The Speedcubing Method We All Invented...

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  • Опубликовано: 2 фев 2025

Комментарии • 1,9 тыс.

  • @Cubefinity
    @Cubefinity 4 года назад +2815

    When you realise everyone has but you have never thought of the belt method

    • @arpananurag7037
      @arpananurag7037 4 года назад +96

      Here is my bro
      Totally relatable

    • @goldenwarrior1186
      @goldenwarrior1186 4 года назад +19

      Cubefinity same. Although I have seen it on the speedsolving wiki

    • @redrobbie7977
      @redrobbie7977 4 года назад +6

      @@goldenwarrior1186 r u srs

    • @GiantKush
      @GiantKush 4 года назад +27

      I actually thought of this method and already knew the problems I was going to have...the parities...hence I never tried it.

    • @goldenwarrior1186
      @goldenwarrior1186 4 года назад +1

      RedRobbie7 Yes

  • @jamessmith8882
    @jamessmith8882 4 года назад +91

    Tymon Kolasinski tried the belt method during Cyoubx's stream yesterday ("Sub-6's on Stream EZ. Learning Pseudoslotting and CN"). He modified the method slightly - he forced a parity skip during piece separation and rearranged the steps. He also got a 14 and then called a 15 "bad".

    • @cubebutpro298
      @cubebutpro298 Год назад +18

      Tymon is the type of guy that would get 15 seconds on belt method

  • @RHOMB0ID
    @RHOMB0ID 4 года назад +1346

    I feel like this would be the method you’d teach someone who for some reason knows how to solve a square one but not a normal cube

    • @andrewtan881
      @andrewtan881 4 года назад +35

      Yeah, though only squan corner algs would work, and you’d have to orient the corners first. Edges work a bit different because of the way it slices on squan.

    • @34454757685986798534
      @34454757685986798534 4 года назад +8

      Try Shadowslice Snow Columns. It solves the E slice and corner orientation at the same time, then solves corners with Square 1 algs.

    • @domainmusicandgaming
      @domainmusicandgaming 4 года назад +5

      Keyhole method is fire for noobs🔥

    • @glowingspacecow8980
      @glowingspacecow8980 3 года назад +5

      I learned how to solve the ghost cube before the 3x3 lol

    • @ChiChibi_Personal
      @ChiChibi_Personal 3 года назад +2

      yes

  • @altastral
    @altastral 29 дней назад +6

    I started cubing about a month ago. I, too, "invented" this method and very nearly joined a Discord server to ask if it had been considered before. thank you for making this video & thank RUclips for recommending it just in time to save me

  • @ren2201
    @ren2201 4 года назад +426

    Oh god yes this is just nostalgic and hours of trying to perfect this

  • @sythe_ofdeath9626
    @sythe_ofdeath9626 4 года назад +18

    So, I have boarded the dummy train and I have tried to optimize this method the best I can with my limited knowledge.
    First start with ZZ's EO, this way you don't have to deal with the pain of edge parity later.
    Then solve the belt with moves only. Which is very easy actually.
    Then separate edges and corners using bars. Make bars by placing an edge between two adjacent corners on the opposite side using M' U2 M. Place the top bar on the left and bottom bar on the right and do R2 U2 R2. If you have an odd amount of edges or corners, solve using bars until your at one corner or one edge on each side that needs to swap. To swap one corner on each side, place one corner on top of the other and do (U R U' R')3. to swap one edge on each side, place one edge on top of the other and do M' U2 M.
    From there do OLL and PLL, doing corner twist parity as needed, flip over, OLL, PLL, finish!

  • @RHOMB0ID
    @RHOMB0ID 4 года назад +556

    Advanced method:
    Step 1: white/ yellow manipulation ( on correct sides, no parites )
    Step 2: belt
    Step 3: OBL (Orient both layers)
    Step 4: PBL ( Permute Both Layers)

  • @thelordofcubing
    @thelordofcubing 4 года назад +59

    5:41 "+2s don't count at home" - Kevin Hays

    • @alien3200
      @alien3200 5 месяцев назад +5

      Kevin Hays ❌
      Everyone Says ✅

  • @heatfromsapphire
    @heatfromsapphire 4 года назад +135

    When I “invented” this method, I actually realized this potential flaw, so I actually would solve the white side, similar to F2L, but only the edges for the belt were in the right spot. This way, I did OLL once on the yellow side (solving mismatch, edge and corner parities) and the would only do PLL on both sides. I still think it’s decently viable but CFOP is just better in every way

  • @ronarmstrong835
    @ronarmstrong835 4 года назад +9

    Very interesting. Before I ever watched a single tutorial on solving, I intuitively created a belt around the E axis. I still do a solve like this occasionally.

