Nero gets too much hate. In DMC4 in particular I actually found him funner to play as due to not liking a good chunk of Dante's weapons. I feel like he got them way too quickly to get used to, especially with the revamped style system on top of that
Avery Liberty I've loved Nero since 4. He was definitely a different character but I enjoyed his journey and his interactions with Dante. I mean we fight Dante as Nero that was awesome.
Vexal I agree he gets hated for not being Dante. I personally love him more in 5 but I didn't hate him in 4. He's very anime so maybe that rubbed people the wrong way. Personally I liked how he's different than Dante and is related to the sons of Sparda.
Who wants to play as Nero for an entire game? I DO, damn it. When DMC4 first came out in 2008, I remember enjoying Nero's sections MORE than Dante's, despite playing through DMC3 right beforehand. And him being played by Johnny Bosch maybe helped a bit, but his gameplay was miles better than Dante's, despite Dante's segments not being that bad, but him backtracking through Nero's segments was a bad idea, even if they do explain WHY he's even backtracking in the first place. Because Nero didn't or couldn't have had the power to destroy the hell gates himself, only to defeat the demons who materialized from them, Dante had to go back and use his newly acquired weapons to do the job instead. The Yamato(although he gives it to Nero at the end of the game, he can use it in Dark Slayer style, and, it was/is his brother Vergil's sword),his rose weapon thing, the thing that turns into a briefcase, and then a turret, and then a missile launcher, and finally, the Yamato. I did miss playing as Nero, but he had his own unique style and gameplay. Plus, his Devil Bringer, and using it against bosses, and seeing Nero wreck their shit, and having his own unique way of smacking them with his brutal combos with it too! Dude, I loved that. And DMC5 helped Nero gain even more unique style of his own with the Devil Breakers, and by the final mission of the game, where he has to fight his own father, with his newly regrown arm, and AWESOMELY newly designed Devil Trigger form, yeah, he had a lot of things that made people like him, myself included, although I loved his gameplay style in 4. The story and game was focused more so on Nero anyways. I always felt like 4 was a passing of the torch from Dante to Nero. I mean, you can tell, when Dante gives Nero the Yamato at the end. That's how Dante passed the torch. Saying, "here you go, kid". Or maybe it was supposed to be like how Dante and Vergil's dad gave them their own swords. Maybe Dante was trying to insinuate that he knew Nero was related to both him and his brother? And was trying to pass down the Yamato, because he believed that Vergil would've wanted his son to have his sword when he was gone, as something to remember him by? Even though in 5, he rips Nero's arm off, and takes the Yamato back. Dick move on Vergil's part though, even if at the time, he didn't even know he HAD a son! I don't even know when Vergil was even IN Fortuna. Seriously.
To be fair on General White in TTYD, it gives you a chance to go back and pick up a variety of items and badges you honestly couldn't get to before so that you both have some good items to use in the future along with some badges to make Mario possibly more powerful, depending on your playstyle. I didn't enjoy at first like many have said but it slowly grew on me on what the game was trying to do and now I just appreciate it.
The best kind of backtracking is where you've previously been to an area: usually captured, or otherwise too weak to do anything, really. Or where you had to be careful, sneak, something along those lines. And you come back, and just plow through everything that gave you problems before. It's rare, but very satisfying when done right..
but finding Gnereal White only takes about 10 minutes, theres warp pipes in the sewers to take you where you need to go instantly. i understand its a shitty segment of a great game, but its already over as soon as its begun...
Exactly, dude. But wait, does that apply to DMC2? I mean, I beat both Lucia and Dante's campaigns once, beating Argosax The Chaos, and The Despair Embodied, the 2 final bosses in Dante's story, and Possessed Arius, the final boss in Lucia's story. I liked some things about DMC2, like Dante's costume, the music, the graphics, I guess? And in Dante's ending, where he rides a motorcycle into hell to seal off the demons. And how Lucia takes our Arius for the last time, pretty cool. She learns to stand up for herself and takes out the main Douchebag who's been torturing her, for good. But, the way Dante kills Arius is cool too:"You want to be king? Here's your crown" BANG! He says right before shooting Arius OUT OF A WINDOW, on the top floor of HIS OWN BUILDING! I love that part. And the part where Dante takes out The Despair Embodied, with again, one shot to it's face. And the character development for Lucia was alright, so was her gameplay, and the design of the monsters was ok; and being able to play as Trish was an ok idea, though I haven't unlocked her myself. I tried playing the original DMC more than once, but,I could barely get past the 1st mission, and I didn't want to play the 2nd mission on hard. Seriously, fuck those stupid, bloody puppets. I have beaten DMC3 Special Edition on every difficulty, on the ps3 and PS4 except the last 2, Heaven Or Hell, and Dante Must Die with both Dante and Vergil. I beat Hard and Very Hard with Dante though. Sure, I used the DMC 1 costume, but it looked the best to me. And, me and my former best friend, Brandon, way back in 2012, helped me beat DMC4 on some of the harder difficulties, not Human or Devil Hunter(of course) but,Son Of Sparda, and I asked him for help on the next one. He did great, but, we never did get around to beating it... because one day, which ended up being the very last day we ever hung out together, way back in 2012, while we were playing, he got a call from his girlfriend, and I never saw him again. I couldn't even muster up the motivation to ever play DMC4 again. Never played DMC4 Special Edition though. But, now, I'm working on DMC5, and I've beaten the first 3 difficulties myself. Human, Devil Hunter, and Son Of Sparda, all on my own. I'm currently on the 2nd mission of Dante Must Die mode in DMC5. Now that my former best friend or my dad aren't here to help me with my games anymore, I've had to learn how to hone my skills at games, and especially as Nero, and Dante in previous DMC games. I used to suck at beating the last bosses in DMC 2 with Dante and Lucia, but recently, I beat Argosax The Chaos and The Despair Embodied easily. Sure, it was on Normal, but I did better than the last time. Same with DMC3 and especially DMC5. I may have gotten bad ranks on the last 2 boss fights in 5, but I can at least say I did it. I'm a hardcore DMC fan, so asking me to go back through a DMC game after beating it, is no problem for me. Except on Son Of Sparda and Dante Must Die, and Heaven Or Hell, but those are meant to be challenging. I've also gotten past floor 666 on Bloody Palace with Vergil. I tried getting to floor 9,000, but I wasn't good enough... yet. Maybe someday. I just wanted to unlock the bonuses in DMC3, 4, and 5, which is why I went back through each mode myself. Except 4, I don't own that one anymore, because my old tv exploded, and I can't play my 360 anymore... a shame really. I love DMC4. And 5. But, at least I still have DMC3, 1, the anime, 2, and 5.
Have you ever tried to backtrack in a video? It's not nearly as bad as backtracking in a video game, since all you have to do is click on where you want to go. Assuming you know where to go in the first place.
I was surprised that he didn't mention it, but I think I have an excuse... It technically doesn't count. It is doing the same content, but it isn't in the same area. It's like redoing a exam, rather than looking back over it.
nero suck in dmc4 and is the reason I still haven't finished it while I've beaten 5 on dmd and love nero like a son in that game short story he needed a hair cut and a robotic arm
Glad to see the quest to find General White included. As much as I love TTYD that quest in particular was so outrageous that I had to look up a guide online to progress the story which led me to find Chuggaconroy’s channel for the first time!
