KSP - Space Shuttle reentry and landing in Real Solar System

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  • Опубликовано: 17 ноя 2024

Комментарии • 165

  • @giuliodondi
    @giuliodondi  3 года назад +25

    For anyone asking about the KSP version, the ModList or where to find this script: see the description
    The modlist is not exhaustive, i.e. I compiled it off the top of my head trying to recall which mods may be relevant to what you see in the video. There may be some things that I missed.

    • @angevivniftcharlo
      @angevivniftcharlo Год назад +1

      You should try the shuttle in Flight gear, it's fantastic, and free.

  • @IneptOrange
    @IneptOrange 3 года назад +255

    There's people who can play the game, and then there's literal astronauts in training

    • @gabrielramos1835
      @gabrielramos1835 3 года назад +19

      Yep, I as a HEAVILY Modded player, Can say the game even stock has good physics simulation, But when you add RO And RSS, Principia, You get the extremely realism.

    • @TetraDizzle
      @TetraDizzle 3 года назад +2

      I believe the physics in the game are relative to those of our solar system, So anyone who knows it in real life physics "should" know it in the game too... Theres a good video of one of the Mars Rover Engineers building a whole new one using KSP and nails it!

    • @ice_kubson8038
      @ice_kubson8038 2 года назад +1

      @@gabrielramos1835 hi how do I download mods?

    • @Mezocyclone
      @Mezocyclone 2 года назад

      @@ice_kubson8038 ckan

    • @imEden0
      @imEden0 Год назад +2

      @@TetraDizzle One of them with the JPL engineer already knew how to play KSP and loved the game. My source is that I spoke with a friend of his at JPL.

  • @giuliodondi
    @giuliodondi  3 года назад +64

    Since everyone is asking for the re-entry script to be released:
    I still need to improve usability somewhat and will get to work on it soon, now that I have a little more time, then I'll release it on github

    • @Slaintemaith
      @Slaintemaith 3 года назад +4

      Thank you very much!

    • @giuliodondi
      @giuliodondi  3 года назад +8

      The script has been released, just for the record. I published a dedicated video for it with the link to the repository

    • @Slaintemaith
      @Slaintemaith 3 года назад +3

      @@giuliodondi Thanks again!

    • @xxplaugedocxx6594
      @xxplaugedocxx6594 3 года назад

      U da g.o.a.t

  • @DigitalOrigami
    @DigitalOrigami 3 года назад +31

    Damn, that was as dramatic as watching the real thing. You had me holding my breath a couple of times. Fantastic work!

  • @JamesHasSkill1337
    @JamesHasSkill1337 3 года назад +79

    you deserve a lot more credit than you get

  • @igornebov
    @igornebov Год назад +1

    I expected the reentry auitomatic script only, but this dude literally made full-auto guidance of Buran system

  • @epicspacetroll1399
    @epicspacetroll1399 4 года назад +7

    Wow this is fantastic. Great work!
    I've been working on a kOS script to do the same thing recently. Nowhere near finished lol.

  • @xalbertek9516
    @xalbertek9516 3 года назад +17

    as a flight simmer, and ksp player, i can say that the approach and touchdown on the runway was so damn good, finally someone who knows how to land properly ( even if you landed just a little bit late from the touchdown zone, but you still did an amazing job ) most ksp players don't know how to flight properly and they just come so high and slam their planes on the runway coz they're coming too fast and landing too late

    • @giuliodondi
      @giuliodondi  3 года назад +2

      Thanks, although bear in mind that the Shuttle runways had a special set of black touchdown markings well past the regular white ones.
      In any case the guidance waypoints in the script are not really precise to the millimetre

    • @xalbertek9516
      @xalbertek9516 3 года назад +2

      @@giuliodondi one question, are you italian ?

    • @giuliodondi
      @giuliodondi  3 года назад +2

      @@xalbertek9516 Yes

    • @xalbertek9516
      @xalbertek9516 3 года назад +1

      @@giuliodondi infatti mi sembrava strano il tuo nome ahaha

    • @floseatyard8063
      @floseatyard8063 Год назад

      He landed in the touchdown zone though? Touchdown zone: first bar markings up to the last one. He didn't land late

  • @detroitbucknut
    @detroitbucknut 4 месяца назад

    there's a miscalc in either the drag or lift profiles (or both), or in the reentry energy available, since airbrakes werent deployed on the shuttle until touchdown. the recoverable error upon reentry was too much energy not too little, but excess energy was easy to burn through a more aggressive flare/stall procedure during short final or additional S-turns if their reentry calcs were way off.
    either which way, its an impressive physical feat - as well as being pretty damn well modeled in KSP.

