Keep in mind that you can also rob yourself of speed out of the corners by setting the acceleration sensitivity too low. A more open differential essentially limits the power to the tire with the most grip based on the tire with less grip. (It's more complicated than that, but that's the end result) This means the car won't accelerate as hard while turning, and will struggle to rotate on the throttle. This is why pro setups tend to use higher acceleration sensitivity (IRL= lower angle). They have the driving technique and throttle control to use it to their advantage. They usually try to get the car rotated as quickly as possible while being in control and not losing speed (like in a drift). The earlier they can get the car rotated, the earlier they can open the steering and straighten the car out. With a higher diff acceleration sensitivity, setting the diff will lock earlier and they will have more torque available to accelerate onto the straight. As with all settings, it's about finding the proper balance depending on the driver, car, track, and conditions. Also, GT's settings and physics may work a little different. They have a setting for sensitivity (angle), and initial torque (preload), but not locking strength (number of plates), so I'm not sure if that is combined into other settings. For anyone who wants to better understand how differentials work, Donut Media did a great video on torque vectoring, and they have another all about diffs too I believe: ruclips.net/video/iIBmJVV0zjw/видео.html Disclaimer: I'm just beginning to understand this stuff myself. So if I got something wrong, please correct me.
nice info m8 explained it very well so far i have not seen so much info on any youtube channel and plz can u make me understand the difference on lower ride highs in front and higher in rear or vice versa effect the handling and same with damper and other suspension settings. i want to wright it down on some paper and hang it on my wall to get better at tuning my self i forget to quick. thanks 😂
@@rinkumultani6515 Thanks. You are talking about rake; the angle the car sits at. It's a good way to tune out slight under or oversteer. Raising the rear will shift the weight forward, moving the balance toward oversteer. Lowering the rear does the opposite. However, when aerodynamics get involved it gets more complicated. raising the rear will increase the angle of the wings, so you may end up getting more rear grip in high speed corners, and less is slow corners. Lowering the rear will decrease the wing angle so you'll get less grip in fast corners, and but more in slow ones. Front ride height is usually just set as low as you can without bottoming out or limiting the suspension travel too much. Again, I'm not an expert, and the physics in GT may not fully follow real life. Dampers can be adjusted based on feel, but getting them really dialed usually requires telemetry and knowing how to read it. You can usually get the car feeling pretty good just using wing, ARB, ride height, diff, and brake bias settings. The tough thing about GT is they give you a lot of settings but you don't get a baseline setup with them. I'd look around online and see if you can find decent baselines, then tweak them to your style.
This was exactly what I was thinking when he was lowering it. I would think you would set low, but keep it high enough to where you don’t get excessive under steer or oversteer. All depending on the driver and the car of course.
one thing to note is that raising the acceleration sensitivity in the rear increases on throttle rotation at high speed. I find cars with more than enough tire as well as aero can sometimes benefit from the higher accel setting, but 90% of road cars above 400hp and race cars with the harder compound of tire, its better to run it lower. great video
I still think that not being able to easily share tunes like in forza is a big problem, kaz says he wants all players to learn to tune but I’d say the vast majority of players just want to hop in and race
because the tuning isn’t elaborated to where people with no real car knowledge gets it, but definitely the worst thing about it is that it’s not encouraged enough to where people wanna try it, all people know is PP being so used to arcade races where more points mean better, i still catch myself thinking that way and end up with a crazy fast car with no handling at high speeds, i think they should’ve forced the tuning aspect like having us add downforce, adjust dampening ect, because to someone even like me it can be extremely overwhelming to where you just settle for the highest PP n call it a day
also no test mode before it’s actually added, i’ll have a good tune and ruin it because i have confidence in what i did and now my car has extreme understeer, definitely should’ve made test runs a thing
Although a lot better than it was in GT Sport, the tire physics still seem like the main issue. Tire grip just feels way too digital, it's almost like it's either on or off and you can't play with the car over the limit as much as you can in real life. I really hope they improve it with their partnership with Michelin
I love how when you break traction the car will continue sliding right down to like 1km/hr. Like as soon as you break traction you’re driving on ice and there is no recovering of traction until you stop completely.
In all honesty codemasters could teach pd and kaz a thing or 2, the tyre physics in dirt rally 2 are spot on and as close to real life as they get, if they actually bothered to make a proper sim they'd blow the gt franchise into the weeds
If you know what a floating cross shaft differential is or looks like, it makes tuning differentials so much easier in this game to understand in terms of the function/parameters. The initial torque is the bite of the clutch plates, that in turn are receiving the amount of torque under accel or decel based on the ramp angles of the cross shaft beds. Nice video. I have noticed that this game is specifically unique in that assumptive tuning methods of previous titles goes out the window. You can bottom out, have too hard or suspension, too low of suspension, too high even.... dampening is something you'll want to take a look at soon as you apply downforce.....
Thanks Ermin! Between these settings and adding some ballast to the front of my '81 911, I finally have some confidence to take it into a corner without the rear end trying to pass me on the next straight!
Legend! Love your commentator passion as your explaining things. Clear information delivery. Can't wait to start tinkering with an excessively snappy s13 and mach1 mustang I've built.
I heard people said putting ballast on front will reduce snap oversteer but in reality it won't do anything other than adding extra weight - except for rear engine Porsches because the ballast will act as a counter balance for weight distribution. I always suspect it was the LSD, and you helped me realize that. Thank you mate.
I was thinking the same thing when I was doing the license test and the Z had this crazy snap oversteer. I had a G35 and would've crashed it if it drove like that 🤣
@@mrshab Hi! After plugging in a bit more track time since this post, I definitely agree… Different; not necessarily better. Though, for me (and my driving style…), It’s definitely better in some aspects. I’ve noticed spots where in GT sport, I could not correct after making any kind of an error coming out of a turn… As opposed to GT7 where I actually can make corrections and get myself (in that similar situation). I digress; I will definitely agree with you there… Different, but maybe not necessarily overall “better“. Cheers! :)
You have many ways to deal with this problem. You can also put ballast to the rear. But the physics are strange! The snaps are very sudden and the damping on the wheel is just stupid!
