Hey Man really good stuff. a lot of people, including myself, have had a lot of trouble with niagara particle collisions and this seemed to really clear some stuff up for me. I did not realize you could do a gpu collision effectively and I'm glad to learn it's feasible
mine is colliding with primaries shapes just fine but not with custom meshes, i made sure my collision for my mesh was good so not sure what the problem is, anyone else experiencing this?
Good tutorial, but it would have been nice if you covered the different collision settings for how the particles react when colliding. For example, how do you kill particles when they collide in Niagara? I can't seem to find this setting.
Any chance you cAny chance you can help me with something? not the player, the camera causes the fire to stop. When you look at the fire it lights up, when you don't it stops. In fact, even if there is no camera, when I look at the fire when walking around the normal map, when an object comes across the middle of the angle of view, it causes the fire to stop. How can I fix the fire to always burn?
Nice! I have one question. Can we chose a collider object instead all objects in scene. Fe. like in new fluid system. Tag: collider enables collision .
Hey! Thank you for your clear, simple and super useful tutorial series. I got a question? I am facing an issue with the Collision node which is my particles die when they hit an object! I do not want them to die after collision.. I need to keep them in an infinite lifetime. And when I deactivate the collision node, they stay alive.. so I am 100% sure it is the collision node that is killing them after contact ! And I am currently using GPU, distance field collision. Do you have any idea how I could keep them? Thanks!
great stuff! hey if I wanted something like leaves that are resting then blown away, would i use the collision node? i tried this video but my leaves sprites keeps bouncing and disappearing
Hey! Great tuts! I was wondering what would be the proper way to make mesh particles collide whit each other, since i only managed to make thme collide whit external objects and floor
One point worth adding is that the benefit with the analytical plane is that it is vastly faster than mesh collision for CPU Particles.
Hey Man really good stuff. a lot of people, including myself, have had a lot of trouble with niagara particle collisions and this seemed to really clear some stuff up for me. I did not realize you could do a gpu collision effectively and I'm glad to learn it's feasible
I'm all done. Hopefully some practical special effects samples will be even better. thank you very much
Wooow! This is so cool! Man, I love you!
Thanks very much for sharing these Niagara videos! You are filling a huge void on this topic.
High quality content you have here!
Great introduction, thank you!
good stuff.. now i understand how the collision works
These videos are super helpful. Thank you!
didn't know about analitic planes, thanks a lot
You’re Great! Thank you!
understandable and clear 👍
great! thanks!
mine is colliding with primaries shapes just fine but not with custom meshes, i made sure my collision for my mesh was good so not sure what the problem is, anyone else experiencing this?
Good tutorial, but it would have been nice if you covered the different collision settings for how the particles react when colliding. For example, how do you kill particles when they collide in Niagara? I can't seem to find this setting.
Any chance you cAny chance you can help me with something? not the player, the camera causes the fire to stop. When you look at the fire it lights up, when you don't it stops.
In fact, even if there is no camera, when I look at the fire when walking around the normal map, when an object comes across the middle of the angle of view, it causes the fire to stop.
How can I fix the fire to always burn?
Is it possible to have the Niagara particles to collide with each other as well?
Nice! I have one question. Can we chose a collider object instead all objects in scene. Fe. like in new fluid system. Tag: collider enables collision .
Thanks! It's super useful
Hey! Thank you for your clear, simple and super useful tutorial series.
I got a question? I am facing an issue with the Collision node which is my particles die when they hit an object! I do not want them to die after collision.. I need to keep them in an infinite lifetime. And when I deactivate the collision node, they stay alive.. so I am 100% sure it is the collision node that is killing them after contact ! And I am currently using GPU, distance field collision.
Do you have any idea how I could keep them?
Thanks!
great stuff!
hey if I wanted something like leaves that are resting then blown away, would i use the collision node? i tried this video but my leaves sprites keeps bouncing and disappearing
can we generate hit event ?
Hey! Great tuts! I was wondering what would be the proper way to make mesh particles collide whit each other, since i only managed to make thme collide whit external objects and floor
gread video! is there a possibility for the particles to collide with itself?
and thats a teacher!
Nice!
Thank you so much for the lesson
thank you so much
This is not colliding at all for me :(
good
That seems simple. You add a collision module and particles collide with the world. I'm not a lucky guy so obviously that doesn't work.