    • @giuliodondi
      @giuliodondi  4 месяца назад

      It's false that the airbrakes weren't used until touchdown. Read page 5-81 of the Entry flight procedures: gandalfddi.z19.web.core.windows.net/Shuttle/JSC-11542%20-%20Flight%20Procedures%20Handbook%20Rev%20E%20200504.pdf
      They were first opened around Mach 10 to help with pitch trimming, lowered to 65% prior to TAEM interface, then used to actively modulate dynamic pressure when subsonic.
      Also this program does not do active drag modulation on a profile like the real Shuttle guidance did, if you read the commentary. Have a look at my more recent work for a closer recreation

  • @massimocapitani4560
    @massimocapitani4560 3 года назад +2

    Molto bravo, molto bello. Good stuff. Wonderful explanation of what is going on.

  • @steve7onfire
    @steve7onfire 3 года назад +5

    Mate, that was epic! Thank you. New subscriber

  • @ItsOnlyBC
    @ItsOnlyBC 3 года назад +1

    Excellent video on the flying brick! :)

  • @delayed_control
    @delayed_control 2 года назад

    DUDE this is epic, I've been looking for something like this for ages

  • @giuliodondi
    @giuliodondi  3 года назад

    I saw a comment about re-entry angle of attack, so I'd like to clarify a couple of things.
    The Shuttle used a re-entry AoA of 40° only for the first few test flights. The Operational Flight Profile (OFP) called for an initial AoA of 38°, decreasing to 28° after the most intense heating portion and a final linear pitch-down. Source: Shuttle Entry Guidance, Harpold & Graves.
    I used a modified version of the OFP with lower AoA to increase range as I hadn't yet developed a tool to pick the right entry interface point.
    The heating glow you see is not because of this choice of AoA but rather the way KSP handles heat on individual parts. The entire part glows as differential heating is not modelled. Likewise, the flame effects are present even on the tail, engines and payload bay because airflow occlusion was somehow buggy in version 1.8.1. In nay case, flame effects in KSP do not depend on temperature but airspeed and G forces.

    • @gingin3388
      @gingin3388 3 года назад

      Very nice accomplishment 👍
      Concerning the AoA . The main targeted AoA was still 40 degrees even after the 4 initial test flights . ( sources are from latest version scom / flight data files/ Entry workbook and Handbook)
      Actually between 37 and 43 ( alpha modulation ) implemented after STS 1
      AoA starts to ramp down around Mach 12 to reach 14 degrees ish at Taem interface / Mach 2.5

    • @giuliodondi
      @giuliodondi  3 года назад +1

      I stand corrected, I refer mostly to pre-STS-1 technical documents and surely they changed things around as the program evolved.
      In any case in KSP AoA doesn't have much bearing on heating so I feel free to use it as an additional control variable for ranging

  • @dsdy1205
    @dsdy1205 2 года назад

    4:38 this seems accurate on KSP's part, during the hypersonic portion of the reentry the tailfin and by extension the airbrake was entirely blanketed by the Shuttle's wake and was effectively useless. The only good way to slow down was managing descent rate

    • @giuliodondi
      @giuliodondi  2 года назад +2

      That is correct in principle, but I assure you that this is not the issue since the rudder is useless even in subsonic and low-alpha regimes. The split airbrake part simply does not work and I traced down the issue to Ferram, which doesn't re-calculate the part geometry when the opening animation is called.

    • @dsdy1205
      @dsdy1205 2 года назад

      @@giuliodondi ah ok, nevermind then

  • @krzysztofsachanowicz3406
    @krzysztofsachanowicz3406 3 года назад +1

    Truly amazing! I guess you're using PID controllers? I've written a landing autopilot for KSP competitor, the Simplerockets 2 game. It follows a precomputed trajectory fully automatically till touchdown on runway, though this is for aeroplanes, not for a space shuttle. If we combined our programs this could be a fully automated landing from space :)

    • @giuliodondi
      @giuliodondi  3 года назад +1

      I use just a PD controller for the roll angle, hastening convergence to the optimal roll is not really necessary, copared to dampening oscillations around the optimal value.
      Internally kOS has its own PIDs to control steering which I didn't mess around with

  • @falafeldurum2095
    @falafeldurum2095 3 года назад +1

    I'm impressed, you did an amazing job!

