reboot, and more like... some unintentional finale.
*I've been waiting for*
*this!*
I love the introduction levels of Abe's Oddworld, where you slowly escape a huge super industrial factory that slightly reminds me of classic Blade Runner, with Abe eventually rediscovering a more natural world. Something like that would be pretty sweet for Sonic to witness what Robotnik has done to the environment. And of course, Sonic returning to the factory setting, and defeating the mad scientist.
I don’t even remember subscribing but I’m glad I saw this video
Okay but let's be real: 100% secret ending where Metal doesn't die and you get a shot of him and metal cleaning up the mess Eggman made of South Island
That's an incredible idea 😂
Honestly this pitch doesn't use anything of value from the Sonic IP, and feels like an entirely unremarkable-in-concept new IP that could potentially gain value through execution. The iconography is gone sans Sonic and Eggman's general designs, the setting is gone, the lore is gone, the mechanics are likely gone (you didn't go into detail on them outside of vague comparisons to Celeste and Rayman Origins/Legends), the tone is unlike any other Sonic game, and the story could easier pass as a Crash Bandicoot reboot than Sonic.
It's interesting that you cite the Goodblood video, since like his pitch, yours feels like it's an interesting creative exercise that gains nothing from being tied back to Sonic.
Also, at the start you say you're interested in a more mature take on Sonic, but it feels like this pitch didn't outline anything mature? It has an evil corporate monopoly, less colours, a surface level tech vs nature theme, and an emotional scene, etc, but all of these are either 1: things the actual Sonic series has done 2: are surface level concept/aesthetic choices with nothing to say, or 3: are so tame they wouldn't raise an eyebrow in the most safe, C tier, unremarkable children's movie.
I may sound a bit harsh, but that's because I'm accessing this as presented: as a hypothetical Sonic reboot pitch, which needs to justify its own existence as an alternative to any opposing interpretation of this pre-existing IP. When accessed as a story idea you've come up with, that has inspired some really cool fanart, then it's generally good! I'd encourage you to pursue actually making something beyond a pitch, you clearly enjoyed conceptualising this, and although it's very very very hard bringing ideas to life, and near-inevitably involves compromise and scope reduction, you've proven you're willing to put the work in already just by spending a year on this video (I would recommend also swapping in an original protag and villain design, and taking full ownership of your story, but that's your call).
I frankly agree with your take. This sounds, way better as like an Original Idie Project rather than Sonic. With my major gripe being that it has too much of an definitive end to go anywhere past this one game.
I honestly think rebooting Sonic is the last thing we should be doing. It's a series that should be expanded, but the higher-ups seem to want to keep it squeezed into such a safe place that it's gotten dull.
I'm personally trying to write my own story, basing some of my own characters on Sonic Characters. Like for the character mostly related to Knuckles, deals with his troubling family issues and having to deal with the burden of protecting a sacred mcguffin, despite really having a grudge against his Father.
Allow me to bring up Mega Man Battle Network: this was a reboot that diverted away from all the established lore of the franchise: instead of focusing on Robot battles it was about kids fighting internet hackers. The main cast of Robot Masters were instead turned into computer programs to combat viruses. The series was reimagined into a "Monster of the Week" Saturday Morning setting with RPG elements and a Pokemon esque collection theme with battlechips.
It was as far removed from the original series as you could get....and was a massive success. So much so that one of the installments(MMBN4) is the 2nd best selling game in the series behind 2 on the NES.
Reboots by the very concept are supposed to take established lore and reimaginge and/or challenge settings within to create it's own individual identity. Clinging too hard to past elements can lead to it becoming a muddled mess that hinders it, such as Shadow being in Sonic Boom at all when he serves no purpose to the world or setting. "Familiar, Yet Different" is always the mantra for successful videogame reboots.
@@fawfulmark2 I think the big difference here is: Megaman Battle Network isn’t really a traditional reboot, it may not take place within the main Megaman timeline, but much like Megaman X, Megaman Legends, Megaman Zero, and Megaman ZX, it’s basically it’s own thing distinct from the classic series, with no interest in replacing it. Megaman Battle Network basically *is* a new, separate IP, but one which intentionally makes parallels in itself to other Megaman media. Which isn’t like this at all.
Yeah there was a point where I thought this video would be a joke about Crash Bandicoot taking ideas from Sonic
@@fawfulmark2
battle network was not replacing the main series, battle network had it's own end, it's own characters and it's own tale to tell and finish. none of the characters in BN affect classic, x or zero, and reverse is the same - after BN not having any game, classic still got 11 with it's own entire plot. mark's concept on the other hand suggests a replacement for the main franchise entirely - along with it's own end for everything in only one game. BN didn't end on the first one, and it's first game didn't get positive reception at all - it ended on sixth, and BN4 is, well, a 4th game.
