Wow! it's been a while since I've seen such a detailed and well-made tutorial. Instead of just listing algs, you've shown plenty of example solves, resources, and explained things in an easy-to-understand way. My favorite part of all however is the structure you provided, a feature which seems to be lacking in most tutorials. The effort in this video is clear: You've provided all the steps and plotted out a structured roadmap. I couldn't wait for this video to come out after your initial video on APB, and I must say it did not disappoint! worth a sub ;).
My best official pb is 10.86. i decided to come back to speedcubing to officially break the 10s barrier and I'm decided to try it with this method. I truly believe the method potential due to how fast the first 2 layers can be solved. Keep bringing tutorials ❤
@@kyh148 I'm not tracking time yet. But before I left this comment a month i tried a few timed solves and got like some sub 40 solves by knowing 0 of the APB's algs and not being used to block build at all. My goal is to learn apb in this order: pair creation, lexus, misoriented eopair, oriented eopair, zbll. And I'll start officially tracking time after I finish learning lexus
@@LiamHighducheck I'm pretty sure that he built a successful brand off himself. Like black background with white text,That must be a jperm's video. Cubing on wooden table with really good camera, That must be jperm's video
I want to see this become one of the top used speed solving methods, it only makes sense and I’m sure there’s a way to predict eo pair. Great method! 👍
Every question i had developed was answered in one video. Not sure if im happier about my questions being answered or that such a video exists and hasn't waisted a single second of my time. Amazing video.
Thanks! I don't really have a main method and depending on the scramble, I just pick the method I think is best. This method has high TPS and its efficient. Also, you can use winter variation and pll instead of zbll.
This is the most informative and interesting video if ever seen. All questions I had were answered and with your APB tutorial I'm almost sub 20 :) THANK YOU!
What are your thoughts on APB as an OH method? How fast do you think someone could get and do you know of any fast OH cubers who use APB? I've been experimenting with APB OH for the past day and after just one day of practicing, I average around 25 with it, while being around 13 with CFOP. So far it has been interesting and I think it might be good for OH so I will probably try to get fast with it.
Wow this is totally a good method to solve the Rubik's cube, I searched because a friend used on a local comp and got very good times, we were surprised whe he told us how he solves the Rubik's cube
I did my first timed solve and got 2x the normal time i get but this mehtid feels more fun so im gonna get used to it to see if it works but thanks for such an easy turorial to learn from :)
I do zzct with a sub 8 average, going to try apb for a bit because I want to see if its more ergonomic. Im always trying to find the most ergonomically sound method because i suffer from carpal tunnel. Anyways, good video; everything seems pretty straightforward. I may start learning lxs out of the gate though since I already know zbll and roux first block.
I made a method called Anti-APB which started 2x2x3 the same way as petrus did, did the EOPair normally, did the last cross piece and used the winter variation and used full PLL.
You could also use full OLS (a touch over 500 algs) to solve the last pair and OCLL at the same time. Winter variation (and summer variation since you could also end in a split pair) would be a decent beginner version of full OLS but I couldn’t say it’s better than just LS>OCLL>PLL at that point. Easy cases would probably be worth it tho
A fun method and a great introduction to APB. Q. Would it not be a little more efficient to solve the BR pair in Roux style rather than int F2L and then do DFDB; if not why not?
so I'm not a roux solver but I'm thinking that its because it gives you less places to look while you're trying to find 2 pieces as oppose to finding one piece at a time and yes I'm aware that we're solving both edges but I'm not sure if its the same but this is just my hypothesis
Would doing EO first be any good? I’m a ZZ solver and I’m wondering if you can do APB like this: EOLine Left Block Make and insert pair LXS ZBLL Would doing it like this be any good? It avoids the difficult slice finger tricks in EOPair and also give a more ergonomic first step?
We have considered this and short answer: it’s worse. Doing EO first does limit how far you can plan in inspection. You don’t want to avoid the slice finger tricks because they become very fast and allow for some very efficient solutions (so much so they even get used in CFOP OLL and PLL nowadays). There are also problems with switching between R/L turning which is a common thing in ZZ solving. Making and inserting the pair without solving anything else is more wasteful and at that point you’re better off just doing regular ZZ or squall. Also I don’t think EOLine>Left Block is more ergonomic than FB>DFDB
Surely this method would be worse than cfop because of how difficult it is to do look ahead with this with all the unnatural s and m moves. With cfop, although it has a high move count, you do the moves unbelievably fast with the easy look ahead. With apb, you have high tps but long pauses at eo and zbll.
lookahead to eo is not really that difficult and organized zbll recognition systems like tranv2 and baum-harris have been making zbll recog much better than it was.
