Helldivers 2 Speedrun: Neutralize Orbital Defenses in

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  • Опубликовано: 24 сен 2024
  • Run starts: 0:39 Run Ends: 5:18
    Patch 1.001.005
    Loadout:
    Primary: Plasma Punisher
    Secondary: Grenade Pistol
    Grenade: Impact
    Armor: Trailblazer Scout
    Helmet: Eradicator
    Cape: Agent of Oblivion
    English Voice
    Helldiver Voice 3
    (see video for team member loadouts)
    Operation Modifiers:
    Poor Intel
    Cooldowns
    I'm really proud of the time on this one! A lot of research went into this run, mostly done by Clark who created maps for each orbital cannon variant, alongside videos demonstrating how to infiltrate each layout. This time would not have been possible without all his documentation.
    In order to skip the global cooldown for calling in hellbombs, we all input the stratagem code and hold the ball in our hands before throwing. This allows us to duplicate the hellbomb and call in 3 at once. There is no way to destroy the orbital cannons besides hellbomb (or SEAF artillery mini nuke).
    Very specific seeds and better execution could probably cut some time off of this run. The water in the center of this map was very suboptimal and required us to steer our hellpods on opposite sides to reach our objectives.
    Thanks to the other players in my squad
    Z3 (pink) - Zovc
    B4 (green) - Bunjiman
    C1 (orange) - Clark100400
    C2 (blue) - canis (me)

Комментарии • 4

  • @arkhunter2002
    @arkhunter2002 9 дней назад

    good shit - plas punisher was certainly a choice

    • @canis.xo.speedruns
      @canis.xo.speedruns  9 дней назад

      The stagger on it is greatly appreciated when you don't have AC. It's also good at taking out bots on machine gun emplacements because of the explosive AOE

  • @TheWiIdeGuy
    @TheWiIdeGuy 9 дней назад

    well damn