I remember a long time ago I asked Aimer7 what he thought about accel, he answered "it makes hard shots easier and easy shots harder" At the time I didn't really understood and I used accel for about 6+ months, and I completely agree with him now. It makes hard shots harder which might make aiming as a whole easier, but if you have good gamesense/positioning you'll set yourself up for easy shots, so I turned accel off for good pretty much and just practiced hard shots a lot more. Great video btw, keep it up!
orrr you can just practice the easy shots instead? if easy shots become harder and hard shots become easier wouldn't that also balance out to make a consistent aiming experience?
for me mouse accel has worked wonders. I almost instantly broke a PR in 1w3t voltaic. I still need to somewhat adjust my curve though. So far its been a BLAST
Amazing video as usual, I've been using Raw Accel myself for soo long now it's normal to me and feels amazing I've improved since using it and whenever I try telling my friends they never understand and just think oh it's mouse Accel it's bad when it really isn't
It allows better aim while retaining the ability to turn quickly. But it makes flick shots much harder. It is perfectly linear though so perhaps it can be largely compensated for with practice and repetition. It's popular in games like Quake where you need to be able to turn fast and turn fast a lot. If dealing with a limited surface space it would be beneficial. But ultimately it's better to use a static sensitivity with a very large surface space that wraps around the player. That way there is a 1:1 grid distance from mousepad to screen. It's neutral, I'd say. It's beneficial situationally and relative to the player.
Perfectly summarizes every misconception this video was meant to explain/disprove. I feel the lack of understanding here is people not realizing how easy it is to intuitively understand a curve
me personally i use very tame graphs so i get a 20% sens boost at maximum reasonable flick speed which i rarely ever try using because i slow-flick where i am concentrating on my crosshair more than the target until i get near
You left out one great feature of Raw Accel that i really love and that actually works for everybody regardless of if they want accel or not. The setting is rotation. I enables players to match their "Brain vertical movement" with the actual movement of the mouse: Open paint, close your eyes and do a vertical movement ojt of your wrist or arm. Both the wrist and the arm move in a half circle around your connection point with the table lf your ellbow. Now that half circle is the line that should do a perfectly horizontal movement. Now because every person is different the moude pre setting is nit opitimal for everyone. Changing the rotate setting changes small degrees of the rotation. Anywhere between -10, 10 ° should be fine but this is very oersonal. Mine sits at 3.47. I hope this is somewhat underandable (Im not a native speaker). There are yt vids about this setting too that explain much better
so much true my bro. also please mention next time the braking of initial friction which overforce you can nivelate by some acceleration fitting (for example Motivity in RawAccel). Greetings from a polish scientist!
Can you explain this a bit more? It sounds like you’re saying raw accel curves can cancel out inaccuracy when the mouse goes from static to kinetic friction
Hi! Thanks for interests in my comment. I haven’t done any exact measurements and calculation (I may make them at some point - if small amount of my daytime allows me) but the thing is fairly simple to presume. When you want move your mouse you need to put a force from your hand over the force of static friction of mouse (mass x earthacceleration x static friction coef.). As you started moving it gradually go down (following very abrupt natural curve, as I suppouse) and finalize in the dynamic friction force (m x a x dyn. Friction coef.). However, this fall down of friction is very rapid, far faster than your reaction time of the hand (or better say head). This results in “overforce” (too much force) in the initial movement and leads to higher initial increase of speed. Fortunately, by decreasing the accel at the first counts you can reduce the initial speed increase of the pointer (which is unnatural for our brain and need to be every time compensated, not comparable to free hand move). That why lighter mice are better, to reduce the difference between static and dynamic friction. Nevertheless, we can also help our brain ever further by adjusting the acceleration curve. Second point of view is stopping force, which needs to be put from the hand to mouse. Higher dynamic friction is helping here (some people say so but I do not fully agree). Higher friction you put more force to move the mouse, ergo, you need less force to stop it (best would be if it stops by itself). That why rough mousepads are used more often (huge subject of calculation once again). Nevertheless, you can also further reduce the unnatural feeling of the stopping force of mouse on speed mousepads by making this acceleration adjustments (same as by the starting overforce). If your brain is willing to stop the mouse it decreases the force of pushing mouse, leading to lower the counts of mouse input -> lowering the acceleration -> mouse feels like it would help you stopping. Just look at the input counts of the mouse through the whole movement (gradual increase, peak, gradual decrease). Why not making a cap from which the mouse will speed up to normal velocity and slow down to stop at the final point. Great, overpowered flickershelp. Hope I could be understood. I will try to think about this deeper to maybe provide some formulas, but there are many variables and measurements to consider, and I don’t know if I will have time for that… sorry. Concluding: lighter mice (Yes), rougher mousepad (Not as much), Acceleration (of course YES, you just need to find sweet spot, so your mouse will listen to you when you want to stop and how you prefer to move). Thanks a lot and keep going with films. I enjoy them since Monday very much (the time I started analyzing the acceleration topic and I found your RUclips). Keep going bro!