Is this really the best way to follow after the 2x2x3 block? Why not solve the last cross piece along with eo and then solve the other 2 f2l pairs? Also, how far into the method can a really experienced solver realistically plan during inspection?
while only time will tell how good this follow up is, Petrus users can plan the 2x2x3 in inspection, and possibly more. Solving eo pair into lxs is about 15 moves. Meanwhile inserting the dr edge with eo is 719 algs (source: trangium batch solver) with an average move count of 6.6(similar to eo pair), after which you need to insert 2 pairs in the same number of moves as lxs takes (around 8). I believe that the petrus method of eo, the square then pair is a bit more movecount efficient, but is usually done intuitively as it would otherwise be a lot more algs with harder eo recognition (since you have 2 edges rather than 1 without white or yellow)
I said it was 719 algs, but I typed something wrong, and it’s actually 135. The new average movecount is 5.7. Then you solve the two pairs which is around 7 moves each if you’re good at influencing pairs which, in conjunction with 3 auf’s is around 22 moves total. Eopair lxs is around 15.2 moves + 4 to make the pair and 2 auf’s is around 20.5 moves with better eo recognition.
You did a lot of analysis lol, but yeah, at the time I made that comment I didnt understand the importance of eo recognition, and thought that the steps were kind of unnatural, but it makes sense now.
At the highest level, how important is it that the pair creation step gets done 2gen? I was wondering cuz some of the cases where both pieces are at the bottom of the right side look like they might be easier to solve with s or wide f moves. The downside would of course be harder eo prediction and the fact that the pair isn’t always made in the 4 given locations. (e.g. the case where the corner is solved and correctly oriented but the edge is oriented at DR could be solved with S R S’ instead of R’ U R’ U)
This is a great tutorial, thank you! I've noticed that my cube often seems kinda stuck when trying to do S moves although it's lubed. Would core lube help here?
Ohk Ohk For the last 2 days I've been searching on alot of speedcubing methods from old to new, didn't find any better than this........ But in all seriousness can there be any method better than "this" (not taking in account the 700+ algs :) ). I don't think so, right? Hoping for an answer by some one who knows cube theory.....:) I left cubing 4 years ago at sub 11 Former CFOPer. Now I hope to learn this method.
Compared to the generic nameless beginner method that often gets taught to anybody new to cubing, how much faster is this? Should I switch to this method instead?
I personally recommend CFOP, it is the closest to the beginner method when it come to the ideas of how to solve it and it has a lot less algorithms than this method
@@nperm1255 I don’t know of one, if you only need one image it might be faster to just make it in in photoshop or illustration (or alternative software)
i feel like the most advanced version of APB would be making br pair while doing partial eo to give a lower move-count pair plus EO pair. then while doing that also doing a solution that gives you a favourable LxS. this would be often cancelable into LxS due to it being predominantly 2 gen(so not necessarily always doing the last 2-3 moves of inserting the pair into the back). edit: hmm this is just petrus...
I can't get the notation for "Pair solved EO" :< what are gray stickers? bad edges or good edges? does it include right slot edge or is it only about edges with white/yellow sticker on top? I tried to follow those algs but edges won't orient, I wonder what I'm doing wrong here I like the method and I want to give it a try
Its the other way around, typically you want to stay in "home grip" as much as possible meaning Rwide moves would be much quicker. Its also possible because the right layer is free to move all the time until EOPair and so on
Is this better than roux or cfop couse it just looks like petrus with a lot of algs and eo pair is real hard and kinda not good finger tricks But also it doesnt envole 4 f2l Pairs which is really good and you don't need to do second block like roux That's the reason I'm stile thinking about this method Thx
The algorithms and approach are pretty heavily optimized. I believe it may be competitive with enough practice and development, but I doubt it'll kill either CFOP or Roux. If you like learning algs and are good at EO recognition, this seems like a pretty great method
For methods that ALWAYS end in ZBLL (like APB), yes, although they are the hardest get to the point where they become worth it so it’s recommended to learn them last (as learning other ZBLL sets first will provide more immediate value)
Sir iam న్యూ student iam using cfop method. F 2l method key hole method .basic cross white. .2layer somany methods using types.top to bottom, bottom to top.Algarithams .3layer very slowely. Oll pll more algarithams &methods & advance algarithams small r f l .still iam not using sledje hamer algarithams.trying..iam suffering keyhole last slot cornor solving.( Edje, cornor) ( only cornor ) how easy tecnic.somany videos stored my brain working slow...this video downloaded. This method basic follows dont need bottom cross white correct or wrong.??? This video is starting basic video ?? Thistype method using algarithamse list send me.already you are used in video. & If any other algarithamse. Reply me.any other sujjetions for solving qube .please.please As early as possible.
