A Star Wars MegaGame for the Truly Insane

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  • Опубликовано: 19 дек 2024

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  • @Gamma5232
    @Gamma5232 9 месяцев назад +2184

    Guy frankensteind board games into OG battlefront 2. I can dig it.

    • @boardandsaviorgames
      @boardandsaviorgames  9 месяцев назад +227

      Truly one of the best games of all time!

    • @BigDictator5335
      @BigDictator5335 9 месяцев назад +104

      I was thinking it's more like Empire at War.

    • @stTrooper-nf9dh
      @stTrooper-nf9dh 9 месяцев назад +134

      ​@@BigDictator5335Empire at war, but every combat is resolved by a game of starwars battlefront 2...

    • @quyiter
      @quyiter 9 месяцев назад +32

      @@BigDictator5335 Game is nearly 20 years old and still nothing comes close

    • @thegrouchization
      @thegrouchization 9 месяцев назад +26

      @@quyiter There's an indie game called "Angels Fall First" that takes fairly heavy inspiration, with the added bonus that in space levels the capital ships are fully player-controllable. Only thing it's really missing gameplay-wise are hero units.
      Might be worth checking out.

  • @dahelmang
    @dahelmang 9 месяцев назад +720

    Now imagine this at a convention, with two leaders playing Rebellion. Then their admirals are playing Armada at a different table. Then they have pilots playing X-Wing at a different table. And they all have moderators to ensure things go smoothly and quickly. Now broadcast that and see how many people watch.

    • @WizPizPresident1
      @WizPizPresident1 9 месяцев назад +79

      Okay this is the correct way to play this holy

    • @michaeljones2162
      @michaeljones2162 9 месяцев назад +20

      This idea needs to be turned into an ai video. Put Biden and Putin against each other in Rebellion!

    • @frozencoati8806
      @frozencoati8806 9 месяцев назад +15

      I was just thinking how great it would be to have other players to play the different sub-games

    • @lifefindsaway7875
      @lifefindsaway7875 9 месяцев назад +19

      The biggest change this would bring is the delayed result of Rebellion combat. Surely the two rebellion players wouldn’t just sit around for a few hours waiting for the results: they’d need to make their next moves and set up the next few Armada/Legion games. Playing rebellion without knowing what you accomplished last turn would be very interesting

    • @1Ring42
      @1Ring42 9 месяцев назад +14

      ​@lifefindsaway7875 it'd be a great way to simulate communication delays when it comes to different theatres.

  • @reilynn7891
    @reilynn7891 9 месяцев назад +4080

    To go one level deeper in Legion, combat between individual units is resolved by an actual fistfight between the two players.

    • @tanith117
      @tanith117 9 месяцев назад +143

      If 2 force users Fight Both players will Draw their Lightsabers...

    • @djcrazythomashulks
      @djcrazythomashulks 9 месяцев назад +44

      Shatter point

    • @Danarchy3
      @Danarchy3 9 месяцев назад +64

      Not a fist fight, think star wars.... laser tag

    • @yatsu2me
      @yatsu2me 9 месяцев назад +19

      Heck yeah, movie finale lightsaber duel

    • @joshfrench5858
      @joshfrench5858 9 месяцев назад +25

      Kind of like chess boxing lol

  • @joemama1607
    @joemama1607 9 месяцев назад +315

    This guy let his intrusive thoughts win

  • @gonkdroid8279
    @gonkdroid8279 9 месяцев назад +915

    When two fighters face off in X-Wing, switch to playing a dogfight in Squadrons

    • @pubcle
      @pubcle 9 месяцев назад +21

      Nah, let's go old school, TIE Fighter vs X-Wing for a more sim play or Rogue Squadron 3 for arcade.

  • @soot.mp3
    @soot.mp3 9 месяцев назад +148

    You could literally just title this the "Star Wars: Galactic Conquest" board game and it would fit perfectly. I love this.

  • @Parabueto
    @Parabueto 9 месяцев назад +54

    This is even more insane than running 40k games to resolve boarding actions in Battlefleet Gothic.

  • @ZetroxWargaming
    @ZetroxWargaming 9 месяцев назад +1371

    For the level deeper than Legion, when a hero engages a hero, play a Star Wars Shatterpoint game between them

    • @NikiGothBunneh
      @NikiGothBunneh 9 месяцев назад +32

      This was gonna be my suggestion too

    • @Rizzen1
      @Rizzen1 9 месяцев назад +6

      +1

    • @Terrell_AT
      @Terrell_AT 9 месяцев назад +7

      Or Star Wars Destiny

    • @Sanguivore
      @Sanguivore 9 месяцев назад +4

      Or West End Games’ Star Wars TTRPG.

    • @BasicStealthcamping
      @BasicStealthcamping 9 месяцев назад +3

      back in the day we had a similar idea but with Star Wars Destiny as the 'Hero Combat' version for the campaign. Doesnt exist anymore though sadly

  • @leandronc
    @leandronc 8 месяцев назад +5

    I saw the thumbnail, immediately understood the madness being implied, was not disappointed by the execution. 10/10, would never play.

  • @mannypinerio9415
    @mannypinerio9415 9 месяцев назад +882

    So I did exactly this while I was living in Austin with some Army buddies. It lasted a few turns but then fell apart but was fun. We solved most of your questions, all of the characters in Rebelion are in a miniature game, and we just had people commit where their heroes would fight ground or space. Since they are 'unique' they couldn't be in two places at once. People like Palpatine CAN lead fleets in Armada even if they are not in x-wing. We also abstracted the units in Rebellion into 'points' amounts instead. Example, troopers in Rebellion are 100 pts of ground forces. So a full army of Legion is 8 little rebel troopers, and things like speeders or walkers were larger denominations of points for those games. We did not use x-wing because squadrons were included in Armada already and Armada included more characters.

    • @boardandsaviorgames
      @boardandsaviorgames  9 месяцев назад +142

      That all sounds GREAT! This is very much on the bucket list.

    • @jackdunne6152
      @jackdunne6152 9 месяцев назад +57

      Palpaltine is in X-wing as a crew card, but you just have to make sure a ship is big enough for him to be on (Lamda shuttle, for example)

    • @boardandsaviorgames
      @boardandsaviorgames  9 месяцев назад +34

      @@jackdunne6152 ah yeah that’s right!

