Great video, really helped me find a solution! I'm building a global weather system and wanted to be able to increase/decrease my rain's spawn rate in tandem with materials. This pointed me in the right direction :)
Oh my god thank you so much! I've been looking for how to send user variables to modules and this just popped up on my youtube! Awesome job explaining this, you're awesome!
GameDev Outpost, Thanks for the UE4 videos, they are vary helpful and easy to understand and follow. I'm new to UE4 and watching your videos are making it easier to digest. Do you plan on making a whole series on Blueprints? That'll be great if you did. Keep up the great work, looking forward for more content.
I do plan on it. It's all about juggling the topics to dive into. Each topic can be a deep well. I'll probably get back into materials soon, do some lighting, and then get to blueprints. The tough thing will be when UE5 hits early preview in January, but I might wait on UE5 till the full release in later 2021.
this is very helpful! thank you! How can I control the CURVE FROM COLOR parameters in the blueprint? I can't understand what node I should use in the construction script. Any ideas?
Hey thanks for the tut...but the inputs just don't seem to be working when I implement that blueprint in my world...i tried to debug it but just trying to print a string when the input key is pressed and nothing. would love any troubleshooting tips you have!~
Any idea how to change the "Add velocity" doing this? I tried using a float but the XYZ are 3 separate variables, and floats can only do 1, while I need to change 2 at once
If someone is struggling with the key not working I GUESS that UE5+ uses different approach. You need to add two nodes: get player character (that has the same "player index" input as old player controller) plug in into Player Controller, and then into Enable input. In Short: Ger Player Character->Get Player Controler->Enable Input.
What if I need to access a variable type that is not listed in the Set Niagara Variable options. I need to set an Enum Value, but I can't find the correct node.
Can Lifetime not be affected in Blueprints? I've tried several times to get it to work properly and I feel like I followed everything to the letter. Yet It'll only let me change the lifetime within the system. Changing the variable number does nothing, neither in Blueprint nor in Editor.
Thanks so much for the awesome tutorial series! Not sure if you read these comments still, but I'm curious if you know of a way to expose a Niagara variable on emitter spawn? Sort of like public, expose-on-spawn variables in a BP actor? I watched this tutorial series a while back and I'm trying to figure out if this is something I just missed or doesn't exist. Thanks
The system settings aren't showing for me. It just says properties, and then user parameters system spawn and system update but not system settings. Does anyone know why this would be?
Nice tuts, However, If i Duplicate a Niagara Object to Unreal View. Just only one Niagara FX runs. All of my niagara duplications don't work. I dont know how to fix.
Great video, really helped me find a solution! I'm building a global weather system and wanted to be able to increase/decrease my rain's spawn rate in tandem with materials. This pointed me in the right direction :)
hi :D
prizzy jumpscare
Oh my god thank you so much! I've been looking for how to send user variables to modules and this just popped up on my youtube! Awesome job explaining this, you're awesome!
simple and easy to understand! thank you!
GameDev Outpost,
Thanks for the UE4 videos, they are vary helpful and easy to understand and follow. I'm new to UE4 and watching your videos are making it easier to digest. Do you plan on making a whole series on Blueprints? That'll be great if you did. Keep up the great work, looking forward for more content.
I do plan on it. It's all about juggling the topics to dive into. Each topic can be a deep well. I'll probably get back into materials soon, do some lighting, and then get to blueprints. The tough thing will be when UE5 hits early preview in January, but I might wait on UE5 till the full release in later 2021.
Wow, found this playlist and it is really good for newbies in Niagara like me. Thanks a lot!
Fantastic solution, thank you so much.
Thanks for the video.. Any idea how to get niagra variables?
u literally just saved me!!!!! Thank you so so much.
awesome video, quick and helpful, thank you
Extremely useful. Thank you for this
So we can change particles behaviour on the fly. Cool. Thank you for the info
Thanks!! You saved my black hole magic bro! :D
Great video!
Thank God.
This was really helpful thank you
this is very helpful! thank you!
How can I control the CURVE FROM COLOR parameters in the blueprint? I can't understand what node I should use in the construction script. Any ideas?
this is great! Thank you!
How to get the user parameter though?
Hey thanks for the tut...but the inputs just don't seem to be working when I implement that blueprint in my world...i tried to debug it but just trying to print a string when the input key is pressed and nothing. would love any troubleshooting tips you have!~
Any idea how to change the "Add velocity" doing this? I tried using a float but the XYZ are 3 separate variables, and floats can only do 1, while I need to change 2 at once
If someone is struggling with the key not working I GUESS that UE5+ uses different approach. You need to add two nodes: get player character (that has the same "player index" input as old player controller) plug in into Player Controller, and then into Enable input.
In Short: Ger Player Character->Get Player Controler->Enable Input.
What if I need to access a variable type that is not listed in the Set Niagara Variable options. I need to set an Enum Value, but I can't find the correct node.
Can Lifetime not be affected in Blueprints? I've tried several times to get it to work properly and I feel like I followed everything to the letter. Yet It'll only let me change the lifetime within the system. Changing the variable number does nothing, neither in Blueprint nor in Editor.
Thanks so much for the awesome tutorial series! Not sure if you read these comments still, but I'm curious if you know of a way to expose a Niagara variable on emitter spawn? Sort of like public, expose-on-spawn variables in a BP actor? I watched this tutorial series a while back and I'm trying to figure out if this is something I just missed or doesn't exist. Thanks
Thank you !!!
Thanks !
it is really good tutorial.
Hey, I have a problem where i just can't remove smoke in game when pressing any key. My blueprint is perfectly set up but still doesn't work.
did you ever figure it out:/
The system settings aren't showing for me. It just says properties, and then user parameters system spawn and system update but not system settings. Does anyone know why this would be?
aaa they moved it to a new section under the preview
Nice tuts, However, If i Duplicate a Niagara Object to Unreal View. Just only one Niagara FX runs. All of my niagara duplications don't work. I dont know how to fix.
Interesting. I can look into it. Can you describe what you're doing more? Is this in the blueprint?
Hey there! Please make a video on how to render out video and still image in Godot!
Oh, Daffodils ! What an extraordinarily helpful lad. Quite inspiring. let me hit the mofo with a dayum` SUB XD XD XD
Super useful, thank you!!!