I think you’ll find if the pair is oriented that’s what ends up happening naturally, if it’s misoriented it’s better to get into the habit of only pairing the pieces for when you eventually learn EOPair
I assume you’re talking about doing EO recognition like you would in ZZ? In this case since it’s only 1 edge you don’t need a full system and should be ok with just quickly comparing it to the front or right centre
On the eo step of the beginners method, can't you just check the orientation of the u/d edges and if an odd number of them are bad then the last f2l edge is also bad?
There are 5 U/D edges and only 1 f2l edges so recognizing the odd one first then determining the case is faster than counting the U/D edges and then checking if it's odd/even AND THEN you still need to find the f2l edges to start executing the algs
Yes you could do this but the problem comes when you can’t tell where the F2L edge is. I taught it this way so solvers get used to checking the F2L edge first and eventually track it during Pair Creation, and while it’s true you only need it’s location, recognising it’s orientation as well is a good habit and will speed up your recognition in the long run. Also looking at the orientation of the F2L edge (which you might as well do since you already have to track it’s location) means you have to look at one less U/D edge, for example you could look at the U edges+FR and wouldn’t have to ever look in DR to recognise that edge.
I’m assuming you mean inserting DR during the first half of beginner LXS. You can use inserts like S R2’ S’ R2 or S’ U2’ S but the RU version are generally faster and most consistent + the RU versions are triggers that get used all over full LXS so it’s good to get used to using them.
Don’t hold your breath, I might do something but if you surpass what is in this video you’re probably ahead of most people and should hop into the APB discord server to figure out what to do next
I believe I saw you ask this on the discord so for those here wondering the same thing, if the edge is matching the R centre it’s a good edge, if it has any other colour on the right side it’s bad
Yes there is some stuff but it’s far less developed, you can find it on the APB server but probably the biggest development in the 4x4 variant happened on Athefre’s server which is linked in the APB server
U r U’ r’ would be the actual best thing to do (just because M moves are generally slower than r moves during this step). But yes, I taught it the other way because it’s a beginner tutorial and having a more general rule for each step makes it easier to learn.
Wow! it's been a while since I've seen such a detailed and well-made tutorial. Instead of just listing algs, you've shown plenty of example solves, resources, and explained things in an easy-to-understand way. My favorite part of all however is the structure you provided, a feature which seems to be lacking in most tutorials. The effort in this video is clear: You've provided all the steps and plotted out a structured roadmap. I couldn't wait for this video to come out after your initial video on APB, and I must say it did not disappoint! worth a sub ;).
My best official pb is 10.86. i decided to come back to speedcubing to officially break the 10s barrier and I'm decided to try it with this method. I truly believe the method potential due to how fast the first 2 layers can be solved. Keep bringing tutorials ❤
what do you average with apb currently and what's your pb?
@@kyh148 I'm not tracking time yet. But before I left this comment a month i tried a few timed solves and got like some sub 40 solves by knowing 0 of the APB's algs and not being used to block build at all. My goal is to learn apb in this order: pair creation, lexus, misoriented eopair, oriented eopair, zbll. And I'll start officially tracking time after I finish learning lexus
@@INaboMisticoI How's it going? I'm also thinking of switching to APB
@@INaboMisticoIso? How is it going
bruh i have 1:13 🤦♂️
Always appreciate a beginner friendly tutorial of a not CFOP method! Gotta break that monopoly!
