@@Vwowtree sa2b has a lot of papercuts, but a stronger multiplayer and fixes some collision issues (which I rarely ran into on dc). Sa2b has stuff like missing effects and bad lighting on enemies and rings, and cutscenes look a bit worse. Mainly lighting stuff, cutscenes and audio mixing. Still a far cry from how fucked sadx is.
Not gonna lie... most of this was your own fault. And I'm not hating. I'm gonna try to help you. From what I've seen, you're a little impatient and start pressing all sorts of buttons. So you're not sure how Sonic even controls and are stumbling through. Which makes it feel harder. Your impatience also causing you not to think about what's in front of you and what you need to do to tackle it. The first time you died, all you have to do is jump on the cylinders and jump to the next one when it's low enough to jump to. But if you start jumping over and over and using the homing attack or spindash, you're gonna throw yourself right off and die. You need to be careful over bottomless pits. You have LIVES, which means that if you die, you start the stage over and try again. Throughout the stage are checkpoints, those 2 poles with blue spheres on them that stand upright and turn the spheres yellow. If you get a checkpoint, when you die you return to the checkpoint. But if you lose ALL YOUR LIVES then you start the stage over. You need rings to not die when getting hurt but it won't protect you from unavoidable deaths like falling to your death. When you were fighting the first boss fight, you kept attacking the cockpit as soon as it landed even though you saw previously that it fires missiles when it lands, so you got hit by missiles and seemed surprised by it. But if you know it's going to fire missiles, you should know not to attack. At least until you're used to the controls and pattern enough to get him fast enough before the missiles launch. And if you don't grab any rings, then don't be surprised you died. If you're playing on an actual dreamcast with a dreamcast controller, the controller is shaped a bit uncomfortably, but you'll get used to it. There's not much to say about that. That's not your fault and I don't have any tips about that. lol But if you plan to continue the game, it's probably going to be a bit frustrating as it does not get easier. lol
"That made me restart the entire level?" ....Where did you think you were supposed to restart from and what made you think that? lol I think they just thought you wouldn't do so soon by going freakin berzerk against moving walls above a bottomless pit. But interesting to see how newcomers react to this. (Especially one's more than twice the age I was when I beat this game lol)
I hope you beat the hero and dark story just so you can get to Cannon’s Core. It’s the last full stage in the game, and it’s very very very long and painful. Getting a game over on that stage is worse than death.
Having played both SA 1 n 2 so many times. This game is definitely more flawed in its movement. Grinding feels weird, running and walking feels slippery (especially small movements) and by far the biggest problem is homing attack re-work. SA1 homing was perfect and they ruined my dream journal
The part he showed in the video isn’t even that hard. If he continues the series and plays some of the harder levels like crazy gadget and hell even cannon’s core, this guy is probably gonna break his Dreamcast.
Thumbnail by Jharif Corchado on Artstation
You actually played the dreamcast version, nice!
What’s the difference?
@@Vwowtree sa2b has a lot of papercuts, but a stronger multiplayer and fixes some collision issues (which I rarely ran into on dc). Sa2b has stuff like missing effects and bad lighting on enemies and rings, and cutscenes look a bit worse. Mainly lighting stuff, cutscenes and audio mixing. Still a far cry from how fucked sadx is.
Oh you poor innocent child. Wait till you get to eternal engine & crazy gadget.
Basically any stage that is in space is maddening
Do you think he'll actually make it that far?
I'm kinda wondering if he can, or even if he can, will he tolerate struggling every level to get to it?
He didn't run down the wall because you weren't holding forward
Not gonna lie... most of this was your own fault. And I'm not hating. I'm gonna try to help you.
From what I've seen, you're a little impatient and start pressing all sorts of buttons. So you're not sure how Sonic even controls and are stumbling through. Which makes it feel harder. Your impatience also causing you not to think about what's in front of you and what you need to do to tackle it.
The first time you died, all you have to do is jump on the cylinders and jump to the next one when it's low enough to jump to. But if you start jumping over and over and using the homing attack or spindash, you're gonna throw yourself right off and die. You need to be careful over bottomless pits.
You have LIVES, which means that if you die, you start the stage over and try again. Throughout the stage are checkpoints, those 2 poles with blue spheres on them that stand upright and turn the spheres yellow. If you get a checkpoint, when you die you return to the checkpoint. But if you lose ALL YOUR LIVES then you start the stage over. You need rings to not die when getting hurt but it won't protect you from unavoidable deaths like falling to your death.
When you were fighting the first boss fight, you kept attacking the cockpit as soon as it landed even though you saw previously that it fires missiles when it lands, so you got hit by missiles and seemed surprised by it. But if you know it's going to fire missiles, you should know not to attack. At least until you're used to the controls and pattern enough to get him fast enough before the missiles launch. And if you don't grab any rings, then don't be surprised you died.
If you're playing on an actual dreamcast with a dreamcast controller, the controller is shaped a bit uncomfortably, but you'll get used to it. There's not much to say about that. That's not your fault and I don't have any tips about that. lol But if you plan to continue the game, it's probably going to be a bit frustrating as it does not get easier. lol
You could call the Phantasy Star billboard product placement, its up there because Sonic Team developed both SA2 and that game
The last level gonna make you break ur controller 😂
uh ohhhh
Man youre actually funny how dont u have any subs
@@CopecauseImcooler RUclips algorithm is cruel to new creators
bro this video was fire, keep the series going!
Ah yes, the dark souls of sonic games 😂👍
cobanermani456 vibes, love it!
"That made me restart the entire level?"
....Where did you think you were supposed to restart from and what made you think that? lol
I think they just thought you wouldn't do so soon by going freakin berzerk against moving walls above a bottomless pit. But interesting to see how newcomers react to this. (Especially one's more than twice the age I was when I beat this game lol)
Never did I ever think I’d read that sentence in this life time 🤦
I will be waiting for part 2 🙌
that would be tonight actually
@@Rubyisacutie Coop
I hope you beat the hero and dark story just so you can get to Cannon’s Core. It’s the last full stage in the game, and it’s very very very long and painful. Getting a game over on that stage is worse than death.
fuck yeah ma boi! i can tell you already enjoy this one! keep em coming. Hope the youtube algorithm isn't a bitch
this one is wayy better than the first one for sure
Just discovered this channel, you should totally do another sonic adventure 2 Video!
it drops tmr!
Having played both SA 1 n 2 so many times. This game is definitely more flawed in its movement. Grinding feels weird, running and walking feels slippery (especially small movements) and by far the biggest problem is homing attack re-work. SA1 homing was perfect and they ruined my dream journal
Those issues with the control could just be because of the horrendously large dead zone on the PC version
@@AccelerateHedge Fair enough, though I own both SA1 and 2 on Dreamcast. Use all OEM equipment and SA2 still feels “off”
@flamecraft7464 Ah, never mind then. And yeah I understand, the Dreamcast version also had a deadzone problem, it was just nowhere near as bad.
W hell of a chopper
Sure you’re not an IGN journalist….
Why is this game actually difficult lol
Cause this was back when sonic games didn't need to be easy to adhere to some arbitrary standard set by some boomer who doesn't actually care
The part he showed in the video isn’t even that hard. If he continues the series and plays some of the harder levels like crazy gadget and hell even cannon’s core, this guy is probably gonna break his Dreamcast.
@@DaneIsGamer True lol
@@DaneIsGamer that’s the levels I’m talking about