Intro to Maya: Lesson 6 / 10 - Lighting and shading your rocket

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  • Опубликовано: 2 окт 2024

Комментарии • 167

  • @123Widowmaker
    @123Widowmaker 4 года назад +32

    excellent tutorial, very high quality and easy to follow, looking forward to more!

  • @douka3993
    @douka3993 4 года назад +29

    it will be really cool if you guys do some game art lessons, specially mesh optimization and correct workflow

    • @Autodesk_Maya
      @Autodesk_Maya  4 года назад +24

      I like this idea. I'll keep it in mind!

  • @elcamp3
    @elcamp3 4 года назад +16

    This is a good tutorial. My instructors didn't get this in-depth, and I paid them.

    • @Wag-ue
      @Wag-ue 3 года назад

      Same here

  • @scraperB
    @scraperB Год назад +6

    Can't believe I'm paying to Lear this and not learning a thing while you are teaching it for free tysm

  • @dianar8081
    @dianar8081 3 года назад +9

    This is such a great tutorial I’m learning so much already thank you for making these videos!

  • @Autodesk_Maya
    @Autodesk_Maya  4 года назад

    --> Next Lesson: Animation Basics I
    ruclips.net/video/BbeiG1YmmDc/видео.html
    *New* Check out the video description for a link to the scene files used!

  • @yarugatyger1603
    @yarugatyger1603 3 года назад +6

    Your Maya runs so smooth...

  • @naoziluo4237
    @naoziluo4237 4 года назад +4

    Excellence tutorials... i'm from Cambodia and thank you for your best step by step tutorials... even I can't understand all but I can do it and try to understand some...

  • @Trainwhrek
    @Trainwhrek 2 года назад +3

    whenever i add the included rocket texture for the last part it does not cover the whole rocket (by the top it is still white) is there any way to stretch the texture or fix this? amazing tutorial thanks! (i would have done your in program interactive ones but the computer couldnt handle it lol)

    • @TheEasygone
      @TheEasygone Год назад +1

      I’m also fighting this issue, have you found a solution? Pleeeease? 😊

    • @Trainwhrek
      @Trainwhrek Год назад

      @@TheEasygone shyyyt i think i just left it white or found a different texture to use lmao

  • @jackthrelfall9972
    @jackthrelfall9972 Год назад +2

    very helpful video, thank you.

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 3 года назад +3

    Now, I can learn using nodes in Maya like in Blender.

  • @kamruxxamanjol5459
    @kamruxxamanjol5459 4 года назад +8

    waiting for lesson 7. how long we will wait ??

    • @Autodesk_Maya
      @Autodesk_Maya  4 года назад +2

      Good news. It's my next project!

    • @Autodesk_Maya
      @Autodesk_Maya  4 года назад +3

      ruclips.net/video/BbeiG1YmmDc/видео.html

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 3 года назад +2

    Can you untexture first, then use boolean union. So it's textured, then put together into 1 object.

  • @sijusebenezer6077
    @sijusebenezer6077 2 года назад +3

    Priceless tutorial....Litreally Priceless...
    I can't thank enough for what you are providing for free.
    Respect Sir

    • @aravind1157
      @aravind1157 2 года назад

      How can we save that sky dome image

  • @TheRumpusView
    @TheRumpusView 3 года назад +3

    Superb demo, useful, full of detail, very concise, user orientated, easy to follow and full of useful workflow help and well written script. Excellent.

  • @frankf1667
    @frankf1667 3 года назад +3

    Great lesson! I made the rocket as described, then tried to import it into Unity to use it in one of my scenes. Surprise, the FBX plugin does not support the materials used for this exercise. I reapplied Lambert materials and this time it worked fine. So heads-up for those who want to apply textures and materials in Maya before exporting to Unity, make sure your materials will be supported by the FBX plugin.

  • @nikhilm6947
    @nikhilm6947 2 года назад +2

    i had seen tutorials , its so easy learn kind of this tutorials thank you for making these vidoes

  • @jsdkilla1878
    @jsdkilla1878 2 года назад +1

    hey. i did everything as shown but for some reason the bump i add is just not noticable, i re-did it many times but i just never see the bump on my rocket, pls help

    • @Autodesk_Maya
      @Autodesk_Maya  2 года назад

      Have you tried increasing the "Bump Depth" value?

    • @jsdkilla1878
      @jsdkilla1878 2 года назад

      @@Autodesk_Maya i did. Not a change visible. I think my application bugged, because when i added the texture you provided, in the description, it didnt show on the model as well.
      Thanks for replying btw

    • @Autodesk_Maya
      @Autodesk_Maya  2 года назад

      @@jsdkilla1878 Do you have textures turned on in the Viewport?

    • @jsdkilla1878
      @jsdkilla1878 2 года назад

      @@Autodesk_Maya yes i do, checked multiple times

  • @hristiyanaleksandrov198
    @hristiyanaleksandrov198 3 года назад +1

    Hello. I have a problem using the direct light through the rocket. It seems like the light and shadows are not moving. They shadow just turns the other side when I rotate the directional lights to 180 degrees. Do you know how can I fix this? Thank you in advance!

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 3 года назад +1

    Why do rename names have to be spaces (_)? Most are like that.

