Is GMTK's "Mind Over Magnet" Demo Actually Good?

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  • Опубликовано: 8 сен 2024
  • Turns out the composer isn't as mysterious as I thought! Shout out to Zach Jones for the stellar music behind Mind Over Magnet. Maybe next time I'll remember to check the credits section...🙃
    Mind Over Magnet: store.steampow...
    Music in Video:
    Mind Over Magnet OST
    GMTK's Demo Announcement Video:
    • The Mind Over Magnet d...
    TetherGeist On Steam:
    store.steampow...
    Join our Discord: / discord
    Music by Jordan from O. and Co.

Комментарии • 71

  • @GMTK
    @GMTK 2 месяца назад +224

    Thank you Jordan, really kind of you!

    • @OandCoGames
      @OandCoGames  2 месяца назад +28

      And thank you for watching! Always an honor.

  • @rileyrains5737
    @rileyrains5737 2 месяца назад +111

    I'm pretty sure the varied iconography is for color blind players so they can still view connections between devices.

    • @nicooftheforest
      @nicooftheforest 2 месяца назад +2

      Yeah that's what I thought. also adds to the broad audience thing

    • @OandCoGames
      @OandCoGames  2 месяца назад +41

      Yeah for sure it is. But every magnet field should have the same icon across rooms so when the player sees a lever with a diamond on it, they'll always know it's associated with magnet fields. Every heart should be associated with drills, etc. The icons vary between rooms.

    • @nicooftheforest
      @nicooftheforest 2 месяца назад +30

      @@OandCoGames I think what he's saying is for rooms with multiple magnet fields and multiple levers so that you can still see the connection between each. if each pair of magnet fields and levers had the same icon, then it will be hard to distinguish between them if you are colorblind.

    • @rileyrains5737
      @rileyrains5737 2 месяца назад +13

      @@OandCoGames I think you are misunderstanding, you don't need an icon to know that a lever is a lever, but you do need one to know which magnet the lever is connected to.

    • @Good_Minso
      @Good_Minso 2 месяца назад +3

      Isn‘t the core problem just that all rooms have different numbers of different kinds of objects? I think you could still figure out a way to make it consistent though. Maybe with the shape of the levers themselves?

  • @ooooggll
    @ooooggll 2 месяца назад +26

    I just played this earlier today. It's really cool to see applications of different concepts he's covered before. I just hope the later areas of the game get a bit more challenging :)

    • @OandCoGames
      @OandCoGames  2 месяца назад +3

      Agreed. I'm guessing they will since the demo is just establishing the mechanics and teaching the player.

    • @GonziHere
      @GonziHere 2 месяца назад +3

      IMHO that's his biggest issue. It's so much theory, that it's not fun. If you do puzzles too incrementally, they stop being puzzles. While I don't personally love Braid, I respect the fact that it's puzzles are hard by the fact that you kinda don't know what to do. You slowly discover the mechanic and then you discover it more and more.

  • @epinator88
    @epinator88 2 месяца назад +13

    I said this with other pieces of media before (it was a movie but i forget which one): When your biggest complaint is that the game is too short, you know it's good.

  • @MelodiCat753
    @MelodiCat753 2 месяца назад +9

    You can actually see the composer's name in the credits on the title screen! Their name is Zach Jones.

    • @OandCoGames
      @OandCoGames  2 месяца назад +3

      Ugh, my bad lol. I'll add the name in the video description. Thanks!

  • @Skeffles
    @Skeffles 2 месяца назад +5

    Great to see GMTK smashing this game, after all these years of teaching us all game design.

  • @Camdennnn
    @Camdennnn 2 месяца назад +8

    The varied icons are to show colorblind people which lever attaches to which magnetic field

    • @OandCoGames
      @OandCoGames  2 месяца назад +5

      Right. I'm just saying that some magnet fields are diamonds. Some are hearts. Depending on the room. Why not always use the same icon for the magnet fields?

    • @benjaminurquhart
      @benjaminurquhart 2 месяца назад +19

      @@OandCoGamesit’s possible later in the game that (for example) there will be multiple fields that aren’t controlled with the same switch. You can’t reuse the icon in those cases, so making sure people don’t associate the shape with the tool helps to avoid confusion later.

  • @costelinha1867
    @costelinha1867 2 месяца назад +3

    I really wish I was able to make bigger projects like that, but so far the most time I'm able to spend in a single project without burnouting and abandoning it forever is a single week.

    • @OandCoGames
      @OandCoGames  2 месяца назад +1

      Yeah, follow-through is definitely the hardest part.

    • @costelinha1867
      @costelinha1867 2 месяца назад

      @@OandCoGames Oh talk about it, at least I made a nice jam game recently, first time working on a team, and it even got 39th place over a thousand entries overall.
      It's genuinely a good game despite being buggy as hell, I just wish I could make something a bit more involved, although honestly, a lot of it is probably self-esteem issues, it's really hard to believe you CAN do it, even when you clearly have no other option.

