Skull Merchant's Highest Killrate and Other Silliness - Dead by Daylight

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  • Опубликовано: 9 июн 2024
  • Data: t.co/TYrjp9XcMy
    / scottjund
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Комментарии • 690

  • @exetone
    @exetone 3 месяца назад +390

    They mentioned they didnt count matches if someone DCs but they didn't mention killing yourself on hook. Since the game rewards you for doing this with bloodpoints and punishes you for DCing with a timeout, its very clear why ol merchant is at the top

    • @CaptToilet
      @CaptToilet 3 месяца назад +66

      This is why their "data" is such a crock of shit. I wanna know how many hooks vs kills. I wanna know did they die on first hook or on the 3rd? Give us proper data and not this half assed nonsense.

    • @Efnol
      @Efnol 3 месяца назад +30

      @@CaptToilet shut up you biased survivor main, bhvr made the game so they are clearly the smartest and know everything in the best way!!!!!!

    • @piotrjurewicz5930
      @piotrjurewicz5930 3 месяца назад +4

      @@Efnol so true this is what they dont want you to know

    • @WutTheDeuceGaming
      @WutTheDeuceGaming 3 месяца назад +9

      She's got the highest kill rate on Nightlight's stat site as well. She's been #1 for a long time and it's not even close.
      Maybe if survivor mains weren't too busy whining about camping and tunneling, this would have been addressed along with all the other bullshit things survivor teammates do to ruin games for the other 3 teammates. The biggest problem with the survivor role, is teammates. It's never been how the killer plays, but survivors will never accept this.

    • @silverrose1933
      @silverrose1933 3 месяца назад +2

      ​@@EfnolI hope you're joking

  • @fraudirl
    @fraudirl 3 месяца назад +475

    No high mmr kill rates irks me. They include the survivor ones but why obscure the killer side?

    • @ian77444
      @ian77444 3 месяца назад +182

      so they dont have to nerf the nurse lol

    • @SanaIsGay
      @SanaIsGay 3 месяца назад

      Very good point

    • @CaptToilet
      @CaptToilet 3 месяца назад +81

      BHVR hate seeing the truth, that the game is a piss show at high MMR. They are balancing for the wrong side.

    • @TheDakotaFrazier
      @TheDakotaFrazier 3 месяца назад +120

      It’s on purpose because the high mmr killers go on 1700 win streaks with blight lol

    • @JH-dr4xo
      @JH-dr4xo 3 месяца назад +4

      Yeah isn’t it obvious at this point

  • @larsliamvilhelm
    @larsliamvilhelm 3 месяца назад +202

    Scott: "Resilience isn't that good"
    Ayrun: "Whomst has awakened the ancient one"

    • @Trigger__Happy
      @Trigger__Happy 3 месяца назад +8

      Ayrun is an eldritch horror that will be awakened by the naive comments of new DBD players saying Resilience isn’t a good perk

    • @_Boobbert_
      @_Boobbert_ 3 месяца назад +3

      Look out, no0b3 might come back.

    • @Peachrocks5
      @Peachrocks5 3 месяца назад +5

      The other thing is that with the exception of Windows and half the exception of Lithe is that all those perks are either generic or on survivors that come with the game base. This inflates a lot of perks and deflates others.
      Feng is available base on consoles (hence half) and of all 'chase' exhaustion perks, Lithe is easiest to use. I think Kate is too on some platforms but less certain about her. Sprint Burst is very easy to misuse and requires a level of discipline to not 'waste' it, balanced landing is inconsistent and is useless on some maps and dead hard got rightfully nerfed into the stone age so many people think it's worse then it is (it's still VERY good, it's just not no brainer broken anymore).

    • @JP_knees
      @JP_knees 3 месяца назад

      I guess if you aren't burning Map Offers with drops/play solo queue where you run Windows and watch your chimplet randos pre-slam every pallet, at least you can still vault 🤸

    • @Blorckits
      @Blorckits 3 месяца назад

      @@_Boobbert_ If he needs more money maybe

  • @danowen79
    @danowen79 3 месяца назад +116

    I’ve seen some streams from Asian countries and they seem to use self-care a lot because the gameplay is less altruistic. A lot of people get hit and will hide and heal for ages rather than find someone to heal them, or take someone off a gen to heal them faster. Interesting to know if that style results in more escapes!

    • @NameIsDoc
      @NameIsDoc 3 месяца назад +2

      of course it does thats why healthkits and coh were nerfed

    • @danowen79
      @danowen79 3 месяца назад +37

      @@NameIsDoc you think games where every time a survivor gets injured they each take 65 seconds (most of a gen) to heal will result in more escapes ultimately?

    • @NameIsDoc
      @NameIsDoc 3 месяца назад +2

      @@danowen79 Depends on how they play but yes as then there is less time off gens for the other survivors. if they can hold a chase for a similar time then by the time that survivor gets healed 2 gens are done and the killer doesn't get a down. Look at how old COH basically made it so that surivors couldn't not win in multiple situations.

    • @YumYumTasty35
      @YumYumTasty35 3 месяца назад +6

      @@danowen79 65 secs?

    • @Efnol
      @Efnol 3 месяца назад

      now explain to me what to do if a killer doesnt leave the survivor hes hit?

  • @ryanlutes9833
    @ryanlutes9833 3 месяца назад +16

    as a pig main I agree that alternate objectives make new players heads explode. quite literally in my case. I'd also add that pig is probably one of the easiest killers to secure a 1k with, at minimum.I mean, most killers can secure a 1k without much trouble but pig is especially good at it due to the built-in slowdown and being able to just follow one trapped survivor and force a headpop.

  • @indeboss
    @indeboss 3 месяца назад +66

    Resilience is a general perk that any new player has, regardless of the survivor they choose, so it's more likely to get picked probably

    • @larsliamvilhelm
      @larsliamvilhelm 3 месяца назад +1

      Then Deja Vu should've also had that high of a pick rate, even before it got buffed.

    • @NameIsDoc
      @NameIsDoc 3 месяца назад

      it also has weird stacking with other genrush perks.

    • @Cynixx
      @Cynixx 3 месяца назад +6

      @@larsliamvilhelm ​ Not really, resilience is just a better perk so it will have a higher pick rate at any mmr. Gens typically aren't that hard to find even as a new player and resi even gives 3% more gen speed and affects other actions, 100% it's gonna be picked more.
      It might be a decent perk but I'm honestly surprised deja vu is as high as it is

    • @brusselseastside3546
      @brusselseastside3546 3 месяца назад +1

      @@larsliamvilhelmI mean deja is only one spot behind it and better players tend to use resilience in like every single one of their builds. Same reason why adrenaline and windows are up there as well. Used by both newer and veteran players

    • @larsliamvilhelm
      @larsliamvilhelm 3 месяца назад

      @@Cynixx Yeah but OP's argument was that it has a higher pick rate for being a general perk. Resilience is a better perk obviously, but if it only got picked due to everyone owning it, then Deja Vu, Dark Sense etc. would have roughly equal pick rates.