  • @devathma
    @devathma 4 года назад +762

    This is the Exact Method my Mom uses to Beat me.

  • @nif4345
    @nif4345 3 года назад +1

    Jperm: every speedcuber invented the belt method
    Me: *Laughs in beginner*

  • @ChristianityExplained815
    @ChristianityExplained815 4 года назад +898

    Stupid cubing method: *Exists*
    JPerm: Its free real estate

    • @Diogo-mi9tm
      @Diogo-mi9tm 4 года назад +2

      *its free real estate*

    • @benwiley6512
      @benwiley6512 4 года назад

      .

    • @pk251
      @pk251 4 года назад

      such an original comment....

    • @ChristianityExplained815
      @ChristianityExplained815 4 года назад +2

      @@pk251 lol i know

    • @ezeke959
      @ezeke959 4 года назад +2

      @@pk251 well I mean at least it isn't so overused, not like those annoying "nobody:" or "20 likes 0 views" comments

  • @cubemaster1987
    @cubemaster1987 3 года назад +9

    You may be able to make separating pieces easier if you don’t preserve the belt, but only require those 4 edges stay in the middle. One algorithm at the end could fix it easily or be combined with PLL to make it one step (I think this would triple the number of PLL’s)

  • @RandomBurfness
    @RandomBurfness 4 года назад +37

    This is legitimately the first time I've heard about this for 3x3! I like using this for weird non shapeshifting 3x3xn cuboids and I'd also imagine this could work well for other 3x3xn cuboids where n is an odd integer greater than 3.

  • @wendellgaming7578
    @wendellgaming7578 3 года назад +2

    Hi JPerm i have just started watching your videos about 2 weeks ago and your videos have really insiperd me to get a runik's cube myself! I just wanna say thank you for the amazing content you give us

  • @iamnth9600
    @iamnth9600 4 года назад +172

    Meanwhile , in an alternative universe: uses belt method to set wr

    • @StrategicGamesEtc
      @StrategicGamesEtc 4 года назад +1

      I mean, if SSC counts as belt method, it might be viable.

  • @somerandomdomino
    @somerandomdomino 3 года назад +3

    this is less efficient but it works i guess . 1. make a cross dosent have to be correct but make a cross. 2. orientate corners
    3. make belt boom! no oll parity 4. oll 5. pll ,sometimes pll parity just use 4x4 algorithm for pll parity 6. flip 7. oll 8.pll 9.finished

  • @kotori106
    @kotori106 4 года назад +430

    Nobody:
    J perm: solves cube faster then me with the belt method

    • @anbun95
      @anbun95 4 года назад +3

      @Your Mom same

    • @laka182
      @laka182 4 года назад +6

      Than* and same

    • @jaydonturner2367
      @jaydonturner2367 4 года назад +2

      Not me i average 30 seconds feels good to know im not the slowest cuber ever

    • @uwnoodle
      @uwnoodle 4 года назад +11

      @@jaydonturner2367 and he averaged around 20.

    • @estelle_chenxing
      @estelle_chenxing 4 года назад +1

      LOL

  • @He_is_Labib
    @He_is_Labib 2 года назад +5

    When He's FASTER Than You With BELT METHOD

  • @TheBookDoctor
    @TheBookDoctor 4 года назад +168

    I never once thought of trying to solve a cube this way.

  • @ScotttheCubeGuy
    @ScotttheCubeGuy 4 года назад +5

    I've been speedcubing 2 years and have actually never thought of the Belt method. I was expecting this to be about the CFOP-Roux Hybrid method that lots of people come up with.

