I have tried to use flare and bend every way that I can following this tutorial and it just doesn't work. I am not sure if its different because I have the newest version but I would love to figure out how to do this correctly.
The deformer was'nt working for me until i changed the start flare x and end flare x exactly as he done in the video before he rotated it. For anyone else who gets stuck on his bit
@Dhroov BMX Nonlinear deformers automatically apply themselves to selected geometry along the Y axis (vertically). He built his shape so that the extra edge loops were along the X axis (horizontally). See the result at 8:25 - the deformer (represented by the green line) is perpendicular to the object. Normally when you are deforming things, you rotate them to line up with the object first, then play with the start and end settings, etc., to deform it. When you do it that way it won't deform until you make changes to the settings, which is probably the way you should do it when you're first starting to play with them. He made changes first to show that it didn't give him the shape he wanted and then rotated it to show that it would change the shape when you rotate and translate, cool extra features but not so clear for someone new to it.
As a Blender user thank you so much for these tutorials, my groupmates suddenly urge me to use maya last minute after I'm done modelling using Blender because I was the only one that uses Blender and you have no idea how much you have helped me thru my anxiety
You need to press B again to DISABLE the soft selection. For some reason, Maya remembers you pressed B on this project, and will continue to activate it on your future projects too. Until you press B again to disable it.
anyone struggling with 4:44, that everything disappears. Instead of selecting all the shapes, do it part by part until you find out which part is causing the issue, and then you make sure that part is touching the rest.
Full autodesk through my college :) and I intend to abuse Maya even though I have no classes on it :(. Interactive tutorials are fun and this isn't as fun, but still great!
Just started with this tutorials, what a insane quality tutorials, the pauses the explanations, the details, very accessible and easy. Congratulations for whatever is behind this.
at 1:35 you make the boosters go away from the rocket by drag clicking them. when i drag click them it selects the whole cylinder and turns it completely orange. something im missing?
Some older versions of Maya have a bug where this can happen. You can fix it by selecting the objects and going to Modify > Freeze Transforms before using Union. If that doesn't work, then you can just use "Mesh > Combine" instead of Union.
I haven't had a chance to continue on with this series yet, but this video on animation is probably the next logical step: ruclips.net/video/RL7tTx4jWWo/видео.html Note that it's from an older version of the software, so some of the menus might be different now. But the principles are all still valid.
I've been wondering why when I use flare deformer when I try to rotate, its not bending like yours. My perspective view not like yours. After follow exactly your perspective veiw (rotate the camera view to front) and create a new wings model then everything ok hahha
When I try pressing "B" to soften, the whole selection turns yellow and I don't get that gradient where I can adjust different parts like that. I'm not sure what's wrong. I also can't adjust the size of the area either when holding b and the left clicker.
Hi, I seem to be having some issues when trying to use the bend tool. When I drag to change angle my shape doesn't react the same as yours. I'm using the same settings but just doesn't seem to work the same. I'm using the student version, is this maybe the problem? Great tutorials. Thanks
The student version shouldn't react any differently. Where is your deformer handle located relative to the geometry? It's possible your default settings create it at a different location/orientation.
@@Autodesk_Maya Visually, my deformer handle is in the exact same position as shown in the video. How can I check my default settings? Is there a video for this? Thank You for your quick reply.
@@theactualalfie9045 When creating the deformer, click the small square next to it in the menu. Once the settings menu opens, go to Edit > Reset Settings.
@@Autodesk_Maya hello.. I also have this problem but I can see any " reset settings" or a small square. Where is it exactly? Please could you be more detailed?Thank you!
Soft select isnt working for me like how it is for you :( I go into vertex mode and select the top vertex of the cone and then press b. but then the whole cone goes yellow and it doesnt change anything when modelling. no option to adjust the radius either once in soft select mode
@@calvinbrown2590 Try merging them two at a time and see if you get the same behavior? If you do, try selecting the mesh and going to Edit > Delete History first and then merging again.
+Miguel Octavio Rdz Salas por otro lado... a menos que hagas producción del tipo Hollywood, Blender es mas recomendable -aunque se ha utilizado en algunas peliculas y series coo westworld-
Hi, i have a little problem: At me, i just can scale up my objects proportionally. So i cant deform my objekt like you showed at 0:49. The cross in the middle of the Object wich i can scale with, is a lot thinner at me. Do you have an Idea how i can fixx it?
all the different elents together in a language that is universal. I've seen plenty of DAW tutorials being new, but tNice tutorials is by far the best so
At 8:24 when i apply the flare on the cube, it becomes purple and the handle is green; when i rotate the handle the cube doesn't change shape... I'm working on a Mac with maya 2019... this problem is driving me nuts. Also at 2:01 the duplicate shortcut doesn't work anymore... i mean it worked once but then, i don't know why it stopped working. I'm sorry to waste your time... thanks in advance...
@@s.mconway4760 Nope... I'm trying to do the same shape with another method but i'm not having success...
5 лет назад
@@s.mconway4760 I'm also in a mac. Playing with the start and end values get the flare started for me, but nothing that I do makes it look like what's supposed to.
Hi there sir, I love your tutorials and I'm new to the Maya system please if you don't mind could you please make a list of all the short cuts you use on Maya? Please sir, Thank you.
@@Autodesk_Maya I'm having the exact same challenge. Scale tool is activated. The entire cylinder scales up... bottom vertices won't select but rather the whole cylinder.
I'm having a hard time with the "J" command for the 15-degree interval turns on the porthole cylinder. I'm holding the key down and trying to rotate, but it doesn't rotate at all unless I release the J key and rotate free-form. Can someone help me? Please? :)
Try tapping J and then rotating. Does it rotate in intervals? If you're on an older version of Maya, you may not have the "hold" J functionality, but you can still quickly toggle it on and off by tapping.
Thank guys maya tutorials , I am trying to learn myself how to use maya from beginning and i felt these video are easy and nice explaination, simple videos that make me got using maya software, thanks to one of best turtorial i have found
When I try and duplicate special, the duplicates stretch what seems to be infinitely across the Y axis.... I think it's something to do with the curvature lines not uh, going away after bending the fin. Any idea why its behaving like this?
Hmm, have you tried going to Duplicate Special and going to Edit > Reset Settings, then re-setting it up? It's possible some other setting is messing with things too.
Try going to the Tool Settings with a Move/Rotate/Scale tool selected, then turn on Soft Select there. If you still don't see a color grade, increase the Radius size.
when I soft select with B, it doesn't create a gradient, it just selects everything in yellow (and thus, doesn't work as an "area of effect" like it does for you.) Any idea why?
