If Ruin had 200 more Atk, it might've actually been playable when it was released lmao. not being able to get over Monarchs is *such* a huge deciding factor
I mean 2300 isn't bad. At least it isn't herald that sits at 1800 for lv 8. If it weren't for heralds badass hand trap effect it would've been the worst ritual
@@leonardolim8976 Herald is a level 6, and the Herald of Ultimateness is a level 12. You're supposed to keep them in defense mode. I think its defense and effect were powerful, hence the weak attack
Trivia: Both Ruin Queen Of Oblivion and Demise King Of Armageddon have the similar effects to Black Luster Soldier - Envoy Of The Beginning and Chaos Emperor Dragon - Envoy Of The End. Ruin Queen being able to attack twice like Black Luster Solider - Envoy Of The Beginning, while Demise King Of Armageddon is able to blow up the field in a similar manner to that of Chaos Emperor Dragon - Envoy Of The End.
Yeah, they were released at about the same time that the first ban lists were made, and Konami wanted to make nerfed versions of some of the more high-profile bans. Ruin and Demise for BLS and CED. Lightning Vortex for Raigeki. Stuff like that.
"There were 2 kinds of Predaplants cards in the game, the ones that interacted with predator Counters, and the actually good ones" As a Predaplant player: o u c h
Back when me and my brother were kids in the early 2000s we were just starting to understand the rules. We both built attribute based decks and I have many fun memories of Gray Wing buffed with rising air current swinging for game against my brothers fire deck. The discard also helped put winds in grave to summon Silpheed
Yeah I did the same with my bro I loved using UFO Turtle to bring out Ultimate Baseball Kid, Raging Flame Sprite, Solar Flare Dragon, or Fire Princess :3
The fire structure deck was the worse. It would lose to every other structure deck: ocean, earth, gadget, etc... The legendary ocean one definitely was the strongest
@agr0nianTV Solar Flare Dragon lock was my bread and butter win condition. Raging flame sprite with gravity bind would tag their LP as the dragons burned them every End Phase.
Top 10 Equip Spells Top 10 Cards to use with lair of darkness Top 10 cards that tribute your opponent's monsters(s) (kaijus count as one entry) Top 10 cards that can attack directly
@@DarkSymphony777 and the fact that all Dinomist monsters are machine type so they have access to Limiter Removal. I actually pulled off both effect a couple of times in which I was able to poke (attack directly) for 10K.
@@DarkSymphony777 You don’t even have to choose if you have two dinomists to tribute, allowing you to attack directly twice. Great OTK in Duel Links and with limiter removal fun in Master Duel
I love the line of “there are 2 kinds of Predaplant cards: the ones that interact with predator counters, and the actual good ones.” Had me f’ing dying
Tyrant Burst Dragon is useful for the Raid Duel events in Duel Links when combined with Power of the Guardians and whatever monster deals the most damage for that particular event. Binary Blader definitely should have been a super early card of the link era and I say this as someone who loves the card. Gray Wing is one of the cards I consider for Action Duel starters like a lot of cards with discard costs that get overlooked simply because discarding a potentially useless action card is better than a card from your deck. I think Misaki used Wattwoodpecker just as deck filler and as a level 3 for her synchros in Over the Nexus. Love the character, but her deck really showed how limited the options for decks was in the game. The Monk series is just a fun, silly deck.
@@thatman666 Who knows at this point. Half the pack filler now is random legacy support. Heck, Guardian Sphinx got a retrain a while back and I wouldn’t be surprised if most long time players forgot the card existed. I wouldn’t be surprised if they have a bowl with card series/archetype names on slips of paper and grab a random one wherever they need to start filling in the one offs.
Seeing ruin on this list kind of breaks my heart since it’s one of my personal favorite cards. Back before this gang became the juggernaut it is today, I actually managed to end a few games with her when I hear honest in my hand. She was basically a Nerf conversion of blackluster soldier, while demise was a nurse version of chaos emperor dragon.
A scuffed issue with Berserker is that Deal with Dark Ruler can miss timing with many of the monsters that work with it. If a monster like Archfiend Emperor self-destructs during the end phase, that’s counted as the last act of the turn, so you can’t chain DWDR, at least that’s how the ruling used to be. It really needed support to make it remotely viable. What’s sad is that it’s buffed from the anime, since the anime version could only attack up to 4 monsters whereas the actual version can attack every monster, so up to 6
Berserk Dragon should get more recognition. Level 8 monsters can be send to the Grave easily nowadays (think the Danger Monsters for example), the Spell is highly searchable (via Archfiend Heiress, Fiendish Rhino, Tour Guide, e.t.c.) and you can use it (or even multiple copies) during the Battle Phase, which can surprise your opponent. And 3500 ATK for a Monster that can attack as long as your opponent has monsters on the field is pretty high stats, even in 2022.
Why exactly should it get more recognition? Just because you CAN summon it doesn't mean you will. Most decks have no trouble OTKing and the ones that do don't have the resources or want to play this card. Plus if you manage to search the spell and resolve it you're probably already winning that game. And finally, you're spending your normal summon on this. Instead of activating Faithful Adventure. Or normal summoning Aelister the Invoker.
I really like Berserk Dragon. I play it in my Egyptean God deck. Even if the enemy gets past one God card, which is easily done with mirror force, then the Berserk dragon doesn't leave me with nothing. Of course I would rather like to keep the God Card, which is why I play Mound of the bound creator.
@@turtlesfan44 That depends on how easily your deck brings out a level 8 or higher monster (and gets it off the field again). I'm not sure how Zombies would do it (Eldlich would be one possibility) but for a Fusion focussed archetype such as Branded, with many Fusion monsters that are level 8 or higher, this is almost trivial.
@@turtlesfan44 In Zombie World? Eh, not really. Doomking Balerdroch is a three-of with very easy revival conditions, and if you've found a reason to send him to the Graveyard, then Deal with Dark Ruler is live. The main issue is more to do with consistency, since Deal with Dark Ruler isn't searchable and Berserk Dragon is a Garnet.
@@misterbadguy7325 Balerdroch is exactly what i play. its by no means a meta viable deck but its fun to whip it out at my locals and just mess around :) and usually i play just 1/1 so its always either a nice surprise or a brick in hand. Not that Zombie world has a lot of brick issues so w/e
How about a series of the top 10 cards from each set, starting ALL the way from the beginning and leading up to current. Think of it as a nice nostalgia trip
Berserk dragon is actually really good in branded as every fusion monster is lv 8 and you can send most of them to the gy with virus cards and if you fusion summon again with a lv 8 for mirrorjade so it's a free 3500 beat stick and you can use it as fusion material and shuffle it back in the deck with springan katt and by using it as material in hand, gy or banished so you can recycle it. The best bit is on a deal with the dark ruler it says if a lv 8 is "sent" to the gy not destoryed and its a quick play.
