Very helpful tips! I love how you also mentioned your personal prefs as an artist (not general eye candy) and also the games you liked playing. it is important because it reminds us that we all have different styles. before watching your tutorials I would usually "copy" other artists meaning I would strictly adapt to their do's and don't instead of going with my own gut. I learned a lot more than sculpting details in this tutorial and for that I thank you!
This was great. Perhaps one thing I might suggest when working on scrollwork like this is to perfect the technique on a plane surface, then either extract the shape you are happy with and save it as a IMM brush, or create a VDM brush from it. This way, you can repeat the scroll on the model to save time. In some cases, a repeated pattern could be highly aesthetic, but mostly a huge time saver.
Fantastic tutorial Seth! Really appreciate you taking the time to do it. Also great to come across a fellow 80's gamer and Dark Souls junkie :P Thanks for the awesome brain candy!!
Haha....Thanks! I am close to finishing the base of the model now, still a bit more work to go but having fun and still having my first play through of "Dark Souls 3", such an epic, epic game!
Hahaha nice one! Yes its bloody amazing, I'm quite sad that they aren't going to make any more to the series, but it stands tall Enjoy it anyway lol, If you play on pc, let me know if you need any help! Praise the Sun!
Y o u a r e a m a z i n g !!!!| im a dark soul fan as well, when i have seen ur model i immediately remembered dark souls and wondered if u like it before u even said u are a fan!!! thanks for the tutoiral, very useful
Just logged in to say: (and sorry for the language) THIS IS FUCKING AMAZING! love how "down-to-earth" (so to speak, english is not my first language and it's a little bit rusty) are your explanations, easy steps to follow to get to awesome results. Kudos to you, seriously
Thank you Seth for your channel :) it's super super helpful! May I ask you about your computer? Would you share basic information about the hardware you are working on? What do you recommend?
this is so helpful. thx for the video. can I ask you somthin? how many polygons do you usually use for the object like in the video(I mean final high mesh)? like, crown part.
when drawing your curved designs does z brush as a correct function/assist to help draw more consistent curves or circles. Like an auto correct on curved lines
Hi! great video, really helpful! Thanks in advance for every answer you will give me! I'm quite new to zbrush, but let's say you have to paint something like this, how do you go about it? Let's say you want those inflated areas to be gold, is there a way to paint them fast without having to paint them one by one? I know i could save the mask as alpha once i created uv map for the tool i'm decorating, and then load it to paint, but if you work on it and change the polycount afaik the aplha of the mask will be out of position somehow (i'm still not understanding very well how it works to be honest, i'm looking for some explanation about the topic lately). Also, i cant seem to get rid of the topology on the edge of the inflated areas. I dont know if I should work with Mil polygons like you do in the video, but I usually stick with around 300-600k per subtool (depends on how much detail it needs ofc). IF i use Mil polygon the topology on the edge after I use inflate baloon is more smooth, but i work on a 970 GTX and if i keep 10 milion polygon for every subtool I fear my computer will implode. I'm not totally familiar with the work flow on zbrush, infact i still have to complete my first sculpt. I suppose that the painting process is the last thing you do on a sculpt.
Using video game stills as reference.....what a time to be alive. :)
Very helpful tips! I love how you also mentioned your personal prefs as an artist (not general eye candy) and also the games you liked playing. it is important because it reminds us that we all have different styles. before watching your tutorials I would usually "copy" other artists meaning I would strictly adapt to their do's and don't instead of going with my own gut. I learned a lot more than sculpting details in this tutorial and for that I thank you!
This was great! It's these subject-focused youtube videos that allow me to learn 3D modeling/sculpting so well.
Fantastic lesson; I was struggling with making surface ornaments and bas-reliefs. Thank you for taking the time to do the video!
Excellent video, really helpful. Those subtleties of fine tuning the details really make them pop.
Thank you so much for this tutorial. Very straightforward, without bulls**t in the middle, and of great value! Cheers!
Thank you for the tutorial. Very informative and I look forward to seeing more.
Great little technique I can't wait to have a use for, thanks so much! :D
This was great. Perhaps one thing I might suggest when working on scrollwork like this is to perfect the technique on a plane surface, then either extract the shape you are happy with and save it as a IMM brush, or create a VDM brush from it. This way, you can repeat the scroll on the model to save time. In some cases, a repeated pattern could be highly aesthetic, but mostly a huge time saver.
I've been searching for a video about this... this is great! The deformation menu looks useful
Thank you for the tutorial . I was aware of these type of designs in zbrush . You told it for free of cost .🙏
Fantastic tutorial Seth! Really appreciate you taking the time to do it. Also great to come across a fellow 80's gamer and Dark Souls junkie :P Thanks for the awesome brain candy!!
I love this. It was so helpful. Thank you so much!
Wow a simple technique makes a piece amazing!
this technique has saved me so much time lol i was trying to make these manually
You won my vote at dark souls
Haha....Thanks! I am close to finishing the base of the model now, still a bit more work to go but having fun and still having my first play through of "Dark Souls 3", such an epic, epic game!
Hahaha nice one! Yes its bloody amazing, I'm quite sad that they aren't going to make any more to the series, but it stands tall
Enjoy it anyway lol, If you play on pc, let me know if you need any help! Praise the Sun!
No way, I stumbled upon this video earlier and didn't even realize it was you. Thanks for the "inflate balloon" pass, already put that to good use :)
Thanks for the tutorial, it's much faster than any other method I came across.
Thank you so much, that was great and incredibly easy to understand, very clear explanation. 🙏
Perfect tutorial!!! Thank you SO MUCH
Thanks bro finally someone who isn't posting malware or fake stuff, you deserve my subscribe!
