Modelling a Sci-Fi Apartment in Blender Substance and Unreal Engine

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  • Опубликовано: 31 май 2023
  • Creating a sci-fi apartment using Blender, Substance Painter and Unreal Engine.
    In this video I'm going to share my workflow for creating sci-fi themed interiors, kitbashing, working with Substance Painter and finally rendering in Unreal Engine.
    If you don't want to spend time making your own panels, here are a few great (and free) kitbashing sets:
    markom3d.gumroad.com/l/Free3D...
    chuckcg.gumroad.com/l/KVxqU?l...
    If you have any questions, feel free to ask me in the comments.
    If you want to tell me what I did wrong, well... consider the possibility that I might have done certain things on purpose 😂
    Regardless whether I did things on purpose or not, leave a comment so people can learn from you!
    Unreal Marketplace Assets I used in the video:
    Rainy window: www.unrealengine.com/marketpl...
    Camera shake: www.unrealengine.com/marketpl...
    Any tips, tricks or ideas you want to share with us? Again: Feel free to leave a comment!

Комментарии • 49

  • @WanderingPanda-qi2me
    @WanderingPanda-qi2me 9 месяцев назад +6

    that's the thing I find for a long time, a workflow to show how pros work in the real time.

  • @fragileglass9622
    @fragileglass9622 Год назад +6

    You truly are a gift of inspiration in being both detailed and practical with your work flow while creating stunning results. I now have little voice in my head that says 'What would Nico do?' Haha!

  • @Guerraider
    @Guerraider 5 месяцев назад

    Absolutely georgeous. Got damn!

  • @DailyPaily
    @DailyPaily Год назад +2

    Cool to watch, thanks !

  • @fictionhomedesigns
    @fictionhomedesigns 10 месяцев назад

    You are awesome bro. You explain so smoothly and point by point 👏👏👏👏👏👏

  • @simonflash_edit
    @simonflash_edit Год назад +1

    Great Job. This is really inspiring! :)

  • @aleksei7479
    @aleksei7479 Год назад +2

    this is probably best tutor i ever seen for sci fi in unreal lol))

  • @techloft2983
    @techloft2983 Год назад

    Great video, very inspiring!

  • @XtrimUniverse
    @XtrimUniverse 7 месяцев назад +1

    You inspired !!
    Currently I'm working something exactly similar to this.

  • @Allianskorven
    @Allianskorven Год назад +1

    Great tutorial - keep it up!

  • @qaxt8231
    @qaxt8231 Год назад +1

    your content is awesome

  • @montenegrorj
    @montenegrorj 8 месяцев назад

    Amazing video!

  • @TheDigiVault
    @TheDigiVault 6 месяцев назад

    Great tutorial!!

  • @YTitov
    @YTitov 7 месяцев назад

    AMAZING!!! THANK YOU!!!

  • @techno2776
    @techno2776 Год назад +1

    2:20 I can't describe exactly what I mean: When you say that you put table legs on the table to make it look more familiar and recognizable, that's a whole new aspect that I hadn't even thought of.

  • @floyd1411
    @floyd1411 Год назад

    super like!!!!

  • @LFA_GM
    @LFA_GM Год назад

    This is a great inspiration for getting started with environment modeling. How would you go about simplifying the textures with texture atlas? Thank you for sharing your workflow.

  • @Idreamindigital1
    @Idreamindigital1 4 месяца назад

    Such an awesome tutorial, could you do a tutorial like this for beginners/intermediates. With out the paneling? Would love to see a step by step

  • @user-kv4sd6zm2u
    @user-kv4sd6zm2u Год назад +1

    you are beast man great fking job !

  • @TorryColvin
    @TorryColvin 3 месяца назад

    Love your work, Nico. Do you do freelance work?

  • @floyd1411
    @floyd1411 Год назад

    i know this is simple but is it possible to make an lightly longer tutorial for how you made the panels?

  • @kazioo2
    @kazioo2 Год назад +2

    Quixel Mixer is a free alternative to Substance, but I guess there is a reason RUclipsrs rarely use it. However for adding wear/scratches it should be good enough. Even in Blender there are some cavity texture generation features.

    • @NicoLinde
      @NicoLinde  Год назад

      Quixel Mixer is great but sadly doesn't have any baking tools. So you have to bake your maps in Blender or whatever software you are using.

    • @R-SXX
      @R-SXX 7 месяцев назад

      ​@@symb0l1cthey are not and can be used for both. Blender and 3Dsmax are different and both can be used for 3d modelling, but comparing blender with substance is unfair since blender ist not a decitaded texturing software.
      Also, mixer is fantastic if you want to create seamless ground textures for example; all these softwares have their usage, you just need to find the niche inside your dev pipeline.

