Glitches Turned Gameplay Features [Bumbles McFumbles]

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  • Опубликовано: 7 сен 2024

Комментарии • 771

  • @jobot0114
    @jobot0114 2 года назад +2356

    I love how as soon as Bumbles went into a Gandhi life story segment everyone knew _exactly_ what he was about to bring up

    • @No0neat
      @No0neat 2 года назад +218

      The second he said the word Ghandi i just went "Ah. The warlord."

    • @Krendall2
      @Krendall2 2 года назад +74

      I'm just happy whenever someone mentions Civilization. I love that game series.

    • @username5155
      @username5155 2 года назад +27

      Actually the Gandhi thing in Civ is a hoax. The dev didn’t use a type of number that could underflow. A player was just mad they died to Gandhi and made it up online.

    • @walkermartin5366
      @walkermartin5366 2 года назад +10

      I saw the thumbnail and knew

    • @constantdemonics
      @constantdemonics 2 года назад +11

      Nuclear ghandi was just an urban legend

  • @gabrielneri2820
    @gabrielneri2820 2 года назад +2188

    heres a interesting one:
    in the original Zoo Tycoon game, when you put 2 animals of different species, that wheren't compatible, in the same enclosure, they would start fighting and obviously the stronger and more predatory ones would get the adventage...but a glitch made that the PENGUINS where the strongest animals in the game, to the point that if you put a penguim and a T-Rex (there was a expansion that added dinosaurs) to fight, the penguim would win
    later, in zoo tycoon 2, the "extinct animals" expansion more expecificaly, they put a easter egg in witch, if you messed up a fossil cloning mini game, you could get a "Killer Penguim", wich was a made up animal, that consisted of a penguim with red eyes that was very aggressive and could kill every other animal in the game with ease, clearly being a reference to the glitch from the first game

    • @Kirby950
      @Kirby950 2 года назад +207

      Clearly this is a reference to the penguins of Madagascar

    • @iwakeupandboomimarat
      @iwakeupandboomimarat 2 года назад +22

      bitch thats the penguins of madagascar

    • @amandahood896
      @amandahood896 2 года назад +64

      Honestly, that's hilarious.

    • @supersonicguy556
      @supersonicguy556 2 года назад +86

      you typed penguim so many times there, was this intentional

    • @ansrfururactions
      @ansrfururactions 2 года назад +29

      I think that those are just Shaggy's penguins.

  • @napalmblaziken
    @napalmblaziken 2 года назад +1805

    If I ever become a mech pilot, I will have giant speakers planted in it so I can listen to Primo Victoria when I go into battle.

    • @Hilversumborn
      @Hilversumborn 2 года назад +37

      Sabaton FTW

    • @inquisitorbenediktanders3142
      @inquisitorbenediktanders3142 2 года назад +15

      For me it's gonna be hell march 3.
      And I am going to build LRMs that instead of a high explosive they have speakers.

    • @heavenlyderpfowl1180
      @heavenlyderpfowl1180 2 года назад +2

      That is literally scp 5514

    • @napalmblaziken
      @napalmblaziken 2 года назад +4

      @@heavenlyderpfowl1180 People keep bringing up this scp stuff as if I should know what it is.

    • @spv4711
      @spv4711 2 года назад +10

      I love it when video games do that because that's how you know that they don't give a s***

  • @castform7
    @castform7 2 года назад +910

    Having your own theme take priority over literally antything else due to your raw coolness sounds like the most anime sh!t and I adore it and need it for myself.

    • @agentzangamin3439
      @agentzangamin3439 2 года назад +7

      Lol

    • @AugustoEL
      @AugustoEL 2 года назад +25

      I HAVE THE POWER OF PROTAGONIST THEME.

    • @mutanttepig4759
      @mutanttepig4759 2 года назад +5

      Yeah.

    • @MercuryA2000
      @MercuryA2000 Год назад +16

      That is such an awesome thing, and I've gotta say, elzam von branstein looks like the kinda dude who would warrant that.

    • @CLOWNWRITER
      @CLOWNWRITER 4 месяца назад +1

      3rd​@@MercuryA2000

  • @fennecwolfox
    @fennecwolfox 2 года назад +114

    My favorite phrasing for the Ghandi thing came from a Cracked article on it years and years and years ago: "Ghandi goes from 1 to 255 points of unbridled nuclear rage."

  • @crappieco.4075
    @crappieco.4075 2 года назад +508

    Gotta love that the transition cards have digital bug yugioh cards. That's a nice touch.

    • @Zero_de_Nova
      @Zero_de_Nova 2 года назад +23

      But digital bug eat glitches and bugs in the lore so its 2x smart!

    • @jotacatalan
      @jotacatalan 2 года назад +13

      @@Zero_de_Nova thanks master duel for explaining the lore of them

    • @sigmarthcipherius5153
      @sigmarthcipherius5153 2 года назад +5

      Digital Bugs....
      They get a digital shrug.
      The only thing noteworthy is Corebage came at the right time to destroy Dante

    • @DarkSymphony777
      @DarkSymphony777 2 года назад +4

      @@sigmarthcipherius5153 rhinosebus: i was a contender.....in duel links for 5 minutes

  • @brazenduke8164
    @brazenduke8164 2 года назад +1490

    To build off the Gandhi stuff, that glitch not only influenced how Gandhi played, but the fact Gandhi was playable for so long.
    You see, for Civ 6 they made an effort to make all leaders be new to Civ, or at the very least different from the last game. This even went so far as replacing famous leaders like Caesar with less popular figures like Trajan. That is, except Gandhi.
    Gandhi became the only Civ leader to appear in the base game of every civilization, a title which used to be shared with around five. While other returning leaders like Shaka Zulu and Alexander the Great would be added in DLC, Gandhi would wear that crown alone.
    This actually did get a bit of negative feedback. India is a super diverse country with a lot of ethnic groups, and it was disappointing for a lot that their entire history and people would be only represented by one person, a person who was only important to modern India. Now, Civilization has a history of picking weird or unrepresentative leaders, but at least for any other country there was a good chance the next game would give you a different flavor.
    This actually led the devs to releasing Chandragupta, an ancient Indian leader, making India one of the few civs to actually use the alternate leader mechanic. It wasn’t the best, since India as a Civ was all based around Gandhi more than the culture itself, but it did make a good number of fans satisfied.
    As important as Gandhi was to history, it is hard to say he’d be the leader in every game if not for that glitch. Especially considering he was more of a social leader, than a full on head of state.