We’re all early investors
Why does this thumbnail look so similar to Jperm's video
How to be famous just copying from other people
cubes on black background with white text
That was exacly my first thought 😂
Hey if he gets millions of views he must be doing something right
@@LiamHighducheck I'm pretty sure that he built a successful brand off himself. Like black background with white text,That must be a jperm's video. Cubing on wooden table with really good camera, That must be jperm's video
I want to see this become one of the top used speed solving methods, it only makes sense and I’m sure there’s a way to predict eo pair. Great method! 👍
Every question i had developed was answered in one video. Not sure if im happier about my questions being answered or that such a video exists and hasn't waisted a single second of my time. Amazing video.
I’m glad you enjoyed it!
I would say this channel is underated but that will change soon with the quality of the videos. Continue making great videos ❤
I love the tutorial and it's the only one on RUclips as well. I also like how you have the guide on how to learn advanced APB as well.
This is fantastic and has definitely informed me of techniques I should be using, I'd love to see more tutorials on APB in the future
Awesome! I am going to try to switch and learn all 737 algs
Cant tell if this is sarcasm or not... but good luck 😊
@@nafrulnizamabdulmanap2342 Well... I did try, but failed.
Thanks! I don't really have a main method and depending on the scramble, I just pick the method I think is best. This method has high TPS and its efficient. Also, you can use winter variation and pll instead of zbll.
This is the most informative and interesting video if ever seen. All questions I had were answered and with your APB tutorial I'm almost sub 20 :) THANK YOU!
Is it worth learning over cfop?
@@scientiaestpotentia2007 no
I am learning this soon and this is very awesome
thank you so much! this is the first new method that i have learnt that does not hurt my brains! props to you for making it so simple to understand!
Very well explained, easy to follow with a lot of helpful links. Thanks for this great tutorial!
thank you!! i loved your overview video and could not wait for this to come out!
Thanks now i solved the cube with apb for the first time
What are your thoughts on APB as an OH method? How fast do you think someone could get and do you know of any fast OH cubers who use APB?
I've been experimenting with APB OH for the past day and after just one day of practicing, I average around 25 with it, while being around 13 with CFOP. So far it has been interesting and I think it might be good for OH so I will probably try to get fast with it.
this is like the only method that isnt in the main three methods that i think has potential
This is a pretty cool method, would love to see it used in comp
have been using cfop and then roux for quite some time but I think I will change starting today. this looks like a really cool and fun method
Yoo you actually made a tutorial like I recommended damn I have respect for you
Wow this is totally a good method to solve the Rubik's cube, I searched because a friend used on a local comp and got very good times, we were surprised whe he told us how he solves the Rubik's cube
Didn’t realise that this random person at a competition a month ago was actually a good ytber
How do you know his face, stop lying 🤥
I did my first timed solve and got 2x the normal time i get but this mehtid feels more fun so im gonna get used to it to see if it works but thanks for such an easy turorial to learn from :)
wow this guy makes great videos AND he gets his cubes from wattlecube? what a flawless god
Flawless god 🙏
@@lachlancooke floorless
@@WangYiheng347 hi
very informative and welldone, apb will thrive
This video popped out at the right time😂
Thank you for uploading this tutorial!❤
I do zzct with a sub 8 average, going to try apb for a bit because I want to see if its more ergonomic. Im always trying to find the most ergonomically sound method because i suffer from carpal tunnel. Anyways, good video; everything seems pretty straightforward. I may start learning lxs out of the gate though since I already know zbll and roux first block.
do you know how to move fast like other speed-cubers?👍
Amazing video!
It was very informative and I learned alot from it!
For last layer
You can use coll
40 algorithm
Then 3
Or skip eo line and just do oll pll
Very good method might even become my main
I made a method called Anti-APB which started 2x2x3 the same way as petrus did, did the EOPair normally, did the last cross piece and used the winter variation and used full PLL.
You could also use full OLS (a touch over 500 algs) to solve the last pair and OCLL at the same time. Winter variation (and summer variation since you could also end in a split pair) would be a decent beginner version of full OLS but I couldn’t say it’s better than just LS>OCLL>PLL at that point. Easy cases would probably be worth it tho
why do i have 1 bad edge?
Something has gone very wrong
A fun method and a great introduction to APB.