I think if there's story or progression in the backtracking that's great but if you're backtracking for the sole reason to get an item or something else pointless it was done wrong
@@mentalpopcorn2304 A lot of games have barriers you have to find a way to bypass as a basic game mechanic, and these are great as a way to force backtracking. Remember that door you couldn't open an hour ago? now you have a key to go open it! One amusing example is from Magi-nation(Gameboy color). Unlocking the ability to recruit the most powerful monster in the game required a set of actions that are theoretically possible to figure out on your own, but convoluted and most importantly, require you to NOT do the story first. Yeah, playing the main story line locks out the unmarked optional side quests in that game. It's a game that hints at side quests but never tells you about them.
I think its less about "Realization" and more about the intention being to forcibly pad out the game instead of working it in organically. This is why Skyward Sword making you go threw the first dungeon a second time felt horrible. It had zero build up as to why you would need to go threw it a second time and the story reason felt forced. The fact that an HD Remaster could omit that whole quest and literally no worthwhile world building or plot development would be lost is telling
@@TheGameCreator13 That's kinda true of most Zelda dungeons. That thing you need? it's in this cave over here. have fun getting it! That's about as much story as most Zelda dungeons have.
Don't you LOVE those trade side quests that make you run around various areas for no reason? Also how about the top 5 time travel video games for a list?
Actually REQUIRED in Link's Awakening. Didn't think to grab that Yoshi Doll? Y'ain't gettin' to the castle for the leaves that you need for the third dungeon's entrance key, fucker! To say NOTHING of the Magnifying Glass needed for a vital endgame hint!
Might I suggest Radiant Historia for the list. Excellent game where time travel is done in the main character's personal life, which also means other than the prologue you can see all the cutscenes and fight all the bosses as many times as you want.
OMG THANK YOU for talking about the Temple of the Ocean King! I agree 100% and have been telling people about how much I enjoy these games but how that dungeon... just kills me. It's not fun after the first time, maybe not even the first time. What the hell were they thinking.
I sense an angry Chuggaaconroy is watching this somewhere. He may not like this dungeon much either, but i feel like he will rant to himself about why it's not that bad regardless.
Numbha 1: New game + "Here's some cool stuff and new content, but fuck you you've got to play the entire game all over again basically" -Masahiro Soccerguy
13:26 ah yes, mementos from P5. I’m fine with temple of the ocean king. It encourages speed running, more items = more shortcuts available to shave off a few seconds, and you get your satisfying vengeance later on when you obtain the power to kill phantom guards with a backslash.
christopher clark nobody talks about spirit tracks for some reason, even though it has something similar but to a lesser extent. But I really like the train music tho.
@@PhantomShadow224 The Tower of Spirits was much better than the TOTOK, in my opinion. You don't need to backtrack to the previous areas and there's no time limit. Plus, you can play as both Link and Zelda during those segments, and there are many clever puzzles along the way
The most annoying part about Metroid Prime 2 sky temple keys was, that the doors are getting locked and you have to fight those dark pirate commanders until the doors were unlocked again at some places.
Oh, TTYD. Such a polished and brilliant game in most cases, yet Chapters 4 and 7 manage to totally spoil it with their horrible backtracking. 7 is as above, while 4 manages to derail honestly one of the best stories in Mario history with having to travel the path between Creepy Steeple and Twilight Town FIVE TIMES, at least one of them without your partner!
Funny how whenever a youtuber mentions the Temple of the Ocean King, they fail to mention that the game allows you to skip huge swaths of what you've already completed, the time limit is so long you'd have to actively TRY to run out of time, and the stealth is super forgiving. I mean, it's a little annoying, but I'd take going through it five times over any of, say, Wind Waker's ridicoulously drawn-out slogfests of a dungeon.
I'm glad you put MP2 on the list. It might very well be the king of needlessly long transition-bound backtracking. There are two types of portals that take you between Aether and Dark Aether, and neither side of the planet's duality can be skipped in most instances of travel/puzzling/backtracking. The first portal I will call the Cannon-based Portal (CBP), and the second is the Visor-based Portal (VBP), for simplicity's sake. CBPs take 12-13 seconds to transition, as all it takes to activate the portal is a flick of the c-stick and a press of the a-button. VBPs, with the special cutscene at the start, take 24-25 seconds to transition, as you need to scan the node, wait for the portal to activate, then step through as normal. So if it's a half-half ratio, the average portal time is 18-19 seconds. If you had to transition three times to get across a certain area, you're already looking at nearly a minute wasted in unskippable cutscenes. Add this up several dozens of times for all of the puzzles, wandering around aimlessly hoping to find a key, or trying to 100% the game, and suddenly you're looking at hours of wasted game time. It's not the backtracking that made it the worst of the trilogy (though still a good game). It was the unskippable transitions. I mean, imagine a warp pipe in Mario taking 20 seconds instead of 1. Nightmare fuel.
At least in mega man you can in some cases, load up on E tanks and use the enemy weaknesses to get through the retread of all the bosses. Some games are OK because they have a boss rush mode AFTER you beat the game, and some even before you beat the game but most games with boss rushes are obvious attempts at padding.
I disagree with the point of the Temple of the Ocean King in Phantom Hourglass. Sure you go back down it often, but each time you have a different objective and different possible routes allowing for shortcuts. The ability to write on the map allows you to keep note of these shortcuts as well as any codes that you need to remember for puzzles so that you don't need to do them all over again.
lmao the last bit "ya, the temple of the ocean king is like, I'm an arsehole!" brings back serious memories of that game... I never even finished it because of that temple..
Backtracking is fine, if and only if, each time you're made to backtrack, something about the experience is changed. Like if you have an ability to make it faster/smoother, if your power levels have increased to make a more defensive initial run a lot more aggressive, and etc.
One example that springs to mind is getting the Third Energy Facility Key in "Dino Crisis 2". You get right up to the entrance of the facility, only to find a memo on a nearby dead body that says he dropped it somewhere near the spring in the jungle. So you have to go all the way back to a certain area in the jungle to pick it up, and all the way back again! It does give you a chance to rack up plenty of Extinction Points along the way, but the first time I played it, it seemed like a huge unnecessary diversion just for one single item. So on all subsequent playthroughs, I save myself the trouble by picking it up ahead of time.
Skylanders (I'm in my 40's, so kind of embarrassing). And Bubsy. Thankfully I missed the PS1 game. So I don't care what everyone else says, I enjoyed the franchise.
Backtracking on foot to Besaid from Macalania after unlocking the Jecht spheres in FFX Hd/International is probably the most egregious backtrack I've ever done. Yet I do it every time.
@@popplio7891 As long as you backtrack after fighting the spherimorph but before going to lake macalania you can avoid the dark aeons. A lot of the npcs have missable dialogue around then too.
Honestly as soon as I got the story mandated sphere I _immediately_ turned around and went back through the previous areas for the others. Then, of course, I went forward again and resumed the story. It was fuuuuuuuuuuuuuun and I anticipate doing it again on deh Switch.
Good example of a Metroidvania that is truly LOUSY with backtracking is CV Harmony of Dissonance on GBA. Every place you need to go is a dead end, and the castle only really starts to open up properly by the end. Until then it's HOURS of mandatory backtracking just to get to the one area you can now access.
Genuinely shocked you didn't at any point in the intro or outro just randomly cut back to an earlier part of the video... say cut to the #3 entry during the outro, or after the #1 entry even XD Expected something like that
For #1, I remember getting tired of the game because of the numerous times I had to return to it, but by the end of the game, when you have the Phantom Sword and all items at your disposal, it becomes a great place to speedrun and farm for boat pieces/treasure. Heck, your start menu shows your best time for getting through the dungeon from start to finish. By the end of the game, I actually enjoyed just playing through the dungeon, seeing how fast I could go and what boat pieces and treasures I could get. Every cloud has a silver lining. Thankfully Spirit Tracks made each return to the Tower of Spirits different, since you actually enter a different part of the tower for each visit, each floor is a dungeon in its own way, having a special gimmick to it.