I like that they let you use a stand in for the Hello Fresh Add. It would be hard for them to deliver it to the moon, and it would be even harder for you being a mechanical spider and all.
I use C34 for my Token Beatdown deck. Pair it with the Field Spell that kills of SS and NS monsters into tokens along with many Malefic Monsters and you have 3-5k Token Beaters that can attack twice. Granted, its hard to summon so u usually go for the Field Spell and Play my Malefics then use the Trap that battle protects my tokens +1k attk than actually summoning C34.
Whoever had the completely moronic idea to give the battle-based Ruin less ATK than the effect-based Demise was an idiot. She should have had like 2800 ATK, and when she destroys a monster by battle, get 500 ATK and attack a monster again and be able to do so infinite times per turn. Let the player pay 500 LP or something. Also, always had a laugh at how Predaplants have an entire counter mechanic named after them, but any card that doesn't use the counters is actually good because those just become splashable broken generic fusion support.
To be fair, there was a deck in Duel Links that shredded Raid bosses. It would use 2 monsters that could attack directly and after each attack would gain ATK, along with power of the guardians and tyrant burst dragon you could easily defeat the highest difficulty boss with over 100,000 health. So tbf Tyrant burst dragon isn’t THAT bad.
Master Monk has some solid artwork- I’d really like some modern support to kinda turn into what happened to thunder dragons. Maybe not as oppressive so it gets banned but make it just fun to play
It is at least semi-playable in Goat Format. Not meta or anything, but a double-attacker with 1900 ATK can actually do something there, since 3800 damage in a single turn is a benchmark that not many monsters clear, and Lone Wolf makes it one of the very few monsters with good protection. Add in Gigantes and Berserk Gorilla, and you have a pretty explosive beatdown deck (albeit with a greater tendency to brick).
Master Monk has been clutch for me in my Megarock Dragon Goat deck, it cannot be normal summoned so it helps go through more cards with Reasoning and Monster Gate, and it's ability to attack twice has come up to close games out after something like a big Megarock is barely not enough
You have the best yugioh content out to date. Just wanted to say you have reignited my love for yugioh also while helping educate me with the Ocg and tcg. I play a lot of duel links but have expanded my previous knowledge. Top 10 recommendation - top 10 link monsters or XYZ or even pends. These are all archetypes of love To learn more about. Maybe top 10 UR and SRs UPDATE in duel links
I always liked Gray Wing and Berserk Dragon. They were some of my favorites that I owned. It's a bit of a shame that they're not more useful, though. It's not entirely accurate to say that "A Deal With Dark Ruler" is hard to search though: Since it's technically an Archfiend card, it can be searched with Archfiend Heiress or their support. Likewise, Berserk Dragon can be brought about by the self-destruction effect of Archfiend Emperor. In the slower days of dueling, I'd try to make that hybrid deck work online.
I don't precisely recall how it was used in the show, but I want to say that Chimera Clad's deal was attacking into a battle immune monster and then curb stomping that monster for high damage once you dropped it to zero attack. Not something especially consistent, but I can see the thought process behind it.
It was actually even sadder than that. In the anime, Chimera Clad doubled the equipped monster's ATK when you took damage from a battle involving it instead of reducing the opponent's monster's ATK to 0, and could be used any number of times per turn. What it was used for was ramming Utopia Ray V into Vector's Number C104 (which was equipped with a card that made its ATK equal to that of the monster it was battling +100) about 5 times for no actual benefit to demonstrate Astral going crazy.
I was considering playing berserk dragon cause the condition is actually very flexible. And 3500 atk isn't too bad. I just never got around to it. Wouldn't have figured I'd see it on this list lol
@@teddyhaines6613 it isn't a "terrible" garnet since you can play it from hand unlike assault mode monsters but the conditions to summon him and the payoffs just weren't there. It's basically boomer borrelend without the good effects. It's a cool gimmick but I realized I don't play enough big monsters to use the spell and those big monsters are usually game changing on their own anyway
Binary Blader would have been interesting if it was released in year 1 of Link Monsters and when Scapegoat was like THE NUTS. Lol. Tokens do count as Normal Monsters after all. Could have been a neat aggressive tool.
I remember my friend has a casual deck that used Ruin in combination with Djinns. Presider combines with Ruin's effect to draw 2 cards, while Releaser locks out special summons. It also used cards like Forbidden Lance and Honest to make up for Ruin's low attack (and Honest even carries over to both attacks, which is nice). It was actually pretty powerful and could compete with tier 2 decks. So I always get weirded out when I see Ruin on so many worst cards lists.
The big question here is: what part did Ruin contribute to that? Djinn Releaser is obviously broken and banned now, but why would you specifically use Ruin there over actually consistent ritual archetypes? The Djinns work with every ritual after all, and a ritual monster with no specific support or backup to make it easier to summon will perform much worse than others.
I have suggestions: Top 10 extra deck monsters that require other extra deck monsters Top 10 splashable extra deck monsters for each type Top 10 worst mill cards Best Story cards part 2 Top 10 cards that show actual cards Top 10 stall cards. Top 10 generic pendulum cards. Top 10 special conditions in the games. More Rescue Rabbit, please.
0:17 This one is a simple fix; make the multi attack effect _When this card destroys a monster by battle this card can make another attack._ Additionally, king and queen each could have the shared effect of _Once per turn, After you activate this effect, you can add “End Of The World” and 1 ritual monster listed on it to your hand from your deck or GY._
You know what, let me proper retrains written out for each one: _Ruin, Queen Of Oblivion_ (LIGHT) Level 8 Fairy/Ritual/Tuner//Effect _You can Ritual Summon this card with "End of the World". When this card destroys an opponent's monster by battle: You can activate this effect; this card can make a another attack in a row. After you activate this effect resolves you can add 1 “End Of The World” and 1 ritual monster listed on it to your hand from your deck or GY._ ATK/2500 DEF/2000 _Demise, King Of Armageddon_ (DARK) Level 8 Fiend/Ritual/Tuner/Effect _You can Ritual Summon this card with "End of the World". You can pay 2000 LP; destroy all other cards on the field. After this effect resolves, you can add 1 “End Of The World” and 1 Ritual Monster listed on it to your hand from your Deck or GY._ ATK/2500 DEF/2000 And maybe some love for their shared ritual spell as well: _End Of The World_ Ritual Spell Card _This card is used to Ritual Summon 1 "Ruin, Queen of Oblivion" and/or "Demise, King of Armageddon" each. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster(s) you Ritual Summon._ THERE, now the king and queen have a matching and beefier ATK stat, are both level 8 tuners because I hear that’s currently the best level for a tuner in the current game, Ruins multi-attack effect works better and they both have a way to help bring each other out. In addition their shared ritual can now bring BOTH out at the same time if you have 16+ levels of monsters in your hand or on your field to tribute for it, while making the level requirement for even summoning one of them more flexible.