  • @artemyburakh12
    @artemyburakh12 3 месяца назад +118

    It's not just the fact that nobody wants to face Chess girl, it's also the fact that she is so incredibly complicated. Status effect on top of status effects, breaking pallets, haste, all the stuff. Unless you perfectly know what her current state is you barely have any idea on what exactly happens in a chase with her

    • @ShyestofGuys
      @ShyestofGuys 3 месяца назад +17

      She's honestly super simple now. The issue is she's now just permanently undetectable and she's even quieter than Ghost Face and Wraith. I have no idea how you're supposed to hear her coming.

    • @Orthane
      @Orthane 3 месяца назад +12

      Breaking pallets? That was old Skull Merchant, she doesn't do that anymore. A lot use Dissolution so that's probably what you're seeing.

    • @SadakoApologist
      @SadakoApologist 3 месяца назад +46

      ​@@ShyestofGuys She is insanely complicated for new players. Her drones have two modes, you need to stand still to not get scanned or you can crouch walk to them, they can be disabled but also recalled while disabled, SM can change the direction it rotates mid chase, she gains haste while you're scanned and trapped, can track you with the radar if you're trapped so you can't mindgame, you get injured by the drones, deep wounded, and broken, AND hindered if you run through it while trapped.
      Oh, and she's a semi stealth killer, but doesn't breathe loudly like Myers, Pig, or Wraith, and she has no tell like Ghostface with his outfit or Sadako with her lullaby. The kit is so bloated and even as an experienced survivor I have such a hard time trying to figure out what I should be doing in chase because there's so much to think about and keep track of.

    • @artemyburakh12
      @artemyburakh12 3 месяца назад +3

      @@Orthane no no, I'm *not* seeing because I haven't seen one in, like, 3-4 months or so. Which I do not mind but it makes remembering her kit even tougher of a task for me

    • @Orthane
      @Orthane 3 месяца назад +14

      @@artemyburakh12 Fair, Skully and Sadako have the same issue, they keep changing them so much so no one can remember what they do. So many people still don't know you can crouch or stand still to avoid getting scanned and think it's guaranteed when they go to disable a drone. Or I have seen way too many people say disabling a drone grants her Haste, which isn't true, it's only when you get scanned or have a Claw Trap. BUUUUT disabling a Drone does increase your scan lines by 33% so disable 3 drones and you get a tick of progress towards Claw Trap. There's just way too much shit to have to learn with her man. I agree Skully has way too many things in her kit. Her old version honestly would probably be better for the game now that 3 genning is basically gone. Hack Drone = Drone gone and she can track you easy and clear to understand. Vault a Pallet with Claw Trap = Pallet gone clear and easy to understand. Get locked on = exposed easy and clear. No Hinder no injure, no broken.

  • @xxgamerz3136
    @xxgamerz3136 3 месяца назад +58

    its because of how ping sided dbd is, resil really helps with pallets and fast vaults with ping, it mitigates like 10 ms~ i think

    • @VincentLobster
      @VincentLobster 3 месяца назад +5

      The number of times I get downed when I'm 10 steps away from a window/off the pallet already is ridiculous. I go against WAY too many red barring killers and I have to completely change how I play whenever it happens.

    • @xxgamerz3136
      @xxgamerz3136 3 месяца назад +7

      @@VincentLobster i got hit from (i hope everyone can visualize this) a long wall gym window to the second locker from a huntress hatch ZERO exaggeration, on 80ms. then i started recording and got hit from 4 lane pallet to the middle of the tile with a hatchet.. that when i found out its: your ping + killers ping = hit
      would love to see testing on this so it gets dev attention.. so so ping sided

  • @zacharyjune7510
    @zacharyjune7510 3 месяца назад +28

    I think a lot of people run Lithe because they also run Windows of Opportunity.

    • @mckookie2967
      @mckookie2967 3 месяца назад +2

      Its a really good dead zone detector and makes it even easier for high mmr players to chain and time crossing tiles

    • @WasMachstDuDaXD
      @WasMachstDuDaXD 3 месяца назад +1

      i think its more about feng min being a standart character on consle so they have her from the very beginning and with her other perk that silents missed skillchecks :)

    • @David_Hypnos
      @David_Hypnos 3 месяца назад

      Exactly!

  • @DavidKingRock
    @DavidKingRock 3 месяца назад +27

    2:00
    the reason lithe is so popular is because it guarantees a win in a mind game, its incredibly used at low mmr and even at high mmr by more laid back players

    • @eternalblack3183
      @eternalblack3183 3 месяца назад +4

      Also it's more of a direct activation unlike SB and DH

    • @David_Hypnos
      @David_Hypnos 3 месяца назад

      Considering that WoO is #1 it’s not surprising to see it at #3. You can plan your escape much more easily if you’re running them together.

  • @budrowconye4928
    @budrowconye4928 3 месяца назад +16

    Resilience and deja vu are probably so high because the are general perks and they synergize with each other to speed up the main objective of the game, at least that’s probably the mindset of the people who use them

    • @MightyJabroni
      @MightyJabroni 3 месяца назад

      I like deja as a reliable 3-gen breaker.

  • @OSAGamingInc
    @OSAGamingInc 3 месяца назад +41

    I feel the Naughty Bear skin can maybe be why Trapper is so high..People wanting to show off they got it

    • @TravisTLCdrumming
      @TravisTLCdrumming 3 месяца назад +6

      Best example of pay to lose lol although now it can be bought with shards

    • @Peachrocks5
      @Peachrocks5 3 месяца назад +1

      Guess what time it is? It's NAUGHTY TIME!

    • @HabitsRabbits
      @HabitsRabbits 3 месяца назад +4

      ​@@TravisTLCdrummingIsn't Naughty Bear much quieter than Trapper? Ok he's got a bigger frame but that doesn't really matter outside of stealth builds

    • @ganthc
      @ganthc 3 месяца назад +4

      @@HabitsRabbits he also has a way better mori than standard Trapper.

