That purple tablet add-on on Plague is really strong because you are still much faster than survivors while holding it. You can basically run survivors down while holding your power the whole time and there really isn't much counterplay.
23:06 I think that corrupt puke didnt hit because the survivor still had invincibility frames from the hit just before, maybe? Cause that definitely hit.
Its amazing to me the different experiences people have with online gaming. Through out the video you stated you wished you faced stronger opponents. I dont have nearly the hours as you and I play on PS and yet this is the caliber I see 90 percent of my matches. I constantly play against triple MFT and other meta perks. Ill take the survivors you have anyday
This is true. One of my favorite builds I jokingly call "Perkless Pig" because I bring a total End Game build, then never use it. WHy? Video Tape and Crate of Gears. It's evil and I love it.
Perks Used (Game 1) Leverage: Each time you hook a Survivor, Leverage activates and gains 1 Token, up to a maximum of 10 Tokens: For each Token, the Altruistic and Personal Healing speeds of Survivors are reduced by a stack-able 3/4/5 % for the next 30 seconds, up to a maximum of 30/40/50 %. Hysteria: Whenever you put a healthy Survivor into the Injured State IconHelp injured.png , all injured Survivors suffer from the Oblivious IconStatusEffects oblivious.png Status Effect for 20/25/30 seconds. Hysteria has a cool-down of 30 seconds. Jolt: Whenever you put a Survivor into the Dying State with a Basic Attack, all Generators within 32 metres of your location instantly explode and start regressing. Instantly regresses affected Generators by 6/7/8 %. Nowhere to hide: Performing the Damage Generator Action on a Generator triggers it. The Auras of all Survivors IconHelpLoading within 24 metres of your position are revealed to you for 3/4/5 seconds.
Great vid, especially the Plague one! Been following you for years and I'm never disappointed-wish I could watch you stream as well but I've other things to do so thank for the YT vids Tofu!!!
Remember with plague you can get people sick while they're on hook, so prioritize the hook over puke if you know you have a chance too down, you can add puke later during hook so saving survivor also gets sick.
@@ToonLinkGotT common mistake cause the tip is rare. As long as any survivor is sick period wether broken or normal they will spread during any healing action, also you may spread infection on survivors during all health phases including hooking and mending survivors.
@@GODPRODI6Y "As long as any survivor is sick period wether broken or normal they will spread during any healing action" This in incorrect. An infected survivor (not broken) **will only progress their own Sickness Meter while interacting**, at a rate of 1% per second. While this includes the unhook action and healing actions, they won't spread the infection to other survivors yet, just increase their own. If you are already infected, being unhooked or healed by other non-broken survivors won't progress your own meter because you are not the one carrying out the action. Similarly an infected but not broken survivor won't spread the infection to lockers, gens, vaults etc. The Sickness Meter does not progress while walking, standing still, crawling, being carried or on the hook. A Sick (fully broken) survivor infects all props and other survivors when interacted with, this includes unhooking, picking up a slug, mending another survivor etc.
Gotta admit haven't played dbd in months but watching tofu is still my favorite past-time. I'm pretty sure you're the only dbd creator outside of Ralph that I still watch.
Perks Used (Game 2) Bloodhound: Like a hunting scent hound, you smell traces of blood at a great distance. Pools of Blood are shown in bright red and can be tracked for 2/3/4 seconds longer than normal. A Nurse's calling: Unlocks potential in your Aura-reading ability. The Auras of Survivors, who are healing or being healed, are revealed to you when they are within a range of 20/24/28 metres. Bitter Murmur: Unlocks potential in your Aura-reading ability: Each time a Generator is completed, the Auras of all Survivors within 16 metres of that Generator are revealed to you for 5 seconds. Once the last Generator is completed, the Auras of all Survivors are revealed to you for 5/7/10 seconds. Hex Pentimento: You reveal the true power of the Totems, hidden within their remains. You see the Auras of cleansed Totems. You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem. For each Rekindled Totem active at the same time, Hex: Pentimento gains an additional effect: 1 Totem: reduces all Survivors' Repair speed by 20/25/30 %. 2 Totems: reduces all Survivors' Healing speed by 20/25/30 %. 3 Totems: reduces all Survivors' Recovery speed from being downed by 20/25/30 %. 4 Totems: reduces all Survivors' Exit Gate Opening speed by 20/25/30 %. 5 Totems: all Totems are permanently blocked by The Entity. When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it cannot be rekindled.
Matchmaking is the same for me, but opposite effect. I'm garbage and 2/3 of my matches are SWF who enjoy flaunting their prowess. To further decrease the size of their genitals they also mock me in the end-game chat.