Never played yu gi oh since I was 10 years old. I have no ixea what your talking about in any of your vids but I always watch your videos because I find them soothing and they help me go to sleep. Been subbed for 2 years now, thanks for the regular uploads
Threw Ruin into a Cyber Angel deck once. Between the Valkyrie Chariot I threw in there for Izana and Idaten's tribute effect I've found it to be an alright side deck card (mostly there because of the Ruin support cards taking up some main deck space I'd sometimes rather other stuff take, since locally barrier statues managed to be a part of our meta I need some attribute coverage), but definitely not easy to splash into just anything.
I actually really like Number 43 and C43, so I was pretty surprised to see Number C43: High Manipulator of Chaos take the number 1 spot of this list...even if C43 is the worst out of the bunch here, so maybe that's not quite an achievement to be happy about. I know it might be cringe to say this, but not that long ago, I actually used my experience of making customs to give Number 43 its own deck in a similar way to the original Thunder Dragon, and I DID NOT make it FTK focused. While making those cards for the amazingly cool soul-puppeteering demon, I had to make a new Chaos evolution for it because High Manipulator of Chaos is just so ungodly bad. In the anime, Number 43 and C43 worked perfectly together once you read their effects, but in the physical printing of them? Nope, zero synergy between them; they actually contradict each other's effects. The new Chaos evolution I made is anime C43's effect, but with much less text, so the excuse of "oh it would be too long to translate its anime effect" is out the window. Anways, enough of me going off about customs, this is a great vid. Double-attacking monsters are so fun to use with how much unga bunga damage they can usually pull off.
i feel like an important note about gray wing is that its was released WAY before mataza and asura with mataza being a direct powercrept version of gray wing
One funny way i use Squid Drosera is getting it on the field, bounce it for Fallen Angel of Roses so it puts Predator Counters + i can use the same copy of it for the multi-attack effect.
We should get a berserk dragon retrain. It has an amazing design, and given the fact it is zombie type, I mean, it could be a zombie Synchro retrain, a beater that they are missing
Just saying, having the timestamps labeled for us might seem like a small detail, but it's really helpful and makes your videos feel more professionally edited. Thanks!
A possible replacement for Ruin at #10 would be Lord British Space Fighter (my favorite card in the game, lol). It doesn't need to be ritual summoned, but with only 1200 ATK and the requirement to destroy a monster by battle to attack again, it could easily be a top 10
I actually used Hermos in a red eyes deck in duel links that was supprisingly solid.. The core of the deck is pretty tight and leaves some extra space in the extra deck. Having the optional utility of a huge attack boost of red eyes sword, the negate effect of goddess bow or defensive pierce and seccond attack of cannon. Hell I even used the time hammer in a weird version of the deck that was supprisingly useful.
Has TheDuelLogs ever done a "Top 10 best field spell cards"? If he has I couldn't find it. Would also be interested in a "Top 10 best archtype specific field spells"
In all honesty I did play gray wing in a harpy deck back when I used to play old school gba yugioh, I don't remember the name of the monster that let's you special summon a wind monster with 1500 or less atk from the deck, but gray wing was good when it had nothing in the back row that would prevent it from attacking, which harpy decks loved to destroy back row.
The last deck I was running before I stopped playing Yugioh was monk themed. They might not have been good but I loved the idea of them, and lone wolf seemed broken to me at release.
Dunno if you've done this, or if there are even enough cards for it, but top 10 cards with a mulligan effect would really help a gimmick deck I'm working on
I have an idea. Spell cards that are the attack name the monsters Burst stream of destruction Infernal fire blast Cosmic flare Photon stream of Destruction
Dark burning magic would be the most powerful, requires both DM and DMG but in return its a board wipe, pretty easy to set up to, since their is a fusion monster that can be brought out easly with secrets of dark magic that floats into DM and DMG, and DM spells and traps are insanely easy to get
7:53 - Honable mention: Hayabusa Knight. It has the same ATK, 700 DEF and is an Earth monster that can attack twice. It doesn't have any ability other than that. This might make it sound like it's just a straight-up downgrade by comparison until you look at it's typing: Warrior. Which has *WAY* more support than Thunders, not to mention being searchable via RotA. While it shares this distinction with Mataza the Zapper, which has a bonus effect and 300 more ATK, Hayabusa Knight is still an option if nothing else, and anything that works with Mataza with regards to its typing would work with Hayabusa, which is likely why Duel Logs didn't put it on the list despite not having a secondary effect.
In the LORE if you can even call it that. Ruin and Demise are husband and Wife. Take that for what its worth lol. Also you only ran Ruin for waifu points.
Well, it seems like SOMEONE doesn’t know that Ruin and Demise have a Quick-Play Ritual Summon from DECK card- AND a whole archetype of legacy retrains and spell/trap support. Not to mention, it and its retrains being Light-Fairy gives it access to the Machine Angel toolbox, including the Field Spell.
@@thaddeusgenhelm8979 Honestly, I agree. Still, the fact that so many of the support cards only work on the original name upsets me- which means I can't use the Quick-Play spell on in-deck copies of the level 10s. And on top of that, needing to use EXACTLY 10 levels of Ritual Monsters in an archetype made up of level 4s and 8s is REALLY frustrating. It's kinda why I run the level 6 Cyber Angels right now, until I get better cards.
@@jj12343211 I agree they have their flaws. In an 8000 LP game with 40 card decks, it can get hard to field enough damage for an OTK, even with MP2 Gustav. And a ritual-from-deck trap, as great as it is, can be interrupted due to its lack of speed. I find duel links to be a much better format for them- tighter deck size means a more consistent engine, even with halved burn for Ruin & Gustav. And in a pinch, Temperance + Manju is 10 levels.
My step-dad made a ritual deck that ran 3 of Ruin and Demise. I thought it was a brilliant deck until I took it to locals and lost in the 2nd round to a Cyber Dragon deck.
I'm surprised Lord British Spacefighter wasn't an honorable mention. It does have the benefit of being a level 4 light machine monster, meaning you can simply normal summon it and attack. It gets one of its effect when it destroys a monster by battle, once of which is to attack again. The main problem is it's attack is only 1200. If it had even say, 1850 or higher it could potentially be a consistent tool for beat down. As it is now it only really has a niche in Gradius beatdown. As it's a valid target for Limiter Removal, Honest, and cards like Inferno Reckless Summon.