    • @OSAGamingInc
      @OSAGamingInc 3 месяца назад

      @@TravisTLCdrumming I wouldnt say its pay to lose i mean the skin is pretty cool and i get more enjoyable games from naughty bear trappers usually

  • @lukerhead5370
    @lukerhead5370 3 месяца назад +49

    Not suprised that sm has the highest killrate. Weird decision for the devs to make a killer who’s power is to make survivors kill themeseves on hook.

    • @muysli.y1855
      @muysli.y1855 3 месяца назад +1

      She is not strong just rlly annoying/boring to play against

    • @carolinejonesy2681
      @carolinejonesy2681 3 месяца назад +4

      @@muysli.y1855 oh she is strong as hell and her power has been a failure from the beginning! She has clown power, legion power with undetectable on top; all combined in one power. If you say she’s not strong then explain how clown or legion should be even picked, if I can take both of them with additions?

    • @TheReZisTLust
      @TheReZisTLust 3 месяца назад

      Damn I wish I could throw my skulls directly at a survivor to slow em down, too bad I gotta set this drone up and wait a set time as we run shack. I am glad i can run and smack everyone to make em mend tho.@@carolinejonesy2681

    • @hallooos7585
      @hallooos7585 22 дня назад

      Ugh i thought the community were that butthurt about Skull Merchant until i encountered a real skull merchant main, omfg that match was so long and exhausting and the killer ran a slugging build so we couldn’t even kill ourselves and she was toxic as hell too, cause when she downed everyone she didn’t bother picking up and waited for everyone to bleed out and she keeps following and hitting the air when the last survivor was still alive having to wait for the bleed timer to run out

  • @DulfyBee
    @DulfyBee 3 месяца назад +96

    Surge is even worse now that gens can only experience 8 regression events

    • @freezerounds
      @freezerounds 3 месяца назад +13

      Complain about regression cap = skill issue. Surge is fine.

    • @DulfyBee
      @DulfyBee 3 месяца назад +87

      @@freezeroundsNot necessarily complaining, it’s an observation.

    • @freezerounds
      @freezerounds 3 месяца назад +5

      @@DulfyBee An incorrect one. Surge is no weaker because of the regression cap.

    • @needaccount94
      @needaccount94 3 месяца назад +66

      ​@mycatsnameisraya bro wasn't complaining. Just adding to what Scott said about surge not being great. Why are you so hostile?

    • @NameIsDoc
      @NameIsDoc 3 месяца назад +7

      I still say regression count should only start at the last 1 or 2 gens.

  • @notevoms
    @notevoms 3 месяца назад +2

    it’s actually physically pain inducing loading in and seeing the skull merchant ui over the survivor portraits

  • @SebuKaz
    @SebuKaz 3 месяца назад +41

    SM has a high kill rate solely because I swear in literally every game I’ve played as SM, someone just gives up which leads to others also just giving up

    • @giovannipiolariccia1071
      @giovannipiolariccia1071 3 месяца назад +18

      Onryo and her have this high kill rate because the average surv refuses to use his brain to learn how a killer works if it's not the same M1 killer again

    • @skylex12dark
      @skylex12dark 3 месяца назад +2

      @@giovannipiolariccia1071 no, it's because SM is just objectively stronger than an average killer, especially when playing her with a three-gen strategy

    • @Deny399
      @Deny399 3 месяца назад +12

      @@skylex12dark You mean after her defensive power was gutted and 3-gen was nerfed overall? Makes sense...
      Survivors either give up, or they just don't know how to play against her. So many survivors get claw trap even outside of chase, which should never happen. Just git gud issue.

    • @TheSickdeathfiend
      @TheSickdeathfiend 3 месяца назад +16

      Lol SM mains seething. Sorry, I'm just not going to play against SM. I know I know but... I'm just not gonna play against her HA HA HA HA

    • @Deny399
      @Deny399 3 месяца назад +7

      @@TheSickdeathfiend and why should we care? Enjoy lobby simulator... Weak people are irelevant.

  • @PapaMounted
    @PapaMounted 3 месяца назад +6

    Scott really said Lythe is his least fav exhaustion perk when Smash Hit exists

  • @MasterJim87
    @MasterJim87 3 месяца назад +8

    You would be shocked at how often a good Deja Vu gen split early on can win a game outright. Or how the % buff it got at all times(for the 3 gens) can sneak a gen or two a lil early that will help pressure the killer. I run it with resilience and when injured and healed to 99% (if no sloppy) 15% gen speed solo is quite nice.

    • @leiah6514
      @leiah6514 3 месяца назад

      I always thought it was underrated and used it a lot (just like windows) before the buff. With it it’s actually allowed me to finish gens I otherwise wouldn’t have, and allowed those 3v1 wins because the gens were so spread and done without as much time wasting. I wished it was as popular as kindred before the buff, but it’s in a great spot right now. Still waiting on the open handed buff since the lethal buff.

  • @kaluhd6899
    @kaluhd6899 3 месяца назад +8

    Im not really a killer main, however i went through a very short phase wanting to play killer. I already had quite a few games under my belt as killer, playing myers, but usually get stomped. I then played spirit and absoutley shredded my MMR ranks, and 4k'd so mnay games with 3+ gens left. so i find it strange you say shes a tough killer. she felt very very very powerful immediately for me.

    • @mighty_zero
      @mighty_zero Месяц назад

      Depends on a player perception I guess

  • @Bodyknock
    @Bodyknock 3 месяца назад +3

    6:50 FYI the stats on Nightlight are generally fairly close to the official stats and, as Scott expected, Save the Best for Last's usage in the Nightlight data dropped from about 10% pre-nerf to about 5-6% currently.

  • @dimitris598
    @dimitris598 3 месяца назад +3

    The usefullness of Windows of Opportunity goes down with the maps becoming more killer sided, but the perk becomes progressively more essential as does managing resources in an efficient way!

  • @SebuKaz
    @SebuKaz 3 месяца назад +22

    Did Scott forget about the gens speed buff Deja Vu got?

    • @NameIsDoc
      @NameIsDoc 3 месяца назад

      it always had it it the buff just made it where you could see longer

    • @maybekizuati
      @maybekizuati 3 месяца назад +14

      ​@@NameIsDoc No it hasn't? That got added in 6.1.0 then multiple times it received buffs across the game's life.

    • @SebuKaz
      @SebuKaz 3 месяца назад +2

      @@NameIsDoc bro you’re just wrong lol

    • @Brutes_
      @Brutes_ 3 месяца назад

      deja vu is definitely a decent perk now

    • @Antarctide
      @Antarctide 3 месяца назад

      @@Brutes_ For gen jockeys, sure.