I'd just like to point out that Banjo-Tooie was absolutely full of unnecessary backtracking, ruining its pace. Banjo-Kazooie takes about half the time to play through despite offering nearly as much worthwhile content.
I think the best way to do backtracking is to retread: 1] Not much of the previous area, 2] Via a completely different route through it, and 3] Exploring some genuinely new parts of it alongside the old bits.
super smash bros brawl had a LOT of backtracking but honestly i really love it. i just adored the game so much i enjoyed having an excuse to do more subspace emissary levels.
Crash Mind over Mutant has you traverse a linear but open world and you have to backtrack a fuckton, there’s only one point in the game where it teleports you away and it’s out of nowhere
I can remember one good instance of required backtracking in a somewhat linear game (imo). In Rayman 2: The Great Escape, you'll go through the Menhir Hills level when you encounter a really strong friend of Rayman, named Clark. Unfortunately, he feels weak and ill, and to make him feel strong again, you need to get an elixir from Jano, the guardian of the Cave of Bad Dreams. To access the Cave of Bad Dreams, you'll have to revisit the Marshes of Awakening. What makes this backtracking the opposite of tedious is that the entrance to the Cave of Bad Dreams is actually in the very beginning of the Marshes of Awakening, and can be seen very clearly. Another bonus point is, after clearing the Cave of Bad Dreams level, said level becomes available in the Hall of Doors world map, meaning you don't have to revisit the Marshes of Awakening anymore if you want to replay that level. I think you still have to replay most of the Menhir Hills again after getting the elixir, though.
Hey dude, I appreciate your content and have watched it for a couple years now. I just thought I'd say while I understand the push to make your videos as visible as possible, I think the thumbnail is incredibly tacky. It's like 75% of the hacks on this website do this and I think you can do better. Hell, I felt the old cards were fine. The snuck in "like and subscribe" thing is funny but the thumbnail makes the videos look worse on the outset imo.
I’m usually fine with backtracking because I have a goal to focus on. Sometimes I even try to think of a strategy that will break the game in the long run by backtracking. Like why continue forward NOW when it’s possible to pick up a number of collectibles at this moment, it just takes “a little” bit of backtracking and that extra 2% of ammunition expansion was absolutely worth it (I enjoy Metroid prime and the Batman Arkham games). I also enjoy backtracking instead of the “massive clean up before the end of the game” type situations. “Getting the most done as soon as possible” is one way of saying it I guess. As long as your careful not to cross any “checkpoint” or “point of no return”, keeping clean up to a confined minimum is simple. (It maybe incredibly tedious, but I have the time and patience to keep it up.) In the case of thousand year door, I’ve haven’t played it. But with the whole general white detour, “just get it over with” while Nintendo stands in a corner trollololololing
"Save it now ... Or do risking it again!" Nightmare before Christmas (video game). ...worked well with it's chapters but... It gave me that valid advice, for manual saving. 2005 was a nice year, I suppose.
I don't know, man. I loved Phantom Hourglass. Even the Temple of the Ocean King. Though that might be due in part to the fact that it was the first DS game I ever owned.
The Paper Mario backtracking "issue" is really overblown. If you use the teleportation tubes beneath Rogueport, the whole thing won't take more than 15 - 30 minutes depending on how fast you play. People really need to stop whining about this segment as if it's some long trek that'll take you hours to complete. It's at worst an inconvenience.
One specific part REALLY pissed me off in Eternal Sonata. There was a boss fight you had to do(relatively easy rematch IIRC), then right after you won. You'd have to backtrack half way through the game up to a point of no return for an NPC that spawns after. This NPC is tied to an item and at least two achievements. It despawns if you progress too so... That was fun!
The hunt in 1 is actually not too bad. I did a replay a few months ago, and you can get a lot of the artifacts starting pretty early with almost all of them being attainable before the endgame, meaning before you fight the Omega Pirate and get your last suit, and you can start the hunt within the first half hour of the game easily once you get the missiles. By the time you return back to Tallon Overworld after slaying Thardus, you can do 5 artifacts: 1 at the Temple 1 in the Magmoor pillar 1 in the Chozo tower 1 in the Flaagra boss room 1 in the Magmoor shrine And you can get 2 more after your initial Phazon Mines venture: 1 for killing the Phazon Elite 1 at the Grove And you can get 4 more after getting the Plasma Beam: 1 in the Shrine 1 in the Pirate base 1 at the Hall in the Chozo Ruins 1 at Phendrana's Edge So that's 11/12 artifacts attainable before you are forced to hunt them. The 1 left: 1 in the phazon tunnel. I tried to get it without the Phazon Suit. It's impossible; the damage you take makes it possible to just barely get to the artifact, but there aren't enough energy tanks in the game to make it possible to get back out alive. And the second you get the Phazon Suit, you can just walk back the handful of rooms to reach it, then just jog to the Impact Crater and finish the game without even having to do a forced hunt that stalls your playthrough. It was handled far worse in Prime 2. You can't even start the hunt until about 2/3 through, as you need the Dark Visor first, and then about half the keys can only be obtained with endgame gear, meaning things not attainable unless you've fought Quadraxis. You can only get 4 of the keys early. 1 the game gives you. This is the ONLY key you can get without the Dark Visor. 1 at the pond. This is the last key that doesn't demand Sanctuary gear. 1 where you had that big fight after getting the Light Beam 1 in the Dark Aether version of the Spider Guardian fight. Even the ones that don't demand the Light Suit demand late game gear, so you can't really do anything to mitigate the roadblock in Echoes.
Antimatter30 ST is better than PH in pretty much every respect: The story is better The soundtrack is better The dungeons are better The supporting characters and villains are better The central dungeon that the plot revolves around is better And trains > steam boats
@@cartooncritic7045 The train is extremely tedious to use, and the dungeons being better is not a accomplishment due to the dungeons in Spirit Tracks still being overly simplistic like Phantom Hourglass. The sea in Phantom Hourglass was funner to explore than the tracks anyway.
Just seeing the thumbnail of the general bob-omb from Paper Mario: TTYD just gives me the willies...what an absurd backtrack that was (especially when you're playing it for the first time as an 8 year old)
@@OkamiPrincess15 no I mean DMC:devil may cry, because dante in that game had the same gameplay mechanic as nero from dmc4, and it was a great game. I haven't yet played dmc5, honestly it doesn't interest me much
@@staticshock4239 would be happy to debate you about that, I think that 'Donte' is a superior character to Dante When I was playing through dmc4 for the first time when control switched over to Dante I started sucking because I had gotten so used to having access to Nero's ability to Grapple himself or enemies around the environment oh, it took me quite a while to get used to not having that, but once I did I did enjoy playing as Dante with the ability to switch up weapons on the Fly and do some really cool combinations with it, then DMC came along and I had the ability to switch up weapons and create cool combo while flying around the environment like a maniac
I gave you a like because you included the first game I thought of when I read the title: MP2: Echoes. ...That and I genuinely want to offer my tiny molecule of support.
One thing that goes against the MGS entry is the remake. They added a nonlethal sniper in the room where you find Meryl disguised so you don’t have to go back nearly as far.
Ya surprised me again with that subscribe insert, i thought i knew when it was coming, grrr. Maybe next time, hmhm^^ Also with all that work you've mentioned here and there in some of your playthroughs, it's certainly showing, you're looking better than usual Rabbidluigi.
Pokemon Diamond and Pearl Corona Mountain/Mount Coronet/Sky Pillar Mass Effect games have a few sidequests like that if you don't know where to go and when the NPC disappears if you played another mission first.