As a Gladiator Beast player, I'm "Glad" that Gladiator Beast Dimacari didn't make this list -- I'm assuming that it's due to it actually being played during Glad Beasts rise to power, as opposed to it's lack of usefulness in today's game....
I think that there was a way to make Number 1's OTK a bit easier..... just add "Opti-Camouflage armor" to guarantee the summoned token can attack directly..... though that doesn't really help it any since Equip spells are pretty bad, it's another card you have to get for the combo, and it still fails if your opponent has any decent interaction.
Where the crap is Super Vehicroid Stealth Union? You go -4 to summon it, then if your opponent has a non machine monster you get a 1600 Atk multi attacker. Top 10 cards with a Rainbow Dragon-like effect, as in cards that can return your opponent's cards back to the deck. Also, top 10 "Spell speed 5" cards. Those are, respectively, cards that negate on resolution like Pegasus Twin Saber and Cerulean Skyfire and can thus successfully negate even spell speed 4 cards.
Obviously this questions comes with SERIOUS caveats and it would change the landscape of the game significantly. But, I wonder what would happen if ritual monsters were implemented to the extra deck instead of the main deck while keeping the spells in the main deck. Obviously there would need to be A LOT of erratas and possibly a new master rule on top of it. Would that make rituals more usable if that were the case?
You said yourself, there would be tons of errata and bans required. Like, every single card that search ritual spells became immediately 100 times better for example.
@@thaddeusgenhelm8979 Agreed, ARA would become insanely broken and probably require a ban. I just think it's an interesting thing to think about, given the design of rituals was meant to accommodate a much slower game when they were introduced.
@@noukan42 Agreed, the rites cards would become much more powerful and pre-preparation would become useless. I like the pondering the possibility of this, even though it won't happen. I always thought rituals were really cool in concept, just executed terribly.
Maybe instead of being in the extra deck they could have their own Ritual Deck that can hold ritual monsters and ritual spell cards separately, while still being able to be slotted in the main deck. You could during your draw choice to either draw from your main deck OR your ritual deck. That would give you more room in your main deck while making ritual cards and monsters WAY more consistent. And to balance it out you can only have an extra deck OR a ritual deck.
5:21 Change the effect to _Discard any number of cards from your hand during your main phase 1; this card can make attacks per battle phase up to the number of cards discarded while it remains face-up on the field._
Top 10 yugioh video games with the best promo cards (rank the games based on how good the promo cards were, either overall or by relevancy of the time they came)
Another one to take off my usual lists. There's an 1800 atk Water monster whose name escapes me that can attack three times but requires you to tribute one or two other Water monsters to do so that I expected to be on this list. Top 10 Synchro Tuners Top 10 Cards That Can Halve Your Opponents Attack, Damage, or Life Points Top 10 Extra Deck Pendulum Monsters Top 10 Best Main Deck Cards That Make You Lose The Most Advantage Top 10 Most "Expensive" Archetypes In Master Duel
i was expecting Raidraptor - Final Fortress Falcon to be here but i guess not... having immunity to card effects just by having a RR Xyz as material is a saving grace i suppose
12:06 _Master Monk_ (EARTH) Level 4 [Rock/Tuner/Effect] This card can be Special Summoned by Tributing 1 "Monk Fighter". This card can attack twice during each battle phase, and inflicts piercing battle damage. ATK/1900 DEF/1000
please make a video about ,, top/worst 10 number XYZ monsters in the game " except utopia monsters, since there are enought utopia monsters for a few videos on the topic
If Ruin had 200 more Atk, it might've actually been playable when it was released lmao. not being able to get over Monarchs is *such* a huge deciding factor
I mean 2300 isn't bad. At least it isn't herald that sits at 1800 for lv 8. If it weren't for heralds badass hand trap effect it would've been the worst ritual
@@leonardolim8976 Herald is a level 6, and the Herald of Ultimateness is a level 12. You're supposed to keep them in defense mode. I think its defense and effect were powerful, hence the weak attack
@@leonardolim8976 1800 atk is irrelevant when you have 2800 Def
@@MiyaoMeow588 ik that's why I said if it weren't for the upside/competitive playable effect it would've been disappointing
@@christopherfeatherley true
Trivia: Both Ruin Queen Of Oblivion and Demise King Of Armageddon have the similar effects to Black Luster Soldier - Envoy Of The Beginning and Chaos Emperor Dragon - Envoy Of The End. Ruin Queen being able to attack twice like Black Luster Solider - Envoy Of The Beginning, while Demise King Of Armageddon is able to blow up the field in a similar manner to that of Chaos Emperor Dragon - Envoy Of The End.
So Oblivion is BLS's sister, and CED is Demise's fursona.
@@calvinanderson4245 yes or cousin
@@calvinanderson4245 Is it a fursona if it does not have fur ?
@@TheJeSTeR7530 Yes.
Yeah, they were released at about the same time that the first ban lists were made, and Konami wanted to make nerfed versions of some of the more high-profile bans. Ruin and Demise for BLS and CED. Lightning Vortex for Raigeki. Stuff like that.
As a child, I thought Grey Wing was amazing. Oh how the game changed once I knew how it worked.
"There were 2 kinds of Predaplants cards in the game, the ones that interacted with predator Counters, and the actually good ones"
As a Predaplant player: o u c h
Back when me and my brother were kids in the early 2000s we were just starting to understand the rules. We both built attribute based decks and I have many fun memories of Gray Wing buffed with rising air current swinging for game against my brothers fire deck. The discard also helped put winds in grave to summon Silpheed
Yeah I did the same with my bro I loved using UFO Turtle to bring out Ultimate Baseball Kid, Raging Flame Sprite, Solar Flare Dragon, or Fire Princess :3
The fire structure deck was the worse. It would lose to every other structure deck: ocean, earth, gadget, etc...
The legendary ocean one definitely was the strongest
@agr0nianTV Solar Flare Dragon lock was my bread and butter win condition. Raging flame sprite with gravity bind would tag their LP as the dragons burned them every End Phase.
Idea for a top 10 : the best field spell cards. Surprisingly enough, it hasn’t been done
number 1: chicken game.
number 2: mystic mine.
Great idea
number 3: secret village of the spellcasters
The he can do the opposite (If he hasn’t yet) and do the 10 worst.