    • @napalmblaziken
      @napalmblaziken 2 года назад +25

      I remember Ashoka was in Civ 4. I wonder if we'll see him again.

    • @StarshadowMelody
      @StarshadowMelody 2 года назад +12

      Additionally, what was _actually_ going on with Gandhi in civ 1, to my knowledge, is that he doesn't build much in the way of military. And, well, when you attack someone with no military, and a whole lot of nukes, What do you think they're going to do?
      Yep, Nuke you into oblivion.

    • @SLKibara
      @SLKibara 2 года назад +31

      Tell me about it.
      As someone who grew up in Indonesia, it is often weird to see leaders like Gajah Mada representing Indonesia when Indonesia was made up of several kingdoms and tribes before conquered by the Dutch and the Japanese.

    • @calemr
      @calemr 2 года назад +30

      Also: Not true.
      The way Civ 1 is coded in C means that the alleged aggression underflow literally cannot happen.
      Sid Meier's Memoire (Titled "Sid Meier's Memoire") explains this. It was a story made up by some guy named Tunafish on a forum.

    • @Neogears1312
      @Neogears1312 2 года назад +2

      It doesn’t help modern Indian youths actually don’t particularly like Gandhi. Older generations idolize him that’s well known, but as time has gone on and information has become more easily accessible, Indians tend to view him as a bit of a fraud who made others do his great deed’s while he would take the credit and was a slut for lack of more eloquent word, akin to how Benjamin Franklin went from historically one of Americas greatest icons to a selfish man whore who got people killed for his famous achievement. So it’s not just a lack of diversity, or people know how bad he was now and aren’t immediately blinded by worship and they want someone else representing them. It’d be like if America was solely repped by Ronald Reagan, or Britain by Margaret thatcher. If you’ve done some research you’d really appreciate a second opinion on your sole representation.

  • @withercat
    @withercat 2 года назад +267

    the sheer thought of having a character with a gimmick of ALL ENCOMPOSING BACKGROUND MUSIC is rad as hell and i love him

  • @kingwing7952
    @kingwing7952 2 года назад +65

    6:47 You know what’s another sonic game? Shadow the hedgehog.
    You know what’s in Shadow the hedgehog?
    Guns.
    You know what other game our beloved character Guns appear in?
    TF2.
    Bam, perfect, seamless transition. Where is my paycheck?

  • @terabite7688
    @terabite7688 2 года назад +490

    Less a glitch into feature and more an intentionally unpatched bug:
    In Warframe, there's a cosmetic called "Dominion Heavy Blade Skin". This cosmetic can be equipped to any weapon in the "Heavy Blade" category, but is rendered at double size when equipped with a specific weapon called the "Zenistar". It was fixed at one point, but community outcry convinced the devs to unpatch the issue and leave it as is.

    • @manshermsen8987
      @manshermsen8987 2 года назад +6

      What about bullet jumping?

    • @harbingerserenade9569
      @harbingerserenade9569 2 года назад +2

      B I G

    • @andrulawson4041
      @andrulawson4041 2 года назад +7

      I see a fellow warframe player,unite fellow tenno!

    • @jerri1918
      @jerri1918 Год назад +7

      > Brings up warframe in a video about glitches turned features
      > DOESNT talk about bullet jumping

    • @LeOwwAndRose
      @LeOwwAndRose 10 месяцев назад

      ​@@manshermsen8987what

  • @GooberInternet
    @GooberInternet 2 года назад +312

    I love in Sonic 3 they say glitches are Eggmans traps. So glitches are regular occurrences in the Sonic universe.
    Than what the hell was Eggman thinking when he made the Sonic 3D Blast trap?
    "AH yes! Because getting the player to punch their Mega Drive and getting them to the level select will definitely stop- shit they can just teleport here cant they"

    • @Patrick-Phelan
      @Patrick-Phelan 2 года назад +37

      Well, whenever I used level skip glitches as a baby, I would then die very quickly. Maybe that's what Eggman was thinking. "Sonic will still be used to fighting the smaller, less impressive Robians! And then I bring out my big machine and it's all over!" Which raises the question of why Eggman doesn't break out the big stuff all at once early, but that's a harrowing question that gets into the heart of how games work at all.

    • @ItsRjustR
      @ItsRjustR 2 года назад +17

      @@Patrick-Phelan maybe it's because he's still building them as bigger projects take longer another reason could be the small robots are scouts to check where the blue blur is

    • @StarkMaximum
      @StarkMaximum 2 года назад +8

      "did not think this one through."

    • @youtubeuniversity3638
      @youtubeuniversity3638 2 года назад +9

      @@Patrick-Phelan "If Sonic time travels to the future he'll die against my superior machines!"

    • @thearmoredgamer9912
      @thearmoredgamer9912 2 года назад +4

      @@ItsRjustR I figure Eggman uses an algorithm to build his smaller robots so he can focus his attention on bigger projects since we do se where broken badniks go in sonic mania likely safe to assume he has factories that automatically build badniks hence why we see si msny small enemies.

  • @Hexagonaldonut
    @Hexagonaldonut 2 года назад +345

    Honestly, warmonger Gandhi is and always has been one of my favorite game design anecdotes on this subject, for a very long time. I just in general really like it when an interesting or funny bug not only gets left alone but even gets properly integrated as a feature.

    • @calemr
      @calemr 2 года назад +21

      It's not true, though.
      Just an urban myth.
      The way it was coded in C means that the underflow glitch literally Cannot happen.

    • @alicethetransdalek7333
      @alicethetransdalek7333 2 года назад +7

      @@calemr while it is true that nuclear gandhi is probably just an urban myth (the youtube channel People Make Games made a great video on that), it is very much possible for integer underflows to happen in C, see this code for example:
      #include
      int main() {
      unsigned char value = 2;
      for (int i = 0; i < 10; i++) {
      printf("%u
      ",value);
      value--;
      }
      return 0;
      }

    • @calemr
      @calemr 2 года назад +20

      @@alicethetransdalek7333 according to Sid Meier's Memoire (Called "Sid Meier's Memoire!") it can't happen with the way the game was coded.
      Someone (Who went by "Tunafish") made it up on a forum somewhere.
      I may have worded myself poorly in my first comment. I meant "How it was coded, which happened to be in C, means it can't" not "because it was coded in C means it can't."