  • @silvereagle2061
    @silvereagle2061 3 года назад

    Obviously, this took a lot of practice. Like I've been saying all along, there needs to be a scripted program in which you can input all the moves in order to secure a air tight landing after every mission. This just proves that you've done this a lot.

    • @giuliodondi
      @giuliodondi  3 года назад +1

      Yes and no, in that not every command that is executed is pre-programmed by me.
      Completely laying out the exact moves leaves zero tolerance for guidance errors and an imprecise deorbit burn. It's preferrable to have a mechanism to correct for ranging deviations in a closed-loop fashion. That's exactly what I do with roll angle modulation.

  • @Kontro_7
    @Kontro_7 11 месяцев назад

    Mod users creating the most insane and beautiful script ever:
    Meanwhile me playing on console with mods disabled :( :

  • @paulvanginkel4720
    @paulvanginkel4720 3 года назад +1

    I don't play ksp, but damm, that was impressive

  • @acastrohowell
    @acastrohowell 2 года назад

    It blows my mind 🫣

  • @myownspace9666
    @myownspace9666 3 года назад +1

    that was a cleeeean landing. Nice work

  • @thomasmarshmusic8568
    @thomasmarshmusic8568 Год назад

    This is truly impressive.

  • @danzstuff
    @danzstuff Год назад

    this is satisfying to watch

  • @ananttiwari1337
    @ananttiwari1337 2 года назад

    amazing video and great explanation, thank you

  • @tristenx
    @tristenx 3 года назад

    The Delta V meter is having a stroke trying to figure out whether you have 76m/s or 134m/s left.

  • @F16jetnyeow
    @F16jetnyeow 17 дней назад

    NASA should make a big space shuttle cockpit for KSP and astronauts can train

  • @yallowrosa
    @yallowrosa Год назад +2

    SpaceX program

    • @Kontro_7
      @Kontro_7 11 месяцев назад +1

      Ugly ahhh and goofy ahhhhhh spaceX Elon MOSK stuff
      NASA fans: 🗿🍷

  • @debs-3309
    @debs-3309 3 года назад +1

    You should make that script into a mod!

  • @philconey11
    @philconey11 3 года назад

    So it's basically a power-off 180, but way bigger, way faster, and way harder. Gotcha.

  • @riccracc9882
    @riccracc9882 2 года назад

    My space shuttle system dosent have working IVA and it is not stable during reentry

  • @Katniss218
    @Katniss218 3 года назад +1

    Nicely done!

    • @giuliodondi
      @giuliodondi  3 года назад

      With your KSC mod it's like playing F-Sim 😀

  • @charlesdreadful5997
    @charlesdreadful5997 3 года назад

    Awesome video, thanks for posting. Love KSP. Nowhere near your skill level.

  • @juanfranciscoarboledareyes2546
    @juanfranciscoarboledareyes2546 3 года назад

    Amazing work man

  • @gardaslaradventures
    @gardaslaradventures 11 месяцев назад

    Bro your videos are awesome, can u tell me the name of the mod "Reentry and approach assistant" is it KER?

  • @sidv4615
    @sidv4615 2 года назад

    The orbiters split rudder air brake did not work most of the time because of the high angle of attack it flies at.

    • @giuliodondi
      @giuliodondi  2 года назад +1

      you can believe me that the split rudder that comes with this Shuttle mod does not work period.

    • @sidv4615
      @sidv4615 2 года назад

      @@giuliodondi you’re saying it doesn’t work even when flying horizontally at almost no angle of attack?

    • @giuliodondi
      @giuliodondi  2 года назад +1

      @@sidv4615 exactly, obviously I came to your same conclusion but that's not the issue

  • @atlasf5756
    @atlasf5756 3 месяца назад

    How did you properly install internal view for the shuttle I have tried so many times and my kerbal camera goes way above the cockpit like if it was sticking it’s head out, and ASET is not loading, it displays only RPM screens

    • @giuliodondi
      @giuliodondi  3 месяца назад

      post bug reports on GitHub please

  • @silberpfeil1098
    @silberpfeil1098 3 года назад

    Just wanted to say that it is not Heading Alignment Cilinders, but rather Heading Alignment Cones

    • @giuliodondi
      @giuliodondi  3 года назад +1

      The real Space Shuttle used Cones, you're right. I said Cilinders because that's what I implement in my guidance logic. It is a simplification and in no way simulates the complex TAEM guidance that was used in real life. Those cones were even actively adjutsed based on the instantaneous energy state to follow a reference profile. I figured we could do without all that.

