Tymon Kolasinski tried the belt method during Cyoubx's stream yesterday ("Sub-6's on Stream EZ. Learning Pseudoslotting and CN"). He modified the method slightly - he forced a parity skip during piece separation and rearranged the steps. He also got a 14 and then called a 15 "bad".
Yeah, though only squan corner algs would work, and you’d have to orient the corners first. Edges work a bit different because of the way it slices on squan.
I started cubing about a month ago. I, too, "invented" this method and very nearly joined a Discord server to ask if it had been considered before. thank you for making this video & thank RUclips for recommending it just in time to save me
So, I have boarded the dummy train and I have tried to optimize this method the best I can with my limited knowledge. First start with ZZ's EO, this way you don't have to deal with the pain of edge parity later. Then solve the belt with moves only. Which is very easy actually. Then separate edges and corners using bars. Make bars by placing an edge between two adjacent corners on the opposite side using M' U2 M. Place the top bar on the left and bottom bar on the right and do R2 U2 R2. If you have an odd amount of edges or corners, solve using bars until your at one corner or one edge on each side that needs to swap. To swap one corner on each side, place one corner on top of the other and do (U R U' R')3. to swap one edge on each side, place one edge on top of the other and do M' U2 M. From there do OLL and PLL, doing corner twist parity as needed, flip over, OLL, PLL, finish!
When I “invented” this method, I actually realized this potential flaw, so I actually would solve the white side, similar to F2L, but only the edges for the belt were in the right spot. This way, I did OLL once on the yellow side (solving mismatch, edge and corner parities) and the would only do PLL on both sides. I still think it’s decently viable but CFOP is just better in every way
Very interesting. Before I ever watched a single tutorial on solving, I intuitively created a belt around the E axis. I still do a solve like this occasionally.
You may be able to make separating pieces easier if you don’t preserve the belt, but only require those 4 edges stay in the middle. One algorithm at the end could fix it easily or be combined with PLL to make it one step (I think this would triple the number of PLL’s)
This is legitimately the first time I've heard about this for 3x3! I like using this for weird non shapeshifting 3x3xn cuboids and I'd also imagine this could work well for other 3x3xn cuboids where n is an odd integer greater than 3.
Hi JPerm i have just started watching your videos about 2 weeks ago and your videos have really insiperd me to get a runik's cube myself! I just wanna say thank you for the amazing content you give us
this is less efficient but it works i guess . 1. make a cross dosent have to be correct but make a cross. 2. orientate corners 3. make belt boom! no oll parity 4. oll 5. pll ,sometimes pll parity just use 4x4 algorithm for pll parity 6. flip 7. oll 8.pll 9.finished
I've been speedcubing 2 years and have actually never thought of the Belt method. I was expecting this to be about the CFOP-Roux Hybrid method that lots of people come up with.
I also have created a method: the Minus2Y method Step 1: Make a line just as you make the cross on CPOF/Beggibers method, but instead of a cross it is a line or a minus Step 2: Make the 2 blocks next to the line's centers like in the Roux method matching with the center's colour Step 3: OLL and PLL Conclusion: this mixes roux and CPOF (And maybe ZZ?)
I'm struggling so hard just to memorize the oll and pll algorithms after doing beginner's method for so many years, meanwhile this man's out here inventing methods😭
What about the instead of the cross, you do an X? Corners first, if advanced, do 2nd layer edges, then do 1st layer edges, or do 1st layer edges, then 2nd layer edges, then do last layer however you want?
i made a thing where you put the white pieces in first layer, do oll, then pll (with parity), then beginner method 2nd layer, then oll pll. (my friend called it opslop) somehow i never thought of the belt method though.
Yes, i think we've all tried it. Good practice for OLL/PLL. Cause you have to do it twice. Bad idea when you realize you messed up and have to do much more than you originally planned when even though the pieces are separated, they are still in a configuration that can't be solved without fixing the cube. Really good if you want to do a bunch a u perms.
