I managed to follow along in Blender! Creative tutorials are so good, because it really doesn't matter which software you use, you can easily follow along the process! Thank you!
For those that got lost at around 21:10 rooftop part, once you press ctrl+g just take out the main base rooftop you used to model the entire thing out from the group, then use it as a parent.
found answer to mirror tool for making roofline tiles. shift + RMB brings up mirror button on shortcuts menu. then it brings up a box that gives more options such as cut geometry, axis position, offset etc. i clicked Offset and changed it from 0 to -1. it created a mirror of the roofline but didnt snap on like a V. it was further apart. however when i moved it close to the other side it automatically snapped into position :) yay! wish it worked like this video shows automatically making an inverted V but whatever it works and i can finish this model. Hope it helps anyone else who gets stuck on that part.
this is the best tutorial i have ever heard. your voice is calm and you take your time, and the music is good. BRAVO!!! i cant wait to see more videos.
Thank you thank you thaank you for this video!!! I'm building up my portfolio for becoming a Game Designer, and I instantly wanted to add my recreation of your beautiful tutorial as one of my projects to showcase!~
M a big fan your work.... and the way you teach in so details that's not the thing that everyone can do.. i really like your head modelling video as well.. Heartly thank you for sharing your knowledge with us.
you are the best teacher bro...thank you very much for everything searched alot of videos non of them helped but yours mind blowing keep doing bro it will help us.and subscibed
If anyone is having issues with the plane smoothing at 51:25 Minutes you need to open the smooth options and change it to smooth linearly. Otherwise, the edges won't become round.
I loved this tutorial and it helped with my project for school, the only part I got confused about was at the 51:29 part where you took the flat square plane and then hit smooth, and your's turned into a circle while mine doesn't do that. Is there a certain setting I'm not aware of?
Mesh > Smooth Tool Settings (the box to the right of "Smooth"). Under "Exponential Controls" click the "OpenSubdiv Catmull-Clark" option, under "OpenSubdiv Catmull-Clark > Vertex Boundary" click "Sharp edges", under "OpenSubdiv Catmull-Clark > UV Boundary Smooth" click "None", and then click "Apply". A couple other combinations in the smooth options works as well but I'm not sure which one is correct.
VERY COOL, i watched it and did it today :D a lot of fun just i like to mantion that if you could just make a 2-3 secend stop when you are chossing tools from the top bar ? sometimes is hard to find the right one
Select the object, go to Edit-Delete by type - history, go to Modify - Freeze Transformation, then make sure the Pivot point is at the centre, now you are ready to mirror it.
@@Trimitkala still cannot, but why i don't select cut geometry is ok but the top not connected, also when i select cut geometry, the object become so big
When you make the ground with the square plane why does your plane turn into a circle when you smooth it, mine stays a square and im not sure what im doing wrong?
If I inset a new polygonal cube primitive and use the face section. If I select a face and press w to bring up the move tool on just the face. I can move the face downwards just fine, but if I try to move it upwards it just skews to the side and won’t move. What to do?
i got my model all cut in UVs but having problems stitching it back together. i cant seem to select edges the way you do and i dont have blue or red shells. just the first image that occurs when you open the uv editor on your model. but it is cut correctly and i moved the uvs and have a consistent checkerboard pattern, but i cant figure out how to get it stitched back together...
I know this video was posted a while ago but I need a little clarity on something. I know he keeps pressing 3 on the models to keep them in a smoothed mesh preview mode, but does I dont ever see him actually smooth them. Does he just keep them in the previewed mode and that works? it wont render in the previewed mode like that right? any clarity would be super helpful thanks!
I absolutely hate how maya makes you extrude things. You have to find the extrude button, then press the repeat hot key to extrude again. And if you need to rotate, you press the rotate hot key which will then replace your extrude action into rotate when you use the repeat hot key. You need to look for the extrude button to make it work again. Honestly don't know why there even is a repeat hot key. I prefer blenders way of modeling stuff as it's super fast, but learning maya is a requirement if I want to work for any animation industry.
Okay your 10 mins, mine 2.5 hours so far and im kinda tired. actually i could do more but how can i remove the bevel. when i was doin the roof, i press 4 mistakely and the roof top is turn into softer. i cant remove that shit. anyway tomorrow ill continue. if u theres a way to remove bevel (ctrl plus z doesnt work) ill appriciate.
how do you select the second side at min 24:00? i can only select the top and change the checkerboard pattern, when i go to select the side it turns into the move tool and distorts the model. Help please
Nice workshops but fix shelf in top interface tow right mouse for objects mode just f8 vert f9 edge f10 f11 face Test my shortcut for mirror alt+shift+m 👌 I❤ Tab for drag keyboard 😊 Tree 🎄 shange name to house 🏠 stylized 👍
at 9:45 when i try to add the edge loops it's only added to 1 side and not both sides of the mirrored object, so then i have to manually add edge loops to the other side and try to line it up... what am i doing wrong?