I hate playing plague for the puke that never lands but should! I would love that killer more but it's too infuriating to play her. I'm not sure what I do wrong but I swear it happens too much
I think Leverage just isn't a very good perk because it's another "win more" perk. Leverage won't help you when you are having a tough game like Deadlock or that crucial Pain Resonance will. It also doesn't give you as much value as you'd think. Even if it gets up to say 50%, it isn't really making a whole heal go 50% slower, due to the tempo of the game the time the perk is activating really halfway or 75% the way through someone's heal. If you had a POV of every player in a match, you would see the perk does barely anything even in situations where you are snowballing.
Leverage: After hooking a Survivor gain 1 token. The next time you hook a survivor all other survivors will be afflicted with the *Blindness* status effect for 35/40/45 seconds. All healthy survivors further than 64m of the hook will be afflicted with the *Oblivious* stairs effect for 35/40/45 seconds. * *Additional tokens consumed during activation will reset status timers* *
4:45 insane hysteria value. You hit the Kate right before Rebecca finished healing so she was oblivious and didn't know you were right below her.
I didn't even realize in the heat of the moment cause she was full health, but yeah she JUST healed. Actual best hysteria value I've ever seen LMAO
That purple tablet add-on on Plague is really strong because you are still much faster than survivors while holding it. You can basically run survivors down while holding your power the whole time and there really isn't much counterplay.
It's honestly so slept on
@@MonkeyBurritokind of, but like otz did a whole vid on it and explaining how to use it and what not not that slept on I feel like
i wish mclean didn’t accidentally nerf it, cause it used to make you even faster lmfao.
i think it was 117.5 or something
23:06 I think that corrupt puke didnt hit because the survivor still had invincibility frames from the hit just before, maybe? Cause that definitely hit.
Its amazing to me the different experiences people have with online gaming. Through out the video you stated you wished you faced stronger opponents. I dont have nearly the hours as you and I play on PS and yet this is the caliber I see 90 percent of my matches. I constantly play against triple MFT and other meta perks. Ill take the survivors you have anyday
This is true. One of my favorite builds I jokingly call "Perkless Pig" because I bring a total End Game build, then never use it. WHy? Video Tape and Crate of Gears. It's evil and I love it.
Love seeing these videos appear in my feed!
Omg I'm so happy! Randomizer are really my fav series of yours Tofu 💞
Perks Used (Game 1)
Leverage: Each time you hook a Survivor, Leverage activates and gains 1 Token, up to a maximum of 10 Tokens: For each Token, the Altruistic and Personal Healing speeds of Survivors are reduced by a stack-able 3/4/5 % for the next 30 seconds, up to a maximum of 30/40/50 %.
Hysteria: Whenever you put a healthy Survivor into the Injured State IconHelp injured.png , all injured Survivors suffer from the Oblivious IconStatusEffects oblivious.png Status Effect for 20/25/30 seconds. Hysteria has a cool-down of 30 seconds.
Jolt: Whenever you put a Survivor into the Dying State with a Basic Attack, all Generators within 32 metres of your location instantly explode and start regressing. Instantly regresses affected Generators by 6/7/8 %.
Nowhere to hide: Performing the Damage Generator Action on a Generator triggers it.
The Auras of all Survivors IconHelpLoading within 24 metres of your position are revealed to you for 3/4/5 seconds.
Happy Halloween! Love your stuff! ❤
Great vid, especially the Plague one! Been following you for years and I'm never disappointed-wish I could watch you stream as well but I've other things to do so thank for the YT vids Tofu!!!
Remember with plague you can get people sick while they're on hook, so prioritize the hook over puke if you know you have a chance too down, you can add puke later during hook so saving survivor also gets sick.
Good tip, I think people often forget this
Don't the saving survivor only get sick if they're full infection? Or am I remembering wrong, it's been a while since I've played plague
@@ToonLinkGotT common mistake cause the tip is rare. As long as any survivor is sick period wether broken or normal they will spread during any healing action, also you may spread infection on survivors during all health phases including hooking and mending survivors.
@@GODPRODI6Y "As long as any survivor is sick period wether broken or normal they will spread during any healing action"
This in incorrect. An infected survivor (not broken) **will only progress their own Sickness Meter while interacting**, at a rate of 1% per second. While this includes the unhook action and healing actions, they won't spread the infection to other survivors yet, just increase their own. If you are already infected, being unhooked or healed by other non-broken survivors won't progress your own meter because you are not the one carrying out the action. Similarly an infected but not broken survivor won't spread the infection to lockers, gens, vaults etc. The Sickness Meter does not progress while walking, standing still, crawling, being carried or on the hook.
