Helldivers 2 Speedrun: Neutralize Orbital Defenses in
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- Опубликовано: 24 сен 2024
- Run starts: 0:39 Run Ends: 5:18
Patch 1.001.005
Loadout:
Primary: Plasma Punisher
Secondary: Grenade Pistol
Grenade: Impact
Armor: Trailblazer Scout
Helmet: Eradicator
Cape: Agent of Oblivion
English Voice
Helldiver Voice 3
(see video for team member loadouts)
Operation Modifiers:
Poor Intel
Cooldowns
I'm really proud of the time on this one! A lot of research went into this run, mostly done by Clark who created maps for each orbital cannon variant, alongside videos demonstrating how to infiltrate each layout. This time would not have been possible without all his documentation.
In order to skip the global cooldown for calling in hellbombs, we all input the stratagem code and hold the ball in our hands before throwing. This allows us to duplicate the hellbomb and call in 3 at once. There is no way to destroy the orbital cannons besides hellbomb (or SEAF artillery mini nuke).
Very specific seeds and better execution could probably cut some time off of this run. The water in the center of this map was very suboptimal and required us to steer our hellpods on opposite sides to reach our objectives.
Thanks to the other players in my squad
Z3 (pink) - Zovc
B4 (green) - Bunjiman
C1 (orange) - Clark100400
C2 (blue) - canis (me)
good shit - plas punisher was certainly a choice
The stagger on it is greatly appreciated when you don't have AC. It's also good at taking out bots on machine gun emplacements because of the explosive AOE
well damn
damnnn