I had the exactly same problem and I solved it ! you just need to add two more edge loops at the corner. check 26:22 and 26:23, you can see the two more edges :) i think the process was edited ! hope you'll solve the problem :D !!
На 16 минуте, много чего забыла, но надеюсь доделаю до конца. А еще почему то майка начала гнать и когда я выбираю углы чтобы их подвинуть, пивот находится на середине всего поля, а не посередине. Что делаааат?
I am trying to apply insert edge loop with flow command. I can see the deformity there but they are not equal. It might be some settings that I messed up. I am attaching some screenshots with this. It would be very helpful If anyone can point out what is wrong this.
For texturing we need a surface to paint. You can't paint on the models directly. So can assume the UVs as the canvas to paint. If it is crumpled you can't paint on it properly. So we do UV unwrapping.
@@letterborneVods the way he uses/prethinks about what he is making for instance he was making roof panels and for those he needed loop cuts which he did all by hand even though u can way easier use the bevel tool to add loops
@@letterborneVods also the fact he uses the drop-down menus on top of his screen instead of using shortcuts and his RMB you can find most of your tools using shift+RMB and if you can't find it in that menu you can press and hold your space-bar for all the other menus those kind of shortcuts make your workflow so so so much faster
@@letterborneVods if you want you could add me on discord for questions about sertain tools and problems do keep in mind I'm also a student myself so there are questions I will have to research before actually being able too answer
Sir i missed to delete the ground part in the beginning and now i am trying to delete it but their are too many faces in it i tried to delete it but 1 face doesnt delete plzz help
The face you are unable to delete, just drag select it and delete. If more faces are being deleted then use Append to Polygon tool to recreate that area.
Hello! I'm a Japanese viewer 💓 Thank you for the wonderful video! The question is, is it possible to put my work based on this video in my portfolio? Of course, I will specify your credit! The portfolio is what you show to the company. I'm sorry if my English is bad 🙇♂️
maya is hard to learn...dont worry you will get the hang of it eventually. im on year 3 of trying to learn this program. there are so many controls that its easy to get frustrated.
At minute 9:08 I don't understand why it comes out round for you and it gets deformed for me. and I see that when you use the tool it does not select the corners and I do. I do not understand
Thank you so much will be following this video. I've a question for you actually I'm getting diploma in 3D character designing but one thing concerns me alot. Is it necessary to get a Degree first or Diploma is enough to get me a good job. Will be waiting for your answer.
To answer your question Diploma is enough to get a good production job. The key point is your work quality. You should emphasize on that. Now regarding getting a degree, some sectors like education or some corporates are having their creative departments, there you need a degree to get a good grade in the company. Hope I answred your question.
I managed to follow along in Blender! Creative tutorials are so good, because it really doesn't matter which software you use, you can easily follow along the process! Thank you!
For those that got lost at around 21:10 rooftop part, once you press ctrl+g just take out the main base rooftop you used to model the entire thing out from the group, then use it as a parent.
This is insanely well made! Your calm and slow talk explaining everything along the way was perfect! Big help.
Your voice tone is very spiritual and peaceful. It helps me to focus on your lecture.
Ok, first time Maya user, no experience whatsoever with any 3D modeling software. I’m trying this right now!
I think of Coraline when I watch this. Great job, man!
It really worked for me after I look and try some tutorials, yours is the one that worked. Owe you a lot.
Best tutorial series I've ever followed! Thank you!!!
awesome lesson, can't wait for the next one 🙏
THANKS FOR THIS IV BEEN SEARCHING FO SOOO LONG
found answer to mirror tool for making roofline tiles. shift + RMB brings up mirror button on shortcuts menu. then it brings up a box that gives more options such as cut geometry, axis position, offset etc. i clicked Offset and changed it from 0 to -1. it created a mirror of the roofline but didnt snap on like a V. it was further apart. however when i moved it close to the other side it automatically snapped into position :) yay! wish it worked like this video shows automatically making an inverted V but whatever it works and i can finish this model. Hope it helps anyone else who gets stuck on that part.
this is the best tutorial i have ever heard. your voice is calm and you take your time, and the music is good. BRAVO!!! i cant wait to see more videos.