Q. Would it not be a little more efficient to solve the BR pair in Roux style rather than int F2L and then do DFDB; if not why not?
so I'm not a roux solver but I'm thinking that its because it gives you less places to look while you're trying to find 2 pieces as oppose to finding one piece at a time and yes I'm aware that we're solving both edges but I'm not sure if its the same but this is just my hypothesis
I saw the other apb vid and when I saw this on my recommended I literally shouted yes and got in trouble from my parents
lol me too when I saw it
Would doing EO first be any good? I’m a ZZ solver and I’m wondering if you can do APB like this:
EOLine
Left Block
Make and insert pair
LXS
ZBLL
Would doing it like this be any good? It avoids the difficult slice finger tricks in EOPair and also give a more ergonomic first step?
Doing EO first could limit how far you can plan during inspection, there are my two cents
We have considered this and short answer: it’s worse. Doing EO first does limit how far you can plan in inspection. You don’t want to avoid the slice finger tricks because they become very fast and allow for some very efficient solutions (so much so they even get used in CFOP OLL and PLL nowadays). There are also problems with switching between R/L turning which is a common thing in ZZ solving. Making and inserting the pair without solving anything else is more wasteful and at that point you’re better off just doing regular ZZ or squall. Also I don’t think EOLine>Left Block is more ergonomic than FB>DFDB
@@LiamHighducheck thanks for the explanation I could give myself but was too worn out to do so, well done!
Surely this method would be worse than cfop because of how difficult it is to do look ahead with this with all the unnatural s and m moves. With cfop, although it has a high move count, you do the moves unbelievably fast with the easy look ahead. With apb, you have high tps but long pauses at eo and zbll.
lookahead to eo is not really that difficult and organized zbll recognition systems like tranv2 and baum-harris have been making zbll recog much better than it was.
I got 3 10's on this method(beginner)lmao. This method has good potential.
this is indeed how it is done
Is this really the best way to follow after the 2x2x3 block? Why not solve the last cross piece along with eo and then solve the other 2 f2l pairs? Also, how far into the method can a really experienced solver realistically plan during inspection?
while only time will tell how good this follow up is, Petrus users can plan the 2x2x3 in inspection, and possibly more. Solving eo pair into lxs is about 15 moves. Meanwhile inserting the dr edge with eo is 719 algs (source: trangium batch solver) with an average move count of 6.6(similar to eo pair), after which you need to insert 2 pairs in the same number of moves as lxs takes (around 8). I believe that the petrus method of eo, the square then pair is a bit more movecount efficient, but is usually done intuitively as it would otherwise be a lot more algs with harder eo recognition (since you have 2 edges rather than 1 without white or yellow)
I said it was 719 algs, but I typed something wrong, and it’s actually 135. The new average movecount is 5.7. Then you solve the two pairs which is around 7 moves each if you’re good at influencing pairs which, in conjunction with 3 auf’s is around 22 moves total. Eopair lxs is around 15.2 moves + 4 to make the pair and 2 auf’s is around 20.5 moves with better eo recognition.
Oh okay thanks
You did a lot of analysis lol, but yeah, at the time I made that comment I didnt understand the importance of eo recognition, and thought that the steps were kind of unnatural, but it makes sense now.
Is there a name to the specific variation of freefop where you do petrus without the eo step? It seems that it could be really fast
Thank you for the tutorial!!!:)
as the 3x3 world record holder, I can say with certainty that with certainty that this is true
I don’t think it’s gonna work the second time…
Awesome!
At the highest level, how important is it that the pair creation step gets done 2gen? I was wondering cuz some of the cases where both pieces are at the bottom of the right side look like they might be easier to solve with s or wide f moves. The downside would of course be harder eo prediction and the fact that the pair isn’t always made in the 4 given locations. (e.g. the case where the corner is solved and correctly oriented but the edge is oriented at DR could be solved with S R S’ instead of R’ U R’ U)
This is a great tutorial, thank you!
I've noticed that my cube often seems kinda stuck when trying to do S moves although it's lubed. Would core lube help here?
I’m not sure, but pretty much all modern cubes should be viable for S moves out of the box
yooo nice tutorial!!!
Yoooo let's go!