The king is back
As far as reboots go, I’d enjoy this. Though, I hate the idea of Sonic becoming a mute, and I’m not to keen on the series abandoning 3D as well. Adventure has shown how well he works in 3D, so running back to 2D just feels like going backwards. There could still be 2D games, but I don’t think that should be the default for Sonic anymore. And while I’m all for the eco friendly part of Sonic to come back, I don’t want it to come back at the expense of his freedom loving personality of the main series. I don’t think Sonic should get rid of his shoes at the end. Sure, sometimes he’d want to take it slow, but at his core, Sonic likes that feeling of freedom. I don’t think he’d ever stop running. He doesn’t need a reason to run other than it’s what he wants to do.
Lastly, while it’s a reboot, I get why it’s only Sonic and Eggman, but I get the feeling you wouldn’t want to bring the other characters back, as that’s usually the opinion held by those who prefer 2D Sonic. At most, they’d bring back Tails and Knuckles. I’d want everyone to stay. More characters doesn’t somehow take away anything from the series. Just give them a purpose, like back in the 2000s. Even then, you could have mainstays (Sonic, Tails, Knuckles, Eggman, and maybe Amy), and have others who could show up every other game. I feel it’s a huge waste to get rid of the Sonic cast. People love to compare Mario with Sonic, so why does Mario get to keep its cast of characters, but Sonic should just forget about them? Add the fact that they all have stronger personalities than those from Mario, and it becomes even crazier to get rid of them. Just make sure they have actual reasons to be in the game. Oh, and give them their correct characterizations. I’m sure those who just want him gone would disagree, but the Shadow of today is not the same character from Adventure 2 or even 06.
Mario Odyssey somehow balanced 2d and 3d by adding 2d sections to get through an event. While you're playing in 3d, maybe they can use the 2d gameplay as way for what Eggmans point of view seeing through the cameras, looking at sonic bulldozing his way through. That could work as an event.
12:11 - Oh my gaaaaawd, I'm IN. :D Red Scarf on Sonic just HAS to be a must at this point.
absolutely LOVE that comic, you did a great job!
@@kaexewires7531 Oh, I didn’t do the artwork, sorry if it came off like that! Just saying that it’s such a cool way to get that scarf.
@@BrothaKyo oh sorry about that! xd and true
I have an extreme love hate relationship with this concept
You've described my process of editing it! Hahaha. Cheers for watching it!
I wouldn't mind it as a spin-off but not a reboot
@@jobsidian4219 And that’s why I thought of turning these ideas into my “Soul of Nature” idea.
Why
Oh boy now this is a big whopping return video
O
MY
The heart, soul, artistry, and passion that’s gone into this video is incredible! I have never played a sonic game (Crash / Spyro fan) but youve got me hyped for a game that doesn’t even exist yet. Great effort, well done to all involved. 🦔
I still think of sonic 06 as the sonic adventure 3. It uses all of the mechanics of an adventure game with the multiple gameplay styles
I really enjoyed your pitch here. I think Sonic absolutely needs to change in some way and while I can see some diehards could dislike the lack of traditional Sonic things here, I think it’s brilliant. Great job
I think he should sharpie over the eggman logo at the end making it his own or even just a classic slash circle, or rip the logo off the shoes. Having the freedom to go fast but not being able to kinda goes against his core character. Plus he could do more good with them on.
This video was amazing!