Why however rather than shift dragging them one at a time, you can go up here and where into edit duplicate special option box menu how Why did white thing go up to edit then word duplicate special and how and what does this mean Why did it show shift + dragging when you said shift dragging and what does that mean Why here you can set the number of copies to 3 and how and why even rotate each one to 90 degrees and how Why is it showing duplicate special options and under edit and help and what does this mean Why does it show geometry type white circle copy and instance and circle not white next to it What is group under and parent and white circle in the middle of these words What is world and new group and black squares next to them What is small transform What is all the stuff under small transformation Why did white thing go to black rectangle next to number of copies What is number of copies What is set Why was number three next to number of copies Why did white thing go over number in middle next to rotate and it turned blue then changed to 90 Why did white thing go to duplicate special and three white things came Why did you say whoops well that’s not right Why as we can see, all your duplicates have huddled around your fin instead of your rocket What does huddles mean Why to understand why let you just undo that with control z and how What is control z Why did it show ctrl + z when you said control z What does undo mean Why notice that when you select move tool the manipulators appear out here and where why right where those duplicates were huddling What does manipulators mean What does appear mean Why is it showing green yellow and blue long things next to grey thing Why was red rectangle around green yellow and blue thing Why this is know as your objects pivot and what is and why basically it’s centre Why just like moving the centre of the bend deformer changed how it bent and what, so too can moving the centre of this fin change how it duplicates and how What is centre Why to change an object’s pivot, press D and how What is D Why this puts you in pivot mode, which we can tell for the change in manipulator What is pivot mode and manipulator Why can we tell from change in manipulator and how Why in order to duplicate the fins around the rocket, I need to place this pivot at its centre and how And why did it show 4 when you said that Why which you can do by holding J again to snap move it and how Why the green and yellow and red thing move to thing on right Why once that’s done, you can press D again to exit the pivot mode and how What is exit Why did it show 5 Why then you’ll try duplicating again and why did white thing go to edit then duplicate special ctrl + shift and it showed that duplicate special option thing again Why this time, you’ll also change the geometry to instance and why we’ll see why I a second What is geometry type and instance Why circle next to word instance turned white and white went to duplicate special Why voilà, the fins all rotate perfectly around the rocket Why is voilà Why two more grey things went around bottom of grey thing Why now back to that whole instance thing - the reason you did that is so you can go back to your bend or flare tabs and still play with the shape of the fins and how Why on right it shows polycubeshape1 and stuff under and why it started changing to something else Why stuff on grey thing started changing going up and down Why if you had left geometry type on copy then only your original fin would’ve been effected by this. What is original fin and effected Why and finally, you’ll union all these pieces together and which and how What is union Why is it showing shift + and blue thing on eft of grey thing Why did white thing go to mesh then boolean then union Why you said here’s our completed rocket Why did white thing go to attribute editor on right Why of course there are plenty of places we can go from here and how and what do we mean Why we can add a torus brim between the cone and body, or little rivets along its edges and how What is torus brim and rivets and edges Why did grey thing have circle on it Why we could even edit the shapes we have now to get an even sleeker, more alien rocket and how What is sleeker Why and that’s just modelling Why delve a little bit further and we can learn to animate a rocket taking off, What does delve and animate and taking off mean Why add a smoke trail and how , and finally shade and light the scene to look it’s best and how What is smoke trial and shade and light the scene Why so get creative and have fun experimenting and how What is creative and experimenting
Why did white thing go to mesh then Booleans then union and what were all those words What does polyCBoolOp2 and operation and union and classification and edge and why is it showing that Why looking good so far, so on to the nose and how What is nose cone Why this is a lot of the same process except using a cone as a base and how What is process and except and base What is polycone 2 and radius and height and subdivision axis and subdivision height and subdivision cap and the numbers next to them Why however it is being somewhat obscured by your rocket and how What does that obscured mean Why so let’s switch to wireframe only mode to see through it and how What is wireframe only mode Why did white thing go to shading and what are all the words next to it and white thing went to word wireframe and what is that Why did the grey thing change look Why is there blue thing then green triangle in middle Why did white thing move to middle then moved to green thing and the green thing moved up and how did that happen Why then switch back and to what and how and what does this mean Why did white thing go to shading then thing under wireframe Why then you’ll just give it a bit of a scale and what and how and why did top come thing get smaller and before went to bottom thing and middle yellow thing Why there now that it’s in position you’ll like to round it out and how What does in position and round it out mean Why but like the porthole before, that means you’ll need to add some more components and how and why because there’s not enough right now and why is that Why so once again, you’ll go to the polycone tab in the attribute editor and this time you’ll increase the number of height subdivisions and how do we do all this and why which adds a bunch of edge loops up the height and how What are edge loops and height Why is white thing moving to polycone1 and then moved to white rectangle next to words subdivision height and moved right a bit Why to round it out, you’ll need to squish together these top rows, before gradually widening Why does top thing have blue on it Why so by now you already know how you could select vertices or edge loops and how and move them one at a time with the move tool and how Why was grey thing moving Why we can also do this in one go using something called soft selection and how What is soft selection Why watch what happens when you press B while this vertex and which is selected What is vertex and B and press Why did top of grey thing turn red and it showed soft select mode is on. Tap b to turn it off and some words are yellow What does tap mean Why very top of grey thing is yellow Why the colour region shows that, instead of targeting one at a time, your selection now targets an area of effect and how and what does this mean What is targeting and area of effect and selection and colour region Why did grey thing change Why by holding the B key and dragging the left mouse button back and forth you can also change the size of that area and how do we do this What is back and forth What is area Why is it showing B green + and blue left top white thing What is B key Why is it showing big blue circle Why watch what happens if you scale down and how are you going to do this Why did top just get bigger and changed Why it was on bottom left square Why the vertices closer to the tip squish together, while those further away remain spaced out and how What is remain and spaced out mean What does squish mean Why it’s not only handy for speeding things up, but also for getting nice smooth shapes and how What does smooth shapes and handy and speeding up mean Why which you will show again using the move tool and how And why did small white thing go to middle square Why the key when sizing your region is that you don’t want to touch your base vertices and how What is sizing and base vertices and region Why is blue circle at top and red rectangle at bottom Why since you already lined them up how you want and how did you What is lined up Why then you will just move them down and how and why that’s our nose cone What is nose come Why it went back to bottom left square Why again don’t worry too much if our model doesn’t look exactly like this and what What is model Why white thing went to mesh then booleans then union and whole thing turned green Why close is good enough Why did it show polysomething and operation and classification Why now we’re finally onto our trickiest part the fins and how Why is fins the trickiest part Why you say it’s the trickiest because, unlike everything else on our rocket so far they don’t closely resemble any of the primitive shapes and how Why don’t they resemble any of the primitive shapes What resemble and primitive shapes mean Why in cases like this, you’ll need to start with the closest primitive and how and why then mold it’s components into the shape you want and how What are the three white things and with 1. And 2. And 3. Showing Why so you will start with the cube this time and how Why white thing went or orange second thing at top Why does it show polycube1 and under width and height and depth and subdivision width and subdivision height subdivision depth and what do all these mean Why again the rocket is hiding our cube inside, so we’ll need to switch to wireframe mode and how and why this time using hotkey 4 and what is that and how do we do that Why thing turned blue and we can see green thing inside Why now we can move it to the side and press 5 to return to shaded mode and how do we do that What is shaded mode and 5 Why green thing moved to left Why white thing went to top grey thing on left Why then in the attribute editor, you’ll add a bunch of more subdivisions along its width, before stretching it out and how What is width
dang whenever i turn on the soft selection all the scaling drags disappear and so you cant edit it in the same way he did. I need to curve the damn cone. 😂 everyrhing else was good
@@Autodesk_Maya i did. Now the prob is, when I do soft selection, at one point i got it to show the same way it was withh yours, but i couldnt move or scale it. If i was able to move it or scale, holding B + dragging doesnt seem to work. I tried to redo the cone but then the diff color area for the vertices didnt appear anymore.