Can't wait to see upcoming videos I'm excited 🤩
Lots of thanks! I´m learning a lot watching your videos, and they are very usefull for me! Congratulatios, your work is amazing :D
Thank you very much🙂.
You really nailed it! you saved me hours for learning Maya to create this awesome project.Thank you very much for sharing this.Keep it up Man!
Thank you very much🙂.
Thank you thank you thaank you for this video!!! I'm building up my portfolio for becoming a Game Designer, and I instantly wanted to add my recreation of your beautiful tutorial as one of my projects to showcase!~
Need to learn UV this way.... Looks interestingly easy
M a big fan your work.... and the way you teach in so details that's not the thing that everyone can do.. i really like your head modelling video as well..
Heartly thank you for sharing your knowledge with us.
Thank you very much🙂.
Really very excellent tutorial Sir
Thank you very much🙂.
Omg I can’t believe you made it so simple to understand! I’m totally trying this my own way ASAP!
you are the best teacher bro...thank you very much for everything searched alot of videos non of them helped but yours mind blowing keep doing bro it will help us.and subscibed
Thank God! You're Back with your helpful tutorial ♥️♥️
Thank you I'm learning so much with you
Very nice Tutorial Bro! Love it!
Sir all the videos are amazing and mind blowing
Thanks a lot keep it up .....
I have searched for so many tutorials yours is th best one
Well explained thank you n more videos please❣️
I'm at minute 3:00 and i'm already lost, but i'm trying my best
Yes keep trying, you can do it.
@Nathan Higgers Been 3 months now. Are you finished yet?
Its been 8 months now... still progressing ?
It's been a year... have you managed to finish?
Still working on it, I'll let you guys know when it's done
thank you for this great tutorial!
MANAGED TO FOLLOW ALONG IN MAYA YAY
Love your workflow. Learning a lot here, thank you.
u keep on teaching these stuffs i keep on learning these kala from you
God sent. Thank you, keep up the good work.
Thank you very much🙂.
Nicely explained. Subscribed👍sir will be waiting for more new videos
at 10:40 who didn't get the same smooth result as the video above u only need to press 3 to go to smooth mode.
If anyone is having issues with the plane smoothing at 51:25 Minutes you need to open the smooth options and change it to smooth linearly. Otherwise, the edges won't become round.
Amazing Skills
I don't understand why you made the " poly surface 15" . time video 21:08
Thank you very much for your tutorial. I always want to learn the scene of Maya through case studies. Your tutorial is a very good way!
Nice explanation, maya did not work in my laptop. But I made same thing in 3Ds Max
Wow!!!! Thank you so much! It is very helpful
I loved this tutorial and it helped with my project for school, the only part I got confused about was at the 51:29 part where you took the flat square plane and then hit smooth, and your's turned into a circle while mine doesn't do that. Is there a certain setting I'm not aware of?
Mesh > Smooth Tool Settings (the box to the right of "Smooth"). Under "Exponential Controls" click the "OpenSubdiv Catmull-Clark" option, under "OpenSubdiv Catmull-Clark > Vertex Boundary" click "Sharp edges", under "OpenSubdiv Catmull-Clark > UV Boundary Smooth" click "None", and then click "Apply". A couple other combinations in the smooth options works as well but I'm not sure which one is correct.
VERY COOL, i watched it and did it today :D a lot of fun
just i like to mantion that if you could just make a 2-3 secend stop when you are chossing tools from the top bar ? sometimes is hard to find the right one
SIR about the mirror 8:50, i follow all the step, but why i can't mirror successfully? the object become so big and disappear
Select the object, go to Edit-Delete by type - history, go to Modify - Freeze Transformation, then make sure the Pivot point is at the centre, now you are ready to mirror it.
@@Trimitkala still cannot, but why i don't select cut geometry is ok but the top not connected, also when i select cut geometry, the object become so big
the top not connected means when press 3 in the keyboard its not connect
When you make the ground with the square plane why does your plane turn into a circle when you smooth it, mine stays a square and im not sure what im doing wrong?
When I try to extract some of the faces I get the following error:
Error: line 0: polySurface2 has only one piece. Ignored.
waiting to do this in Zbrush
All the best👍.
Way to go sir
Lol I don't even have pc right now but i watched this full 😂😂
If I inset a new polygonal cube primitive and use the face section. If I select a face and press w to bring up the move tool on just the face. I can move the face downwards just fine, but if I try to move it upwards it just skews to the side and won’t move. What to do?