  • @awe331
    @awe331 4 года назад +378

    1 month later: how do get sub 10 with the belt method

    • @afox1689
      @afox1689 4 года назад +2

      Underrated

    • @what-vr5gh
      @what-vr5gh 4 года назад +4

      No, more like how to get sub 0.000001 with belt method

    • @hvrst6241
      @hvrst6241 4 года назад +3

      Sub 10 half a MINUTE

    • @nidhimalhotra7940
      @nidhimalhotra7940 4 года назад

      Was bout to write this

    • @ayushvaze1622
      @ayushvaze1622 4 года назад +3

      @@hvrst6241 How to get WR with belt

  • @AndreuAlphapibeTheMemer
    @AndreuAlphapibeTheMemer 10 месяцев назад +1

    I also have created a method: the Minus2Y method
    Step 1: Make a line just as you make the cross on CPOF/Beggibers method, but instead of a cross it is a line or a minus
    Step 2: Make the 2 blocks next to the line's centers like in the Roux method matching with the center's colour
    Step 3: OLL and PLL
    Conclusion: this mixes roux and CPOF (And maybe ZZ?)

  • @idothinz4192
    @idothinz4192 4 года назад +16

    TITLE: The Speedcubing Method We All Invented...
    Me seeing the video: I have never seen or thought of that method in my life

  • @CamoSquid
    @CamoSquid 14 дней назад

    I'm struggling so hard just to memorize the oll and pll algorithms after doing beginner's method for so many years, meanwhile this man's out here inventing methods😭

  • @liamazar9657
    @liamazar9657 4 года назад +237

    When Dylan’s belt method pb is better than my regular pb😂

  • @levititothecat9024
    @levititothecat9024 2 года назад +1

    What about the instead of the cross, you do an X? Corners first, if advanced, do 2nd layer edges, then do 1st layer edges, or do 1st layer edges, then 2nd layer edges, then do last layer however you want?

  • @OwenMorrisonyt
    @OwenMorrisonyt 4 года назад +44

    "back in the day of the speedsolving forums"
    The forums still exist and people like me are very active on it.

    • @a1b3a3c14nbcv
      @a1b3a3c14nbcv 4 года назад +4

      oh my god are you itsowen? what's up dude i'm pussyslayer68 i just got 1k posts

    • @fatherfilth3784
      @fatherfilth3784 4 года назад +1

      I am also a very active member of the forums, but I don’t think that Owen will figure it out before he overtakes Cuberstache in mega 🤪

    • @OwenMorrisonyt
      @OwenMorrisonyt 4 года назад +1

      @@a1b3a3c14nbcv no, I am Owen Morrison on the forums.

    • @OwenMorrisonyt
      @OwenMorrisonyt 4 года назад +1

      ​@@fatherfilth3784 haha😆. Who are you on the forums?

    • @fatherfilth3784
      @fatherfilth3784 4 года назад

      That’s for you to figure out

  • @meep_poggerson
    @meep_poggerson 7 месяцев назад +1

    i made a thing where you put the white pieces in first layer, do oll, then pll (with parity), then beginner method 2nd layer, then oll pll. (my friend called it opslop) somehow i never thought of the belt method though.

  • @kimchiisgood8062
    @kimchiisgood8062 4 года назад +38

    finally a method where j perm's times are slower than my normal solves lmao

  • @ShawnNHL
    @ShawnNHL 4 года назад +2

    He's right, at first I was like "yknow, that actually sounds like a good, fast method"
    then i was like "oh"

  • @spencerbrown7915
    @spencerbrown7915 4 года назад +77

    Jperm: gets low 20s using the belt method
    Me: gets low 30s using intermediate cfop
    Me again: quits cubing

    • @stayfocused6moremonths111
      @stayfocused6moremonths111 4 года назад +7

      dont give up really

    • @sm92127
      @sm92127 4 года назад +3

      Forgive me for asking but what's intermediate CFOP?? I know what beginning and advanced are but what do you mean by intermediate?

    • @Cknoell04
      @Cknoell04 4 года назад +2

      Siri M he means he’s not advanced but he’s not beginner

    • @zahirbiban9149
      @zahirbiban9149 4 года назад

      Siri M difficulty easy=beginners medium=intermediate hard=advanced

    • @zahirbiban9149
      @zahirbiban9149 4 года назад

      Mekenzie Brown that is so me

  • @catakuri6678
    @catakuri6678 6 месяцев назад +2

    i thought advanced cross was tough, but after trying to solve the belt a few times, i realized how much easier the cross was

  • @Anon.G
    @Anon.G 4 года назад +47

    This actually sounds really obscure? I'm surprised that this many cubers thought of doing it.