Pretty cool idea tbh
These designs are amazing, I think it's extremely hard to mess with Sonic's design-- not because it's perfect or anything it's just the fact if you change even one facet without consideration the whole thing loses its appeal. While I don't agree with a lot of the game play decisions, because frankly it's not sonic anymore, I totally dig just about everything else in this video. Good job, you spent a long time on this video and it shows ^^
Wholesome comment
It's just pretty iconic
I would definitely appreciate a more artistic take on the 2D gameplay, I absolutely loved Rayman Legends and having something like that while incorporating high speed does sound legitimately fun
I definitely love this concept. It's a great alternate take on Sonic that still fills the vibe of the franchise. Despite this though, I don't think something like this should take over Sonic. I think the characterization in Sonic CD's intro, the Sonic Adventures, and Sonic Unleashed are probably his best. I know that's a varied amount but I think they all can coexist within the character of Sonic. I think it's important for Sonic to quip and trash talk because he's a cocky character. Sonic is the definition of cool, he's the unstoppable force. I love him being silent when serious, ESPECIALLY in scenarios like the Sonic CD intro, but I don't think he always needs to be silent. He's a wise cracking teenager after all. As for the gameplay I definitely think speed based momentum platforming is the ideal, but I don't think it should be restricted to 2D. It can and has been done by fans in 3D, it's just Sega's alternatives have never really fully translated that design aspect. Sonic GT specifically comes to mind but I know there's more. Also I'm an advocate against a run button. The spin dash in my opinion already facilitates the ability to get instant speed so a run button would just be redundant. I know Sonics control in general is divisive, but I think the adventure games have a good start, the main problem being that Sonic's turning arc doesn't adjust to his speed. Fix that and his 3d control should be tight and responsive. Although I do think boost elements, primarily the stomp and drift, should stay. Generally they're nice additions and really complement his move set. As for story I really dig your interpretation, it's a nice idea and harkens back to the core message of Sonic, technology vs. nature. Over all this interpretation of Sonic is really refreshing and unique. I think it could definitely make it's own universe of media, kind of like a Sonic Boom gone right! Good job Mark and keep up the great work! ^^
I love this BUUUUT, I feel as though we save this as a Spin off series
Congrats on the video. Must be a hell of a rush to get it done and uploaded after a years work! I agree with all you have said ...Top Job Love the concept art 27:22
This was such an incredible video to watch! 👍
I love how you added this small but agile friendship between sonic and metal. The only thing that I would have done differently would be extending it just to the point where this can return
Thanks it have been 3 years and you this inspiring you help me create my own series on sonic tails and the rest.
Really cool concept and I would like to see this made into a proper fan game, as unlikely as it might seem.
However, this game really lacks the fantastical realism and wacky nature of Sonic's world. Gameplay is a very important part of a Sonic game and also needs as much as a proof of concept as the story needs. From what I understand the game is supposed to have more emphasis on speedy platforming rather on building your momentum, which was part of the original game's charm.
We wanted to do a bit more wacky concept art where we showed off level mechanics that would replace springs, checkpoints etc.
but we just never got around to it in the end. It's definitely something one of the artists raised and I would've liked to implement a bit more for sure.
@@ArtistMarkFlynn I think it was a missed opportunity, since at the end of the day you didn't present the gameplay loop and the flow/rhythm of Sonic, something that Good blood's video was able to explain thoroughly. It is one thing to want the game to feel a mix of celeste and ori and another thing to show how those challenges could actually work. But I really liked the concept which was the point of the video.
I love almost everything except for: Sonic's shoes changing, they're too iconic and wonderfully simple, the scarf is a nice touch though.
Run button, IMO Sonic made a statement back in the day about having a dedicated run button, I think we should consider analog control instead or something, him gaining speed via momentum and being weighty in his jumps would be a nice combo of ideas that drives home the idea of considering weight and physics, while keeping a bit of his old identity.
I think him gaining his powers due to Eggman's tinkerings doesn't quite fit, I like the idea of Sonic being involved with eggman in the past and rebelling against him in the game, but I think the whole animals experiment is framed a bit darker and seems a bit too Crash (I know it was in one of his backstories but it doesn't fit nowadays IMO).
Aside from that, loved it, you clearly had a strong vision and it is really good.
just saw that you haven't uploaded for a while until now just wanted to say it's always nice to have you around creating amazing content
I hope this isnt another sonic boom situation, where all the designs are off and half the game is unfinished.
still, really exited to play
This is a new series I think, not a game.
@@VideoGameAnimationStudy I dont entirely doubt it , but still, this seems like a game more than a series
This isnt gonna be a real game dude its just an idea
honestly i liked the sonic boom designs for the most part
@@awesome2927 probably compare them
This vid was fantastic, I hadn't considered rayman legends type gameplay for sonic before; but I loved legends and thinking about it now, it seems perfect.
This is really good, Sega do this NOW!!!
We can do it. lets not make SEGA work any harder i want a Good New Game lol
I disagree I have separate opinion.
It will ruin the continuity.
@@MilkIsTheOne Ok.
This concept is decent, but I do have a few nitpicks.
I think Eggman being the creator of Sonic's shoes is alright, but Sonic abandoning his shoes at the end of the story doesn't feel satisfying.
Speed has always been something that Sonic enjoys. Turning his speed into a result of him being forcefully experimented on and something imposed on him against his will doesn't seem like the right direction.