You did a wonderful job on this tutorial. I cant wait to start the next stage!
Awsome bro .helped a lot
i got my model all cut in UVs but having problems stitching it back together. i cant seem to select edges the way you do and i dont have blue or red shells. just the first image that occurs when you open the uv editor on your model. but it is cut correctly and i moved the uvs and have a consistent checkerboard pattern, but i cant figure out how to get it stitched back together...
I know this video was posted a while ago but I need a little clarity on something. I know he keeps pressing 3 on the models to keep them in a smoothed mesh preview mode, but does I dont ever see him actually smooth them. Does he just keep them in the previewed mode and that works? it wont render in the previewed mode like that right? any clarity would be super helpful thanks!
I absolutely hate how maya makes you extrude things. You have to find the extrude button, then press the repeat hot key to extrude again. And if you need to rotate, you press the rotate hot key which will then replace your extrude action into rotate when you use the repeat hot key. You need to look for the extrude button to make it work again. Honestly don't know why there even is a repeat hot key. I prefer blenders way of modeling stuff as it's super fast, but learning maya is a requirement if I want to work for any animation industry.
Thats amazing ❤️
man, absolutely love this tutorial.
For 3d modelling which cpu is best, Intel or AMD
Which one is best i7 11th gen or AMD ryzen 7 4800h
i am having great experience with ryzen so far so good
Okay your 10 mins, mine 2.5 hours so far and im kinda tired. actually i could do more but how can i remove the bevel. when i was doin the roof, i press 4 mistakely and the roof top is turn into softer. i cant remove that shit. anyway tomorrow ill continue. if u theres a way to remove bevel (ctrl plus z doesnt work) ill appriciate.
Just press 1 in the keyboard to get the hard edges back.
hahaha me too. when he hit the 21 min mark, i had worked all day on it. lol
@@karadanvers6136 yo dont give up. I can do all of that without looking right now.
@@lexxrelaxx2016 so awesome!:) i'll keep plugging along ackkkk :) this uv stitching is the worst halp
@@karadanvers6136 Uv's still annoying tho x)
how do you select the second side at min 24:00? i can only select the top and change the checkerboard pattern, when i go to select the side it turns into the move tool and distorts the model. Help please
Великолепно! Очень доступно и понятно!
An excellent video. You explain step by step and that's really helpful.
Thank you for sharing this from modeling to texture Video! It is very helpful!
Thank you very much.
Nice workshops but fix shelf in top interface tow right mouse for objects mode just f8 vert f9 edge f10 f11 face
Test my shortcut for mirror alt+shift+m 👌
I❤ Tab for drag keyboard 😊
Tree 🎄 shange name to house 🏠 stylized 👍
Thanks for your suggestion.
you welcome i try create own channel utube
this video is good for Maya 3d modeling.
at 9:45 when i try to add the edge loops it's only added to 1 side and not both sides of the mirrored object, so then i have to manually add edge loops to the other side and try to line it up... what am i doing wrong?
You might be using insert edge loop, which is just inserting one edge loop
To add "mirrored" edge loops, go to
mesh tools > offset edge loops
@@arianacao2525 I already gave up on Maya.. I've learned Blender now and its much better honestly.
Hey bro i have a problem in bevel can you please explain the steps of bevel you do i can not get smooth result
Select the edges, apply bevel with 2 segments you will get bevel. For more smoothness press 3 in the keyboard.
@@Trimitkala when i press 3 the body shape destroyed
sir can i dont understand the UV mapping part ... after i press 3 my map still is distorted can i get any advice
I had the exactly same problem and I solved it !
you just need to add two more edge loops at the corner. check 26:22 and 26:23, you can see the two more edges :)
i think the process was edited ! hope you'll solve the problem :D !!
At 2:26, try to select all of the bottom faces and it shows: // Error: line 0: polySurface10 has only one piece. Ignored. What to do....
Thank you so much for your tutorial! It is really helpful for improving my skills in Maya
Very happy to know that.
awesome!
Teşekkür Ederim ( Thank You )
This is a nice and useful tutorial....
if you can share the data is an excellence news for us.
👍 8033
5 millionth time watching this, lol
wouldnt it be easier to make the uvs align before you start applying extrudes and cuts?
На 16 минуте, много чего забыла, но надеюсь доделаю до конца. А еще почему то майка начала гнать и когда я выбираю углы чтобы их подвинуть, пивот находится на середине всего поля, а не посередине. Что делаааат?