@@TheSinisterWasHere Hmm, just to clarify: you're using B + middle-mouse dragging first to size the area, THEN moving/scaling right? You shouldn't be trying to move and scale while also holding B + middle mouse. Those are two separate steps.
What is stretching it out Why is white thing going to polycube1 and thing changed under it and showed words Why did white rectangle move next to subdivision width Why did number next to depth turn blue and changed What is depth Why did grey thing on left get longer and white rectangle next to width move and how Why thing on left moved down and middle square on left was blue Why now it’s time to mold and how Why while you could shape these fins by pushing and pulling vertices around either with or without soft selection and how you think it’d be a lot more fun to give you a taste of maya’s more powerful modelling tools What is powerful and modelling tools Why did it show another two grey things and left was changing Why so let’s try out a couple of “deformers” and how What are deformers and “” and why was that on top of deformers Why deformers do exactly that: they deform geometry and how What does deform and geometry mean What does exactly mean What is : Why in this case we want to taper the long cube into something pointier and then bend the result down and how What does taper and and pointier and result and bend mean Why so with you fin selected, you’ll go up to the deform non linear menu and how What is deform nonlinear menu Why did white thing go up to word deform at top then down to then word non linear What is non linear What are the six word that came up next to non linear Why then apply a flare and white thing went to the word flare and what is that What is apply and flare Why this creates a handle in the viewport and why along with a flare tab in your attribute editor with a whole bunch of more controls and where and how What is handle and viewport and create Why did green thing with two circle on top and bottom show What is tab and control Why is flare1 on right and what is all the stuff under it and close to it Why if you play with the controls specifically start flare X and end flare X and how and why notice how it deforms the top and bottom of your cube and how and why does that happen What is start flare X and end flare X Why was grey thing changing Why you said but that doesn’t really help or does it Why because it’s not just the controls in the attribute editor that affect the shape What does affect mean Why watch what happens when you use the rotate tool to turn the handle and how Why did white thing start changing on left Why you said pretty neat huh Why so that gives you your taper now you just need to bend Why so you will select the fin again, and this time apply a bend deformer and how Why too left square was blue What is circle around grey on left Why was white thing going to word deformer then non linear then bend and how Why again you get another handle and bend tab and how Why did thing on right change and why is it now showing band1 and under band1 and focus and presets and show and hide What is non linear deformer attributes What is curvature and number next to it What is low bound and number next to it What is high bound and number next to it and all the other stuff under Why and it you play with the curvature, you get a whole new kind of deformation and how do we do this What is curvature and deformation Why left thing started changing What is green line coming from up and down of white thing on left Why again though, this doesn’t seem all that useful until you start to rotate the handle and how Why then the cube begins to follow the curve so that it looks a little more like what we want and how What is curve Why did white thing on left change and Why but it’s still not quite right What are circle around white thing on left Why this and which is bent in the middle whereas you want it bent from the side and how Why so let’s use the move tool to shift that handle over and how Why did white thing go to middle square What does shift mean Why beautiful Why see how doing that changes the reference point of the curve and how What is reference point and curve Why it turned blue for a bit Why now you can keep tweaking both the bend and flare until it looks just the way you want and how What does tweaking and flare and bend mean Why white thing was moving with white rectangle next to curvature and low bound and high bound and white thing on left was changing Why awesome and the last thing you need to do is duplicate three more fins and rotate them around the rocket and which and how What does duplicate mean What does awesome mean
8:55 If you have no data at start flare x - end flare x rotating the flare handles won't do anything. I went on an internet journey but...short answer just add the data he added in the channel box attributes.
I'm unable to extrude the window inside like the tutorial at around 4:00 , when I try to it makes the ring with faces go black and it doesn't have the right shape either. When I try using other methods it destroys my entire wireframe.. I did the exact same but it doesn't work! Is there any way to fix this? Or is Maya 2020 just really broken?
@@Autodesk_Maya I follow the sames steps as in the video, but the flare never happens when I rotate, neither does the blend, it just moves a little but as much as I rotate, nothing really happens.
@@Autodesk_Maya I am not sure if you figured it out but I can't and im about to throw my laptop into a lake. SO if you did figure it out do you have any advice? I tried a lot of ways and can't get it and moving them one at a time looks shitty
Theres no way to turn on the purple dots allowing the B key to work as intended, is there a way to turn them on at all or is it just another thing we should just know?
@@Autodesk_Maya No. @3:38 adds a bunch of rings round. Added 4 subdivisions, followed this 50 times when I highlight it nothing happens. Everything is in place exact as the video. Play, pause for 1 second, play pause for one second to be as accurate and the same as the video but nope, everytime. Trust me I have been extremely patient with this. Driving me nuts.
@@johnnygreenshirt6215 Sorry, I think I'm a little confused. Are you saying that when you perform the step at 3:38 (adding subdivisions) it adds them around the side? Or doesn't add them at all?
@@Autodesk_Maya Sent it via email Google drive video. I can't continue learning until I overcome this. There are 1000's of things I wanna create but this is wearing my patients Matthew. Video is a bit slow as I was watching your video and listening.
@@johnnygreenshirt6215 Do you mind posting it here instead? forums.autodesk.com/t5/maya-modeling/bd-p/area-b41 I'm not authorized to access public google drives from my work account (security measure), but I can get to this forum easily (plus the helpful community there can help you out too).
Thank you so much! This was my first go at maya and I loved it so much. You weren’t to fast explaining and you spoke so clearly that the tutorial was easy to follow! :D
Help! When I select B for Soft Selection the entire shape moves, and I can't select just the top. I have re-watched numerous times. Not sure what I'm doing wrong :(
I have a lot experience working with blender, but I have to start working with Maya. Its harder than expected, but this tutorial series is really helpful. It's also hard to find good tutorials for Maya. Is it just for the tutorials or isn't Maya working with as much shortcuts as Blender? I kinda miss them.