Massive Snap!! Lol, Thanks for the highly entertaining and informative video Ermin! I completely agree, physics took a step backwards in oversteer as compared to GT Sport. Fingers crossed they sort it out. Thanks again for the great content, I'm subscribed!
This video is truly BRILLIANT! I have a Logitech G27 for my PC, but it's annoyingly not compatible with my PS4, so I'm stuck with a controller. GT7 is a handful on controller (pun intended). This is a literal game changer. Thank you so much for sharing!
Funny you mentioned the Porsche gt3. I'm no the most hard-core of Sim players... but I did notice oversteered like a mad man. Still had fun with it though
You must have never driven these road cars on a wheel. These "small" oversteer moments only look that way bc his counter steering is really f-ing good. He's making saving the car look really easy here.
I'm currently stuck on the porsche cup challenge tracks because I have to drive the Porsche 911's and I'm sooo happy to hear that this is a genuine issue and not just that I don't know how to control the car. I'm definitely going to be taking the advice on board and re-tuning it before my next attempt.
Those were definitely a challenge! My solution was to install the custom transmission and widen out the gears so that it was putting power down less aggressively when I stepped on the gas. Also set TC to 1.
Thanks for all the advice! Never would have thought to put more weight on the car. I had to turn the difficulty down to medium, no way was I going to shave 5 seconds a lap off my times but managed to get through it now. Truly hate this car 😄
A Very good tip! Go and look into the race Cars how low they are, how much Aero dynamic they have, which Suspension settings they have... If you are a Rookie to tuning, just more or less copying one of the race car tunes will leave you with a very decent tune. That's how I started tuning my car's in GT year's ago before I learned to really understand the tuning
This has been really useful to watch i can't wait to get home and try it out. I have a pretty decent tune on ng carrera RS but this will surely take it to the next level. I do wish you went into more how the front diff affects turn in and exit specifically but great job otherwise.
Great material. Very informative. Great for single player content. Obviously with the BoP all we can do is wish we could make adjustments as we oversteer to our doom.
I am sooo glad you pointed this out man! This physics behavior is what really makes the hole gt7 experience very arcady and unpredictable. I always thought I just overpowered the engine by tuning it too much. I don't really like to go into manual settings really, because I don't know enough about it... I actually would expect a game like this to automatically set it too the most realistic outcome. This behavior was even worse with gt sport. It would be great if more people would point this out, maybe there is a way polifony would listen to this? Try contacting them? I also believe it's hard to get the physics right for so many different cars/tracks and on top of that the game let's you tune the sh*t out of it including nitrous. Don't know how "realistic" this all can actually be... But great video and I am glad you pointed this out, I will definitely fine tune the heck out of it now. Would be great to see you making more of this kind of videos about gt7... Great job man! Cheers
I still have zero idea what the Initial Torque setting for the diff even does, coming from diff-tuning in Forza which essentially just has the other two but phrased differently. And it's even weirder, because fully-locking the diffs on acceleration is what you want to be doing in Forza, at least until you reach S2 or you're only running two-wheel drive in which case you drop it right to the middle setting for the most part. Before this video, what I always did for cars with diffs on this was change them back to 10-40-20, which was what the defaults for it were in GT2 (and probably other games in the series as well), and that did help a bit. Should be interesting to see how this video's ideas play out in practice.
In NASCAR SimRacing, you can drift those things quite a bit over the theoretical limit and the lack of grip seems to reduce the slip angle back to the limit. You'll get so comfortable driving the car sideways that you *will* eventually overdo it and spin out.
I like using the Jaguar type r (I think). With traction control off I can almost never get near full throttle unless I'm going straight fast. This video definitely helping me understanding the tuning better
A tip for suspension height: some cars, if you slam the suspension all the way down you’ll lose your turning radius, meaning you won’t get the entire rotational degrees of your tires. Do this through time trial, getting lower and lower until you can’t turn your tires completely anymore
I want to love my 73’ BMW CSL but it’s almost undrivable when fully tuned, I can’t tune out the snap for love nor money… now it just sits there not getting driven… the 89’ E30 m3 however is an absolutely beautifully balanced car!
One thing to note about suspension settings is that on some cars you can actually make the car too low and limit steering angle. R32 gtr is an example of this, so some trial and error is neccessary
i'm not a car gamer.. or a gamer at all. but i am a car nut, and with the torque vectoring changing the ratios to 50/50 is something that creates huge understeer, car manufactors use the rear bias to make the car turn. 50/50 is usually a set up used in trucks with locked transfer cases
I actually thought it was the gravity physics that is lacking..proof is the silly jumps going hectic.. So less gravity = less grip = crazy spinning out. Its like less down force ..but even at slower speeds Edit: it may be a "torque" effect...requiring player to use analogue stick to correct the steering jitters that one would encounter. Problem is..its stupid to deploy them on a controller analogue stick. In a real wheel, you simply hold the wheel tighter or make minor adjustments.
Fantastic video! This is exactly what I’ve been looking for referencing the tuning aspect. I’ve had voiced my opinion on the physics to the gt groups but I just get shunned for my opinion… A+ driver told I can’t drive by B dr drivers 🤦♂️. The game is for the most part awesome, but the one thing it seems everyone wants to pretend isn’t actually there or a issue at all(I can’t drive responses) is the ungodly amount of snap oversteer there is and it’s with every single car on gt7. Some cars it’s so bad that they aren’t even drivable or competitive in their class. I get it that the tuning bunny’s are all for this physics flaw and it benefits them… but vast majority don’t know how to tune and then theirs the ones that find ways to manipulate the algorithm or play with certain adjustments to get unrealistic characteristics out the car. So in short, tuning races just become a bop no tune after everyone just copies and paste the same tune to remain competitive in gt7
I’ve noticed it in some cars in a way it doesn’t make much since, but other cars have zero issues for me… I’m running on a controller so I tend to use 1 level of traction control, but even still some cars end up uncontrollably loose, though I’ve found that to mostly be upgraded street cars, not (most) of the Gr4 and Gr3 cars. I’m glad the Gr3/4 cars don’t seem to be hurt as much since you can’t find the cars for the sport championship races.