    • @CatHerderCam
      @CatHerderCam 9 месяцев назад +4

      ​@jackdunne6152 hey now, lets not forget the decimator. They always seem to forget how it worked when I used him in it playing in competitions 😅

    • @kyzr666
      @kyzr666 9 месяцев назад +4

      Never try it, but I agree. X wings is not necessary for this experiment. Armada can cover this on his own.

  • @JTKcool
    @JTKcool 9 месяцев назад +36

    I’m not lying when I say, I had the same idea and then went “no it’s too crazy”, so I’m happy we’re on the same side of madness

    • @JTKcool
      @JTKcool 9 месяцев назад +5

      If you do the four player game, two of the players can control the space battles while the other two control the rebellion board and ground combat
      Also Palpatine is not playable in x-wing but he is in armada so you can use him there

  • @davidwitkowski4463
    @davidwitkowski4463 9 месяцев назад +561

    If you have cats, this is truly impossible

    • @boardandsaviorgames
      @boardandsaviorgames  9 месяцев назад +48

      Oof you're not wrong there

    • @joshuaburchett2938
      @joshuaburchett2938 9 месяцев назад +15

      or married with young kids

    • @thesithofearth3617
      @thesithofearth3617 9 месяцев назад +23

      ​@@joshuaburchett2938married with *what?*

    • @8-bitsarda747
      @8-bitsarda747 9 месяцев назад +10

      @@thesithofearth3617 married *with* young kids, not married *to* young kids

    • @commandercaptain4664
      @commandercaptain4664 9 месяцев назад +2

      @@thesithofearth3617 He did WHAT in his cup????

  • @metalzk1
    @metalzk1 9 месяцев назад +16

    So a lot of this concept was built in with the evolution of Battletech/Aerotech in the 80's-90's; You begin at the star system level, use your capital ships and fighters to contest landing areas on the planetary scale, with different elevation levels "zooming in" until the forces are able to make planetfall; then you can shift to Battleforce if you have large batallion/regimental size force movements, followed by classic Battletech for individual unit skirmishes, up to say company size if you want to devote a whole day to a single engagement. I can confirm from anecdotal evidence that you can easily expect taking a single system to last several months to a year with weekend games. It'd be neat to see the games in another IP like Star Wars develop the granularity and ties between the different levels of combat with explicit RAW like the Battletech system did,

  • @kalskirata42
    @kalskirata42 9 месяцев назад +287

    this is basically Empire at War turned into a turn-based strategy game with rpg elements, and I'd argue that certain missions that don't require large-scale combat (diplomatic contention, infiltration, interrogation, etc) would be doable with the ttrpg rules, where that mission is a dnd one-shot that determines the outcome.
    Also, reinforcements can be brought in, but only from adjacent systems, and the player calling them in has to survive for however many turns it takes for that force to arrive. If that player loses that combat, the reinforcements are returned to their originating system. This can also work for withdrawals, where a fleet has to stand guard for ground forces to evacuate, and the defending fleet has to draw fire for so many turns in order for the transports to exit the system entirely.
    There's a Battletech-scale rpg system sitting there, waiting for FFG to capitalize on it with Star Wars. Modiphius is doing this with their new Homeworld tabletop titles

    • @Atlas3060
      @Atlas3060 9 месяцев назад +6

      Funny you should mention Battletech, because this guy's madness reminds me of Inner Sphere At War.
      Basically the large abstract scale game mode they have where you fling Regiments at each other and can drill down to individual fights if you want.

    • @kalskirata42
      @kalskirata42 9 месяцев назад +1

      @@Atlas3060 I mention it bc my father was an avid player back in the earlier days (80s-90s), back before the idpol savages

    • @gregorybaker5558
      @gregorybaker5558 9 месяцев назад +2

      Wouldn’t Imperial Assault work for infiltration and espionage?

    • @kalskirata42
      @kalskirata42 9 месяцев назад +2

      @@gregorybaker5558 if your hero decided to bring a team with him, yes.

    • @s.k.6100
      @s.k.6100 9 месяцев назад +2

      For Rebellion, I like the homebrew rule that ground combat doesn't begin until the attacker's space forces can wrestle primary control or complete control, determined by number of units remaining. Capital ships and cruisers can prevent ground combat as well as fighter swarms, but two fighter squadrons cannot.

  • @EagleDancer97
    @EagleDancer97 9 месяцев назад +10

    This is the physical version of Empire at War, but with added dogfights. Solid work.

  • @RavenAdventwings
    @RavenAdventwings 9 месяцев назад +208

    Joke's on you! This exact game setup is now living rent free in my head!
    Adding on to what was already addressed in the video, what I WOULD spin on this is play it like one of those Kriegspiel game day events.
    Get 3 levels of command:
    1. Strategic Command - Top-level commanders in charge of playing the Theater level game.
    2. Fleet/Field Command - Second Tier commanders in charge of fleet battles or army-scale battles.
    3. Wing/Tactical Command - Platoon or Squad level commanders in charge of the smallest level skirmishes/dogfights.
    Strategic Command play out the Star Wars Rebellion scale games, deciding where the different fleets go, which planets to attack/defend, etc. Strategic Command is also in charge of allocating resources/logistics that would be dedicated to those theaters from their resource pool (what units are available, how many units of each, etc.) which they will need to keep track of. After all, if you sent Vader to invade Hoth, he wouldn't be around to defend the Death Star if it's three systems over.
    As for fleet engagements, Strategic Command will give orders to Fleet Command to play out fleet engagements in Star Wars Armada.
    And when fighter wings get launched at each other, Wing Command then gives order to Tactical Command to play out dogfights in X-wing.
    Combat resolution from the lower levels is then reported back up their respective chain of command only after the battle is complete, which frees up the allocated forces for activation at the higher levels. If the lower level games aren't done, it can't be given new orders.
    (Which is what's stated in the video.)
    Ground Combat is resolved similarly. Strategic Command picks a planet to engage. If there are opponents on the planet, play out the engagement at the Field Command level using Star Wars Legion.
    Because having units just erased out of the game is bad for the game, just have "destroyed" units put on cool down for a turn or two (or with whatever game turn mechanic is used for Strategic Command) until they can be re-allocated back to the battlescape. This simulates evacuating unit casualties, repairing and restocking of lost war assets, or just replenishing lost supplies to bring the unit back to its original fighting strength. Remember that "destroyed" units doesn't necessarily mean "dead" units. They're just taken out of the fight.
    And to even better simulate true Fog of War, have all the different level of command play in separate rooms so that the lower level commands don't really know what's going on at the higher levels. The only real meta knowledge they'll get is via their own immediate superiors or juniors in the chain of command.
    Obviously, you'll need about as many low level commanders as you have battlescapes, with only 1 or 2 Strategic Command at the top. I'd say a good ratio for each side would be 1 Strategic Command - 3 Fleet/Field Command - 3 Wing/Tactical Command. This means that while the lower levels are frantically fighting each other in a timely manner, the top level Command then have to plan ahead and react to the changing battlescape. This all happening at the same time.
    If you want to get even deeper, have a side game of Star Wars Imperial Assault run by Tactical Command going in the background away from the main theaters, representing commando units operating independently to sabotage the opponent or procure additional resources. This will be represented as additional resources that Strategic Command can use to bolster their battlescape, or result in units in the Fleet/Field Command level being unusable at the start of certain engagements.
    Insanity is just the beginning of this madness lol.