Nah, Maya has a ton of hotkeys (so many that literally every button is accounted for). I just don't get into them in these early tutorials since there's already a lot for beginners to take in. If you'd like to see a list of all hotkeys, you can check out this reference: help.autodesk.com/view/MAYAUL/2020/ENU/?guid=GUID-30CACC9D-8FBE-4B85-8A8F-C5ADF32DDD4E I also have a video on the Top 10 hotkeys as well: ruclips.net/video/wCrC4ypg8ms/видео.html
@@Autodesk_Maya Woah, didn't expected that fast response. Good to know about that shortcuts, it's a bit irritating that all hotkeys work different from Blender, but it would be the same situation if I would switch from Maya 2 Blender. Maya has more common with unity and Unreal though. Is there a shortcut to drag an object or vertex free or along axis without using the arrows, just the mouse? Like on Blend press "G" and maybe "X, Y or Z" for move along axis. I guess this question answers itself if I continue watching your tutorials :)
@@anidiot2818 You can Alt + arrow when an object is selected to move it a pixel at a time in each direction for very precise placement, but that's a little slow as a primary means of translation. One alternative I use frequently is you can middle-drag any field in the Channel Box to use what's called a "virtual slider" (that is, it'll increment the value up and down as you drag, much like a slider would).
i'm getting started with Maya in my studies, and i come from blender, i miss every shortcuts of blender lol even basic grab/scale/rotate keybinds because they make more sens in blender for me especially on a azerty keyboard... gotta train that muscle memory
LOL you're like the Bob Ross of Maya
I laughed out loud. Thank you, this comment made my day. ^_^
@@Autodesk_Maya Well that"s good i"m glad to here that
yep and andrew price is the bob ross of blender
"it's all part of the creative process" = "there are no mistakes, only happy accidents"
@@sashaburina-ling6673 Exactly. And holy shit, i just noticed how many likes that my comment has.
I have tried to use flare and bend every way that I can following this tutorial and it just doesn't work. I am not sure if its different because I have the newest version but I would love to figure out how to do this correctly.
if the issue is at the flare section, change the end flare x value to .2 and start flare x to someting like 1
The deformer was'nt working for me until i changed the start flare x and end flare x exactly as he done in the video before he rotated it. For anyone else who gets stuck on his bit
i love u man, i was gettin crazy
@@pontecristo_ oh yeah, that was crazy until I read J. Hawkins... good man!!!
it helped but why does that happen?? @mayalearningchannel
@Dhroov BMX Nonlinear deformers automatically apply themselves to selected geometry along the Y axis (vertically). He built his shape so that the extra edge loops were along the X axis (horizontally). See the result at 8:25 - the deformer (represented by the green line) is perpendicular to the object. Normally when you are deforming things, you rotate them to line up with the object first, then play with the start and end settings, etc., to deform it. When you do it that way it won't deform until you make changes to the settings, which is probably the way you should do it when you're first starting to play with them. He made changes first to show that it didn't give him the shape he wanted and then rotated it to show that it would change the shape when you rotate and translate, cool extra features but not so clear for someone new to it.
you just saved me, I got stuck too :)))
As a Blender user thank you so much for these tutorials, my groupmates suddenly urge me to use maya last minute after I'm done modelling using Blender because I was the only one that uses Blender and you have no idea how much you have helped me thru my anxiety
You need to press B again to DISABLE the soft selection. For some reason, Maya remembers you pressed B on this project, and will continue to activate it on your future projects too. Until you press B again to disable it.
THIS! i couldn't figure out why it wouldn't select a single ring. ty!
If the flare and bend deform attributes don't seem to be working, try checking that the long side of the cube is along the X axis
thank god you are the best
thankkkk youu mannn!!! i was having a headache trying to figure out what is going on
God bless you sir for this priceless tutorial...
Anybody coming from Blender?
i am blender user, looking if there is anything batter
Me too
Figured I might as well watch it.
✌
yup; im missing blender so much, I think it's a lot easier and funnier, but I want to get serious on this so I will follow industry standards
Thank you so much for these tutorials, I am trying to teach myself how to use Maya from scratch and these tutorials are the best I have found! 🙏
Very elmo, BTW i disliked your comment
@@natanielrichter4435 Yes Very Elmo Nataniel do you have depression?
@@marcuspryor8634 yes
when will you upload lesson 4? And btw Great video! KEEP IT UP
ruclips.net/video/njC8Z3knaDI/видео.html
@@Autodesk_Maya Thank you very much for your update.
i cant do cone part idk what's wrong
I think if you move it little bit it will work
anyone struggling with 4:44, that everything disappears. Instead of selecting all the shapes, do it part by part until you find out which part is causing the issue, and then you make sure that part is touching the rest.
THANK YOU! Had to tweak my boosters a bit so it would work :)
Thank you so much, I was stuck here forever.
Thank you so much. You explain very clearly..The flow of your video is very smooth. It was really a great help. Thanks a lot!!
WHENS LESSON 4? C'MON MAYA??
Full autodesk through my college :) and I intend to abuse Maya even though I have no classes on it :(. Interactive tutorials are fun and this isn't as fun, but still great!
Just started with this tutorials, what a insane quality tutorials, the pauses the explanations, the details, very accessible and easy. Congratulations for whatever is behind this.
No so hard you monkey man
at 1:35 you make the boosters go away from the rocket by drag clicking them. when i drag click them it selects the whole cylinder and turns it completely orange. something im missing?
Do you have Soft Select turned on by accident? Try pressing 'B' and see if the orange goes away.
8:49 you didn't just bend the shape sir, you bent my mind!
Why is my objekt disappearing when I union them. Am I alone with this thing?
Some older versions of Maya have a bug where this can happen. You can fix it by selecting the objects and going to Modify > Freeze Transforms before using Union.
If that doesn't work, then you can just use "Mesh > Combine" instead of Union.
@@Autodesk_Maya thank you but it didnt work:) It worked when I changed the display mode. I guess it was just some bug
@@Autodesk_Maya THANK YOU one more time to responding a comment of a video that were 2 years ago
Excuse me, sir, what should I watch for the 4th lesson
I haven't had a chance to continue on with this series yet, but this video on animation is probably the next logical step: ruclips.net/video/RL7tTx4jWWo/видео.html
Note that it's from an older version of the software, so some of the menus might be different now. But the principles are all still valid.
It took a little while, but lessons 4-6 are now available. Working on the final few as well!
ruclips.net/video/njC8Z3knaDI/видео.html
I've been wondering why when I use flare deformer when I try to rotate, its not bending like yours. My perspective view not like yours. After follow exactly your perspective veiw (rotate the camera view to front) and create a new wings model then everything ok hahha
Happened to me too :(
The shift boos for clowning doesn't work
use shift D (habit from Blender, does work here too tho ^^)
@@Fxnarji thanks lol i almost gave up
@@Fxnarji GRACIAS FUNCIONA YA ME ESTABA DESESPERANDO
@@Fxnarji savior thank you so much :D
@@FxnarjiThank you so much! :D
Dude... seriously... Even my.. teacher didn't make it...this. Easy..u guys.are..sooo....good..thanks. For.. everything!!.😊
When I try pressing "B" to soften, the whole selection turns yellow and I don't get that gradient where I can adjust different parts like that. I'm not sure what's wrong. I also can't adjust the size of the area either when holding b and the left clicker.
Your circle is probably just way too big to start. Try holding B + Middle-mouse drag to start from 0.
@@Autodesk_Maya that was indeed the problem. Thank you! I was so frustrated, lol.
@@Autodesk_Maya yes! thank you! I was really confused there hahaha
Hi, I seem to be having some issues when trying to use the bend tool. When I drag to change angle my shape doesn't react the same as yours. I'm using the same settings but just doesn't seem to work the same. I'm using the student version, is this maybe the problem? Great tutorials. Thanks
The student version shouldn't react any differently. Where is your deformer handle located relative to the geometry? It's possible your default settings create it at a different location/orientation.