This origin story for Sonic also creates problems for supporting cast. How would other anthropomorphic beings even exist in this setting? Each and every one of them would have to be a result of Eggman's experimentations or polluting. How would Knuckles exist in this situation if he lives in an isolated island above the clouds? The problem ends up being that all of the anthropomorphic animals in this setting would have very similar backstories, and that would get stale very fast. Unless, there are no plans for implementing Tails, Amy, or Knuckles, which I would heavily disagree with.
In the comics and old television series, Sonic has always been a symbol of freedom, while Eggman was a symbol of tyranny. I really enjoyed that dynamic between the two. While the story in this video is very close to hitting home with Sonic, I don't think it quite does the same with Eggman.
In the games, Eggman was always portrayed as a Saturday Morning villain. He shows up, gets clobbered, then comes back again later on with a new evil scheme for world domination. I think it would be better if at the end of this story if it was made clear that Eggman did survive. He is still lurking in the shadows out there, and that he is an evil that cannot just be forgotten or defeated. This would create a need for Sonic to keep his sneakers instead of tossing them aside because he knows that threat still exists.
I think it is also important to show the dynamic of how Sonic and Eggman appear to the populace in this world. In civilized society, Eggman would be a hero of sorts. His robots and weapons mean safety for the humans in the big cities, however Sonic is a menace that is destroying factories and progress, his freedom is dangerous. How would these people react to Eggman's defeat? Sonic would become public enemy number one, which would tie in very well with GUN's hostilities towards Sonic in a few of the games.
But the concept said that he didnt feel like running anymore
@@aizeehilario6454 I think it would be better in my opinion if he disposed of his sneakers but then kept running anyway. He has grown and doesn't give a flying fuck about comfort anymore, in both senses.
Not gonna lie... as someone who is a writer on Wattpad... I would love to write a novelization of this Sonic story based on your ideas with your permission. The very concept of this version of Sonic’s world is really interesting and ever since I first watched this video yesterday my creative mind has been going crazy with the potential of this universe of Sonic.
Honestly id loved the idea it feels like sonic doesn't even have canon backstory and this video has everything sonic currently lacks!
Agreed, the only loss of ditching the OG sonic bible would be the regained sanity of Brian David Gilbert.
This video was great though. The heart and the story are incredible and the relationship between Sonic and Metal is top notch. I'm more of a 3D Sonic guy myself so I'd like to see the gameplay in a similar style to what I mentioned in my video, but for what you were going for you absolutely nailed it and you should be really proud of this video
Somehow missed this comment! Cheers man, means a lot to me that you enjoyed it! And thank you, I am definitely proud of it now I've had 48 hours to digest it lol.
I love this so much. I cant even express how much i want this.
While I wouldn’t like for the prime universe to be replaced completely (even if it’s a hot mess like you pointed out) due to seeing the prime universe as a Samurai Jack type universe where you COULD have Green Hill and Station Square in the same world... if Sonic were to have another spin off universe like Boom... I’d love to see how this version of Sonic and his world would develop. I’m not against the idea of having a new version of Sonic going through the heroes journey, but I am against losing the version of Sonic we spent all that time with. I could see this being like the Ultimate Spider-Man to the original universe’s The Amazing Spider-Man.
It's not like the real world isn't full of those crazy windows 10 backgrounds. I guess people just assume their day to day mundanity is all there is
I would love to see this as an actual game
This is mostly for algorithm purposes to help this video get recommended more, because my word videos of this quality need to be seen more!
Sonic Prime!
It felt like Sonic + Crash bandicoot opening + Robots villain.....I dont know how I feel about him being the only animal with mind. but well is better than some of the recent storylines.
This is literally the best intro concept for a Sonic reboot I've ever heard. It's like combining the hype and story of Unleashed's prologue, with the gameplay of SA2's 1st level!
I really did love this idea for the world and gameplay ideas! Awesome! I loved the art as well. Great job to everyone!
Unironicly Sonics newest Game(frontiers)
Captured a more serious tone almost perfectly
Opinions are subjective of course, but I completely disagree. I liked the more serious tone but it felt far from perfect.
@@ArtistMarkFlynn There is a game on Roblox called sonic rebooted
I’d like to imagine if spring yard and star light zone were adapted in this game they would be cities with multiple eggbotnik industry endorsements where you’d need to use stealth to avoid being spotted by other humans
This is the best idea of a sonic reboot I’ve ever seen! Great job Mark😊
Holy-
This is pure genius.
Hope they don't really change
Uekawa's modern design.
