The Legends of Arkain: The True Story 4.1 - Possession

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  • Опубликовано: 9 май 2024
  • Playlist: • The Legends of Arkain:...
    An uncommentated playthrough of The Legends of Arkain True Story with some halfway decent gameplay and planned routes through maps for time effective completion. I will pin a comment with my walkthrough strategy and other thoughts on each mission video.
    Arkain forum: www.hiveworkshop.com/forums/t...
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Комментарии • 10

  • @JayborinoPlays
    @JayborinoPlays  5 месяцев назад +5

    This map is all about Possession and getting a special, cheap unit to do it over and over. That being said, I personally find this map to be one of the most challenging across the entire campaign. Firstly, immediately move your units to prepare for the Rock Golem attack and then set up a Lumber Mill south of your starting base. The lumber here stretches on quite a ways and will sustain you for most of if not the entire mission.
    The expansion to the northwest is fairly easy to take and there are Bear Riders just outside of it that are isolated, easy targets to be possessed. I go ahead and take them using my normal starting Banshees as I find them to otherwise just be a drain on my food cap. Curse is a good spell, but a bit too quaint for the brawl this map becomes. Anywho, take that expansion ASAP and it should never be targeted by enemy attack waves. Summon Spirits while doing this. Start making a cluster of towers in the upper right of your main base to intercept Bloodstone air attacks; if you forget to do this you will regret it later.
    Leave some Spirits at home then take 2-3 with your heroes and some other units to clear the way to the bottom right base. I draw the defensive force out of their base and make sure my Spirits have clear pathing to snag Sir Ross. This gained ally is generally ok, but not that valuable once they start only focusing on the Bloodstone base. The Order of the Earth base must be the next target and does not rebuild any units. I try to possess some of the casters, but it's ultimately a futile effort when they are quickly killed soon after. If you can hold onto some of these, you can summon Rock Golems which is good specifically because it does not cost food.
    The real challenge begins now. I separately have tried attacking the Bloodstone base first in order to utilize my ally but couldn't quite pull it off stuck at 2/2 along with Brown and Gray's attack waves. Targeting Brown is better for both of these issues as they are the closest, which allows me to turn around when needed for attack waves and also unlock 3/3. Destroying Brown is much easier said than done though as there are several layers of preplaced units, several choke points, and frequent enemy attack waves.
    Each time you make an offensive move you absolutely must leave a group of Spirits at home to possess Bear Riders. The enemy heroes on this map are rough, the Hammerfall one in particular. I recommend leveling up Krom's Q to level 3 to lock him down. Tower spam and possessing an entire attack wave of his Bear Riders still may not be enough to stop him. Needing to account for the size of defense needed for this single hero is what makes this map so abnormally difficult in my opinion. Mordin and Meya are also frustratingly fragile frontliners against the powerful Dwarves and resummoning them will be a strain on your tight gold income.
    It takes me a few runs at it, but I manage to whittle away the preplaced junk around the Forge, snag my 3/3 with Mordin, then pull back and reconsolidate. Importantly, a major push against Brown must not line up with a Gray attack wave that contains their hero. If you are observant of the attack waves, you can try to coincide with one that is mostly Axemen and Warlocks, which tower spam can handle. The following run at Brown allows me to take that base, though be aware that Gray will now target this area, meaning Hammerfall and Bloodstone waves are unfortunately going to two different places at this point. There's a little Easter Egg in the upper left behind mushrooms for some helpful gold.
    There are Demons behind the long mushroom trail and a Paladin with an obscenely long bubble behind barricades to the left of the Hammerfall base, but you can choose to take these on once the enemy bases are crippled to make things simpler. A random building that Sir Ross destroyed in the middle of the map drops a Manual of Health that I missed. You don't even see it onscreen here because I wasn't there when my ally went through the area, but I went back after recording and got it.
    Removing Brown and getting a third gold mine is a major inflection point for this map and once you're ready to go for the joint final bases there is nothing special to be done. Finish the job and blessedly move on from this one. Mordin is never playable again so don't leave anything valuable on him. This honestly might be the hardest map for me because breaking into Brown's fortified base with the preplaced units and difficult terrain while not getting rolled by the attack waves even with OP Possession is incredibly difficult. You are basically forced to stay in High Upkeep on only two gold mines so you might also run out of money, good luck!

    • @kevinabonita8183
      @kevinabonita8183 Месяц назад +1

      Arkain campaign is alot

    • @qcrsdf813
      @qcrsdf813 Месяц назад +1

      much easier for true story have three op heros

  • @normtrooper4392
    @normtrooper4392 Месяц назад

    I think this is one of my favourite maps in the whole series.
    While it is difficult to play, the idea of being reliant on banshees to steal enemy tropps is pretty creative.

  • @ernestomarcos0103
    @ernestomarcos0103 14 дней назад

    This just occurred to me: does Dispel Magic hurt those Rock Golems? They're summoned units but they should be magic immune, right? Then again the Rock Golems the Orcs use aren't so who knows.

  • @user-bq1xx2iz8b
    @user-bq1xx2iz8b Месяц назад +2

    ❤❤❤🎉

  • @kevinabonita8183
    @kevinabonita8183 Месяц назад +2

    Hi

  • @KoonSeckMaw
    @KoonSeckMaw Месяц назад +2

    Can I ask you my dumb question?