The thing I remember most about Phantom Hourglass is Spirit Tracks. That is, I've played both but when I think of cool stuff in Phantom Hourglass, I realise I'm usually actually thinking of Spirit Tracks.
The General White subquest gave me Elizabeth and Abraham flashbacks (Ultima VII). You're following these two @#$@ all the way around the world map, and each time you "just missed them, they left for somewhere else." Slightly less obnoxious because they don't backtrack that much, so following them basically takes you on a tour of important places. Much less obnoxious because you're allowed to completely ignore E&A and make your own way through the world anyway.
Can we just take a minute to appreciate how amazingly he works the like and subscribe in to each of his videos? Seriously, content creators see and be more like Rabbidluigi.
You know, about the whole deal with General White in TTYD... Well, that wasn't the first time we had to do this in a Paper Mario game. I vividly remember Chapter 4 in the original game. Shy Guys running around, stealing important items from certain characters like the Calculator from the Badge Shop Owner. And so it's our job to find their hideout and put a stop to it. The thing is, after finding each stolen item, we kind of have backtrack to the person who the item belongs to before being given something in return that will allow players to progress. So when I saw the immense backtracking in Ch. 4 in TTYD, I was like: "Oh... I know where they got the idea for this from..."
I understand that the Temple of the Ocean King isn't for everyone, but personally, I've always liked it a fair bit. i've always liked that the main draw of the temple is optimising your route through it, and that, later in the game, you can use your new found items to find cool shortcuts through it all. Hell, you can even take a key from floor 3 and take it to a later part of the temple and use it to skip whatever small key you'd like to skip, and I think those sorts of ideas are really cool. And, the final trip through the temple with the phantom sword is really fun for me, because you get the massive power trip of being able to 1-shot all the tough phantoms that tormented you on the previous trips. I'd also argue that the Chozo Artifacts in Prime 1 are worse than the Sky Temple Keys. At least Prime 2's world has a much better layout for backtracking, and fast travel between the temples at the end. I remember all of the Chozo Artifacts being hugely separated, in a world that you already have to backtrack across way too much over the course of the game. (The infamous stretch between Phendrana Drifts and the Tallon Overworld comes to mind)
Slightly odd talk, but from a fighting-style standpoint, I actually really liked Nero. Using his super-arm to bring enemies to you was a very nice addition to the gameplay and allowed you to open up some pretty cool combos on each enemy (with the exception of the Angelus demons and bosses).
I was 1000% sure you would've had DMC4 on the list. That was the most shameless case of recycling I think we've ever seen in a game. "Oh, our game only last 6 hours, what do we do? Repeat the entire first half but in reverse and with a different character".
#1 is a very fitting coincidence, considering a certain Let's Player who will remain unnamed resumed his Phantom Hourglass LP the very same day this came out.
Ghosts n' Goblins is the worst. You have to replay the whole game again from the start after you beat it once to get the real ending.
Ethan Helms I would say that’s more of the devs actively screwing you over rather than backtracking.
"Who would want to play as Nero?" ME, BETCH
Avery Liberty Especially DMC5 Nero, he’s loads of fun from what I can tell.
Nero gets too much hate. In DMC4 in particular I actually found him funner to play as due to not liking a good chunk of Dante's weapons. I feel like he got them way too quickly to get used to, especially with the revamped style system on top of that
Now if we were talking about MMX's Axl…
Avery Liberty I've loved Nero since 4. He was definitely a different character but I enjoyed his journey and his interactions with Dante. I mean we fight Dante as Nero that was awesome.
Vexal I agree he gets hated for not being Dante. I personally love him more in 5 but I didn't hate him in 4. He's very anime so maybe that rubbed people the wrong way. Personally I liked how he's different than Dante and is related to the sons of Sparda.
“Who would want to play a whole game as Nero?”
-His name is Wools, and he is the Judgement Nut
Who wants to play as Nero for an entire game? I DO, damn it. When DMC4 first came out in 2008, I remember enjoying Nero's sections MORE than Dante's, despite playing through DMC3 right beforehand. And him being played by Johnny Bosch maybe helped a bit, but his gameplay was miles better than Dante's, despite Dante's segments not being that bad, but him backtracking through Nero's segments was a bad idea, even if they do explain WHY he's even backtracking in the first place. Because Nero didn't or couldn't have had the power to destroy the hell gates himself, only to defeat the demons who materialized from them, Dante had to go back and use his newly acquired weapons to do the job instead. The Yamato(although he gives it to Nero at the end of the game, he can use it in Dark Slayer style, and, it was/is his brother Vergil's sword),his rose weapon thing, the thing that turns into a briefcase, and then a turret, and then a missile launcher, and finally, the Yamato. I did miss playing as Nero, but he had his own unique style and gameplay. Plus, his Devil Bringer, and using it against bosses, and seeing Nero wreck their shit, and having his own unique way of smacking them with his brutal combos with it too! Dude, I loved that. And DMC5 helped Nero gain even more unique style of his own with the Devil Breakers, and by the final mission of the game, where he has to fight his own father, with his newly regrown arm, and AWESOMELY newly designed Devil Trigger form, yeah, he had a lot of things that made people like him, myself included, although I loved his gameplay style in 4. The story and game was focused more so on Nero anyways. I always felt like 4 was a passing of the torch from Dante to Nero. I mean, you can tell, when Dante gives Nero the Yamato at the end. That's how Dante passed the torch. Saying, "here you go, kid". Or maybe it was supposed to be like how Dante and Vergil's dad gave them their own swords. Maybe Dante was trying to insinuate that he knew Nero was related to both him and his brother? And was trying to pass down the Yamato, because he believed that Vergil would've wanted his son to have his sword when he was gone, as something to remember him by? Even though in 5, he rips Nero's arm off, and takes the Yamato back. Dick move on Vergil's part though, even if at the time, he didn't even know he HAD a son! I don't even know when Vergil was even IN Fortuna. Seriously.
"Who would want to play a whole game as Nero?"... them are fighting words.
There's a Metal Gear Solid entry on this list. Take a shot everyone.
Of course, it's not unexpected
And a zelda game (at least its not wind waker this time)
@@Sully-dt5ox Even though that game had backtracking and revisiting areas out the wazoo.
@@ethanialstuder5861 ThE TRAdiNg quesT Is GREaT ISnT It?
To be fair on General White in TTYD, it gives you a chance to go back and pick up a variety of items and badges you honestly couldn't get to before so that you both have some good items to use in the future along with some badges to make Mario possibly more powerful, depending on your playstyle. I didn't enjoy at first like many have said but it slowly grew on me on what the game was trying to do and now I just appreciate it.
The best kind of backtracking is where you've previously been to an area: usually captured, or otherwise too weak to do anything, really. Or where you had to be careful, sneak, something along those lines. And you come back, and just plow through everything that gave you problems before. It's rare, but very satisfying when done right..
"Backtracking"
**Gets PTSD from Thousand Year Door**
PMTTYD was a great game though.
@@SuiteLifeofDioBrando Correct.
@@ChristopherMoom Bit you gotta admit, that was such a troll move on the devs part.
Suite Life of Dio Brando was backtracking super great though?
but finding Gnereal White only takes about 10 minutes, theres warp pipes in the sewers to take you where you need to go instantly. i understand its a shitty segment of a great game, but its already over as soon as its begun...
HE DID THE MEMES.
"TOP TEN MEMES USED IN RABBIDLUIGI VIDEOS" CONFIRMED!!!!!
If you don't play a Devil May Cry game more than once anyway, you aren't playing a Devil May Cry game, you are skimming.