Edit fix typo
Top 10 Equip Spells
Top 10 Cards to use with lair of darkness
Top 10 cards that tribute your opponent's monsters(s) (kaijus count as one entry)
Top 10 cards that can attack directly
I'm pretty sure one of these has been done now. Idk bout the rest
I’m glad my favorite monster: Dinomist Spinos managed to avoid the list.
i would say spino is helped by the fact he can help in dinomist.....slightly
@@DarkSymphony777 and the fact that all Dinomist monsters are machine type so they have access to Limiter Removal. I actually pulled off both effect a couple of times in which I was able to poke (attack directly) for 10K.
@@adamthespinygiant the direct attack might be another reason it stayed off. the utility of choosing which one to do
my favorite card is infernity zero, which i am still annoyed hasn't been printed yet.
@@DarkSymphony777 You don’t even have to choose if you have two dinomists to tribute, allowing you to attack directly twice. Great OTK in Duel Links and with limiter removal fun in Master Duel
I love the line of “there are 2 kinds of Predaplant cards: the ones that interact with predator counters, and the actual good ones.” Had me f’ing dying
Tyrant Burst Dragon is useful for the Raid Duel events in Duel Links when combined with Power of the Guardians and whatever monster deals the most damage for that particular event.
Binary Blader definitely should have been a super early card of the link era and I say this as someone who loves the card.
Gray Wing is one of the cards I consider for Action Duel starters like a lot of cards with discard costs that get overlooked simply because discarding a potentially useless action card is better than a card from your deck.
I think Misaki used Wattwoodpecker just as deck filler and as a level 3 for her synchros in Over the Nexus. Love the character, but her deck really showed how limited the options for decks was in the game.
The Monk series is just a fun, silly deck.
I’m not surprised if the Monk series have fallen into obscurity and never considered into having support.
@@thatman666 Who knows at this point. Half the pack filler now is random legacy support. Heck, Guardian Sphinx got a retrain a while back and I wouldn’t be surprised if most long time players forgot the card existed.
I wouldn’t be surprised if they have a bowl with card series/archetype names on slips of paper and grab a random one wherever they need to start filling in the one offs.
Seeing ruin on this list kind of breaks my heart since it’s one of my personal favorite cards. Back before this gang became the juggernaut it is today, I actually managed to end a few games with her when I hear honest in my hand. She was basically a Nerf conversion of blackluster soldier, while demise was a nurse version of chaos emperor dragon.
A scuffed issue with Berserker is that Deal with Dark Ruler can miss timing with many of the monsters that work with it. If a monster like Archfiend Emperor self-destructs during the end phase, that’s counted as the last act of the turn, so you can’t chain DWDR, at least that’s how the ruling used to be. It really needed support to make it remotely viable.
What’s sad is that it’s buffed from the anime, since the anime version could only attack up to 4 monsters whereas the actual version can attack every monster, so up to 6
More than 6 if they float :^)
Works amazing I'n Branded Deal With Dark Ruler and Beserk Dragon
Berserk Dragon should get more recognition. Level 8 monsters can be send to the Grave easily nowadays (think the Danger Monsters for example), the Spell is highly searchable (via Archfiend Heiress, Fiendish Rhino, Tour Guide, e.t.c.) and you can use it (or even multiple copies) during the Battle Phase, which can surprise your opponent. And 3500 ATK for a Monster that can attack as long as your opponent has monsters on the field is pretty high stats, even in 2022.
Berserk Dragon is the secret main deck boss monster of Branded
Why exactly should it get more recognition? Just because you CAN summon it doesn't mean you will. Most decks have no trouble OTKing and the ones that do don't have the resources or want to play this card. Plus if you manage to search the spell and resolve it you're probably already winning that game. And finally, you're spending your normal summon on this. Instead of activating Faithful Adventure. Or normal summoning Aelister the Invoker.
I really like Berserk Dragon. I play it in my Egyptean God deck. Even if the enemy gets past one God card, which is easily done with mirror force, then the Berserk dragon doesn't leave me with nothing. Of course I would rather like to keep the God Card, which is why I play Mound of the bound creator.
I admit it, i use Berserk Dragon in my Zombie World deck its actually kinda fun to just have giant beater on the field for basically no cost.
Branded should also have easy access to it.
But isn’t it hard to summon?
@@turtlesfan44 That depends on how easily your deck brings out a level 8 or higher monster (and gets it off the field again).
I'm not sure how Zombies would do it (Eldlich would be one possibility) but for a Fusion focussed archetype such as Branded, with many Fusion monsters that are level 8 or higher, this is almost trivial.
@@turtlesfan44 In Zombie World? Eh, not really. Doomking Balerdroch is a three-of with very easy revival conditions, and if you've found a reason to send him to the Graveyard, then Deal with Dark Ruler is live. The main issue is more to do with consistency, since Deal with Dark Ruler isn't searchable and Berserk Dragon is a Garnet.
@@misterbadguy7325 Balerdroch is exactly what i play. its by no means a meta viable deck but its fun to whip it out at my locals and just mess around :)
and usually i play just 1/1 so its always either a nice surprise or a brick in hand. Not that Zombie world has a lot of brick issues so w/e
How about a series of the top 10 cards from each set, starting ALL the way from the beginning and leading up to current. Think of it as a nice nostalgia trip
Davinator1212 does that.
Maybe someone can do top 10 for side sets cause he doesn't
Top 10 level 5 or higher monsters that can be normal summoned without tributes
Berserk dragon is actually really good in branded as every fusion monster is lv 8 and you can send most of them to the gy with virus cards and if you fusion summon again with a lv 8 for mirrorjade so it's a free 3500 beat stick and you can use it as fusion material and shuffle it back in the deck with springan katt and by using it as material in hand, gy or banished so you can recycle it. The best bit is on a deal with the dark ruler it says if a lv 8 is "sent" to the gy not destoryed and its a quick play.
Finally someone else realized he's perfect for Branded. Check out the spell card Advance Draw for Branded also
I like that they let you use a stand in for the Hello Fresh Add. It would be hard for them to deliver it to the moon, and it would be even harder for you being a mechanical spider and all.
I use C34 for my Token Beatdown deck. Pair it with the Field Spell that kills of SS and NS monsters into tokens along with many Malefic Monsters and you have 3-5k Token Beaters that can attack twice. Granted, its hard to summon so u usually go for the Field Spell and Play my Malefics then use the Trap that battle protects my tokens +1k attk than actually summoning C34.
You should make a list of the most fun gimmick decks over the years
Whoever had the completely moronic idea to give the battle-based Ruin less ATK than the effect-based Demise was an idiot. She should have had like 2800 ATK, and when she destroys a monster by battle, get 500 ATK and attack a monster again and be able to do so infinite times per turn. Let the player pay 500 LP or something.
Also, always had a laugh at how Predaplants have an entire counter mechanic named after them, but any card that doesn't use the counters is actually good because those just become splashable broken generic fusion support.