All characters stand out story-wise.
DUDE. THIS IS AMAZING. Ok, I really like a lot of Sonic's friends in the current series, so I wouldn't want all of them permanently removed, BUT. This concept is absolutely brilliant!!! I love all the inspiration from Ori. Sonic seems so AWESOME as a character here! And I like the silver, heavy-duty Metal Sonic, who only is defeated because he chooses to be. Eggman's new concept is SO. PERFECT.
Man, i really love your ideas, they click with a lot i wanted for the series. The story is engaging, it really brings a sense of coldness to the world, and has a lot of potential for cool levels to be built around it, the design too is amazing, great work from all artists.
That old Sonic reboot video that got taken down always stuck with me as well.
I thought the design and character of Sonic was completely wrong, but I could never stop thinking about the video. Sometime last year I wanted to see it again so I watched a re-upload, and I was surprised at how cool some of the gameplay ideas sounded. I didn't like the idea of buying power-ups and stuff, but some of his new moves were really cool.
And it's really cool to know that the video stuck with someone else as well, and it was really cool to hear your ideas.
I really love the ideas you came up with and I'm sure that if it actually existed, I would get immersed in the world. In the end, I feel like I would prefer a new approach to Sonic, rather than a full on reboot, but if your ideas existed as a Spin-off, a la Sonic Boom, I would adore that.
Sonic definitely has a lot to learn from modern platformers, and he could benefit greatly from a change of pace, tone, and scenery.
When I saw my old art I yelled
I like that drawing lmao
@@ArtistMarkFlynn You should continue this and make more game ideas to this. I would love to see Tails, Amy, Knuckles, Shadow, Rouge, Mighty, and Ray in this series. What about the chaos emeralds as well, I know it seems like I am asking to much but those are also some staples of the series and I just want to see your take. You should call the Chaos Emeralds, Chaos Quartzes, because they are more like Quartz crystals than emeralds
@@joshuabelizaire2880 they are magic, that's why. And calling them chaos quartzes just doesn't sound as cool. I think if quartz were supposed to be used it might as well be another thing
@@lefeeshchopped8286 ok
@@joshuabelizaire2880 ok
Okay, I enjoyed the video, really well produced and well described and detailed pitch but I have many problems with the pitch. The main problem is that I fundamentally disagree with the concept of giving sonic a reboot, this have been attempted in the past with both sonic 06 and sonic boom and know those games turned out the way they did mainly due to sega but at the same time if boom was polished it would only be considered an average at best platformer, by rebooting the series and starting everything from scratch including getting rid of all the characters your effectively getting rid of something that many sonic fans really enjoy about the series and that is giving us these characters with fun and varied personalities and getting rid of everything that sonic has built up over the last 3 decades. I also think that sonic is definitely at it worse when it's afraid of it's legacy, when sonic fully embraces it's past it usually turns out incredibly well, take generations for example. Secondly I also fundamentally disagree with keeping sonic as a 2D platformer only as 3D offers much more potential for the series to blossom into something truly special. In terms of the actual gameplay I think that giving sonic a run button is completely contradictive of what the 2D sonic games are and why they are so good, sonic is all about using the physics and the momentum gained by using the physics to your advantage and finding new ways of doing this to get even faster times in the levels and replaying the levels to find different routes and different paths to get to the end in the quickest amount of time possible essentially making those games infinitely repayable and while I think taking inspiration from other sources isn't a bad idea I do think that going too overboard with those influences can be detrimental and in this pitch I think that is the case as it barley really represents what those 2D sonic games were about effectively making sonic lose his identity as an incredibly unique franchise since even to this day there really isn't much like sonic either in 2D or 3D aside from fan games. I like some elements of the story but I disagree with the extremely dark tone and concept as sonic, while it did take itself seriously, it was never so indulgent in it except for games that usually are bad such as sonic 06 and shadow the hedgehog, I think sonic needs a really nice balance of both which can be seen in games like sonic unleashed and sonic 3 where there are serious undertones and serious stakes on the line but still have a cartoony and comedic side to them but I do agree with the theme of nature and the industrialization of that nature and a balance of both being the true future to fight for and having some quieter moments to take in the scenery as I think it would be a nice way to take moments in and to take in the environments but the lack of classic characters such as tails and knuckles to have in the story or as different playable characters is something that I disagree with as well. Overall, while the video is well produced and I appreciate the time and effort you clearly put into this video and the passion you have for sonic is clearly presented in this video well but I think that this pitch falls into the same trap as the other video you mentioned where it's trying to turn sonic into something that he isn't, sonic is a franchise that blossoms due to it's unique concept and gameplay but by taking that away you are effectively turning sonic into just another platformer that isn't that unique when compared to competitors. I think that sonic should keep it's characters and continue the cannon that its established for the last 3 decades instead of rebooting which I feel would further split the fanbase thus making it harder to please as a whole, I do think that having a new gameplay style with 3D momentum based physics and open ended level design that allows for endless experimentation such as fan games like sonic utopia and sonic green hill paradise is the way to go gameplay wise with a story that is similar to unleashed where it feels like a grand and big adventure. I feel that sonic hasn't even scratch the potential it has in 3D yet and this is coming from a guy who considers sonic generations the best sonic game and his overall second favourite game ever.