Exactly, dude. But wait, does that apply to DMC2? I mean, I beat both Lucia and Dante's campaigns once, beating Argosax The Chaos, and The Despair Embodied, the 2 final bosses in Dante's story, and Possessed Arius, the final boss in Lucia's story. I liked some things about DMC2, like Dante's costume, the music, the graphics, I guess? And in Dante's ending, where he rides a motorcycle into hell to seal off the demons. And how Lucia takes our Arius for the last time, pretty cool. She learns to stand up for herself and takes out the main Douchebag who's been torturing her, for good. But, the way Dante kills Arius is cool too:"You want to be king? Here's your crown" BANG! He says right before shooting Arius OUT OF A WINDOW, on the top floor of HIS OWN BUILDING! I love that part. And the part where Dante takes out The Despair Embodied, with again, one shot to it's face. And the character development for Lucia was alright, so was her gameplay, and the design of the monsters was ok; and being able to play as Trish was an ok idea, though I haven't unlocked her myself. I tried playing the original DMC more than once, but,I could barely get past the 1st mission, and I didn't want to play the 2nd mission on hard. Seriously, fuck those stupid, bloody puppets. I have beaten DMC3 Special Edition on every difficulty, on the ps3 and PS4 except the last 2, Heaven Or Hell, and Dante Must Die with both Dante and Vergil. I beat Hard and Very Hard with Dante though. Sure, I used the DMC 1 costume, but it looked the best to me. And, me and my former best friend, Brandon, way back in 2012, helped me beat DMC4 on some of the harder difficulties, not Human or Devil Hunter(of course) but,Son Of Sparda, and I asked him for help on the next one. He did great, but, we never did get around to beating it... because one day, which ended up being the very last day we ever hung out together, way back in 2012, while we were playing, he got a call from his girlfriend, and I never saw him again. I couldn't even muster up the motivation to ever play DMC4 again. Never played DMC4 Special Edition though. But, now, I'm working on DMC5, and I've beaten the first 3 difficulties myself. Human, Devil Hunter, and Son Of Sparda, all on my own. I'm currently on the 2nd mission of Dante Must Die mode in DMC5. Now that my former best friend or my dad aren't here to help me with my games anymore, I've had to learn how to hone my skills at games, and especially as Nero, and Dante in previous DMC games. I used to suck at beating the last bosses in DMC 2 with Dante and Lucia, but recently, I beat Argosax The Chaos and The Despair Embodied easily. Sure, it was on Normal, but I did better than the last time. Same with DMC3 and especially DMC5. I may have gotten bad ranks on the last 2 boss fights in 5, but I can at least say I did it. I'm a hardcore DMC fan, so asking me to go back through a DMC game after beating it, is no problem for me. Except on Son Of Sparda and Dante Must Die, and Heaven Or Hell, but those are meant to be challenging. I've also gotten past floor 666 on Bloody Palace with Vergil. I tried getting to floor 9,000, but I wasn't good enough... yet. Maybe someday. I just wanted to unlock the bonuses in DMC3, 4, and 5, which is why I went back through each mode myself. Except 4, I don't own that one anymore, because my old tv exploded, and I can't play my 360 anymore... a shame really. I love DMC4. And 5. But, at least I still have DMC3, 1, the anime, 2, and 5.
Oh good, he's not speaking French.
??
I don't get it
Lol you guys have to watch the video before this.
Have you ever tried to backtrack in a video? It's not nearly as bad as backtracking in a video game, since all you have to do is click on where you want to go. Assuming you know where to go in the first place.
The worst backtracking I know for a game is Bravely Default.
_PTSD INTENSIFY_
I was surprised that he didn't mention it, but I think I have an excuse...
It technically doesn't count.
It is doing the same content, but it isn't in the same area. It's like redoing a exam, rather than looking back over it.
@@SoldierDelta The better term would be REDUNDANCE.
aaaaaannnd, I just recently bought that game used from a local Gamestop...wish me luck.
@@popplio7891 Don't worry, the game is good. It's just it's repetitive...
We just spoiled the game didn't we? FUCK!
He's the leader of the bunch
You know him well
He's finally back
He'll see you in hell
Who is he though?
DK?
André Roronora Zoro donkey kong
Oi, lay off Nero. No one hates him anymore, he just needed a game like DMC5 to give him what he needed to stand alongside Dante.
The real Not Dante right now
Is the Reboot Dante
I agree Fire Rath Nero kicks ass
I loved Nero from DMC4 :c
nero suck in dmc4 and is the reason I still haven't finished it while I've beaten 5 on dmd and love nero like a son in that game short story he needed a hair cut and a robotic arm
How about “Top five BEST backtracking in Video Games”?
Pokémon black and white is alright. The part with getting the white/black orb and the desert area.
Nier: Automata
Sir Ubersupersloth Resident Evil games have good backtracking I think
Going back to Forsaken Fortress in Wind Waker fully equipped
@@itsshelby Zelda games in general handle this vary well (Usually)
When you think about it, life is all about backtracking
No it's fucking not
No. It’s not.
@@jackg6887 How man times did you go to work and returned, only to do it again, while doing slightly different things each time?
@@mrinin3442 thats not back tracking thats a fucking job stop trying to act deep
@@jackg6887 Jeez you seem angry.
Glad to see the quest to find General White included. As much as I love TTYD that quest in particular was so outrageous that I had to look up a guide online to progress the story which led me to find Chuggaconroy’s channel for the first time!
HypnoVike At least one good thing came out of it lol.
Just finished replaying Metroid Prime 2 yesterday. I’d say it’s my favorite prime game
Backtracking can be fine as long as you have something to DO while doing it. Unfortunately game devs don’t always seem to realise it.
I think if there's story or progression in the backtracking that's great but if you're backtracking for the sole reason to get an item or something else pointless it was done wrong
@@mentalpopcorn2304 A lot of games have barriers you have to find a way to bypass as a basic game mechanic, and these are great as a way to force backtracking. Remember that door you couldn't open an hour ago? now you have a key to go open it!
One amusing example is from Magi-nation(Gameboy color). Unlocking the ability to recruit the most powerful monster in the game required a set of actions that are theoretically possible to figure out on your own, but convoluted and most importantly, require you to NOT do the story first. Yeah, playing the main story line locks out the unmarked optional side quests in that game. It's a game that hints at side quests but never tells you about them.
I think its less about "Realization" and more about the intention being to forcibly pad out the game instead of working it in organically. This is why Skyward Sword making you go threw the first dungeon a second time felt horrible. It had zero build up as to why you would need to go threw it a second time and the story reason felt forced. The fact that an HD Remaster could omit that whole quest and literally no worthwhile world building or plot development would be lost is telling
@@TheGameCreator13 That's kinda true of most Zelda dungeons. That thing you need? it's in this cave over here. have fun getting it!
That's about as much story as most Zelda dungeons have.
@@marhawkman303 Difference is that's not padding, Its the damn game!
Don't you LOVE those trade side quests that make you run around various areas for no reason?
Also how about the top 5 time travel video games for a list?
I imagine the Messenger would be up there.
Actually REQUIRED in Link's Awakening. Didn't think to grab that Yoshi Doll? Y'ain't gettin' to the castle for the leaves that you need for the third dungeon's entrance key, fucker! To say NOTHING of the Magnifying Glass needed for a vital endgame hint!
feel like we would get Zelda Oracle of Ages or Ocarina of Time
Might I suggest Radiant Historia for the list. Excellent game where time travel is done in the main character's personal life, which also means other than the prologue you can see all the cutscenes and fight all the bosses as many times as you want.