@@piotrmalczyk260 If I’m understanding you correctly, the derivative of force at the instant static friction is broken is never constant so wouldn’t it be literally impossible to predict how long long that accel dip would be, as it’d be different every flick? Also while it makes physical sense, psychologically speaking, it could draw attention and attempts at conscious control of things that should be controlled unconsciously, in order to force the speed into the curve, which would be far more detrimental than this setting would be beneficial.
Just let make this simple focusing on physics. Acceleration is dependent on force F=am. Uncontrolled force by braking static friction to dynamic friction is crated and uncontroled acceleration is occuring. By lowering the initial input point acceleration in rawaccel you decrease this uncontrolled initial acceleration. Lowering it by some factor. F_ini - a*m*raw_factor = F_fin_rawaccel. Seems simple. The only point is to discover the curve of decrease of initial force, and correlate it with initial counts recorded by mouse (means rawaccel). After acceleration curve fitting we can reduce F_stat - F_dyn =lim_to_MIN. No detrimental function I see. This relation is actually commonly used in advance aviation and automotive industries. Btw also chemistry, electrochemistry and composite materials design (but here acceleration of reaction in correlation with inhibitors is used- nevertheless the principal is the same). Greetings.
I might give it another try, I tried using it but couldn't get the right settings, currently using 0.17/800 dpi, immo1 atm. The only function that worked for me was rotation, that really helped with stabilizing horizontal movements a bit more. Thanks for the effort you put on your videos and researches man! Keep up the good work! 💪
yea it worked for 2 days but then i put my pc in sleep and my computer won’t load a cursor at all and it says raw accel doesn’t exist so i literally can’t use any mouse right now
I use Tenzs settings as a baseline and have customized it since then. It's definitely helped control my sniping in games like Halo infinite and BF2042. Still can't get it right for Titanfall 2 though.
Raw accel is common sense. Being able to relax is the best thing for increasing skill. Killing your arm to flick when you simply don't need to with raw accel makes no sense. Real precision is already based on the wrist anyway and flicking with the arm is far less important for engaging targets more for getting out of trouble at least for me. My classic curve has low sens for tracking and target transition and only goes 2x for flicking to get the hell out of there or if someone behind me. In the end far more worth it than using my arm lol
I've been trying to explain this to people a lot lately, I use the target size/distance on your mousepad relative to sens as an example like you did too. One problem I have found though is I find when you turn off raw accel after using it as a crutch a lot, you'll find your mouse control has decreased pretty significantly in a pretty short amount of time. So I'm on the fence about whether or not it's actually good for people to crutch with it long-term.
I don’t see a lot of control decrease, unless it causes you to neglect a joint for a long period of time but yes that is why I don’t recommend only training on accel.
@@WestProter The way I've tried to remedy this as of late is I only use accel in game on a control pad, and I aim train on like 25-30cm with sens randomizer on a glass pad to absolutely maximize mouse control training. So far it's working out nice, I feel like I'm increasing my mouse control while still getting the benefits of the raw accel in game. But I've only been doing this method for a week so it's hard to draw really conclusive results.
I actually think that future mice might will have such a feature integrated (driver). It's nothing else than regulated acceleration. Very lose said it's as if you would play with low sense (so you can track enemies very easily) and then the mouse auto switch to high sense when you need to do a 180 or 360 or just flick a higher distance... that's done by software regulation for your standard ingame sense and dpi when you move the mosue with a higher speed. It's no magic, it's no aim assistant as many say... it's just a smart tool.
I have good aim without Accel but I can't even make a 90° or my mouse go out of the carpet, Accel help me so much bc i still having a similar aim but with better movility and flicks
TLDR: My opinion on raw accel and why i think its better than linear input and will become Meta I think raw accel gains so much popularity, because a lot of high level players who aimtrain use it. Its obviously good for ppl who aimtrain because you use a very limited space on your mousepad for most clicking scenarios and 360 scenarios are easy to train wrong, because most ppl try to hit high scores and therefore hit the closest targets to each other. So people who aimtrain a lot get good at flicking on different sized targets on a specific position and space on their mousepad. Using raw accel to stay in your comfortable/good range seems pretty smart to me. Also when flicking in tacshooters most people dont deadstop flick they do the flick and then the micro adjustment which is obv much more easy on low sens. So getting a faster flick and the same level of micro adjustment precisions seems pretty good to me. I think it will become Meta in some years and most ppl will use accel even in games like Apex. In the past accel just got hold back by bad hardware and suboptimal curves.