My variation on this was to build the top, and bottom faces, then the belt. That way, you don't have to worry about piece separation. You can also build the first face and the belt at the same time, since it's sorta like F2L. The major flaw in this method came in the PLLS. Originally, I thought I'd just fix the parity with M2 U2 M2, then (I assumed) I could memorise all the algs to solve both faces at once. That was a no, so I figured I'd ignore parity and just memorise all PLLs, including parity. Still a no go (547 algs. Possible, but probably not worth it). I think the best way would just to do the two faces separately, like you did (I have no idea why I didn't think of that at the time lol). Still pretty garbage due to the move count and the rotation at the end, but better than the version you chose ( I think? I'm working on sub 20, so I'm not exactly experienced in this kind of stuff yet).
I made something similar before looking the video, i start with a Belt, Solve every corner and finish the edges. It only uses 2 algorithms but i think it can have cases, Sune and nicklas. I dont know how to call it, BCE method because, Belt, Corners and Edges
I remember thinking about a similar way to solve it, and thought it would be good, but for a different reason: 1. Belt 2. OBL (Orientation of Both Layers) 3. Top and bottom face separation (if not color neutral, yellow and white) 4. PBL (Permutation of Both Layer) The goal was to save time in bottom layer and permute everything at the end with only one algorithm, like ortega in 2x2 (which might give better algs than normal PLL for some cases (ex opposite J-Perms (R2 U R2 U' D' R2 D R2)). The problem is that it would need about 400 algs for PBL (no idea for OBL) and I don't think it would even be faster.
OMG J PERM!! Its been sooooooooooooooo----- long since u uploaded your video, I was waiting for this. The only entertainment on youtube for me is your channel. I have a GAN 356 RS and I want to magnetize it, but its too hard.
I actually solved my old 5x5 for years using a sort of layer by layer method. Do the first 3 layers and then the bottom ring of edges and then the final 4th layer edges. Finally, do the remaining center pieces. It was slow, but can be adjusted to work with any size cube
I actually got my PB with the belt method by trying it right now for the first time after watching your video haha. I use layer by layer with algs invented by me and my bestie and average around 40 seconds, and the belt gave me a 25 seconds time smashing my old PB by 10 seconds
Lol, I really thought about this method as well and initially thought the only extra step would be the white/yellow sorting. Luckily while solving 2x2 with Ortegra I noticed that I mostly get invalid OLL cases for the top face when the bottom face is not oriented. So I didn't bother trying "Belt" ;)
Optimized Belt Method: 1) White Cross (doesn't have to be aligned) 2) Belt (leave 1 piece out) 3) White Corners (4th corner paired w/last belt piece) 4) OLL Yellow 5) PLL Yellow (if not real PLL, use M2 U2 M2 to fix it) 6) PLL White (no OLL because step 1 and 3)
Lmao I also thought I invented something similar🤣. Though my pattern is a bit different since im not a speed cuber and not for the purpose of speedcubing. My pattern is to build a white cross then just put white pieces randomly in that cross. Build the second layer, then third layer, adjust things that needed to adjust then go back to the first layer and do the third layer thing🤣. Its fun making your own formula🤣.
As a great man once said “Solutions that are the first thing you think of, and look sensible and are easy to implement. Are often terrible, ineffective solutions that once implemented, will drag on civilization forever”
While you make the belt you can try to do piece/edge separation at the same time to save time, like I think it could be possible to get fast at this method if you blend some of the steps together like the first 2 Edit: If you use Roux like me, you can use on of the triggers M' U2 M to swap edges, I think the Belt method could work with roux solvers
I feel like doing EO before the belt could make things more efficient. They maybe you could combine some steps. Something like: 1. EO 2. Belt 3. Separate pieces (edges are easy to recognize when oriented so it might be easier to combine edge and corner separation) 4. Corner parity 5. COLL #1 6. COLL #2 7. Permute edges
Actually we can make this method more efficient by reducing OLL paritys. Bassicly, when we put wrong for example white edge on the bottom layer, we can determine if it should be white in front or bottom. Same with corners, we can use "edge on place" F2L (only 3 algs, not that much) to insert pieces in correct rotation. Then the only parity left is PLL parity which can be done in 3 moves.
i personally like to make a pll case on the bottom by solving just the side, then i do the belt with no problem, i do the oll and pll at the top, and if there is a parity then i keep moving anyways, i do the pll case at the bottom, and then i solve the parity there (if there is), then i do the top, and it is solved
@@neezduts6933 oh yeah that's actually kinda efficient now that I think about it, you just do a pll on top of belt and flip the cube 180 to do pll on the layer on bottom since the bottom isn't aligned into a cross?