    • @silberpfeil1098
      @silberpfeil1098 3 года назад

      @@giuliodondi ahh, ok, thank you

  • @phenixorbitall3917
    @phenixorbitall3917 Год назад

    man... awesome!

  • @Non-dlcrockets
    @Non-dlcrockets 7 месяцев назад +1

    I'm your 1,000 subscriber

  • @faiscamta1061
    @faiscamta1061 3 года назад

    Love from brazil 🇧🇷🇧🇷🇧🇷🇧🇷

  • @theroyalaustralian
    @theroyalaustralian 5 месяцев назад

    Now THIS is Pod Racing 😃😃
    How about you teach us how to install all of these mods?

    • @giuliodondi
      @giuliodondi  5 месяцев назад

      ruclips.net/video/5Qx6qRKsLuQ/видео.html&ab_channel=RaizSpace
      ruclips.net/video/k310jKB91qE/видео.html&ab_channel=RaizSpace

    • @theroyalaustralian
      @theroyalaustralian 5 месяцев назад

      @@giuliodondi I think a video from your perspective would be faster, and much simpler.

  • @crezzwell
    @crezzwell 3 года назад

    Pull up Cougar! Pull up Cougar! PULL UP COUGAR!!!!!!!!

  • @milires
    @milires 3 года назад

    Awesome

  • @nicobings2674
    @nicobings2674 3 года назад

    Everyone: wow great vid you sre soooo good at the game!!!
    Me how has no idea whats going on: why dose he take so long? Just burn a bit to lower your orbit glue 20 parachute at the shuttle and land head first in the sea easy done XD

  • @dougrigel1997
    @dougrigel1997 Год назад

    Side speed brakes extending from the OMS pods? We wish!!!

  • @The747Hamster
    @The747Hamster 2 года назад +1

    how u got sss in ksp 1.8.1

    • @giuliodondi
      @giuliodondi  2 года назад +1

      forum.kerbalspaceprogram.com/index.php?/topic/178381-xxx-space-shuttle-in-development/page/21/
      Forum post will link you to both DylanSemrau's version which must be integrated with the latest compatible KSPWheel, JSI, B9PartsSwitch and SSTUTools.dll, or SpaceODY's version which I recokn is complete

  • @kolopatch1373
    @kolopatch1373 3 года назад

    nice! love it! Very good!!

  • @Eugene-xt1nn
    @Eugene-xt1nn 3 года назад +1

    Can you make a video on kos programming?

    • @giuliodondi
      @giuliodondi  3 года назад +3

      There is honestly not much to say about kOS specifically that's not covered in the manual. Of course the manual won't teach you how to solve your problem with code.
      I got started with kOS quickly because I already knew how to program in other languages, so I suggest you have a look at general programming tutorials

  • @OsmanEner
    @OsmanEner 3 года назад

    Hello, I am having some issues with the shuttle, and from what I seen, its mostly because Realism Overhaul, I need some assistance with it if it's possible, and thank you.

    • @giuliodondi
      @giuliodondi  3 года назад

      If you haven't already, I would suggest you write over at the forum thread forum.kerbalspaceprogram.com/index.php?/topic/178381-xxx-space-shuttle-in-development/&ct=1628319853
      This way more people will be in a position to help you instead of just me.

    • @OsmanEner
      @OsmanEner 3 года назад

      @@giuliodondi Alr thanks.

  • @CoCojoy420
    @CoCojoy420 2 года назад

    Your fucking crazy, mad props!!

  • @d0m1nu27
    @d0m1nu27 4 года назад

    Wow, amazing! Are you gonna hsare you script and kOS add-on any soon ?

    • @giuliodondi
      @giuliodondi  4 года назад

      Thank you!
      The kOS addon is public, you may get it at github.com/giuliodondi/kOS-Ferram
      The script itself is not yet public and I'm not sure whether to release it as it is only designed to fly the Shuttle in RSS.
      The final approach profile depends on many parameters tuned to reproduce a real Shuttle landing, which do not work for spacecrafts with different L/D ratio (based on some testing I did). The reentry profiles would certainly not work in Stock KSP since the velocity scales are completely different.
      Maybe I can polish the script and release it in the future, in the meantime if you want to have a go at writing your own we can discuss it via PM. Cheers.