@@Autodesk_Maya Visually, my deformer handle is in the exact same position as shown in the video.
How can I check my default settings? Is there a video for this? Thank You for your quick reply.
@@theactualalfie9045 When creating the deformer, click the small square next to it in the menu. Once the settings menu opens, go to Edit > Reset Settings.
@@Autodesk_Maya Thank you for your help. I have now managed to fix my issue!
@@Autodesk_Maya hello.. I also have this problem but I can see any " reset settings" or a small square. Where is it exactly? Please could you be more detailed?Thank you!
you are the best
Why does Subdivision Caps distort the mesh and warp it nowadays?
Learning Maya, you really start to appreciate that sexy intro! Holy moly that is impressive.
Soft select isnt working for me like how it is for you :( I go into vertex mode and select the top vertex of the cone and then press b. but then the whole cone goes yellow and it doesnt change anything when modelling. no option to adjust the radius either once in soft select mode
NVm checked autodesk website and found that you need to set a radius first lol
Lol would you mind explaining me? I have the same problem (or link me to the autodesk Website you went please)
@@Splatt707 enable soft mode and select and vertex and hold b to do it I think
B+middle mouse button to right or left (it took me 10 minutes to figure out!!)
@@claudionouvelle Nice one dude
real confused by the "flare"- maybe its because im using a newer version, but i cant get a handle.
When I went to mesh > booleans > union, the model disappeared. What did I do wrong?
Did you try union-ing the entire model at once, or just two pieces?
Maya Learning Channel the entire model, around 2:25 on the video (the sphere and the 3 cylinders).
@@calvinbrown2590 Try merging them two at a time and see if you get the same behavior? If you do, try selecting the mesh and going to Edit > Delete History first and then merging again.
@@Autodesk_Maya Ok, thanks. I worked around it by going to mesh > combine, but I'll give that a try next time I have that problem.
Good god this software is complex
--> Next Lesson: Lighting a scene
ruclips.net/video/njC8Z3knaDI/видео.html
Holy crap Maya is demystified for me thanks to this series. I'm in love with it.
why don't you guys start a little bit earlier?
I wasted 2000 dollars to learn basics
same happened for me with 3ds Max, I have learned more whit Autodesk learning channels than other places
Hahaha que pendejoos son
+Miguel Octavio Rdz Salas cámara genio (aclaro: lo mio fueron con la denominación pesos)
+Miguel Octavio Rdz Salas por otro lado... a menos que hagas producción del tipo Hollywood, Blender es mas recomendable -aunque se ha utilizado en algunas peliculas y series coo westworld-
That deforming step was some wizardry ahah, love the tutorials. Thank YOU!
Thank you! My teacher goes way too fast and I keep getting left in the dust. This was so much easier to understand as a total beginner :)
how do i manage to do exactly as he does in this video and it doesn't work...
having the same problems i think its because im using a later version
Hi, i have a little problem: At me, i just can scale up my objects proportionally. So i cant deform my objekt like you showed at 0:49. The cross in the middle of the Object wich i can scale with, is a lot thinner at me. Do you have an Idea how i can fixx it?
all the different elents together in a language that is universal. I've seen plenty of DAW tutorials being new, but tNice tutorials is by far the best so
At 8:24 when i apply the flare on the cube, it becomes purple and the handle is green; when i rotate the handle the cube doesn't change shape...
I'm working on a Mac with maya 2019... this problem is driving me nuts.
Also at 2:01 the duplicate shortcut doesn't work anymore... i mean it worked once but then, i don't know why it stopped working.
I'm sorry to waste your time... thanks in advance...
I am on a Mac and having huge problems with the flare on the cube too. (Mac Maya 2019). Did you find a solution?
@@s.mconway4760 Nope...
I'm trying to do the same shape with another method but i'm not having success...
@@s.mconway4760 I'm also in a mac. Playing with the start and end values get the flare started for me, but nothing that I do makes it look like what's supposed to.
Me too. I'm using the 2018 version and have the exact same problem.
Hi there sir,
I love your tutorials and I'm new to the Maya system please if you don't mind could you please make a list of all the short cuts you use on Maya?
Please sir,
Thank you.
I have a couple of videos on subjects like these!
ruclips.net/video/wCrC4ypg8ms/видео.html
ruclips.net/video/j15MLgnIKfI/видео.html
Okay - stuck on the "shift + move" thing. I'm shifting, it ain't copying. So.... ?
left klik on the move tool ,in tool settings you have "smart duplicate settings " select "shift+ drag to duplicate objects"
Really helpful and easy to follow! What's the difference between combine and union? They seem to have the same effects.
Combine will keep all the shapes as they are, including interpenetrating faces. Union will remove all the interpenetrating faces for you.
thank you so much because i'm not native speaker but with your tutorial is everything so easy
2021 and learning, this'll give me a head start on my upcoming classes .
At 1:33 after selecting the vertices I cannot rescale anything.. The Axes don't show up. What's wrong?
Are you sure you have the Scale Tool activated?
@@Autodesk_Maya I'm having the exact same challenge. Scale tool is activated. The entire cylinder scales up... bottom vertices won't select but rather the whole cylinder.
@@toddd.8496 You might have Soft Select mode enabled by accident. Press 'B' on your keyboard and then try scaling again.
I'm having a hard time with the "J" command for the 15-degree interval turns on the porthole cylinder. I'm holding the key down and trying to rotate, but it doesn't rotate at all unless I release the J key and rotate free-form. Can someone help me? Please? :)
Try tapping J and then rotating. Does it rotate in intervals? If you're on an older version of Maya, you may not have the "hold" J functionality, but you can still quickly toggle it on and off by tapping.
It doesn't seem to matter if I tap or hold the J
I'm using Maya 2018
Thank guys maya tutorials , I am trying to learn myself how to use maya from beginning and i felt these video are easy and nice explaination, simple videos that make me got using maya software, thanks to one of best turtorial i have found
Happy to help!
When I try and duplicate special, the duplicates stretch what seems to be infinitely across the Y axis.... I think it's something to do with the curvature lines not uh, going away after bending the fin. Any idea why its behaving like this?
Hmm, have you tried going to Duplicate Special and going to Edit > Reset Settings, then re-setting it up? It's possible some other setting is messing with things too.
lovely video with in depth explanation but 1 question. How does one do the importings
This is really great, but I kinda wish you had included the shortcut keys with your instructions.
How do I move the object normally again after deforming... it seems like it's stuck in deformation no matter what I do.
Thank you for this! Super cool video! A+++
Dude you don't even know what you're doing
Me: Trying to make the rocket following the video instructions ... somehow accidentally transforming it into an alien squid.
sir, i am using maya 2019 student version and in that when i press B colour grading is not appearing. what should i do to fix this?
Try going to the Tool Settings with a Move/Rotate/Scale tool selected, then turn on Soft Select there. If you still don't see a color grade, increase the Radius size.
