Fantasy Armor Sculpt In ZBrush

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  • Опубликовано: 7 сен 2024
  • www.artstation...
    Process recording: Armor Fantasy Sculpt In ZBrush.

Комментарии • 54

  • @recklessamerican6918
    @recklessamerican6918 Год назад +6

    Hey there, I love this video and the outcome. I'd love to mention a tip I learned from Michael Pavlovich. If you want to repeat a brush stroke, instead of going over that same area multiple times, make your brush stroke and hit '1' to repeat brush stroke. This is great for many projects, it only count's one brush stroke and it does count moving the camera as one stroke so I would be cautious about that. You can search Zbrush repeat last stroke to learn more, hope this helps. :)
    Love your work!

    • @ARJKalobas
      @ARJKalobas  Год назад

      Thank you! Being an adept at traditional sculpting - I don't use much in ZBrush. In my opinion, such tools hinder the development of the sculptor. I prefer to try everything a thousand times. Ctrl+Z is a magical enough thing. ;)

  • @igorassis4823
    @igorassis4823 2 года назад +3

    Nossa que vídeo top! Parabéns pelo trabalho que ficou show👏👏 E podendo ver seu passo a passo, me ajudou bastante a compreender alguns assuntos que ainda não havia pego em meus estudos. valeu cara!

    • @ARJKalobas
      @ARJKalobas  2 года назад

      Fico feliz que isso tenha sido útil para você. Obrigada.

  • @fernandovillalba3217
    @fernandovillalba3217 Год назад

    I learn a lot from this, thank You so much!!! Greetings from Argentina

    • @ARJKalobas
      @ARJKalobas  Год назад

      I'm incredibly glad this was helpful to you. Thanks for the kind words. =)

  • @Denka1998
    @Denka1998 11 месяцев назад

    Нашел тоже красный способ. Можно взять орнамент с пикчи, почистить в фш с помощью каналов или вручную и альфой закинуть сразу на объект или так же через маску. Для абстрактных может и не подойдет, но вот для символов и букв отлично заходит.

    • @ARJKalobas
      @ARJKalobas  11 месяцев назад

      Да верно. Это сработает.

  • @gellvinar
    @gellvinar 11 месяцев назад

    Very nice!

  • @jankarl5269
    @jankarl5269 2 года назад +1

    Thanks for sharing your process! I really had no idea how I would approach this kind of armor before this video. I'm just wondering if you're painting them and baking it for games, would be really cool if you had a process video for that

    • @ARJKalobas
      @ARJKalobas  2 года назад +2

      I'm glad this was helpful to you. I make models for 3d printing. Highpoly only. Everything that is connected with baking and other things, I do not do.

    • @aryaenterprises232
      @aryaenterprises232 2 года назад +1

      you right i have plan in future to do

    • @ARJKalobas
      @ARJKalobas  2 года назад

      @@aryaenterprises232 wath?

  • @unreal-forms
    @unreal-forms 2 года назад

    beautiful

  • @tomalderton9895
    @tomalderton9895 2 года назад +2

    Love your art dude, do you have an Artstation? Thanks for sharing the workflow

    • @ARJKalobas
      @ARJKalobas  2 года назад +2

      Thank you! Yes, all links in profile. www.artstation.com/arjkalobas_3d_print

  • @Alex-vn6bp
    @Alex-vn6bp Год назад

    You should use brush-automasking - backface setting, this will disable mask duplication on opposite side of model.

    • @ARJKalobas
      @ARJKalobas  Год назад +1

      I like doing double work. I like to turn off the masks and then turn them on. And turn it off again. It's incredibly productive and fun.

  • @ruslandad365
    @ruslandad365 Год назад

    Great Method|
    Thanks!!!

    • @ARJKalobas
      @ARJKalobas  Год назад

      Thank you for watching! Glad it was helpful to you.

  • @DenisMukhametshin
    @DenisMukhametshin 2 года назад

    Thx for sharing)

    • @ARJKalobas
      @ARJKalobas  2 года назад +1

      My pleasure. Thank you for your interest)

  • @sebastianfdelrio
    @sebastianfdelrio 2 года назад +3

    Nice! it will be more cooler with audio, a little hard surface tutorial maybe?

    • @ARJKalobas
      @ARJKalobas  2 года назад +1

      Thank you. No time for sound. Tutorial is unlikely. I'm just sharing my workflow.

    • @zedbrush
      @zedbrush 2 года назад

      I'm glad you said this .. I was going nuts checking my sound settings and connections.

  • @ashdalat.
    @ashdalat. Год назад

    hmm, I sculpt in blender and have never seen anyone use alpha to create the small dots on the armor( don't know what to call it), what a trick :v I steal it, thank you

    • @ARJKalobas
      @ARJKalobas  Год назад

      Thank you for watching. I'm glad this was helpful to you.