  • @mattevans1643
    @mattevans1643 4 года назад +2

    Yes, i think we've all tried it. Good practice for OLL/PLL. Cause you have to do it twice.
    Bad idea when you realize you messed up and have to do much more than you originally planned when even though the pieces are separated, they are still in a configuration that can't be solved without fixing the cube. Really good if you want to do a bunch a u perms.

  • @liamhenderson7367
    @liamhenderson7367 4 года назад +7

    My variation on this was to build the top, and bottom faces, then the belt. That way, you don't have to worry about piece separation. You can also build the first face and the belt at the same time, since it's sorta like F2L.
    The major flaw in this method came in the PLLS. Originally, I thought I'd just fix the parity with M2 U2 M2, then (I assumed) I could memorise all the algs to solve both faces at once. That was a no, so I figured I'd ignore parity and just memorise all PLLs, including parity. Still a no go (547 algs. Possible, but probably not worth it). I think the best way would just to do the two faces separately, like you did (I have no idea why I didn't think of that at the time lol).
    Still pretty garbage due to the move count and the rotation at the end, but better than the version you chose ( I think? I'm working on sub 20, so I'm not exactly experienced in this kind of stuff yet).

  • @AldoRogerio-zu9ow
    @AldoRogerio-zu9ow Месяц назад +1

    3:52 me after hearing this knowing that this is the first method i've learned of 4x4:😮

  • @laurgao
    @laurgao 4 года назад +17

    When he solves faster with belt than you do normally

  • @devscba
    @devscba Месяц назад +1

    I made something similar before looking the video, i start with a Belt, Solve every corner and finish the edges. It only uses 2 algorithms but i think it can have cases, Sune and nicklas. I dont know how to call it, BCE method because, Belt, Corners and Edges

    • @devscba
      @devscba Месяц назад

      Mistake, it was Edges before corners, so its BEC method

  • @thisisaspa
    @thisisaspa 4 года назад +12

    Some guy: Who exactly invented the Belt method?
    Me: *It's hard to say who exactly...*

  • @cadenchan7000
    @cadenchan7000 4 года назад +1

    jperm: everybody came up with this idea
    Me:never heard of it, never came up with it and heard of it when watching jperm

  • @shadowspider4140
    @shadowspider4140 4 года назад +17

    I literally invented this a week ago. J perm is spying on me

  • @RonionNovachez
    @RonionNovachez 2 года назад +1

    i remember i used to try to solve it with the belt method but i ended up solving it with cfop at the end every time lol

    • @RonionNovachez
      @RonionNovachez 5 дней назад

      Well man I have some news for ya, pll and oll is CFOP❗️❗️❗️

  • @thenickstrikebetter
    @thenickstrikebetter 4 года назад +52

    I have a feeling this involves the Middle Layers a lot.

  • @literallyme.realmp4
    @literallyme.realmp4 2 года назад

    "Turns out, during inspection, I have a tough time planning the belt"
    that hit so hard

  • @GreenPower713
    @GreenPower713 4 года назад +17

    I remember thinking about a similar way to solve it, and thought it would be good, but for a different reason:
    1. Belt
    2. OBL (Orientation of Both Layers)
    3. Top and bottom face separation (if not color neutral, yellow and white)
    4. PBL (Permutation of Both Layer)
    The goal was to save time in bottom layer and permute everything at the end with only one algorithm, like ortega in 2x2 (which might give better algs than normal PLL for some cases (ex opposite J-Perms (R2 U R2 U' D' R2 D R2)). The problem is that it would need about 400 algs for PBL (no idea for OBL) and I don't think it would even be faster.

    • @瑠ちゃん
      @瑠ちゃん 2 года назад +3

      3249 for OBL, 441 for PBL

    • @x-tremefactory2542
      @x-tremefactory2542 2 года назад

      1st OLL algs would be a lot easier because the bottom pieces dont matter.