This method is awesome
Thanks Bro...
im learning this just to be cool
also because i suck at f2l efficiency and this seems faster
Well good news, you don’t have to know how to efficiently solve F2L in APB because there’s an alg for that!
Apb is so good can you add full zbll?
awesome method
Cool Glorious mouse in the background, do you play mc?
Lmao yeah I used to play a lot but haven’t logged on in a while
@@LiamHighducheck Good decision man, it's all been going downhill for a while
What benchmark times should I be at after learning each step of the roadmap? Thx
Thank's you for your working :D
Whats your average for APB?
Is this not just petrus?
It’s a better version of Petrus. It’s a little different
Isnt this just the petrus method?
Or do we not talk abt that
Ohk Ohk For the last 2 days I've been searching on alot of speedcubing methods from old to new, didn't find any better than this........ But in all seriousness can there be any method better than "this" (not taking in account the 700+ algs :) ). I don't think so, right?
Hoping for an answer by some one who knows cube theory.....:)
I left cubing 4 years ago at sub 11 Former CFOPer. Now I hope to learn this method.
Compared to the generic nameless beginner method that often gets taught to anybody new to cubing, how much faster is this? Should I switch to this method instead?
I personally recommend CFOP, it is the closest to the beginner method when it come to the ideas of how to solve it and it has a lot less algorithms than this method
Can you teach me how to make thumbnails/graphic like this? (The cube part)
I used visual cube on cuber.rider.biz to generate the cube images. Just look up visual cube and it should come up
@@LiamHighducheck thanks
@@LiamHighducheck also is there anyway for a square 1 visualcube? I need a pfp better
@@nperm1255 I don’t know of one, if you only need one image it might be faster to just make it in in photoshop or illustration (or alternative software)
i feel like the most advanced version of APB would be making br pair while doing partial eo to give a lower move-count pair plus EO pair. then while doing that also doing a solution that gives you a favourable LxS. this would be often cancelable into LxS due to it being predominantly 2 gen(so not necessarily always doing the last 2-3 moves of inserting the pair into the back).
edit: hmm this is just petrus...
no shit this is petrus lol
I saw that you have a Model O and you put tape on it, do you play Minecraft and bridge with it?
Damn second person to make that read, I did in fact dabble in godbridging back in the day
@@LiamHighducheck Thank you for answering my question, and also this vídeo is so good I'm going to learn this method 😁
It will take me a while solving the edges step while speedsolving
if i get good with the begginers, what will i most likely averege then?
❤
I can't get the notation for "Pair solved EO" :< what are gray stickers? bad edges or good edges? does it include right slot edge or is it only about edges with white/yellow sticker on top? I tried to follow those algs but edges won't orient, I wonder what I'm doing wrong here
I like the method and I want to give it a try
Gray edges are bad edges and they include the front right slot edge
why is R wide move better for FB? wouldn't it lead to regrips compared to M moves?
Its the other way around, typically you want to stay in "home grip" as much as possible meaning Rwide moves would be much quicker. Its also possible because the right layer is free to move all the time until EOPair and so on
I'm finally sub 25 with APB(I'm sub 12 with cfop)
At the end 14:11 , I unsubscribed just to subscribe again
Nive vid!
Nice video
It’s everything Mehta wishes it was
Is this better than roux or cfop couse it just looks like petrus with a lot of algs and eo pair is real hard and kinda not good finger tricks
But also it doesnt envole 4 f2l Pairs which is really good and you don't need to do second block like roux
That's the reason I'm stile thinking about this method
Thx
The algorithms and approach are pretty heavily optimized. I believe it may be competitive with enough practice and development, but I doubt it'll kill either CFOP or Roux. If you like learning algs and are good at EO recognition, this seems like a pretty great method
Is Zbll for the sune and antisune cases worth it?
For methods that ALWAYS end in ZBLL (like APB), yes, although they are the hardest get to the point where they become worth it so it’s recommended to learn them last (as learning other ZBLL sets first will provide more immediate value)
Sir iam న్యూ student iam using cfop method. F 2l method key hole method .basic cross white. .2layer somany methods using types.top to bottom, bottom to top.Algarithams .3layer very slowely. Oll pll more algarithams &methods & advance algarithams small r f l .still iam not using sledje hamer algarithams.trying..iam suffering keyhole last slot cornor solving.( Edje, cornor) ( only cornor ) how easy tecnic.somany videos stored my brain working slow...this video downloaded. This method basic follows dont need bottom cross white correct or wrong.??? This video is starting basic video ??