I have never done speedcubing and it doesnt really interest me much but I do solve with belt method because I find it interesting, the cases for separación of edges and corners can be done ahead avoiding orientation problems, I dont know any oll or pll cases and everything I do is permutate the edges and corners on each sude and then orient them as a lastima step
There's a WAY better method than CFOP called ZB. You first do F2L up to your last pair but then use an algorithm to orient all of the last layer edges. After that, you use a ZBLL algorithm to solve the rest. If there wasn't as many algorithms, would you recommend this method or is it still not worth learning? Also, why do the few cubers who use this method get slower times than any top speedcubers (like Feliks)? btw amazing content
@@abstractcuber236 I wasn't thinking of actually learning it but I was just curious about why it was slightly slower. But anyway thanks for the explanation : )
Ah yes, I remember doing the same thing, but first you make the “belt,” then you put the whites and yellows on the correct sides, then you do obl (orient both layers), then you do pbl (permits both layers) then its solved. I called it “The Giftbox Method” since at one point while solving it, it looks like a giftbox. It was until now that I figured out I was not the only one.
Here's a way I found to do it Build belt (Fix oll parity, F perm or E perm if only corners) Solve both oll Move edges to correct side Commutate the corners loke for 5x5 centers (Fix pll parity, M2 U2 M2) Solve both pll
I invented the belt method too, although slightly different. I first made the cross without worrying about orientation, then I paired up the belt edge with any bottom layer corner piece in any orientation and inserted it. Then I dealt with parity and then oll/pll. I then improved it by making the cross with 0, 2 or 4 edges oriented correctly which saved the parity later. It was still bad but the steps of putting in cross pieces first in a good orientation and putting corners on the correct layer when doing the belt pieces makes in immensly better. You don't need to worry about edge flip or corner twist parity with my improved version.
I like the feeling that i used to have when learning to solve a rubiks cube from jperm i felt nostalgia while learnign even though i dont even know jperm at the time
I thought of this message where you first solve the corners like 2x2x2 and the solve the edges and then put the centres in place...takes a hell lot of time... especially when compared to CFOP or Belt. But it was worth it
Huh not me though i have invented 2 methods of my own. Method-1: solve all the edges and then all the corners. Method-2: solve all the corners and then all the edges
I have a kinda similar method. You don't do a belt tho you solve the cube the smae as normal cfop. However on the cross you put the peices in randomly then do an algerythem that puts them in the right place. Then continue normallt
There was a time when I was using Cross, F2L, then Commutators and Conjugates of the last layer (corner and edge 3 cycles). I can either choose to solve corners first, or the edges first. But if both the corner and the edges are not solved, I need to make sure that the last layer is in the correct position. Impossible situations will include the following (you may already know this, but I will mention it anyway). If there can only be one edge in the correct orientation or permutation, the remaining three edge must all be incorrectly permutated, same thing goes with corners. You cannot have only three unsolved corners or edges with one of them in the incorrect orientation, if this happens, the cube layer is in the wrong position. If there are two edges in the correct orientation and location resulted the other two in the correct location but incorrect orientation, that's fine too, same thing can happen with corners, If two edges in the correct orientation and location resulted the other two edges in the incorrect location, then the layer is in the wrong position, and this situation can also happen with corners. If two pieces are correctly oriented and permutated resulted the other two in the wrong location, I will need to rotate the top layer until there's only one corner or one edge in the correct location, then solve it using commutators. If all the last layer corners were solved, the edges would be in their correct position when you line the corners up with their correct colours, if the last layer edges were solved, the corners would be in their correct position when you like the edges up with their correct colours. It is possible to solve all the corners first, then the edges, or solve all the edges first, then the corners, you just have to know what you are doing.