  • @JLCubing
    @JLCubing 4 года назад

    OMG J PERM!! Its been sooooooooooooooo----- long since u uploaded your video, I was waiting for this. The only entertainment on
    youtube for me is your channel. I have a GAN 356 RS and I want to magnetize it, but its too hard.

  • @fate_cloud6752
    @fate_cloud6752 4 года назад +15

    I just realized he solves faster than me in the Belt method than I can in Cfop LOL.
    (This is what I get for taking a 2 year break from cubing 🤦‍♂️)

  • @cubemaster1987
    @cubemaster1987 3 года назад

    I actually solved my old 5x5 for years using a sort of layer by layer method. Do the first 3 layers and then the bottom ring of edges and then the final 4th layer edges. Finally, do the remaining center pieces. It was slow, but can be adjusted to work with any size cube

  • @elainedapenhamagalhaesdasi1265
    @elainedapenhamagalhaesdasi1265 4 года назад +11

    I never had such a problem with CFOP that I needed to "invent" a method it was difficult but I learned

  • @lutimstrickshots9253
    @lutimstrickshots9253 2 года назад +1

    I actually got my PB with the belt method by trying it right now for the first time after watching your video haha. I use layer by layer with algs invented by me and my bestie and average around 40 seconds, and the belt gave me a 25 seconds time smashing my old PB by 10 seconds

  • @headjump803
    @headjump803 4 года назад +4

    Lol, I really thought about this method as well and initially thought the only extra step would be the white/yellow sorting. Luckily while solving 2x2 with Ortegra I noticed that I mostly get invalid OLL cases for the top face when the bottom face is not oriented. So I didn't bother trying "Belt" ;)

  • @acxesta2
    @acxesta2 3 года назад +1

    Mehta: *exists*
    Dylan: "Aaaargh..."

  • @roshnichandran2206
    @roshnichandran2206 4 года назад +10

    51 secs ago!
    Last time I was this early, I was allowed to leave the house !

  • @jakubgrabowski2552
    @jakubgrabowski2552 4 года назад

    J Perm: Now, who is the genius that invented the Belt method?
    Speedsolving Wiki: DENTON HOLDER!

  • @encryptedmaze
    @encryptedmaze 4 года назад +3

    lmao I remember "inventing" this when I was first getting into speedcubing

  • @farrel48x
    @farrel48x 3 года назад

    Thanks @J Perm for this method! It's really fun to play with this method lol

  • @springycubing1086
    @springycubing1086 4 года назад +5

    4:31 Finally faster than J Perm

  • @Jozua2323
    @Jozua2323 Год назад +1

    Optimized Belt Method:
    1) White Cross (doesn't have to be aligned)
    2) Belt (leave 1 piece out)
    3) White Corners (4th corner paired w/last belt piece)
    4) OLL Yellow
    5) PLL Yellow (if not real PLL, use M2 U2 M2 to fix it)
    6) PLL White (no OLL because step 1 and 3)

  • @exmachina770
    @exmachina770 2 года назад +6

    Lmao I also thought I invented something similar🤣. Though my pattern is a bit different since im not a speed cuber and not for the purpose of speedcubing.
    My pattern is to build a white cross then just put white pieces randomly in that cross. Build the second layer, then third layer, adjust things that needed to adjust then go back to the first layer and do the third layer thing🤣.
    Its fun making your own formula🤣.

  • @LazyObsidian744
    @LazyObsidian744 2 года назад

    As a great man once said “Solutions that are the first thing you think of, and look sensible and are easy to implement.
    Are often terrible, ineffective solutions that once implemented, will drag on civilization forever”

  • @xposeRanger
    @xposeRanger 4 года назад +8

    While you make the belt you can try to do piece/edge separation at the same time to save time, like I think it could be possible to get fast at this method if you blend some of the steps together like the first 2 Edit: If you use Roux like me, you can use on of the triggers M' U2 M to swap edges, I think the Belt method could work with roux solvers

  • @thejerber44
    @thejerber44 4 года назад +1

    I feel like doing EO before the belt could make things more efficient. They maybe you could combine some steps. Something like:
    1. EO
    2. Belt
    3. Separate pieces (edges are easy to recognize when oriented so it might be easier to combine edge and corner separation)
    4. Corner parity
    5. COLL #1
    6. COLL #2
    7. Permute edges