  • @nluan711
    @nluan711 Год назад

    Fantastic work. I notice you said that this was for 3d print. How do you deal with thin areas that are easily to break?

    • @ARJKalobas
      @ARJKalobas  Год назад +1

      Thank you. Glad it was helpful for you. Yes, right. This is for 3d printing. Thin parts need to be made thicker. Also, there should be no negative spaces in the model. Otherwise, it will not be a quality product. After printing, the model will crack, resin will flow out of it, and supports will also kill all the detail.

    • @nluan711
      @nluan711 Год назад

      @@ARJKalobas thank you for your advice

    • @ARJKalobas
      @ARJKalobas  Год назад

      @@nluan711 Anityme

  • @mordecai1484
    @mordecai1484 Год назад

    Very nice, but If you have nice symmetrical UVs, its way easier to do all these details in Photoshop

    • @ARJKalobas
      @ARJKalobas  Год назад +1

      It's very nice that you eat smart. But, why should I waste time on UV, photoshop, symmetry and other optimization? I make printable models, my pipeline is close to clay modeling. I love doing details in ZBrush, I just fucking love it. And I hate sweeps, low poly, textures and other evil spirits. This is my channel with blackjack and whores, and I show here how I do it. If I do this, it means I feel so comfortable, it means I like it that way, and so on. I don't ask for advice or give unsolicited advice. I would recommend this position to everyone. Tralalala.

  • @mirajmallick23
    @mirajmallick23 10 месяцев назад

    can u tell me how u doing straight line with damstandard brush multiple time please

    • @ARJKalobas
      @ARJKalobas  10 месяцев назад +1

      Just use the shift key. =)

  • @majkelg2761
    @majkelg2761 Год назад

    Hey, beautiful art. I'd like to ask you were can I get this alpha that you used for standard's brush ? Looks simple but really useful :D

    • @ARJKalobas
      @ARJKalobas  Год назад

      Hey, Thanks for the kind words. I am not using any extra alphas in this video. Perhaps you mean the standard Zbrush Dam_Standart. I'm sure you can find it in the list of brushes in the program. :D

    • @majkelg2761
      @majkelg2761 Год назад

      @@ARJKalobas Hey, I meant alpha that you used in 40:30 minute. I couldn't find this alpha in basic palette.

    • @ARJKalobas
      @ARJKalobas  Год назад

      @@majkelg2761 Ah, it seems I made it from an elongated spherf. Now I don't remember. I haven't used it for a long time and I don't have this alpha.

    • @majkelg2761
      @majkelg2761 Год назад

      @@ARJKalobas Ah, Ok I see. Thanks I will try my own version. :D

    • @ARJKalobas
      @ARJKalobas  Год назад

      @@majkelg2761 Good luck. I'm sure you will succeed. :D

  • @jburgs100
    @jburgs100 Год назад

    Hold down control to bring up mask brush the enable backface masking and you will avoid the mask appearing on the opposite side of the model. which gets very irritating lol

    • @ARJKalobas
      @ARJKalobas  Год назад +1

      Whatoooo???

    • @jburgs100
      @jburgs100 Год назад

      @@ARJKalobas at the beginning when you start painting the mask on the front of the model for the design. I noticed that depending on your camera angle that mask would also paint on the back and tky would go back and forth to delete the extra mask. To avoid this while you have mask selected (hold ctl) go to brush drop-down, scroll down and click backface masking. Now when you paint your mask on the surface it won't also paint it on the other side

    • @ARJKalobas
      @ARJKalobas  Год назад +1

      @@jburgs100 It's a cool way. =D But I usually use brush=>automasking=>backfacemask
      But that's not the case here. I love to annoy. ;)

    • @jburgs100
      @jburgs100 Год назад

      @@ARJKalobas hahaha nice lol

    • @ARJKalobas
      @ARJKalobas  Год назад

      @@jburgs100 ;)

  • @OzzSculpt
    @OzzSculpt 2 года назад

    how can we make the first simple armor ?

    • @ARJKalobas
      @ARJKalobas  2 года назад

      If you mean blank, then use extract and zmodeller. Resolution 0.1.

  • @silentspectre7787
    @silentspectre7787 Год назад

    goodluck retopolizing it

    • @ARJKalobas
      @ARJKalobas  Год назад +1

      Why do I need retopology? This is a print model. Clever?

    • @virex0x
      @virex0x 7 месяцев назад

      also even if you want to make it game ready you just bake it into the low poly he had at the beginning, you do not retopo all these little details lmao