These lessons are awesome! I've learned so much in just this one video :D
hey i have a little question. with the scale tool - how do i scale just at one side? i sometimes don't want to scale on both sides the same...
Soft selection
For me only Mesh > Combine worked instead of Mesh > Boolean > Unions
I can't move my fin to position it on my rocket without changing the flare/bend??
when I soft select with B, it doesn't create a gradient, it just selects everything in yellow (and thus, doesn't work as an "area of effect" like it does for you.) Any idea why?
It's very likely that your selection radius is giant. Try resizing it by holding B + middle-dragging as shown in the video.
@@Autodesk_Maya have the same issue. I can't even resize.
@@Autodesk_Maya nvm. radius was so big that I couldn't see it without zooming out.
@@LoTiffanyvE Haha just after reading your comment I tried zooming out and re-sizing and was finally able to fix my issue! Thanks for sharing :D
example... Drum kit - (kick, Snare, Nice tutorial-Hats ETC) all RED, app all Purple, Keyboards all Yellow, softs all Green and on..
Why however rather than shift dragging them one at a time, you can go up here and where into edit duplicate special option box menu how
Why did white thing go up to edit then word duplicate special and how and what does this mean
Why did it show shift + dragging when you said shift dragging and what does that mean
Why here you can set the number of copies to 3 and how and why even rotate each one to 90 degrees and how
Why is it showing duplicate special options and under edit and help and what does this mean
Why does it show geometry type white circle copy and instance and circle not white next to it
What is group under and parent and white circle in the middle of these words
What is world and new group and black squares next to them
What is small transform
What is all the stuff under small transformation
Why did white thing go to black rectangle next to number of copies
What is number of copies
What is set
Why was number three next to number of copies
Why did white thing go over number in middle next to rotate and it turned blue then changed to 90
Why did white thing go to duplicate special and three white things came
Why did you say whoops well that’s not right
Why as we can see, all your duplicates have huddled around your fin instead of your rocket
What does huddles mean
Why to understand why let you just undo that with control z and how
What is control z
Why did it show ctrl + z when you said control z
What does undo mean
Why notice that when you select move tool the manipulators appear out here and where why right where those duplicates were huddling
What does manipulators mean
What does appear mean
Why is it showing green yellow and blue long things next to grey thing
Why was red rectangle around green yellow and blue thing
Why this is know as your objects pivot and what is and why basically it’s centre
Why just like moving the centre of the bend deformer changed how it bent and what, so too can moving the centre of this fin change how it duplicates and how
What is centre
Why to change an object’s pivot, press D and how
What is D
Why this puts you in pivot mode, which we can tell for the change in manipulator
What is pivot mode and manipulator
Why can we tell from change in manipulator and how
Why in order to duplicate the fins around the rocket, I need to place this pivot at its centre and how And why did it show 4 when you said that
Why which you can do by holding J again to snap move it and how
Why the green and yellow and red thing move to thing on right
Why once that’s done, you can press D again to exit the pivot mode and how
What is exit
Why did it show 5
Why then you’ll try duplicating again and why did white thing go to edit then duplicate special ctrl + shift and it showed that duplicate special option thing again
Why this time, you’ll also change the geometry to instance and why we’ll see why I a second
What is geometry type and instance
Why circle next to word instance turned white and white went to duplicate special
Why voilà, the fins all rotate perfectly around the rocket
Why is voilà
Why two more grey things went around bottom of grey thing
Why now back to that whole instance thing - the reason you did that is so you can go back to your bend or flare tabs and still play with the shape of the fins and how
Why on right it shows polycubeshape1 and stuff under and why it started changing to something else
Why stuff on grey thing started changing going up and down
Why if you had left geometry type on copy then only your original fin would’ve been effected by this.
What is original fin and effected
Why and finally, you’ll union all these pieces together and which and how
What is union
Why is it showing shift + and blue thing on eft of grey thing
Why did white thing go to mesh then boolean then union
Why you said here’s our completed rocket
Why did white thing go to attribute editor on right
Why of course there are plenty of places we can go from here and how and what do we mean
Why we can add a torus brim between the cone and body, or little rivets along its edges and how
What is torus brim and rivets and edges
Why did grey thing have circle on it
Why we could even edit the shapes we have now to get an even sleeker, more alien rocket and how
What is sleeker
Why and that’s just modelling
Why delve a little bit further and we can learn to animate a rocket taking off,
What does delve and animate and taking off mean
Why add a smoke trail and how , and finally shade and light the scene to look it’s best and how
What is smoke trial and shade and light the scene
Why so get creative and have fun experimenting and how
What is creative and experimenting
Why did white thing go to mesh then Booleans then union and what were all those words
What does polyCBoolOp2 and operation and union and classification and edge and why is it showing that
Why looking good so far, so on to the nose and how
What is nose cone
Why this is a lot of the same process except using a cone as a base and how
What is process and except and base
What is polycone 2 and radius and height and subdivision axis and subdivision height and subdivision cap and the numbers next to them
Why however it is being somewhat obscured by your rocket and how
What does that obscured mean
Why so let’s switch to wireframe only mode to see through it and how
What is wireframe only mode
Why did white thing go to shading and what are all the words next to it and white thing went to word wireframe and what is that
Why did the grey thing change look
Why is there blue thing then green triangle in middle
Why did white thing move to middle then moved to green thing and the green thing moved up and how did that happen
Why then switch back and to what and how and what does this mean
Why did white thing go to shading then thing under wireframe
Why then you’ll just give it a bit of a scale and what and how and why did top come thing get smaller and before went to bottom thing and middle yellow thing
Why there now that it’s in position you’ll like to round it out and how
What does in position and round it out mean
Why but like the porthole before, that means you’ll need to add some more components and how and why because there’s not enough right now and why is that
Why so once again, you’ll go to the polycone tab in the attribute editor and this time you’ll increase the number of height subdivisions and how do we do all this and why which adds a bunch of edge loops up the height and how
What are edge loops and height
Why is white thing moving to polycone1 and then moved to white rectangle next to words subdivision height and moved right a bit
Why to round it out, you’ll need to squish together these top rows, before gradually widening
Why does top thing have blue on it
Why so by now you already know how you could select vertices or edge loops and how and move them one at a time with the move tool and how
Why was grey thing moving
Why we can also do this in one go using something called soft selection and how
What is soft selection
Why watch what happens when you press B while this vertex and which is selected
What is vertex and B and press
Why did top of grey thing turn red and it showed soft select mode is on. Tap b to turn it off and some words are yellow
What does tap mean
Why very top of grey thing is yellow
Why the colour region shows that, instead of targeting one at a time, your selection now targets an area of effect and how and what does this mean
What is targeting and area of effect and selection and colour region
Why did grey thing change
Why by holding the B key and dragging the left mouse button back and forth you can also change the size of that area and how do we do this
What is back and forth
What is area
Why is it showing B green + and blue left top white thing
What is B key
Why is it showing big blue circle
Why watch what happens if you scale down and how are you going to do this