  • @sorrymanbye
    @sorrymanbye 3 года назад +2

    I don't have Maya to start making stuffs yet but oh man watching these lessons has been very interesting!!!

  • @TheAlmightyPillock
    @TheAlmightyPillock 4 года назад +2

    When you do the symmetry bit, it would be great if that came with an explanation as you are doing it. Very frustrating otherwise.

  • @crystalcreaker
    @crystalcreaker 3 года назад +1

    When i turn the object into standard surface, it comes with an error 'cannot perform a boolean operation. How do i fix it?

  • @jessib213
    @jessib213 11 месяцев назад +1

    Please keep making these learning from real example videos it’s how I and so many others learn. You have my follows and likes from these!!! ❤❤❤❤❤🎉🎉❤❤❤

  • @eb2151
    @eb2151 2 месяца назад

    Why did it show “rocket_red_MAT” when you said rocket red mat and what is _ and “
    Why looking at this, you think you’d like the same colour for your fins too and how and why so you will go back into face mode and carefully select all the fins faces and how
    Why a combination of the lasso tool an symmetry can make this easier and how
    What is combination and lasso tool and symmetry
    Why white thing moved to left and second thing then went to rocket and white circle went around one of bits of rocket
    Why white thing went up to white triangle next to symmetry then it showed off object X object Y object Z World X World Y World Z Topology and what do all these mean and why white thing went to object X and it turned blue and all the words went away
    Why white thing went to circle on very left
    Why circle went around one leg of rocket and it showed shift green + left at top of white thing blue
    Why white thing went to symmetry: Off at top then object Z and then all words went away and all three of bottom things turned brown
    Why it started going around rocket
    Why rather than making another red material, you can just re-use the same one by holding the right mouse button and going to assign existing material > rocket_red_MAT and how and why white thing went to assign editing material then rocket body _ MAT and how
    What is red material and existing material
    Why next, you’ll select you booster faces and add another standard surface shader and how
    Why things showed and white thing went on face
    why it started moving around rocket and white rectangle went around bottom and bottom turned brown
    Why white thing went to grey circle
    Why which you will call booster_MAT and how
    Why this time you’ll go with a less reflective “ceramic” preset to start and how
    What’s reflective and ceramic preset
    Why white thing went to ceramic then replace and how
    Why however, you’ll dial down the specular and assign it a very dark grey just to differentiate it from the body and how and why white thing was on rectangle next to weight and it moved to right and white rectangle next to colour moved to left
    Why for the portholes, you’ll assign them two colours: one for the inner porthole, and one for the rim and how
    What is assign and inner porthole
    Why to select the faces for the inner porthole, you’re actually going to start with vertex mode this time, then select the single vertex at the centre and how
    What is centre and vertex
    Why then, you’ll expand your selection outward by one row with “shift+.” (AKA “>”) and how
    What is shift period and why did it show “shift+” (AKA”>”) when you said that and it showed shift + >
    Why now with this selection of vertices, you can go to select > convert selection > to faces, which selects all the adjacent faces and how
    What is select and convert selection and to faces and selection
    Why white thing went on select at top and down to convert selection and on right to to faces and what do all these mean
    Why and then you’ll create another new material called “porthole_inner_MAT” and how
    What is porthole_inner_MAT and “
    Why white thing went to grey circle at top then black rectangle next to standard surface and word in black rectangle changed to porthole_inner_MAT
    Why again, you’ll use a “car_paint” preset and how and why white thing went to word preset under focus then car paint then replace and how
    Why then you’ll do the same thing to the upper porthole and how
    What is upper porthole
    Why it showed seven words and the word vertex was blue and had white thing on it
    Why is it showing shift ^ green + >. And what does this mean

