I make that mistake all the time where i refuse to let go real life knowledge thinking the game is a match! It's not! Most in game adjustments for would wrap your car around a tree in seconds given in real life!
I loved having Ben Collins (The Stig) assist with tuning in PCars2. Was the perfect balance of a way to teach as well as being a more realistic way teams actually go about it with feedback from the driver and then solutions from the race engineer
@@benconway9010 i think he was the voice for pc2 race engineer. Nice sim otherwise but i didn't like the ffb and historic cars felt bad, even worse than in gt7. He's not shitting you man 😁
Dude I KNEW I experienced something like that in a racing game but I've played so many I honestly couldn't remember which one it was! Project Cars 1 & 2 have been removed from PSN unfortunately :/ Only Project Ass 3 remains
Appreciate the videos. I do my tuning on my own experience and feeling but I also look at your tunes at times to help me setup if I understeer or oversteer a lot etc. Looking forward to your future videos.
That’s always a good way to go about it. Make your own setups first and compare and contrast with others to see if you can find some extra lap time. I do this often as well.
As a racer who's been testing and tuning since fm1, works on cars irl, and has learned a lot since then, the biggest gain for me from this is the scale of change from one extreme to the other being small. I have made frd max soft in front and max stiff in rear, and they're still drivable. This made me lose a lot of my passion for tuning in gt7. I'll go back and make these larger adjustments to test this theory. Thanks for the tips!
It’s a good way to learn what each change does! There are definitely common adjustments and values across many tunes but also infinite adjustability if the car demands something different!
Love the mindset you communicated here. Hopefully part 2 and 3 are still in the works. Thanks for providing so much valuable information on your channel.
They’re I’ll come eventually! I’m working on some new videos coming up but once I get the ball rolling again my tuning guides will be finished. Glad you enjoyed this one though man!
Ok I have to say, thank you for explaining it exactly how it should be explained. You freaking nailed it bro. Great job. Your Koncept of tuning methods is on a pro level. Keep up the amazing work.
I just picked up GT7 for PS5 and I can't wait to get back into it! Ive played them all from GT 1 all the way to 4 but went on a hiatus after 4. The tuning was and always will be my favorite part of GT, collecting cars second lol Anyway your videos motivate me to really get back into GT and I can't wait! If I was so mad that I had to work today because I bought it this morning. Thanks again 🙂
HAVE FUN MAN! Now that the game has been out for a while many of the bugs are fixed and it’s quite fun. I wish the single player was a bit longer personally but it should be enjoyable! Thanks for watching the vids though man!
Really wish it was quicker to tune and test.. Should be a 'testing' mode, so you can sit on a track and toggle back and forth.. Even if you have to do a lap and pit to make changes, then go out again. It adds so much time, going back and forth between menus/screens
I’m glad I found this video. Im generally new to GT7, I find the explanation for tuning to be very helpful. I’m definitely gonna check out your other videos so I can get a full understanding. Fire video bro!🔥😎
Thank you, I bought a steering wheel a few weeks ago and I’ve been watching tuning videos a lot too help with my max PP races. Appreciate the info. Love the game :)
Yup, I’m oversteering on turn in while trail braking, it’s fun but not ideal. I’ll now be watching parts 2 & 3 lol. I’m having a blast dialing in my car though.
I've only just stumbled across this channel via recommendations, but its good to know from this vid that i've been doing at least most of these same way as shown. Especially since i'm generally new to tuning and the pure techie side of cars. However I more often than not, try to make rally/offroad cars, and its a nightmare sometimes. Theres just cars ingame that really don't want to be there.
Of course man, I personally think at some point in the future I’m going to try more rally setups myself! Glad you encountered my vid and hope enjoyed the content :)
Your vid helped me. Thank you! I also also enjoy the 3rd person (far) cam and love to see the shiny car I’m driving, However I then switched to hood cam and I seem to go faster and make sharp turns and corners better. I also like the sense of speed more in hood cam.
I just did the multiple changes mistake yesterday on my zl1 Camaro I had it perfectly figured out and I killed it took me hours to figure out exactly how i had it
Nice job! I've been planning on doing one myself, but with time constraints, I haven't gotten around to it, yet. It will be good to get this out there as a lot of people do get overwhelmed with seeing so many numbers. Hope to catch you soon!
I think a lot of people would benefit from your POV as well given you also know how to race, drift and also put your heart and soul into some of those road car builds. I’d certainly watch!
Obviously if you have an event at specific track, tune the car for that track if possible. If you’re trying to make a versatile setup, look for a track that has a mix of fast and slow speed corners, also make sure the track has an average amount of time spent on the straights. Trial mountain, dragon trial seaside and road Atlanta are decent options. Maybe sardegna Road track B as well :)
biggest thing ive learned and can run trains with crap cars, is the LSD/suspension (toe - ride hight) and downforce... can work wonders with even crap cars.