@@calebnation6155 all my street cars are really good like the skylines and evos the sti and the Hondas are really good too I have some fast tunes and it’s all been realistic I haven’t found anything that breaks the game
Great video Ermin. RWD muscle cars are going to need adjustment in the rear diff nearly 100% of the time in this game, they didnt do a good job with stock settings. A little tune goes a long way! I’m going to make a video about it soon.
Thank you for the deep experimenting! I might try along the lines of your tune for the online championship races that allow tuning. This also reinforced my thoughts of not falling for higher PP in tuning hahaha! More PP might actually be worse as your car may over rotate on some tracks with altered but wrong settings. I noticed that understeer-bias tuning lowers the PP versus oversteer-bias.
Looking forward to the controller and wheel comparison. So far I feel like every challenge is easier with the controller, especially snap oversteer moments... - running a g29 wheel though so it could be different on a fanatec. Great tips in this video btw!
I have fanatec DD PRO and Drifting is miserable. For the love of God I can't drift using my wheel. On controler though it's a breeze. Myabe it's has something to do with my pedals being stock and not load cell which may help to throttle more accurately. On dirt tracks however drifting with a wheel is much easier and fun tho. Miata cone challenge with wheel is also impossible for me but easy with controller. With oversteer it's actually pretyy funny because i tested it in asseto corsa on PC and it's way easier to me drive than GT7. There is also way easier trick to handle oversteer. Turning countersteer assist on weak makes cars much more responsive so it's up to your preference. Either tune the car like above or just turno n countersteer assist
For me it depends what I prefer, the wheel seems faster for me but the lack of force feedback the game has is a massive dissapointment. The game game literally has none and I had expected atleast pc1 levels or something which would've been great.
You changed the diff distribution to 50/50 from the previous rear biased setting then blame the under steer on the suspension change. One change at a time right?
No, GT7s biggest issue is cars spinning on the fucking brakes. Modern sports cars, like the Civic Type R or GR Corolla, that will spin out from LIGHT braking with soft sports tires on a race track. CARS DO NOT HANDLE THIS WAY. "True driving simulator" my fucking ass, the physics are broken.
GT 7 is a joke in 2 things, either you light or full brake car starts to spin, this does not happen in real life, second when you go out the track you can even try to get in at 20 km7h and car starts to spin too, wtf is this shit, i drove and M2 for years and this is not how cars handle, ffs
There is also a setting in assists that automatically helps you counter steer and it makes the car feel so unnatural. If your reading this turn it off, it makes a huge difference to the way the car feels
The physics are broken, hopefully they can patch it.. You can Try some basic rl tuning principles. Buy the fully customisable suspension. And Simply remember softer equals More - priority of Grip in weight Balance. You have anti-roll bars / dampers compression (bump) and expansion (rebound) / natural frequency (Springs rate) Try a generic baseline, like anti-roll bars F6 R3 Damping bump F35 R24 Damping rebound F45 R39 Spring stiffness F2.20 R1.70 The actual number doesn’t really matter only the difference. Bump or compression damping must always be lower at the rear, and Springs or natural frequency similar. Anti-roll bars and rebound expansion damping you can play around with more
Watch out lowering cars......too low is going to cause interference with the wheel well and not allow full wheel lock in tight corners like hairpins and 90 degree corners.
It feels as PD did this intentionally, so you couldn't just purchase expensive upgrades, and use pure skill, to have better lap times. It seems like PD wanted to add a skill level to the tuning section as well. I'm no expert, and these videos help out immensely.
I suck at tuning honestly, that made the Porsche part of the cafe very hard. The Nurburgring race in specific. I ended up buying the car instead and i was using G29 wheel.
Great video. Can you do one specific to front and rear drive cars? My S15 and M4 are very snappy to the point that I now refuse to race them but if I knew how to tune even just the diff right it would help me.
Stiffening the dampers up helps a lot with the instability as well, especially in quick changes of direction, and it makes trail braking much more consistent.
Just make sure (bump) compression is always Softer in the Rear, around 10 clicks. Also change the natural frequency ratio and make the rear springs, much Softer like 50. Should make a Big difference
Didn't work with the older stuff polyphony need to sort the steering sensitivity especially on the old cars. Was turning in at the hairpin in my tuned mustang 429 and full lock going less than 40kph still under steered right into the wall. Even if I took a wider line and used the throttle to get me around it still skimmed the wall. Same thing with my tuned 3l csl.
Watch out in GT7 you can make your car too low, use the replay function in time trials to take a look at the front outside wheel in a hairpin to fine tune the ride height
Just tried out adjusting my settings using this logic and are already getting better times - and I’m using a controller. Just won three races with a Radical SR3 with only an added Diff, Suspension (as per this video) plus Racing Air Filter & Silencer - using this methodology I’m beating M3’s, E63’s, 4C’s etc. Just wish the AI drivers weren’t road hogs so I could get Clean Bonus.
The video that changed GT7 for me. Fewer spins is SO much better. Next Q, why do so many spins end up with nose to the fence and forced to reverse? Surely, sometimes I should be parallel?
GT7 campaign does so much to tell you about cars and the parts and different things to do but never gets into the tuning aspect. It’s very strange they don’t walk you through it in the “Menu” unlock system
I never thought to try minimum accel sensitivity in GT 7 to get stability. But also low antiroll settings with race tires can also cause snappy performance.
Great video. I have a challenge for you if you can. I tried a lot of tunes on mazda rx500 but the car is unstable under breaking on le mans at top speed What can I do to stop it? Can you do a video of that car? Thanks I love your videos
I just started playing gt7… Moved from GT sport. I thought something was fishy with the game and how the cars handled. I was like this game is so much harder! Why am I struggling so much? Now I know more about physics models and I don’t feel alone in my new GT experience
Just familiarize yourself with the difference between street cars and race cars braking and acceleration in conjunction with your transmission settings..set low will increase acceleration and cause more consistent traction break in the turns transmission set high will give ya better top end and control in the corner but your acceleration sucks not to optimal for a curvey course....I suggest turning on your line/brake assistant and test the difference in street cars race cars just learn how to brake ...I'll run a course on racing slicks and high acceleration and won't spin out once 👍 proper braking and waiting to mash the gas until your out of the pocket
Seeing these videos makes me wish I had the brain to think about how this stuff works both in game and in real life for cars. This stuff unfortunately doesn't stick in my head for some reason.