  • @eb2151
    @eb2151 2 месяца назад

    What is lighting and shading rocket
    Why now that we’ve learned the basics of lighting and shading, let’s beautify our rocket ship from lesson 3 and how
    What is ,
    What is lighting and shading and beautify
    Why before we begin, you’ll hide your deformed handles just so you don’t accidentally move them and how
    What is accidentally and begin
    Why is it showing ctrl + H
    Why is flare1handle and bend1handle blue
    Why then you’ll go to the rendering shelf and create a directional light and how and why did white thing go to word rendering then yellow thing on very left
    Why white thing went to square on left
    Why three green things moved right and how
    Why and turn on lights, shadows, ambient occlusion, and anti aliasing in the viewport and how
    What is ambient occlusion
    Why and then you’ll just orient your light
    Why blue circle went around three green things
    Why black thing started coming on grey thing
    Why for secondary lighting, you’ll switch over to the Arnold shelf and add a skydome light and how and why did white thing go to word Arnold then yellow circle
    What is secondary lighting and skydome light
    Why everything changed a bit
    Why then open the attribute editor and add an HDR file and how white thing went to square close to colour and create render node showed and white thing went to file
    Why you can find a link to this file in the description below and how
    what is description
    Why white thing was on white rectangle close to image name
    What is image name
    Why this time you’re going to add some extra exposure, just to brighten things up a bit more and how
    What is exposure and extra and brighten
    Why do you want to brighten things up a bit more
    Why did white thing go to number next to exposure then turn black then numbers turned blue and number changed from 0.000 to 1.000 and how
    Why there, now that our rocket properly lit, we can start adding some colour to it and how
    What is properly lit
    Why start by selecting the rocket, then going back to the rendering tab and how and adding a standard surface material and how and why did white thing go to rendering then grey circle
    Why remember on older versions, you can use the right click marking menu to substitute an aiStandardSurface material instead (like you showed in lesson 5) and how
    Why white thing was at top right and words were changing under list selected and focus and how
    Why white thing went to standardsurface2 then standardSurface2 next to standard surface: turned blue and how
    Why we’ll rename this material “rocket_body_MAT”, then give it the Car_paint treatment and how and why and how in a very light grey
    What is rename and car_paint treatment
    Why was
    Why did standardSurface2 change to rocket_body_MAT
    Why white thing went to preset then car paint then replace and how
    Why is it showing colour history and colours under
    why of course, this applies the same material to your entire rocket, giving it this strange kind of liquid-metaly look and how
    What is liquid metaly
    Why is rocket grey
    Why so you’re going to hold the right mouse button and go to Face component mode and how
    What is right mouse button and component mode
    Why it showed top right of white thing blue and white thing went on face then words went away and whole rocket turned blue
    Why remember, a blue mesh shows you’re in component mode and how
    What is blue mesh
    Why then you’ll carefully select the faces of the nose cone and how
    Why top became light brown
    Why and create another standard surface shader and how
    Why white thing went to grey circle
    What is standard surface shader
    Why once again, I’ll give it the Car_Paint preset, this time in a bright hot rod red and how
    Why white thing went to preset then car paint then replace and how
    What is bright hot rod red
    Why it showed lots of colours then white thing went to red the top of rocket turned red
    Why and just to make stand out even more, you’ll crank up the metalness and base colour weight to make it really reflective and how Why white rectangle next to metalness moved right and why white rectangle next to weight moved to right
    Why now you have two distinct materials on the same mesh and how
    What is distinct materials and mesh
    Why let’s just rename the new one rocket red MAT and how
    What is rename

  • @loochieCS
    @loochieCS 4 года назад +3

    I'm starting my 3D courses with Think Tank in 2 weeks, and this series offers a great intro to Maya! Thanks a ton

    • @lockenessmotorsports818
      @lockenessmotorsports818 3 года назад

      You should be a 3D beast after you're done with Think Tank

    • @loochieCS
      @loochieCS 3 года назад

      @@lockenessmotorsports818 in week 6 of 10 rn! Man, have I learned a lot since I posted this. Were you a student?

  • @eb2151
    @eb2151 2 месяца назад

    What is zero point one
    What is bump value and input button and reduce
    Why is it now showing threshold 0.000 in black rectangle next to white small rectangle on left side of black rectangle and two white square and two black square together on the right of this and under these is amplitude with 1.000 in black rectangle next to it and long black thing with white rectangle on the right of it next to it with two black and two white squares next to that and under all these is ratio with 0.707 in black rectangle next to it and long black thing with white rectangle on it is next to two white and two black squares and under this is frequency ratio with 2.000 in black rectangle next to long black thing with white rectangle on it and two black and two white rectangles next to it and under these is depth max which is next to 3 in black rectangle which is next to two white squares and two black square on each other and under these it shows black square next to inflections and under this is time
    What is noise attribute and all the stuff under it
    Why up here in the materials tab and where is that we can find a list of all our materials at all times and how and why was it showing a bunch of blue ms and black thing with white words under then black thing was changing colour and why and there’s even this handy little “mini-Attribute editor” we can use instead of the one in the viewport and how and why waps white thing on grey thing and it was moving down and why you could even change the little preview object up here as well and how and why did words come under shader ball and what do these mean and why did white thing go to teapot then the red thing changed
    What is mini-attribute editor and materials tab
    What is preview object
    Why did red teapot change to ball and it just kept changing when you picked a different word
    Why but the real power of the hypershade comes from selecting a material - like your rocket_red_MAT, and then clicking the “show inputs” button down here and where and how and why did white thing go to white rectangle with white triangle on the left of it and what were the other stuff on the right of it and why this shows you what’s called a “shading graph” - that is, a visual representation of your material and how and why did a big grey rectangle with a bunch of white words show and what do all these mean
    What is visual representation and why do shading graph give you visuals representation
    What hypershade and power
    Why here you can very clearly see your noise feeding into a bump and then feeding into your material via the “Normal Camera” attribute and how
    Why does it show three things in black square and what does everything here mean and why is red rectangle around bottom
    What is “Normal Camera” attribute and via and material
    Why this and what is the connection that Maya created when you assigned your bump map and how and what and why you can drag on this connection to disconnect it… or reconnect it at will and how and why yellow thing came out of purple rectangle and why this is great for quick comparisons or experimentation and how and why to show us this in action, let’s add a coat of dirt on top of the shader as well, by going down to the “coat” section and again connecting some noise to the colour attribute here and how and why it shows create render node and stuff under and what does this mean and why as soon as you do that, Maya adds a second noise node to the Hypershade, which we can see feeding into the shader’s Coat Colour and how and why then you can adjust exactly how much dirt to apply and how and why white thing went to noise type billow then wimpy and how and what were all the words under and on top of wimpy and what is billow
    Why is it showing five rectangles with two of them being purple and they had words in them and there were joined together
    and why was it moving under rocket red mat
    What is connection and assigned and disconnect and assigned and comparison and experimentation and “coat” section and connecting and hypershade and shader’s Coat and dirt and apply
    Why notice you always have the option to work from either the Viewport or hypershade - and how and why whichever you find more convenient at a given time and how and why white rectangle next to ratio went to the left
    What is convenient and given time
    How do we find things convenient at a given time