Cool. But this is too much work trial and error. Do you have a written guide that a monkey can follow? Im on 33.6cm/360 or 388.8 edpi on valorant. I really wanna try it out but it seems really complicated and im bad at graphs and MATHEMATICS
Sorry for the dumb question, but I don’t get how the curve works. Does it make your flicks faster or something? I get the part where you can put more dpi to your preferred sens, but other than that I don’t get the other functionalities of this software
I'm really lazy i can't flick that wide cuz i have a small desk that's why I'm play at high sensitivity but my hand shakes alot when i do micro adjustments i think this will cure me.
It’s such a personal thing and since I already showed the process and desired shape, as well as types of curves you can use, I feel anymore info would leave people in a more confused position and less likely to be truly able to optimize curves. I left out examples for a reason.
If I knew his reasons then I could answer, but these are two random quotes that mean nothing to me out of context. I have no idea if he gave context or not, but just saying these things means nothing. There is no logic, only statements. Think less abt who says something, more about why they say it.
I'm having a hard time figuring out which is the best option considering there are so many videos critiquing mouse acceleration for valorant and saying that valorant overrides these settings and they make no difference
Could you give the settings for your acceleration curve, I really like the transition between low and high sens, but haven't been able to replicate it. And also when I pick the classic acceleration curve it just automatically switches it to linear, any fixes? Edit: One last thing, what do you think about mouse acceleration combined with sens randomizer, it sounds very dumb but maybe it'll help with you being more used to quick adaptation, idk just speculating.
I use a classic curve with a slight offset and an input cap. I avoided giving any more info as more will just misguide people. My curve will not work for 99% of people, as accel is very personal. You can use accel with randomizer I haven’t I have friends who do.
Hey man I have a huge question that maybe you can go over in a future video but how would you approach someone with a tense grip on their mouse and what tips would you give to help them loosen up their grip?
@@Z1yx4 try just doing aim training in a more relaxed environment. I like running spike plant and defuse and putting on chill instrumentals. I had this problem and the fix for me was doing this and reminding myself everything I tensed up to loosen up and just vibe in the moment. It took about a week to two, but I don't have that problem anymore. Basically, remove the high intensity of competition and find where your brain is in that moment. Idk if this helps but I hope it does
So I play low sens .245 800 dpi up from .19 a few months ago and just feel like I struggle to hit counter strafing enemies a fair amount and I have been immo the past 5 episodes but also like it stuffs me around when I gotta break sova darts and shit like that and that’s why I turned it up initially but I’d like a lower sens for small flicks but still be able to spin fast to break darts and srufd
i went from being incredibly inconsistent going from as bad as 3% hs and 20% to getting between 15 and 25 when i started using raw accel. its definitely not for everyone but if you struggle with sensitivity and wanting precise and fast movement then id recommend it
i don't see why more pepole don't run it, unless you have the aim of a surgeon to play with a high enough sens to 180, yet still have the hand to aim. i don't see why you don't use aim acl everything about your gameplay will be the exact same if you set it right, but now you can flick 180 and fight off flanks. pepole seem to think mouse acel is for flick kills, but it's hardly that it's j ust so you can get in a ball park where you can aim nomrally and shoot. it's like aim acel on controler, the whole point is if your sens is low enough to be able to track someone you won't be able to turn if they strart running quickly, so aim assit lets you speed up
A properly tuned mouse acceleration curve is NOT CHEATING, you still need the raw physical and mental skill to move your mouse and land your shots, and aim-assist is fully dynamic in more ways, whereas an acceleration curve merely defines limits for how fast your mouse can move, it does not acquire targets for you, it does not automatically keep you on target, your brain and eyes and reflexes still have to do that on your own. Equating it to aim-assist is fortnite kid cope, what rawaccel does is it creates a movement curve that works with your natural reaction time and reflexes instead of you having to fight against a static sensitivity that can cause innate oversteer that cannot be compensated. "oversteer" is a literal neurological issue that in some people cannot train themselves out of, creating a mouse acceleration curve basically mitgates that but it still relies on you having the dexterity and speed to make and land shots, UNLIKE aim-assist. Mouse is now forever the superior skill tool, and saying it makes bad players good is not the case at all, but what it does is it mitigates neurological limitations that cannot be altered with training. It's like the difference between using a stock and a foregrip on an assault rifle versus one-handing an ar-15. It's not a crutch anymore than the aforementioned.
You can make very similar curves on different types. Other than what I mentioned in the video, it’s more just about trying things and seeing what works. If you want to know more abt the settings check this out: ruclips.net/video/sHfSRPIUOr8/видео.html
@@WestProter I Have played around with it all day and find i can use alot of settings equally. I know you don't promote copying but do you have any ideas what i should try to use if i prefer low sens such as 50-80cm? Im struggling to select settings.