The LSD has been like that in every GT that I can remember, and I started with GT2... The upper reaches of the acceleration sensitivity have always been totally pointless, they just need to bin the upper half of the range and then re-scale it so they have half the difference between steps. Since it's been that way since the beginning I don't see Polyphony changing it now.
It's important to note removing the snap oversteer isn't meant to just marginally improve map time, but it makes it so much easier to race consistently for longer
Hell I use some Ballast on the Porsche as well. Little weight helps and tweaking the settings is huge. But yeah the physics right now needs a little help, but I will say this its fun to get the tune right.
Very nice Cliff notes version of tuning. Many GT7 players will learn a lot from this 12 minute video. *If you are reading this, go find PRAIANO's tunes.* You're welcome.
I appreciated this vid and your experiments with suspension and balance of the cars. I wanna know, how did you turn off the yellow hit markers on the entries and apex of the turns?
Im kinda new and learning how to tune properly. Now i came up with the question: "what exactly is the difference between lsd and traction control?" Kinda seems to do the same thing to me
Thanks for the video, I found it really helpful. Just wondering though if there's a way to prevent the American cars like Mustangs, Corvettes and Camaros from spinning out as you can't buy the fully customisable differential for all of them?
Holy crap, so I did this with my 989 hp Mazda RX7 and holy crap, my only problem was that when I set the suspension too low, I get no steer once I brake.
hello, would you be doing another video regarding lsd? update 1.20 seems to have made changes to the effectiveness of lsd and it would be nice to see what works best. i used your settings as a starting point for many cars and had great results.
Very good video, Ermin. Thank you for making it. I respectfully disagree about the severity of the handling quirk you claim is in the stock suspension settings for run one. If it was a fully stock car I would concede you're right, but you'd already added tuning parts like race filters to up the power and any change of tyre from base makes a big difference. This would naturally alter the car's balance because it's stock settings are established for the power output and road tyres it comes with. Even a base car with no performance mods at all seems to have exaggerated weight transfer if you fit overly grippy tyres (race softs expose this hilariously - lots of tyre grip but the car suspension is not tuned to that level of grip, and rightly so). Can you do an exact same video for the A80 Supra RZ? Stock standard, installation of sports/race suspension and mild performance parts, then tuning them together? I'd love to see you do this in an FR but one that's a hero car. Once again, really good video mate.
Question. You lowered the car all the way. I heard that if you did the wheel wouldn't be able to turn all the way. Did increasing the amount of negative camber help that effect?
@@focussport oh ok cool. Thanks! I was slamming ALL of my cars, but have recently started raising them a bit due to my concerns. Thanks for the feedback 👍🏻
They missed an opportunity with tuning. They could have integrated a mechanics team in career mode where your mechanic learns and improves tunes as you win or complete tasks. I dont have time to fiddle with tunes and because its a live game, many tunes online are no longer good
Keep in mind that you can also rob yourself of speed out of the corners by setting the acceleration sensitivity too low. A more open differential essentially limits the power to the tire with the most grip based on the tire with less grip. (It's more complicated than that, but that's the end result) This means the car won't accelerate as hard while turning, and will struggle to rotate on the throttle. This is why pro setups tend to use higher acceleration sensitivity (IRL= lower angle). They have the driving technique and throttle control to use it to their advantage. They usually try to get the car rotated as quickly as possible while being in control and not losing speed (like in a drift). The earlier they can get the car rotated, the earlier they can open the steering and straighten the car out. With a higher diff acceleration sensitivity, setting the diff will lock earlier and they will have more torque available to accelerate onto the straight. As with all settings, it's about finding the proper balance depending on the driver, car, track, and conditions. Also, GT's settings and physics may work a little different. They have a setting for sensitivity (angle), and initial torque (preload), but not locking strength (number of plates), so I'm not sure if that is combined into other settings.
For anyone who wants to better understand how differentials work, Donut Media did a great video on torque vectoring, and they have another all about diffs too I believe:
ruclips.net/video/iIBmJVV0zjw/видео.html
Disclaimer: I'm just beginning to understand this stuff myself. So if I got something wrong, please correct me.
nice info m8 explained it very well so far i have not seen so much info on any youtube channel
and plz can u make me understand the difference on lower ride highs in front and higher in rear or vice versa effect the handling
and same with damper and other suspension settings.
i want to wright it down on some paper and hang it on my wall to get better at tuning my self i forget to quick. thanks 😂
@@rinkumultani6515 Thanks. You are talking about rake; the angle the car sits at. It's a good way to tune out slight under or oversteer. Raising the rear will shift the weight forward, moving the balance toward oversteer. Lowering the rear does the opposite. However, when aerodynamics get involved it gets more complicated. raising the rear will increase the angle of the wings, so you may end up getting more rear grip in high speed corners, and less is slow corners. Lowering the rear will decrease the wing angle so you'll get less grip in fast corners, and but more in slow ones. Front ride height is usually just set as low as you can without bottoming out or limiting the suspension travel too much. Again, I'm not an expert, and the physics in GT may not fully follow real life.
Dampers can be adjusted based on feel, but getting them really dialed usually requires telemetry and knowing how to read it. You can usually get the car feeling pretty good just using wing, ARB, ride height, diff, and brake bias settings. The tough thing about GT is they give you a lot of settings but you don't get a baseline setup with them.
I'd look around online and see if you can find decent baselines, then tweak them to your style.
@@angryginger791 yes i wish gt game did hade some telemetry like pc sim games :(
This was exactly what I was thinking when he was lowering it. I would think you would set low, but keep it high enough to where you don’t get excessive under steer or oversteer. All depending on the driver and the car of course.