  • @natecharu3430
    @natecharu3430 4 года назад +3

    J-perm: here's a method we all invented
    Me who used roux and has no idea how to do oll and pll: no

  • @Window1322
    @Window1322 Год назад

    BLBL (Belt Layer by layer)
    1. Make the belt (obviously)
    2.fix parity (by repurposing algs)
    3.swap corner
    4.layer by layer oll and pll

  • @mentally_injured6920
    @mentally_injured6920 3 года назад +8

    Actually we can make this method more efficient by reducing OLL paritys. Bassicly, when we put wrong for example white edge on the bottom layer, we can determine if it should be white in front or bottom. Same with corners, we can use "edge on place" F2L (only 3 algs, not that much) to insert pieces in correct rotation. Then the only parity left is PLL parity which can be done in 3 moves.

    • @neezduts6933
      @neezduts6933 3 года назад

      i personally like to make a pll case on the bottom by solving just the side, then i do the belt with no problem, i do the oll and pll at the top, and if there is a parity then i keep moving anyways, i do the pll case at the bottom, and then i solve the parity there (if there is), then i do the top, and it is solved

    • @floseatyard8063
      @floseatyard8063 2 года назад

      @@neezduts6933 how do u not break the side when doing belt?

    • @neezduts6933
      @neezduts6933 2 года назад

      @@floseatyard8063 i do f2l pretty much

    • @floseatyard8063
      @floseatyard8063 2 года назад

      @@neezduts6933 oh yeah that's actually kinda efficient now that I think about it, you just do a pll on top of belt and flip the cube 180 to do pll on the layer on bottom since the bottom isn't aligned into a cross?

  • @yaskynemma9220
    @yaskynemma9220 3 года назад

    I have never done speedcubing and it doesnt really interest me much but I do solve with belt method because I find it interesting, the cases for separación of edges and corners can be done ahead avoiding orientation problems, I dont know any oll or pll cases and everything I do is permutate the edges and corners on each sude and then orient them as a lastima step

  • @JamieCuber
    @JamieCuber 4 года назад +15

    There's a WAY better method than CFOP called ZB. You first do F2L up to your last pair but then use an algorithm
    to orient all of the last layer edges. After that, you use a ZBLL algorithm to solve the rest. If there wasn't as many
    algorithms, would you recommend this method or is it still not worth learning? Also, why do the few cubers who use
    this method get slower times than any top speedcubers (like Feliks)?
    btw amazing content

    • @an8688
      @an8688 4 года назад

      Same

    • @tutin9930
      @tutin9930 4 года назад

      k

    • @JamieCuber
      @JamieCuber 4 года назад

      @@abstractcuber236 I wasn't thinking of actually learning it but I was just curious about why it was slightly slower. But anyway thanks for the explanation : )

  • @SycoticSociety
    @SycoticSociety 4 года назад

    Doesn't matter how you "Slice" it. Your amazing at what you do. 😝

  • @JamesMcCullough-lu9gf
    @JamesMcCullough-lu9gf 6 месяцев назад +5

    when you cant afford a square-1

  • @naroudak
    @naroudak 4 года назад +1

    Ah yes, I remember doing the same thing, but first you make the “belt,” then you put the whites and yellows on the correct sides, then you do obl (orient both layers), then you do pbl (permits both layers) then its solved. I called it “The Giftbox Method” since at one point while solving it, it looks like a giftbox. It was until now that I figured out I was not the only one.

  • @alejandrotorres2687
    @alejandrotorres2687 3 года назад +6

    4:30 that is literally my Pb on 3x3

  • @opiret44
    @opiret44 3 года назад

    Here's a way I found to do it
    Build belt
    (Fix oll parity, F perm or E perm if only corners)
    Solve both oll
    Move edges to correct side
    Commutate the corners loke for 5x5 centers
    (Fix pll parity, M2 U2 M2)
    Solve both pll

  • @ReverseBurst
    @ReverseBurst 4 года назад +4

    Am I the only one who never thought of this method?