OMG THANK YOU for talking about the Temple of the Ocean King! I agree 100% and have been telling people about how much I enjoy these games but how that dungeon... just kills me. It's not fun after the first time, maybe not even the first time. What the hell were they thinking.
I sense an angry Chuggaaconroy is watching this somewhere. He may not like this dungeon much either, but i feel like he will rant to himself about why it's not that bad regardless.
Numbha 1: New game +
"Here's some cool stuff and new content, but fuck you you've got to play the entire game all over again basically"
-Masahiro Soccerguy
13:26 ah yes, mementos from P5.
I’m fine with temple of the ocean king. It encourages speed running, more items = more shortcuts available to shave off a few seconds, and you get your satisfying vengeance later on when you obtain the power to kill phantom guards with a backslash.
EXACTLY i love this temple but everyone hates it!
christopher clark nobody talks about spirit tracks for some reason, even though it has something similar but to a lesser extent. But I really like the train music tho.
@@PhantomShadow224 The Tower of Spirits was much better than the TOTOK, in my opinion. You don't need to backtrack to the previous areas and there's no time limit. Plus, you can play as both Link and Zelda during those segments, and there are many clever puzzles along the way
Dude Persona 5 has NOTHING compared to Tartarus from Persona 3
The most annoying part about Metroid Prime 2 sky temple keys was, that the doors are getting locked and you have
to fight those dark pirate commanders until the doors were unlocked again at some places.
Rabidluigi: Who would want to play a whole game as Nero?
Me: Dmc5 and in the future DmC games would like a word with you lol
Oh, TTYD. Such a polished and brilliant game in most cases, yet Chapters 4 and 7 manage to totally spoil it with their horrible backtracking. 7 is as above, while 4 manages to derail honestly one of the best stories in Mario history with having to travel the path between Creepy Steeple and Twilight Town FIVE TIMES, at least one of them without your partner!
12:10 neither of these games were actually made by Nintendo themselves. Prime 2 wad made by Retro, and TTYD was made by Intelligent Systems.
One could say that General White thing wasn't a very intelligent idea.
...I'll see myself out
They're good games, but that backtracking really sucks.
Funny how whenever a youtuber mentions the Temple of the Ocean King, they fail to mention that the game allows you to skip huge swaths of what you've already completed, the time limit is so long you'd have to actively TRY to run out of time, and the stealth is super forgiving. I mean, it's a little annoying, but I'd take going through it five times over any of, say, Wind Waker's ridicoulously drawn-out slogfests of a dungeon.
I made sure to pause the video just to give it a like purely for the joke around 4:46
I'm glad you put MP2 on the list. It might very well be the king of needlessly long transition-bound backtracking. There are two types of portals that take you between Aether and Dark Aether, and neither side of the planet's duality can be skipped in most instances of travel/puzzling/backtracking. The first portal I will call the Cannon-based Portal (CBP), and the second is the Visor-based Portal (VBP), for simplicity's sake.
CBPs take 12-13 seconds to transition, as all it takes to activate the portal is a flick of the c-stick and a press of the a-button.
VBPs, with the special cutscene at the start, take 24-25 seconds to transition, as you need to scan the node, wait for the portal to activate, then step through as normal.
So if it's a half-half ratio, the average portal time is 18-19 seconds. If you had to transition three times to get across a certain area, you're already looking at nearly a minute wasted in unskippable cutscenes. Add this up several dozens of times for all of the puzzles, wandering around aimlessly hoping to find a key, or trying to 100% the game, and suddenly you're looking at hours of wasted game time.
It's not the backtracking that made it the worst of the trilogy (though still a good game). It was the unskippable transitions. I mean, imagine a warp pipe in Mario taking 20 seconds instead of 1. Nightmare fuel.
People always complain about boss rushes being lazy, so how about Top 5 Best Boss Rushes? Y’know, find the exceptions to the rule n’ all that.
At least in mega man you can in some cases, load up on E tanks and use the enemy weaknesses to get through the retread of all the bosses. Some games are OK because they have a boss rush mode AFTER you beat the game, and some even before you beat the game but most games with boss rushes are obvious attempts at padding.
Every Kirby game that has the arena/boss butch
“Who wants to play a whole game as Nero?”
DMCV’s grapple combos, motorcycle sword and BANG BANG BANG PULL MY DEVIL TRIGGER say otherwise.
What about Top Ten Disappointing Videogame Entries in Beloved Series?
Might wanna extend that to 20.
Too easy. At least half of those are Sonic games.
@@UltimatePhantasm He usually does one per franchise. I know what you mean about Sonic games though.
Speaking of Devil May Cry lol
I was disappointed in Resident Evil 6. This would be a list I'd watch
@@UltimatePhantasm The other four: Doom 3, Super Smash Bros. Brawl, Mass Effect Andromeda, Fallout 7[CENSORED]
Except I really like playing as Nero. I'm way better with him than Dante.
2 words.
Bravely. Default.
Oof. That one is bad.
4:20 "Who would want to play a whole game as Nero?"
*Angry Woolie noises in the background*
I disagree with the point of the Temple of the Ocean King in Phantom Hourglass.
Sure you go back down it often, but each time you have a different objective and different possible routes allowing for shortcuts. The ability to write on the map allows you to keep note of these shortcuts as well as any codes that you need to remember for puzzles so that you don't need to do them all over again.
lmao the last bit "ya, the temple of the ocean king is like, I'm an arsehole!" brings back serious memories of that game... I never even finished it because of that temple..
That is one of the best thumbnails I've ever seen.
Backtracking is fine, if and only if, each time you're made to backtrack, something about the experience is changed. Like if you have an ability to make it faster/smoother, if your power levels have increased to make a more defensive initial run a lot more aggressive, and etc.
“Top five worst backtracking in video games”
*_speech 100_*
To be perfectly honest, I found the General White quest to be a harmless, but annoying detour.
Nice to be early. How about Top Games Critics Pan Yet Gamers Love.
Oh I'd love this one!
Splatterhouse 2010?
Pokemon mystery dungeon: explores of time/darkness/sky come to my mind
Justin Bowman
YES
I heard Kirby Air Ride wasn't received well by reviewers, but now everyone's been begging for a sequel lol
One example that springs to mind is getting the Third Energy Facility Key in "Dino Crisis 2". You get right up to the entrance of the facility, only to find a memo on a nearby dead body that says he dropped it somewhere near the spring in the jungle. So you have to go all the way back to a certain area in the jungle to pick it up, and all the way back again! It does give you a chance to rack up plenty of Extinction Points along the way, but the first time I played it, it seemed like a huge unnecessary diversion just for one single item. So on all subsequent playthroughs, I save myself the trouble by picking it up ahead of time.
Top Five Guilty Pleasure Video Games
For me that goes to all the Lego games
Skylanders (I'm in my 40's, so kind of embarrassing). And Bubsy. Thankfully I missed the PS1 game. So I don't care what everyone else says, I enjoyed the franchise.
6:40 Even worse, you find out that the reason you couldn't find him is because HE was looking for YOU!
Backtracking on foot to Besaid from Macalania after unlocking the Jecht spheres in FFX Hd/International is probably the most egregious backtrack I've ever done. Yet I do it every time.
bulbonius It's worse in the HD versions since you have super bosses to deal with. I hope whoever thought that was a good idea was fired.
bulbonius Don't forget the Sun Crest thing needed for Tidus' ultimate weapon. If you miss it, you have to go through Dark Fucking Bahamut
@@popplio7891 As long as you backtrack after fighting the spherimorph but before going to lake macalania you can avoid the dark aeons. A lot of the npcs have missable dialogue around then too.