  • @jossamar
    @jossamar 3 месяца назад +26

    Lithe is the hardest to make use of *effectively.*
    It's hella easy to pop but the value you get is iffy. You basically have to abandon your loop as soon as you hit it to make full distance off it imo.
    Resilience is so heavily lauded by streamers some people just toss it on to follow suit.

    • @dodang_9147
      @dodang_9147 3 месяца назад +12

      it is easiest exhaustion perk to use. you simply path the killer to run north or south then vault a window in that direction and hold-w. that is why it is such a popular perk. It is least situational exhaust perk in the game while being easiest spam without killer having any control over its counter-play. In other words, you get hold-w value out of the perk 10/10 if setup correctly. DH, SB and Balance landing do not get 10/10 value every time because their setup is complicated. Balance landing needs hills and if it doesn't have one, it is not going bring value. DH requires being hooked to be used so not guaranteed value on every chase and when it is active, most survivor are terrible at using it. It has no counter-play towards a good survivor using it but limit usage makes less popular. SB require you to 99 to get controlled value but that makes gens slower. Trading gen value for chase time value is never been a good strategy in dbd, so it remains unpopular.

    • @Pablo-pr4vg
      @Pablo-pr4vg 3 месяца назад +3

      Perks like resilience being in the meta (atleast to me) just show the meta on both sides but in this example the survivor role have been neutered to such a degree that a relatively niche perk outside of old vault build is now getting more use than ever and is the #4 perk which means by definition it is the most effective tactic available.

    • @Pidgeonsofwar
      @Pidgeonsofwar 3 месяца назад +2

      ​@dodang_9147 I have played the game a lot on both sides and I think I have seen Lithe be used well like maybe at most 10 times. DH and Sprint Burst are way easier to use.

    • @larsliamvilhelm
      @larsliamvilhelm 3 месяца назад +8

      It's commonly used by Lithe-brains who go "Must vault something at every cost. Don't look behind you, don't play tiles, JUST. VAULT. SOMETHING."

    • @jossamar
      @jossamar 3 месяца назад

      @dodang_9147 sure, it's easy to use, but I don't see it used well often at all.

  • @beano2689
    @beano2689 3 месяца назад +3

    I feel like most people don't use Deja Vu for finding where gens are, I like to use it to know where to go first at the start of the match and get a 3 gen possibility out of the way asap. Also, the repair speed increase is MASSIVE.

  • @MrJP6389
    @MrJP6389 3 месяца назад +12

    I think Trappers Naughty Bear skin is another reason why he so high in the pick rates. Its the first skin to have a unique moir tired to it and had some really funny voice lines. Ppl wanted to show it off so they played trapper a lot.

  • @ZarkionUltimate
    @ZarkionUltimate 3 месяца назад +4

    Deja vu resilience doesn't suprise me in the least, it's been a great combo ever since the buff especially for new players

  • @cakes-r-great9111
    @cakes-r-great9111 3 месяца назад +4

    14:30 buddy moment HOORAYYY

  • @CPhelps1247
    @CPhelps1247 3 месяца назад +19

    Saying balanced landing is easier to use than lithe is a really weird take

    • @ScottJund
      @ScottJund  3 месяца назад +8

      easier to use correctly IMO. there's no thought to it, you just drop somewhere and you get the full benefit. you need to be very smart about lithe to get its full effectiveness and even then its not guaranteed depending on which way you are forced to vault

    • @LinkMorganM
      @LinkMorganM 3 месяца назад

      easier to activate? no, but it is easier to use *effectively*. you're rarely gonna drop off of a platform when you don't want to use balanced landing, but fast vaulting through windows happens constantly during chases, and you often end up using your lithe speed boost from and into a bad spot just by virtue of having to jump through a window to not get hit

    • @larsliamvilhelm
      @larsliamvilhelm 3 месяца назад

      It's not easier to use but it's so much more effective.

    • @CPhelps1247
      @CPhelps1247 3 месяца назад +5

      @@ScottJund i guess it’s a matter of perspective. Balanced is useless on 90% of most maps but it’s guaranteed on specific maps/tiles. Lithe isn’t a guaranteed succes but can be executed on pretty much every tile. I prefer the latter and I thought most people did.

    • @ScottJund
      @ScottJund  3 месяца назад +6

      @@CPhelps1247 i think there are only 2 maps in the game where Balanced is useless. idk where this 90% comes from

  • @voltagespark7341
    @voltagespark7341 3 месяца назад +2

    Lithe is the best exhaustion perk rn cause for 1 you don't have to deal with the crap rng with deadhard, 2 you don't have to walk around the whole map with Sprint burst, and finally it tops adrenaline cause the only use throughout the entire game you get any advantage out of it is only when all the gens are popped and that also doesn't stop the killer from being a one shot killer so the additional health state rarely comes in clutch

  • @Sonyaire
    @Sonyaire 3 месяца назад +2

    I think the reason Lithe's pick rate is so high is that it's effectively a free perk on console, as the base game on console come with Feng, but PC still needs to buy her separately. It's also the simplest of the free exhaustion perks, with Sprint Burst and Dead Hard being more difficult to use optimally, and balanced landing being more situational, so it's probably really popular among newer/casual players.

  • @Bodyknock
    @Bodyknock 3 месяца назад +3

    One stat that would be interesting to see is escape rates based on the map offering that was triggered compared to escape rates in matches with a random map selected. For instance, what's the survival rate when survivors bring the match to Eyrie of Crows, for example, compared to the average survival rate in games with no map offering at all?

    • @carolinejonesy2681
      @carolinejonesy2681 3 месяца назад

      If someone uses sacrificial ward, u assume you count that as a random map. Remember that the map offering still gets burnt and is not being put away. All 4 players can counter that using one realm offering and Ward is not working. That’d be quite hard to count that for stats.

    • @Bodyknock
      @Bodyknock 3 месяца назад

      @@carolinejonesy2681 It's not that difficult, if the map that's used isn't a map that was on an offering then it's not counted for purposes of the "map selected" match data.

    • @jonp1952
      @jonp1952 3 месяца назад

      That data isn't too important though really. It'd be much easier to just check kill rates based on maps, which they have done in the past. I think the lowest kill rate was Fractured Cowshed last time I saw that info, but it was still like 53%. That said this was long before 6.1.0 when they did that. I dunno if they've posted map data any time later than that though because of course people get mad.

  • @thelastgamer1
    @thelastgamer1 3 месяца назад

    Before the windows change back in the older days I still used it but since it went on cool down when u vaulted or threw a pallet I used it to scout ahead and memorize and strategize what I would do. “If the killer comes this way I run to that window and then the filler pallet try to run this side if he does the other way I’ll run to this pallet…and so on” it really helped me learn the map 5 years ago

  • @mcdoogle523
    @mcdoogle523 3 месяца назад

    Lithe being that high makes a lot of sense to me; it's very fun to use and rewards playing a loop correctly with an instant "win" for that tile, allowing you to run to another tile.