Sonic 06 wasn't a reboot! They said it was gonna be, but it definitely wasn't lol
I do see your point here; that is fair!
Congratulations, you earned a free doodle of that Sonic design 💙
Well, I can picture this being a game, a really good one too, everything about it works except one thing....
Eggbotnik wtf
Ngl I like the idea, tho the sprint button is dumb if you ask me though I understand why you would want that. Let's hope sonic 30th anniversary title is really good!
Hey, I really loved this video! great concept! Ik, this is already 10 months old, but I have some concepts that'd be cool to add !
For example, I like that Eggman is basically a Elon Musk/Mark Zuc kind of character; it'd be cool for a section to see his influence affect the ppl of the city. You mention portions where sonic has to slow down and take in scenery, maybe have a stage where it shows the city actively be shown propaganda that says sonic is bad Etc. Eggman is spreading misinformation, and you see it on passing TVs in store windows, billboards, posters, etc. Maybe even have some sort of hipster group that is calling out the lies as well to give the city some variety in voice. It'd be cool to have this as subtle background elements, maybe something that you could probably not notice if not for the way it might affect gameplay. Maybe have some humans in your path that you have to avoid to stop you from going full speed without hurting them, or maybe it's more of a stealth section of not trying to be noticed in such an area.
Another idea, maybe have eggman's displeasure for sonic slowly grow from not caring to taking it personally. Maybe at first eggman doesn't even care about Sonic having escaped, disregarding it the same way he disregards the environment. He then starts to care progressively per level as you take down different factories and technologies that are important to eggman. That would also explain an in universe reason for the bosses to get progressively stronger. The first level after escaping has the boss almost blindsighted, but then they go from being prepared for sonic, to seeking him out like metal sonic.
Also, I think the origin makes a lot of sense. Sonic has always been saving animals in the original games, which is subtle storytelling about animals being used to power the robots, so it'd make sense for sonic, both motivation and creation wise to have an investment into eggman's story.
Again, Cool concept! I'd play the shit out of this.
Glad you enjoyed it! Thanks for watching!
very interesting concept, I really like it!
Honestly this is such a good concept that HONESTLY I think sega should split the games into two sections
a game EXACTLY like this, and 3D stuff seperated
Wow man, this is dope!! It reminds me of SATAM and the story in the instruction manuals (which you mentioned). You could really make a lot of cool stories with this concept. Honestly, I would only be a little concerned that the game itself would become darker or more dramatic. I feel like an important part of sonics lore is it being something that you have to discover by reading comics or even watching the cartoons. By playing the game, you'll get hints of this darker (not in a bad way) or different story, but I feel like the use of other media could branch out this story. Overall, the game sounds really fun and I'd like to play it. Good job to you and everyone who worked on this, it's an awesome concept.
I have a slightly different take on the ideas presented here. I personally love the art style present and would like to keep these character designs. I also like the core ideas of the story: Eggman owns a corporation that's taking over islands and turning them into money-making machines. I'll keep those for my premise.
However, I would change a few things. First of all, ixnay on the iny-animals-tay. It doesn't make much sense, and besides, I prefer Sonic having some sort of a group he's a part of (he's still a loner, but for personal reasons). So I'm taking a few leaves from Archie's and SEGA of America's respective books. The planet is called Mobius, which is actually a future Earth. Due to pollution and genetic experimentation, animals have become anthropomorphic. These animals are called Mobians, and humans and Mobians both live on this planet, in their separate corners. Meanwhile, mega-corporations have run their course, and are now on the same level as governments and militaries. One said corporation has come out on top, headed by a Dr. Ivo Robotnik, the Eggman, owner of Eggman Enterprises. Essentially, his goal is to make even more money, and to control land. So he commands his robot army made up of enslaved/roboticized Mobians to take over Mobian lands. Sonic and a few other Mobians who choose to team up with him (Sonic and Robotnik have a pretty rough history but essentially Eggman made Sonic Sonic) decide to take down the Eggman and save their friends.