Like your approach to this subject and eagerly look forward to the coming instalments as I'm sure it will correct a number of my wrong doings , top stuff fella , I was sent in your direction from MrMCA if I remember rightly as he swore by your tunes 👌👏👏
Yes that would make sense that Mistah MCA sent you my way! That man is a legend. As far as the tuning guides go I’ll definitely get started on those as soon as possible
Yeah they tend to do that and it’s a pin in the ass. For me I have a trial mountain lap time leaderboard in my tuning videos, and every time they change the physics I have to re-hot lap every car which takes days
For any of the cars, you can duplicate a sheet and have multiple setups on the same car. However copying a sheet to another car doesn’t work, probably because not every car has the same numbers
It was nice indeed but honestly a lot of the time it was inaccurate and didn’t account for the little tricks you could do to get more performance out of your car
Had a question for you that's been bugging me about shift points, specifically in Gr3 cars. How come when I look at the HP and torque graph for a certain car and see that it has a massive power drop off close to max rpm's, I think "oh I must have to shift early to keep it in the best power band." Sometimes that is true and sometimes maxing out the rpm's is best before shifting, even though it shows a massive power drop off. Just hoping you could shed some light on this for me. Thank you dood
What you’re seeing is correct some cars do lose power before maxing out in the revs. However what matters in this situation you’re describing is what RPM the car has in the next gear. If the next gear bogs the car down significantly, you should rev the car out more in the previous gear so you can be closer to peak power again in the next gear. Every gear you spend a certain amount of time in you should try to maximize the average power level across that time, sometimes that means shifting very close to peak power, sometimes that means you should rev the car more than you think. If a cars power falls off a cliff after peak power usually that means you should shift it relatively quickly after peak power. Also if a car has 7 or more gears it means the gear ratios are closer together so that bogging in the next gear effect is less pronounced so you can afford to shift closer to peak power.
@AMS Dood ok! I think I understand. I'll have to play with it a little more to try and replicate what you speak of. Every time I think I have this game figured out it throws another wrinkle at me, but once I figure that wrinkle out I end up faster. It's super rewarding. Thank you as always for the quick response and great explanation. I really appreciate all the knowledge you've shared along the way. Keep up the great work, bud!
Sometimes small inconsistencies in driving can overcompensate and make you think a setup is faster or slower. Being able to recognize small differences like that in your driving takes practice.
-another annoyance is the set up bug in online lobbies.i will also say that the learning curve from GT5/GT6/GT Sport to PC2 is a STEEP learning curve.and this is coming from someone who's played both project cars and every gt game
Just found this among the GT7 vids, this is great and looking fwd to the next ones. Question: is there a place where you posted your tunes? Do you post your tunes in GTPlanet? If so under what user name? I am not good in tuning my own cars but I have been successful in adjusting others tunes to my driving with a controller. Just subscribed...
Thank you for watching and subbing man! Most of my setups I haven’t uploaded anywhere yet! However I have a fair few on my RUclips channel. Any video where a specific car is highlighted should have a setup on it! :)
Toe destroys straight line speed without providing any quantifiable benefit on MOST cars. in many cases,I do run some positive toe on the rear of cars that need more stability on traction or corner entry but never more than 0.30
I feel like I should put my POV here since I run a tuning house in gt7, just for a different type of car I guess. I feel the community should know the difference between a fast car and a drivers car, and I feel the drivers cars are a bit over looked. I make drivers cars, and I'd like to believe I've made some good and great machines, and cars that competed greatly against stuff like the civic type R (basically i made a golf GTI compete with a civic type R) and even more examples but I wanna keep it short. While you can have a bad fast car, doesn't mean it'll be a good drivers car. And vice versa, you can make the greatest driving car ever and it'll be slow compared to what I call a 'time attack' car, which are basically fully built machines designed for going as fast as you can in a given PP regardless of driving experience quality. I know I'm preaching to a brick wall because its a community mind set of faster always equals the better, in racing that is the goal but I feel now that I'm making 'drivers' or enthusiasts cars, they seem very over looked by the wider community. While I'll never deny these cars y'all make the best in being faster, I feel like very little people in the gt community care about drivers cars or enthusiasts cars. And I wish people would seek out to make their own LFA's or f1 McLaren's or NSX's.
I completely agree with this. That’s why on #1 I tried to clarify that it depends on how you play the game. When driving experience is the number 1 priority, on many cars that means slowing them down. I think the fastest lap time car still needs to be under control, but what that entails for an experienced driver vs someone not as experienced means something completely different. A lot of the time GT users don’t even look at lap time they just want to have something that feels fun to drive and puts a smile on their face
@@DoodRacing tbh sometimes I think its the opposite, every time I got into a lobby I always see people with racing softs on a 86, and they aren't even trying to go fast thats just all they can drive on and say "oh its to hard to drive its not grippy enough" lol.. And depending on what it is I think an enthusiast car can take very genuine skill to drive, like the carrera GT or a 918. Both a purpose built time attack cars and a enthusiast car can be hard to drive but aren't hard for the same reason.
@@drakesinister3337 the carrera GT is lovely in this game. Super balanced and quick but with an edge where on the limit it can kill you at any moment. It also doesn’t suffer from the on throttle understeer that many other MR cars do. Definitely what I would consider to be a great drivers car
Do you know a guide how to tune cars that are driven by AI in custom races? I'm working on a grid with 20 different cars and when I'm testing them, they are all within 1 second. If they're driven by AI the faster cars take off couple of seconds of the slower ones
I honestly don’t know how setup interact with AI cars. I have a similar experience to you. Race cars seem especially slow compared to road cars with AI driving them. Perhaps they all get reset to default.