  • @hgamesca8288
    @hgamesca8288 3 месяца назад +1

    For swf survival rates: There was a streamer my friends and I played against who got mad that we were a 3 stack, told us to play 'skillfully' and not in a group. Little do they know, all we do is scream at each other over discord, have absolutely no coordination whatsoever, and are usually sending memes midmatch. I usually get better teammates when I solo, but I'll never tell my friends that :3

  • @Deathslizer
    @Deathslizer 3 месяца назад +2

    Interesting note on Self care and Asian servers. We tend to use it often during BP events like the one running right now where we have a so called unwritten code where everyone who plays with cross play disabled has to run 5 cakes/streamers and we just farm max bp for the entire game. Its a rare and wholesome time where killers and survivors work together. Dont know if this is the case on other regions but yea thought it was something interesting to share.

    • @jonp1952
      @jonp1952 3 месяца назад

      At least in NA, when BP events happen killers get even sweatier and bring moris while also trying to ensure that as many people leave with as little points as possible. Yeah that doesn't really happen here.

    • @Woozie-GR
      @Woozie-GR 3 месяца назад

      ​@@jonp1952 Same with EU

  • @D_To_The_J
    @D_To_The_J 3 месяца назад

    Windowa is amazing because it gives you information so you can decide what to do. The maps are also more complex and complicated so it helps not dying because the map has weird tiles and obstacles.

  • @zachwolfe9958
    @zachwolfe9958 3 месяца назад

    Very great points in this video. I wish Scott would have mentioned the effect of cosmetics on killer pics. Trapper being high could be attributed to the popular Naughty Bear skin.

  • @themr_wilson
    @themr_wilson 3 месяца назад

    Bond is a staple for me, there is so much info to deduce from it, and it's perfect for lining up Buckle the People if you're so inclined

  • @deadhelix
    @deadhelix 3 месяца назад

    spirit is on the kill list because new players tend to sit and crouch in a spot the moment they think they lost the killer. I have seen it time and time again from both randoms and friends, so new spirits after getting a hit just follow scratch marks like 1 foot away and hear a survivor directly at the end if them

  • @JDOstensen
    @JDOstensen 3 месяца назад +6

    I think Lithe is just the simplest exhaustion perk for a new player to activate and see value from. Dead hard requires knowing attack timings and balanced landing requires map knowledge, neither of which a new player is going to have.

    • @mitchsz
      @mitchsz 3 месяца назад +1

      Also DH is kinda ping dependent, no?

  • @youngfxx8437
    @youngfxx8437 3 месяца назад

    Hey Scott, do you find wesker or new billy more fun to play?

  • @Wiiownyou
    @Wiiownyou 3 месяца назад +1

    every skull merchant game I've played had someone give up or DC pretty much, but even the ones that dont in all fairness to survivor side at all levels if you aren't a 4 stack her power is strangely confusing and she seems to be a lot of things at once, so while she has weaknesses I think the confusion she brings gets her a ton of kills

  • @zackattack5803
    @zackattack5803 3 месяца назад

    lithe is pretty much an always-use perk for me cause its a sprint burst that i dont have to think about. as long as i get 1 vault in a chase before i get hit then i get value from it, and i dont have to walk from gen to gen to avoid using it at an unoptimal time

  • @jilujoilujiut2165
    @jilujoilujiut2165 3 месяца назад +1

    As a guy who plays solo and duos almost exclusively . Your right scott when i play with a friend and we get another dynamic duo . Man we usually steam roll

  • @XaqNautilus
    @XaqNautilus 3 месяца назад +2

    Will BHVR manage to *_add_* *_fun_* to DbD in 2024? That's really the only stat that matters to me.

  • @SpookySkeletonGang
    @SpookySkeletonGang 3 месяца назад

    I was really hoping for more detailed stats then this. I'm curious about the low vs high mmr kill rates, especially on old sadako. I'm curious about how perk usage rates differ as well.

  • @Dyeoxy
    @Dyeoxy 3 месяца назад

    I feel like spirit kinda makes sense, she's hard to play yes, but most people don't play with a good headset or sound at all so phasing around loops is very strong, getting the hit before pallet drop/new survivors are scared to run away from the safety of the pallet

  • @OgichiGame
    @OgichiGame 3 месяца назад +5

    A 60% kill rate actually correlates to a 40% win rate for killer, which matches the 40% individual escape rate for survivors. Meaning that a 60% kill rate is actually the most balanced

    • @ScottJund
      @ScottJund  3 месяца назад +4

      Well you are comparing two different things. Killers can "tie". Survivors either win or lose. There's no point in making this comparison.

    • @OgichiGame
      @OgichiGame 3 месяца назад +3

      @@ScottJund there is because that is objectively why they aim for the 60% number

  • @nastiabarko4080
    @nastiabarko4080 3 месяца назад

    I've been using Lithe in my "main" build pretty much since I've started playing in like 2019 and I've always believed it to be to be the most versitile exhaustion perk. Depending on a map and your location on it, BL can become uselesss very fast, meanwhile there's pretty much no corner on any map where there isn't a window/potential dropped pallette. DH is obviously good but I'd say its' skill floor is higher than the other perks of the same category and it fits more to a particular playstyle. Sprint is good but again, imho, it's more restrictive because of the whole activation mechanic. Sure, you can say you don't *have* to walk everywhere but still, you do have to consider and sometimes sacrifice the Sprint use for time efficiency meanwhile Lithe is literally ready-to-use whenever I personally choose to use it.

  • @lurkii_721
    @lurkii_721 3 месяца назад +3

    I play skull merchant without a power and somehow still win most of my matches. Got one +rep saying "Actual good skull merchant"

  • @bradmaxwell6668
    @bradmaxwell6668 3 месяца назад

    So what does everybody think the windows nerf will be? Bring back the timer or have it be token based or what?