I am trying to apply insert edge loop with flow command. I can see the deformity there but they are not equal. It might be some settings that I messed up. I am attaching some screenshots with this. It would be very helpful If anyone can point out what is wrong this.
just a reminder to some. before you uv map, freeze transformations
Hello, I´m loving this work but I´m a bit worried by the UV. Dont you think there are a bit distorted?
Actually UV layout could be better. I gave minimum amount of time in that part.
@@Trimitkala Thank you :D I was worried because of the amount of faces in it too. Probably I'll give it UV maps for the cracks :D
you are amazing
loved it! amazing tutorialll thank u so much for sharinggg
Can all of this be done so easily as well in blender or is Maya more efficient for this base mesh sculpting
At 1:04 when you increase the sub divisions, when I do this my cube goes all messed up. Any ideawhat the fix for this is?
bro me too any fix?
stuck on roof tile mirror. (8:00) it doesnt make a nice inverted V, it makes some weird shape :(
@@JustTartif what settings did you change? help pls!
for what is UV ? so consfused help me pls
UV editing*
For texturing we need a surface to paint. You can't paint on the models directly. So can assume the UVs as the canvas to paint. If it is crumpled you can't paint on it properly. So we do UV unwrapping.
@@Trimitkala
thanks for help, keep recording the tutorials you are helping us.. thx
thank you!!
Most welcome 🙂
awsome.....
the workflow and thinking is a bit off but the final result actually looks good you'r artistic thats sure
Hello! I’m currently learning Maya for school and I was wondering, what would be the better workflow?
@@letterborneVods the way he uses/prethinks about what he is making for instance he was making roof panels and for those he needed loop cuts which he did all by hand even though u can way easier use the bevel tool to add loops
@@letterborneVods also the fact he uses the drop-down menus on top of his screen instead of using shortcuts and his RMB you can find most of your tools using shift+RMB and if you can't find it in that menu you can press and hold your space-bar for all the other menus those kind of shortcuts make your workflow so so so much faster
@@letterborneVods if you want you could add me on discord for questions about sertain tools and problems do keep in mind I'm also a student myself so there are questions I will have to research before actually being able too answer
Thank u soooo much
Sir i missed to delete the ground part in the beginning and now i am trying to delete it but their are too many faces in it i tried to delete it but 1 face doesnt delete plzz help
The face you are unable to delete, just drag select it and delete. If more faces are being deleted then use Append to Polygon tool to recreate that area.
you cant delete an entire object in face mode, try in object mode, as the walls and floor were separated into individual objects
@@deanfuest thank youu
@@Trimitkala thank you SIRRRR!!!!
😊😊 thanks
I'm unable to select edges like you did in very beginning, please help me out
if youre talking about 1:10 you have to hold down shift while cliking on the edges, to be able to have mutiple egdes selected at the same time
@@MouettePondeuse thank you
Hello! I'm a Japanese viewer 💓 Thank you for the wonderful video!
The question is, is it possible to put my work based on this video in my portfolio? Of course, I will specify your credit!
The portfolio is what you show to the company.
I'm sorry if my English is bad 🙇♂️
Yes definitely you can.
@@Trimitkala Thank you! !!
I started Maya with your video and it's a lot of fun! Thank you always 💓
Thanks a lot!
I try to do the -1 on x after duplicate - I'm following step by step and it still doesn't work. Really not a fan of this program so far.
did you apply freeze transformation first?
maya is hard to learn...dont worry you will get the hang of it eventually. im on year 3 of trying to learn this program. there are so many controls that its easy to get frustrated.
I don't think that's how I learned unwrapping...
I respect your opinion.
How powerful pc you need for this program?
I5 also will work with 8 GB Ram for basic works.
At minute 9:08 I don't understand why it comes out round for you and it gets deformed for me. and I see that when you use the tool it does not select the corners and I do. I do not understand
Same problem here.. Any solution for that?
Hey bro , could u model a Viking ship please
Wow
Thank you so much will be following this video.
I've a question for you actually I'm getting diploma in 3D character designing but one thing concerns me alot. Is it necessary to get a Degree first or Diploma is enough to get me a good job. Will be waiting for your answer.
To answer your question Diploma is enough to get a good production job. The key point is your work quality. You should emphasize on that. Now regarding getting a degree, some sectors like education or some corporates are having their creative departments, there you need a degree to get a good grade in the company. Hope I answred your question.
@@Trimitkala Yes got it thank you so much.
@@Trimitkala And please keep this tutorial coming. You're really helping a beginner like me a lot.