Honestly as soon as I got the story mandated sphere I _immediately_ turned around and went back through the previous areas for the others. Then, of course, I went forward again and resumed the story. It was fuuuuuuuuuuuuuun and I anticipate doing it again on deh Switch.
Good example of a Metroidvania that is truly LOUSY with backtracking is CV Harmony of Dissonance on GBA. Every place you need to go is a dead end, and the castle only really starts to open up properly by the end. Until then it's HOURS of mandatory backtracking just to get to the one area you can now access.
Genuinely shocked you didn't at any point in the intro or outro just randomly cut back to an earlier part of the video... say cut to the #3 entry during the outro, or after the #1 entry even XD Expected something like that
1:56 *”Top 10 Funniest Jokes in Countdown Videos”*
No joke, that is *REALLY* clever.
4:19 Many people, actually, especially considering the gameplay changes he got in 5.
For #1, I remember getting tired of the game because of the numerous times I had to return to it, but by the end of the game, when you have the Phantom Sword and all items at your disposal, it becomes a great place to speedrun and farm for boat pieces/treasure. Heck, your start menu shows your best time for getting through the dungeon from start to finish. By the end of the game, I actually enjoyed just playing through the dungeon, seeing how fast I could go and what boat pieces and treasures I could get. Every cloud has a silver lining.
Thankfully Spirit Tracks made each return to the Tower of Spirits different, since you actually enter a different part of the tower for each visit, each floor is a dungeon in its own way, having a special gimmick to it.
*I loved Temple of the Ocean King...*
I'd just like to point out that Banjo-Tooie was absolutely full of unnecessary backtracking, ruining its pace. Banjo-Kazooie takes about half the time to play through despite offering nearly as much worthwhile content.
I could have swore he was going for Legend of Zelda: Skyward Sword.
I think the best way to do backtracking is to retread:
1] Not much of the previous area,
2] Via a completely different route through it, and
3] Exploring some genuinely new parts of it alongside the old bits.
I have an idea for a topic:
Best soundtracks from terrible games
His World from Sonic '06. Hell, he uses it for his intro.
Mega man X6
Sonic the Hedgehog, that shitty 2006 game for the Xbox and PS3, with those infernal loading times. At least the game has a pretty good soundtrack.
super smash bros brawl had a LOT of backtracking but honestly i really love it. i just adored the game so much i enjoyed having an excuse to do more subspace emissary levels.
Super smash bros brawl war flashbacks
The great maze wasn't even that bad.
Crash Mind over Mutant has you traverse a linear but open world and you have to backtrack a fuckton, there’s only one point in the game where it teleports you away and it’s out of nowhere
Top 10 places in games you wish you could visit irl
Wouldn't it just be easier to say, Top locations from Xenoblade Chronicles?
Blighttown #1
Whatever that island is in DoA Extreme Beach Volleyball
@@brianmead7556 Ok I wanna change my answer.
Pretty much all of Alola.
I can remember one good instance of required backtracking in a somewhat linear game (imo).
In Rayman 2: The Great Escape, you'll go through the Menhir Hills level when you encounter a really strong friend of Rayman, named Clark. Unfortunately, he feels weak and ill, and to make him feel strong again, you need to get an elixir from Jano, the guardian of the Cave of Bad Dreams. To access the Cave of Bad Dreams, you'll have to revisit the Marshes of Awakening.
What makes this backtracking the opposite of tedious is that the entrance to the Cave of Bad Dreams is actually in the very beginning of the Marshes of Awakening, and can be seen very clearly. Another bonus point is, after clearing the Cave of Bad Dreams level, said level becomes available in the Hall of Doors world map, meaning you don't have to revisit the Marshes of Awakening anymore if you want to replay that level.
I think you still have to replay most of the Menhir Hills again after getting the elixir, though.
Do top 5 games that were loved and now are hated or divided
Maximo Outon Ocarina of Time comes to mind.
I can think of at least 3 Sonic games that would be perfect for that list.
#1: Bioshock Infinite
The reminders of subscribing being so 'seemlessly' added in is one of my favourite things ever
Hey dude, I appreciate your content and have watched it for a couple years now. I just thought I'd say while I understand the push to make your videos as visible as possible, I think the thumbnail is incredibly tacky. It's like 75% of the hacks on this website do this and I think you can do better. Hell, I felt the old cards were fine. The snuck in "like and subscribe" thing is funny but the thumbnail makes the videos look worse on the outset imo.
You can't argue with the metrics, sadly. Let's face it - it's a full time job.
@@greenhowie I realize it's a full time job and I know this is being done to push views but there's a line where it looks a bit desperate and sad.
I’m usually fine with backtracking because I have a goal to focus on. Sometimes I even try to think of a strategy that will break the game in the long run by backtracking.
Like why continue forward NOW when it’s possible to pick up a number of collectibles at this moment, it just takes “a little” bit of backtracking and that extra 2% of ammunition expansion was absolutely worth it (I enjoy Metroid prime and the Batman Arkham games).
I also enjoy backtracking instead of the “massive clean up before the end of the game” type situations.
“Getting the most done as soon as possible” is one way of saying it I guess. As long as your careful not to cross any “checkpoint” or “point of no return”, keeping clean up to a confined minimum is simple. (It maybe incredibly tedious, but I have the time and patience to keep it up.)
In the case of thousand year door, I’ve haven’t played it. But with the whole general white detour, “just get it over with” while Nintendo stands in a corner trollololololing
Top Five Video Game Beards That Are Better Than RabbidLuigi's
Not to be mean but that gives him a lot of choices
Everyone's talking about Phantom Hourglass lately and I LOVE IT
Top 5 Easy But Still Fun Games
Minecraft
Whichever one is easier of X/Y and Omega Ruby/Alpha Sapphire.
"Save it now ... Or do risking it again!" Nightmare before Christmas (video game). ...worked well with it's chapters but... It gave me that valid advice, for manual saving. 2005 was a nice year, I suppose.
I don't know, man. I loved Phantom Hourglass. Even the Temple of the Ocean King. Though that might be due in part to the fact that it was the first DS game I ever owned.
The Paper Mario backtracking "issue" is really overblown. If you use the teleportation tubes beneath Rogueport, the whole thing won't take more than 15 - 30 minutes depending on how fast you play. People really need to stop whining about this segment as if it's some long trek that'll take you hours to complete. It's at worst an inconvenience.
It still is BS, the backtracking in the middle of the game ain't good either.
Mind, the game is still a good one.
Still would really like to know the best ways QTEs have been implemented in games...
Metal Gear Rising.
One specific part REALLY pissed me off in Eternal Sonata. There was a boss fight you had to do(relatively easy rematch IIRC), then right after you won. You'd have to backtrack half way through the game up to a point of no return for an NPC that spawns after. This NPC is tied to an item and at least two achievements. It despawns if you progress too so... That was fun!
Anyone watching Chuggaconroy's playthrough of Legend of Zelda: Phantom Hourglass?
The hunt in 1 is actually not too bad. I did a replay a few months ago, and you can get a lot of the artifacts starting pretty early with almost all of them being attainable before the endgame, meaning before you fight the Omega Pirate and get your last suit, and you can start the hunt within the first half hour of the game easily once you get the missiles. By the time you return back to Tallon Overworld after slaying Thardus, you can do 5 artifacts:
1 at the Temple
1 in the Magmoor pillar
1 in the Chozo tower
1 in the Flaagra boss room
1 in the Magmoor shrine
And you can get 2 more after your initial Phazon Mines venture:
1 for killing the Phazon Elite
1 at the Grove
And you can get 4 more after getting the Plasma Beam:
1 in the Shrine
1 in the Pirate base
1 at the Hall in the Chozo Ruins
1 at Phendrana's Edge
So that's 11/12 artifacts attainable before you are forced to hunt them. The 1 left:
1 in the phazon tunnel. I tried to get it without the Phazon Suit. It's impossible; the damage you take makes it possible to just barely get to the artifact, but there aren't enough energy tanks in the game to make it possible to get back out alive.