I was not expecting OCG Ring of destruction during Fangs of Critias.
One of the few times censorship made a card cooler.
Deal with a Dark Ruler was kind of fun when you mixed with Stardust Dragon, since you could negate a destroy effect and get a big beater out of it.
To be fair, there was a deck in Duel Links that shredded Raid bosses. It would use 2 monsters that could attack directly and after each attack would gain ATK, along with power of the guardians and tyrant burst dragon you could easily defeat the highest difficulty boss with over 100,000 health. So tbf Tyrant burst dragon isn’t THAT bad.
Master Monk has some solid artwork- I’d really like some modern support to kinda turn into what happened to thunder dragons. Maybe not as oppressive so it gets banned but make it just fun to play
It is at least semi-playable in Goat Format. Not meta or anything, but a double-attacker with 1900 ATK can actually do something there, since 3800 damage in a single turn is a benchmark that not many monsters clear, and Lone Wolf makes it one of the very few monsters with good protection. Add in Gigantes and Berserk Gorilla, and you have a pretty explosive beatdown deck (albeit with a greater tendency to brick).
Master Monk has been clutch for me in my Megarock Dragon Goat deck, it cannot be normal summoned so it helps go through more cards with Reasoning and Monster Gate, and it's ability to attack twice has come up to close games out after something like a big Megarock is barely not enough
I summoned Berserk Dragon in A Fiend goat deck with dark necro fear as the lvl 8. Was very funny
You have the best yugioh content out to date. Just wanted to say you have reignited my love for yugioh also while helping educate me with the Ocg and tcg. I play a lot of duel links but have expanded my previous knowledge. Top 10 recommendation - top 10 link monsters or XYZ or even pends. These are all archetypes of love
To learn more about. Maybe top 10 UR and SRs UPDATE in duel links
I always liked Gray Wing and Berserk Dragon. They were some of my favorites that I owned. It's a bit of a shame that they're not more useful, though.
It's not entirely accurate to say that "A Deal With Dark Ruler" is hard to search though: Since it's technically an Archfiend card, it can be searched with Archfiend Heiress or their support. Likewise, Berserk Dragon can be brought about by the self-destruction effect of Archfiend Emperor. In the slower days of dueling, I'd try to make that hybrid deck work online.
I don't precisely recall how it was used in the show, but I want to say that Chimera Clad's deal was attacking into a battle immune monster and then curb stomping that monster for high damage once you dropped it to zero attack. Not something especially consistent, but I can see the thought process behind it.
It was actually even sadder than that. In the anime, Chimera Clad doubled the equipped monster's ATK when you took damage from a battle involving it instead of reducing the opponent's monster's ATK to 0, and could be used any number of times per turn.
What it was used for was ramming Utopia Ray V into Vector's Number C104 (which was equipped with a card that made its ATK equal to that of the monster it was battling +100) about 5 times for no actual benefit to demonstrate Astral going crazy.
I was considering playing berserk dragon cause the condition is actually very flexible. And 3500 atk isn't too bad. I just never got around to it. Wouldn't have figured I'd see it on this list lol
Being a garnet if you can't find the right spell was probably a big factor there.
@@teddyhaines6613 it isn't a "terrible" garnet since you can play it from hand unlike assault mode monsters but the conditions to summon him and the payoffs just weren't there. It's basically boomer borrelend without the good effects. It's a cool gimmick but I realized I don't play enough big monsters to use the spell and those big monsters are usually game changing on their own anyway
Berserk Dragon is excellent in Branded
Binary Blader would have been interesting if it was released in year 1 of Link Monsters and when Scapegoat was like THE NUTS. Lol. Tokens do count as Normal Monsters after all. Could have been a neat aggressive tool.
I remember my friend has a casual deck that used Ruin in combination with Djinns. Presider combines with Ruin's effect to draw 2 cards, while Releaser locks out special summons. It also used cards like Forbidden Lance and Honest to make up for Ruin's low attack (and Honest even carries over to both attacks, which is nice). It was actually pretty powerful and could compete with tier 2 decks. So I always get weirded out when I see Ruin on so many worst cards lists.
The big question here is: what part did Ruin contribute to that? Djinn Releaser is obviously broken and banned now, but why would you specifically use Ruin there over actually consistent ritual archetypes? The Djinns work with every ritual after all, and a ritual monster with no specific support or backup to make it easier to summon will perform much worse than others.
Wattwoodpecker deserves to be on this list for the fact alone that it isnt named "wattpecker"
fang of critias here's the thing in duel links its very useful in raid duels along with power of the guardians to deal a lot of damage
I have suggestions:
Top 10 extra deck monsters that require other extra deck monsters
Top 10 splashable extra deck monsters for each type
Top 10 worst mill cards
Best Story cards part 2
Top 10 cards that show actual cards
Top 10 stall cards.
Top 10 generic pendulum cards.
Top 10 special conditions in the games.
More Rescue Rabbit, please.
It tells you something about Berserk Dragon that I specifically use it in my Mayakashi deck as an extender, and not for its multiple attack effect.
Branded Berserk shines
0:17
This one is a simple fix; make the multi attack effect _When this card destroys a monster by battle this card can make another attack._
Additionally, king and queen each could have the shared effect of _Once per turn, After you activate this effect, you can add “End Of The World” and 1 ritual monster listed on it to your hand from your deck or GY._
You know what, let me proper retrains written out for each one:
_Ruin, Queen Of Oblivion_ (LIGHT)
Level 8
Fairy/Ritual/Tuner//Effect
_You can Ritual Summon this card with "End of the World". When this card destroys an opponent's monster by battle: You can activate this effect; this card can make a another attack in a row. After you activate this effect resolves you can add 1 “End Of The World” and 1 ritual monster listed on it to your hand from your deck or GY._
ATK/2500 DEF/2000
_Demise, King Of Armageddon_ (DARK)
Level 8
Fiend/Ritual/Tuner/Effect
_You can Ritual Summon this card with "End of the World". You can pay 2000 LP; destroy all other cards on the field. After this effect resolves, you can add 1 “End Of The World” and 1 Ritual Monster listed on it to your hand from your Deck or GY._
ATK/2500 DEF/2000
And maybe some love for their shared ritual spell as well:
_End Of The World_
Ritual Spell Card
_This card is used to Ritual Summon 1 "Ruin, Queen of Oblivion" and/or "Demise, King of Armageddon" each. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster(s) you Ritual Summon._
THERE, now the king and queen have a matching and beefier ATK stat, are both level 8 tuners because I hear that’s currently the best level for a tuner in the current game, Ruins multi-attack effect works better and they both have a way to help bring each other out. In addition their shared ritual can now bring BOTH out at the same time if you have 16+ levels of monsters in your hand or on your field to tribute for it, while making the level requirement for even summoning one of them more flexible.