  • @eb2151
    @eb2151 2 месяца назад

    Why so just to hammer home this workflow one more time, let’s assign some bump mapping to the booster and how and why white thing went on bottom of rocket then it turned a bit green and why just like the rocket you’ll go down to the Geometry section and add a Bump Map with some noise… and how and why it showed create render node and stuff under and white thing went to noise and how and what does all this mean and why white rectangle next to bump depth moved to right and why …then go back to the Hypershade, select the material, select the material, and show its inputs and how
    and why white thing went to booster_Mat then to white triangle rectangle on top of untitled_1 and then everything started moving and it turned blue outside big grey rectangle and why from here you can adjust either the bump depth, or the noise pattern and how and why white thing went to grey rectangle on the right then shader ball then it showed shader ball and cloth and teapot and ocean and ocean splash and glass fill and glass splash and hair and sphere and plane and what do all these mean and why white thing went to teapot then everything went away and why white rectangle next to ratio moved to the left then white rectangle next to amplitude moved to the left and white rectangle next to threshold moved to left and frequency ratio moved to right then left and white rectangle next to time moved far right and what does everything here mean and why white thing moved to - at the top then everything went away and what were the other two things next to -
    What is hammer home and workflow and bump mapping and booster and geometry section and bump map and hypershade and inputs
    Why this time you’ll skip the dirt since this part’s already pretty dark and how and why so that’s the basic use of the hypershade, but with just a bit of out-of-the-box thinking you could do way more powerful things with it and how and why for your final example, let’s assign a texture to the main body material… …by clicking the palette button next to base colour and loading a file and how and how and why did white thing go to rocket_body_MAT then geometry then it moved grey thing up then it went on white and black thing next to white rectangle next to base then file and words went away and colour of rocket changed
    What is basic use and powerful things and assign and main body material and loading a file and palette button and base colour and geometry
    Why we can find the texture linked below and how and why stuff showed under maya then white thing went to open at bottom and why this adds a panelled metal texture to your rocket and how and why was white rectangle next to weight moving to the right and why however, at first glance it looks very flat and how and why just like the red areas or the booster, this needs some bump mapping to it and how and why but in this case you don’t want to apply just random noise and how and why instead, you’d like bumps to match up with your panelled texture and how
    Why noise came and hyperbole and stuff under showed and white thing went sixth M on top of rocket_red then white rectangle under and how
    Why so let’s first create a bump node manually in the hypershade by pressing Tab and then typing “Bump” and how and why did it show rectangle with words in it and why then white thing went on bump2d then rectangle turned purple and why you’ll plug that into the “normal Camera” just like we saw before and how and why purple thing moved down a bit and why only this time, you’ll steal “Out Alpha” directly from the same file providing your texture map and plug it straight into your bump map and how and why suddenly we can see that your model looks bumpy in exactly the spots where the panels are and how And why yellow thing came out from grey rectangle to purple rectangle and why the of course, the effect is a bit too pronounced, so you’ll just dial down the bump effect and how and why white thing went to black rectangle next to bump depth then number in it changed and white rectangle moved to the left and why now you can see how the light plays off the bumpy texture, adding another layer of depth and believability to your model and how and why similar to that, you can show inputs for multiple materials at the same time and how and why it showed blue on top left of white thing then shift green + showed on left and why in this case your red and body and how and why did white thing go to square on top left then the rectangles got smaller then things got closer to rectangle at bottom and why then you can steal the coat of dirt from your red and apply it straight to your body and how and why yellow thing went from grey rectangle under purple rectangle to big bottom rectangle and why was grey thing at top right turning around
    What is textured link and panelled metal texture and glance and apply and tab and bump node and normal camera and plug and “out alpha” and directly and file and providing and texture map and panel and pronounced and effect and dial down and bump effect
    What was “ around normal camera and bump and believability and model and bumpy texture and layer of depth
    Why was grey rectangle with red around it changing a bit
    Why as with the modelling lesson, this is just a taste of what we can do with lighting and shading in Maya and how and why to apply what we’ve learned, why not try creating some windows out of half-spheres, then adding glass materials to them and how and why or add a new material to the bottom of the booster to make it look more rocket-like and how And why it showed orange under rocket
    Why and if we like what we saw, please remember to comment and subscribe to the maya learning channel and how and why it helps you figure out what kind of material is popular so you can make more in the future and how
    What are glass materials and half-spheres and popular and future and subscribe and comment

  • @nikhilm6947
    @nikhilm6947 2 года назад +1

    i had not intrsed when doing maya after watching these videos i got intersted very nice and easy to understand

  • @modernsunbi
    @modernsunbi 3 года назад

    I don't know what I pressed wrong...but it was going well and then suddenly the skydome is blurry. Any idea why it's suddenly gone blurry? T.T

    • @modernsunbi
      @modernsunbi 3 года назад

      ?? Closing the file and opening it again solved it!