@@rinkumultani6515 I think they did have it in the old versions. I'm not sure why it's not in the new versions. I hope they add it eventually.
one thing to note is that raising the acceleration sensitivity in the rear increases on throttle rotation at high speed. I find cars with more than enough tire as well as aero can sometimes benefit from the higher accel setting, but 90% of road cars above 400hp and race cars with the harder compound of tire, its better to run it lower. great video
I still think that not being able to easily share tunes like in forza is a big problem, kaz says he wants all players to learn to tune but I’d say the vast majority of players just want to hop in and race
It’s a bit more of a sim than Forza so yeah it’s not much of a hop in and race type of game
because the tuning isn’t elaborated to where people with no real car knowledge gets it, but definitely the worst thing about it is that it’s not encouraged enough to where people wanna try it, all people know is PP being so used to arcade races where more points mean better, i still catch myself thinking that way and end up with a crazy fast car with no handling at high speeds, i think they should’ve forced the tuning aspect like having us add downforce, adjust dampening ect, because to someone even like me it can be extremely overwhelming to where you just settle for the highest PP n call it a day
also no test mode before it’s actually added, i’ll have a good tune and ruin it because i have confidence in what i did and now my car has extreme understeer, definitely should’ve made test runs a thing
There's a time trial option. What are you talking about?
@@J.Gainez copy the settings sheet and make changes on there.
Although a lot better than it was in GT Sport, the tire physics still seem like the main issue. Tire grip just feels way too digital, it's almost like it's either on or off and you can't play with the car over the limit as much as you can in real life. I really hope they improve it with their partnership with Michelin
Gt tires always sucked.
I love how when you break traction the car will continue sliding right down to like 1km/hr. Like as soon as you break traction you’re driving on ice and there is no recovering of traction until you stop completely.
In all honesty codemasters could teach pd and kaz a thing or 2, the tyre physics in dirt rally 2 are spot on and as close to real life as they get, if they actually bothered to make a proper sim they'd blow the gt franchise into the weeds
Skill issue maybe?
If you know what a floating cross shaft differential is or looks like, it makes tuning differentials so much easier in this game to understand in terms of the function/parameters. The initial torque is the bite of the clutch plates, that in turn are receiving the amount of torque under accel or decel based on the ramp angles of the cross shaft beds. Nice video. I have noticed that this game is specifically unique in that assumptive tuning methods of previous titles goes out the window. You can bottom out, have too hard or suspension, too low of suspension, too high even.... dampening is something you'll want to take a look at soon as you apply downforce.....
Thanks Ermin! Between these settings and adding some ballast to the front of my '81 911, I finally have some confidence to take it into a corner without the rear end trying to pass me on the next straight!
Legend! Love your commentator passion as your explaining things. Clear information delivery. Can't wait to start tinkering with an excessively snappy s13 and mach1 mustang I've built.
I heard people said putting ballast on front will reduce snap oversteer but in reality it won't do anything other than adding extra weight - except for rear engine Porsches because the ballast will act as a counter balance for weight distribution.
I always suspect it was the LSD, and you helped me realize that. Thank you mate.
Dude... this is such a great video. It turned my Camaro ZL1 into a corner eating monster. Thanks for posting this!
Awesome vid, as always. I like the physics in this game for the most part, but I do feel like I had to relearn a few things. Cheers!
I feel the same too
I agree, going from GT:S to GT7, you really do need more precision while racing.
I was thinking the same thing when I was doing the license test and the Z had this crazy snap oversteer. I had a G35 and would've crashed it if it drove like that 🤣
Different but not better. Certain physics are just stupid that even sim games assetto corsa don't even have.
@@mrshab Hi! After plugging in a bit more track time since this post, I definitely agree… Different; not necessarily better. Though, for me (and my driving style…), It’s definitely better in some aspects. I’ve noticed spots where in GT sport, I could not correct after making any kind of an error coming out of a turn… As opposed to GT7 where I actually can make corrections and get myself (in that similar situation). I digress; I will definitely agree with you there… Different, but maybe not necessarily overall “better“.
Cheers!
:)
You have many ways to deal with this problem. You can also put ballast to the rear.
But the physics are strange! The snaps are very sudden and the damping on the wheel is just stupid!
Digging the Northlane intro! You're now my new favourite master engineer
Looked for a comment as soon as I heard it, glad i found it! Awesome intro.
Great video bro. Never really messed with the lsd but man, it’s crazy how much the cars stability changes
Now try this in a RWD with 900hp
I am currently trying to modify a 1000hp f8 tributo
For real, I’ve been trying to get my camero with 950 hp to do a lap at trial mountain without spinning
Exactly this video is bias dude is using a 4wd focus
Yeah my AMG GT Black series could use a little love
Hint: key to not spinning out is throttle control
Massive Snap!! Lol, Thanks for the highly entertaining and informative video Ermin! I completely agree, physics took a step backwards in oversteer as compared to GT Sport. Fingers crossed they sort it out.
Thanks again for the great content, I'm subscribed!
Finally someone explained things properly how they work I wish u could do in depth tune guide pleeeease
This video is truly BRILLIANT! I have a Logitech G27 for my PC, but it's annoyingly not compatible with my PS4, so I'm stuck with a controller. GT7 is a handful on controller (pun intended). This is a literal game changer. Thank you so much for sharing!
Funny you mentioned the Porsche gt3. I'm no the most hard-core of Sim players... but I did notice oversteered like a mad man. Still had fun with it though
This worked a treat on my WRX STI! It drives like a dream now. Thanks heaps man!
Car: - oversteer a little bit -
Ermin: MASSIVE OVERSTEER HERE !!!1!!1!1! 🤣
You must have never driven these road cars on a wheel. These "small" oversteer moments only look that way bc his counter steering is really f-ing good. He's making saving the car look really easy here.
Two thumbs up for this! You are the only one that is talking about this and its GT7s biggest issue. This game doesn't feel like Gran Turismo anymore.
Not sure why it took RUclips this long to recommend your channel, but subbed. Nice edit and explanation of whats happening.
never thought i would hear a Northlane sample on a racing sim channel, instant sub!
Thanks dude, these settings actually helped stabilize my old mustang boss 429. Did my best time, too.
