- Видео 20
- Просмотров 284 761
Giulio Dondi
Добавлен 9 сен 2013
I write code. I play space/flight sims. I might do other stuff as well.
KSP - Space Shuttle Contingency GREEN abort to Bermuda
I continue the study of Space Shuttle contingency aborts, with a 2 Engine Out GREEN scenario towards Bermuda
For bug reports, open up an issue on the GitHub repo
System : i5 13600k@ 5.1 GHz , 64 Gb RAM, RTX3090Ti
KSP version 1.12.3
Modlist (non-exhaustive) :
-Real Solar system + dependencies
-EVE Raymarched Volumetrics (Early access)
-ballisticfox's RSS Reborn
-Realism Overhaul + dependencies
-Kerbal Operating system
-Principia
-Kerbal Konstructs
-KerbinSide props
-OSS statics
-Tundra space center
-My own fork of STS Locations (github.com/giuliodondi/STS-Locations)
-kOS Ferram plugin
-My own fork of Ferram Aerospace (github.com/giuliodondi/Ferram-Aerospace-Research-modded)
-My own fork of Space Shuttle Sys...
For bug reports, open up an issue on the GitHub repo
System : i5 13600k@ 5.1 GHz , 64 Gb RAM, RTX3090Ti
KSP version 1.12.3
Modlist (non-exhaustive) :
-Real Solar system + dependencies
-EVE Raymarched Volumetrics (Early access)
-ballisticfox's RSS Reborn
-Realism Overhaul + dependencies
-Kerbal Operating system
-Principia
-Kerbal Konstructs
-KerbinSide props
-OSS statics
-Tundra space center
-My own fork of STS Locations (github.com/giuliodondi/STS-Locations)
-kOS Ferram plugin
-My own fork of Ferram Aerospace (github.com/giuliodondi/Ferram-Aerospace-Research-modded)
-My own fork of Space Shuttle Sys...
Просмотров: 5 550
Видео
KSP - OPS3 reworked ENTRY TRAJ displays for reentry
Просмотров 592Месяц назад
A small showcase of the new features on the OPS3 entry trajectory displays Download the kOS program over at my GitHub: github.com/giuliodondi/kOS-Shuttle-OPS3 Music: On the Shore Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License
KSP - Space Shuttle Contingency 2 Engine Out BLUE abort
Просмотров 5 тыс.2 месяца назад
I re-enact the STS-26 abort training simulation that evolves into a 2 Engine Out BLUE abort. Audio originally published on RUclips by @MatthewTravis For bug reports, open up an issue on the GitHub repo System : i5 13600k@ 5.1 GHz , 64 Gb RAM, RTX3090Ti KSP version 1.12.3 Modlist (non-exhaustive) : -Real Solar system dependencies -EVE Raymarched Volumetrics (Early access) -ballisticfox's RSS Reb...
KSP - Space Shuttle RTLS revisited with real guidance programs
Просмотров 11 тыс.5 месяцев назад
I revisit the Space Shuttle Return-to-Launch-Site abort using my OPS1 program for ascent guidance and OPS3 for glide and landing. _For bug reports, open up an issue on the GitHub repo_ System : i5 13600k@ 5.1 GHz , 64 Gb RAM, RTX3090Ti KSP version 1.12.3 Modlist (non-exhaustive) : -Real Solar system dependencies -EVE Raymarched Volumetrics (Early access) -ballisticfox's RSS Reborn -Realism Over...
KSP -New Space Shuttle System features
Просмотров 2,4 тыс.5 месяцев назад
A short video to show some of the new feature I've been working on for the Space Shuttle System mod View the progress at the mod repository page: github.com/giuliodondi/Space-Shuttle-System-realistic-aerodynamics
KSP - Space Shuttle OPS3 entry and landing kOS program
Просмотров 15 тыс.9 месяцев назад
I showcase the newly-completed Entry and Landing kOS Script for the Space Shuttle. Adapted and inspired by the real-life Shuttle avionics. Grab it from the GitHub repo: github.com/giuliodondi/kOS-Shuttle-OPS3 _For bug reports, open up an issue on the GitHub repo_ System : i5 13600k@ 5.1 GHz , 64 Gb RAM, RTX3090Ti KSP version 1.12.3 Modlist (non-exhaustive) : -Real Solar system dependencies -EVE...