The gameplay premise is based heavily on Advance 2. Every zone is connected, there are a few islands with different zones in them, and you have to travel from zone to zone battling the robots and freeing your comrades. Then you can go to the mainland, where Robotnik has his HQ. The difference is that it's an open world, and the story missions just take you throughout the world. You are literally just running through a world that's persistent, and you can do the zones out of order. Once you "free" a zone, you gain access to side missions, like racing an NPC to a landmark. Speaking of racing…
The main gameplay is 3D, and like a combination of Adventure 1 and Breath of the Wild. Sonic can spin jump, roll, bounce, and Spindash. All platforming is based heavily on gaining momentum through use of the terrain. In the place of a homing attack, the jumping physics are similar to those of Sonic Robo Blast 2, meaning gravity is decreased, enemies are the same size as or larger than Sonic, and hitting an enemy from a jump rebounds you. All level elements are dressed up to fit the theme of the level, but the level design is only a suggestion. Physics are constant, with no exceptions.
So yeah, that's all I can think of. I like the idea of a 2D platformer, but I feel like Sonic is constrained by the decreased visibility, especially since SRB2 shows that precision can be just as high in 3D as in 2D. So the best idea would be either a 3D platformer or a 2.5D platformer, with the camera tilted towards Sonic's back.
This feels like it would fit more as a one shot rather than a full on reboot
Theres a lot to this i really like! However i think eggman being more goofy is far from a bad thing. It adds a comical level of terror that this clownish looking scientist can level an entire forest in MINUTES.
This is honestly one of the best pitches for a sonic game I ever heard, it still sticks with the themes of the original genesis games while at the same time modernizing it, 10/10 video. 👏
I feel like Sonic's screwed continuity and weird stories that don't connect to each other is part of the charm of the series.
Hard disagree. Maybe if they marketed every sonic game like Zelda, where it’s literally a different world and it has no connection to the past games, but that’s clearly not at all what they’re doing. Its really hard to sink into the world, especially when they try to take themselves seriously like in Forces and Eggman tries to take over the world when I have no idea what’s in this world. where are all of the humans that were present in the story before? Why is Silver even here? It’s just a big narrative headache and it makes these characters feel like they’ve been lifted from their story of origin and plopped into some random world where they don’t belong.
@@jaybee27D The Silver from forces is from rivals
Yeah, I love Sonic's un'fix'able canon. I like that the devs of each game can reinterpret things and do whatever the hell they want... Uh, well, except when sega meddles. It leads to such a storied and surprising series
@@jaybee27D Also, that's not true with Zelda, games like the Oracle games, Majora's Mask, are sequels to previous entries.
Considering how that's one of the biggest criticisms of other series like Kingdom Hearts and part of the reason why the Sonic fandom has so much internal conflict only rivaled by Pokemon fans, gonna have to disagree on it being charming.
I love this so much! Please people, gimmie all the fanart you've got of it, IT'S JUST SO GREAT!!
Saw it on patreon, but just hopping in to feed the algorithm. Great video!
I love it, though my favorites in the series are the adventure games I love the seriousness of your version which makes me more open to the 2D. Let's think about it. This is actually less hardcore than games like CD where canonically a mad scientist is trying to tear an 11 year old hedgehog to shreds so that the future can remain horrid like he envisioned it. It's a pretty dark game. This being dark also I'm sure has potential to cut onions because just hearing about metal Sonic growing a soul and befriending Sonic only to be torn apart made me tear up. Well done Mark. How would a sequel work though after the shoes are gone??????
This pitch seems extremely far removed from anything that makes Sonic Sonic. You’ve got Sonic and Eggman, and you have speed(?), but that’s about it. It’s so far removed from Sonic, that no one would bat an eye if you just made this with an original IP.
For me, Sonic is a franchise that lives and dies by style. You’re not just running through a green field full of robots, you’re running through loops and corkscrews, getting launched into the sky off of a ramp into some rings. You’re going incredibly fast going down a really steep pipeline and avoiding toxic water. You’re running from the government on a makeshift snowboard, and then running from a giant government truck toward the end that’s trying to run you over. You jump off of balloons, you run along the walls, you go karting in a bumper car for a while then get dumped into a roller coaster, you run up a tornado, you’re running on giant air ships shaped like fish, you run up to the top of a clock tower just to grind all the way back down, You run on a light bridge as millions of parade ships shine all around you.