    • @boardandsaviorgames
      @boardandsaviorgames  9 месяцев назад +64

      This is exactly the kind of well-thought-out BONKERS response I was hoping for. Sounds like we’re gonna need to rent out a hall for this, but what’s a little more madness?
      I particularly love the idea of Imperial Assault games to determine the results of Sabotage attempts and the like… truly too much, which is, of course, perfect.

    • @StevanEC
      @StevanEC 9 месяцев назад +9

      Really like your idea, but the Strategic Command will be bored because them no playing as frequently as the other lower command levels. How can you manage that?

    • @RavenAdventwings
      @RavenAdventwings 9 месяцев назад +22

      @@StevanEC That's indeed a concern that I see. I intended that for the Strategic level commanders, their primary task would be more towards the allocation and assignment of war efforts and less on the dice-throwing, as they're not the ones actually doing the fighting. Kinda like the Field Marshal of each side.
      And they're not moving around 1 unit at a time. In that turn, they could be moving 2-3 different units around the board, assigning units from their pool of units to each battlescape. That's where having multiple Field/Fleet Commanders come into play.
      Strategic Command can still assign Tactical Commanders commando orders, but it's the Tactical Commanders who are actually doing the dice-rolling (in Imperial Assault skirmish).
      Though because you're getting lots of downtime while the lower levels are duking it out, I suppose their duties are more managerial positions than actual battling. So perhaps the mindgames is going to be more taxing because of information overload...
      I'm all ears, though. Everyone at the game table should have some enjoyment out of it. Pushing papers even in a wargame does sound kinda boring (lol).

    • @jcatsmanjcatsman538
      @jcatsmanjcatsman538 9 месяцев назад +9

      This should be at a Star Wars con, ❤

    • @TheThorein
      @TheThorein 9 месяцев назад +3

      I think it would be good to give the strategic commanders some abilities they could use to assist the other players on their team. Maybe depending on how the other battles are going, the commanders can give bonuses to the players for dice rolls or other effects

  • @reddedo
    @reddedo 9 месяцев назад +13

    No no, you can incorporate imperial assault. Brew custom 9 mission campaigns for every "attempt" mission, and custom heroes for every leader, and then try to solo campaigns with your leader, but the opposition immediately earns their opposing leader. Now we have something truly mind-numbing.

  • @AnEnemySpy456
    @AnEnemySpy456 9 месяцев назад +366

    When two figures face off in Legions you go into a game of Star Wars Destiny with them as your characters.

    • @wadewall3171
      @wadewall3171 9 месяцев назад +20

      Or edge of the empire/age of rebellion

    • @jacobb6525
      @jacobb6525 9 месяцев назад +16

      You could also do Star Wars RPG if you wanted to be able to customize the characters a little bit more

    • @SNSReaper
      @SNSReaper 9 месяцев назад +4

      I was going to say Star Wars Unlimited is coming out, but destiny might be easier to get a hold of, I don't know.

    • @jayrome007
      @jayrome007 9 месяцев назад

      SWRPG might also be useful for non-combat missions too. Are you sending Mon Mothma to Naboo to try to convince the local populace to join your side? SWRGP: Force and Destiny has you covered!@@wadewall3171

    • @CarbonBallas
      @CarbonBallas 9 месяцев назад

      YYEEEESSSS😊

  • @nicholastaylor9687
    @nicholastaylor9687 9 месяцев назад +3

    During base to base combat between two named characters in Legion, the game then switches to a game of Shatterpoint, with the named character taking the role of squad leader and two unnamed mooks as the 2nd and 3rd squad members.

  • @thunder_chunder6491
    @thunder_chunder6491 9 месяцев назад +63

    I can add to the insanity, when ever two lightsabre wielding characters fight you go out side and have a lightsabre battle.

  • @roryh016
    @roryh016 9 месяцев назад +6

    Could play the pilots in x-wing as a campaign style where pilots gain experience with each engagement, and when they die, they die.

  • @demonicbunny3po
    @demonicbunny3po 9 месяцев назад +49

    This is a good bunker idea. World is ending and you are stuck in a bunker for months (or similar situation where you just have a ton of down time and nothing to do, like if you went back to 2020) breaking out this idea would at least be a way to pass the time.

    • @boardandsaviorgames
      @boardandsaviorgames  9 месяцев назад +10

      Fingers crossed we won’t need it, but I’ll keep it in mind in case the world decides to shut down again!

  • @wetwillyis_1881
    @wetwillyis_1881 9 месяцев назад +1233

    So, it’s Star Wars Empire at War, but the board gaming version? I love it.

    • @Morghammer
      @Morghammer 9 месяцев назад +62

      Came here to look for others suggesting Empire at War. Glad I found this comment!

    • @wetwillyis_1881
      @wetwillyis_1881 9 месяцев назад +43

      @@Morghammer Can't wait for the Clone Wars mod for this, lol.

    • @timothyhouse1622
      @timothyhouse1622 9 месяцев назад +28

      Rebellion is a board game version of the 1998 PC game Rebellion. It actually predates Empire at War and had space combat.

    • @flyboymb
      @flyboymb 9 месяцев назад +18

      No, you start out with EaW. Every time two fighter swarms meet, you save and load up X-Wing vs. TIE Fighter.

    • @wetwillyis_1881
      @wetwillyis_1881 9 месяцев назад +5

      @@flyboymb lmao, this unironically sounds fun.