  • @DualGenStudios
    @DualGenStudios 2 месяца назад +3

    Hi Jordan. I have also watched Mark Brown for years. Your analisis is great. Mark's demo is really good. By the way, my game Medal winners 24 is in Steam Next Fest too. Hope to see more of your content about TetherGeist.

  • @drunkducky2292
    @drunkducky2292 2 месяца назад +2

    HAHA ! HOW THE TABLES TURN!!!!

  • @NeverEngineDev
    @NeverEngineDev 2 месяца назад

    Fantastic analysis of the demo! Incredibly interesting to hear your perspective on it and my gosh if you haven't presented it beautifully! Great video!

    • @OandCoGames
      @OandCoGames  2 месяца назад

      Dang, high praise! Thank you!

  • @AlexMakesGames80
    @AlexMakesGames80 2 месяца назад

    I played the very first demo and its always been a solid concept and hes done great work refining it

  • @NKCubed
    @NKCubed 2 месяца назад +1

    I really really liked the sound design

  • @skud1377
    @skud1377 2 месяца назад +1

    after going from the first demo to this one the difference is huge. I tried the first one and it was way worse so it's cool to see how much the game improved

  • @StevenRerani
    @StevenRerani 2 месяца назад

    Now that's a GMTK-level analysis indeed! Love the video! ❤

  • @joyfulfishman5445
    @joyfulfishman5445 2 месяца назад

    Excellent video, thank you for sharing!

  • @nicooftheforest
    @nicooftheforest 2 месяца назад +2

    I think I'm gonna wait until release to play this but it looks like a ton of fun

  • @leonardoraele
    @leonardoraele 2 месяца назад

    The composer is credited in-game

    • @OandCoGames
      @OandCoGames  2 месяца назад

      Oof yeah, I should have looked more closely lol

  • @KnoxinatorDestroyer
    @KnoxinatorDestroyer 2 месяца назад

    Are you the dude from the GMTK game jam video in 2021?

    • @OandCoGames
      @OandCoGames  2 месяца назад +1

      I mean, our game TetherGeist got like 2 seconds on the rewards video for that jam lol... so, not really?
      ruclips.net/video/9U4Zoagd_40/видео.htmlsi=ABaOxhsDpEwm_D2f&t=21

  • @donutstudios6353
    @donutstudios6353 2 месяца назад +4

    "Most anticipated RUclips devlog game"
    bro forgot about KARLSON

  • @sploxy7705
    @sploxy7705 2 месяца назад +5

    I dunno probably

    • @OandCoGames
      @OandCoGames  2 месяца назад +3

      lol yeah probably

    • @nicooftheforest
      @nicooftheforest 2 месяца назад

      gotta steal the first comment before watching the video am I right

  • @Yaso_Nex
    @Yaso_Nex 2 месяца назад

    What is the game at 4:09 name?

  • @That1One-Guy
    @That1One-Guy 2 месяца назад

    You should make a game jam.

    • @OandCoGames
      @OandCoGames  2 месяца назад

      Like host my own event? Or make a game for GMTK Jam 2024?

    • @That1One-Guy
      @That1One-Guy 2 месяца назад

      @@OandCoGames I think you could host your own event.

  • @stephenkamenar
    @stephenkamenar 2 месяца назад +4

    hmm, the game is so easy there isn't really any puzzles in the demo. not sure that's good puzzle game design

    • @OandCoGames
      @OandCoGames  2 месяца назад

      I think it's hinting at something greater. This feels more like an introduction/tutorial. I'm betting the puzzles get more challenging.

  • @Good_Minso
    @Good_Minso 2 месяца назад

    kinda cool that no one knows who the composer is :)

    • @OandCoGames
      @OandCoGames  2 месяца назад +1

      Yeah actually. Fun mystery... though Mark did say he'd be talking about his composer in his next devlog.

    • @NickCarney94
      @NickCarney94 2 месяца назад

      @@OandCoGames There's a credits page in the demo.

    • @OandCoGames
      @OandCoGames  2 месяца назад +1

      @@NickCarney94 *GASP* I should have paid attention lol

  • @ManuPlays05
    @ManuPlays05 Месяц назад

    Game looks good till the magnet talked jsjsjsjs

  • @konsth191
    @konsth191 2 месяца назад +4

    take off the fanboy glasses :/ this video is gushingly positive to the point that it's meaningless. wow it has text telling you you can jump higher... unfortunately there's not a single puzzle that justifies why the game even has a jump button

    • @OandCoGames
      @OandCoGames  2 месяца назад +4

      Thanks for the view anyway!

    • @nicooftheforest
      @nicooftheforest 2 месяца назад +1

      yeah I think that if it focused more on the negative aspect then it would be more interesting. obv it should still have the positive aspect but just not as the main focus
      as for the jump button, uh there most likely will involve the jump button in a puzzle. also it's a good example of the 'broad audience' thing and just mentioning that there is a prompt telling you that you can jump is very much not the reason it was brought up.