    • @mewmew8932
      @mewmew8932 10 месяцев назад

      @@calemr NO-ONE CARES

    • @calemr
      @calemr 10 месяцев назад

      @@mewmew8932 Actually, a lot of people enjoy learning. But you're REALLY mad about it. Which is something you should be Very ashamed of.

  • @gamey83
    @gamey83 Год назад +73

    Listening to the Gandhi glitch immediately made me think of "Do Not Take My Kindness As Weakness" only taken to the extreme.

    • @gameinsane4718
      @gameinsane4718 Год назад +13

      He gives you option of peace. What happens if you refuse is on you

  • @aghitsaplane4262
    @aghitsaplane4262 2 года назад +325

    5:07 it really is amazing how sonic colours ultimate was able to accurately display what the inside of a black hole is like

  • @300IQPrower
    @300IQPrower 2 года назад +97

    "Jesus Eggman's really stepping up his trap game"
    holy crap that's the hardest I've laughed at a smash cut in months. The timing, the delivery, the fact I forgot Colors Ultimate even exists, perfect

  • @sharzinlalebazri5673
    @sharzinlalebazri5673 2 года назад +178

    I mean... there was a transition between sonic and TF2. Pyro, Heavy and Spy were in Sonic and Sega All-Stars Racing Transformed.

    • @based980
      @based980 2 года назад

      Ehat

    • @aname8524
      @aname8524 2 года назад +29

      I did not know this. You can legit buy this game on PC and have Heavy throw pufferfish at Sonic the Hedgehog. This is hilarious to me

    • @youtubeuniversity3638
      @youtubeuniversity3638 Год назад +3

      @@based980 Also:
      "But sometimes that street justice needs moved from your console to yourself."

    • @garfieldunderpants9914
      @garfieldunderpants9914 Год назад

      ​@@aname8524 bro I saw Heavy and Wreck-It Ralph ram into each other. Most epic shit I've ever seen

    • @mewmew8932
      @mewmew8932 20 дней назад

      @@garfieldunderpants9914 FUCK YEAH

  • @pootissandvichhere9135
    @pootissandvichhere9135 2 года назад +172

    King Hassan in FGO’s super move has a glitch where if it gets a kill, the enemy death animation is skipped and the drop collection occurs instead. But as Grand Assassin, aka best assassin in history ever, the Devs left it in because leaving nothing behind after a kill was fitting for him.

    • @retrop569
      @retrop569 2 года назад +53

      slight correction: the devs actually patched out the skipped death animation at some point, but the fanbase said that skipping death animations is metal, so the devs unpatched the glitch.

    • @manamaster6
      @manamaster6 Год назад +7

      His NP can turn the game into a PowerPoint presentation if the mobile phone is older or not powerful enough.
      An amazing feat.

    • @trustytrest
      @trustytrest Год назад +3

      Out of all the many, many, many things FGO does poorly, King Hassan is not one of them.

  • @s4ad0wpi
    @s4ad0wpi 2 года назад +21

    In Space Invaders, as you destroy ships, they slowly would get faster. This wasn't originally intended, as the ships were getting faster because the cabinet running the game didn't have to render as many ships, making it easier for the ships to render, meaning they could process faster!
    This was the first instance of a game with a "Difficult Curve" meaning that the entire concept of Difficulty is owed to a glitch!

  • @Kirby950
    @Kirby950 2 года назад +401

    How to rustle jimmies of melee players: tell them that wave dash was not intentional and was a glitch/bug

    • @bumblesmcfumbles
      @bumblesmcfumbles  2 года назад +164

      Is there a funnier group of people to mess with?

    • @Kirby950
      @Kirby950 2 года назад +33

      @@bumblesmcfumbles depends on your choice of medium

    • @Kaimax61
      @Kaimax61 2 года назад +15

      Lol look at the comments. Many jimmies got rustled

    • @Squat2P
      @Squat2P 2 года назад +3

      @@bumblesmcfumbles stans

    • @RickMattison314
      @RickMattison314 2 года назад +2

      @@bumblesmcfumbles, were you doing the Try Not to Laugh Challenge when reading the script for Gandhi's part? That would be the case if I was reading something like that!

  • @IJNAoba9-25-26
    @IJNAoba9-25-26 2 года назад +57

    Another TF2 thing; Demoknight's 'Tide Turner' originally came from a glitch, back then, the Demoman charge can only charge in a straight line, with very minimalist turning angles, but for some reason, that was when you tap right-click. If you hold right-click however, Demoman would straight up ignore the code that tells him that he can only go straight and can instead turn on a dime, making one of the the most dominant demoknight tricks ever, Trimping, much much easier.

    • @Appletank8
      @Appletank8 Год назад +5

      Another source of super turning was using a game controller's analog stick, allow a super high turning rate

  • @redflareyt6951
    @redflareyt6951 Год назад +27

    The robot war character is just that one character that shows up in the middle of a key plot point, completely decimates the vibe, and just kills of a key Character whether its a great enemy or main character then just dips

    • @onepromaster69yt82
      @onepromaster69yt82 6 месяцев назад +2

      I like how that is what he does in the story
      Oh no were outnumbered and underpowered!
      Elzam arrives out of nowhere and rams his ship
      Oh no the boss is gonna stop our escape
      Elzam comes out of nowhere shooting the poor guy

    • @grimmreaper5349
      @grimmreaper5349 3 месяца назад +1

      @@onepromaster69yt82 "Hey Elzam, you mind sticking around? you seem to be REALLY good at shooting people in the nick of time"
      and Elzam then just, Stays. which gives you the HUCKEBEIN MK2 [TROMBE] FOR ALL YOUR [TROMBE] NEEDS

  • @Kidmugen124
    @Kidmugen124 2 года назад +70

    God, Trombe is the fucking funniest glitch ever. After I learned about that I just loved it even more.

  • @ShimmeringSpectrum
    @ShimmeringSpectrum 2 года назад +49

    The explanation of a character having giant speakers specifically to overcome a glitch might be the hardest I've laughed in months.