  • @UKcuber
    @UKcuber 4 года назад

    I invented the belt method too, although slightly different. I first made the cross without worrying about orientation, then I paired up the belt edge with any bottom layer corner piece in any orientation and inserted it. Then I dealt with parity and then oll/pll. I then improved it by making the cross with 0, 2 or 4 edges oriented correctly which saved the parity later. It was still bad but the steps of putting in cross pieces first in a good orientation and putting corners on the correct layer when doing the belt pieces makes in immensly better. You don't need to worry about edge flip or corner twist parity with my improved version.

    • @door3545
      @door3545 2 года назад

      I watch your videos u are so cool make more

    • @UKcuber
      @UKcuber 2 года назад

      @@door3545 thanks. My life circumstances are not conducive to making videos now. I don't have the time.

  • @diskritis2076
    @diskritis2076 4 года назад +12

    How many of you keep touching your cubes in during online classes?

  • @unknownstreamer4685
    @unknownstreamer4685 4 года назад +1

    Can you make more videos on this method I am liking it

  • @ZeppyReal
    @ZeppyReal 2 года назад +5

    Can you solve a 3x3... Like a square-1?

  • @Alexspiano
    @Alexspiano 2 года назад

    I like the feeling that i used to have when learning to solve a rubiks cube from jperm i felt nostalgia while learnign even though i dont even know jperm at the time

  • @codyanderson6186
    @codyanderson6186 2 года назад +5

    If I'm not mistaken, this is like solving a 3x3 as a square-1. Square-1 uses this method.

  • @GiantKush
    @GiantKush 4 года назад

    I thought of this message where you first solve the corners like 2x2x2 and the solve the edges and then put the centres in place...takes a hell lot of time... especially when compared to CFOP or Belt. But it was worth it

  • @voidman6419
    @voidman6419 4 года назад +3

    Huh not me though i have invented 2 methods of my own.
    Method-1: solve all the edges and then all the corners.
    Method-2: solve all the corners and then all the edges

    • @YesHelloHi
      @YesHelloHi 4 года назад

      isnt thats just a method for bllindfolded?

    • @anastasiosmiaris2119
      @anastasiosmiaris2119 4 года назад +1

      It is used a few times for blindfold and also blindfold 1hand

    • @voidman6419
      @voidman6419 3 года назад

      @@YesHelloHi nah its just a method of my own and it is not a blindfold method

    • @aarusharya5658
      @aarusharya5658 3 года назад

      @@voidman6419 congrats youve literally copied ZLL OH Blind. lol/

  • @Charlie-tw3ef
    @Charlie-tw3ef 4 года назад

    I have a kinda similar method. You don't do a belt tho you solve the cube the smae as normal cfop. However on the cross you put the peices in randomly then do an algerythem that puts them in the right place. Then continue normallt

  • @deathlessgamer
    @deathlessgamer 2 года назад +3

    Couldn't you just do this in Reverse basically were instead you solve the top and bottom layer simultaneously and then put in the belt afterwards?

  • @shaunzhang733
    @shaunzhang733 4 года назад

    There was a time when I was using Cross, F2L, then Commutators and Conjugates of the last layer (corner and edge 3 cycles). I can either choose to solve corners first, or the edges first.
    But if both the corner and the edges are not solved, I need to make sure that the last layer is in the correct position. Impossible situations will include the following (you may already know this, but I will mention it anyway).
    If there can only be one edge in the correct orientation or permutation, the remaining three edge must all be incorrectly permutated, same thing goes with corners. You cannot have only three unsolved corners or edges with one of them in the incorrect orientation, if this happens, the cube layer is in the wrong position.
    If there are two edges in the correct orientation and location resulted the other two in the correct location but incorrect orientation, that's fine too, same thing can happen with corners,
    If two edges in the correct orientation and location resulted the other two edges in the incorrect location, then the layer is in the wrong position, and this situation can also happen with corners.
    If two pieces are correctly oriented and permutated resulted the other two in the wrong location, I will need to rotate the top layer until there's only one corner or one edge in the correct location, then solve it using commutators.
    If all the last layer corners were solved, the edges would be in their correct position when you line the corners up with their correct colours, if the last layer edges were solved, the corners would be in their correct position when you like the edges up with their correct colours.
    It is possible to solve all the corners first, then the edges, or solve all the edges first, then the corners, you just have to know what you are doing.