  • @vibrantoucan8890
    @vibrantoucan8890 3 месяца назад

    Some of my theories about the perks.
    -Lithe is so high because to many appears to pair better with windows than sprint burst, dead hard and balanced.
    -Resilence is so high because it pairs nicely with self care

  • @vladspellbinder
    @vladspellbinder 3 месяца назад

    Lithe was my go-to Exhaustion Perk while I played. Mostly because I could never get the Dead Hard timing down and Lithe was just straight up an unused Perk on some maps so it always just felt really super bad to run it and get no use from it. I'd use Head On when I was doing a stun Archive but rarely any other time. Sprint Burst was also something else I never felt right using.
    15:06 My very first game of Survivor was with two other people who knew the game well. I was the weak link in things and our ability to communicate what was going on didn't really help much. I was able to say "I'm being camped, stay on gens" or "The solo is being camped, stay on gens" and some general things like "at main" but that was really it. It didn't get much better when I wasn't as new. So, yes, one hundred percent, it being a "pre-made" isn't the real factor in things it's just you have four people who are all decently good at the game playing together and their ability to communicate only helps in that it means they don't double up when not needed.

  • @AzalofForossa
    @AzalofForossa 3 месяца назад

    I'd argue that the more and more unsafe maps get for survivors, the more powerful windows becomes, because it means every second of pathing used needs to be going somewhere that is safe, and windows helps you find safe spots and avoid deadzones. I don't use windows, but I 100% understand why it's used having used it a long time ago, and know how important it is to not waste time on trying to find how the loop spawned, where the pallet is, if it's up, and etc.

  • @bentcheesee
    @bentcheesee 3 месяца назад

    you can get a little more in-depth stats and stuff off of NightLight, such as hook rates and kill rate per map

  • @mitchhamrick916
    @mitchhamrick916 3 месяца назад +2

    I run lithe for ease of use. I'm not a fan of trying to 99 sprint burst so I end up wasting it more than lithe. I do switch in balanced landing here and there.
    250 hours so I'm by no means good lol.
    Kindred, Deja vu, windows and lithe/balanced is my solo que loadout.

  • @NeilMarshall6
    @NeilMarshall6 3 месяца назад +9

    Just wondering why people still hate SM. I get the old SM with the 3 gen strat was awful, but what is wrong with the new one? I'm genuinely intrigued.

    • @jeffreymonsell659
      @jeffreymonsell659 3 месяца назад +9

      I think people are just traumatized, haha.

    • @illitaret8780
      @illitaret8780 3 месяца назад +2

      The counter play to her ability is lackluster.

    • @KilledByOP
      @KilledByOP 3 месяца назад +5

      Mind numbingly boring to play as and against. Drop a drone at a loop and rely on blood lust to get you a down.

    • @dryanaa4474
      @dryanaa4474 3 месяца назад

      I just don’t like her, her design is shit and her gameplay is a snooze fest and everyone, EVERYONE plays like assholes with her

    • @igorzocrato3086
      @igorzocrato3086 3 месяца назад +5

      a mix of trauma from the old one, playstyle of SM mains being usually toxic and just straight up the boring zoning power

  • @timmylaw
    @timmylaw 3 месяца назад +2

    I have higher ping so resilience stays on, I go down thru windows way too much without it.

  • @NocSlays
    @NocSlays 3 месяца назад

    Resilience making vaults more better and by default removing almost 9 seconds of gen progression on a gen is pretty good tbh because if you get a great skill check on a gen it just keeps adding a percentage of progression onto that gen from 9% so if you if 6 great skill checks now the gen is 15% less progression needed to complete. Combo that with adrenaline and hope and it's even more rewarding.

  • @tired_twink
    @tired_twink 3 месяца назад +1

    I’m hell confused at the explanation for Myers being as popular as trapper can somebody explain?
    Side note: blight is lower end of top 10 but I feel like most of my matches are against blight, Is that an mmr thing?

    • @mighty_zero
      @mighty_zero Месяц назад

      1) Maybe ding ding ding ding theme goes hard and that's why? 🤔
      2) Yeah blight is common even at mid mmr, kinda annoying

  • @Idontknowwhat2type
    @Idontknowwhat2type 3 месяца назад +1

    The player survival rate doesn’t make sense to me. Like my brain says that the data was gathered incorrectly because how is a duo escape almost the same chance of escaping as a 4 man swf
    And lithe is always in your back pocket. You can dummy tech and get value and decrease the chance of the pallet being broken. Shack it works well, etc. lithe I feel is just the safest exhaustion.

  • @Dremire
    @Dremire 3 месяца назад

    One point I would make would be that if you join a full swf at high mmr, your survival rate will increase roughly 9% which is huge. (Edit over being solo q).

  • @Magic0neGaming
    @Magic0neGaming 3 месяца назад

    If they included high MMR kill rates anything below A tier would plummet and A tier would be stabilize around 50-60% while S tiers (literally just blight and nurse and maybe spirit but not as much) would be like 70-80% or more. lol

  • @Skillfulstone
    @Skillfulstone 3 месяца назад

    I have a few questions about those stats:
    If they can somehow get killrate/escape rate _excluding_ DC games, then can they identify unalive on hook games or friendly Killers?
    If they can, can they pinpoint the specific accounts where certain Killers are used and exclude them from those stats?
    Why release stats that don't include the game-changing 7.5.0 update? The ill-thought-out new gen system and STBFL nerf _alone_ will skew those numbers (lower tier Killers less viable, Surge and STBFL will plummet, DMS and Grim Embrace will likely rise, Killer killrate and pickrate will drastically change etc.)? Those stats should have been released, and hopefully will be shown again, a few months after 7.5.0 to really showcase the impact.
    Why not include high MMR killrate for each Killers (or at least an average)?
    It's always nice to get a peak, however brief, into the official numbers though.

  • @remoirel8390
    @remoirel8390 3 месяца назад

    Scott unaware of the epidemic of run to yellow aura with lithe gameplay

  • @nemesis8593
    @nemesis8593 3 месяца назад +1

    My eye build Is single handedly carrying that 15% Deja vu. Fight me over It

  • @hectorfabiantorrontegui987
    @hectorfabiantorrontegui987 3 месяца назад

    Resilience is useful for people with bad ping, and reduces the amount of Bluetooth hits which are frustrating

  • @slavajuri
    @slavajuri 3 месяца назад

    The point about hooks is really the one that I've always wondered about. I've always thought targeting kill rates was too narrow in a game where many play for other objectives. Like, a 60% kill rate with 3x slowdown tunneling 24/7 isn't the same as a 60% kill rate with 1x slowdown just chasing whoever crosses your path. Hooks wouldn't tell the full story either, but they'd start to paint a little clearer picture I think.

    • @user-iw2bn3gz1n
      @user-iw2bn3gz1n 3 месяца назад

      The old rank system worked better than the mmr system and the best thing about is you could learn new killers at rank reset instead of how it is now where if your lucky you get your 1st match with them chill and after that good luck ti you😂

  • @mitchellmahurin3465
    @mitchellmahurin3465 3 месяца назад

    I run resilience as a wild card perk. Its just nice to have for when im injured in solo q. I normally run Windows, SB, Resilience, and adrenaline.