    • @d0m1nu27
      @d0m1nu27 4 года назад

      @@giuliodondi I know it's only made for RSS. I dont play stock but only RSS but I have big problems with hitting KSC and the right position so I can land perfectly like you.

    • @spacexksp-vojtak9908
      @spacexksp-vojtak9908 3 года назад

      @@giuliodondi Pls, share this script. Its epic!

    • @Slaintemaith
      @Slaintemaith 3 года назад

      Do please share the script; I have been looking for this very thing (shuttle reentry script for RSS-RO) for years. It would be greatly appreciated.

  • @pagucada
    @pagucada 3 года назад

    hey can u give the list of mods ur using there?

  • @josephstalin1223
    @josephstalin1223 3 года назад

    amazing, what mod did you use for the extended navball?

    • @giuliodondi
      @giuliodondi  3 года назад +2

      it's the Principia mod, which gives you a lot more than just a navball.
      If all you want is a different navball, I suggest to look for a dedicated mod

  • @Mati1268_
    @Mati1268_ 3 года назад

    What mod are you using for Kennedy space center and real scale earth? If you could link it, i would aprecciate it

    • @giuliodondi
      @giuliodondi  3 года назад

      RSS for the Real Solar system, plus RSSVE for the fancy graphics. For the Space Centre I use Katniss's KSC with some statics placed with Kerbal Konstructs

  • @lirimturkaj2232
    @lirimturkaj2232 3 года назад

    What Mods do you use for this? It looks just like the real earth! Also, the shuttle looks just like the real thing as well. How do you do it?

    • @giuliodondi
      @giuliodondi  3 года назад

      RSS for the real Earth plus Katniss Cape Canaveral, Space Shuttle System for the Shuttle, Realism Overhaul for real-world configs

  • @jonmab6990
    @jonmab6990 3 года назад

    how'd you make the shuttle so realistic. mine always look horrible

    • @giuliodondi
      @giuliodondi  3 года назад

      It's the Space Shuttle System mod

  • @Non-dlcrockets
    @Non-dlcrockets 5 месяцев назад

    What music did you use

  • @GhostSheep96
    @GhostSheep96 3 года назад

    3000mm/s touchdown, holy xD

  • @elijahhillman6748
    @elijahhillman6748 3 года назад

    what mod did you use to make it look so real

  • @emb11p0
    @emb11p0 3 года назад

    Could you please share your reentry script please

    • @giuliodondi
      @giuliodondi  3 года назад

      As it is, it's an incomprehensible mess of code, I just cannot find the time to sit down and clean it up. I hope in the next weeks I'll be less busy and able to do so.
      I haven't even played KSP since December.

    • @emb11p0
      @emb11p0 3 года назад

      @@giuliodondi ok thanks

    • @fenkay5977
      @fenkay5977 3 года назад +1

      @@giuliodondi hi, this is a treasure man. pls share it as it is, or if you need help, i will help you. but pls release it.

  • @Pandonar
    @Pandonar 3 года назад

    Good video

  • @DiamondBlade
    @DiamondBlade 3 года назад

    you forgot to do the explosion

  • @efcerwinka
    @efcerwinka 3 года назад

    Could this work in stock aerodynamics, or is FAR needed?

    • @giuliodondi
      @giuliodondi  3 года назад +1

      It requires FAR and it'll never work without.
      FAR provides a method to calculate the aerodynamic force given arbitrary velocity vector. I'm not aware of anything of the sort in the stock aerodynamic model, although I do admit I've never looked deep into it.
      Without such a method it's impossible to do trajectory prediction.

  • @Michukp
    @Michukp 3 года назад

    i thought you were gonna stall XD

  • @blockvfive1196
    @blockvfive1196 3 года назад

    how did you get your atmosphere to look like that? i got all the mods but the stars still show up

    • @giuliodondi
      @giuliodondi  3 года назад

      To dim the skybox you need Distant Object Enhancement plus possibly a reshading/postfx mod

  • @nrashmaster
    @nrashmaster 3 года назад

    so the mod for the releastic earth and builders are on the mod list? also do you use any dlc's?

    • @giuliodondi
      @giuliodondi  3 года назад

      I have all the DLCs but I don't think I'm using any part from them.
      I don't know what you mean by "builders". Every mod in the list has a purpose and is required to re-create what you see.