  • @THETCDCStudios
    @THETCDCStudios Год назад

    when i try to add material to rocket it shows Error: Cannot perform Boolean operation. please help

  • @superspaceturtle8570
    @superspaceturtle8570 3 года назад +2

    tutorials are very helpful and easy to follow

  • @hungngo8078
    @hungngo8078 Год назад

    Can i ask whenever i get our of maya the color is messed up like all the color will blend each other i thought it was my mistake when i move object but not it is just automatic. Is it because i change the shape of rocket when it already union because i wanna have tiny leg at the end like it sharp

  • @tito_pane
    @tito_pane 4 года назад +2

    Hi there fellow Maya enthusiast!
    Speaking of textures ( 9:30 ), does anyone know if i can scale the texture once is applyed to the model?
    Let's say i have a cylinder-like object and i want to apply a texture of a vinyl via an image file i shot but the picture is larger or smaller than the object; is it possible to resize the image in order to match the object?
    Thank you again for the answers, love, Tito.

    • @weksheddweller
      @weksheddweller 4 года назад +5

      Hey Tito!
      I was struggling with this as well. For me, my rocket body was longer than the tutorial's. I tinkered with the "rocket_body_MAT" 's
      Steps to get there:
      select rocket ----> select the tab: "rocket_body_MAT" ---> select the base color (arrow-box thing ">☐") ---> you will have 2 tabs select "place2dtexture5" or the other tab not named "file2" or something
      From here on, I played with the "2d Texture Placement Attributes" attributes. And these changes worked for my taller rocket:
      *Coverage: 1.000, 1.300*
      *Offset: 0.000, 1.100*
      I don't know what's the case for your model, but try messing around the attribute values with *SMALL INCREMENTS* like what I did with mine.
      I couldn't find any helpful resources online to solve this problem, but this experimentation worked for me. Hope this helps! :)

    • @TheEasygone
      @TheEasygone Год назад

      ⁠@@weksheddwellerfor me worked
      Coverage 1.000 , 1.300
      Translate Frame 0.000 -0.1500
      I accidentally charged that Trans. Fram instead of your Offset, but it worked 😅
      Anyways thank you for you sharing this solution

  • @mastart4971
    @mastart4971 4 года назад +2

    Thank you for the great Tutorial
    For "Selecting adjacent Faces I just gor "Shift + >" To shrink selection i just go "

    • @Autodesk_Maya
      @Autodesk_Maya  4 года назад

      Actually, another super easy way to select those fins is to use UV Shell component mode (right-click, UV > UV Shell). Then you can just select each fin (this works because they each have a separate UV Shell).
      I thought about showing this method, but then I'd have to explain what UVs are all about and I figured this video was full enough as it is.

    • @mastart4971
      @mastart4971 4 года назад

      ​@@Autodesk_Maya OH my gosh, thank you, that is even better and faster. God bless you!!!

    • @mastart4971
      @mastart4971 4 года назад

      @@Autodesk_Maya Hallo again. Just realized that when i put on the Texture, I find a white Gap between my cone and my body (Top is red then a white "belt" below your material. Can't figure out how to move that *#&%@* texture....
      could you give me an advice? Thank you.

  • @WheresMyDoggo
    @WheresMyDoggo 28 дней назад

    Nothing happens when I add a bump map in the geometry tab 5:56

  • @vaibhav09c08
    @vaibhav09c08 Год назад +1

    HDR file not found please update link

  • @thatonesomeone4156
    @thatonesomeone4156 7 месяцев назад

    My background is not loading and my shadows are blocks I am about to cry from the rage

  • @tomasbakker346
    @tomasbakker346 3 года назад +1

    how do you make the material on the bottom??

  • @hagir20masaad75
    @hagir20masaad75 3 года назад +1

    Thank you for these wonderful videos

  • @barnabasszakal7258
    @barnabasszakal7258 4 года назад +2

    So cool Sir, pleease continue!!

  • @persillofi
    @persillofi 2 года назад

    I have a problem with this orange lines on my object I cant quit, it is something related with booleans I think, I tried to delete de history but it only works with some parts of the rocket, can some one help me?

  • @_gamer313
    @_gamer313 3 года назад +1

    really helpful for beginner's

  • @alexdavilmar3529
    @alexdavilmar3529 2 года назад

    Hi.
    2:53
    I don't have the Symetry panel when I use Lasso Tool

    • @Autodesk_Maya
      @Autodesk_Maya  2 года назад +1

      Try double-clicking the Lasso Tool icon and activate it from the panel that appears.

  • @contentisaac
    @contentisaac 11 месяцев назад

    who else is learning maya in 2023?

  • @Hope4thebest
    @Hope4thebest 2 года назад

    My boosters are reflecting even after I set them in Ceramics preset

  • @FeedingWolves
    @FeedingWolves 3 года назад +1

    You are an amazing teacher! Thank you so much!!!

  • @alicewoodruff173
    @alicewoodruff173 10 месяцев назад

    I have version 2024 and really struggling to follow along with these tutorials because the settings are in different places...

    • @Autodesk_Maya
      @Autodesk_Maya  10 месяцев назад

      Just curious, have you tried the Interactive Tutorials included in the software? They're in the "Getting Started" section of the Home screen.