  • @Chris____.
    @Chris____. 3 месяца назад

    00:30 im so sad Any Means Necesarry still hasnt caught up.
    After all the buffs, its now essencially a Map-Large-Windows in terms of value. You can see where the chase is currently going by seeing all the dropped pallets are, and also know where NOT to go. Also big funny bonus :(

  • @themr_wilson
    @themr_wilson 3 месяца назад

    I use Deja Vu for the gen speed, the auras are just a nice secondary

  • @Wurps
    @Wurps 3 месяца назад

    If they acknowledge the data is excessively broad why not present a few different filters on it for comparison? It would be far more useful if it showed these stats but with low/med/high mmr versions, different regions, or split into a few brackets of hours played. Do they lack the ability to split the data into more useful sets or are they too lazy?

  • @swordshark3903
    @swordshark3903 3 месяца назад

    Scott confirmed giga Scott

  • @strong9104
    @strong9104 3 месяца назад

    Resilience kinda mandatory if ur over 50 ping if u actually wanna make vaults

  • @ArcticLaw
    @ArcticLaw 3 месяца назад

    I also think the reason 4 man swf isn’t higher is because a lot of 4 man swfs are just 4 people having fun together trying to get flashlight saves and fun plays not sweating trying to win. Or at least that’s usually my experience with them so a lot of the time I end up winning as killer with like 3 gens left and also end up having a lot of fun since I’m always in chase.
    However, a 4 man of good players all sweating to win with optimal builds is a nightmare to go against.

  • @PnoyBoi4Ever
    @PnoyBoi4Ever 3 месяца назад

    Resilience is good. Shaving some seconds on gen repairs matters esp with the whole gen blocking meta with pain res, dead man's switch, grim embrace. So many times where I could have used a few seconds more to finish a gen when I did't have resilience and deja vu.

    • @gort5516
      @gort5516 3 месяца назад

      resilience is a good chase perk, but if you're using it for gen speed hyperfocus is WAY better.

  • @AnotherNightOwl1127
    @AnotherNightOwl1127 Месяц назад

    I see resilience being prevalent because of the combo with adrenaline being “do last gen as fast as possible don’t heal”
    Which pisses me off when I run we’ll make it because people don’t want to be healed guh

  • @lloydg4949
    @lloydg4949 3 месяца назад

    My build is pretty meta then as I run perks 1,2, 4 and 5 for survivor. Resilience is decent because when injured and stacking with DJV, you are getting a 15% speed increase on your own. This is massive. My first few hundred hours I ran Self-Care and Botany Knowledge, but there are many times in a game where you just need to risk being injured, Self-Caring is not efficient for experienced killers. Also you can 99 the heal for Res unless its sloppy of course and that can help. The amount of times I have either fully healed from injured to clutch last gen with adrenaline, or took a hit just before popping it is untrue. It is a strong build. Windows is a great perk, it helps new starters, but is a universal perk for reasons you said, you can predict pathing where pallets still remain etc. I am surprised Dead Hard is not higher, in most lobbies I see it on 2+ people as killer.

  • @dozzy9984
    @dozzy9984 3 месяца назад +1

    I'm impatiently waiting when Sadako will beat Skull Merchant in kill rate. Because they really are leaning towards making her a low to mid mmr destroyer. Also, considering how she can pretty much kill without hooks and dcs are removed from equation, then yeah, that migh actually be her kill rate. Which is insane (and I bet that with current version of her it won't really change).

  • @Orthane
    @Orthane 3 месяца назад

    Resil is super strong. The faster vault speed is the MFT effect. Seems like a small insignificant amount, but turns many hits into misses.

  • @KevinGarcia-pv3lr
    @KevinGarcia-pv3lr 3 месяца назад

    I like Deja Vu to charge Blast Mine/Wiretap/Chemical Trap/Flashbang faster

  • @ShadySir162
    @ShadySir162 3 месяца назад

    When I just started playing this game one of the first killers I picked up was spirit and it was easy asf even when I was bad, so it makes sense why it's so high

    • @donyates7300
      @donyates7300 3 месяца назад

      Yep, a good head set, and you’ll 4k95% of the time.

  • @IsaRat89
    @IsaRat89 3 месяца назад +1

    I been making a note down all the killers I met the last few days and the killer pick is totally off for me XD I haven't seen a Blight all week

  • @powlix7866
    @powlix7866 3 месяца назад

    depending how you define it a almost 50% survival rate at high MMR is actually pretty wild. If you say it's a group statistic where it counts as a loss if even 1 dies it automatically means that at high MMR it's almost 50/50 if you can even kill 1 survivor as a killer against a 4 man SWF. You can also make an argument that that's the reason why they don't show kill rates at high MMR because SWF are more likely at high MMR and it would drop kill rates for some killers well under 50% and might push killers away from playing.

  • @themr_wilson
    @themr_wilson 3 месяца назад

    Thanks for the stats, BHVR. I hope they keep with it

  • @ChaosTheStrange
    @ChaosTheStrange 3 месяца назад +1

    Xenomorph probably isn't super popular because of how stressful it can be. Bad control station spawns and the occasional jank tail hitbox can make it extremely stressful and annoying, aswell as how directly both your power is countered AND counters you regardless of being in your power or not. Your kit has BUILT IN motion tracking and hindered that you as the KILLER have to deal with, and it can all just make for an incredibly unfun playstyle to be robbed of a hit because a turret slowed you down, or just barely being out of range of a tail attack as a survivor makes a vault, or just phasing through them entirely.

    • @Antarctide
      @Antarctide 3 месяца назад

      Or because he is boring as heck. He's just like Chucky; an overtuned killer that basically plays itself. You don't hear gen sounds in tunnels anymore at least.

    • @ChaosTheStrange
      @ChaosTheStrange 3 месяца назад +1

      @@Antarctide Okay you have no idea what you're on about

    • @Brisingr73
      @Brisingr73 3 месяца назад

      As a survivor player, I believe the issue with Xenomorph is that their tail attack is too strong (especially with how frequently it's available), so what ends up happening is survivors absolutely _have_ to rely on turrets.
      As a result, the Xeno player is constantly being blue-balled, which isn't enjoyable either (for most people).