Just suggestion, how about doing "oll" on both top and bottom and use 5x5 center building to complete the faces. Then do E perm if both top and bottom have adj. corner swaps by moving the corners to be swapped from the bottom to the top. Then do EPLL and parity (if any).
I have a possibly sightly better way of doing the method: 1: EO-Belt. (Do edge orientation and the belt) 2: Piece seperation. (to keep EO use only R2, U & D moves. My method is to first have a 1x1x2 block (1 edge and center) of the same colour on top, then insert one 'pair' to make it a 1x2x2 then another 'pair' to make a 1x2x3. Finally you pair up the last two corners and edge then insert to finish separation. (if needed use R2 U2 R2 U2 R2 to flip R2 layer).) 3: OLL on top with one corner ignored. 4: PLL parity. (M2 U2 M2) 5: PLL on top 6: Flip cube, Then use EJLS to twist the last corner and finish OLL at the same time. (If the corner isn't twisted you could use ZBLL to skip step 7) 7: PLL to finish the cube.
I tried it. I found out, that if you make 1 side (doesn’t have to be a layer), the belt, then you do pll, if you don’t get lucky I think there’s only edge parity to fix, which can be done with slice and down moves. Then you just solve the other side, most likely without problems. That’s max 6 steps (I think) instead of the 9 steps you show us in the video. Also, you don’t have to do a layer, you can just try to set up an oll case, but that may still lead to edge parity (but idk if it does), and if you just seperate and get in the pieces on their side, but I don’t know why anyone would just randomly i they’re trying on time, it could add 1 step (corner parity fixing) I think it’s fun. You don’t have to like it, but you can’t stop me from liking it.
I thought I made this up just like everyone else but ended up changing it because of the reason in the video and made a weird corner loop method where you do corner orientation after you make the corner loop then orient the edges. It works more consistently than this belt method
maybe u can make like new alghorithms for the not right oll/pll cases so u dont have to switch corners etc before doing oll/ pll? and maybe u can separate white and yellow while doing belt? Maybe we could improve it so u can get decent at this method but idk
When you realise everyone has but you have never thought of the belt method
Here is my bro
Totally relatable
Cubefinity same. Although I have seen it on the speedsolving wiki
@@goldenwarrior1186 r u srs
I actually thought of this method and already knew the problems I was going to have...the parities...hence I never tried it.
RedRobbie7 Yes
Tymon Kolasinski tried the belt method during Cyoubx's stream yesterday ("Sub-6's on Stream EZ. Learning Pseudoslotting and CN"). He modified the method slightly - he forced a parity skip during piece separation and rearranged the steps. He also got a 14 and then called a 15 "bad".
Tymon is the type of guy that would get 15 seconds on belt method
I feel like this would be the method you’d teach someone who for some reason knows how to solve a square one but not a normal cube
Yeah, though only squan corner algs would work, and you’d have to orient the corners first. Edges work a bit different because of the way it slices on squan.
Try Shadowslice Snow Columns. It solves the E slice and corner orientation at the same time, then solves corners with Square 1 algs.
Keyhole method is fire for noobs🔥
I learned how to solve the ghost cube before the 3x3 lol
yes
I started cubing about a month ago. I, too, "invented" this method and very nearly joined a Discord server to ask if it had been considered before. thank you for making this video & thank RUclips for recommending it just in time to save me
Oh god yes this is just nostalgic and hours of trying to perfect this
Yeah my parents would always use this method on me
Its so nostalgic
@@xcalivrr3982 exactly
@@xcalivrr3982 u won
So, I have boarded the dummy train and I have tried to optimize this method the best I can with my limited knowledge.
First start with ZZ's EO, this way you don't have to deal with the pain of edge parity later.
Then solve the belt with moves only. Which is very easy actually.
Then separate edges and corners using bars. Make bars by placing an edge between two adjacent corners on the opposite side using M' U2 M. Place the top bar on the left and bottom bar on the right and do R2 U2 R2. If you have an odd amount of edges or corners, solve using bars until your at one corner or one edge on each side that needs to swap. To swap one corner on each side, place one corner on top of the other and do (U R U' R')3. to swap one edge on each side, place one edge on top of the other and do M' U2 M.