  • @TheJakeTheNerd
    @TheJakeTheNerd 8 месяцев назад +2

    If you modded the '98 PC game Star Wars Rebellion to combine with the early 2000s Galactic Battlegrounds, you get this. I dig it.
    It shall be done.

  • @R0GU30N3
    @R0GU30N3 9 месяцев назад +74

    So OG Star Wars Battlefront 2 Galactic Conquest in board game format.
    Awesome. Just awesome.

    • @Kmkilch22
      @Kmkilch22 9 месяцев назад

      Go look up BattleTech. Been around for decades. Has rulebooks for Interstellar, Strategic, Campaign and Tactical Operations, all meant to be used in concert with each other. If you've ever played a MechWarrior computer game, you're already somewhat familiar with the universe.

  • @ZeCommissar
    @ZeCommissar 7 месяцев назад +1

    To go a layer deeper on the ground combat, you have to roll up characters using the Star Wars Pen and paper system, then have them fight individually using those stats to determine each combat. Instead of taking 1 wound in legion, you do X HP damage and have to use abilities per character!

  • @williambond2267
    @williambond2267 9 месяцев назад +85

    This could definitely be a RUclips series. Each episode is one turn of a year long game of Rebellion.

    • @boardandsaviorgames
      @boardandsaviorgames  9 месяцев назад +34

      If I can convince my Star Wars buddy, this will definitely happen

    • @williambond2267
      @williambond2267 9 месяцев назад +5

      @@boardandsaviorgames I’d love to see it. Here’s hoping.

    • @renaissancenovice7202
      @renaissancenovice7202 9 месяцев назад +1

      Oh I would absolutely watch that while working. 5 hour segments? no problem, give it to me!

    • @AeonSolari
      @AeonSolari 9 месяцев назад +4

      I would watch the shit out of this.

    • @renaissancenovice7202
      @renaissancenovice7202 9 месяцев назад +1

      ​@@boardandsaviorgamesoh heck yeah

  • @BloodPatternBlue
    @BloodPatternBlue 9 месяцев назад +7

    To go a level deeper, when you have a 1v1 in Legion, you grab your copy of Star Wars: Saga Edition and engage in combat with that, with each full combat round of Legion lasting an in-game day for purposes of Saga's recovery rules.

  • @ross.metcalf
    @ross.metcalf 9 месяцев назад +50

    Ever since I was a kid, one of my favorite things to do was combine several boardgames into one big mega game, often with a macro and micro element. Very cool to see somebody else do it, and make a video about it!

    • @MrMegamike2k
      @MrMegamike2k 9 месяцев назад +2

      Same. You can do this with any genre of tabletop wargame from risk to Warhammer 40k.

    • @Kmkilch22
      @Kmkilch22 9 месяцев назад

      Go look up BattleTech. Been around for decades. Has rulebooks for Interstellar, Strategic, Campaign and Tactical Operations, all meant to be used in concert with each other. If you've ever played a MechWarrior computer game, you're already somewhat familiar with the universe.

  • @Benjahmin1138
    @Benjahmin1138 8 месяцев назад +1

    If you’re even crazier, you could play Imperial Assault for each contested mission

  • @Jagostekspade
    @Jagostekspade 9 месяцев назад +75

    I had the same exact idea when playing Rebellion last time!
    If I were a millionaire and didnt have to work I would do this. Turn it into a small con so that different people would play the different games.

    • @boardandsaviorgames
      @boardandsaviorgames  9 месяцев назад +21

      Please become a millionaire and start that con. I’ll be there!

    • @A_Toastonawhiteplate
      @A_Toastonawhiteplate 9 месяцев назад +3

      At a con different players could take over different roles. Two Players order in Rebellion. Another two Armada amd so on

  • @AlgidSquid
    @AlgidSquid 9 месяцев назад +2

    "Your scientists were so preoccupied with whether they could, they didn't stop to think if they should."

  • @angryman2406
    @angryman2406 9 месяцев назад +25

    My dream game growing up was to combine Risk and Chess. Each battle for territory would zoom into a chess game with a starting position that would be modified based on how many armies each side had at play.
    I could never convince anyone to give it a go.
    ETA: I don't own any of these SW games, and I have no idea on the rules; but I've played a metric ton of TTRPGs and skirmish games and I have a deep and abiding love for SW. I'd be in on this mega-game in a heartbeat.

    • @boardandsaviorgames
      @boardandsaviorgames  9 месяцев назад +5

      I highly recommend giving Rebellion a look. It’s fun as a game on its own, but when you throw in all the little “whoa Luke can turn to the DARK SIDE?!” things for us nerds? Top 10 game for sure!

    • @Kmkilch22
      @Kmkilch22 9 месяцев назад

      Go look up BattleTech. Been around for decades. Has rulebooks for Interstellar, Strategic, Campaign and Tactical Operations, all meant to be used in concert with each other. If you've ever played a MechWarrior computer game, you're already somewhat familiar with the universe.

    • @xdonthave1xx
      @xdonthave1xx 6 месяцев назад

      I was thinking something similar, but Stratego was the the battles for Risk.

  • @Joshf4phan
    @Joshf4phan 9 месяцев назад +1

    FASA actually implemented this very design decades ago for a game called Renegade Legion. Not only could you zoom in on an individual battle from the Prefect system of the game line, you could run the elements of that battle concurrently, with a fleet engagement (Leviathan system), a tactical fighter engagement (Interceptor) and a ground engagement (Centurion).
    So for example a capital ship could swing overhead in the midst of a ship battle and engage in ground support fire, fighters could break through and engage in strafing runs, that sort of thing.

  • @starbugmechanic5236
    @starbugmechanic5236 9 месяцев назад +148

    My friends ALL KNOW that if I was rich, this is the kind of stuff I would be doing.

  • @KarmicXRestrictions
    @KarmicXRestrictions 8 месяцев назад +1

    I have a medical diagnosis of autism from a medical professional, and have been an EU level star wars fan my entire life and EVEN I think this is too much. But I love it.

  • @bigeye6606
    @bigeye6606 9 месяцев назад +42

    It is fairly easy to go even deeper with the Legion game: Every unit becomes a character for one of the many Star Wars RPGs out there and when they meet, you switch over to the character sheets and see how it plays out. :D

    • @nekrataali
      @nekrataali 9 месяцев назад +9

      Use action figures or lego minis to represent each player character as we continue to zoom in.