KSP- Space Shuttle Autoland with kOS
Просмотров 2,6 тыс.10 месяцев назад
I showcase my progress on automatic landing of the Space Shuttle using real-life guidance algorithms System : i5 13600k@ 5.1 GHz , 64 Gb RAM, RTX3090Ti KSP version 1.12.3 Modlist (non-exhaustive) : -Real Solar system dependencies -EVE Raymarched Volumetrics (Early access) -ballisticfox's RSS Reborn -Realism Overhaul dependencies -Kerbal Operating system -Principia -Kerbal Konstructs -KerbinSide...
KSP - Space Shuttle Classified Satellite Mission 3B
Просмотров 3,8 тыс.Год назад
I perform the infamous Reference Mission 3B with the Space Shuttle, involving the intercept retrieval of a satellite in less than one orbit. System : i5 13600k@ 5.1 GHz , 64 Gb RAM, RTX3090Ti KSP version 1.12.3 Modlist (non-exhaustive) : -Real Solar system dependencies -Extreme Visual Overhaul -EVE Raymarched Volumetrics (Early access) -My own fork of Ferram Aerospace (github.com/giuliodondi/Fe...
KSP - (not quite successful) SOCK reentry script test
Просмотров 1,2 тыс.Год назад
I test the SOCK Space Shuttle with my reentry script with no particular alterations to the RO configs. Reentry goes somewhat well, TAEM less so, while Approach is all over the place.
KSP - Shuttle landing in volumetric clouds
Просмотров 1,5 тыс.Год назад
Fun little video showcasing the new volumetric clouds available in Kerbal Space Program. I also show the latest improvements to the Shuttle landing script: Fly-By-Wire steering, smooth HAC guidance, and realistic HUD decluttering. Audio is a montage of recordings from STS-115 and STS-129. System : i5 13600k@ 5.1 GHz , 64 Gb RAM, RTX3090Ti KSP version 1.12.3 Modlist (non-exhaustive) : -Real Sola...
kOS Space Shuttle Re-entry Guidance improvements
Просмотров 2,8 тыс.2 года назад
I present the updated version of my Shuttle Entry and Approach guidance, with a new HUD for reentry, Control-Stick-Steering functionality for manual control and TAEM guidance in-between Entry and Approach Find the script in my GitHub repository: github.com/giuliodondi/kOS-ShuttleEntrySim System : i5 8600k @ 4.6 GHz , 32 Gb RAM, RTX2080 KSP version 1.9.1 Modlist (non-exhaustive) : -Real Solar sy...
KSP - Space Shuttle TAL abort with kOS
Просмотров 14 тыс.3 года назад
Space Shuttle Endeavour performing aTransatlantic Abort Landing (TAL) in Kerbal Space Program with RSS/RO. Endeavour lands safely in Zaragoza, Spain. The Shuttle is under complete kOS control from liftoff to approach initiation. I use my own ascent and reentry guidance scripts, modified to perform the abort. System : i5 8600k @ 4.6 GHz , 32 Gb RAM, RTX2080 KSP version 1.9.1 Modlist (non-exhaust...
KSP - Space Shuttle around the Moon
Просмотров 9 тыс.3 года назад
My first cinematic KSP video. I send Space Shuttle Atlantis around the Moon in Real Solar System using a MLV Saturn V with liquid boosters. 0:00 Launch 3:56 TLI 5:42 Moon Flyby 7:12 Aerobraking 7:56 Reentry 10:04 Landing System : i5 8600k @ 4.6 GHz , 32 Gb RAM, RTX2080 KSP version 1.9.1 Modlist (non-exhaustive) : - Real Solar system dependencies - RSS 16k textures - Ferram Aerospace - Realism O...