I know this video is a little older but watching I'm curious. On the last tip you said take your tune and race ppl online. How can you do that when all races are tuneless races?
I race in open lobbies, where in most lobbies you’re allowed to setup your car and race others who can do the same. Back in the PS3 era on GT5 and GT6 there was no sport mode so in most cases mastering setups as well as driving was important. Even in GT7, most of the online players still race in lobbies
Nope. In daily races tuning is disabled. In GT Sport during open lobbies you could set BOP and have tuning enabled if you wanted to. In this game I don’t think you can.
Anyone wants to or has a forum for tuners that want to go around in tuned cars, not for exploit but for pitting nice wide body “touring” cars below 550pp?
I've just swapped engine in the Jeep to the hellcat and best stable car is at 160mph max 😬 that's cut bhp down by nearly half. waste of a engine unless its in a straight line
I’ll release an entire vid on this soon but here’s a quick rundown: Initial torque: The higher you put it, the more your car will understeer when lifting off the throttle, it also causes more wheelspin, this wheelspin is predictable but not helpful. Overall initial torque slows down lap times and I run it at 5, 99 % of the time. Acceleration sensitivity: the lower you run, the more easy the car will be to control out of low speed traction zones, higher value is for cars that have fantastic traction out of low speed corners. Running it higher also promotes more on-throttle rotation in high speed corners, but in GT7 the difference in negligible. Also be careful to not run too little acceleration sensitivity, because on most cars a super low value causes one wheel peel, where the inside rear tire slips and causes a loss in power at low speed. Braking sensitivity: has nothing to do with the actual brakes, rather the engine brake. The higher the value the more the car will understeer entering a corner off the throttle. High value is great for mid engine cars that are ass happy entering corners. Low braking sensitivity is good for cars that need more rotation entering corners ie cars that understeer off throttle.
🤨 10 ein Mal gelernt und es passt für immer?! Mmh gt 3 oder 5 gelernt und war mist?! Plus 9 was im realen kann man teilweise über bord werfen? Die wahre fahrsimulation gt x okay.... Lustig, was du dann anschliessend sagst 😂 in kurz, gt 7 macht halt was und wir müssen herausfinden wie was wirkt, da es nicht dem realen entspricht 👏 interessanterweise habe ich bei sonstigen renn-spielen keine probleme die fahrzeuge einzustellen weil realistisch und die behaupten nicht immer ein reales simulations spiel zu sein 😊 Ich persönlich wäre schon froh, wenn manche einstellungen am fahrzeug und das auch noch unterschiedlich je fahrzeugen überhaupt was bewirken würden. Und das von minimum zu maximum und umgekehrt ausprobiert! Das differenzial bringt zu 75% der fahrzeuge gar nichts bei mir... und die traktionskontrolle, obwohl ich je ohne gefahren bin, hat 50% aussetzer selbst bei ps schwachen fahrzeugen... und ohne curbs, dreck, von strecke, kuppe oder senke sowie schlecht eingestelltes fahrwerk, sofern da alles wirkung zeigt. Habe schon fahrzeuge klar gemacht u die strecken rausgesucht was man hier so findet von denen die erklären und meine zeit mit deren verglichen. Also für allgemein eingestellte fahrzeuge, also pauschal für alle strecken, habe ich nach 3 4 runden schon die zeit manchmal unterboten, ansonsten mit 2 3s dahinter. Nun laßt mich noch bischen auf jene strecke abstimmen... lustig, aber ok 2 verschiedene fahrzeuge, aber fast gleiche ps, dafür der andere allrad u ich frontantrieb. Er trocken und ich bei starkregen. 10s unterschied. Habe es leider versäumt mal trocken zu fahren 😎 Nun ich weis nicht, warum ich mir dann von gewissen leuten tipps holen soll und mir in den kommentaren von jüngern als, einfach gesagf wegen übersetzung, anfänger bezeichnen lassen muss 😅 Gt7 und schon gt sport sind keine simulationen! Simuliert wird realität, und das hast du ja selbst negiert... dann ist man nicht anfänger, zu dumm anderst gesagt, sondern die physik wirkt eben nach weltanschauung der programmierer. Und da rege ich mich und andere zu recht auf. Finde ich. 8 ist es nicht schon bezeichnend, wenn man sagt, dass das fahrzeug schlecht fährt? Und erst mal durch tuning fahrtüchtig zu machen? 😅 man stelle sich das in echt vor, 100.000 oder 250.000 dollar für ein supersportwagen bezahlen und dann erst mal in die werkstatt damit zum einstellen, damit man ohne unfall mit fahren kann 😂👍 passt jedenfall zum spiel bei porsche... porsche würde pleite gehen, würden die in echt so fahren 😊 Ansonsten wichtig und zutreffend, wann und bei was und wo macht das auto, was man nicht will, dass es das macht 👍 ich kenn auch einen, dem kann man es sagen, zeigen und erklären, nächste strecke, anderes auto und je nach ist entweder das auto oder die strecke (stelle) schuld 😅 7:44 👍 eigentlich einleuchtend und je nach mache ich das immer noch (vorallem jetzt bei gt7, um überhaupt zu sehen, funktioniert diese einstellung bzw welche nicht 😅). Ok, zu dem rest, nicht verkehrt. Wichtig wäre noch, in richtiger reihenfolge ein zu stellen und bestimmtes in die mitte zu stellen als neutral. Wenn die basis stimmt, best möglich, dann stellt man helfende sachen passend ein und dann dadurch wird man auch erst schneller. 😎 Ansonsten kann man auch gefahr laufen einstellungen gegeneinander auszurichten.