  • @dragonace5177
    @dragonace5177 2 года назад +40

    Kinda disappointed Creepers didn't end up here. They were originally supposed to be pigs, but Notch, in his infinite wisdom, somehow swapped the x and y coordinates of the body, making it stand on end, with all the legs bundled up at the bottom. Instead of scrapping the model, however, he tucked it away, gave it a new coat of paint, and filled it with nitroglycerine. Thus was the birth of the creeper. This is even (vaguely) referenced in one of the splash texts for the game, "Don't look directly at the bugs!"

  • @ge789
    @ge789 2 года назад +155

    It’s strange to think that certain mechanics that made games fun were actually never intended, such as enemy juggling in Devil May Cry.
    It’s also fun to see how certain mechanics interacting with each other in weird ways too. I actually followed some UE4 tutorials on gliding and wall jumping, and when you wall jumped mid-glide, you jumped back at a higher angle than a normal wall jump, which I can see being fun for certain challenges or for hiding secrets. It also made sense since I wanted gliding to work in-universe with the power of wind.

    • @Anomaly188
      @Anomaly188 2 года назад +12

      DMC was made specifically for juggling and the glitch of juggling was actually discovered during development of Onimusha. Onimusha's combat system couldn't take advantage of juggling very well and the glitch was fixed so it wouldn't happen during the game, but Hideki Kamiya saw it in action, thought it was cool, and decided he wanted to make a game based on juggling enemies in combat and long combo sequences while dusting off his rejected "Stylish" proposal for Resident Evil 4. That's how Devil May Cry was born.

  • @serialkillerwhale
    @serialkillerwhale 2 года назад +53

    Tribes was a sci-fi tactical shooter with jetpacks, vehicles, and a variety of high-tech weapons, including it's signature "Spinfusor" which was basically a rocket launcher with the serial numbers filed off.
    It's maps were also stupidly large. Like, "an entire fucking mountain range" large, making traversal slow and cumbersome unless you used a vehicle, as jetpacks had limited energy.
    Until someone realized that if you just input the jump command on the side of a steep hill really quickly, the game forgot friction existed. Players would use this to achieve absurd downhill speeds, then rely on that momentum to carry them up other hills, and even install client-side macros to spam jump hundreds of times a second to ski with as little friction as possible.
    Combine that with the fact that it already had rocket launchers as standard issue weapons and jetpacks and what was _supposed_ to be a tactical sci-fi shooter quickly instead became a grease-laden bipedal flight sim with players hurtling around at triple-digit speeds trying to nail eachother with projectile weapons.
    Skiing would become an official feature in Tribes 2, with maps featuring rounder hills and terrain explicitly designed for skiing and a button that automatically ditched your character's friction.

    • @wiksolop72
      @wiksolop72 Год назад +2

      Honestly, thank you! I was talking about this game with a friend earlier today but could *NOT* remember the name of this franchise. Even going so far as to tell him I remember it having a laughably generic title.

  • @nanodose
    @nanodose 2 года назад +42

    Man TF2 glitches turned gameplay features could be its own video. Spy's origins are cool enough, but there's also weird backstab interactions being labeled as trickstabs. Demoknight trimping, hell demoknight as a whole is glitches. Soldier's rocket jumping gets even crazier when you use the beggar's bazooka with overload jumps that let you rocket jump *while* airborne.

    • @Helperbot-2000
      @Helperbot-2000 2 года назад +2

      nah, thats not "trickstabs" that just bullshit hitbox mechanics that should ideally be eliminated since the point of the backstab is in the name.

    • @colonelsanders181
      @colonelsanders181 Год назад

      @@Helperbot-2000 cope

    • @Helperbot-2000
      @Helperbot-2000 Год назад

      @@colonelsanders181 you may think youre cool and edgy by saying that, but its literally unintentional bugs no matter if you cry about it or not

    • @colonelsanders181
      @colonelsanders181 Год назад +1

      @@Helperbot-2000 sounds like ur crying more but whatever

    • @Helperbot-2000
      @Helperbot-2000 Год назад

      @@colonelsanders181 astonishing comeback, simply awe inspiring

  • @banditkade
    @banditkade 2 года назад +26

    "A fighting game without special moves is like a platformer without jumping"

  • @ivanrosa1361
    @ivanrosa1361 2 года назад +32

    I wasn't sure if you were going to talk about the Trombe glitch, I wasn't disappointed the moment I heard the first beat of that song. Glad to see SRW in the light some more.

  • @TheBurningHunter
    @TheBurningHunter 2 года назад +65

    Wow, I did not expect you to pull out Trombe of all things, but super happy you did as SRW is one of my favorite franchises.
    In case you (or another viewer) didn’t know, some of the series (like Sega Hard Girls) were only in the mobile exclusive X-Omega. So, they aren’t in the normal games (which are Turn Based Strategy)
    However, one of the major contributors of X-Omega is that it opened the doors for the main games to have other “non-traditional mech” series in them.
    This is what’s led to stuff like “Space Battleship Yamato”, “Magic Knight Rayearth”, and even “Cowboy Bebop” in them.
    If anyone out there hasn’t taken a look at the series I highly recommend it at the least for its crossover story potential and the amazing animations for the various attacks each mech has.

    • @onepromaster69yt82
      @onepromaster69yt82 6 месяцев назад

      YO wanna add legends of the galactic heroes on srw?

    • @MegaManJake
      @MegaManJake 3 месяца назад

      In an alternate universe of our own reality, Megas XLR is in the franchise. XD

  • @poppythedogofwonders
    @poppythedogofwonders 2 года назад +13

    I have a somewhat recent one: My Friendly Neighbourhood.
    In it, there's this one section where a puppet (enemy) would come into the room, it was suppose to be just the one BUT if you shoot it, it will explode/split into a dozen of them.
    This was not intentional but since the game is a horror game and that glitch is pretty heart attack inducing if you trigger it they decided to leave it in.

  • @dominiccayton8831
    @dominiccayton8831 2 года назад +37

    There is one thing from Devil May Cry that you could've talked about: Distortion.
    In DMC3, if you timed your Devil Trigger activation just as a move hit an enemy, the move would hit again in DT and do absurd damage. The most popular move to do this with was Real Impact, so much so that fans abbreviated it to DRI. Capcom looked at this and said "Hey, let's make that a feature." And thusly in DMC4 you can distort moves, this time it even gives a little visual indication. Unfortunately, to my knowledge, it is absent from DMC5.