KSP - Lunar Landing with kOS and PEG
Просмотров 9 тыс.3 года назад
A showcase of my Lunar Landing script adapted from my Ascent script. The braking guidance is done by Powered Explicit Guidance (of UPFG ) which the ntransitions into a gentle hover and descent. The guidance algorithm is a modified version of Reddy's PEGAS System : i5 8600k @ 4.6 GHz , 32 Gb RAM, RTX2080 KSP version 1.9.1 Modlist (non-exhaustive) : -Real Solar system dependencies -RSS 16k textur...
How do rockets guide themselves to orbit?
Просмотров 4,4 тыс.3 года назад
This is an explanation of Powered Explicit Guidance, the guidance algorithm used by the Space shuttle to achieve orbit. My own kOS ascent script based on Reddy's PEGAS is shown as a demonstration of the algorithm. System : i5 8600k @ 4.6 GHz , 32 Gb RAM, RTX2080 KSP version 1.9.1 Modlist (non-exhaustive) : -Real Solar system dependencies -RSS 16k textures -Ferram Aerospace -Realism Overhaul dep...
Shuttle Deorbit planning with kOS and Trajectories
Просмотров 2,2 тыс.3 года назад
Shuttle Deorbit planning with kOS and Trajectories
Space Shuttle Deorbit and Re-entry Guidance with kOS
Просмотров 27 тыс.3 года назад
Space Shuttle Deorbit and Re-entry Guidance with kOS
KSP - Space Shuttle RTLS abort with kOS
Просмотров 42 тыс.3 года назад
KSP - Space Shuttle RTLS abort with kOS
KSP - Space Shuttle reentry and landing in Real Solar System
Просмотров 111 тыс.4 года назад
KSP - Space Shuttle reentry and landing in Real Solar System
KSP - Space Shuttle Challenger in RSS
Просмотров 16 тыс.6 лет назад
KSP - Space Shuttle Challenger in RSS
Are there plans to add things other than just the abort modes to OPS1? (Standard Insertion, Droop, etc.) No problem with it, just curious
Droop is already implemented and I'm making a video about it. OMS-1 for standard insertion or underspeeds could be the next feature
4:25 Blooper.... 3 engines on
i will say these word to you in crying amement if only this happed to challanger, SRBS Are the past man..., rather carry extra methylox is light and compact not to mentio how Raptor 3 REDEFINES ROCKETRY THE RS25 IS AMAZEBALLS TOO BUT DESIGNED LATE 70 TIES CLOSEST NASA GOT TO A FULL FLOW CYCLE BU COULDN'T HANDLE ALL FLOW BECAUSE WE HAVE ELONS RAPTPOR TEAM EX B-WORD MANUFACTERER FROM EVERET HAL OF THEIRB-WORD CHIEF ENGINEERING (FROM CONCEPT TEAM: Per Video, WOW YES, NAILED IT Amazing fucking nerdgasm, Fucking well done.. Commander, i'llb your pilot, COMMANDER IS FLYING AS U KNOW
Looking at all of these aborts made after the disasters, it makes me wonder what would an abort from a Vandenberg Launch looks like. As well the possible aborts if the Shuttle carried the Centaur-G. It's probably catastrophic, but I hope you could try that scenarios. As ever these programs are just badass as usual!
Hi! I'd love to know what the title of this song you used is? Thanks!
can u send the craft files/ link for it
This is really cool! Did the shuttle have any abort scenarios for a triple engine out? Would this always result in loss of the orbiter?
I'm unsure as to whether or not your guidance can handle it, but an AOA after a launch into a polar orbit might be interesting to see (from the standpoint of the ops displays -- externally, of course, it would be mostly indistinguishable from a normal launch / reentry). Yeah, a shuttle would never be launched into a polar orbit from KSC, but the _programs_ were capable of flying a polar trajectory and associated abort modes.