@@hakaiTF just start with what you want to be a low sens, have it accelerate to what you want to be the sens between targets. Try to keep it under 2x, base it on how fast you flick, and maybe apply an offset if you want.
TLDR: What styled mousepad is best in conjunction with using raw accel? So I’ve pretty much already mastered raw accel, but I have a major question. What kind of mousepad is best when using raw accel (I know, I know, it’s a subjective question). I have my graph set to the ‘jump’ curve to where very small micro adjustments for long range targets are very low sense, and medium-close range is multiplied. I currently use the infamous entry level G640 mousepad that’s described as medium friction more speed than control. I know I’ll need to readjust my curves based on the mousepad, but as far as results, would having a more controlled pad make it harder for the higher sense curves (flicks) or would getting a more speed styled pad make it harder for micro adjustments (precision)?
mouse accel is terrible, never ever use it in a pro match. majority pros use m_rawinput 1 in csgo for a reason. and mouse acceleration is turned off on mouse settings for a reason.
I used to agree 100% with you but I think it's just personal preference. Tons of pro quake players use mouse accel. That's where the "classic" curve comes from. Also swag/brax used mouse accel in csgo and was known for his aim.
@@WestProter I feel about the same as this guy here. That your voice and intonation comes across as very unnatural and you seem to be pushing yourself into that style of speaking. I also feel like you leave quite a lot of bad lines in the video, which casts a bad impression on the video as a whole. It's just my opinion. I watch and will watch every other video of yours, because in my opinion you have the best educational content in terms of aiming.
I remember a long time ago I asked Aimer7 what he thought about accel, he answered "it makes hard shots easier and easy shots harder"
At the time I didn't really understood and I used accel for about 6+ months, and I completely agree with him now. It makes hard shots harder which might make aiming as a whole easier, but if you have good gamesense/positioning you'll set yourself up for easy shots, so I turned accel off for good pretty much and just practiced hard shots a lot more.
Great video btw, keep it up!
orrr you can just practice the easy shots instead? if easy shots become harder and hard shots become easier wouldn't that also balance out to make a consistent aiming experience?
for me mouse accel has worked wonders. I almost instantly broke a PR in 1w3t voltaic. I still need to somewhat adjust my curve though. So far its been a BLAST
your explanation made so much sense my jaw actually dropped
Amazing video as usual, I've been using Raw Accel myself for soo long now it's normal to me and feels amazing I've improved since using it and whenever I try telling my friends they never understand and just think oh it's mouse Accel it's bad when it really isn't
It allows better aim while retaining the ability to turn quickly.
But it makes flick shots much harder. It is perfectly linear though so perhaps it can be largely compensated for with practice and repetition.
It's popular in games like Quake where you need to be able to turn fast and turn fast a lot. If dealing with a limited surface space it would be beneficial.
But ultimately it's better to use a static sensitivity with a very large surface space that wraps around the player. That way there is a 1:1 grid distance from mousepad to screen.
It's neutral, I'd say. It's beneficial situationally and relative to the player.
Perfectly summarizes every misconception this video was meant to explain/disprove. I feel the lack of understanding here is people not realizing how easy it is to intuitively understand a curve
me personally i use very tame graphs so i get a 20% sens boost at maximum reasonable flick speed
which i rarely ever try using because i slow-flick where i am concentrating on my crosshair more than the target until i get near
Found your channel last night! Love the content.
You left out one great feature of Raw Accel that i really love and that actually works for everybody regardless of if they want accel or not. The setting is rotation. I enables players to match their "Brain vertical movement" with the actual movement of the mouse:
Open paint, close your eyes and do a vertical movement ojt of your wrist or arm. Both the wrist and the arm move in a half circle around your connection point with the table lf your ellbow. Now that half circle is the line that should do a perfectly horizontal movement. Now because every person is different the moude pre setting is nit opitimal for everyone. Changing the rotate setting changes small degrees of the rotation. Anywhere between -10, 10 ° should be fine but this is very oersonal. Mine sits at 3.47.
I hope this is somewhat underandable (Im not a native speaker). There are yt vids about this setting too that explain much better
Yeah kovaaks has a video on it i just watched that.
@@mikoalt link?
@@myboysanji ruclips.net/video/73Jnj0uAJEU/видео.html
@@myboysanji ruclips.net/video/73Jnj0uAJEU/видео.html
What you meant was horizontal not vertical
so much true my bro. also please mention next time the braking of initial friction which overforce you can nivelate by some acceleration fitting (for example Motivity in RawAccel).
Greetings from a polish scientist!
Can you explain this a bit more? It sounds like you’re saying raw accel curves can cancel out inaccuracy when the mouse goes from static to kinetic friction
Hi!