Why did top just get bigger and changed
Why it was on bottom left square
Why the vertices closer to the tip squish together, while those further away remain spaced out and how
What is remain and spaced out mean
What does squish mean
Why it’s not only handy for speeding things up, but also for getting nice smooth shapes and how
What does smooth shapes and handy and speeding up mean
Why which you will show again using the move tool and how And why did small white thing go to middle square
Why the key when sizing your region is that you don’t want to touch your base vertices and how
What is sizing and base vertices and region
Why is blue circle at top and red rectangle at bottom
Why since you already lined them up how you want and how did you
What is lined up
Why then you will just move them down and how and why that’s our nose cone
What is nose come
Why it went back to bottom left square
Why again don’t worry too much if our model doesn’t look exactly like this and what
What is model
Why white thing went to mesh then booleans then union and whole thing turned green
Why close is good enough
Why did it show polysomething and operation and classification
Why now we’re finally onto our trickiest part the fins and how
Why is fins the trickiest part
Why you say it’s the trickiest because, unlike everything else on our rocket so far they don’t closely resemble any of the primitive shapes and how
Why don’t they resemble any of the primitive shapes
What resemble and primitive shapes mean
Why in cases like this, you’ll need to start with the closest primitive and how and why then mold it’s components into the shape you want and how
What are the three white things and with 1. And 2. And 3. Showing
Why so you will start with the cube this time and how
Why white thing went or orange second thing at top
Why does it show polycube1 and under width and height and depth and subdivision width and subdivision height subdivision depth and what do all these mean
Why again the rocket is hiding our cube inside, so we’ll need to switch to wireframe mode and how and why this time using hotkey 4 and what is that and how do we do that
Why thing turned blue and we can see green thing inside
Why now we can move it to the side and press 5 to return to shaded mode and how do we do that
What is shaded mode and 5
Why green thing moved to left
Why white thing went to top grey thing on left
Why then in the attribute editor, you’ll add a bunch of more subdivisions along its width, before stretching it out and how
What is width
dang whenever i turn on the soft selection all the scaling drags disappear and so you cant edit it in the same way he did. I need to curve the damn cone. 😂 everyrhing else was good
Try holding B + slowly middle-mouse dragging right to start the scaling from 0.
@@Autodesk_Maya i did. Now the prob is, when I do soft selection, at one point i got it to show the same way it was withh yours, but i couldnt move or scale it. If i was able to move it or scale, holding B + dragging doesnt seem to work. I tried to redo the cone but then the diff color area for the vertices didnt appear anymore.
@@TheSinisterWasHere Hmm, just to clarify: you're using B + middle-mouse dragging first to size the area, THEN moving/scaling right? You shouldn't be trying to move and scale while also holding B + middle mouse. Those are two separate steps.
@@Autodesk_Maya yes i do them separately. But it seems like they disable each other.. so i'm left with a very pointy rocketship 😂
@@TheSinisterWasHere Just pressing B will toggle Soft Select on and off.
What is stretching it out
Why is white thing going to polycube1 and thing changed under it and showed words
Why did white rectangle move next to subdivision width
Why did number next to depth turn blue and changed
What is depth
Why did grey thing on left get longer and white rectangle next to width move and how
Why thing on left moved down and middle square on left was blue
Why now it’s time to mold and how
Why while you could shape these fins by pushing and pulling vertices around either with or without soft selection and how you think it’d be a lot more fun to give you a taste of maya’s more powerful modelling tools
What is powerful and modelling tools
Why did it show another two grey things and left was changing
Why so let’s try out a couple of “deformers” and how
What are deformers and “” and why was that on top of deformers
Why deformers do exactly that: they deform geometry and how
What does deform and geometry mean
What does exactly mean
What is :
Why in this case we want to taper the long cube into something pointier and then bend the result down and how
What does taper and and pointier and result and bend mean
Why so with you fin selected, you’ll go up to the deform non linear menu and how
What is deform nonlinear menu
Why did white thing go up to word deform at top then down to then word non linear
What is non linear
What are the six word that came up next to non linear
Why then apply a flare and white thing went to the word flare and what is that
What is apply and flare
Why this creates a handle in the viewport and why along with a flare tab in your attribute editor with a whole bunch of more controls and where and how
What is handle and viewport and create
Why did green thing with two circle on top and bottom show
What is tab and control
Why is flare1 on right and what is all the stuff under it and close to it
Why if you play with the controls specifically start flare X and end flare X and how and why notice how it deforms the top and bottom of your cube and how and why does that happen
What is start flare X and end flare X
Why was grey thing changing
Why you said but that doesn’t really help or does it
Why because it’s not just the controls in the attribute editor that affect the shape
What does affect mean
Why watch what happens when you use the rotate tool to turn the handle and how
Why did white thing start changing on left
Why you said pretty neat huh
Why so that gives you your taper now you just need to bend
Why so you will select the fin again, and this time apply a bend deformer and how
Why too left square was blue
What is circle around grey on left
Why was white thing going to word deformer then non linear then bend and how
Why again you get another handle and bend tab and how
Why did thing on right change and why is it now showing band1 and under band1 and focus and presets and show and hide
What is non linear deformer attributes
What is curvature and number next to it
What is low bound and number next to it
What is high bound and number next to it and all the other stuff under
Why and it you play with the curvature, you get a whole new kind of deformation and how do we do this
What is curvature and deformation
Why left thing started changing
What is green line coming from up and down of white thing on left
Why again though, this doesn’t seem all that useful until you start to rotate the handle and how
Why then the cube begins to follow the curve so that it looks a little more like what we want and how
What is curve
Why did white thing on left change and
Why but it’s still not quite right
What are circle around white thing on left
Why this and which is bent in the middle whereas you want it bent from the side and how
Why so let’s use the move tool to shift that handle over and how
Why did white thing go to middle square
What does shift mean
Why beautiful
Why see how doing that changes the reference point of the curve and how
What is reference point and curve
Why it turned blue for a bit
Why now you can keep tweaking both the bend and flare until it looks just the way you want and how
What does tweaking and flare and bend mean
Why white thing was moving with white rectangle next to curvature and low bound and high bound and white thing on left was changing
Why awesome and the last thing you need to do is duplicate three more fins and rotate them around the rocket and which and how
What does duplicate mean
What does awesome mean
8:55 If you have no data at start flare x - end flare x rotating the flare handles won't do anything. I went on an internet journey but...short answer just add the data he added in the channel box attributes.
minimum price for the software is $100, but i tNice tutorialnk the best edition for ho producers is the $200 version. TNice tutorials is not cheap.
tNice tutorialng ♂️. And I haven't used soft soft 9 since 09. So sorry bud✌ peace from Germany...
Can't duplicate the booster with shift+LMB, help please.
Which version of Maya are you using? If it's an older version, you can alternately just press Ctrl + D with an object selected to duplicate it.
@@Autodesk_Maya I'm using the 2018 version, I used Shift+D to duplicate then moved the booster.
@@edgarl.f.4471 Move tool settings - Smart Duplicate Settings - Shift +Drag to Duplicate Objects Checkbox
SHIFT+D to duplicate. This tutorial is wrong with the Shift+Drag. Doesn't work in version 2017.
