The Legends of Arkain: The True Story 4.2 - Green Wave

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  • Опубликовано: 10 май 2024
  • Playlist: • The Legends of Arkain:...
    An uncommentated playthrough of The Legends of Arkain True Story with some halfway decent gameplay and planned routes through maps for time effective completion. I will pin a comment with my walkthrough strategy and other thoughts on each mission video.
    Arkain forum: www.hiveworkshop.com/forums/t...
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Комментарии • 5

  • @JayborinoPlays
    @JayborinoPlays  5 месяцев назад +6

    This map seemed like a brutal grind on my first playthrough but, once I discovered the timings for early execution, it quickly became one of my favorites. Eliminating Blue fast can be difficult, but it can be done and the map turns into constant rolling action and aggression against each base. Multiple things must be done simultaneously at the start: work towards Rune Priest Mastery, train some Rune Priests so they can bank mana, build siege weapons, build up defense in the appropriate places, get some upgrades, and poke out south of your base.
    The right ramp needs to be the main focus for defense with tower spam and some units to destroy Demolishers. The Light Green Wyvern attacks can be a bit unpredictable with where they attack and you'll need towers along the top of your base to catch them. It's worth shifting your lumber harvesting to the bottom of your base a bit into the mission rather than letting them cut the trees too far away from tower coverage. A few Cannon Towers in the upper left is enough to push back Purple's waves of primarily casters and this is the lowest priority area needing attention.
    There are some Deathbreeze buildings and a gold mine southeast of your main base and I choose to go there early because the Barracks drops some important resource pickups. When destroying the outlying Blue towers, immediately pull back as this will draw their base defense force and you'll want to have those leash back home rather than engaging them so early.
    Eventually, Rath will attack either your base, or the Elves if you're lucky. I got unlucky. It is important to not lose the forces you have built up to Rath's Avenge ability. It is technically interruptible, but the timing is tight and you're better off anticipating and baiting it instead. The timing of this attack coincides with Bloodstone reinforcements and if everything was done correctly, there is now a powerful force prepared for a counterattack with AOE healing and siege weapons to wipe production structures. The Bloodstone Elites do Chaos damage but have a very short range (flamethrowers basically), so be mindful with them. I manage to keep some alive through the end of the mission.
    I bait out the defensive force as usual and Rath is still down for the count at this point. He won't have enough mana for Avenge if and when he respawns. Two things to be aware of in this base are Spiked Barricades doing a lot of extra damage to your melee units, and being careful to not accidentally pull the Rock Golems to the left. Once Blue is pacified, I now have two free gold mines and some Rock Golems to take out.
    It is important to keep building defenses for that right side with any extra resources. I would recommend leaving a very sparse group of melee at home to support against attack waves and you can send weak units home to the Fountain to then be there to help the towers when needed. The Orange air support you get for destroying Darkmind is mostly worthless because they only attack Deathbreeze over and over and won't help with the other bases unfortunately.
    With a secure right flank, I choose to attack with Salana into Red, then Purple, then Yellow, then Green. Don't underestimate the defense forces in these bases, they can be pretty large which is why I like going with the Elves. Red and Purple are arguably the most difficult, while Yellow seems to be a bit easier so you could always take out Goldaxe (without the Elves) before the others to ease the pressure from that direction.

  • @sebsabsolutelystupidchanne4168
    @sebsabsolutelystupidchanne4168 Месяц назад +2

    I remember thinking this map was impossible... until I realized that all you had to do was just attack ASAP with Salana and everything else follows lmao. The first campaign to teach me that taking my time has way more repercussions than I thought.

    • @qcrsdf813
      @qcrsdf813 Месяц назад

      because orcs are with bloodlust and unholy frency,dwarves without dispell hard to fight at open battle without caster support

  • @normtrooper4392
    @normtrooper4392 Месяц назад

    I love this map. It's so cool seeing the dwarves and elves fight together

  • @burnedsmackdown4209
    @burnedsmackdown4209 Месяц назад

    Hold crap were nearly done with the first book stuff, damn this going by quick