ummm, yea IAM NOT SITTING HOURS TO FIGURE OUT TUNES WHEN EACH TUNING PART u buy explains what it does 4 the car. I ALREADY WONB THE GT CHAMPIONSHIP.. 1 stupid question, DON'T WE LEARN AS WE PLAY EACH RACE, EACH TRACK, EACH TUNING PART, DIFFERENT WHEELS? U ARE basically telling people, WHO already know how to play GT 2, GT3, GT4, GT5, GT SPORT, GT7, stuff that we ALREADY KNOW cuz we played this game 4 years now. STOP GIVING TERRIBLE ADVICE. thanks buddy. 🤘🤙
Congratulations on winning the GT championship! But unfortunately this doesn’t mean you are good at the game compared to people online… As far as tuning goes, using the descriptions for the parts only gets you so far. You need to put in the effort to learn how to maximize your cars grip potential. You don’t just magically get this from playing the game for 4 years. Doing races does help, but you have to pay attention to certain car behaviours in order to improve your builds Acting like you know EVERYTHING is a quick and easy way to ensure you will never get better at tuning. Send me one of your builds, I bet I can make it faster by at least 1 second a lap.
I make that mistake all the time where i refuse to let go real life knowledge thinking the game is a match! It's not! Most in game adjustments for would wrap your car around a tree in seconds given in real life!
I feel that man 😂 although GT has gotten better over the years it’s still a load of dogshit sometimes.
@DoodRacing does this still work with the 1.41 update the tuning has changed since then
I loved having Ben Collins (The Stig) assist with tuning in PCars2. Was the perfect balance of a way to teach as well as being a more realistic way teams actually go about it with feedback from the driver and then solutions from the race engineer
It would be nice if Gran Turismo did something similar, would definitely make the game feel more special
When did Ben Collins help you with tuning cars on a car game???? 🤔 i think some one is telling porkies 😆😆
@@benconway9010 i think he was the voice for pc2 race engineer. Nice sim otherwise but i didn't like the ffb and historic cars felt bad, even worse than in gt7. He's not shitting you man 😁
Dude I KNEW I experienced something like that in a racing game but I've played so many I honestly couldn't remember which one it was!
Project Cars 1 & 2 have been removed from PSN unfortunately :/
Only Project Ass 3 remains
Appreciate the videos. I do my tuning on my own experience and feeling but I also look at your tunes at times to help me setup if I understeer or oversteer a lot etc. Looking forward to your future videos.
That’s always a good way to go about it. Make your own setups first and compare and contrast with others to see if you can find some extra lap time. I do this often as well.
As a racer who's been testing and tuning since fm1, works on cars irl, and has learned a lot since then, the biggest gain for me from this is the scale of change from one extreme to the other being small. I have made frd max soft in front and max stiff in rear, and they're still drivable. This made me lose a lot of my passion for tuning in gt7. I'll go back and make these larger adjustments to test this theory.
Thanks for the tips!
It’s a good way to learn what each change does! There are definitely common adjustments and values across many tunes but also infinite adjustability if the car demands something different!
Same. Gt7 is trash for not getting the tuning right. It is almost as if they never put any thought into it whatsoever.
Love the mindset you communicated here. Hopefully part 2 and 3 are still in the works. Thanks for providing so much valuable information on your channel.
They’re I’ll come eventually! I’m working on some new videos coming up but once I get the ball rolling again my tuning guides will be finished. Glad you enjoyed this one though man!
Ok I have to say, thank you for explaining it exactly how it should be explained. You freaking nailed it bro. Great job. Your Koncept of tuning methods is on a pro level. Keep up the amazing work.
I’ve been tuning for a long time, happy to pass along any knowledge that I can :)
Finally! THIS is what I've been really looking forward to from you... I'll be waiting patiently, but anxiously, for parts 2 & 3!
I look forward to sharing :) Hopefully many can benefit from these videos
I just picked up GT7 for PS5 and I can't wait to get back into it! Ive played them all from GT 1 all the way to 4 but went on a hiatus after 4. The tuning was and always will be my favorite part of GT, collecting cars second lol
Anyway your videos motivate me to really get back into GT and I can't wait! If I was so mad that I had to work today because I bought it this morning.
Thanks again 🙂
HAVE FUN MAN! Now that the game has been out for a while many of the bugs are fixed and it’s quite fun. I wish the single player was a bit longer personally but it should be enjoyable! Thanks for watching the vids though man!
Very well done and should be appreciated by ALL!
I do what I can man! Thank you
Really wish it was quicker to tune and test.. Should be a 'testing' mode, so you can sit on a track and toggle back and forth.. Even if you have to do a lap and pit to make changes, then go out again. It adds so much time, going back and forth between menus/screens
This would be a really good idea. Would save all of us so many hours
I thought you can already, or did they just add it?