@@fedorcheboksary Worked like a charm!! Thank you!
I'm unable to extrude the window inside like the tutorial at around 4:00 , when I try to it makes the ring with faces go black and it doesn't have the right shape either. When I try using other methods it destroys my entire wireframe.. I did the exact same but it doesn't work! Is there any way to fix this? Or is Maya 2020 just really broken?
Hi, I´m using Maya 2022.3, and I can´t make the Flare and bend things work... is there any other way to get this trick right? Thanks a lot :)
Could you be more specific? Does Maya create the flare or bend handles at all? Or does it just not do anything?
@@Autodesk_Maya I follow the sames steps as in the video, but the flare never happens when I rotate, neither does the blend, it just moves a little but as much as I rotate, nothing really happens.
@@Autodesk_Maya btw thanks for answering :)
@@danix6145 Have you tried adjusting the handle values in the Attribute Editor?
@@Autodesk_Maya I am not sure if you figured it out but I can't and im about to throw my laptop into a lake. SO if you did figure it out do you have any advice? I tried a lot of ways and can't get it and moving them one at a time looks shitty
Kind of seems I have extra shapes inside my object after the Boolean. That's weird.
your edge function doesnot work now it is 2024 ok why doesnot it working i have no time because i have to make ps5 game ok please reply it
wrap your head around....well...not really anymore if you're the type that wants to spend all your ti twisting knobs and routing wires.
I can't find my second poly cylingder 2. Anyone knows? Pretty new
Try selecting it in the Outliner to find it in the Viewport. If you don't see it in the Outliner, then it doesn't exist.
@@Autodesk_Maya I restarted and I found it. But now I am stuck with deform non-linear cube, I can't sharpen it, but think you.
An I have another question, idk why when I try to scale down it gets stuck and it won´t let me do it, am I the only one who has this problem?
I'm pretty sure I'm not gay, but tNice tutorials man with Nice tutorials damn handso voice is sure ly about to change that lmao
Thank you so much sir I co up with one Nice tutorialt wonders in my sleep and can't even make a soft.... No I did not
So a bit late and im sorry but the issue i was having that in GMS the program with the app's Nice tutorials is on Agressive TE the one that at least
The flare doesn’t work, i can either move the fin or the flare handle but it doesn’t change both. Nothing is happening to the fin
Theres no way to turn on the purple dots allowing the B key to work as intended, is there a way to turn them on at all or is it just another thing we should just know?
I give up. 25th time I tried this, the exact same as this guy. p!ssing me off big time. Computer nearly flew out the window. :(
What's not working properly? Still rotation?
@@Autodesk_Maya No. @3:38 adds a bunch of rings round. Added 4 subdivisions, followed this 50 times when I highlight it nothing happens. Everything is in place exact as the video. Play, pause for 1 second, play pause for one second to be as accurate and the same as the video but nope, everytime. Trust me I have been extremely patient with this. Driving me nuts.
@@johnnygreenshirt6215 Sorry, I think I'm a little confused. Are you saying that when you perform the step at 3:38 (adding subdivisions) it adds them around the side? Or doesn't add them at all?
@@Autodesk_Maya Sent it via email Google drive video. I can't continue learning until I overcome this. There are 1000's of things I wanna create but this is wearing my patients Matthew. Video is a bit slow as I was watching your video and listening.
@@johnnygreenshirt6215 Do you mind posting it here instead? forums.autodesk.com/t5/maya-modeling/bd-p/area-b41
I'm not authorized to access public google drives from my work account (security measure), but I can get to this forum easily (plus the helpful community there can help you out too).
Really nice and helpful... Thanks!
Thank you so much! This was my first go at maya and I loved it so much. You weren’t to fast explaining and you spoke so clearly that the tutorial was easy to follow! :D
bro fell IN love with Maya
help! When i select the vertices on the first booster to shape it, they all move in the same direction. How do i make it so they all move outwards?
Madi Karp use the Scale Tool instead of the Move Tool
@@Autodesk_Maya thank u so much! such a simple mistake aha
it looks like maya is the simplified version of blender but I haven't learned both
This is really cool, one question if I may, does the boolean union function act the same as mesh combine? thanks for sharing.
Not quite. Union will remove all the inner geometry while Combine will leave it alone.
@@Autodesk_Maya Ah ok thank you for your reply!
I cannot use the soft tool, it does show the yellow lines but not the gradient type on the screen and mine doesn't do anything when trying to scale
Will i watch your channel 24/7 just to look at that beautiful face of yours? *yes*.
the headphones plugged in but the soft still cos though the computer speakers . It really should be because bluetooth has a delay
Nicely done in general but in places he begins to do things without explaining which makes it harder to follow.
Agreed. Definitely a problem.
everytNice tutorialng. It was still interesting. Wish I had tNice tutorials video when I started out
Help! When I select B for Soft Selection the entire shape moves, and I can't select just the top. I have re-watched numerous times. Not sure what I'm doing wrong :(
Also, when I hold B, nothing happens, I can't change the size of the area
Brilliant tutorials. Thank you!
I have a lot experience working with blender, but I have to start working with Maya.
Its harder than expected, but this tutorial series is really helpful. It's also hard to find good tutorials for Maya.
Is it just for the tutorials or isn't Maya working with as much shortcuts as Blender? I kinda miss them.
Nah, Maya has a ton of hotkeys (so many that literally every button is accounted for). I just don't get into them in these early tutorials since there's already a lot for beginners to take in.
If you'd like to see a list of all hotkeys, you can check out this reference: help.autodesk.com/view/MAYAUL/2020/ENU/?guid=GUID-30CACC9D-8FBE-4B85-8A8F-C5ADF32DDD4E
I also have a video on the Top 10 hotkeys as well: ruclips.net/video/wCrC4ypg8ms/видео.html
@@Autodesk_Maya Woah, didn't expected that fast response.
Good to know about that shortcuts, it's a bit irritating that all hotkeys work different from Blender, but it would be the same situation if I would switch from Maya 2 Blender. Maya has more common with unity and Unreal though.
Is there a shortcut to drag an object or vertex free or along axis without using the arrows, just the mouse? Like on Blend press "G" and maybe "X, Y or Z" for move along axis.
I guess this question answers itself if I continue watching your tutorials :)
@@anidiot2818 You can Alt + arrow when an object is selected to move it a pixel at a time in each direction for very precise placement, but that's a little slow as a primary means of translation.
One alternative I use frequently is you can middle-drag any field in the Channel Box to use what's called a "virtual slider" (that is, it'll increment the value up and down as you drag, much like a slider would).
i'm getting started with Maya in my studies, and i come from blender, i miss every shortcuts of blender lol even basic grab/scale/rotate keybinds because they make more sens in blender for me especially on a azerty keyboard... gotta train that muscle memory
maya is better than blender due to its lack shorcuts and more on gui
The soft select wasn't working for me when pressing B + left click, mine was middle click.
I tried Boolean union, and it turned everything transparent and red :( I can't get it back