A Sick (fully broken) survivor infects all props and other survivors when interacted with, this includes unhooking, picking up a slug, mending another survivor etc.
@@ToonLinkGotT This is correct. @GODPRODI6Y is misinformed.
Love you Tofu!
Gotta admit haven't played dbd in months but watching tofu is still my favorite past-time. I'm pretty sure you're the only dbd creator outside of Ralph that I still watch.
Love these so much!
Perks Used (Game 2)
Bloodhound: Like a hunting scent hound, you smell traces of blood at a great distance. Pools of Blood are shown in bright red and can be tracked for 2/3/4 seconds longer than normal.
A Nurse's calling: Unlocks potential in your Aura-reading ability. The Auras of Survivors, who are healing or being healed, are revealed to you when they are within a range of 20/24/28 metres.
Bitter Murmur: Unlocks potential in your Aura-reading ability:
Each time a Generator is completed, the Auras of all Survivors within 16 metres of that Generator are revealed to you for 5 seconds. Once the last Generator is completed, the Auras of all Survivors are revealed to you for 5/7/10 seconds.
Hex Pentimento: You reveal the true power of the Totems, hidden within their remains. You see the Auras of cleansed Totems. You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem. For each Rekindled Totem active at the same time, Hex: Pentimento gains an additional effect:
1 Totem: reduces all Survivors' Repair speed by 20/25/30 %.
2 Totems: reduces all Survivors' Healing speed by 20/25/30 %.
3 Totems: reduces all Survivors' Recovery speed from being downed by 20/25/30 %.
4 Totems: reduces all Survivors' Exit Gate Opening speed by 20/25/30 %.
5 Totems: all Totems are permanently blocked by The Entity.
When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it cannot be rekindled.
“Turns out I’m a stupid dumb bitch”
Jesus man haha
That Plague match was intense.
Happy Halloween Tofu!
Watching slugging is super entertaining
Well, now I know why I sometimes throw non-yellow bottles... and I thought I was just drunk by daylight.
Thank you for the uploads tofu ❤️
Tofu going beastmode with that intro 🦀
I'd be interested to see how the event affects one of these games. Right now it's a massive buff for survivors. Thank you for the content nonetheless!
Hysteria and dissolution cancel each other out. I learned this the hard way
Reminds me of a clip where I saw a guy with Tinkerer and Starstruck and it canceled out at the worst time.
@@naikigutierrez4279its why I hate tinkerer, always seems like the pop a gen as I pick someone up.
I love watching almost an entire team get slugged, if I played this game, i'd never even hook anyone, I'd make everyone bleed out.
I am sure your parents are proud of you /s
You told me to do this and I cannot disobey my shogunate.
Best lifeweaver NA my goat 💯💯💯
MORE RANDOMIZER BUILDS!!!
Happy Halloween! 🎃
Matchmaking is the same for me, but opposite effect. I'm garbage and 2/3 of my matches are SWF who enjoy flaunting their prowess. To further decrease the size of their genitals they also mock me in the end-game chat.
Long time viewer no time commenter love watching the randomizers keep ‘em comin
Those are the people I play against as Plague Black Insense is useless after 1st chase or 2 lol.
I hate playing plague for the puke that never lands but should! I would love that killer more but it's too infuriating to play her. I'm not sure what I do wrong but I swear it happens too much
Clown's bottle wrist does not look right
I think Leverage just isn't a very good perk because it's another "win more" perk. Leverage won't help you when you are having a tough game like Deadlock or that crucial Pain Resonance will. It also doesn't give you as much value as you'd think. Even if it gets up to say 50%, it isn't really making a whole heal go 50% slower, due to the tempo of the game the time the perk is activating really halfway or 75% the way through someone's heal. If you had a POV of every player in a match, you would see the perk does barely anything even in situations where you are snowballing.
Leverage: After hooking a Survivor gain 1 token. The next time you hook a survivor all other survivors will be afflicted with the *Blindness* status effect for 35/40/45 seconds. All healthy survivors further than 64m of the hook will be afflicted with the *Oblivious* stairs effect for 35/40/45 seconds.
* *Additional tokens consumed during activation will reset status timers* *
and people still get mad at survivors for bringing medkits
any other survivor mains who don't play a certain killer, because they absolutely hate facing them?
I'm only doing this for the algorhythm
we know lol. they also carry many players
thats why you shouldnt cleanse against a plague xd
Why didn't you put randomizer in the title?
It was pure fluke i clicked on the video...
Lessss go
First