@@Benjiizus where/how?
Use circuit experience for tuning...
I’m glad I found this video. Im generally new to GT7, I find the explanation for tuning to be very helpful. I’m definitely gonna check out your other videos so I can get a full understanding.
Fire video bro!🔥😎
I’ll be back to uploading soon! Glad you enjoyed
Well said. I am in the learning stages only months into the GT7 and only GT ever. I'll be looking for more of what you have to teach. Thank you.
Glad you enjoyed!
Thank you, I bought a steering wheel a few weeks ago and I’ve been watching tuning videos a lot too help with my max PP races. Appreciate the info. Love the game :)
Glad you’re enjoying it man! Hopefully I can get back into it soon
Excellent tutorial, very informative, well explained, and in ENGLISH 🏆
Haha glad you enjoyed man!
You never fail to arouse my knowledge of the game. Thanks Dood
That’s what I’m here for. Getting aroused is important
Thankyou so much!! Great vid 👍🏼
Glad I could help :)
Great video! Can't wait for the next!!!
Thanks horse
A great baseline is the sports suspension. Change those settings. If your need more settings. Then add the pro suspension.
It’s always good to start out slow before you start adjusting everything for sure.
Personally, I spend a lot of time setting up and testing my favorite cars. They are not everyone in the same tune. Great video, thanks a lot 😎
Glad you enjoyed bro!!
great intro vid thanks
Glad you enjoyed :)
By far the most intelligent take on tuning
Thanks man!
Yup, I’m oversteering on turn in while trail braking, it’s fun but not ideal. I’ll now be watching parts 2 & 3 lol. I’m having a blast dialing in my car though.
Still gotta work on those parts but I’ll get them out eventually. Hope this video is helping :)
@@DoodRacing I just saw that😭😭😭lol either way you’ve gained a sub 👍
@@Master_Psyper I appreciate it bro
Nice thanx for the heads up 👍
No worries man
07:20 (raises both hands)
We all been there man lol
I've only just stumbled across this channel via recommendations, but its good to know from this vid that i've been doing at least most of these same way as shown. Especially since i'm generally new to tuning and the pure techie side of cars. However I more often than not, try to make rally/offroad cars, and its a nightmare sometimes. Theres just cars ingame that really don't want to be there.
Of course man, I personally think at some point in the future I’m going to try more rally setups myself! Glad you encountered my vid and hope enjoyed the content :)
@@DoodRacing I did thank you
Good stuff man 🤝
You know it penguin
After only playing this in PSVR2 taking a step off VR and in 3rd person helped me feel my car from a different view
I personally use 3rd person as well. I used the bumper cam and hood cam for many years but personally I just love looking at the car when I’m driving
Your vid helped me. Thank you!
I also also enjoy the 3rd person (far) cam and love to see the shiny car I’m driving, However I then switched to hood cam and I seem to go faster and make sharp turns and corners better. I also like the sense of speed more in hood cam.
My tip, use a car that the Active LSD is available for. C6 ZR1 is amazing
C6 ZR1 drives like a dream. top 3 fastest RWD road cars, maybe even top 1
CANNOT WAIT for parts 2&3 🙏
I’ll get around to it soon!
@@DoodRacing thank you so much. I mean it purely as encouragement, not as pressure. You do excellent work!!!
Can’t wait to see those videos
It might take a little bit but when they’re out they’ll be bangers
I just did the multiple changes mistake yesterday on my zl1 Camaro I had it perfectly figured out and I killed it took me hours to figure out exactly how i had it
Yeah it’s a common mistake, that’s why I always try to make a mental note of the old setup everytime I make a change
@@DoodRacing I will take a picture before I make a change now
My favorite part of the video was every sentence about “PP”.
(I’m 20 years old)
Lmao you can’t blame me blame the game lollll
Nice job! I've been planning on doing one myself, but with time constraints, I haven't gotten around to it, yet.
It will be good to get this out there as a lot of people do get overwhelmed with seeing so many numbers.
Hope to catch you soon!
I think a lot of people would benefit from your POV as well given you also know how to race, drift and also put your heart and soul into some of those road car builds. I’d certainly watch!
@@DoodRacing Same. I think multiple perspectives is always best. I just try and have fun. =^.^=
Thanks for doing this, Dood!
glad I can help man!
I know when I tune I'll make a 2nd sheet so that way if I forget what I tuned I'll just go back to the 1st sheet where I didn't touch anything.
Very smart man! I should be taking advice from you
Great video! Thanks for the guidance….. Question, can you suggest which track, or tracks, are the best for working on tuning the cars?
Obviously if you have an event at specific track, tune the car for that track if possible. If you’re trying to make a versatile setup, look for a track that has a mix of fast and slow speed corners, also make sure the track has an average amount of time spent on the straights. Trial mountain, dragon trial seaside and road Atlanta are decent options. Maybe sardegna Road track B as well :)
Would’ve been good to have how to fix these issues in the same video. Cause now I’m searching on how to fix given issues lol
A video will be coming for that
🔥🔥🔥
Lets gooo
Well done that was great. Thx & Cheerz from Oz 🇦🇺✌️
Thanks man, happy to hear you enjoyed!