Never played yu gi oh since I was 10 years old. I have no ixea what your talking about in any of your vids but I always watch your videos because I find them soothing and they help me go to sleep. Been subbed for 2 years now, thanks for the regular uploads
Threw Ruin into a Cyber Angel deck once. Between the Valkyrie Chariot I threw in there for Izana and Idaten's tribute effect I've found it to be an alright side deck card (mostly there because of the Ruin support cards taking up some main deck space I'd sometimes rather other stuff take, since locally barrier statues managed to be a part of our meta I need some attribute coverage), but definitely not easy to splash into just anything.
I actually really like Number 43 and C43, so I was pretty surprised to see Number C43: High Manipulator of Chaos take the number 1 spot of this list...even if C43 is the worst out of the bunch here, so maybe that's not quite an achievement to be happy about.
I know it might be cringe to say this, but not that long ago, I actually used my experience of making customs to give Number 43 its own deck in a similar way to the original Thunder Dragon, and I DID NOT make it FTK focused. While making those cards for the amazingly cool soul-puppeteering demon, I had to make a new Chaos evolution for it because High Manipulator of Chaos is just so ungodly bad. In the anime, Number 43 and C43 worked perfectly together once you read their effects, but in the physical printing of them? Nope, zero synergy between them; they actually contradict each other's effects. The new Chaos evolution I made is anime C43's effect, but with much less text, so the excuse of "oh it would be too long to translate its anime effect" is out the window.
Anways, enough of me going off about customs, this is a great vid. Double-attacking monsters are so fun to use with how much unga bunga damage they can usually pull off.
Top 10 monsters whose control cannot switch or top 10 cards who can't activate normally maybe most traps? (for example treasure map)
i feel like an important note about gray wing is that its was released WAY before mataza and asura with mataza being a direct powercrept version of gray wing
One funny way i use Squid Drosera is getting it on the field, bounce it for Fallen Angel of Roses so it puts Predator Counters + i can use the same copy of it for the multi-attack effect.
We should get a berserk dragon retrain. It has an amazing design, and given the fact it is zombie type, I mean, it could be a zombie Synchro retrain, a beater that they are missing
Just saying, having the timestamps labeled for us might seem like a small detail, but it's really helpful and makes your videos feel more professionally edited. Thanks!
Idk why but I find the worst videos more fun to watch than the best videos
A possible replacement for Ruin at #10 would be Lord British Space Fighter (my favorite card in the game, lol). It doesn't need to be ritual summoned, but with only 1200 ATK and the requirement to destroy a monster by battle to attack again, it could easily be a top 10
Just wanted to say, I love your videos here and identical twins channels, they are always a good time, keep the great work
1:36 TheHealthyLogs
The Hello Fresh sponsor let's fucking goooooooooo
I actually used Hermos in a red eyes deck in duel links that was supprisingly solid.. The core of the deck is pretty tight and leaves some extra space in the extra deck. Having the optional utility of a huge attack boost of red eyes sword, the negate effect of goddess bow or defensive pierce and seccond attack of cannon. Hell I even used the time hammer in a weird version of the deck that was supprisingly useful.
I love how relaxing these videos are
Has TheDuelLogs ever done a "Top 10 best field spell cards"? If he has I couldn't find it. Would also be interested in a "Top 10 best archtype specific field spells"
In all honesty I did play gray wing in a harpy deck back when I used to play old school gba yugioh, I don't remember the name of the monster that let's you special summon a wind monster with 1500 or less atk from the deck, but gray wing was good when it had nothing in the back row that would prevent it from attacking, which harpy decks loved to destroy back row.
6:31 damn, I kinda like savage DuelLogs, that should happen more often
Some ideas : top 10 card that effect is trigger when/if discarding.
Top 10 Cyber stein target
Mermaid Knight. 1500 base attack, and can only attack twice if Umi is on the field.
At least the condition is easy to meet considering how many cards are treated as Umi.
The last deck I was running before I stopped playing Yugioh was monk themed. They might not have been good but I loved the idea of them, and lone wolf seemed broken to me at release.
Dunno if you've done this, or if there are even enough cards for it, but top 10 cards with a mulligan effect would really help a gimmick deck I'm working on
I have an idea. Spell cards that are the attack name the monsters
Burst stream of destruction
Infernal fire blast
Cosmic flare
Photon stream of Destruction
Dark burning magic would be the most powerful, requires both DM and DMG but in return its a board wipe, pretty easy to set up to, since their is a fusion monster that can be brought out easly with secrets of dark magic that floats into DM and DMG, and DM spells and traps are insanely easy to get
Dunno how u keep up yuh content but keep it comin, just sum bout how soothing and consis ur videos are👍 shout out to yuh editor aswell
7:53 - Honable mention: Hayabusa Knight. It has the same ATK, 700 DEF and is an Earth monster that can attack twice. It doesn't have any ability other than that. This might make it sound like it's just a straight-up downgrade by comparison until you look at it's typing: Warrior. Which has *WAY* more support than Thunders, not to mention being searchable via RotA. While it shares this distinction with Mataza the Zapper, which has a bonus effect and 300 more ATK, Hayabusa Knight is still an option if nothing else, and anything that works with Mataza with regards to its typing would work with Hayabusa, which is likely why Duel Logs didn't put it on the list despite not having a secondary effect.
A list about bad cards in good archetypes would be fun.
Infernity dwarf
backs to the wall
In the LORE if you can even call it that.
Ruin and Demise are husband and Wife. Take that for what its worth lol.
Also you only ran Ruin for waifu points.
Well, it seems like SOMEONE doesn’t know that Ruin and Demise have a Quick-Play Ritual Summon from DECK card- AND a whole archetype of legacy retrains and spell/trap support. Not to mention, it and its retrains being Light-Fairy gives it access to the Machine Angel toolbox, including the Field Spell.
To be fair, even in that deck you don't particularly want to run the original Ruin if you don't have to.
@@thaddeusgenhelm8979 Honestly, I agree. Still, the fact that so many of the support cards only work on the original name upsets me- which means I can't use the Quick-Play spell on in-deck copies of the level 10s.
And on top of that, needing to use EXACTLY 10 levels of Ritual Monsters in an archetype made up of level 4s and 8s is REALLY frustrating. It's kinda why I run the level 6 Cyber Angels right now, until I get better cards.
But those cards are all really bad. Source: I played them.