    • @boardandsaviorgames
      @boardandsaviorgames  9 месяцев назад +14

      You might be even more off your rocker than me!!! I love it.

    • @Sajanis1
      @Sajanis1 9 месяцев назад +1

      I just commented this as well! Glad we're on the same page

    • @renaissancenovice7202
      @renaissancenovice7202 9 месяцев назад

      Love it

  • @aewon2085
    @aewon2085 9 месяцев назад +2

    The only way to streamline this is go from Rebellion to Battlefront 2 (The Good One) to resolve combat

  • @Lopendvuurbengalen
    @Lopendvuurbengalen 9 месяцев назад +22

    I did it the other way around. We started with an Imperial assault game, which transitioned in an Xwing game , the players stole an Tie fighter, and it ended as an Armada game. They had to dock the fighter and after that had to escape an blockade. It was fun but took some time 🙂

  • @lukedelameter7961
    @lukedelameter7961 8 месяцев назад +1

    To my mind, you could have a lot of different people involved and run down a full recreation of the Clone Wars in this type of game.

  • @talhaiqbal6798
    @talhaiqbal6798 9 месяцев назад +97

    Ngl dude as someone who owns Rebellion, Armada, X-Wing, and Imperial Assault (not willing to buy Legion yet) I've had almost this exact idea but obviously didn't implement it because I'm not INSANE! The whole inception level with the dogfights wasn't something I had really considered though. Seriously, this would take SOO much time not to mention the MANY rules you'd have to figure out so I'm good plus I feel the Rebels would lose combat nearly every time...but glad to see these connections being made lol

    • @boardandsaviorgames
      @boardandsaviorgames  9 месяцев назад +7

      I love that this is something so many of us dorks have thought of haha! Who knows which one of us will be crazy enough to do it?

    • @nicholasmiller1909
      @nicholasmiller1909 9 месяцев назад

      Seems like an awesome campaign style play with a group. Def not something to do in one go

    • @Kmkilch22
      @Kmkilch22 9 месяцев назад

      Go look up BattleTech. Been around for decades. Has rulebooks for Interstellar, Strategic, Campaign and Tactical Operations, all meant to be used in concert with each other. If you've ever played a MechWarrior computer game, you're already somewhat familiar with the universe.

    • @TheTomconroy
      @TheTomconroy 9 месяцев назад

      So happy to see others who have had the same idea

  • @boblovizio9213
    @boblovizio9213 9 месяцев назад +3

    The fact that this would take so long to scale everything down for each individual conflict is why I've been shooting down this idea every time my friends come up with it for YEARS now. Granted they were only talking about Armada -> W-Wing -> Legion. And now they want to include Shatterpoint. The only original part of your idea is using Rebellion.

  • @maverickroses
    @maverickroses 9 месяцев назад +19

    We have tried this over a long week end, the entire week end. Starting Friday night and ending late Monday night. Ending only because players had to go to work.

  • @MrElmo54321
    @MrElmo54321 9 месяцев назад +3

    A few notes for this homebrew I can think of, for the mercy of time and maybe even prolonging the game, I can think of a few rules:
    Disengagement: players fearing overwhelming odds or the loss of important pieces can attempt to retreat off the board, however the other side has one more turn to press the attack or reposition. Surviving pieces live to fight another day. Units that cross the planet side boundary join legion forces as reinforcements. (Note this works for bypassing armada conflict and skipping to legions it’s probably recommended to have 6 friends)
    Hero finality: Heroes can and should be allowed to play in whichever role they want, either a fleet commander or a squadron. HOWEVER if a hero dies they are dead for about 5-10 Rebellion turns. So players need to be cautious or selective to where they place their heroes.
    Multi war transitions: this will probably require 6 players, but the battles above and below can and may happen concurrently. Units that engage in xwing dogfighting have to play their round during armadas squadron phase, squadrons and ships that are able to reach the planet are transported into Lefions depending on strength of the piece that crosses the boundary. (Ex: a star destroyer along with a few tie fighters manage to pass over the rebel fleet defending. That ship is now translated as a vehicle and platoon, while those tie fighters translate to 2 stormtroopers. Rebellion can do the same) also legion troops can always retreat to armada orbit.
    Damage carries over: say you’re wreckless and send your ship straight past the rebel fleet and the rebel fleet blasts your ship to hell, but you make it to the surface, unfortunately for you the amount of health and crew damage you have translates into the men you can deploy. Same goes for if you retreat and took heavy losses that ship goes back to armada at an even weaker state.
    This should make the game probably a bit more manageable as you don’t have to play a full game of armada and legion and xwing and since you’ll likely be choosing engagements more carefully, you’ll likely get bored and decide to play something else.

  • @JKSSubstandard
    @JKSSubstandard 9 месяцев назад +40

    For the record, armada has a mechanic for figuring out which squadrons are involved in an engagement. its called engagement. If a squad is within distance 1 of an enemy squad it is engaged. Engaged squads cannot move and can only attack other engaged squads. Ill also note, armada has unique squadrons that overlap with xwing.

  • @mistertwister2000
    @mistertwister2000 9 месяцев назад +2

    This reminds me of when my friends and I in college painstakingly built a whole system for effectively playing a game of risk and catan at once.
    It wasn’t worth the effort I will tell you now.

  • @chaosincarna
    @chaosincarna 9 месяцев назад +22

    For ground combat, when heroes face off, you whip out Star Wars Epic duels and have them fight it out there.

  • @3MBG
    @3MBG 9 месяцев назад +3

    I did something similar to this with my regular group, ran it for 2 years, and it was even more involved that your idea. Instead of Rebellion we built our own sector, called Talathen sector, and i made a grand strategy game to go over that. We would then decide what missions and events were happening. Legion wasn't out then, so we used Imperial Assault, but we also used the FFG roleplaying games as well. I wrote the first year of it up on a blog under "talathen sector campaign". Lots of mission reports logged there, as well as my silly OTT grand campaign rules. (I ran it like a D&D DM)
    Two of my players having kids mid campaign somewhat killed the momentum, but we did wrap it up with a finale. I just didnt write up the back half of the campaign.