Great advice dude thank you!
No worries man! Glad you enjoyed :)
biggest thing ive learned and can run trains with crap cars, is the LSD/suspension (toe - ride hight) and downforce... can work wonders with even crap cars.
Absolutely, this can completely transform the way cars feel and drive if done correctly!
Well done Sir. Look forward to more.
For sure bro hope this helps
Very nice and helpful video, lots to learn, thanks Dood ( Evi_spirit)
Thanks man!!!! Glad you enjoyed
Like your approach to this subject and eagerly look forward to the coming instalments as I'm sure it will correct a number of my wrong doings , top stuff fella , I was sent in your direction from MrMCA if I remember rightly as he swore by your tunes 👌👏👏
Yes that would make sense that Mistah MCA sent you my way! That man is a legend. As far as the tuning guides go I’ll definitely get started on those as soon as possible
why does he make all his car look EXACTLY THE SAME?
Polyphony have tweaked the game a few times now, each time my tune goes out the window.
Yeah they tend to do that and it’s a pin in the ass. For me I have a trial mountain lap time leaderboard in my tuning videos, and every time they change the physics I have to re-hot lap every car which takes days
I miss copy & paste sheet feature for the other multiple cars you have
For any of the cars, you can duplicate a sheet and have multiple setups on the same car. However copying a sheet to another car doesn’t work, probably because not every car has the same numbers
Great stuff! Subbed!
I appreciate it bro :)
Gained a subscription out of me, great video 👍
Thanks man welcome to the family
Great Vid bud.👍
Happy you enjoyed man :)
I run 550 pp lobbies almost every day its great fun. I look at it as battle of the builds
I love it too man. You can get really creative with the builds in GT7
It would be nice if they gave a brief explanation for what the different settings do. I believe gt5 or gt6 had that.
It was nice indeed but honestly a lot of the time it was inaccurate and didn’t account for the little tricks you could do to get more performance out of your car
Had a question for you that's been bugging me about shift points, specifically in Gr3 cars. How come when I look at the HP and torque graph for a certain car and see that it has a massive power drop off close to max rpm's, I think "oh I must have to shift early to keep it in the best power band." Sometimes that is true and sometimes maxing out the rpm's is best before shifting, even though it shows a massive power drop off. Just hoping you could shed some light on this for me. Thank you dood
What you’re seeing is correct some cars do lose power before maxing out in the revs. However what matters in this situation you’re describing is what RPM the car has in the next gear. If the next gear bogs the car down significantly, you should rev the car out more in the previous gear so you can be closer to peak power again in the next gear. Every gear you spend a certain amount of time in you should try to maximize the average power level across that time, sometimes that means shifting very close to peak power, sometimes that means you should rev the car more than you think.
If a cars power falls off a cliff after peak power usually that means you should shift it relatively quickly after peak power. Also if a car has 7 or more gears it means the gear ratios are closer together so that bogging in the next gear effect is less pronounced so you can afford to shift closer to peak power.
@AMS Dood ok! I think I understand. I'll have to play with it a little more to try and replicate what you speak of. Every time I think I have this game figured out it throws another wrinkle at me, but once I figure that wrinkle out I end up faster. It's super rewarding. Thank you as always for the quick response and great explanation. I really appreciate all the knowledge you've shared along the way. Keep up the great work, bud!
Did you ever make Part 2 for this?
I did not. But it will be coming eventually now that I’m back playing the game again regularly
Great Video 👍
Thanks man 🙏
I'm completely lost. I change something, then I'm faster, I change it back and I'm even faster, but then next time I'm slower again. No freaking clue,
Sometimes small inconsistencies in driving can overcompensate and make you think a setup is faster or slower. Being able to recognize small differences like that in your driving takes practice.
@@DoodRacingGuess that's what differs a pro from an amateur.
-another annoyance is the set up bug in online lobbies.i will also say that the learning curve from GT5/GT6/GT Sport to PC2 is a STEEP learning curve.and this is coming from someone who's played both project cars and every gt game
Most games are very different from each other in most respects when it comes to tuning and driving style.
Hey Dood, Rodrigo joined your party.
Turismo-Rodriguez??? I know that guy
Just found this among the GT7 vids, this is great and looking fwd to the next ones.
Question: is there a place where you posted your tunes? Do you post your tunes in GTPlanet? If so under what user name?
I am not good in tuning my own cars but I have been successful in adjusting others tunes to my driving with a controller.
Just subscribed...
Thank you for watching and subbing man! Most of my setups I haven’t uploaded anywhere yet! However I have a fair few on my RUclips channel. Any video where a specific car is highlighted should have a setup on it! :)
@@DoodRacing I spotted the Pink TVR in video, really would love to see the setup on that one if possible
@@jamesbabbitt737 I’ll send it here once I get online
I notice in every tune you have your toe to Zero front and rear?
Do you always do that and if so why? Ps great vid and have subbed thanks to this one.
Toe destroys straight line speed without providing any quantifiable benefit on MOST cars. in many cases,I do run some positive toe on the rear of cars that need more stability on traction or corner entry but never more than 0.30
@@DoodRacing awesome and thank you for the explanation.