Thanks for interests in my comment. I haven’t done any exact measurements and calculation (I may make them at some point - if small amount of my daytime allows me) but the thing is fairly simple to presume. When you want move your mouse you need to put a force from your hand over the force of static friction of mouse (mass x earthacceleration x static friction coef.). As you started moving it gradually go down (following very abrupt natural curve, as I suppouse) and finalize in the dynamic friction force (m x a x dyn. Friction coef.). However, this fall down of friction is very rapid, far faster than your reaction time of the hand (or better say head). This results in “overforce” (too much force) in the initial movement and leads to higher initial increase of speed. Fortunately, by decreasing the accel at the first counts you can reduce the initial speed increase of the pointer (which is unnatural for our brain and need to be every time compensated, not comparable to free hand move). That why lighter mice are better, to reduce the difference between static and dynamic friction. Nevertheless, we can also help our brain ever further by adjusting the acceleration curve.
Second point of view is stopping force, which needs to be put from the hand to mouse. Higher dynamic friction is helping here (some people say so but I do not fully agree). Higher friction you put more force to move the mouse, ergo, you need less force to stop it (best would be if it stops by itself). That why rough mousepads are used more often (huge subject of calculation once again). Nevertheless, you can also further reduce the unnatural feeling of the stopping force of mouse on speed mousepads by making this acceleration adjustments (same as by the starting overforce). If your brain is willing to stop the mouse it decreases the force of pushing mouse, leading to lower the counts of mouse input -> lowering the acceleration -> mouse feels like it would help you stopping. Just look at the input counts of the mouse through the whole movement (gradual increase, peak, gradual decrease). Why not making a cap from which the mouse will speed up to normal velocity and slow down to stop at the final point. Great, overpowered flickershelp.
Hope I could be understood. I will try to think about this deeper to maybe provide some formulas, but there are many variables and measurements to consider, and I don’t know if I will have time for that… sorry.
Concluding: lighter mice (Yes), rougher mousepad (Not as much), Acceleration (of course YES, you just need to find sweet spot, so your mouse will listen to you when you want to stop and how you prefer to move).
Thanks a lot and keep going with films. I enjoy them since Monday very much (the time I started analyzing the acceleration topic and I found your RUclips). Keep going bro!
@@piotrmalczyk260 If I’m understanding you correctly, the derivative of force at the instant static friction is broken is never constant so wouldn’t it be literally impossible to predict how long long that accel dip would be, as it’d be different every flick? Also while it makes physical sense, psychologically speaking, it could draw attention and attempts at conscious control of things that should be controlled unconsciously, in order to force the speed into the curve, which would be far more detrimental than this setting would be beneficial.
Just let make this simple focusing on physics. Acceleration is dependent on force F=am. Uncontrolled force by braking static friction to dynamic friction is crated and uncontroled acceleration is occuring. By lowering the initial input point acceleration in rawaccel you decrease this uncontrolled initial acceleration. Lowering it by some factor. F_ini - a*m*raw_factor = F_fin_rawaccel. Seems simple. The only point is to discover the curve of decrease of initial force, and correlate it with initial counts recorded by mouse (means rawaccel). After acceleration curve fitting we can reduce F_stat - F_dyn =lim_to_MIN. No detrimental function I see. This relation is actually commonly used in advance aviation and automotive industries. Btw also chemistry, electrochemistry and composite materials design (but here acceleration of reaction in correlation with inhibitors is used- nevertheless the principal is the same).
Greetings.
@@piotrmalczyk260 would the function look the same in two completely different cars?
I might give it another try, I tried using it but couldn't get the right settings, currently using 0.17/800 dpi, immo1 atm. The only function that worked for me was rotation, that really helped with stabilizing horizontal movements a bit more.
Thanks for the effort you put on your videos and researches man!
Keep up the good work! 💪
@Javo El Kayo hey bro can u send me your raw accel settings on discord
You deserve more subs
yea it worked for 2 days but then i put my pc in sleep and my computer won’t load a cursor at all and it says raw accel doesn’t exist so i literally can’t use any mouse right now
I use Tenzs settings as a baseline and have customized it since then. It's definitely helped control my sniping in games like Halo infinite and BF2042. Still can't get it right for Titanfall 2 though.
Raw accel is common sense. Being able to relax is the best thing for increasing skill. Killing your arm to flick when you simply don't need to with raw accel makes no sense. Real precision is already based on the wrist anyway and flicking with the arm is far less important for engaging targets more for getting out of trouble at least for me. My classic curve has low sens for tracking and target transition and only goes 2x for flicking to get the hell out of there or if someone behind me. In the end far more worth it than using my arm lol
The only problem with this vid is that it forced me to accept that I'm not Dwayne Johnson. Great content as usual
So what settings do I use that will basically give me god aim
Lol. The way you talk, it sounds like you're asking a question at the end of each sentence.
cap
4:11 what task is this on aimlabs?