    • @alicewoodruff173
      @alicewoodruff173 10 месяцев назад

      No I havent, I will try that. Thank you for getting back to me :)@@Autodesk_Maya

  • @mohamedelhadda7283
    @mohamedelhadda7283 4 года назад +2

    love your lessons

  • @charlesjoshi5154
    @charlesjoshi5154 Год назад

    In the modelling tutorial (part 3) he did Boolean union but in this it looks like 'combine' is used, why is that?

    • @Autodesk_Maya
      @Autodesk_Maya  Год назад

      There's a bug in Maya at certain scales (too small) where Boolean used to make the model vanish - so I used combine to avoid that from happening. Since booleans were revamped in a recent release, this is not an issue anymore. In general, it's better to use booleans when you can since it eliminates a lot of unnecessary geometry.

    • @charlesjoshi5154
      @charlesjoshi5154 Год назад

      @@Autodesk_Maya The same thing happened to me, it fanished even though I'm using the latest version of maya, Thanks 🙌 awesome channel

  • @a.neerajsk
    @a.neerajsk 3 года назад

    the background skydome light is turning grey pls help

  • @abuabrar6044
    @abuabrar6044 2 года назад

    What is the basic system requirement for using autodesk maya

  • @sinewzhang
    @sinewzhang 4 года назад

    Hi, I have to open the Render Attributes section in the Attribute Editor but I can't find where it is, can anyone tell me how to open this section please?

  • @kearala7
    @kearala7 4 года назад +1

    i cant see arnold in my meanu ,,how can i ger it

    • @Autodesk_Maya
      @Autodesk_Maya  4 года назад +1

      Are you running Maya or Maya LT? You must be running Maya to get Arnold.
      If you are, check the Plug-in Manager to make sure that the "mtoa" plug-in is activated.

    • @kearala7
      @kearala7 4 года назад

      @@Autodesk_Maya Thank you for a quick replay,,,it was cleared

  • @yudirect1
    @yudirect1 3 года назад

    Thank you for wonderful tutorial~~. Can you check the rocket body texture? The download link does not seem to work. Best Regards.

    • @Autodesk_Maya
      @Autodesk_Maya  3 года назад

      Try copy and pasting the link rather than clicking it. RUclips is being weird with direct linking.

  • @WhatAwinning
    @WhatAwinning 4 года назад +5

    Perfect intro into Maya. Thank you so much

    • @yuda1420
      @yuda1420 3 года назад

      aistandardhair

    • @yuda1420
      @yuda1420 3 года назад +1

      Sorry, I answered the wrong person。

  • @Notmedawg
    @Notmedawg 4 года назад

    Why you make it look so easy and I can't even copy you *cry emojies*

  • @wogmi9394
    @wogmi9394 3 года назад

    greetings, I'd like to ask why is that when i render the rocket ship the colours dont seem to be the same? i am talking about my rocket ship tip, the red part. In render the rocket ship "nose" is not shiny as it is supposed to be or better said reflective like it is non rendered? Great video.

  • @conjcool
    @conjcool 3 года назад

    When I download the background, it gives me a ZIP. How do I extract the Image?

    • @Autodesk_Maya
      @Autodesk_Maya  3 года назад

      You'll need to use a software like Winzip to unzip the package.

  • @orphydiancg7759
    @orphydiancg7759 4 года назад

    what you need to start uploading is is some advanced modeling series regarding how to adapt the few remaining but quite handy workflows and tools Max still have in comparison with Maya for modeling in order to actually make people use Maya for more intensive modeling sesions. With the disgracefull state of Max we really need that.

  • @kate8705
    @kate8705 3 года назад

    I have been following the tutorial even the numbers. I just have a bit of a problem with my background everytime I open the file when I have to pause (I save my work everytime I finish a step). What shall I do?

    • @Autodesk_Maya
      @Autodesk_Maya  3 года назад

      Sorry, what's the actual problem though? Does the background disappear or something?

    • @kate8705
      @kate8705 3 года назад

      @@Autodesk_Maya thank you for replying, I did not notice that I did not put details about the problem, but yes, the background disappears but it's alright now, my laptop was just lagging.

  • @dearandy007
    @dearandy007 Год назад

    Now this is my new work😀😃

  • @grajeda5596
    @grajeda5596 4 года назад

    Everything was going fine until I tried to add the file. Did everything exactly like in the video but image background does NOT appear after loading this file into Skydome Light.

    • @Autodesk_Maya
      @Autodesk_Maya  4 года назад

      Do you have lights turned on in the scene? Also is the file you're loading an HDR format?

    • @samuelashley490
      @samuelashley490 3 года назад +1

      Same problem here:
      you might want to change your renderer to Arnold instead of viewport 2.0

  • @paulyoung5641
    @paulyoung5641 3 года назад

    Hi there, my "rocket_red_MAT" color just goes black when I turn the metalness up... please help.

    • @Autodesk_Maya
      @Autodesk_Maya  3 года назад

      Metalness requires something to reflect off of. Are you sure you've turned on lights in the scene and applied the HDR as shown earlier in the video?

    • @paulyoung5641
      @paulyoung5641 3 года назад

      @@Autodesk_Maya I looked in to it, I did create the lights but I must have accidentally turned off the "use all lights tab", thanks for your help :)

  • @TheC1tss
    @TheC1tss 3 года назад

    nice

  • @nickjannetta9385
    @nickjannetta9385 2 года назад

    how do you hide the light icon without losing the light on object?