Sonic at his best is a very stylish franchise. This pitch doesn’t seem to take that into consideration. Sonic is now a generic scarf having silent protagonist, and Eggman’s just the big bad evil guy. And I know people are sick of post sonic colors writing being too juvenile, but this story seems to take itself way waaaay too seriously.
I’m sorry, but nothing about this screams Sonic. You probably would have been better off making this your own original product.
There's a whole segment dedicated to what influences from Sonic I used.
This is pretty amazing! I’m not even really a Sonic fan (I just like the design of characters in general) but if this game actually came out, it might turn me into one! Stripping the character back to the simplicity of its origins, but then building up complexity and depth from that, is such a great way to do a reboot, and in my opinion, A LOT of properties could benefit from that! And hell, if it doesn’t get turned into a game, I’d love to see it as an animation! Really creative and fantastic work here!
Your take on Eggman is so much like my own in the fanfiction that I'm writing.
Got ourselves a recreation🎶
A brand new incarnation 🎶
Done with a fresh vision 🎶
While respecting the tradition🎶
(It was pretty snazzy drawing art for this project👍) Thank y'all
gotta reboot
gotta reboot
gotta reboot reboot re-re-reboot.
Let Sonic speak, I know visual and crap. But he needs to interact with characters to be interesting to me
Maybe he could slightly, but not an absolute ton. Just enough to show his character and attitude towards this story. =)
@@wolfiethehedgehog3900 just let him talk as if he were a human
I still think he would have voice lines but not that many
@@segaking5846 yes, I don’t want sonic to be a chatterbox, just let him speak
WOOH, YES, WOOH, FEELING GOOD!
A... Amazing. Pure amazing!
This would be a great concept! However, there is something very important missing - the Chaos Emeralds!
Give one to each area of Eggbotnik's corporate empire - levels themed around industry, media, food, and so on. The reward for completion is an emerald and getting all 7 unlocks a secret epilogue boss fight and the true ending.
I like the idea a lot. As a 3D modern fan I can’t say I agree with everything but I found the concept really interesting. I like the tone and general idea for the story and how it plays a role in the level design.
I'm a big fan of Sonic going back to environmental and animal activist roots, but not of him being alone or created by Eggman. I'd prefer if super powered animals already existed and Eggbotnic Industries started abducting them and performing experiments, leading Sonic to discover all the horrible things he's been doing.
11:03 I like how sonic is walking forward even though the wheel is rolling forward
There's definately things I'd change, but overall I enjoy this idea. Props to everyone who worked on this
Sounds like a fantastic story. It's a shame your OG Metal Sonic dies because they would make a great bro team! I would love to see this evolve and have your idea ends up paying off. Count me in!
I definitely hold much different beliefs as to what Sonic should be (as I'm sure everyone else does) but don't get me wrong, this would definitely be a game I'd love to try out if it were its own thing, similar to how Sonic Boom is its own thing.
That doesn't mean to say I'm downplaying it as an idea only worthy of being a spin-off but I think it's important to know that if Sonic Boom actually did well and pulled off what it wanted to do, Sonic Boom wouldn't actually be considered a spin-off but instead a "3rd branch" to the game series that would see it loved side by side with the classic 2D and 3D games if they also succeeded in their own ways and I think that'd be wonderful.
The reason I make this sound like it isn't what we have already is because clearly Sega missed the mark with much of this. 2D and 3D Sonic isn't coexisting like 2D and 3D Mario is, they're fighting for the spotlight constantly in hopes that one of them doesn't die, and by objective standpoints you could say that 2D Sonic isn't "fighting" because it does pretty well in comparison, the 3D fans merely existing means it's them themselves which are fighting in hopes that they aren't scrapped and thrown away in favour of a singular style.
I'm willing to bet things wouldn't be so "this OR that" if Sonic fans could just have the same confidence Nintendo fans have where it doesn't matter what type of game comes out because every fan knows eventually THEIR game will come out and while they wait, they can still play a quality one to pass the time. That's what this video makes me wish for because as it stands with the current state of Sonic, all I can say is "I don't want my ideal Sonic to die".
Good video. You've clearly put tons of work into this.
I love the Robotnik design here it makes me think of Jim Carrey's Robotnik, plus the proportions all seem relatively human. And the way you portray him as stone cold and threatening is perfect
This is such a cool and interesting concept, i can even see some of the things playing in my head, just thinking how cool it would all play like it if was real.