  • @DatMageDoe
    @DatMageDoe 2 года назад +19

    A couple more:
    Lift Jumping. In many older FPS games, an oversight in the physics engine caused jumping at the right point while riding a lift would allow you to preserve the lift's velocity and go much further than intended. Later games decided to turn that into a feature, with things like intentionally hiding secrets at the top of lifts. Some platformers opted to use this as a mechanic, oftentimes taken to 11.
    Bunnyhopping. In some games, jumping allows you to move faster than walking, and stringing jumps together would result in being able to move much faster. This was unintended, but some games (like Quake and CounterStrike) ran with it and made it a proper feature. Special shoutout to Half-Life 2 which attempted to patch out Bunnyhopping, but did it in such a way it only made Bunnyhopping IN REVERSE even faster than it was before.

  • @JuneberryPixels
    @JuneberryPixels 2 года назад +17

    Bumbles: starts talking about Ghandi
    Everyone: *war flashbacks*

  • @bigbad75_YT
    @bigbad75_YT 2 года назад +11

    In COD Zombies there was a bug that allowed you to hold three weapons instead of two.
    This bug became the inspiration for the Mule Kick perk in later games.

  • @jubairhuq5281
    @jubairhuq5281 2 года назад +80

    It's also worth mentioning that at the time, the devs were actually aware of Wavedashing. According to a video by AsumSaus, a japanese web-thread saw *Masahiro Sakurai himself* confirm and discuss the practical uses of wavedashing in the game!
    "Smash is meant to be a party game" my ass. He knew what he was doing from the get go.
    Edit: After reading through the replies, I've changed my stance and regret the last sentence I made. Apologies for being rude.

    • @ThatManOverThere
      @ThatManOverThere 2 года назад +8

      counterargument:
      Having coded games myself, it is entirely possible they became aware of it late enough in development that they couldn't actually fix it, or couldn't figure out what was causing it to happen and had to leave it in.
      Best evidence for it being seen as a glitch is that they took it out of the next game in the series.

    • @jordanthejq12
      @jordanthejq12 2 года назад +12

      @@ThatManOverThere That has more to do with Sakurai throwing a massive tantrum about Melee becoming a super-serious competitive title (kinda). Brawl-era Sakurai was kind of an asshole--remember how he refused to make another Subspace Emmissary because of people uploading cutscene compilations to RUclips?
      THANKFULLY he calmed down.

    • @HotClown
      @HotClown 2 года назад +2

      ​@@ThatManOverThere They definitely knew why it was happening and how to fix it, hell I knew why it was happening when I was a literal child. They knew it was in melee during development, it wasn't removed in 1.01 or 1.02 with the ton of other stuff that was changed, and it wasn't re-implemented during Brawl's development (which used Havok for physics) because they felt that it made the skill ceiling too high and made the game less fun for less skilled players:
      Sakurai: Of course, we noticed that you could do that during the development period. With Super Smash Bros. Brawl, it wasn't a matter of, "OK, do we leave it in or do we take it out?"
      We really just wanted this game, again, to appeal to and be played by gamers of all different levels. We felt that there was a growing gap between beginners and advanced players, and taking that out helps to level the playing field. It wasn't a big priority or anything, but when we were building the game around the idea of making it fair for everybody, it just made sense to take it out. And it also goes back to wanting to make something different from Melee and giving players the opportunity to find new things to enjoy.
      It's an exploitation of a clearly intentional part of the physics engine. Like, seriously, ~having coded game engines myself~, they absolutely knew that it was possible. It's a core part of the physics engine's design, momentum and friction don't just code themselves (unless you use an off the shelf engine, I guess). All the behaviour here is outright intended, it's not a bug (or a glitch), though the way it's used now is certainly not what they expected and is an exploit at most. Sakurai, in 2002, called it a "technique" and implied that it wasn't very useful. There's no evidence that they wanted to fix it, and why would they? Who in their right mind would constantly do multiple inputs to move around the stage a bit faster??
      Also, if you're testing how core movement mechanics interact with the goddamn stage that late in development, you fucked up big time stylee

    • @nmotschidontwannagivemyrea8932
      @nmotschidontwannagivemyrea8932 2 года назад +5

      @@ThatManOverThere That's not really "evidence". Brawl had different design priorities and a different vision behind it.

    • @ZoofyZoof
      @ZoofyZoof 2 года назад +5

      The man himself said it's a party game, fully encourages playing with items, designs uncompetitive characters that make comp-players miserable, and literally made a built-in tournament system that _always_ has items enabled and 4 player fights.

  • @Mernom
    @Mernom 2 года назад +8

    Projectile boosting in Ultrakill started off as a bug, but since it was fun, it was made an official feature.

    • @Kay_213_
      @Kay_213_ 2 года назад

      PUNCH THE BULLETS

  • @Hutch2Much
    @Hutch2Much 2 года назад +54

    a _very_ interesting Sonic one is that in one of Sonic ‘06’s pieces of DLC, one of Shadow’s stages requires you to glitch through a laser fence to get to the goal. can’t say SEGA didn’t know what they were working with

    • @gunfighter009
      @gunfighter009 2 года назад +5

      Sonic 06 had dlc?

    • @Hutch2Much
      @Hutch2Much 2 года назад +16

      @@gunfighter009 lots, actually. Unleashed had some really good DLC too.
      Generations had pinball.

  • @jimboanimations4041
    @jimboanimations4041 2 года назад +22

    another big glitch turned to feature that you missed was the infamous creepers from minecraft. when notch was trying to make pigs the first time, he fucked up and made a grey, static entity that had a similar shape to the creepers we have today. he ended up liking the idea of that shape, so he gave it a new texture, AI and made it explode.
    fast forward to modern day and creepers are now one of the most hated enemies in all of gaming.

  • @Anomaly188
    @Anomaly188 2 года назад +6

    A side step from Rocket Jumping in Team Fortress is Skiing in Tribes. A glitch in the game's physics engine allowed players to rapidly glide down slopes with properly timed taps of the jump button. This became *THE* defining movement tech in the game and the devs adopted it and made it into a feature for the sequel. Skiing is so prominent to Tribes's identity as a franchise that even when the series changed developers skiing continued to be kept and refined for every subsequent game and no other game has really even tried to copy it.