No idea. I don’t play, yrup just pulled up that scen
@@WestProter ah okay thx for the reply man 🤝
I've been trying to explain this to people a lot lately, I use the target size/distance on your mousepad relative to sens as an example like you did too.
One problem I have found though is I find when you turn off raw accel after using it as a crutch a lot, you'll find your mouse control has decreased pretty significantly in a pretty short amount of time. So I'm on the fence about whether or not it's actually good for people to crutch with it long-term.
I don’t see a lot of control decrease, unless it causes you to neglect a joint for a long period of time but yes that is why I don’t recommend only training on accel.
@@WestProter The way I've tried to remedy this as of late is I only use accel in game on a control pad, and I aim train on like 25-30cm with sens randomizer on a glass pad to absolutely maximize mouse control training. So far it's working out nice, I feel like I'm increasing my mouse control while still getting the benefits of the raw accel in game. But I've only been doing this method for a week so it's hard to draw really conclusive results.
Fancy seeing you here lol
I actually think that future mice might will have such a feature integrated (driver). It's nothing else than regulated acceleration. Very lose said it's as if you would play with low sense (so you can track enemies very easily) and then the mouse auto switch to high sense when you need to do a 180 or 360 or just flick a higher distance... that's done by software regulation for your standard ingame sense and dpi when you move the mosue with a higher speed. It's no magic, it's no aim assistant as many say... it's just a smart tool.
I have good aim without Accel but I can't even make a 90° or my mouse go out of the carpet, Accel help me so much bc i still having a similar aim but with better movility and flicks
i wanted to try it but for some reason if i wanna apply my settings my mouse gets stuck in the upper left corner
Can you make a step by step for how to make curve. I know it’s different for each person but I’m lost lol. Also what dpi for it to work best
Comes out tomorrow
My question here is... Will Riot allow its use in VCT?
it's not a aim buff. It's doing the same thing as a DPS switch. What's great is that you don't need to press any switch and it's seemless
TLDR: My opinion on raw accel and why i think its better than linear input and will become Meta
I think raw accel gains so much popularity, because a lot of high level players who aimtrain use it. Its obviously good for ppl who aimtrain because you use a very limited space on your mousepad for most clicking scenarios and 360 scenarios are easy to train wrong, because most ppl try to hit high scores and therefore hit the closest targets to each other. So people who aimtrain a lot get good at flicking on different sized targets on a specific position and space on their mousepad. Using raw accel to stay in your comfortable/good range seems pretty smart to me.
Also when flicking in tacshooters most people dont deadstop flick they do the flick and then the micro adjustment which is obv much more easy on low sens. So getting a faster flick and the same level of micro adjustment precisions seems pretty good to me.
I think it will become Meta in some years and most ppl will use accel even in games like Apex. In the past accel just got hold back by bad hardware and suboptimal curves.
Cool. But this is too much work trial and error. Do you have a written guide that a monkey can follow? Im on 33.6cm/360 or 388.8 edpi on valorant. I really wanna try it out but it seems really complicated and im bad at graphs and MATHEMATICS
That’s next weeks video it’s already recorded.
in these clips that you are showing are you using rawaccel
Sorry for the dumb question, but I don’t get how the curve works. Does it make your flicks faster or something? I get the part where you can put more dpi to your preferred sens, but other than that I don’t get the other functionalities of this software
The faster you move your mouse the higher your sens becomes
@@WestProter Ohh so basically it's the "Enhanced pointer precision" with more control?
@@jankarl5269 ig
I'm really lazy i can't flick that wide cuz i have a small desk that's why I'm play at high sensitivity but my hand shakes alot when i do micro adjustments i think this will cure me.
Custom curve pro guys I love it
Can you ran accel on lan ? Or even champs??? If yes okay but if not there is no point
Can you just show a couple options to try and we can work from there?
Tldr I'm dumb lol
I'm with you on that one. I tried to use raw accel, but still find it bit confusing.
It’s such a personal thing and since I already showed the process and desired shape, as well as types of curves you can use, I feel anymore info would leave people in a more confused position and less likely to be truly able to optimize curves. I left out examples for a reason.
Who was the europe guy? I wanna check him out, he seem to be cracked as hell
yrup?
what is his dpi? was it 800?
also does he use raw accel?
im playing 1400dpi 0.37 what settings im gonna use ?
But can you use it on LAN?
Hollow says mouse accel is "highly underrated training tool" but that he'll always beat somebody on mouse accel, what do you think about that?