I feel like I should put my POV here since I run a tuning house in gt7, just for a different type of car I guess. I feel the community should know the difference between a fast car and a drivers car, and I feel the drivers cars are a bit over looked. I make drivers cars, and I'd like to believe I've made some good and great machines, and cars that competed greatly against stuff like the civic type R (basically i made a golf GTI compete with a civic type R) and even more examples but I wanna keep it short. While you can have a bad fast car, doesn't mean it'll be a good drivers car. And vice versa, you can make the greatest driving car ever and it'll be slow compared to what I call a 'time attack' car, which are basically fully built machines designed for going as fast as you can in a given PP regardless of driving experience quality. I know I'm preaching to a brick wall because its a community mind set of faster always equals the better, in racing that is the goal but I feel now that I'm making 'drivers' or enthusiasts cars, they seem very over looked by the wider community. While I'll never deny these cars y'all make the best in being faster, I feel like very little people in the gt community care about drivers cars or enthusiasts cars. And I wish people would seek out to make their own LFA's or f1 McLaren's or NSX's.
I completely agree with this. That’s why on #1 I tried to clarify that it depends on how you play the game. When driving experience is the number 1 priority, on many cars that means slowing them down. I think the fastest lap time car still needs to be under control, but what that entails for an experienced driver vs someone not as experienced means something completely different. A lot of the time GT users don’t even look at lap time they just want to have something that feels fun to drive and puts a smile on their face
@@DoodRacing tbh sometimes I think its the opposite, every time I got into a lobby I always see people with racing softs on a 86, and they aren't even trying to go fast thats just all they can drive on and say "oh its to hard to drive its not grippy enough" lol.. And depending on what it is I think an enthusiast car can take very genuine skill to drive, like the carrera GT or a 918. Both a purpose built time attack cars and a enthusiast car can be hard to drive but aren't hard for the same reason.
@@drakesinister3337 the carrera GT is lovely in this game. Super balanced and quick but with an edge where on the limit it can kill you at any moment. It also doesn’t suffer from the on throttle understeer that many other MR cars do. Definitely what I would consider to be a great drivers car
Do you know a guide how to tune cars that are driven by AI in custom races? I'm working on a grid with 20 different cars and when I'm testing them, they are all within 1 second. If they're driven by AI the faster cars take off couple of seconds of the slower ones
I honestly don’t know how setup interact with AI cars. I have a similar experience to you. Race cars seem especially slow compared to road cars with AI driving them. Perhaps they all get reset to default.
@@DoodRacing did a lot of research. The only way to balance the cars is to test the grid over and over. Setup-changes definitely work
I know this video is a little older but watching I'm curious. On the last tip you said take your tune and race ppl online. How can you do that when all races are tuneless races?
I race in open lobbies, where in most lobbies you’re allowed to setup your car and race others who can do the same. Back in the PS3 era on GT5 and GT6 there was no sport mode so in most cases mastering setups as well as driving was important. Even in GT7, most of the online players still race in lobbies
Just so I have got this right tuning makes no difference in daily races with bop?
Nope. In daily races tuning is disabled. In GT Sport during open lobbies you could set BOP and have tuning enabled if you wanted to. In this game I don’t think you can.
Anyone wants to or has a forum for tuners that want to go around in tuned cars, not for exploit but for pitting nice wide body “touring” cars below 550pp?
Idk of a forum in particular but I’m sure there is 1!
tuning isn't that easy for me, I change one thing and it's altered handling in other area's
It’s all about finding that balance. And understanding which sacrifice gives you the best lap time
I've just swapped engine in the Jeep to the hellcat and best stable car is at 160mph max 😬 that's cut bhp down by nearly half. waste of a engine unless its in a straight line
Realy need help with the diff please
I’ll release an entire vid on this soon but here’s a quick rundown:
Initial torque: The higher you put it, the more your car will understeer when lifting off the throttle, it also causes more wheelspin, this wheelspin is predictable but not helpful. Overall initial torque slows down lap times and I run it at 5, 99 % of the time.
Acceleration sensitivity: the lower you run, the more easy the car will be to control out of low speed traction zones, higher value is for cars that have fantastic traction out of low speed corners. Running it higher also promotes more on-throttle rotation in high speed corners, but in GT7 the difference in negligible. Also be careful to not run too little acceleration sensitivity, because on most cars a super low value causes one wheel peel, where the inside rear tire slips and causes a loss in power at low speed.
Braking sensitivity: has nothing to do with the actual brakes, rather the engine brake. The higher the value the more the car will understeer entering a corner off the throttle. High value is great for mid engine cars that are ass happy entering corners. Low braking sensitivity is good for cars that need more rotation entering corners ie cars that understeer off throttle.
7:34 🙋🏼♂️
We all been there lol
المعرض ليوم واحد فقط؟
Anybody ever win a race with drift car?
Idk tbh
DOOD
NOJ the animal
NAN broke his pp😢
It happens to the best of us
🤨
10 ein Mal gelernt und es passt für immer?! Mmh gt 3 oder 5 gelernt und war mist?! Plus
9 was im realen kann man teilweise über bord werfen? Die wahre fahrsimulation gt x okay....
