Perception checks and Passive Perception have disadvantage when noticing invisible creatures as they are heavily obscured. I missed this point 3 years ago when making an invisible condition video.
Great point!! Maybe I can mention it in a video about perception checks vs. passive perception checks. I try to make notes about this when I DM if there is a player that can go invisible or I'm running a monster that can go invisible. Thanks so much for watching - Love watching your videos too 🤓
I belong to a few D&D facebook groups and noticed they had a lot of questions that I figured would be good subjects that others here on the channel might wonder about too! Thanks for watching and I'm glad you enjoyed it 🤓🎲
I have a player that has been cheeseing a lot of my encounters recently by using Greater Invisibility. I don't want to take the spell away from him or break the rules, but I did need some ideas of how enemies could still be able to fight. Thanks for the help.
That's a great question! Here's how I would handle that: 1. Going invisible is not the same as being hidden. Someone can still hear you if you speak or move, or smell you, or you will leave footprints in certain situations. They have to take the hide action if they want to be fully hidden. 2. You can still attack unseen creatures with disadvantage. If you can find some way to get advantage you can make a straight attack roll as they cancel each other out. 3. If they want to move they need to decide if they are going to try and be stealthy about it or not. If not, they can still be attacked with disadvantage. If they do, they need to make a stealth check against the foe's passive perception (or an active perception or investigation check if the foe is actively looking for them). Their location can still be determined this way for a disadvantaged attack. 4. Invisibility and Greater Invisibility are both concentration spells so if they take any damage (you hit them even with disadvantage) they do have to roll for concentration to keep the spell going, if they fail, it ends. If they cast another concentration spell the invisibility ends. If they cast a spell with verbal components they can be heard so their location is given away. 5. Have them fight a spell caster that can cast a spell to give advantage to cancel out disadvantage for a straight roll like faerie fire, counter spell or see invisibility spells. Or fight a creature that has true sight. Hope this helps - thanks for watching!
Would you say a PC should be allowed to make a regular perception roll to determine where the troll is (as opposed to passive perception check) per the troll's reaction below? As a reaction to being reduced below 67 hit points, the troll becomes invisible, and immediately makes a Dexterity (Stealth) check to hide.
I would use active perception if the player(s) saw them go invisible and they try to find him, and passive perception if they were distracted by something or looking the other way when the troll went invisible. As always, it is up to the DM to choose which ever way they wish! Thanks so much for watching 🤓
Hi! I'm planning on introducing a Poltergeist in my home game to my 3rd level party, and one of the cool things is that it is invisible, and it can attack and throw stuff to players as proyectiles while being invisible. How would you manage the combat mechanics for the playeres? I thought of having a second secret map for myself where I move the poltergeist, and make them use perception checks as an action in order to figure out where it is, but not be able to attack in the same turn, so they have to communicate. What do you think? Any suggestion?
What a cool idea!! You will definitely need to know where the ghost is incase a player actually hits and damages it. Probably keep making stealth checks for it against the players to see if they can pinpoint where it exactly is. Their attacks may still be at disadvantage but they might still actually hit it.... Let me know how it goes!!!!
Perception checks and Passive Perception have disadvantage when noticing invisible creatures as they are heavily obscured. I missed this point 3 years ago when making an invisible condition video.
Great point!! Maybe I can mention it in a video about perception checks vs. passive perception checks. I try to make notes about this when I DM if there is a player that can go invisible or I'm running a monster that can go invisible. Thanks so much for watching - Love watching your videos too 🤓
@@KristensEpicAdventures Thank you :)
Once again great choice of subject and the right info. Thanks!
I belong to a few D&D facebook groups and noticed they had a lot of questions that I figured would be good subjects that others here on the channel might wonder about too! Thanks for watching and I'm glad you enjoyed it 🤓🎲
Good stuff! First time peeking your video and subscribing already. :) Waiting for new spell/ condition vids!
I will definitely make more spell/condition videos! Glad you enjoyed this one and thanks so much for watching! 🤓
Very well presented 👍
Glad you liked it
Just wondering. Will you be making any more videos in 2023? love the ones I have seen. First one was your take on Dungeon in a Box.
I do plan on making more videos - I wish life didn't get in the way so much, but it is the plan - thanks so much for watching 🤓
I have a player that has been cheeseing a lot of my encounters recently by using Greater Invisibility. I don't want to take the spell away from him or break the rules, but I did need some ideas of how enemies could still be able to fight.
Thanks for the help.
That's a great question! Here's how I would handle that:
1. Going invisible is not the same as being hidden. Someone can still hear you if you speak or move, or smell you, or you will leave footprints in certain situations. They have to take the hide action if they want to be fully hidden.
2. You can still attack unseen creatures with disadvantage. If you can find some way to get advantage you can make a straight attack roll as they cancel each other out.
3. If they want to move they need to decide if they are going to try and be stealthy about it or not. If not, they can still be attacked with disadvantage. If they do, they need to make a stealth check against the foe's passive perception (or an active perception or investigation check if the foe is actively looking for them). Their location can still be determined this way for a disadvantaged attack.
4. Invisibility and Greater Invisibility are both concentration spells so if they take any damage (you hit them even with disadvantage) they do have to roll for concentration to keep the spell going, if they fail, it ends. If they cast another concentration spell the invisibility ends. If they cast a spell with verbal components they can be heard so their location is given away.
5. Have them fight a spell caster that can cast a spell to give advantage to cancel out disadvantage for a straight roll like faerie fire, counter spell or see invisibility spells. Or fight a creature that has true sight.
Hope this helps - thanks for watching!
Would you say a PC should be allowed to make a regular perception roll to determine where the troll is (as opposed to passive perception check) per the troll's reaction below?
As a reaction to being reduced below 67 hit points, the troll becomes invisible, and immediately makes a Dexterity (Stealth) check to hide.
I would use active perception if the player(s) saw them go invisible and they try to find him, and passive perception if they were distracted by something or looking the other way when the troll went invisible. As always, it is up to the DM to choose which ever way they wish! Thanks so much for watching 🤓
thanks
You're welcome! Thanks for watching! 🎲🤓
Hi! I'm planning on introducing a Poltergeist in my home game to my 3rd level party, and one of the cool things is that it is invisible, and it can attack and throw stuff to players as proyectiles while being invisible. How would you manage the combat mechanics for the playeres? I thought of having a second secret map for myself where I move the poltergeist, and make them use perception checks as an action in order to figure out where it is, but not be able to attack in the same turn, so they have to communicate. What do you think? Any suggestion?
What a cool idea!! You will definitely need to know where the ghost is incase a player actually hits and damages it. Probably keep making stealth checks for it against the players to see if they can pinpoint where it exactly is. Their attacks may still be at disadvantage but they might still actually hit it.... Let me know how it goes!!!!