NASA should make a big space shuttle cockpit for KSP and astronauts can train
Love the arcane shuttle abort mode missions and the music is terrific
I noticed that the OMS engines were firing well into the reentry, is this to dump propellant for weight management?
CG mangement since it's too far aft. In real life they would have used an interconnected RCS dump through all jets at once, it's quicker and also the OMS shouldn't be fired below 80kft
the music for these abort videos are something else, just ambient enough to let me pay full attention to whats going on while still providing a whole bunch of atmosphere that makes the experience super fun. Not to mention all the crazy kos stuff going on, the displays are so easy to understand for something so complex
Nice work! I also wonder what a yellow or orange abort is? I've seen it pop up in one of raiz's videos. In addition, at 1:11, why would a 2 engine out be blue, but a 3 engine out be green? Shouldn't the shuttle have more energy if only 2 engines are out? Thank you for reading!
Green does not mean "better". Blue does not mean "worse". They're just labels. Yellow and Orange are for RTLS, I'll make a video about them
@@giuliodondiSounds good to me! Can't wait to see it!
What happens in the aftermath of this scenario? Navy/AF/Coast Guard/Nat Guard sent out helis and planes? Are they just visually scanning the ocean for the crew or do they have life rafts with GPS or something like that?
They had a SAR HC-130 on station 175nm downrange with rescue team and rafts, and others ready to go at Patrick AFB and the primary TAL sites. Th crew Launch and Entry suit had, in addition to a parachute, a life raft and a radio. GPS isn't mentioned anywhere. Source: Columbia accident report Volume 5 appendix G.2
I love the music playing in the background that is also in Space Shuttle Mission 2007
Incredible job
This might be the best KSP player
Growing up I was always curious about the various abort modes. NASA videos or simulatioms just didn't exist on the topic. Thanks for all you do to bring these absolutely bonkers, almost certain death scenarios to light
Your videos made me love the shuttle again.
It only needed those plans because they can't abort in 90% of the time because of the solid rocket boosters. Would it be build today the FAA could not give it permission to fly. The crew safety is just horrible.
No, the SRBs account for <25% of ascent time. Also the FAA does not issue licences for launches commissioned by the US government for itself. E.g. when SpaceX launched Europa Clipper
@@giuliodondi the 25% of the flight time is the most critical time of the flight
Very nice! What's your cloud mod?
Eve volumetric clouds in Patreon Early Access
@@giuliodondi Thanks! Is there a special RSS config? I use a relatively recent versions (I think from a couple months ago) and they don't have this shape, but I'm in stock planets..
@@therathalosabusnardo923 I haven't played stock since 2016 so I wouldn't know. This is RSS reborn as stated in the modlist
Is this SOCK?
All of the mods used are right there in the description. TLDR: no, it is not the SOCK.
Babe wake up, Giulio Dondi posted another shuttle abort video!
Well done !!!
master of your craft
these scripts are amazing
While we're fortunate this contingency never needed to be executed, it's still a real testament to the engineers and mission planners at NASA to ensure the astronauts had plenty of options for a variety of emergency scenarios. Not to mention the international cooperation required to make sure the Shuttle could even land at all! Great video!
babe wake up giulio dondi uploaded a new video
Is the BDA abort available in current OPS3 or an update is coming?
All published and functional
@@giuliodondiWorks great! Amazing job with the guidance.
I know it glides terribly but was there any abort scenario that resulted in ditching rather than bailing out?
afaik, ditching leads to LOCV (loss of crew and vehicle), so there isn't an abort scenario which results in a successful ditching, as the shuttle would effectively be destroyed/heavily damaged
Prior to the Challenger accident, ditching _was_ the only contingency abort option. Even at the time it was recognized that this wasn't very survivable (something like a 75% chance of survival -- if the shuttle had *no* payload. Adding even a small payload reduced the odds to zero). The general belief (pre-Challenger) was that a contingency abort would never be required, so the low survival chance was acceptable. Post Challenger parachutes were added for the crew and bailout became the only contingency aboey option.