  • @BenersantheBread
    @BenersantheBread 2 года назад +9

    I'm sorry but the Gandhi glitch is a popular pseudo-fact. Sid Meier himself denied that's how the game worked. It was just a case of seeing Gandhi using nukes at all sticking to people's minds after which point it was added to all subsequent games as a feature.

  • @ShadwSonic
    @ShadwSonic 2 года назад +53

    I'm not sure the 3D Blast entry counts, seeing as a cheat code exists to access the same level select. Not really "making a bug a feature" as it is "disguising a bug with a feature".

    • @googleruinedyoutube
      @googleruinedyoutube 2 года назад +4

      It's not even really a bug at all. Just an error handler.

  • @doctorsam9200
    @doctorsam9200 2 года назад +10

    Hey man, if you needed a transition from Sonic to TF2, just mention that the mercs were playable in Sonic All-Stars Racing

  • @ItsTorrent
    @ItsTorrent 2 года назад +7

    Terraria has a glitch turned mechanic in the form of the hoik. If you hammer blocks into a certain pattern you can pass through them at high velocity. It can be used as transportation, or as a way to bypass progression with access to the Jungle temple pre hardmode

    • @Garbo_trashcan
      @Garbo_trashcan 2 года назад +1

      hoiks are amazing. you can phase through walls, make one-way entrances and as you said, reach ungodly speeds in an instant.
      and it's all done with things you can get in the first 2 minutes of the game.

  • @idno58
    @idno58 Год назад +4

    A quick mention about the Gandhi glitch, it never actually existed. It was actually a 2012 urban legend spread around on Wikis and TvTropes without any proof. Sid Meier himself came out to deny it existed in any game, but the meme about it spread so crazily and became so famous that the devs of Civ 5 and 6 decided to make it real in their games for fun.

    • @idno58
      @idno58 Год назад

      Sorry if I'm the like 89th person to "umm, ackshually" this point but I didn't see anyone mentioning it from a quick scroll down.

  • @joezahh
    @joezahh 2 года назад +18

    24 minutes of “it’s not a bug it’s a feature”

  • @brandnamepending4817
    @brandnamepending4817 2 года назад +20

    As a dedicated ganon main as well....I feel your pain

  • @PlayerZeroStart
    @PlayerZeroStart 2 года назад +8

    There's actually a distinct possibility that the story behind Nuclear Gandhi is completely untrue, or at least heavily embellished. I don't remember the full details, but essentially, the story has no real credible sources behind it, and there's a lot of evidence, including the word of Sid Meier himself, indicating it was an intentional feature from the beginning.

    • @StarkMaximum
      @StarkMaximum 2 года назад

      But why would you intentionally design that when the underflow story makes perfect sense?

    • @PlayerZeroStart
      @PlayerZeroStart 2 года назад +1

      @@StarkMaximum Cause the idea of a man who was renowned around the world for being peaceful suddenly getting really aggressive and into nuclear warfare is funny.

  • @reagansido5823
    @reagansido5823 2 года назад +8

    I don't think I'd ever be able to wrap my head around something as amazing as rocket jumping being born from a glitch.

  • @unoriginalshitpost3759
    @unoriginalshitpost3759 2 года назад +4

    ULTRAKILL’s shotgun blast can be parried with your own feedbacker arm, originally this was a big, and it’s now a full feature in the game

  • @TyroKitsune
    @TyroKitsune 2 года назад +9

    Delightful as always!
    I do remember an investigation video somewhere else (Ahoy I think?) suggesting the Ghandi glitch story was apocryphal. Devs have never confirmed it but it is an excellent story to explain such a bug. It does help stick in the brain when learning such a quirk of computing so it's not like I'd ever stop anyone retelling it.

  • @calemr
    @calemr 2 года назад +30

    According to Sid Meier's Memoire (Titled, appropriately, "Sid Meier's Memoire!") He mentions the nuclear Ghandi glitch.
    Specifically, he explains how it's not true. At all. The way the game is coded in C means that the alleged underflow of his opposition to war going from 1/12 to 255/12 that is often attributed to cause this to happen is completely impossible.
    One guy on a forum (Who went by Tunafish) made it up after getting nuked by Ghandi once.

    • @kiwigaming09
      @kiwigaming09 2 года назад +3

      Then why did the Devs keep it in the games?

    • @calemr
      @calemr 2 года назад +5

      @@kiwigaming09 They put it in the later games as a joke to refer to the memes.

    • @Alizudo
      @Alizudo 2 года назад +9

      If Sid is correct, then Tunafish should not have been able to be nuked to begin with. Sid is just being a narcissist claiming that his game is perfect and glitchless.

    • @calemr
      @calemr 2 года назад +4

      @@Alizudo no, it's possible. Just exceptionally unlikely.
      Or Tunafish started the war.

    • @PotassiumLover
      @PotassiumLover 2 года назад +5

      Yeah it’s possible but pretty unlikely for it to have been coded in a way that would allow this type of underflow. For it to happen he would have needed to have stored the value for aggression in an unsigned char, which is a valid option if you plan on going to an aggression that’s over 127, having no negative values, and keeping the extremely low storage space of a char. But given that the aggression system was meant to be out of 12, it would be an odd choice to have the variable be stored in an unsigned char as opposed to a signed char, which has the same storage space but can account for negatives without overflowing.

  • @TheSpeep
    @TheSpeep 2 года назад +5

    Deep Rock Galactic's weapon skins used to have a glitch that would cause the texture/colour scheme of one skin to show up on another when you swapped them.
    Players liked it and started mix and matching the two for different combinations, so the devs just split up the skins in their model and paintjob so players could properly customize their weapons as they liked.
    (and not even to sell both separately)
    They also later added the ability to rocket jump as an upgrade to 2 different weapons.

  • @entropic-decay
    @entropic-decay Год назад +3

    A fun one in a recent game that doesn't belong to a major series or anything is Ultrakill's projectile boost
    In Ultrakill, you can punch enemy projectiles to deflect them at wherever you're looking, and deflected projectiles explode on impact. In the initial early access version, there was a bug that also allowed you to do this with your own shotgun shots.
    The developer saw this and thought it was cool and fit so well with the rest of the game's style that they made it a hidden mechanic

  • @cdesigner9178
    @cdesigner9178 2 года назад +4

    Ending joke; He remembers that there was one other glitch that became a feature that he didn't mention. Then you hear a Creeper hissing and a big explosion appears on the screen, as the video ends.