If I knew his reasons then I could answer, but these are two random quotes that mean nothing to me out of context. I have no idea if he gave context or not, but just saying these things means nothing. There is no logic, only statements. Think less abt who says something, more about why they say it.
I want to use it in this but Id have to switch my numbers around depending on if im playing ow or valorant
Ya. I always struggle to find good ow settings though I don’t play it much.
Hey I am wondering if this is allowed in pro play/ LAN? Since most places wont allow you to use 3th party programs.
We’ll have a more definitive answer soon. As of right Ik vct game changers allows it, idk abt the main games
I'm having a hard time figuring out which is the best option considering there are so many videos critiquing mouse acceleration for valorant and saying that valorant overrides these settings and they make no difference
thats normal mouse acceleration which is not good at all and is disabled by default, hes talking about raw accel
I feel like accel makes tracking harder. Is it placebo or other people feel this
Depends on the curve. You can optimize a curve for some tracking, but most curves won’t work for most bots
try the motivity curve if you need consistent tracking.
Hi! How can I increase the Input Speed values? I have seen values of over 100 Input Speed in other people. I only have up to 40. Thank you!
It's not a crutch. It's preference. At the end of the day, it's still raw input.
It’s the usage of something to make aim easier just like a 60 cm smoothness run
Could you give the settings for your acceleration curve, I really like the transition between low and high sens, but haven't been able to replicate it. And also when I pick the classic acceleration curve it just automatically switches it to linear, any fixes?
Edit: One last thing, what do you think about mouse acceleration combined with sens randomizer, it sounds very dumb but maybe it'll help with you being more used to quick adaptation, idk just speculating.
I use a classic curve with a slight offset and an input cap. I avoided giving any more info as more will just misguide people. My curve will not work for 99% of people, as accel is very personal. You can use accel with randomizer I haven’t I have friends who do.
@@WestProter The problem is, everytime i pick classic curve it just automatically switches to linear curve every time, do you know how to fix it?
@@olicsa oh power has to be greater than 2 otherwise mathematically it is linear
@@WestProter Ahh ok, but i just got my life's best game on this curve, so I'll stick with it for a bit
@@WestProter The real question worth asking is if it is so personalized, how do you even find the settings best suited for you specifically?
Hey man I have a huge question that maybe you can go over in a future video but how would you approach someone with a tense grip on their mouse and what tips would you give to help them loosen up their grip?
It’s a complicated issue and the solution is really just don’t do it, as far as I’m concerned. If there’s more I find then I can make the video.
@@WestProter ok appreciate it because i notice that my hand aches from it and I’ve been trying to relax more while playing
@@Z1yx4 try just doing aim training in a more relaxed environment. I like running spike plant and defuse and putting on chill instrumentals. I had this problem and the fix for me was doing this and reminding myself everything I tensed up to loosen up and just vibe in the moment. It took about a week to two, but I don't have that problem anymore. Basically, remove the high intensity of competition and find where your brain is in that moment. Idk if this helps but I hope it does
Slow is smooth, smooth is fast.
heyy, can you show me how to do this :) every youtube video is so hard to follow
Will i get banned for using it?
So I play low sens .245 800 dpi up from .19 a few months ago and just feel like I struggle to hit counter strafing enemies a fair amount and I have been immo the past 5 episodes but also like it stuffs me around when I gotta break sova darts and shit like that and that’s why I turned it up initially but I’d like a lower sens for small flicks but still be able to spin fast to break darts and srufd
i went from being incredibly inconsistent going from as bad as 3% hs and 20% to getting between 15 and 25 when i started using raw accel. its definitely not for everyone but if you struggle with sensitivity and wanting precise and fast movement then id recommend it
should i turn off rawinputbuffer in valorant setting to use rawaccel ? im new to this
I don’t believe so
Is this more for wrist aiming, would arm aiming not be that beneficial
Unless you have some kind of injury you should never choose to aim with only your wrist or only your arm.
i don't see why more pepole don't run it, unless you have the aim of a surgeon to play with a high enough sens to 180, yet still have the hand to aim. i don't see why you don't use aim acl everything about your gameplay will be the exact same if you set it right, but now you can flick 180 and fight off flanks. pepole seem to think mouse acel is for flick kills, but it's hardly that it's j ust so you can get in a ball park where you can aim nomrally and shoot.
it's like aim acel on controler, the whole point is if your sens is low enough to be able to track someone you won't be able to turn if they strart running quickly, so aim assit lets you speed up
Question, if I have a 1.42 400dpi sens in csgo, and want to play quake or tf2 with maybe 2-3 sens will that kill my aim or will it do nothing to it?
ruclips.net/video/FGMMGO2UgxE/видео.html
@@WestProter I Never watched the video all the way, thank you!
should i also use it in kovaaks?