    • @Autodesk_Maya
      @Autodesk_Maya  2 года назад

      Go to Show > Lights in the Panel Toolbar

  • @nickjannetta9385
    @nickjannetta9385 2 года назад

    is there a way to adjust a porthole without having to start over? it makes my vertex faces swap colours if I adjust it.

    • @Autodesk_Maya
      @Autodesk_Maya  2 года назад

      Sorry, what do you mean by swap colors? Do you mean it flickers from colored to black?

    • @nickjannetta9385
      @nickjannetta9385 2 года назад

      @@Autodesk_Maya no it swaps colors with other parts of the rocket if I move the porthole. as it is already unionized.

  • @gzarari
    @gzarari 4 года назад

    For some reason, when i gave my rocket a material, half of it is black for no reason. I thought is a bug so i continued to work on it. But now it wont let me use texture on it

    • @Autodesk_Maya
      @Autodesk_Maya  4 года назад

      Did you build the rocket following the exact steps from the previous video? If so and this still happened, you can try selecting the rocket body and going to UV > Cylindrical, then retry the steps in this video.

    • @gzarari
      @gzarari 4 года назад

      @@Autodesk_Maya yes i did, as i know maya a little, gotta say, making uvs cylindrical worked! Thanks :)

  • @rahataliofficial
    @rahataliofficial 4 года назад

    Hi, I cant understand from where should i start, You have 265 vidoes on your channel but lessons ends on number 6.

  • @cyberphase
    @cyberphase 3 года назад

    i dont have the arnold tab. where do I find the dome light?

    • @poludasusaipradeep9818
      @poludasusaipradeep9818 3 года назад

      If you are using 2019 or 2020 then: go to...
      windows,>settings/preferences,>pluginmanager
      And search "mtoa" on that search bar, then after load and browse
      finally...! enjoy your arnold

  • @rashawnbowen4684
    @rashawnbowen4684 3 года назад

    why wont the exr file work

    • @Autodesk_Maya
      @Autodesk_Maya  3 года назад +1

      Unfortunately I don't have the rights to share that file, but you can find similar ones at a website like HDRIHaven

  • @mathilde1101
    @mathilde1101 4 года назад

    Thank you for this tutorial ! I only had one problem when uploading the image for the body. It doesn't appear when I apply it . I've unabled the Hardware Texturing, so it works for the bumps, but not for the image. Can somebody help ?

    • @Autodesk_Maya
      @Autodesk_Maya  4 года назад +2

      Have you made sure Textures are turned on in the Viewport? Also make sure the "Default Material" is turned off too (in the same row of icons).

  • @manasmhatre8200
    @manasmhatre8200 3 года назад

    Pls tell me , I apply the bump map but it doesn't do bump , it stays the same

    • @Autodesk_Maya
      @Autodesk_Maya  3 года назад +1

      Are you sure textures are turned on in the Viewport?

    • @manasmhatre8200
      @manasmhatre8200 3 года назад

      @@Autodesk_Maya thank you for replying , but I am new to maya so I don't know where the texture option is there in viewport

    • @Autodesk_Maya
      @Autodesk_Maya  3 года назад +1

      @@manasmhatre8200 The Viewport is where you see all your models and scene objects. Just above it should be a row of small icons. Look for the icon that is a circle with a black and white checkerbox inside (it's to the left of a lightbulb icon). Is that button turned on?

    • @manasmhatre8200
      @manasmhatre8200 3 года назад

      @@Autodesk_Maya Thank you so much , 👍👍❤️❤️ thank you for replying too again , 👍 are you on instagram , if yes then pls tell I will send a request , my name is Manas Vijay Mhatre , from India.

  • @fadymeshail9782
    @fadymeshail9782 3 года назад

    like it, thanks alot

  • @VishalE-zh5uz
    @VishalE-zh5uz 4 года назад

    5:58 the bump is not working for me. i changed the texture to noise still just shiny as previously shown.

    • @counterculturewrestling
      @counterculturewrestling 4 года назад +3

      I had the same issue at first. Make sure you enabled in Viewport menu:
      Shading -> Hardware Texturing

    • @jaroslavlajta
      @jaroslavlajta 3 года назад +1

      @@counterculturewrestling Thank you soooo much

  • @rusandutv5845
    @rusandutv5845 4 года назад

    Sir what should we watch next.

  • @cocomallick610
    @cocomallick610 3 года назад

    i cant open the website for downloads

    • @Autodesk_Maya
      @Autodesk_Maya  3 года назад

      Try copy and pasting the link into a web browser, rather than clicking on it (RUclips is being weird with handling external links)

  • @OMKeyz
    @OMKeyz 3 года назад

    Bro I love this...

  • @Brianlitto
    @Brianlitto 4 года назад +1

    I think Maya should recreate Justin Beiber and repost him to mass, this software is amazing

  • @aniketsingh2738
    @aniketsingh2738 4 года назад

    How to add joints

  • @GodOfGun
    @GodOfGun 3 года назад

    9:45 2d bump

  • @matarloum2894
    @matarloum2894 4 года назад

    Viewport not showing the bumpness (it shows only after render)

    • @Autodesk_Maya
      @Autodesk_Maya  4 года назад +1

      Do you have textures turned on in the Viewport?