From there do OLL and PLL, doing corner twist parity as needed, flip over, OLL, PLL, finish!
Advanced method:
Step 1: white/ yellow manipulation ( on correct sides, no parites )
Step 2: belt
Step 3: OBL (Orient both layers)
Step 4: PBL ( Permute Both Layers)
this is not a square 1
WBOP
nice name
ortega moment
WYBOP
this is square 1 but for 3x3 lol
5:41 "+2s don't count at home" - Kevin Hays
Kevin Hays ❌
Everyone Says ✅
When I “invented” this method, I actually realized this potential flaw, so I actually would solve the white side, similar to F2L, but only the edges for the belt were in the right spot. This way, I did OLL once on the yellow side (solving mismatch, edge and corner parities) and the would only do PLL on both sides. I still think it’s decently viable but CFOP is just better in every way
Very interesting. Before I ever watched a single tutorial on solving, I intuitively created a belt around the E axis. I still do a solve like this occasionally.
This is the Exact Method my Mom uses to Beat me.
Lmfaoo
😂
I had made a method by myself I do f2l first and then cross and oll pll
@@ninjasparkzz5097 i Dont know this method, i only know cfop (jk)
Rip
Jperm: every speedcuber invented the belt method
Me: *Laughs in beginner*
Stupid cubing method: *Exists*
JPerm: Its free real estate
*its free real estate*
.
such an original comment....
@@pk251 lol i know
@@pk251 well I mean at least it isn't so overused, not like those annoying "nobody:" or "20 likes 0 views" comments
You may be able to make separating pieces easier if you don’t preserve the belt, but only require those 4 edges stay in the middle. One algorithm at the end could fix it easily or be combined with PLL to make it one step (I think this would triple the number of PLL’s)
This is legitimately the first time I've heard about this for 3x3! I like using this for weird non shapeshifting 3x3xn cuboids and I'd also imagine this could work well for other 3x3xn cuboids where n is an odd integer greater than 3.
Hi JPerm i have just started watching your videos about 2 weeks ago and your videos have really insiperd me to get a runik's cube myself! I just wanna say thank you for the amazing content you give us
Update?
Meanwhile , in an alternative universe: uses belt method to set wr
I mean, if SSC counts as belt method, it might be viable.
this is less efficient but it works i guess . 1. make a cross dosent have to be correct but make a cross. 2. orientate corners
3. make belt boom! no oll parity 4. oll 5. pll ,sometimes pll parity just use 4x4 algorithm for pll parity 6. flip 7. oll 8.pll 9.finished
Nobody:
J perm: solves cube faster then me with the belt method
@Your Mom same
Than* and same
Not me i average 30 seconds feels good to know im not the slowest cuber ever
@@jaydonturner2367 and he averaged around 20.
LOL
When He's FASTER Than You With BELT METHOD
I never once thought of trying to solve a cube this way.
Same
me2
Me 🌳
same
Yeah who would?
I've been speedcubing 2 years and have actually never thought of the Belt method. I was expecting this to be about the CFOP-Roux Hybrid method that lots of people come up with.
1 month later: how do get sub 10 with the belt method
Underrated
No, more like how to get sub 0.000001 with belt method
Sub 10 half a MINUTE
Was bout to write this
@@hvrst6241 How to get WR with belt
I also have created a method: the Minus2Y method
Step 1: Make a line just as you make the cross on CPOF/Beggibers method, but instead of a cross it is a line or a minus
Step 2: Make the 2 blocks next to the line's centers like in the Roux method matching with the center's colour
Step 3: OLL and PLL
Conclusion: this mixes roux and CPOF (And maybe ZZ?)
TITLE: The Speedcubing Method We All Invented...
Me seeing the video: I have never seen or thought of that method in my life
I'm struggling so hard just to memorize the oll and pll algorithms after doing beginner's method for so many years, meanwhile this man's out here inventing methods😭
When Dylan’s belt method pb is better than my regular pb😂
More, or better?