Thistype method using algarithamse list send me.already you are used in video. & If any other algarithamse.
Reply me.any other sujjetions for solving qube .please.please
As early as possible.
for pair insertion couldn't you just insert in a F2L way like CFOP with only R* and U*?
I think you’ll find if the pair is oriented that’s what ends up happening naturally, if it’s misoriented it’s better to get into the habit of only pairing the pieces for when you eventually learn EOPair
after i finish lxs it doesn't give me any zbll cases(no yellow cross)
@@rubyace7058 that means you are not doing EO (edge orientation) 5:41
well
time to learn 3x3
6:29 are we doing green and blue good edges or red and orange since I'm used to green and blue
I assume you’re talking about doing EO recognition like you would in ZZ? In this case since it’s only 1 edge you don’t need a full system and should be ok with just quickly comparing it to the front or right centre
Yeah since I main zz for oh
after watching this tutorial i went to get a gan just to learn it lol
On the eo step of the beginners method, can't you just check the orientation of the u/d edges and if an odd number of them are bad then the last f2l edge is also bad?
There are 5 U/D edges and only 1 f2l edges so recognizing the odd one first then determining the case is faster than counting the U/D edges and then checking if it's odd/even AND THEN you still need to find the f2l edges to start executing the algs
Yes you could do this but the problem comes when you can’t tell where the F2L edge is. I taught it this way so solvers get used to checking the F2L edge first and eventually track it during Pair Creation, and while it’s true you only need it’s location, recognising it’s orientation as well is a good habit and will speed up your recognition in the long run. Also looking at the orientation of the F2L edge (which you might as well do since you already have to track it’s location) means you have to look at one less U/D edge, for example you could look at the U edges+FR and wouldn’t have to ever look in DR to recognise that edge.
why dont u implement algorithems slow
What cube are you using?
I actually switch between 3 different cubes throughout the video, the one I used to do my speed solves is the XMan Tornado V3 Flagship
When inserting the bottom edges could you just use s and u moves?
I’m assuming you mean inserting DR during the first half of beginner LXS. You can use inserts like S R2’ S’ R2 or S’ U2’ S but the RU version are generally faster and most consistent + the RU versions are triggers that get used all over full LXS so it’s good to get used to using them.
@@LiamHighducheck Alright, thanks
I can tell you a gamer cuz you got model o
Bedwars calls for a good mouse
I lose a lot of time in DFDB because edges are hard to find, is there a good way to avoid this?
You can try to track the DFDB edges while you are solving the First Block, so that you know where they are.
Ty, i will try
Can I use TSLE and TTLL instead it has less algs and are mostly 2gen
Yes but then it wouldn' be apb anymore, would be a method called nautilus lsll
Tutorial for advanced solvers soon?
Don’t hold your breath, I might do something but if you surpass what is in this video you’re probably ahead of most people and should hop into the APB discord server to figure out what to do next
is it better to do coll in as and sune or oll and pll
I’d say use OLL PLL for sune and anti-sune
Some among us kid is gonna comment... 7:50
Bro can u pls teach a bit slower the eo part
Wait about the last f2l edge being good what do i do if its bad
You treat it like any other bad edge and orient it with the others
how do you recgonize it if the last f2l edge is in the D layer?
I believe I saw you ask this on the discord so for those here wondering the same thing, if the edge is matching the R centre it’s a good edge, if it has any other colour on the right side it’s bad
Is there a 4x4/ big cube APB varient?
Yes there is some stuff but it’s far less developed, you can find it on the APB server but probably the biggest development in the 4x4 variant happened on Athefre’s server which is linked in the APB server
Is this actually worth it switching from cfop
Maybe
in this part 3:46 wont
U M' U' M be better and shorter than what you showed?
U r U’ r’ would be the actual best thing to do (just because M moves are generally slower than r moves during this step). But yes, I taught it the other way because it’s a beginner tutorial and having a more general rule for each step makes it easier to learn.
@@LiamHighducheck ah makes sense
@@LiamHighducheck 💀 why did I not think of that U r U' r' is a lot faster