    • @matarloum2894
      @matarloum2894 4 года назад

      @@Autodesk_Maya Just discover that, thank you. This videos are coming at the right time since i am switching from blender.

  • @manasmhatre8200
    @manasmhatre8200 3 года назад

    Really Thank you

  • @agtechart
    @agtechart 4 года назад

    It seems I don't have the standard surface material, why?

    • @Autodesk_Maya
      @Autodesk_Maya  4 года назад +1

      gomi91 if you’re on an older version of Maya, use the “aiStandardSurface” material instead (as mentioned in lesson 5)

    • @cyberphase
      @cyberphase 3 года назад

      @@Autodesk_Maya i think im on newer ver, do I use phong?

  • @parthrajput9436
    @parthrajput9436 2 года назад

    Wonderful

  • @namrata891
    @namrata891 4 года назад

    thankyou

  • @motivationalshortfilms9577
    @motivationalshortfilms9577 4 года назад

    wow

  • @icymosthated8471
    @icymosthated8471 2 года назад

    10/10

  • @aashisharya8409
    @aashisharya8409 2 года назад

    🔥🔥🔥

  • @saltykjb8070
    @saltykjb8070 4 года назад

    see you in a year ;)

  • @marexexe7308
    @marexexe7308 4 года назад +1

    Thanks you, Now i have something to do in this times. Hope you are clean from COVID :D

  • @nsnxjxnd8765
    @nsnxjxnd8765 4 года назад

    I can't finds lesson 7 , can any body help me

    • @Autodesk_Maya
      @Autodesk_Maya  4 года назад +2

      Unfortunately, I'm still working on it!

    • @Autodesk_Maya
      @Autodesk_Maya  4 года назад +1

      ruclips.net/video/BbeiG1YmmDc/видео.html

  • @verniejohnbaltazar2526
    @verniejohnbaltazar2526 4 года назад

    superb!

  • @fedaky_
    @fedaky_ 4 года назад

    😍😍😍😍😍👍

  • @tahaparsa1019
    @tahaparsa1019 4 года назад

    thankyou

  • @tahaparsa1019
    @tahaparsa1019 4 года назад

    maya do have attach like 3d max ?

    • @Autodesk_Maya
      @Autodesk_Maya  4 года назад +2

      You can just select all the relevant objects and either group them (Edit > Group), or combine them (Mesh > Combine). The former will keep them separated but let you move them as a group, while the latter will merge them into a single mesh.

    • @tahaparsa1019
      @tahaparsa1019 4 года назад

      @@Autodesk_Maya thanks

  • @losimple
    @losimple 4 года назад +1

    You kidding me? basic tutorials at this time? knowing that you guys have things like MASH and Bifrost nodegraph. Theres not any new tutorials about it in months and you guys just upload basic tutorials? it is ridiculous. After use around 9 years Maya I am thinking about Blender. I feel that is growing faster and better than you guys. Sorry, I am really disappointing

    • @douka3993
      @douka3993 4 года назад

      😂

    • @Autodesk_Maya
      @Autodesk_Maya  4 года назад +3

      Actually it's precisely because I've recently spent a lot of time doing Bifrost / release videos that I really wanted to revisit this series. It might surprise you to learn that the getting started content accounted for over 40k views last month alone. If you check the comments in those videos, there's actually been a lot of hunger for a continuation to this series. But I haven't forgotten about things like Bifrost and MASH - more content will be coming on those in the future too. But I need to balance my time for everyone (also this isn't my full time job, sadly).

    • @losimple
      @losimple 4 года назад +1

      @@Autodesk_Maya it is not personal. Autodesk is a huge company, unfortunately it is not enough from mid to advanced users. In my personal point of view I think the strategy is wrong, Why I say that? because we can see very popular and professional artist publish in their social networks comments that encourage you to switch to software like blender . Please don´t misunderstand me, I love Maya, I thinks that is such a great piece of software but the info about great stuff is very very limited in comparison to software like cinema 4D and Houdini where you can find content everywhere. No men, this is not for you or your time. It is for the company that you represent. There is no any BIfrosft tutorials in months and it is suppose that it is the best develop in years for Maya. Again it is not personal instead it is a constructive criticize. Apologize for my english.

    • @Autodesk_Maya
      @Autodesk_Maya  4 года назад

      @@losimple No offense taken, don't worry.
      Regarding Bifrost, I think the thing to remember is that it's still very young. Because there's still so much active development being done at its core, that means that we need to be careful about what parts of it to make tutorial videos on right now, because we might need to redo them in the near future (that's a lot of effort for not much gain).
      In the short term, I'd suggest checking out the AREA forums (forums.autodesk.com/t5/bifrost-forum/bd-p/6060). This is somewhere you can talk directly to the devs to get advice, or see what kinds of things other people are cooking up. You can also pick up submitted compounds in the Downloads section to pick apart and see how the work. I find that's how I always learn best (but I know that's a personal thing and can be different for other people). And if you really want to be on the cusp of what's new, maybe consider requesting to join the Maya Beta program.

    • @losimple
      @losimple 4 года назад

      @@Autodesk_Maya Thanks men, I really appreciate it