  • @cc.creationz
    @cc.creationz Год назад +2

    i died at croissant LMAO

  • @totheknee
    @totheknee 5 дней назад

    How do the normals/collisions come in correctly? My character falls through the floor. Is it because you deleted the cube face at the beginning? We need the technical deets!!!

  • @aleksei7479
    @aleksei7479 Год назад +1

    Pls more tutorials !!!

  • @benveasey7474
    @benveasey7474 8 месяцев назад

    I dragged the rain material onto an Unreal Rectangle but I can't see the rain effect?

  • @cult614
    @cult614 Год назад

    Nice vid !!! Could you make separated vid how to create this hologram's? or if you don't wont to please explain how you make an image sequance from one single image?

    • @NicoLinde
      @NicoLinde  Год назад

      As mentioned in the video, I got the hologram from Pixabay. I didn't animate myself, all I had to do was to convert the video file to a png sequence.

  • @markokovacevic3225
    @markokovacevic3225 Год назад +1

    Thanks for sharing, Nico!
    From what I can see you use a mac computer, what are its specs?
    Are you happy with the overall performance?

    • @NicoLinde
      @NicoLinde  Год назад

      I'm using a MacBook Pro with an M1Max chip and 64GB of unified memory. For the stuff I do, the performance is good enough. If you render in Blender or want to develop games in Unreal, I would recommend getting a dedicated PC.

    • @markokovacevic3225
      @markokovacevic3225 Год назад

      @@NicoLinde Thank you so much Nico! Appreciate your reply! Keep up the great work!

  • @CGYI-zb3ho
    @CGYI-zb3ho 3 месяца назад

    Just out of curiosity, why didn't you make the panels as decals?

  • @lolaswift111
    @lolaswift111 10 месяцев назад +1

    thx nico. currently everything i know is adding and deleting a cube. can you recomend some tutorials to get me ready for creating what you did in the video? thx.

    • @NicoLinde
      @NicoLinde  10 месяцев назад +1

      Besides the famous Donut-Tutorials by Blender Guru, Ian Huberts quick tutorials are incredibly motivating and if you pause the video and recreate it step by step, you can get great results in no time.

    • @lolaswift111
      @lolaswift111 10 месяцев назад +1

      @@NicoLindethank you very much

  • @adamheeley285
    @adamheeley285 6 месяцев назад

    Do any blender users know how easy this would be to view in VR?

  • @Chgr1702
    @Chgr1702 Год назад

    Its super cool but i have a doubt, i mean you’re texturing it in Blender so it’s not necessary to properly Unwrap a mesh and you can just sinply scale up the tiling for better resolution of texture but I’m using 3Ds max and Substance painter Workflow I’ve to unwrap the whole environment and texture it in substance via Udims method just to get some more detailing in texture have you got any idea how to shorten this method it’ll be really helpful if you reply 🙂

    • @NicoLinde
      @NicoLinde  Год назад +1

      If you don't want any edge wear and dirt effects, you can totally just work with a simple "box project". But I wanted to use the curvature map to create scratches and dirt, so I had to unwrap it. Using Blender's auto unwrap tool usually works just fine for that.

  • @smrutisagar3030
    @smrutisagar3030 Год назад +1

    How you import blender scene in unreal engine?

    • @NicoLinde
      @NicoLinde  Год назад

      Like this:
      ruclips.net/video/MRITf-kzepc/видео.html

  • @user-uq5bu1sq5h
    @user-uq5bu1sq5h 8 месяцев назад

    😁

  • @ze1st_
    @ze1st_ 21 день назад

    PLEASE, use the thing to show what the hell are you pressing, this is essential for someone who is trying to learn by these type of video. Especially if we talk about blender with tons of these little key binds or whatever

  • @denismalinov1399
    @denismalinov1399 7 месяцев назад

    Hello. I'm making a game. How to download anything on the site)

  • @totheknee
    @totheknee 5 дней назад

    0:55 - Everything just looks better when you measure and use real architectural principles. Just sayin'...
    It brings your work from "looks like _above average_ game art" ---> "Wow!"
    When someone is as *good as you already,* there's really no reason not to bump it up to the next level that most others will never even come close to.

  • @smay81
    @smay81 4 месяца назад

    thx for the tutorial. This 80s retro sci-fi look with boxy beveled bladerunner panels, neon lights and decals all over the place is just sooo boring. I'm sure you can do better.

  • @TorryColvin
    @TorryColvin 3 месяца назад

    Love your work, Nico. Do you do freelance work?