    • @3MBG
      @3MBG 9 месяцев назад +2

      And for a board game history lesson. The mad lads over at Games Workshop actually made a game where the fights in the game were to be done as full blown Warhammer fantasy battle battles. That was the game pitch, a big empire building board game where you then fight the pitched battles with hundreds of minis. The game was called Mighty Empires, and there are some folks out there with some pretty epic stories about it.

    • @boardandsaviorgames
      @boardandsaviorgames  9 месяцев назад +3

      Friends having kids is the WORST! I mean, it’s beautiful and wonderful, but I got ridiculous games to play!
      That sounds pretty amazing, though… I’ll have to check out some of those mission reports.
      Big fan of yours, by the way! Thanks for reaching out!

    • @3MBG
      @3MBG 9 месяцев назад +2

      @@boardandsaviorgamesCheers. One of my players from that campaign sent this link right to me :)

  • @DrJoshram
    @DrJoshram 9 месяцев назад +6

    My friend and I were brainstorming ways to add more depth to our Legion/X-Wing Battles, and we came up with the idea of creating a campaign mode. We hadn't considered rebellion before, so this is purely genius!
    One thing I would change, though, is that ground units wouldn't represent their exact unit type in Legion but rather a specific amount of tickets or battle points. If you play it this way, you'd be able to create more unique armies and add variety to the ground battles.

  • @MrCovi2955
    @MrCovi2955 9 месяцев назад +1

    Looks like you rediscovered "Battle Space," the Battletech complete end-to-end strategy game from the 80s.
    Battletech was already the granular ground combat, but when you included all the additional rules all the way up to battle space you could run (over the course of like a flipping year to play all the way through) capital ship grand strategy that turns to planetary approach that turns to space fighter combat that turns to insertion to the planet through the atmosphere that turns to ground combat on one or multiple fronts at once. And EVERY action could be calculated down to taking a number of in-game battletech turns.
    You're just taking that and putting it on starwars.

    • @MrCovi2955
      @MrCovi2955 9 месяцев назад

      If you wanted to take it one step further you could add in Mechwarrior and have the players play individual characters instead of play armies. But that's a step too far.

  • @refreshdaemon
    @refreshdaemon 9 месяцев назад +18

    I've done something a little related to this: I've run a short campaign of Star Wars RPG based on Imperial Assault core box where we transitioned between TTRPG segments and the missions in Imperial Assault with some homebrew carryovers from one to the other. Also, the two space combat segments were actually carried out in X-Wing rather than using the RPG rules.
    I've also considered the Rebellion -> miniatures game connection, but that'd require me to invest in Armada and Legion and I'm not willing to go there yet.

    • @boardandsaviorgames
      @boardandsaviorgames  9 месяцев назад +2

      Whoa, that’s so cool! You’re living my dream!!

    • @refreshdaemon
      @refreshdaemon 9 месяцев назад +1

      @@boardandsaviorgames On the plus side, doing this doesn't actually add any time to gameplay--you're just playing all the different parts linearly instead of going macro-to-micro. So as long as you have 4 players up for playing a blend of RPG and board game, you can do this in just the time of one plus the other. The real benefit of incorporating the RPG into Imperial Assault is that it gives both the missions and the characters a lot more meaning because Imperial Assault is a little light on story.

    • @renaissancenovice7202
      @renaissancenovice7202 9 месяцев назад

      nice

  • @MichaelCutts7
    @MichaelCutts7 9 месяцев назад +1

    This mad man shenanigans just earned you a sub

  • @silentwarrior1762
    @silentwarrior1762 9 месяцев назад +5

    I cannot comprehend the fact that I started having this thought about a month ago and I'm seeing that someone has just made it possible

  • @oliverhendrix8176
    @oliverhendrix8176 9 месяцев назад +2

    16:05 I pity the wallet of whoever is mad enough to try this.

  • @AfterimagedKid
    @AfterimagedKid 9 месяцев назад +19

    Okay, but now add the classic Star Wars RPG or FFG's Edge of the Empire system, and NOW you've got me playing this for the rest of my life.

    • @boardandsaviorgames
      @boardandsaviorgames  9 месяцев назад +6

      Plus, while we’re at it, throw in that vhs-based interactive game… I’m sure we can work it in!

    • @AfterimagedKid
      @AfterimagedKid 9 месяцев назад

      @@boardandsaviorgames Oh I know which one you're talking about!! Definitely need to add this.

    • @renaissancenovice7202
      @renaissancenovice7202 9 месяцев назад

      exactly ♥

  • @GeneralHomsar
    @GeneralHomsar 9 месяцев назад +3

    I have Rebellion and Legion, and I have considered (not seriously) combining them before, so I was very glad to see I wasn't alone.

  • @PirateMF
    @PirateMF 9 месяцев назад +8

    Congratulations, you just discovered wargames campaigns.

  • @stevenle9960
    @stevenle9960 9 месяцев назад +1

    I think this could be cool if you do it in sessions one turn at a time in Rebellion with like a team of 3 on each side so you can resolve space battles and ground battle simultaneously.
    1 person on each side responsible for resolving armada, x-wing, and Legion separately

  • @NareshSinghOctagon
    @NareshSinghOctagon 9 месяцев назад +3

    I WAS LITERALLY THINKING ABOUT THIS LATE LAST YEAR.
    And it seems a lot of people have done this,hot damn.

  • @lawrencejm9922
    @lawrencejm9922 8 месяцев назад +1

    Love this..... Now i just have to find friends with the time to do this

  • @zsoltnagy3991
    @zsoltnagy3991 9 месяцев назад +12

    Bonus point for the crazy idea. +5 bonus points for having Cry Havoc on your shelf. Sir, you are a man of culture, I see. 🙂

    • @boardandsaviorgames
      @boardandsaviorgames  9 месяцев назад +2

      Still one of the best combat resolution systems ever!

    • @Kmkilch22
      @Kmkilch22 9 месяцев назад

      Go look up BattleTech. Been around for decades. Has rulebooks for Interstellar, Strategic, Campaign and Tactical Operations, all meant to be used in concert with each other. If you've ever played a MechWarrior computer game, you're already somewhat familiar with the universe.

  • @AbsolXGuardian
    @AbsolXGuardian 9 месяцев назад

    9:05 The way I would do it is that while playing Rebellion, the physical locations of named characters in legion and x-wing are recorded as well. So if you move a token repersenting a specific character with your forces you can use them in specific battles. And when playing Armada, you have to decide which specific minis are piloted by whom, so then when you reach x wing you can use them as pilots.
    And if they're defeated in x wing or legion, you have to roll to decide if they survive but wounded (unaviable until x amount of turns of rebellion) or are dead and permantly removed from the game.