Lustig, was du dann anschliessend sagst 😂 in kurz, gt 7 macht halt was und wir müssen herausfinden wie was wirkt, da es nicht dem realen entspricht 👏 interessanterweise habe ich bei sonstigen renn-spielen keine probleme die fahrzeuge einzustellen weil realistisch und die behaupten nicht immer ein reales simulations spiel zu sein 😊
Ich persönlich wäre schon froh, wenn manche einstellungen am fahrzeug und das auch noch unterschiedlich je fahrzeugen überhaupt was bewirken würden. Und das von minimum zu maximum und umgekehrt ausprobiert! Das differenzial bringt zu 75% der fahrzeuge gar nichts bei mir... und die traktionskontrolle, obwohl ich je ohne gefahren bin, hat 50% aussetzer selbst bei ps schwachen fahrzeugen... und ohne curbs, dreck, von strecke, kuppe oder senke sowie schlecht eingestelltes fahrwerk, sofern da alles wirkung zeigt.
Habe schon fahrzeuge klar gemacht u die strecken rausgesucht was man hier so findet von denen die erklären und meine zeit mit deren verglichen. Also für allgemein eingestellte fahrzeuge, also pauschal für alle strecken, habe ich nach 3 4 runden schon die zeit manchmal unterboten, ansonsten mit 2 3s dahinter. Nun laßt mich noch bischen auf jene strecke abstimmen... lustig, aber ok 2 verschiedene fahrzeuge, aber fast gleiche ps, dafür der andere allrad u ich frontantrieb. Er trocken und ich bei starkregen. 10s unterschied. Habe es leider versäumt mal trocken zu fahren 😎
Nun ich weis nicht, warum ich mir dann von gewissen leuten tipps holen soll und mir in den kommentaren von jüngern als, einfach gesagf wegen übersetzung, anfänger bezeichnen lassen muss 😅
Gt7 und schon gt sport sind keine simulationen! Simuliert wird realität, und das hast du ja selbst negiert... dann ist man nicht anfänger, zu dumm anderst gesagt, sondern die physik wirkt eben nach weltanschauung der programmierer. Und da rege ich mich und andere zu recht auf. Finde ich.
8 ist es nicht schon bezeichnend, wenn man sagt, dass das fahrzeug schlecht fährt? Und erst mal durch tuning fahrtüchtig zu machen? 😅 man stelle sich das in echt vor, 100.000 oder 250.000 dollar für ein supersportwagen bezahlen und dann erst mal in die werkstatt damit zum einstellen, damit man ohne unfall mit fahren kann 😂👍 passt jedenfall zum spiel bei porsche... porsche würde pleite gehen, würden die in echt so fahren 😊
Ansonsten wichtig und zutreffend, wann und bei was und wo macht das auto, was man nicht will, dass es das macht 👍 ich kenn auch einen, dem kann man es sagen, zeigen und erklären, nächste strecke, anderes auto und je nach ist entweder das auto oder die strecke (stelle) schuld 😅
7:44 👍 eigentlich einleuchtend und je nach mache ich das immer noch (vorallem jetzt bei gt7, um überhaupt zu sehen, funktioniert diese einstellung bzw welche nicht 😅).
Ok, zu dem rest, nicht verkehrt. Wichtig wäre noch, in richtiger reihenfolge ein zu stellen und bestimmtes in die mitte zu stellen als neutral. Wenn die basis stimmt, best möglich, dann stellt man helfende sachen passend ein und dann dadurch wird man auch erst schneller. 😎 Ansonsten kann man auch gefahr laufen einstellungen gegeneinander auszurichten.
🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈🧈
Who’s in Paris?
Do I know you?
Honestly I’d probably say no. But perhaps I’ve raced you before
@@DoodRacing Sorry for formatting it that way, I should've said "You seem familiar" lol, but thanks for the guide!
@@scappley1735 lol no worries man thanks for watching!’n
ummm, yea IAM NOT SITTING HOURS TO FIGURE OUT TUNES WHEN EACH TUNING PART u buy explains what it does 4 the car. I ALREADY WONB THE GT CHAMPIONSHIP.. 1 stupid question, DON'T WE LEARN AS WE PLAY EACH RACE, EACH TRACK, EACH TUNING PART, DIFFERENT WHEELS? U ARE basically telling people, WHO already know how to play GT 2, GT3, GT4, GT5, GT SPORT, GT7, stuff that we ALREADY KNOW cuz we played this game 4 years now. STOP GIVING TERRIBLE ADVICE. thanks buddy. 🤘🤙
Congratulations on winning the GT championship! But unfortunately this doesn’t mean you are good at the game compared to people online… As far as tuning goes, using the descriptions for the parts only gets you so far. You need to put in the effort to learn how to maximize your cars grip potential. You don’t just magically get this from playing the game for 4 years. Doing races does help, but you have to pay attention to certain car behaviours in order to improve your builds
Acting like you know EVERYTHING is a quick and easy way to ensure you will never get better at tuning. Send me one of your builds, I bet I can make it faster by at least 1 second a lap.
the problem with tuning(setup) in GT is that it has still this sligth touch of arcade.. but i like it
Every game has its weird quirks for sure. Although GT has gotten better over the years