I'm currently stuck on the porsche cup challenge tracks because I have to drive the Porsche 911's and I'm sooo happy to hear that this is a genuine issue and not just that I don't know how to control the car. I'm definitely going to be taking the advice on board and re-tuning it before my next attempt.
Used the advice in this video and a few others and managed to tune a wonderful 911 for those races. Good luck!
Install 3rd stage weight reduction then install a ballast and put all in the front, it helped my 911 turbo be more stable overall
Those were definitely a challenge! My solution was to install the custom transmission and widen out the gears so that it was putting power down less aggressively when I stepped on the gas. Also set TC to 1.
Thanks for all the advice! Never would have thought to put more weight on the car.
I had to turn the difficulty down to medium, no way was I going to shave 5 seconds a lap off my times but managed to get through it now. Truly hate this car 😄
love these kind of videos, even if i don't have a ps4/5 it's so interesting to see you using your knowledge to help everyone!
A Very good tip! Go and look into the race Cars how low they are, how much Aero dynamic they have, which Suspension settings they have... If you are a Rookie to tuning, just more or less copying one of the race car tunes will leave you with a very decent tune. That's how I started tuning my car's in GT year's ago before I learned to really understand the tuning
Also, you can run a Torsen differential (sort of) by giving zero preload and about 40% accel and 40% decel for a 3:1 TBR
Thank you so much! I've been googling all over to be taught what I can do to stop the massive snap oversteer moments.
This has been really useful to watch i can't wait to get home and try it out. I have a pretty decent tune on ng carrera RS but this will surely take it to the next level. I do wish you went into more how the front diff affects turn in and exit specifically but great job otherwise.
Great material. Very informative. Great for single player content. Obviously with the BoP all we can do is wish we could make adjustments as we oversteer to our doom.
I am sooo glad you pointed this out man! This physics behavior is what really makes the hole gt7 experience very arcady and unpredictable. I always thought I just overpowered the engine by tuning it too much. I don't really like to go into manual settings really, because I don't know enough about it... I actually would expect a game like this to automatically set it too the most realistic outcome. This behavior was even worse with gt sport. It would be great if more people would point this out, maybe there is a way polifony would listen to this? Try contacting them? I also believe it's hard to get the physics right for so many different cars/tracks and on top of that the game let's you tune the sh*t out of it including nitrous. Don't know how "realistic" this all can actually be... But great video and I am glad you pointed this out, I will definitely fine tune the heck out of it now. Would be great to see you making more of this kind of videos about gt7... Great job man! Cheers
I still have zero idea what the Initial Torque setting for the diff even does, coming from diff-tuning in Forza which essentially just has the other two but phrased differently. And it's even weirder, because fully-locking the diffs on acceleration is what you want to be doing in Forza, at least until you reach S2 or you're only running two-wheel drive in which case you drop it right to the middle setting for the most part.
Before this video, what I always did for cars with diffs on this was change them back to 10-40-20, which was what the defaults for it were in GT2 (and probably other games in the series as well), and that did help a bit. Should be interesting to see how this video's ideas play out in practice.
Thanks for the info!
I'm trying to fix this problem at the moment. Very useful!
Subbed 👍
In NASCAR SimRacing, you can drift those things quite a bit over the theoretical limit and the lack of grip seems to reduce the slip angle back to the limit. You'll get so comfortable driving the car sideways that you *will* eventually overdo it and spin out.
There is an absolutely big problem with the tire model about the slip angle and the grip under different vertical pressure.
Driving fast (and trying having fun) with the G29 is simply a nightmare...
@@patf40 I am driving with T300. There are more details, and you know the tire dynamics is absolutely wrong.
Can't HAMMER DAHN off the corners like you use to in sport and previous Gran Turismo games. Its all about car set ups and tunes. And I love it!
Thanks man! Very informative. I've been trying to get the tail end of the RX-Vision under control and I'll try adjusting LSD settings right now!
That northlane intro tho 🔥
Fr
I like using the Jaguar type r (I think). With traction control off I can almost never get near full throttle unless I'm going straight fast. This video definitely helping me understanding the tuning better
A tip for suspension height: some cars, if you slam the suspension all the way down you’ll lose your turning radius, meaning you won’t get the entire rotational degrees of your tires. Do this through time trial, getting lower and lower until you can’t turn your tires completely anymore
I want to love my 73’ BMW CSL but it’s almost undrivable when fully tuned, I can’t tune out the snap for love nor money… now it just sits there not getting driven… the 89’ E30 m3 however is an absolutely beautifully balanced car!
One thing to note about suspension settings is that on some cars you can actually make the car too low and limit steering angle. R32 gtr is an example of this, so some trial and error is neccessary
i'm not a car gamer.. or a gamer at all. but i am a car nut, and with the torque vectoring changing the ratios to 50/50 is something that creates huge understeer, car manufactors use the rear bias to make the car turn. 50/50 is usually a set up used in trucks with locked transfer cases
Yes, which is why GT7 is so far off-base.
This video answers why I was oversteering like crazy even for a 50:50 4WD
Great video, was wondering why the hell the cars felt worse after upgrading parts of the car and now makes sense.
Thanks dude! Now I know how to fix my McLaren from spinning out on turns!
Finaly a youtuber talkes about the freaking physics and the oversteer and understeer
I’m subbing to your channel you just fixed my GR Yaris from sliding all over the road. Right on to a real 1
You doing good, my dude!? You out of AU and settled in? Your content keeps getting better and better.
I actually thought it was the gravity physics that is lacking..proof is the silly jumps going hectic..
So less gravity = less grip = crazy spinning out. Its like less down force ..but even at slower speeds
Edit: it may be a "torque" effect...requiring player to use analogue stick to correct the steering jitters that one would encounter. Problem is..its stupid to deploy them on a controller analogue stick. In a real wheel, you simply hold the wheel tighter or make minor adjustments.
I can see that. For some reason in this game, I feel like you need an unrealistic amount of downforce to keep your car planted.