@@jj12343211 I agree they have their flaws. In an 8000 LP game with 40 card decks, it can get hard to field enough damage for an OTK, even with MP2 Gustav. And a ritual-from-deck trap, as great as it is, can be interrupted due to its lack of speed.
I find duel links to be a much better format for them- tighter deck size means a more consistent engine, even with halved burn for Ruin & Gustav. And in a pinch, Temperance + Manju is 10 levels.
My step-dad made a ritual deck that ran 3 of Ruin and Demise. I thought it was a brilliant deck until I took it to locals and lost in the 2nd round to a Cyber Dragon deck.
It might very well have been done already but I'm curious to see the top 10 worst Stratos-like monsters in Yu Gi Oh
I'm surprised Lord British Spacefighter wasn't an honorable mention. It does have the benefit of being a level 4 light machine monster, meaning you can simply normal summon it and attack. It gets one of its effect when it destroys a monster by battle, once of which is to attack again.
The main problem is it's attack is only 1200. If it had even say, 1850 or higher it could potentially be a consistent tool for beat down.
As it is now it only really has a niche in Gradius beatdown. As it's a valid target for Limiter Removal, Honest, and cards like Inferno Reckless Summon.
As a Gladiator Beast player, I'm "Glad" that Gladiator Beast Dimacari didn't make this list -- I'm assuming that it's due to it actually being played during Glad Beasts rise to power, as opposed to it's lack of usefulness in today's game....
I think that there was a way to make Number 1's OTK a bit easier..... just add "Opti-Camouflage armor" to guarantee the summoned token can attack directly..... though that doesn't really help it any since Equip spells are pretty bad, it's another card you have to get for the combo, and it still fails if your opponent has any decent interaction.
Video idea:
Top 10 bad Yugioh cards that can be great by one change.
I still like using tyrant burst dragon in duel links for easy ftks but probably wouldn't use in real life unless it was for fun
Bro you got a hello fresh sponsor nice
Surprised Hayabusa knight wasn’t on this list
Interesting also I have some of these cards on this list
Idea, might of been done but I can’t remember seeing it. Top 10 archetypes that use all 6 attribute of monsters, eg elementsaber, monarch etc
Where the crap is Super Vehicroid Stealth Union? You go -4 to summon it, then if your opponent has a non machine monster you get a 1600 Atk multi attacker.
Top 10 cards with a Rainbow Dragon-like effect, as in cards that can return your opponent's cards back to the deck.
Also, top 10 "Spell speed 5" cards. Those are, respectively, cards that negate on resolution like Pegasus Twin Saber and Cerulean Skyfire and can thus successfully negate even spell speed 4 cards.
Top 10 Main Deck Monsters with an effect to special summon itself specifically (or a copy of itself)
Obviously this questions comes with SERIOUS caveats and it would change the landscape of the game significantly. But, I wonder what would happen if ritual monsters were implemented to the extra deck instead of the main deck while keeping the spells in the main deck. Obviously there would need to be A LOT of erratas and possibly a new master rule on top of it. Would that make rituals more usable if that were the case?
I mean, they're basically an alternative fusion gimmick at that point, so I assume yes? Advanced Ritual Art would become pretty heinous, though.
You said yourself, there would be tons of errata and bans required. Like, every single card that search ritual spells became immediately 100 times better for example.
@@thaddeusgenhelm8979 Agreed, ARA would become insanely broken and probably require a ban. I just think it's an interesting thing to think about, given the design of rituals was meant to accommodate a much slower game when they were introduced.
@@noukan42 Agreed, the rites cards would become much more powerful and pre-preparation would become useless. I like the pondering the possibility of this, even though it won't happen. I always thought rituals were really cool in concept, just executed terribly.
Maybe instead of being in the extra deck they could have their own Ritual Deck that can hold ritual monsters and ritual spell cards separately, while still being able to be slotted in the main deck. You could during your draw choice to either draw from your main deck OR your ritual deck. That would give you more room in your main deck while making ritual cards and monsters WAY more consistent. And to balance it out you can only have an extra deck OR a ritual deck.
10:48 gave me a really good laugh.
5:21
Change the effect to _Discard any number of cards from your hand during your main phase 1; this card can make attacks per battle phase up to the number of cards discarded while it remains face-up on the field._
DZW - Chimera cloak is already fixed from its anime counterpart, but it is so powercreeped by its own archetype.
The worst part about wattwoodpecker is not called wattpecker, actually a huge missed chance
I'm just glad that my favorite card, Tyrant Dragon, wasn't on this list.
Phew 😌 glad to see non of the stardust's evolutions are here
Because they were actually good.
Top 10 yugioh video games with the best promo cards (rank the games based on how good the promo cards were, either overall or by relevancy of the time they came)
7:59
Add the effect _when this card attacks a facedown monster, it’s effects are negated this turn_
Another one to take off my usual lists. There's an 1800 atk Water monster whose name escapes me that can attack three times but requires you to tribute one or two other Water monsters to do so that I expected to be on this list.
Top 10 Synchro Tuners
Top 10 Cards That Can Halve Your Opponents Attack, Damage, or Life Points
Top 10 Extra Deck Pendulum Monsters
Top 10 Best Main Deck Cards That Make You Lose The Most Advantage
Top 10 Most "Expensive" Archetypes In Master Duel
That would be Hydra Viper. At least it's a level 4 monster with decent attack I suppose.
@@teddyhaines6613 still weaker than the much older panther warrior. Plus it requires a tribute for each attack it can make on the same turn.
Hayabusa Knight seems worthy of mention for this list imo.
Please do Top 10 most used link monsters or Top 10 non-Number XYZ monsters or Top fusion monsters that can only be brought out by a fusion method
i was expecting Raidraptor - Final Fortress Falcon to be here but i guess not... having immunity to card effects just by having a RR Xyz as material is a saving grace i suppose
I remember when I started playing Yugioh, I tried making Berserk Dragon work because I thought it'd be really strong but it turned out not so much.
Branded Beserk says am I a joke to you.
Top 10 monsters that cam atk your opponents directly
#2 had me dying when he showed mystical elf xD
Idk if this was done already but top 10 rank 4 XYZs
12:06
_Master Monk_ (EARTH)
Level 4
[Rock/Tuner/Effect]
This card can be Special Summoned by Tributing 1 "Monk Fighter". This card can attack twice during each battle phase, and inflicts piercing battle damage.
ATK/1900 DEF/1000
My boy getting sponserd lets gooooo!
Top idea: best fusion monsters that need specific materials. Since the most pupular fusion materias are whit the same level or atribute
please make a video about ,, top/worst 10 number XYZ monsters in the game " except utopia monsters, since there are enought utopia monsters for a few videos on the topic