For anyone asking about the KSP version, the ModList or where to find this script: see the description The modlist is not exhaustive, i.e. I compiled it off the top of my head trying to recall which mods may be relevant to what you see in the video. There may be some things that I missed.
Wow this is amazing! Definitely going to try this thing out! Really cool how you made that interface between kOS and FAR to get aerodynamic data. I can see that being useful in all sorts of places.
This is impressive! I've been working on a similar project, but in JNSQ instead of RSS. Your script is way better than mine is at this point. I am working on entry interface targeting however, that should be able to work with your script so that you wouldn't have to manually plan and execute your reentry burn, if that's something you'd be interested in.
With being able to reliably predict the crossrsnge capability of the shuttle i can imagine that a tool that would allow you to plan a single 'S turn' (C turn i guess) to land at a runway that is fairly off plane could be usefull (and impressive!)
Incredible work! Thank you! Re: control, have you tried atmosphere autopilot? It really smoothes out those turns, especially with the "coordinated turn" setting enabled.
This is incredible, fonally proper instrimentation and guidance/automation for flying a spaceplane in ksp. would this work with other spacepales or is it only compatible with this particular shuttle?
I confirmed it works with other crafts, with a couple of caveats. The spaceplane must be stable and controllable throughout the entire reentry envelope, and able to hold pitches of more than 40°. The script will not achieve this for you. The spaceplane should, however, have a similar L/D to the shuttle/s, as seen in the Ferram analysis tool. If L/D is too low like reentry capsules the craft will slow down way too quickly and I expect the program to have a hard time controlling range. If L/D is too high the internal simulation will take a very long time to reach terminal conditions, causing the control logic to lag behind the current state. But these are all guesses, I didnt' do a thorough study. The approach phase is much more iffy, it assumes that you craft can fly that kind of profile without overspeeding or stalling out and wil not adapt to your craft.
Quick question, how did you get your IVA's to work? Mine always disappear for some bizarre reason. And how do I change the FAR controls, I only get the stock pitch, yaw and roll?
Hey, I like your Shuttle Reentry, especially the roll reversals. When I checked the link in the description, you wrote that the kOS files only works on RSS/RO. RSS/RO doesn't work for me. So could you please make the program work for Stock KSP?
I'm sorry but I'm not going to do that for you. I don't play stock and have no idea how to modify the pitch-velocity profiles trim gains and all the approach parameters. You're probably in a better position to do those edits yourself.
@@giuliodondi Probably a silly question, but aside from KOS and the shuttle, what mods do you have that would be required for this to work? Such as what mod did you use for the runways like Edwards.
@@josephstalin1223 The full list of required mods is in the scirpts README on GitHub. Obviously each of those mods has their own list of dependencies and installation quirks
Would you possibly be willing to help adapt your script for a different shuttle mod? Shuttle Orbiter Construction Kit has a set of PRs for RO configs currently waiting to be merged. It looks better than Dequ's (in my opinion), but with the scripts dependency on parts from Dequ's shuttle I cannot simply just use it :/ (there also is an RO discord if you'd like to talk more extensively)
Hi Giulio, I can't modify Deadly Reentry Debug parameters maxoperationaltemp skinmaxoperationaltemp How to modify them? Do you know where his cfg is? Francesco
The Temp values are in the part .cfg in the Space Shuttle System folder but they are most likely overwritten by the RO config of Space Shuttle System. Deadly Reentry isn't supposed to touch those values, if the in-game values differ from what is specified in the RO configs then there's something overwriting those values after RO is loaded. Inspecting the Module Manager log may give you insight
@@giuliodondi I understand the problem. New installation and the problem exists. I can change all values. Engine parameters no. They are necessary parameters to re-enter. Are you using ksp 1.8.1 and Dylan's space shuttle system mod? RO and DR versions? Sorry if I ask all these questions but I'm going crazy to fix the problem. Francesco
For anyone asking about the KSP version, the ModList or where to find this script: see the description
The modlist is not exhaustive, i.e. I compiled it off the top of my head trying to recall which mods may be relevant to what you see in the video. There may be some things that I missed.
This is high impressively. Can't wait to try it out myself. Thank you for this.
Hi, are you Chris G from Nasa Spaceflight? I'm a supported and huge fan of what you guys do, thanks for stumbling upon this!
@@giuliodondi That is me, yes. This was truly an awesome find... and so accurate to real life (for all videos here). Epic work!
@@giuliodondi - I have a question for you about this. If you have twitter or if you're in our discord, would you mind DM-ing me?
@@chrisgebhardt9946 No problem at all, I don't have Twitter, so let me know your Discord # or message me at dolin #4214
Wow this is amazing! Definitely going to try this thing out!
Really cool how you made that interface between kOS and FAR to get aerodynamic data. I can see that being useful in all sorts of places.
Thanks for the video, really an amazing one. Its just unfortunate to have noticed a typo at 10:59, you spelled "bird" instead of "brick"
Underrated comment
it flew pretty well for a brick.
This is impressive! I've been working on a similar project, but in JNSQ instead of RSS. Your script is way better than mine is at this point. I am working on entry interface targeting however, that should be able to work with your script so that you wouldn't have to manually plan and execute your reentry burn, if that's something you'd be interested in.
I'm not sure I want to take away the manual execution. In any case if your code is on Github I'll take a look for sure
With being able to reliably predict the crossrsnge capability of the shuttle i can imagine that a tool that would allow you to plan a single 'S turn' (C turn i guess) to land at a runway that is fairly off plane could be usefull (and impressive!)
That is way too sophisticated for me. Still lookin extraordinarily beautifully.
you should 100% do tutorials, especially on your insane GUI
This is really neat! I'd love for you to make more content! Subbed!
I always love to see shuttles!