Yup
same
My pb is 17
My pb is 19
My pb is 24 he beat me by 8 seconds
What about the instead of the cross, you do an X? Corners first, if advanced, do 2nd layer edges, then do 1st layer edges, or do 1st layer edges, then 2nd layer edges, then do last layer however you want?
"back in the day of the speedsolving forums"
The forums still exist and people like me are very active on it.
oh my god are you itsowen? what's up dude i'm pussyslayer68 i just got 1k posts
I am also a very active member of the forums, but I don’t think that Owen will figure it out before he overtakes Cuberstache in mega 🤪
@@a1b3a3c14nbcv no, I am Owen Morrison on the forums.
@@fatherfilth3784 haha😆. Who are you on the forums?
That’s for you to figure out
i made a thing where you put the white pieces in first layer, do oll, then pll (with parity), then beginner method 2nd layer, then oll pll. (my friend called it opslop) somehow i never thought of the belt method though.
finally a method where j perm's times are slower than my normal solves lmao
He's right, at first I was like "yknow, that actually sounds like a good, fast method"
then i was like "oh"
Jperm: gets low 20s using the belt method
Me: gets low 30s using intermediate cfop
Me again: quits cubing
dont give up really
Forgive me for asking but what's intermediate CFOP?? I know what beginning and advanced are but what do you mean by intermediate?
Siri M he means he’s not advanced but he’s not beginner
Siri M difficulty easy=beginners medium=intermediate hard=advanced
Mekenzie Brown that is so me
i thought advanced cross was tough, but after trying to solve the belt a few times, i realized how much easier the cross was
This actually sounds really obscure? I'm surprised that this many cubers thought of doing it.
Yes, i think we've all tried it. Good practice for OLL/PLL. Cause you have to do it twice.
Bad idea when you realize you messed up and have to do much more than you originally planned when even though the pieces are separated, they are still in a configuration that can't be solved without fixing the cube. Really good if you want to do a bunch a u perms.
My variation on this was to build the top, and bottom faces, then the belt. That way, you don't have to worry about piece separation. You can also build the first face and the belt at the same time, since it's sorta like F2L.
The major flaw in this method came in the PLLS. Originally, I thought I'd just fix the parity with M2 U2 M2, then (I assumed) I could memorise all the algs to solve both faces at once. That was a no, so I figured I'd ignore parity and just memorise all PLLs, including parity. Still a no go (547 algs. Possible, but probably not worth it). I think the best way would just to do the two faces separately, like you did (I have no idea why I didn't think of that at the time lol).
Still pretty garbage due to the move count and the rotation at the end, but better than the version you chose ( I think? I'm working on sub 20, so I'm not exactly experienced in this kind of stuff yet).
3:52 me after hearing this knowing that this is the first method i've learned of 4x4:😮
When he solves faster with belt than you do normally
I made something similar before looking the video, i start with a Belt, Solve every corner and finish the edges. It only uses 2 algorithms but i think it can have cases, Sune and nicklas. I dont know how to call it, BCE method because, Belt, Corners and Edges
Mistake, it was Edges before corners, so its BEC method
Some guy: Who exactly invented the Belt method?
Me: *It's hard to say who exactly...*
jperm: everybody came up with this idea
Me:never heard of it, never came up with it and heard of it when watching jperm
I literally invented this a week ago. J perm is spying on me
i remember i used to try to solve it with the belt method but i ended up solving it with cfop at the end every time lol
Well man I have some news for ya, pll and oll is CFOP❗️❗️❗️
I have a feeling this involves the Middle Layers a lot.
pp
@@rexyaxy4314 stop spamming
Equator layers
@@cubebutpro298Slice moves (M, E, and S)
"Turns out, during inspection, I have a tough time planning the belt"
that hit so hard
I remember thinking about a similar way to solve it, and thought it would be good, but for a different reason:
1. Belt
2. OBL (Orientation of Both Layers)
3. Top and bottom face separation (if not color neutral, yellow and white)
4. PBL (Permutation of Both Layer)
The goal was to save time in bottom layer and permute everything at the end with only one algorithm, like ortega in 2x2 (which might give better algs than normal PLL for some cases (ex opposite J-Perms (R2 U R2 U' D' R2 D R2)). The problem is that it would need about 400 algs for PBL (no idea for OBL) and I don't think it would even be faster.
