Modelling a Sci-Fi Apartment in Blender Substance and Unreal Engine
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- Опубликовано: 31 май 2023
- Creating a sci-fi apartment using Blender, Substance Painter and Unreal Engine.
In this video I'm going to share my workflow for creating sci-fi themed interiors, kitbashing, working with Substance Painter and finally rendering in Unreal Engine.
If you don't want to spend time making your own panels, here are a few great (and free) kitbashing sets:
markom3d.gumroad.com/l/Free3D...
chuckcg.gumroad.com/l/KVxqU?l...
If you have any questions, feel free to ask me in the comments.
If you want to tell me what I did wrong, well... consider the possibility that I might have done certain things on purpose 😂
Regardless whether I did things on purpose or not, leave a comment so people can learn from you!
Unreal Marketplace Assets I used in the video:
Rainy window: www.unrealengine.com/marketpl...
Camera shake: www.unrealengine.com/marketpl...
Any tips, tricks or ideas you want to share with us? Again: Feel free to leave a comment!
that's the thing I find for a long time, a workflow to show how pros work in the real time.
You truly are a gift of inspiration in being both detailed and practical with your work flow while creating stunning results. I now have little voice in my head that says 'What would Nico do?' Haha!
Absolutely georgeous. Got damn!
Cool to watch, thanks !
You are awesome bro. You explain so smoothly and point by point 👏👏👏👏👏👏
Great Job. This is really inspiring! :)
this is probably best tutor i ever seen for sci fi in unreal lol))
Great video, very inspiring!
You inspired !!
Currently I'm working something exactly similar to this.
Great tutorial - keep it up!
your content is awesome
Amazing video!
Great tutorial!!
AMAZING!!! THANK YOU!!!
2:20 I can't describe exactly what I mean: When you say that you put table legs on the table to make it look more familiar and recognizable, that's a whole new aspect that I hadn't even thought of.
super like!!!!
This is a great inspiration for getting started with environment modeling. How would you go about simplifying the textures with texture atlas? Thank you for sharing your workflow.
Such an awesome tutorial, could you do a tutorial like this for beginners/intermediates. With out the paneling? Would love to see a step by step
you are beast man great fking job !
Love your work, Nico. Do you do freelance work?
i know this is simple but is it possible to make an lightly longer tutorial for how you made the panels?
Quixel Mixer is a free alternative to Substance, but I guess there is a reason RUclipsrs rarely use it. However for adding wear/scratches it should be good enough. Even in Blender there are some cavity texture generation features.
Quixel Mixer is great but sadly doesn't have any baking tools. So you have to bake your maps in Blender or whatever software you are using.
@@symb0l1cthey are not and can be used for both. Blender and 3Dsmax are different and both can be used for 3d modelling, but comparing blender with substance is unfair since blender ist not a decitaded texturing software.
Also, mixer is fantastic if you want to create seamless ground textures for example; all these softwares have their usage, you just need to find the niche inside your dev pipeline.
i died at croissant LMAO
😂😂😂
How do the normals/collisions come in correctly? My character falls through the floor. Is it because you deleted the cube face at the beginning? We need the technical deets!!!
Pls more tutorials !!!
I dragged the rain material onto an Unreal Rectangle but I can't see the rain effect?
Nice vid !!! Could you make separated vid how to create this hologram's? or if you don't wont to please explain how you make an image sequance from one single image?
As mentioned in the video, I got the hologram from Pixabay. I didn't animate myself, all I had to do was to convert the video file to a png sequence.
Thanks for sharing, Nico!
From what I can see you use a mac computer, what are its specs?
Are you happy with the overall performance?
I'm using a MacBook Pro with an M1Max chip and 64GB of unified memory. For the stuff I do, the performance is good enough. If you render in Blender or want to develop games in Unreal, I would recommend getting a dedicated PC.
@@NicoLinde Thank you so much Nico! Appreciate your reply! Keep up the great work!
Just out of curiosity, why didn't you make the panels as decals?
thx nico. currently everything i know is adding and deleting a cube. can you recomend some tutorials to get me ready for creating what you did in the video? thx.
Besides the famous Donut-Tutorials by Blender Guru, Ian Huberts quick tutorials are incredibly motivating and if you pause the video and recreate it step by step, you can get great results in no time.
@@NicoLindethank you very much
Do any blender users know how easy this would be to view in VR?
Its super cool but i have a doubt, i mean you’re texturing it in Blender so it’s not necessary to properly Unwrap a mesh and you can just sinply scale up the tiling for better resolution of texture but I’m using 3Ds max and Substance painter Workflow I’ve to unwrap the whole environment and texture it in substance via Udims method just to get some more detailing in texture have you got any idea how to shorten this method it’ll be really helpful if you reply 🙂
If you don't want any edge wear and dirt effects, you can totally just work with a simple "box project". But I wanted to use the curvature map to create scratches and dirt, so I had to unwrap it. Using Blender's auto unwrap tool usually works just fine for that.
How you import blender scene in unreal engine?
Like this:
ruclips.net/video/MRITf-kzepc/видео.html
😁
PLEASE, use the thing to show what the hell are you pressing, this is essential for someone who is trying to learn by these type of video. Especially if we talk about blender with tons of these little key binds or whatever
Hello. I'm making a game. How to download anything on the site)
0:55 - Everything just looks better when you measure and use real architectural principles. Just sayin'...
It brings your work from "looks like _above average_ game art" ---> "Wow!"
When someone is as *good as you already,* there's really no reason not to bump it up to the next level that most others will never even come close to.
thx for the tutorial. This 80s retro sci-fi look with boxy beveled bladerunner panels, neon lights and decals all over the place is just sooo boring. I'm sure you can do better.
Love your work, Nico. Do you do freelance work?