  • @janisir4529
    @janisir4529 4 года назад +3

    I actually did not invent this. F2L is really easy and intuitive.

  • @parvezzz15
    @parvezzz15 2 года назад +1

    When you realise the only method you thought of is colour by colour

  • @THE_MUN
    @THE_MUN 7 месяцев назад +3

    3:19 it’s just like communism

    • @WTF-Cubing
      @WTF-Cubing 3 месяца назад

      I was literally about to type this!!! 😮

    • @THE_MUN
      @THE_MUN 3 месяца назад

      @@WTF-Cubing lol

  • @ashhhh69
    @ashhhh69 4 года назад

    WUT YOU ARE A GINEUS you figured out a new way to solve the rubik’s cube omggg

  • @ExistentialShrimp
    @ExistentialShrimp 4 года назад +9

    3:04 What loser made a post called "Cat Solves Rubik's Cube In Three Seconds!"
    ...
    ...
    ...
    ...
    ...
    ...
    ...
    wait a minute

  • @KanekoYasha
    @KanekoYasha 3 года назад +1

    Just suggestion, how about doing "oll" on both top and bottom and use 5x5 center building to complete the faces. Then do E perm if both top and bottom have adj. corner swaps by moving the corners to be swapped from the bottom to the top. Then do EPLL and parity (if any).

  • @joeshmo546
    @joeshmo546 3 года назад

    Reminds me of the method I made up. FCOP which is basically CFOP but it starts with solving the f2l pairs.

  • @happygamer787
    @happygamer787 2 года назад

    I have a possibly sightly better way of doing the method:
    1: EO-Belt. (Do edge orientation and the belt)
    2: Piece seperation. (to keep EO use only R2, U & D moves. My method is to first have a 1x1x2 block (1 edge and center) of the same colour on top, then insert one 'pair' to make it a 1x2x2 then another 'pair' to make a 1x2x3. Finally you pair up the last two corners and edge then insert to finish separation. (if needed use R2 U2 R2 U2 R2 to flip R2 layer).)
    3: OLL on top with one corner ignored.
    4: PLL parity. (M2 U2 M2)
    5: PLL on top
    6: Flip cube, Then use EJLS to twist the last corner and finish OLL at the same time. (If the corner isn't twisted you could use ZBLL to skip step 7)
    7: PLL to finish the cube.

  • @slipchase5405
    @slipchase5405 4 года назад

    Speedcube methods: *exists perfectly*
    me: Ima make a new one!

  • @jk-i-was-the-impostor
    @jk-i-was-the-impostor Год назад

    I tried it. I found out, that if you make 1 side (doesn’t have to be a layer), the belt, then you do pll, if you don’t get lucky I think there’s only edge parity to fix, which can be done with slice and down moves. Then you just solve the other side, most likely without problems. That’s max 6 steps (I think) instead of the 9 steps you show us in the video. Also, you don’t have to do a layer, you can just try to set up an oll case, but that may still lead to edge parity (but idk if it does), and if you just seperate and get in the pieces on their side, but I don’t know why anyone would just randomly i they’re trying on time, it could add 1 step (corner parity fixing)
    I think it’s fun. You don’t have to like it, but you can’t stop me from liking it.

  • @aSuperPi.
    @aSuperPi. 4 года назад

    I thought I made this up just like everyone else but ended up changing it because of the reason in the video and made a weird corner loop method where you do corner orientation after you make the corner loop then orient the edges. It works more consistently than this belt method

  • @cubingkid1082
    @cubingkid1082 3 года назад

    1:eo line 2: belt 3 OYE orient yellow/white edge 4: EFP edge flip parity 5: OWE orient white/ yellow corner 6 OLL 7 PLL

  • @Makaplakka
    @Makaplakka 4 года назад +1

    maybe u can make like new alghorithms for the not right oll/pll cases so u dont have to switch corners etc before doing oll/ pll? and maybe u can separate white and yellow while doing belt? Maybe we could improve it so u can get decent at this method but idk

  • @sweet_onion.7391
    @sweet_onion.7391 3 года назад +2

    POV:you never thought of the belt method