Spoiling us with another abort mode... we're lucky ♥ This must take a lot of effort.
1:51 I was expecting a TAL to start, heading for somewhere like Banjul, and *then* another engine failure, so that part caught me off guard😅Really impressive! I can imagine it took a lot of testing to find the velocity windows for Bermuda as I noticed you were still on an MEP approach
it's very easy to arrive too fast at TAEM interface, underbank while supersonic, and be low on energy on the other side
You mention in the video that Bermuda is the only East Coast Atlantic site reachable by a 40 degree launch, but that the window occurs well after the Negative Return point. What are the abort options between those two points in time?
Hold on and pray
Yeah that’s a black and blue zone. Literally. Black is certified death and blue is minimize pullout gs and airspeed so the crew can leave
Thankfully Dragon and Starliner have no black zones, and I'd be pretty sure the same is true for Soyuz and Shenzhou. Something about a Launch Escape System seems to help...
For 2 engines out it's pretty much bailout every time. On a 52° mission Cherry Point, NC is available much earlier on
@@giuliodondi My brother was stationed at Cherry Point for most of his US Marine Corps career. He told me about the special training they had to have every now and then so they could be ready in case unexpected company from NASA ever dropped in for dinner. Obviously, that never happened, but he told me he remembers two times during KSC landings when they got a phone call from Houston telling them to clear a runway because weather in Florida was getting a bit funky after it was too late to not land (the plan was to basically tell the shuttle crew to hang a left instead of a right so they'd end up in North Carolina instead of Florida when energy and airspeed hit zero).
good job nice as usual
Insane work as always! Would love to see more of these scenarios, especially for any out of Vandenberg if possible
I could imagine a lot of Bermudans would be terribly excited to see the Space Shuttle landing.
They'd be like "WOW!!!"
Yeah it’d be like the biggest historical event in their history, like ever.
ECAL is often forgotten about when talking about Shuttle abort modes. Great to see that you actually implemented it
Outstanding work as always, sir!
this is why i quit ksp.. too many sweats
Hi Giulio, I went to redit's kos and they said they didn't know you and I tried to get them to help me but it didn't work and I wanted to ask you if github has a chat or something like that so you can see my problems with ops1 and 3?
I give support on the github repositories, open up an issue over there
Man... looks like that jump would have been crazy to do.. i mean.. you dont want to hit the wing😬
That was a very real possibility. So the bailout option had a special pole that steered the bailing astronaut to avoid collision with the wing.
@@kspencerian Do you know what it was called? I would love to see if I could find some material on it, as I am having trouble picturing how it worked/looked.
4:15 Hey I’d recognize Imperfect Lock anywhere! Good use of the Interstellar OST.
Hey Giulio, I have a problem with your shuttle, the problem is that when you want to separate the bossters, they don't separate.
open up issues on the appropriate github repository
How do you get the ascent interface to be the only thing onscreen?
it's only possible with a hack: hit f2 between the time you run the script and the gui gets rendered
alright, thank you!
Damn, and I thought handflying a stock shuttle was cool.. nice!
Can you add miles as well as km to the measurements? I can’t easily picture km in my head
The standard unit in KSP is km, so I don’t think kOS would even support miles
NASA did a similar of rtls where Discovery couldn’t get back to the runway and had to ditch in the ocean
The UK spelling of maneuver looks so dang weird lol
Abort ATO was the only actually used one besides pad aborts
yo i downloaded the kos script but for some reason when i try to run the ops3_deorbit.ks script it displays "Program ended." even though i did the exact steps as u did?
Open up issues on the github repo please
@Proxicentia I think you forgot to add a maneuver, since the program automatically exit if you don’t have a maneuver node