And the second you get the Phazon Suit, you can just walk back the handful of rooms to reach it, then just jog to the Impact Crater and finish the game without even having to do a forced hunt that stalls your playthrough.
It was handled far worse in Prime 2. You can't even start the hunt until about 2/3 through, as you need the Dark Visor first, and then about half the keys can only be obtained with endgame gear, meaning things not attainable unless you've fought Quadraxis. You can only get 4 of the keys early.
1 the game gives you. This is the ONLY key you can get without the Dark Visor.
1 at the pond. This is the last key that doesn't demand Sanctuary gear.
1 where you had that big fight after getting the Light Beam
1 in the Dark Aether version of the Spider Guardian fight.
Even the ones that don't demand the Light Suit demand late game gear, so you can't really do anything to mitigate the roadblock in Echoes.
Even though Phantom Hourglass resembles Wind Waker more, I'd recommend playing Spirit Tracks instead to everyone.
Spirit Tracks is everything that Phantom Hourglass was trying to do but failed at.
I agree
Spirit Tracks is just as flawed as Phantom Hourglass
Antimatter30 ST is better than PH in pretty much every respect:
The story is better
The soundtrack is better
The dungeons are better
The supporting characters and villains are better
The central dungeon that the plot revolves around is better
And trains > steam boats
@@cartooncritic7045 The train is extremely tedious to use, and the dungeons being better is not a accomplishment due to the dungeons in Spirit Tracks still being overly simplistic like Phantom Hourglass. The sea in Phantom Hourglass was funner to explore than the tracks anyway.
Just seeing the thumbnail of the general bob-omb from Paper Mario: TTYD just gives me the willies...what an absurd backtrack that was (especially when you're playing it for the first time as an 8 year old)
I would play an entire game as nero, oh, wait, I have, it was DMC, and I loved it.
RDeathmark You mean DMC5? Because I think Nero was awesome in that. Like, SO much better then DMC4.
@@OkamiPrincess15 no I mean DMC:devil may cry, because dante in that game had the same gameplay mechanic as nero from dmc4, and it was a great game. I haven't yet played dmc5, honestly it doesn't interest me much
@@RDeathmark Donte (DmC Dante) is worse than Nero imo as a character. Plus he's still not Nero since he doesn't have buster moves.
@@staticshock4239 would be happy to debate you about that, I think that 'Donte' is a superior character to Dante
When I was playing through dmc4 for the first time when control switched over to Dante I started sucking because I had gotten so used to having access to Nero's ability to Grapple himself or enemies around the environment oh, it took me quite a while to get used to not having that, but once I did I did enjoy playing as Dante with the ability to switch up weapons on the Fly and do some really cool combinations with it, then DMC came along and I had the ability to switch up weapons and create cool combo while flying around the environment like a maniac
I gave you a like because you included the first game I thought of when I read the title: MP2: Echoes. ...That and I genuinely want to offer my tiny molecule of support.
“Who would want to whole game as Nero?” Me! As well as all the people who liked this comment.
1:52 I've seen this meme so many times, but somehow this caught me off guard enough to make me laugh the hardest.
The entire Zelda franchise.
Amazing games with horrible backtracking sections.
At least Skyview Temple changes on your second visit...
One thing that goes against the MGS entry is the remake. They added a nonlethal sniper in the room where you find Meryl disguised so you don’t have to go back nearly as far.
Ya surprised me again with that subscribe insert, i thought i knew when it was coming, grrr. Maybe next time, hmhm^^ Also with all that work you've mentioned here and there in some of your playthroughs, it's certainly showing, you're looking better than usual Rabbidluigi.
Pokemon Diamond and Pearl Corona Mountain/Mount Coronet/Sky Pillar
Mass Effect games have a few sidequests like that if you don't know where to go and when the NPC disappears if you played another mission first.
Top 5 noodle incidents that need their own game. Stuff like Castlevania’s battle of 1999, Breath of the Wild’s first battle with Calamity Ganon, etc
So for including Devil May Cry 4..... THANK YOU! My review ripped into that crap and I'm glad I wasn't the only one complaining about that set up.
Well, then good job at complaining about one of the BEST way to make backtracking good. For fuck sake....
The thing I remember most about Phantom Hourglass is Spirit Tracks.
That is, I've played both but when I think of cool stuff in Phantom Hourglass, I realise I'm usually actually thinking of Spirit Tracks.
I had a feeling that #1 would be TTOTOK. I'd go into all the reasons as to why it seems so out of place in the series, but I think you nailed it.
The General White subquest gave me Elizabeth and Abraham flashbacks (Ultima VII). You're following these two @#$@ all the way around the world map, and each time you "just missed them, they left for somewhere else."
Slightly less obnoxious because they don't backtrack that much, so following them basically takes you on a tour of important places. Much less obnoxious because you're allowed to completely ignore E&A and make your own way through the world anyway.
Can we just take a minute to appreciate how amazingly he works the like and subscribe in to each of his videos? Seriously, content creators see and be more like Rabbidluigi.
11:43 LMFAO gosh DAMN it, you got me again. I even made sure to remember it at least twice before it happened yet somehow you did it again
bravo
You know, about the whole deal with General White in TTYD...
Well, that wasn't the first time we had to do this in a Paper Mario game.
I vividly remember Chapter 4 in the original game.
Shy Guys running around, stealing important items from certain characters like the Calculator from the Badge Shop Owner. And so it's our job to find their hideout and put a stop to it.
The thing is, after finding each stolen item, we kind of have backtrack to the person who the item belongs to before being given something in return that will allow players to progress.
So when I saw the immense backtracking in Ch. 4 in TTYD, I was like:
"Oh... I know where they got the idea for this from..."
I understand that the Temple of the Ocean King isn't for everyone, but personally, I've always liked it a fair bit. i've always liked that the main draw of the temple is optimising your route through it, and that, later in the game, you can use your new found items to find cool shortcuts through it all. Hell, you can even take a key from floor 3 and take it to a later part of the temple and use it to skip whatever small key you'd like to skip, and I think those sorts of ideas are really cool. And, the final trip through the temple with the phantom sword is really fun for me, because you get the massive power trip of being able to 1-shot all the tough phantoms that tormented you on the previous trips.
I'd also argue that the Chozo Artifacts in Prime 1 are worse than the Sky Temple Keys. At least Prime 2's world has a much better layout for backtracking, and fast travel between the temples at the end. I remember all of the Chozo Artifacts being hugely separated, in a world that you already have to backtrack across way too much over the course of the game. (The infamous stretch between Phendrana Drifts and the Tallon Overworld comes to mind)
Slightly odd talk, but from a fighting-style standpoint, I actually really liked Nero. Using his super-arm to bring enemies to you was a very nice addition to the gameplay and allowed you to open up some pretty cool combos on each enemy (with the exception of the Angelus demons and bosses).
I was 1000% sure you would've had DMC4 on the list. That was the most shameless case of recycling I think we've ever seen in a game. "Oh, our game only last 6 hours, what do we do? Repeat the entire first half but in reverse and with a different character".
#1 is a very fitting coincidence, considering a certain Let's Player who will remain unnamed resumed his Phantom Hourglass LP the very same day this came out.