Fantastic video! This is exactly what I’ve been looking for referencing the tuning aspect. I’ve had voiced my opinion on the physics to the gt groups but I just get shunned for my opinion… A+ driver told I can’t drive by B dr drivers 🤦♂️. The game is for the most part awesome, but the one thing it seems everyone wants to pretend isn’t actually there or a issue at all(I can’t drive responses) is the ungodly amount of snap oversteer there is and it’s with every single car on gt7. Some cars it’s so bad that they aren’t even drivable or competitive in their class.
I get it that the tuning bunny’s are all for this physics flaw and it benefits them… but vast majority don’t know how to tune and then theirs the ones that find ways to manipulate the algorithm or play with certain adjustments to get unrealistic characteristics out the car. So in short, tuning races just become a bop no tune after everyone just copies and paste the same tune to remain competitive in gt7
I’ve noticed it in some cars in a way it doesn’t make much since, but other cars have zero issues for me… I’m running on a controller so I tend to use 1 level of traction control, but even still some cars end up uncontrollably loose, though I’ve found that to mostly be upgraded street cars, not (most) of the Gr4 and Gr3 cars. I’m glad the Gr3/4 cars don’t seem to be hurt as much since you can’t find the cars for the sport championship races.
@@calebnation6155 all my street cars are really good like the skylines and evos the sti and the Hondas are really good too I have some fast tunes and it’s all been realistic I haven’t found anything that breaks the game
Great video Ermin. RWD muscle cars are going to need adjustment in the rear diff nearly 100% of the time in this game, they didnt do a good job with stock settings. A little tune goes a long way! I’m going to make a video about it soon.
They want you to learn to tune. Its part of GT's identity!
*bewildered Eightish barbarian noises in a spinning Mustang*
IM SUBSCRIBING TO YOU NOW SO I DON'T MISS IT. FOR NOW, SBINALLA.
@@cellphonelightsaber thanks! Finishing one up right now!
Thank you for the deep experimenting! I might try along the lines of your tune for the online championship races that allow tuning.
This also reinforced my thoughts of not falling for higher PP in tuning hahaha! More PP might actually be worse as your car may over rotate on some tracks with altered but wrong settings. I noticed that understeer-bias tuning lowers the PP versus oversteer-bias.
You could also adjust the body height to give the car some rake for better turn in and weight transfer when braking
Looking forward to the controller and wheel comparison.
So far I feel like every challenge is easier with the controller, especially snap oversteer moments... - running a g29 wheel though so it could be different on a fanatec.
Great tips in this video btw!
I have fanatec DD PRO and Drifting is miserable. For the love of God I can't drift using my wheel. On controler though it's a breeze. Myabe it's has something to do with my pedals being stock and not load cell which may help to throttle more accurately. On dirt tracks however drifting with a wheel is much easier and fun tho. Miata cone challenge with wheel is also impossible for me but easy with controller. With oversteer it's actually pretyy funny because i tested it in asseto corsa on PC and it's way easier to me drive than GT7. There is also way easier trick to handle oversteer. Turning countersteer assist on weak makes cars much more responsive so it's up to your preference. Either tune the car like above or just turno n countersteer assist
For me it depends what I prefer, the wheel seems faster for me but the lack of force feedback the game has is a massive dissapointment. The game game literally has none and I had expected atleast pc1 levels or something which would've been great.
You changed the diff distribution to 50/50 from the previous rear biased setting then blame the under steer on the suspension change. One change at a time right?
If you lower the car to minimum you are rubbing the tires, reducing maximum turn-in in steep corners.
Depends on the car
No, GT7s biggest issue is cars spinning on the fucking brakes. Modern sports cars, like the Civic Type R or GR Corolla, that will spin out from LIGHT braking with soft sports tires on a race track. CARS DO NOT HANDLE THIS WAY. "True driving simulator" my fucking ass, the physics are broken.
GT 7 is a joke in 2 things, either you light or full brake car starts to spin, this does not happen in real life, second when you go out the track you can even try to get in at 20 km7h and car starts to spin too, wtf is this shit, i drove and M2 for years and this is not how cars handle, ffs
Buying GT7 today for PS4, can't wait anymore for a PS5. Hoping to use all of your advice for the best experience.
There is also a setting in assists that automatically helps you counter steer and it makes the car feel so unnatural. If your reading this turn it off, it makes a huge difference to the way the car feels
I’ve been thinking that some of the oversteer tendencies on some cars seems very exaggerated. They definitely need to make it more realistic.
The physics are broken, hopefully they can patch it..
You can Try some basic rl tuning principles. Buy the fully customisable suspension. And Simply remember softer equals More - priority of Grip in weight Balance. You have anti-roll bars / dampers compression (bump) and expansion (rebound) / natural frequency (Springs rate)
Try a generic baseline, like
anti-roll bars F6 R3
Damping bump F35 R24
Damping rebound F45 R39
Spring stiffness F2.20 R1.70
The actual number doesn’t really matter only the difference. Bump or compression damping must always be lower at the rear, and Springs or natural frequency similar. Anti-roll bars and rebound expansion damping you can play around with more
The games a disaster . Gave it to my son and I've gone back to gt sport
Watch out lowering cars......too low is going to cause interference with the wheel well and not allow full wheel lock in tight corners like hairpins and 90 degree corners.
It feels as PD did this intentionally, so you couldn't just purchase expensive upgrades, and use pure skill, to have better lap times. It seems like PD wanted to add a skill level to the tuning section as well. I'm no expert, and these videos help out immensely.
Thank you, even tho I’ve been able to adjust my driving to the new physics this info is valuable
Teach them, you remind me of my younger self playing the first gran turismo and gran turismo 2
I suck at tuning honestly, that made the Porsche part of the cafe very hard. The Nurburgring race in specific. I ended up buying the car instead and i was using G29 wheel.
Great video. Can you do one specific to front and rear drive cars? My S15 and M4 are very snappy to the point that I now refuse to race them but if I knew how to tune even just the diff right it would help me.
Very good explanation, it works for me, thanks 👌
Stiffening the dampers up helps a lot with the instability as well, especially in quick changes of direction, and it makes trail braking much more consistent.