  • @isiticy8575
    @isiticy8575 2 года назад +4

    There’s this pretty popular vr game called echo and there is a glitch turned feature where someone can launch off of you, you grab them, and so on, giving you unlimited speed. This had made the game very fast paced and the devs even have a loading screen tip that alludes to this mechanic.

  • @KingMatthewXV
    @KingMatthewXV 2 года назад +3

    Asterix was French comic from around the 60’s that are really funny

  • @Neogears1312
    @Neogears1312 2 года назад +9

    In the King of Fighters 95' three characters, Ryo Robert and Kim, have a super where they rush you then proceed to beat you to death. But in 95 the positioning registration was bugged on the moves, So instead of a ground dash that's high risk high reward, this allowed you to do these big air dashes at an opponent then get massive damage as it's impossible to fall out of the move once it hits, which made it a phenomenal anti air.
    This was really busted on Ryo because he had an air projectile and even though the next game got rid of it they still didn't think he should have that level of air dominance. Robert's super got the same treatment because it was literally the exact same move as he is the Ken to Ryo's...well, Ryu. But Kim got to keep the glitch as just a mechanic of his super which not only really let him stand out it was simply put really cool.

  • @JayboCorp.2014
    @JayboCorp.2014 2 года назад +6

    Legitimately have loved Sega Hard Girls for awhile now. Lovely obscure series.

  • @kios3a
    @kios3a 6 месяцев назад +3

    Aside from Rocket Jumping, Spy is also a feature based off a glitch in the original Team Fortress mod where an enemy appeared to be on your team.

  • @amimm7776
    @amimm7776 2 года назад +8

    Fun fact about rocket jumping: dev intended rocket jumping predates even quake, a secret in the game "rise of the triad" can only be acessed via rocket jumping.

  • @shriveborn9422
    @shriveborn9422 2 года назад +2

    "MAN EGGMAN IS REALLY STEPPING UP HIS TRAP GAME!" Bumbles McFumbles proclaimed, as the universe warps and is destroyed around himself and Sonic.

  • @JacksonJinn
    @JacksonJinn 2 года назад +5

    No transition between Sonic and TF2? ...Really?
    "Hey y'know who was in Sonic All-Stars Racing? TF2 Mercs!" Bumbles, my guy, I need you to _Step it up!_

  • @TitaRussellTrails
    @TitaRussellTrails Год назад +2

    A funny one I found was the true final boss of Etrian odyssey Nexus. His defense stat is the highest in the game at 253. If you found a way to get 2 defense buffs on him the first buff would max out his defense then the second buff would loop around to however much the buff would have added after 255 defense. Basically a less hilarious version of Ghandi nukes

  • @mokutomedia1253
    @mokutomedia1253 Год назад +3

    The entire gameplay loop of a web game called trasfomice was because of a physics glitch where if a metal had sufficient enough friction, the right angle hitting it would allow for the game to read that you were on flat enough ground with enough traction to walk. Meaning your jump would reset, this is how the game got it's wall jump that's part of EVERY level just about now.

  • @lucyarisato6850
    @lucyarisato6850 2 года назад +6

    My single favorite (recent) would likely be the Projectile Parry from Ultrakill. After all, being able to punch your own shotgun rounds to make them fly faster and explode is so, *so* on brand for that game, it’s shocking it wasn’t there on purpose.

  • @pixelwizard9652
    @pixelwizard9652 2 года назад +8

    6:45 gotta love how he just doesn’t give a shit about transitions and just says shut up and deal with it. lol

  • @cool_manreal
    @cool_manreal 2 года назад +9

    For tf2 you can also sentry jump using the rockets of a level 3 by using the wrangler. (There’s also bullet jumping but is not as good)

  • @plaidhatter1674
    @plaidhatter1674 2 года назад +6

    This video made me laugh so hard I forgot all about my school stress. Thank you. This made my day

  • @stefannilsson2406
    @stefannilsson2406 Год назад +2

    In Runescape, you can right click on another player and a small menu appears. There you can click on an option to follow them and your character will possition themselves behind your target and follow them when they walk around. If 2 players followed eachother, their characters would constantly try to path behind eachother and it would create a wierd "dance".
    Later, the devs made improvements to character pathing and made it more intelligent. This consequently fixed the follow bug and it made the players quite upset that they couldn't "dance" anymore. So the devs put the bug back in the game.

  • @Jester-rk1xn
    @Jester-rk1xn 2 года назад +17

    It’s actually a misconception that wavedashing is a glitch. The creator Masahiro Sakorai answered a question about wavedashing which proved that it was intentional but he didn’t think it would be so optimized.

    • @Jester-rk1xn
      @Jester-rk1xn 2 года назад +1

      ruclips.net/video/PQzhu35mR2w/видео.html it’s well documented here.

    • @Aztyph
      @Aztyph 2 года назад +8

      The same is basically true about combos. Their existence *was* known beforehand, but the devs though, "Ah, let's just leave it in. After all, it can't be that big of a deal, right?" Yeah, funny that.

    • @PTp1ranha
      @PTp1ranha 2 года назад +1

      It's surreal to see someone not know Sakurai's name at this point.

    • @Jester-rk1xn
      @Jester-rk1xn 2 года назад

      Hey I fixed it are you happy? I couldn’t for the life of me remember and I didn’t want to look it up

    • @edfreak9001
      @edfreak9001 2 года назад +7

      Them noticing it during development but not feeling like fixing it doesn't mean it was intended, the game was made in 13 months and they definitely had to pick their battles.
      Granted it's probably not properly a glitch as much as it is a weird physics quirk since it technically remains in later smash games, just neutered heavily to prevent it from becoming what it did in Melee. (For better or worse, probably depends on who you ask)

  • @LucyRoseLuna
    @LucyRoseLuna Год назад +2

    "a fighting game without a combo system is like a platformer without jumping" *sad captain toad noises*

  • @TempestDacine
    @TempestDacine 2 года назад +5

    Ur killing it with the digital bugs for the screen wipe lmao

  • @ricecripplestreat6614
    @ricecripplestreat6614 9 месяцев назад +2

    I know you already mentioned one about team fortress two in the form of rocket, jumping, but the spy was originally a glitch where players would appear at the wrong class/team in the original quake team fortress mod

  • @archmagemc3561
    @archmagemc3561 2 года назад +7

    Yay super robot wars! I thought I was the only person who knew about that! Took them forever to add Medabots to the game though. Now there is a series (medabots) you can talk about, look at all the people who made the anime. (Seasons 1 and 2.) and prepare to be shocked by the massive talent there. I think most of those massive big name talents got their start with that show.