8:10
Can you help me settings Raw Accel pls?? My Sens it is: 0.4 800dpi
A properly tuned mouse acceleration curve is NOT CHEATING, you still need the raw physical and mental skill to move your mouse and land your shots, and aim-assist is fully dynamic in more ways, whereas an acceleration curve merely defines limits for how fast your mouse can move, it does not acquire targets for you, it does not automatically keep you on target, your brain and eyes and reflexes still have to do that on your own.
Equating it to aim-assist is fortnite kid cope, what rawaccel does is it creates a movement curve that works with your natural reaction time and reflexes instead of you having to fight against a static sensitivity that can cause innate oversteer that cannot be compensated.
"oversteer" is a literal neurological issue that in some people cannot train themselves out of, creating a mouse acceleration curve basically mitgates that but it still relies on you having the dexterity and speed to make and land shots, UNLIKE aim-assist.
Mouse is now forever the superior skill tool, and saying it makes bad players good is not the case at all, but what it does is it mitigates neurological limitations that cannot be altered with training.
It's like the difference between using a stock and a foregrip on an assault rifle versus one-handing an ar-15. It's not a crutch anymore than the aforementioned.
how did he get an overlay of the chart?
Obs settings
Does TenZ use rawaccel?
No
@@asdfkjhlk34 thank you
Someone share me their raw accel settings if you use .2 800 dpi
can this work for games like apex with close fast strafing
It’d require a different approach, but similar concepts yes
@@WestProter do you think i could figure it out from messing around with it myself / do u have some reccomendations?
@@Pete_Apx I’ve tried to make an apex curve. Yet to succeed. Don’t play much though
Its good for low sens players. For higher sense players it's not so benificial...
I would just like to know the reccomended curve type eg. classic,linear etc
You can make very similar curves on different types. Other than what I mentioned in the video, it’s more just about trying things and seeing what works. If you want to know more abt the settings check this out:
ruclips.net/video/sHfSRPIUOr8/видео.html
@@WestProter I Have played around with it all day and find i can use alot of settings equally. I know you don't promote copying but do you have any ideas what i should try to use if i prefer low sens such as 50-80cm? Im struggling to select settings.
@@hakaiTF just start with what you want to be a low sens, have it accelerate to what you want to be the sens between targets. Try to keep it under 2x, base it on how fast you flick, and maybe apply an offset if you want.
I'ma be honest I tried it I felt better without it
TLDR: What styled mousepad is best in conjunction with using raw accel?
So I’ve pretty much already mastered raw accel, but I have a major question. What kind of mousepad is best when using raw accel (I know, I know, it’s a subjective question). I have my graph set to the ‘jump’ curve to where very small micro adjustments for long range targets are very low sense, and medium-close range is multiplied. I currently use the infamous entry level G640 mousepad that’s described as medium friction more speed than control. I know I’ll need to readjust my curves based on the mousepad, but as far as results, would having a more controlled pad make it harder for the higher sense curves (flicks) or would getting a more speed styled pad make it harder for micro adjustments (precision)?
Idk I own 2 mousepads, one for playing and one for recording. I don’t know much abt pads and don’t feel the need to test a ton out.
he talks about aim with that crosshair placement lol
I don’t play val enough to have good game sense. Sorry?
goat 🐐
Can u get banned for it
no
The best player in the world used it and recorded a video while using it. I believe that should answer the question.
@@bilal286 or the riot anti cheat dev that went on twitter and publicly said he doesn't ban it
Should i look to use raw accel for fps trainers
8:10
0:10- 0:14 Well yes, but actually no.
Robb wasn’t rank 17?
muscle memory bruh man, why you said that) I think you know muscle memory this is not about aim
?
?
just get better at the game stop relying on a software to correct ur aim☠️☠️☠️
Play on .3 cm/360 tell me how it works
mouse accel is terrible, never ever use it in a pro match. majority pros use m_rawinput 1 in csgo for a reason. and mouse acceleration is turned off on mouse settings for a reason.
I used to agree 100% with you but I think it's just personal preference. Tons of pro quake players use mouse accel. That's where the "classic" curve comes from. Also swag/brax used mouse accel in csgo and was known for his aim.
Im sorry but mouse acceleration is better than raw input
Why do you talk like that
?
Why did you leave out punctuation in your sentence?
@@thatoneuser8600 no I was asking what they meant
@@WestProter I feel about the same as this guy here. That your voice and intonation comes across as very unnatural and you seem to be pushing yourself into that style of speaking. I also feel like you leave quite a lot of bad lines in the video, which casts a bad impression on the video as a whole. It's just my opinion. I watch and will watch every other video of yours, because in my opinion you have the best educational content in terms of aiming.
@@hejdy1337 his voice actually fits well with the video , a lot of guide content creators talk in this style