  • @OF270
    @OF270 9 месяцев назад +15

    To go EVEN deeper into ground combat, each planet could have it's own board where another campaign happens capturing cities and bombing and landing and stuff.

    • @CB-zq1ky
      @CB-zq1ky 9 месяцев назад

      I like the way you think!

  • @Razsteroid
    @Razsteroid 8 месяцев назад +1

    Holy moly this video did numbers

  • @duckminorog3629
    @duckminorog3629 8 месяцев назад +4

    If this comment gets 50 likes I'll start a gofundme to get the money for this and I will Livestream every second on twitch, i already have the Armada base game and rebellion

  • @mrlegobrick
    @mrlegobrick 9 месяцев назад +1

    I've had this exact thought before - along with some other games. Basically doing the Empire at War or Total war type video games where we zoom into invidiual areas.
    Should totally add in DnD (Star wars) one shots for some of the diplomatic missions etc.
    Almost feel like this should be a huge youtube series, I'd love to do it. But with teams, so someone plays as each leader and then does the xwing / legion side of it too.
    Hell homebrew it all to Clone wars and your team becomes the senate and the separatists! having to have meetings to decide you next turn!
    PS. if you leader dies in legion - you are out of the game!

  • @brendanlogue5665
    @brendanlogue5665 8 месяцев назад +1

    Man accidentally reinvents Warhammer 40K via thought experiment

  • @ArkChanneltrue
    @ArkChanneltrue 9 месяцев назад +1

    Good Idea, Tip, you can try study Warhammer 40k - Cruzade mode, its like your Idea, For Exemple: the community use BFG (Armada), Aeronautica Imperialis (X wing), Kill team (spec ops), 40k Standard, apocalypse/Epic (for Biggest wars in planets), But each phase happens in a separate game, in final its a process to conquest a planet, the only thing, this happens in like a year, With 4-8 players and 1 "Dungeon master" Who tells the history and select the events of Cruzade

  • @PJSproductions97
    @PJSproductions97 9 месяцев назад +1

    I feel like it might be an interesting thing for a large board game club to do over the course of like, a year. Once a week two guys designated as fleet leaders take their turns in Armada, then a bunch of guys designated as pilots and/or commanders resolve the fights in the other games based on their actions and report the results.

  • @bsmnt23
    @bsmnt23 9 месяцев назад +1

    I'd been postulating this very thing for years now, but adding Rebellion to the mix? You're a madman. I just wanted to you to know that respect that.

  • @nicholasgainous839
    @nicholasgainous839 8 месяцев назад +1

    I've been thinking about this for years

  • @katz151
    @katz151 9 месяцев назад

    I can't tell you how comforting it is to know there's another absolute psychopath on the planet who wanted to do this. My partner and I watched this video SPECIFICALLY because we just last week were talking about doing this exact thing but with a game of risk, zooming into a game of Battleship or similar, zooming into a game of WH40K. Absolutely fantastic to see someone actually follow through on it. We're thinking of using TTS on Steam to make it happen, and would love some collaborators.

    • @boardandsaviorgames
      @boardandsaviorgames  9 месяцев назад +1

      Eyyyyy love to see fellow crazies! That TTS mod sounds amazing, I hope it comes together!!

  • @iloveemeralds4622
    @iloveemeralds4622 9 месяцев назад +1

    This is beautiful, I love it

  • @jpordorica2531
    @jpordorica2531 8 месяцев назад +1

    This is "Star Wars: Empire At War - The Board Game"... LOL!

  • @sitdownstar
    @sitdownstar 9 месяцев назад

    We've had rules for this for a few years at my LGS. It has to be run as a campaign. So you have the combats at one or two planets per session. Teams sign up to pay together and some members handle the play at each level. So one will handle the overall strategy for production and movement and deployment in Rebellion, and then a 2nd teammate will play the Armada battles, and a 3rd will play the x-wing dogfights and a 4th will play the Legion fights. And they can all be happening simultaneously :)

  • @LeGabier
    @LeGabier 9 месяцев назад +1

    We jokingly had the same idea with the Arkham Horror universe : Start a game of Eldritch Horror ; then anytime you go in city encounter, set up a game of Arkham Horror ; and each time you go in a location in this game, set up a game of Mansion of Madness !

  • @eliasstewart8389
    @eliasstewart8389 9 месяцев назад

    I’m so glad you made this idea come to fruition. I actually had an idea similar to this a few years ago, but I never thought that far into the ground combat. Awesome video!

  • @scottthewolfgamer
    @scottthewolfgamer 7 месяцев назад

    I'm so HAPPY that someone else has thought of this! I think a way to speed up the process is rather than doing the official rules, you do something like Risk where you roll a 6 sided die and the higher roll wins. Depends on which game you'd wanna do. I also think you can add strategy with Main Characters where if the pilot loses space combat, they have a health penalty on the ground. So if Luke loses, he as 2 less health in Legion

    • @boardandsaviorgames
      @boardandsaviorgames  7 месяцев назад +1

      That’s a fun idea!

    • @scottthewolfgamer
      @scottthewolfgamer 7 месяцев назад

      @@boardandsaviorgames me and one of my friends both have thought of doing this since it would be easiest to do on Tabletop Simulator

  • @danyg4063
    @danyg4063 9 месяцев назад

    Oh, this takes me back. Back in 2015 I worked at a gaming hall in Savannah, GA, and some of us created a system that combined Armada, X-Wing, and Legion to play large-scale planetary battles and ground invasions. So much fun.

  • @gabetheokie
    @gabetheokie 9 месяцев назад

    I'm never going to be able to forget this idea, so thank you. You would need pretty good rules around retreats, rather than needing to play out every battle to its full length. The Revels gotta be able to run away and pick their battles.

  • @victorcastanet8923
    @victorcastanet8923 9 месяцев назад

    I just wanna say thank you for friggin making this, I've had the idea of some grand campaign with Armada, X-Wing, and Legion but never considered throwing Rebellion into the mix.

  • @BoardGameCantina
    @BoardGameCantina 9 месяцев назад

    Honestly just really love the enthusiasm for brainstorming the ultimate experience. Saving this to watch later. Feels like there could be one more click down from a Legion/Shatterpoint ground battle in some complex to an Imperial Assault mission into a particular building in that complex.