It looks amazing! Thank you so much for this tutorial)
Awesome little tips for detailing, thank you very much!
IT WORKED, THANKS I'VE BEEN LOOKING FOR THIS FOREVER, BUT NO TUTORIAL COULD EXPLAIN IT AS YOU DID
Y o u a r e a m a z i n g !!!!|
im a dark soul fan as well, when i have seen ur model i immediately remembered dark souls and wondered if u like it before u even said u are a fan!!!
thanks for the tutoiral, very useful
one of the best tutorials
Dude, this is the only video that works. Thanks for posting!
HOLYY SHIITTT I LOVE YOU ❤❤❤ I'VE BEEN SEARCHING AROUND THE INTERNET FOR 5 HOURS AND THEN NOW IT'S OVER FINALLY I LOVE YOU MAAN
This is the best free software Ive seen. Respect.
Just logged in to say: (and sorry for the language) THIS IS FUCKING AMAZING! love how "down-to-earth" (so to speak, english is not my first language and it's a little bit rusty) are your explanations, easy steps to follow to get to awesome results. Kudos to you, seriously
Thanks! Your video content is the safest and most useful
Very useful techniques for this sort of detailing, thank you
Thank you, this was a great tut !!
Great Video and awesome tips! Thank you
Gorgeous work man!!
This is a great tutorial! Thanks!
Great video Seth.
Fantastic, thank you! Will be using this for a set of Skyrim props :)
IT'S ALWAYS THE UNDERRATED VID THAT'S LEGIT! THANK YOU!
You sir, are a treasure.
Thank you Seth for your channel :) it's super super helpful!
May I ask you about your computer? Would you share basic information about the hardware you are working on? What do you recommend?
Thank you for this informative and educational video!
Great tutorial, thank you for that!
Thanks! I've been searching how to get it and this is brilliant :D
Love your stuff! Big help!
that was exactly what I needed , thank you so much
It would be great to show a followup on how to create the masks in Photoshop and use them in zbrush. Great video for ideas here, keep them coming!
He also made a video on his channel for this. :) ruclips.net/video/GB8Bp6sG728/видео.html
Hell yeah man good work
Great tutorial man! excellent technique! Subscribing to your channel right now!
Awesome! Thanks for the compliments and thanks for subscribing!
Great video , man, thanks!
Hey man, It works great and without any problems.
You are the boss bro!!! Thank you a lot!
Thank you so much bro. Sending virtual hugs. Worked like a charm ;-)
Thanks dude this really helped me a lot I did the steps that's you did thanks man!
Installed, everything works, thanks!
Thank you man for sharing this stuff
Thanks works fine. Greetings from Italy
this is so helpful. thx for the video. can I ask you somthin? how many polygons do you usually use for the object like in the video(I mean final high mesh)? like, crown part.
Thank you for the tutorial. 😘 very useful technic.
Worked smoothly, tysm
it's a wonderful job!
tell me please, where can I find the same shader? he looks great
Thank You so much I have been trying to crack it since 2 days.. Finally it worked.. thanks
Gold thank you very much for this tutorial
GREAT video!! what do you after finishinig the sculpt? do you export a displacement map? and for the little niks a normal map?
Worked , thanks a lot!
Love it! Thank you
Nice video, it works!
Amazing I did it You made my day Thank you!!
Wow man. Thank you! Its very cool!
thank you for sharing this with us!!!
Tysm, did everything as described
mask, nagative inflate, then shrink mask, positive inflate, better right?
great video, thank you!
Welcome! Glad you liked it!
works perfectly, thank you
Hi, awesome work!
Could u tell me where can i download that matcap? It looks really nice !
Super informative video 💯
So thankful for this
Nice technique! Looks especially good with this metallic matcap. By the way, can you please share it? :)
Thanks for the tip!
You really good at explaining thank you
Really helpful tricks!! Thnx man :)
Awesome! Glad you liked it and hope it introduced a few new tricks!
yes it works brother ! many thanks
Beautiful!!!
ITS REALLY WORKED LOL THANK YOU DUDE
You are the BEST!!! XXX
it worked! thank you so much!!
great video, thanks!
Thank you so much
A very useful Tutorial
Nice stuff. Thank you
Hello, great job! I would like to know if it is possible to get an STL file for printing on a 3D printer? It would be very cool to try to print it)
amazing video :) thanks alot
when drawing your curved designs does z brush as a correct function/assist to help draw more consistent curves or circles. Like an auto correct on curved lines
So informative, thanks a lot!
Really nice and helpful... Thanks!
This helped a lot thank you
Great tutorial, can you put a download link to your personalized brushes?
Great you solved one headache for me, thanks
Hi! great video, really helpful! Thanks in advance for every answer you will give me!
I'm quite new to zbrush, but let's say you have to paint something like this, how do you go about it? Let's say you want those inflated areas to be gold, is there a way to paint them fast without having to paint them one by one?
I know i could save the mask as alpha once i created uv map for the tool i'm decorating, and then load it to paint, but if you work on it and change the polycount afaik the aplha of the mask will be out of position somehow (i'm still not understanding very well how it works to be honest, i'm looking for some explanation about the topic lately).
Also, i cant seem to get rid of the topology on the edge of the inflated areas. I dont know if I should work with Mil polygons like you do in the video, but I usually stick with around 300-600k per subtool (depends on how much detail it needs ofc). IF i use Mil polygon the topology on the edge after I use inflate baloon is more smooth, but i work on a 970 GTX and if i keep 10 milion polygon for every subtool I fear my computer will implode.
I'm not totally familiar with the work flow on zbrush, infact i still have to complete my first sculpt. I suppose that the painting process is the last thing you do on a sculpt.
yea..any idea how nicholas?
Thank you so much for the tutorial
It worked! Tank you sir.