    • @nrashmaster
      @nrashmaster 3 года назад

      @@giuliodondi oof typo i ment buildings

  • @ice_kubson8038
    @ice_kubson8038 2 года назад

    Do you have a tutorial for how to download those mods?

    • @giuliodondi
      @giuliodondi  2 года назад +1

      No, I'm sorry. There's plenty of resources and instructions for each individual mod, not to mention existing youtube tutorials.
      Everything is a google search away

    • @luckyizzac
      @luckyizzac 2 года назад

      @@giuliodondi can you tell me how you got the iva to get affected by the light outside???

    • @giuliodondi
      @giuliodondi  2 года назад

      @@luckyizzac I didn't do anything particular to get it, it was just always there as far as I can recall.
      Maybe it has to do with settings like shadow quality or light sources

  • @foudelespace3729
    @foudelespace3729 3 года назад

    What is the mod for the space shuttle and cockpit?

    • @giuliodondi
      @giuliodondi  3 года назад

      DECQ Space Shuttle System with RO configs forum.kerbalspaceprogram.com/index.php?/topic/178381-xxx-space-shuttle-in-development/

  • @ferky123
    @ferky123 3 года назад

    Search for how to land the shuttle from space.

  • @JustKeepCooking
    @JustKeepCooking 3 года назад

    What mods are you using?

  • @Primus_Asmodeus
    @Primus_Asmodeus Год назад

    What navball texture is that?

  • @gamesonly40
    @gamesonly40 3 года назад

    What mod

  • @jackiedaniel2502
    @jackiedaniel2502 2 года назад

    Pollars are down

  • @cassettemogus
    @cassettemogus 3 года назад

    we're not playing the same game....

  • @duelfreak4359
    @duelfreak4359 3 года назад +1

    sent a friend request over discord :)

  • @randomness2557
    @randomness2557 3 года назад

    Wait is this ksp?

    • @FisTheDucc
      @FisTheDucc 3 года назад

      yep, with mods:D Real solarsystem and realism overhaul and some others

  • @ваняалександрова-р7м

    GAME NAME

    • @Mati1268_
      @Mati1268_ 3 года назад

      Kerbal Space Program, but with fuckton of gigabytes of mods

  • @jackiedaniel2502
    @jackiedaniel2502 2 года назад

    Air glo check

  • @tintman831
    @tintman831 3 года назад

    This isn’t supposed to be real right?

  • @devschannel3680
    @devschannel3680 3 года назад

    Game Name

    • @FisTheDucc
      @FisTheDucc 3 года назад

      read the title wtf dude. btw this is with mods

  • @GiulioVonKerman
    @GiulioVonKerman 3 года назад

    Bro se sei italiano mi iscrivo

  • @tj_1260
    @tj_1260 3 года назад

    Weee

  • @fribigy47
    @fribigy47 3 года назад

    Columbia

  • @tristenx
    @tristenx 3 года назад

    plane

  • @janpeiris1376
    @janpeiris1376 3 года назад

    ANIMATION

  • @maximk.617
    @maximk.617 3 года назад

    The Space Shuttle is "She"??!?!?

    • @giuliodondi
      @giuliodondi  3 года назад +1

      Ships and naval vessels are treated as feminine in English by tradition, the same applies to spacecrafts

    • @maximk.617
      @maximk.617 3 года назад

      @@giuliodondi Thanks a lot! I'm not native speaker. And I was confused for a moment :)
      Btw the video is great!

  • @jackiedaniel2502
    @jackiedaniel2502 2 года назад

    Lo weak scan

  • @d0m1nu27
    @d0m1nu27 3 года назад

    Do you have Discord account?

  • @johannesbols57
    @johannesbols57 Год назад

    Your unnecessary comments and crap all over the screen need to be removed.

    • @Kontro_7
      @Kontro_7 11 месяцев назад

      How is he supposed to tell the audience what's happening? Also he needs this stuff to program his scripts. Please don't be rude and disrespectful.

  • @viper31stvfw86
    @viper31stvfw86 3 года назад

    really sad to be honest, that you write everything, instead of talking us viewers through the video, so i personally can´t really enjoy the re-entry, because, i had to stop the video, to read what you written down, that was very uncomfortable...the video was great, also that you wrote a script for the re-entry, next time, talk to us^^