Just make sure (bump) compression is always Softer in the Rear, around 10 clicks. Also change the natural frequency ratio and make the rear springs, much Softer like 50. Should make a Big difference
Didn't work with the older stuff polyphony need to sort the steering sensitivity especially on the old cars. Was turning in at the hairpin in my tuned mustang 429 and full lock going less than 40kph still under steered right into the wall. Even if I took a wider line and used the throttle to get me around it still skimmed the wall. Same thing with my tuned 3l csl.
Watch out in GT7 you can make your car too low, use the replay function in time trials to take a look at the front outside wheel in a hairpin to fine tune the ride height
Just tried out adjusting my settings using this logic and are already getting better times - and I’m using a controller. Just won three races with a Radical SR3 with only an added Diff, Suspension (as per this video) plus Racing Air Filter & Silencer - using this methodology I’m beating M3’s, E63’s, 4C’s etc. Just wish the AI drivers weren’t road hogs so I could get Clean Bonus.
The video that changed GT7 for me. Fewer spins is SO much better.
Next Q, why do so many spins end up with nose to the fence and forced to reverse?
Surely, sometimes I should be parallel?
Great vid! Cheers dude 👍
GT7 campaign does so much to tell you about cars and the parts and different things to do but never gets into the tuning aspect. It’s very strange they don’t walk you through it in the “Menu” unlock system
I never thought to try minimum accel sensitivity in GT 7 to get stability. But also low antiroll settings with race tires can also cause snappy performance.
Great video.
I have a challenge for you if you can.
I tried a lot of tunes on mazda rx500 but the car is unstable under breaking on le mans at top speed What can I do to stop it?
Can you do a video of that car?
Thanks
I love your videos
Really helpful thanks..can you also do a setup tutorial for a 4WD plz
I just started playing gt7… Moved from GT sport. I thought something was fishy with the game and how the cars handled. I was like this game is so much harder! Why am I struggling so much? Now I know more about physics models and I don’t feel alone in my new GT experience
Just familiarize yourself with the difference between street cars and race cars braking and acceleration in conjunction with your transmission settings..set low will increase acceleration and cause more consistent traction break in the turns transmission set high will give ya better top end and control in the corner but your acceleration sucks not to optimal for a curvey course....I suggest turning on your line/brake assistant and test the difference in street cars race cars just learn how to brake ...I'll run a course on racing slicks and high acceleration and won't spin out once 👍 proper braking and waiting to mash the gas until your out of the pocket
When are you gonna try out the new ACC car pack?
Seeing these videos makes me wish I had the brain to think about how this stuff works both in game and in real life for cars.
This stuff unfortunately doesn't stick in my head for some reason.
There are better games to teach you that. GT7 suspension physic is, even if it did improve, still a fantasy thing.
The LSD has been like that in every GT that I can remember, and I started with GT2... The upper reaches of the acceleration sensitivity have always been totally pointless, they just need to bin the upper half of the range and then re-scale it so they have half the difference between steps. Since it's been that way since the beginning I don't see Polyphony changing it now.
It's important to note removing the snap oversteer isn't meant to just marginally improve map time, but it makes it so much easier to race consistently for longer
Hell I use some Ballast on the Porsche as well. Little weight helps and tweaking the settings is huge. But yeah the physics right now needs a little help, but I will say this its fun to get the tune right.
Ermin, once it happens you counter oversteer extremely well. Could you do a tutorial video on your technique?
You want Softer rear springs, and damping compression around 10 points softer in the rear
Very nice Cliff notes version of tuning. Many GT7 players will learn a lot from this 12 minute video. *If you are reading this, go find PRAIANO's tunes.* You're welcome.
I appreciated this vid and your experiments with suspension and balance of the cars.
I wanna know, how did you turn off the yellow hit markers on the entries and apex of the turns?
Im kinda new and learning how to tune properly. Now i came up with the question: "what exactly is the difference between lsd and traction control?" Kinda seems to do the same thing to me
Thanks for the video, I found it really helpful. Just wondering though if there's a way to prevent the American cars like Mustangs, Corvettes and Camaros from spinning out as you can't buy the fully customisable differential for all of them?
Holy crap, so I did this with my 989 hp Mazda RX7 and holy crap, my only problem was that when I set the suspension too low, I get no steer once I brake.
I’m fairly new to GT and partial to the AMG, Porsche. Any advice on proper tuning for these cars? Thanks.
hello,
would you be doing another video regarding lsd? update 1.20 seems to have made changes to the effectiveness of lsd and it would be nice to see what works best. i used your settings as a starting point for many cars and had great results.
Very good video, Ermin. Thank you for making it.
I respectfully disagree about the severity of the handling quirk you claim is in the stock suspension settings for run one. If it was a fully stock car I would concede you're right, but you'd already added tuning parts like race filters to up the power and any change of tyre from base makes a big difference. This would naturally alter the car's balance because it's stock settings are established for the power output and road tyres it comes with. Even a base car with no performance mods at all seems to have exaggerated weight transfer if you fit overly grippy tyres (race softs expose this hilariously - lots of tyre grip but the car suspension is not tuned to that level of grip, and rightly so).
Can you do an exact same video for the A80 Supra RZ? Stock standard, installation of sports/race suspension and mild performance parts, then tuning them together? I'd love to see you do this in an FR but one that's a hero car.
Once again, really good video mate.
Im not reading that but i know thats a lot of bs. Nobody need that comment. Ty
great vid, thanks for the good tips 👍
Question. You lowered the car all the way. I heard that if you did the wheel wouldn't be able to turn all the way. Did increasing the amount of negative camber help that effect?
Only on a few cars. Most cars can be slammed without affecting steering angle
@@focussport oh ok cool. Thanks! I was slamming ALL of my cars, but have recently started raising them a bit due to my concerns. Thanks for the feedback 👍🏻
They missed an opportunity with tuning. They could have integrated a mechanics team in career mode where your mechanic learns and improves tunes as you win or complete tasks. I dont have time to fiddle with tunes and because its a live game, many tunes online are no longer good
4 the ones the intro song was Clockwork by the band Northlane big fan over here xD