  • @Recneps27
    @Recneps27 9 месяцев назад

    Many MANY years ago my buddy and I played a Star Trek strategic warfare game called Federation and Empire, and we resolved the individual fleet combats by playing them out using a tactical combat game called Star Fleet Battles.
    We lost our sanity after one month, extrapolating that it would have taken us years to play out the whole campaign like that.
    What you have presented here is magnitudes of lunacy greater, and I love it!

  • @JediMaestr0
    @JediMaestr0 9 месяцев назад

    I’ve literally had this exact idea many times before in my life. It’s always crazy when I see a RUclips video that puts into words something that’s been in the corners of my brain since I was a teenager.

  • @tahunuva4254
    @tahunuva4254 9 месяцев назад +1

    I kinda do a similar thing but with a fantasy rpg. The first level has you controlling entire empires, playing out their political intrigue and conflicts on a month-by-month basis. Then each month gives you five weeks in which to take downtime actions, triggering events that affect settlements (and thus empires). Then you can zoom in on individual moment-to-moment play, where the core of the game resides, and you handle character-level threats/resources/info. Then an extra layer down from that gives you dedicated combat, social, and magic systems, all of which can have ramifications that resonate all the way back up to the first level. For example, I once used my magic weapon to slay a pack of besieging trolls, freeing the village and getting them to join my empire and stealing that trade route from an enemy faction.

  • @JedrekVRoscoe
    @JedrekVRoscoe 7 месяцев назад

    I’ve heard of people doing this with Axis and Allies all the way down to skirmishes in Bolt Action. Furthermore, there would be multiple boards of Axis and Allies in separate rooms, and a game moderator would travel between the two “HQs” and inform each side a few things the enemy has done, but only what that team would be able to see or learn from recon/espionage. In other words, they also made a fog of war mechanism by splitting the teams into separate rooms.
    It was a buddy of mine who said this would be a week-long family event with their uncles and whatnot.

  • @justkoz2907
    @justkoz2907 9 месяцев назад

    So, I did this a couple of years ago. Bunch of friends and I started it, and we loved it. Each house has a game room, so we would separate each phase between each house, and rotate on a weekly basis.
    So, week 1 would be Rebellion, and the macro game.
    Week 2 would be Armada and and setting up dog fights in X-Wing
    Week 3 was Legion.
    Never before was I happier that we could have multiple games of Armada/X-Wing and Legion played at the same time, cause we would split objectives in Rebellion as well

  • @ClaytonPajot
    @ClaytonPajot 9 месяцев назад

    I feel like the only way this would be feasible would be a flgs hosting a huge event where multiple people played each stage of the battles separately. It would be hillarious and chaotic, but so much fun to participate in.

  • @DirtPoorWargamer
    @DirtPoorWargamer 8 месяцев назад +1

    I actually like this idea for a long-form campaign for a whole gaming group. If the results of the space combat don't effect the ground combat, then there's no reason Armada and Legion couldn't be played at the same time by different players. Divide up the players into teams, elect or rotate someone to make moves for the team in Rebellion, then resolve all of the Armada and Legion games for each turn simultaneously. Zooming in for X-Wing to determine dogfights in Armada is the only thing I probably wouldn't do, just because it wouldn't really be possible to keep the Armada games moving. Alternate turns in Rebellion to fill a game night, and you could run the campaign weekly until a winner is determined.

  • @ianwilbanks3015
    @ianwilbanks3015 9 месяцев назад

    This video reminds me of a time when me and a friend did something similar. We played Axis and Allies, but made each battle a game of Memoir 44. With the same sorts of ideas. We stayed up all night. We got through 2 rounds of Axis and Allies, having played like a dozen Memoir 44 games. It was an experience I will never forget, and we both had a great time. However, it's definitely not for everyone.

  • @benedictcostaii7349
    @benedictcostaii7349 9 месяцев назад

    That was an insane enough video to get me subscribed. XD Hilarious, but oh man I could imagine the effort in filming and set up.

  • @dysenteryking9034
    @dysenteryking9034 9 месяцев назад

    I love crossing games together like this, the biggest draw to Battletech for me is how much it leans into this sort of thinking. Whenever I play a miniature wargame of any sort I always look for something like this to bring a narrative game out of the realm of pure abstraction and really bring it to life.

  • @basty1man
    @basty1man 9 месяцев назад +1

    If I had money as a kid I would have 100% done this, hell I've done very similar things (just with cheaper parts)

  • @knightbender2
    @knightbender2 9 месяцев назад

    I now need to buy all of these to try this out. Love Star Wars and the idea of this mega game.

  • @zandarmaver5569
    @zandarmaver5569 9 месяцев назад

    I could definitely see this being done as two friends getting together for the game of the week. Take a turn in Rebellion and play the Armada and/or Legion and then call it a day. Rinse and repeat per week as your hangout.

  • @NoobusMagnus
    @NoobusMagnus 9 месяцев назад

    My buddy and I used to do something kind of like this with the old Star Wars Miniatures game (the one that came in booster packs during like 2010). We would play the space combat version of it, with the attacker declaring certain ships to carry certain units/squads, and any that made it to the planetside part of the space map would then airdrop onto the infantry map. It took a lot of time but it was honestly so cool to play and felt so thematic.

  • @tomfagrell7357
    @tomfagrell7357 9 месяцев назад

    There was a game from GW called Mighty Empires. It was kind of like this. It was a full board game, but it was actually meant to be played as a Warhammer Fantasy Battle campaign, where every time there was combat you would break out your miniatures and play a full game of rank and file. Don’t know if anyone ever played it that way.

  • @corbinwilliams7429
    @corbinwilliams7429 9 месяцев назад

    Doing this has been stuck in my brain since like 2016, still have yet to try to convince my gaming group to do it

  • @masterthnag105
    @masterthnag105 9 месяцев назад

    You could make a whole convention out of this. Have people assigned to roles like fighters, generals etc.
    Could be a pretty good week long experience

  • @Trikeboy2
    @Trikeboy2 9 месяцев назад

    The board game Star Wars Rebellion is based on the video game Star Wars Rebellion (Supremacy in the UK). It was a galaxy manager/RTS game but it shifted into space battles when you meet enemy fleets. So, this makes it even more like the video game. The full idea is like combining Rebellion with Empire at War.