How to Tempo Map in Reaper: 5 Methods

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  • Опубликовано: 12 сен 2024

Комментарии • 15

  • @manthosdamigos
    @manthosdamigos 4 месяца назад

    Hey there! Lovely collection of methods! Very valuable, and I'm actually in need of them for a current project... so you came to the rescue in a way!
    One thing I noticed... it's very important to find out what the actual beginning of the musical measure is, and not assume it is the first hit on the audio file. Drum loops usually start on the first beat, but a live drummer might to a fill starting midway through a measure.
    So... your examples are spot on when it comes to the tempo correction, but from what I can hear, snare hits should be on beats 2 and 4 of a measure, and kicks on 1 and (sometimes) 3. You start with a snare on the 1, so you kinda offsetted the whole thing by 2 beats 😅 It wouldn't be a problem if you could move all the tempo changes en masse with ease at a later stage, but I think that if you do it's gonna be a headscratcher 😟 - esp. midway through a large project.
    So it's important to get it right from the get go. Plus... if you want your musicians to overdub on a click, most of them would get a bit confused of this misalignment. They would hear beat 1 be a beat 2, etc.

    • @itsoundshuman
      @itsoundshuman  4 месяца назад +1

      Of course! My example had that 1 start, but you HAVE TO know and be able to detect it so you can start mapping properly. :)
      Regarding the click is a whole thing. Sometimes I use Reaper click, but I got used to not using accents! So sometimes it really doesn't matter. That's why I tried to clear that saying "A bar" :)
      But indeed, you always have to check, this is just a fast example to show the methods. ❣️ Thx for pointing that out.

    • @manthosdamigos
      @manthosdamigos 4 месяца назад

      @@itsoundshuman Hey! Thanks for the reply! :D It is clear from your content (this and other vids) that you know this stuff... I pointed this out mostly for people who would see the vid, jump to try the methods in a hurry, and not pause and search for beat one. Thus... making their life harder :P
      As to the usage of clicks... I get you. In those cases I wouldn't listen for the click anyway - you have drums, or other instruments with rhythmic info to lean on.
      My concert is mostly visual and structural. Misaligning in this way makes bars not be accurate. So... you might grab a loop or another sound with rhythm (or MIDI) thinking it should go to measure X beat 1, because that's how they looped from their creator... only to find out they mismatch. Or you want to move sounds from verse A to B, and they don't fit. That's my worry in those cases :P
      Thanks again so much for the vid. I already added a few nifty buttons to my toolbars... and suggested your vid to plenty of musician friends who are beginning to produce, and have had problem with tempo mapping :)

    • @itsoundshuman
      @itsoundshuman  4 месяца назад +1

      If you are using stretch markers to fit some things in other places. There are also actions to pull stretch markers to grid. So if you already mapped out the drummer and you are not pulling too much. It should save enough time. Happy to help. ❣️

  • @wenglish1968
    @wenglish1968 4 месяца назад

    Good information, as always, Juan!

  • @soundtaxiproject
    @soundtaxiproject 4 месяца назад

    Your comparison was very useful... to overthink tempo mapping. - For the last years, i did that like Kenny Ghioa following his advice. Thank You very much for sharing Your thoughts. 🎶

  • @nugznmugz
    @nugznmugz 2 месяца назад

    What theme are you using? It looks very usefull

    • @itsoundshuman
      @itsoundshuman  2 месяца назад

      It's ReaperTips theme but I modded a couple of things. I have it linked in the description of the video.

  • @santana2420
    @santana2420 4 месяца назад

    Another great video, man. Any advice to level guitar presets (with phones) on a guitar fx processor (Axe Fx, Helix, Kemper...) using Reaper meter plugins? Gracias

    • @itsoundshuman
      @itsoundshuman  4 месяца назад +1

      After recording I would first pick which one is the level you find works best.
      Select Media Item
      Action "SWS/BR: Analyze loudness..." look at the Maximum Momentary.
      Action "Item properties: Normalize items (peak/RMS/LUFS)..." user Momentary Normalization on all the clips you just want to auto-gain to that level. It will bring them up or down accordingly without compression or distortion.
      Give yourself some space, so don't try to get they audio to 0 dB. Around - 18 to -12 Peak should do the work.

    • @santana2420
      @santana2420 4 месяца назад

      @@itsoundshuman Joder. Muchísimas gracias. Respuesta rápida y concreta. Crack

    • @santana2420
      @santana2420 4 месяца назад

      @@itsoundshuman Ok. One more question: If my main preset is -14.5 LUFS Maximum momentary... I would choose "Normalize Media Item to LUFS-M max" with -14.5?

    • @itsoundshuman
      @itsoundshuman  4 месяца назад +1

      Yep

  • @ArifHossen9160
    @ArifHossen9160 4 месяца назад

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    • @itsoundshuman
      @itsoundshuman  4 месяца назад

      Thx, I'm already doing my own strategy for that kind of thing.