This... is simply amazing. I am dumbfounded. Thank you.
That's- That's Space Shuttle Columbia!!!!
Beautiful demostration !! I love it
Well done mate! Great video!
Ay yooo he's here the man the moth the legend !!!!
Awesome, i’ll try it asap. Thank you.. 😊🙏🏻
Your coding is next gen
Incredible work! Thank you!
Re: control, have you tried atmosphere autopilot? It really smoothes out those turns, especially with the "coordinated turn" setting enabled.
what does coordinsted turn do?
@paulsayman3069 it means that you roll the airplane to turn while maintaining zero yaw
Love from brazil🇧🇷🇧🇷🇧🇷
Flawless!
This is incredible, fonally proper instrimentation and guidance/automation for flying a spaceplane in ksp. would this work with other spacepales or is it only compatible with this particular shuttle?
I confirmed it works with other crafts, with a couple of caveats.
The spaceplane must be stable and controllable throughout the entire reentry envelope, and able to hold pitches of more than 40°. The script will not achieve this for you.
The spaceplane should, however, have a similar L/D to the shuttle/s, as seen in the Ferram analysis tool.
If L/D is too low like reentry capsules the craft will slow down way too quickly and I expect the program to have a hard time controlling range. If L/D is too high the internal simulation will take a very long time to reach terminal conditions, causing the control logic to lag behind the current state.
But these are all guesses, I didnt' do a thorough study.
The approach phase is much more iffy, it assumes that you craft can fly that kind of profile without overspeeding or stalling out and wil not adapt to your craft.
Okay, thanks alot for the answer, i'll see what i can make it work with! this is so cool!
That's amazing!
Only thing, do you recall which mod gave you Edwards?
Thanks, I made Edwards myself with Kerbal Konstructs and statics from Tundra, OSS and Kerbinside
question, why is my real solar system not working? I will install the mod and it is still the stock solar system, I have tried downgrading
What version are you using? If it's like around KSP 1.2.2 what rssve are you using
This is 1.9.1 and I use EVO, not RSSVE
@@giuliodondi oh ok
And what is your video editor?
Quick question, how did you get your IVA's to work? Mine always disappear for some bizarre reason. And how do I change the FAR controls, I only get the stock pitch, yaw and roll?
in KSP 1.8.1 I used Kermantech's IVA and JSI. I didn't install them in 1.9.1 as I generally don't use IVA
Hey, I like your Shuttle Reentry, especially the roll reversals.
When I checked the link in the description, you wrote that the kOS files only works on RSS/RO. RSS/RO doesn't work for me. So could you please make the program work for Stock KSP?
I'm sorry but I'm not going to do that for you.
I don't play stock and have no idea how to modify the pitch-velocity profiles trim gains and all the approach parameters. You're probably in a better position to do those edits yourself.
Amazing job! What mod was used for the "Shuttle Entry and Approach Assistant?"
It's a set of kOS scripts that I wrote myself, this is a demo of me using them
@@giuliodondi Thanks!
@@giuliodondi Probably a silly question, but aside from KOS and the shuttle, what mods do you have that would be required for this to work? Such as what mod did you use for the runways like Edwards.
@@josephstalin1223 The full list of required mods is in the scirpts README on GitHub. Obviously each of those mods has their own list of dependencies and installation quirks
What mods do you use in this video pls and what is the mod that tells you your next orbit line
Would you possibly be willing to help adapt your script for a different shuttle mod? Shuttle Orbiter Construction Kit has a set of PRs for RO configs currently waiting to be merged. It looks better than Dequ's (in my opinion), but with the scripts dependency on parts from Dequ's shuttle I cannot simply just use it :/
(there also is an RO discord if you'd like to talk more extensively)
Potentially yes, write me on Discord at #4214
@@giuliodondi Ok, sorry for the late response
Do you happen to be dolin#4214? Just making sure before I ping someone at random
@@jeceratops5280 correct
Sent a message on the RSS/RO discord, theres a few more people interested in this that just me
I don't think the real shuttle has those LH and RH fuselage speedbrakes.
Hi, how did you get the trail trajectory thing behind your shuttle on the map?
it comes with the Principia mod
@@giuliodondi Is it on CKAN?
@@nikelinq2899 no
Is it normal for this program to significant decrease my fps (like ~20 with input delay)? I have a pretty beefy computer as well.
Yes, absolutely. I have optimisation ideas but sadly little time to get back to work on this
@@giuliodondi thank you for your response. I have yet to get this to work but I just wanted to make sure the fps drop was not caused by some problem.
does this work without any of the realism mods?
Hi Giulio, I can't modify Deadly Reentry Debug parameters
maxoperationaltemp
skinmaxoperationaltemp
How to modify them? Do you know where his cfg is?
Francesco
The Temp values are in the part .cfg in the Space Shuttle System folder but they are most likely overwritten by the RO config of Space Shuttle System.
Deadly Reentry isn't supposed to touch those values, if the in-game values differ from what is specified in the RO configs then there's something overwriting those values after RO is loaded. Inspecting the Module Manager log may give you insight
@@giuliodondi I understand the problem.
New installation and the problem exists.
I can change all values.
Engine parameters no.
They are necessary parameters to re-enter.
Are you using ksp 1.8.1 and Dylan's space shuttle system mod?
RO and DR versions?
Sorry if I ask all these questions but I'm going crazy to fix the problem.
Francesco
fixed, RO engine conflicted with DR.
Thanks Giulio and congratulations for your videos.
Francis.
what mods do u use
Whats your GPU?
Hi is it possible to have your gamedata of this video?
No, I'm not allowed to redistribute game files like that
What version of KSP is this ?
KSP 1.9.1
Step 1 perform trans-earth injection.
Anti gravitational spin