How to ACTUALLY Improve Your Films + VFX (Dune in Unreal 5)

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  • Опубликовано: 21 ноя 2024

Комментарии • 44

  • @JoshToonen
    @JoshToonen  8 месяцев назад +7

    Want the secret to perfect EXPLOSIONS in Unreal 5? Stay until the end 😎

    • @TRUSTB.DFOUNDATION-rk5ox
      @TRUSTB.DFOUNDATION-rk5ox 8 месяцев назад +3

      How to use your couses for free 😢

    • @RyoMassaki
      @RyoMassaki 8 месяцев назад +1

      Perfect explosions aren't flat images, they have depth and create parallax. It becomes visible when you fly past them (or almost through them).
      The explosions look nice, but if you get this close to them you gotta have a proper vdb sequence there or otherwise fake a parallax effect via layering.

  • @metafuel
    @metafuel 8 месяцев назад +9

    This was excellent thank you.
    I've just finished my first Unreal Short I've been working on and struggled to get the realism spot on. I'm a little limited by my GPU but even so I need a to focus more on my realism and this went a long way in showing me the way.
    Thank you.

  • @wearetrackclub
    @wearetrackclub 7 месяцев назад +1

    This is so insightful, Josh! Really valuable stuff. Amazing tips 🔥

  • @bUildYT
    @bUildYT 8 месяцев назад +21

    8:00 howwww??? dont just say "use flares and templates" tell us wich and how u use them, also pls for blender compositor translation...

    • @JasonAdank
      @JasonAdank 8 месяцев назад +4

      his compositing template is for Nuke, so thats another problem. The free version has a lot of limitations. I recommend people look at FAQ regarding the use on Nuke Non-Commercial. Its pretty brutal. It not even clear to me that pitching its use for this course is ok.

    • @bUildYT
      @bUildYT 8 месяцев назад +4

      @@JasonAdank pfffffff, who ever teaches me how to make a 3D render look movie realistic gets a cookie

    • @JoshToonen
      @JoshToonen  8 месяцев назад +9

      It's just adding Lens Diffusion and pictures of Lens Flares! I cover this in-depth in one of my last videos ruclips.net/video/0Yc6qJSWet4/видео.html

    • @JoshToonen
      @JoshToonen  8 месяцев назад +6

      imo the only significant limitation is you can only render in 1080p, but I find if you want to work fast it's the better to work in 1080p anyway (most VFX in movies still isn't rendered in 4K believe it or not!)

  • @Janovich
    @Janovich 8 месяцев назад +3

    Nice work

  • @OliverHollingdale
    @OliverHollingdale 8 месяцев назад +2

    would be amazing to have your advice/thoughts on our Indie Fantasy Movie we are in post production... The VFX is a head scratcher... I am currently doing it all myself

  • @meetmistry9653
    @meetmistry9653 8 месяцев назад +1

    Your workflow is simple and amazing to create a massive environment, looks damn good, and also has some points to enhance my workflow. Thank you💥

  • @NKSEdits-q1y
    @NKSEdits-q1y 7 месяцев назад

    RUclips Recommended your video and I'm so Thankful, Really great stuff man,
    BTW,
    I was wondering do you need any editor for your videos?

  • @BenMotionGraphics
    @BenMotionGraphics 7 месяцев назад

    Hey Josh! Love your stuff. One thing I'm curious about that I feel is missing from UE5 YT creators is a little more clarity around legal with UE5 and assets. UE5 is free to use, great! But what happens when your story or picture gets sold? What happens when your picture contains megascans assets, or assets with vague licenses on epic marketplace? Would love a video breakdown on this that's more ELI5, I think the community would eat it up! Thanks!

  • @CGToonStudio
    @CGToonStudio 2 месяца назад

    Hello sir i was trying to join your free Dune Master class. But the when i click on the button it doesn't open 😅.

  • @rodolfoaraujovanucchi7395
    @rodolfoaraujovanucchi7395 6 месяцев назад

    How do you add perlin noise at minute 4:53 without adding the camera shake actor in sequencer?

  • @edgevfx
    @edgevfx 8 месяцев назад +1

    Do you have to add point lights to make the explosions cast light, or could you use Ray Tracing to make the explosions themselves emissive?

    • @canoroncreative
      @canoroncreative 8 месяцев назад

      He added explosions as image sequences so they don’t react with the 3D environment. That’s why he had to create point lights I guess

    • @edgevfx
      @edgevfx 8 месяцев назад

      so the base color isn't plugged into some sort of emissive to cast light on its own? Regardless of whether it's a VDB or not I thought there would be some sort of emissive/RT to affect the environment accurately. @@canoroncreative

    • @JasonAdank
      @JasonAdank 8 месяцев назад +4

      @@edgevfx Hes using the emissive channel for the material of the image sequence, but I suspect its a matter of intensity of the cast emission being underwhelming. Adding the pointlight takes the load off and allows for more s 'cast light' to be cast on the env geometry without blowing out the emissive texture.

    • @JoshToonen
      @JoshToonen  8 месяцев назад +6

      Nope! I don't use pathtracing in my workflow, just adding a Point Light into the exact position of the explosion then animating the intensity in Sequencer!

  • @davidratajczak8408
    @davidratajczak8408 6 месяцев назад

    Hey could you explain how to do these "invisible lights" at 2:10 ?

  • @VFXking
    @VFXking 4 дня назад

    01:54 what site is this?

  • @didakhouly3725
    @didakhouly3725 5 месяцев назад

    do you use any nuke round trips at all ?

  • @nimitverma3460
    @nimitverma3460 5 месяцев назад

    Very informative

  • @clarkkent8836
    @clarkkent8836 8 месяцев назад +5

    As much as this is good for beginners, it's far from perfect, the actual explosion should be clipped and should produce a lot more light, the stars shouldn't be visible, what I don't understand is that on you day shots it looks good. Needs more smoke, debris, haze. And the sharpness is too much it should be softer.

    • @AlexiosLair
      @AlexiosLair 5 месяцев назад

      Niagara will do this job and you can cache the simulation in sequencer now

  • @insertanynameyouwant5311
    @insertanynameyouwant5311 6 месяцев назад

    if anyone has a link to full Dune masteclass, pls share!

  • @ra6kaa506
    @ra6kaa506 6 месяцев назад

    how to add exr in unreal engine?

  • @gotdraco
    @gotdraco 8 месяцев назад

    How do you add the depth fade ?

    • @Denomote
      @Denomote 2 месяца назад

      step 1 is adding a depth fade node
      step 2 you're done

  • @techkabyte8549
    @techkabyte8549 8 месяцев назад +1

    is there any other option for jsplacement?

    • @scaprendering
      @scaprendering 7 месяцев назад +1

      Fractals

    • @techkabyte8549
      @techkabyte8549 7 месяцев назад +1

      @@scaprendering is it a software ? im not getting it can u pls give me link

  • @isaacbedford3644
    @isaacbedford3644 Месяц назад

    All this information is great, but I'm not sure why your (and others') stuff from Unreal Engine still looks like a video game and not photorealisitc like Avatar 2.

  • @cyclicalcyclical8916
    @cyclicalcyclical8916 7 месяцев назад

    what is the platform you use at 1:56 called?

  • @ajgif3980
    @ajgif3980 6 месяцев назад

    Did anyone record the masterclass or anything

  • @AlmazovS
    @AlmazovS 8 месяцев назад

    I would prefer if you camera as a presenter stays still xD

  • @리저드
    @리저드 3 месяца назад

    plz korean sub

  • @QueenOfMud
    @QueenOfMud 7 месяцев назад

    Stop shouting with your hands!