  • @YoloYester94
    @YoloYester94 2 года назад +2

    Tetris’s T-spin is my favorite variation of a “glitch” turned feature.

  • @chasekirn9853
    @chasekirn9853 2 года назад +2

    Your topics are as consistent as the videos that get recommended 6 years later, and I love it

  • @AverageCytrius
    @AverageCytrius 6 месяцев назад +1

    I think one of my favorite examples of "glitch turned feature" is Projectile Boosting in ULTRAKILL.
    Due to Hakita making your shotgun bullets be the same shotgun bullets Swordsmachine uses, you can parry them. When this was found out, Hakita found it cool and even made a custom style bonus for when someone projectile boosted.

  • @ChickVanCluck
    @ChickVanCluck 2 года назад +4

    It's like Elzam is Duke Devlin, just emanating music

    • @Patrick-Phelan
      @Patrick-Phelan 2 года назад

      Sadly, of course, now reduced to having Tristan do it for him. Maybe that's why Elzam actually does get it to override everything. Look behind his mech and there's Sanger with his hands around his mouth making electric guitar noises.

  • @burningcaiman
    @burningcaiman 2 года назад +1

    I have a transition from sonic to tf2 “but do you know who else is fast, the scout”

  • @hamburgerlord7849
    @hamburgerlord7849 2 года назад +2

    Never thought I'd see you talk about Civ on this channel, but I'm glad you did!

  • @brit_no
    @brit_no 6 месяцев назад

    In Ultrakill, you're able to deflect any projectile with a parry. This includes your own shotgun blasts. This started as a bug, but the dev loved it so much he kept it in.

  • @Bit_Boi
    @Bit_Boi 2 года назад +1

    This is turninkng into one of my favorite channels on youtube
    Ur stuff is so well done !

  • @wobboshi4428
    @wobboshi4428 2 года назад +8

    Just like Street Fighter, only hearing "Team Fortress" is strange and I don't like it

  • @geistgrace6452
    @geistgrace6452 2 года назад +6

    The end joke should be being cut off due to a nuclear blast

  • @tripplordofinconvenience9953
    @tripplordofinconvenience9953 2 года назад +1

    Smash, TF2, Metal Gear. This guy is covering all my favorites

  • @eduardpeeterlemming
    @eduardpeeterlemming 2 года назад +2

    It is great when devs see community liking a glitch and then saying its a feature

  • @rowmacnezumi8953
    @rowmacnezumi8953 2 года назад +4

    The Trombe section was awesome.

  • @IRUKANJI
    @IRUKANJI 2 года назад +1

    Oh man the Level Select glitch screen in Sonic 3d Blast that we would access by slapping the cartridge while the game was running amazing.

  • @TheRavenofSin
    @TheRavenofSin 2 года назад +4

    I have to say, the devs of civ have debunked the ghandi glitch. That never happened and he would never go negative. The ai just got super aggressive and nuke happy with ghandi included.

  • @tymunster
    @tymunster 2 года назад +2

    Overwatch's Doomfist is THE glitch character, as all of his abilities interact with the game in ways they never should. His rocket punch can provide an extra burst of speed at any point as well as a turn, it can slide on walls, it can bounce, it can be angled on the environment, and that's just ONE ability

    • @notseth3500
      @notseth3500 Год назад

      ? That just sounds like game physics. Nothing that notable

    • @tymunster
      @tymunster Год назад

      @@notseth3500 ruclips.net/video/Eijvo7roAyI/видео.html

  • @enzivixy
    @enzivixy 2 года назад +1

    I'm glad to see your channel blow up

  • @officersoulknight6321
    @officersoulknight6321 2 года назад +2

    I swear just saying Street Fighter feels like I'm biting into a piece of white bread disguised as cornbread

  • @Iavasechui
    @Iavasechui 2 года назад +1

    As someone with four siblings we actually just unlocked most characters through fighting multiplayer a lot XD

  • @ripleyandweeds1288
    @ripleyandweeds1288 6 месяцев назад +1

    The Civ glitch turned feature makes me remember of this one faction in Stellaris. Basically the faction is totally apathetic to the player no matter what they do, you could be a genocidal warmonger and they basically would not care. But the moment you destroy or invade an ancient planet connected to them via the lore, they not only awaken to beat your ass into sandpaper, but they gain 5x military strength that they normally have. Its great.

  • @dustin202
    @dustin202 Год назад +1

    Bumbles, it recommended it to me randomly, turns out the algorithm just likes the video.

  • @willtheoreminer5527
    @willtheoreminer5527 2 года назад +1

    Rocket Jumping from Quake ended up in the GoldSRC engine (Half-Life 1, Team Fortress Classic, and the original Counter Strike) which then evolved into the Source engine, leaving Rocket Jumping in the Source engine

  • @blitz7563
    @blitz7563 7 месяцев назад

    To add on Elazam's awesomeness, his first mech and theme's name, trombe, is named after his horse. This goes even further when he made his next mech, Aussentier, able to turn into a horse. This goes EVEN FURTHER when his best friend, Sanger (Who is a German samurai weeb that sword can cut anything) has a combination that fuses their mechs allows Sanger to ride on the Aussentier horse.

  • @dandare9055
    @dandare9055 6 месяцев назад

    Overwhelming music emanating from a man's body seems like one of most badass character traits.

  • @LeoYoshi54321
    @LeoYoshi54321 Год назад +1

    8:26 Minor note, the Ullapool caber does not encourage Sticky Jumping, it might've previously but these days it instead encourages you to uninstall the game after your supposed guarantee kill on light classes leaves a sniper with 2 hp and then you get obliterated by a random Kukuri crit.