  • @MrRivech
    @MrRivech 3 месяца назад

    I got matched with pugs against Sadako and all 3 of them were condemned and died within 2 minutes. The was during rank reset and the Leon was P75

  • @TheClebbb
    @TheClebbb 3 месяца назад

    Sadako being so high on that probably has a lot to do with them changing her a thousand times and people not knowing wtf she does now. Didn’t realize they changed her yet again last patch until I saw her flying at me going 1000 mph after emerging from a TV

  • @yourworstnightm4re999
    @yourworstnightm4re999 3 месяца назад

    You like smash hit and iron will more than lithe?

  • @johnsmith-4904
    @johnsmith-4904 3 месяца назад +1

    Resilience is so popular because everyone has access to it

    • @muysli.y1855
      @muysli.y1855 3 месяца назад

      She is also best Allrounder perk work with everything

  • @leonthegamer2839
    @leonthegamer2839 3 месяца назад

    I personally was not surprised at all seeing skull merchant so high up considering that every Dull Merchant I faced got at least a 2k even if the survivors were not giving up.
    I mean even otz waant sure what to say about her in his tierlist. He actually said that survivors have still some options in chase like standing still or crouch to avoid the scan lines. However he also disagreed with him a bit later saying that you might be able to sneak through the drones but if the killer comes you are forces to run. Really not used to otz making such a blunder but I also cant really blame him. Like what else was he supposed to say about dully without completly trash talking her.
    From a killer point of view I tried to compare it with my hag since both are area controle killers right. However most peolpe would argue that hag can get an actual hit/down with her power immediately while dully cant.
    However she can still shut down loops because you are going down quite quickly if you try to ignore the drown.
    But why do we like chase hag but hate dully?
    Well if hag sets up a trap she has to go through an animation in which she cant move at all. Dully can literally keep looping while passively deploying the drone. On top of that hag is a 4.4 movement speed killer which immediately buffs the hold w strat against a hag while dully is 4.6 at worst.
    Other differences are:
    Hags traps cover a smaller area. Hags traps can be completly removed or you can trigger them correctly preventing a hit. This forces the hag to waste time replacing the traps. Meanwhile dully does not have the same issue as her drones are deactivated only temporarily.
    Her drones are actually able to damage survivors passively which is something hag doesn't even have a chance of happening at all.
    So hags traps cover a smaller area and can be removed completly. This already forces a hag player to use their brains and place the traps not too obvious but still effectivly. A hag also needs to be smart about the area she plans on trapping because leaving that area might make a teleport impossible (range limit) hag is also pretty bad if you try to play her as a normal chase killers so she kinda requires experience and some skill overall. (Still many survivors dont even like hag )
    Skully removes all the skill aspect and risk that hag players have to bear in mind.
    Additionally she gets even more out of her drones (tracking, haste, broken, mending, undetecable, hindered)
    A hag doesn't get anything of that.
    And the best part about that is: as a dully player you dont even need to learn anything. You get all that for pressing a button.
    All that happens passively.
    Survivors are on the other hand forced to play extremly well and actually mind all that stuff.
    If you consider all that it is really not surprising that she is the most hated killer.
    However she also might not feel good to play as either because you have basically zero chance of expressing your skill outside of basic mindgames and even there the undetecable part might do the job for you.

  • @MasterFustache
    @MasterFustache 3 месяца назад

    Speed killers and stealth killers.
    To be fair those are the most fun killer designs.

  • @Blake_Stone
    @Blake_Stone 3 месяца назад

    Lithe is pretty easy to explain - several maps have limited or no elevation at all so Balanced Landing is a pain in the backside to use (this is 100% Behaviour's fault, they could as a bare minimum add jumpable props like hay bales or whatever to a bunch of maps as a bandaid), Dead Hard appeals to a very specific kind of player (let's put it that way) and is much fiddlier, Sprint Burst is really obnoxious to use and it feels terrible either having to conserve it all the time or not having it when you need it. So Lithe is by default the most casual friendly exhaustion perk. I haven't bothered to use anything else since the DH nerf unless I was on a quest.

  • @Peachrocks5
    @Peachrocks5 3 месяца назад

    Doctor has one of the lowest kill rates because some people have bots or something playing him to farm bloodpoints. They just queue up, stand in spot and shock repeatedly and swing in place. He's last by a significant margin, so it has to be something like this.
    I think otherwise he'd be higher/mid because he's also a killer that has 'mechanics' but it's only slow down and doesn't directly kill you (like say Pig).

  • @demifolk8940
    @demifolk8940 3 месяца назад

    lithe is the easiest to use exhaustion perk of the “main” exhaustion perks. the ones that are fairly easy to get on survivors you start out with. balanced is too map dependent and requires setup, dead hard is too difficult to get used to, sprint burst is easy to use but its not useful for chases for low-mid level players. they would rather a guaranteed exhaustion perk for an actual chase. and they’re more likely to accidentally use sprint burst. lithe is incredibly easy to use, save, and is generally useable in every situation

  • @PhantomHalf
    @PhantomHalf 3 месяца назад +3

    The only change I would like for swf is to just know they are swf before the match or even when the match starts just to know what il getting myself into

    • @user-iw2bn3gz1n
      @user-iw2bn3gz1n 3 месяца назад +2

      Yeah but they won't allow that because they know alot of killers would just dodge and it will hurt the game significantly

    • @PhantomHalf
      @PhantomHalf 3 месяца назад

      @@user-iw2bn3gz1n I know which sucks, people that dont know how to handle their emotions ruin everything for all of us. But at the same time would it be such a huge number of people lobby dodging? We wont know until we try it.

  • @Amyaddisoniscool
    @Amyaddisoniscool 3 месяца назад +1

    I bring Deja Vu and resilience cause it's a pretty decent together, yellow bar go brrr

  • @moonynight6374
    @moonynight6374 3 месяца назад

    I was really surprised to see Ghostface so high, bc I never go against him like ever.

  • @robertlembo
    @robertlembo 3 месяца назад

    The fact that my favorite build on survivor, the one I practically never take off, is the top 4 most popular perks LITERALLY in the same order as the list, not that that changes anything but still....
    I don't know if I should be embarrassed because I'm a bot on survivor or a genius for picking the 4 most ran perks just because I think they're the strongest, and apparently so does most of the player base 😂😂😂

  • @jilujoilujiut2165
    @jilujoilujiut2165 3 месяца назад

    Sometimes with lithe its better to take the hit first . You can always use lithe on your second . Its not guaranteed you can do that with sprint burst . Also sloppy butcher is not just a slow down perk . Its a tunnel perk lol

    • @mckookie2967
      @mckookie2967 3 месяца назад

      Sprint burst is so much better, the hud makes it really easy to tell when its safe to use and with practice u can 99 it and make it so killers won't even commit to you when u drop it on them