3249 for OBL, 441 for PBL
1st OLL algs would be a lot easier because the bottom pieces dont matter.
OMG J PERM!! Its been sooooooooooooooo----- long since u uploaded your video, I was waiting for this. The only entertainment on
youtube for me is your channel. I have a GAN 356 RS and I want to magnetize it, but its too hard.
I just realized he solves faster than me in the Belt method than I can in Cfop LOL.
(This is what I get for taking a 2 year break from cubing 🤦♂️)
same
same I took a break for like a year
Jokes on you I got a 7 year break
@@wernerziegler2873 I haven't even cubed even before this comment but sheesh
I actually solved my old 5x5 for years using a sort of layer by layer method. Do the first 3 layers and then the bottom ring of edges and then the final 4th layer edges. Finally, do the remaining center pieces. It was slow, but can be adjusted to work with any size cube
I never had such a problem with CFOP that I needed to "invent" a method it was difficult but I learned
I actually got my PB with the belt method by trying it right now for the first time after watching your video haha. I use layer by layer with algs invented by me and my bestie and average around 40 seconds, and the belt gave me a 25 seconds time smashing my old PB by 10 seconds
Lol, I really thought about this method as well and initially thought the only extra step would be the white/yellow sorting. Luckily while solving 2x2 with Ortegra I noticed that I mostly get invalid OLL cases for the top face when the bottom face is not oriented. So I didn't bother trying "Belt" ;)
Mehta: *exists*
Dylan: "Aaaargh..."
51 secs ago!
Last time I was this early, I was allowed to leave the house !
J Perm: Now, who is the genius that invented the Belt method?
Speedsolving Wiki: DENTON HOLDER!
lmao I remember "inventing" this when I was first getting into speedcubing
Thanks @J Perm for this method! It's really fun to play with this method lol
4:31 Finally faster than J Perm
Optimized Belt Method:
1) White Cross (doesn't have to be aligned)
2) Belt (leave 1 piece out)
3) White Corners (4th corner paired w/last belt piece)
4) OLL Yellow
5) PLL Yellow (if not real PLL, use M2 U2 M2 to fix it)
6) PLL White (no OLL because step 1 and 3)
Imma try this
Lmao I also thought I invented something similar🤣. Though my pattern is a bit different since im not a speed cuber and not for the purpose of speedcubing.
My pattern is to build a white cross then just put white pieces randomly in that cross. Build the second layer, then third layer, adjust things that needed to adjust then go back to the first layer and do the third layer thing🤣.
Its fun making your own formula🤣.
very fun method
As a great man once said “Solutions that are the first thing you think of, and look sensible and are easy to implement.
Are often terrible, ineffective solutions that once implemented, will drag on civilization forever”
While you make the belt you can try to do piece/edge separation at the same time to save time, like I think it could be possible to get fast at this method if you blend some of the steps together like the first 2 Edit: If you use Roux like me, you can use on of the triggers M' U2 M to swap edges, I think the Belt method could work with roux solvers
I feel like doing EO before the belt could make things more efficient. They maybe you could combine some steps. Something like:
1. EO
2. Belt
3. Separate pieces (edges are easy to recognize when oriented so it might be easier to combine edge and corner separation)
4. Corner parity
5. COLL #1
6. COLL #2
7. Permute edges
J-perm: here's a method we all invented
Me who used roux and has no idea how to do oll and pll: no
BLBL (Belt Layer by layer)
1. Make the belt (obviously)
2.fix parity (by repurposing algs)
3.swap corner
4.layer by layer oll and pll
Actually we can make this method more efficient by reducing OLL paritys. Bassicly, when we put wrong for example white edge on the bottom layer, we can determine if it should be white in front or bottom. Same with corners, we can use "edge on place" F2L (only 3 algs, not that much) to insert pieces in correct rotation. Then the only parity left is PLL parity which can be done in 3 moves.
i personally like to make a pll case on the bottom by solving just the side, then i do the belt with no problem, i do the oll and pll at the top, and if there is a parity then i keep moving anyways, i do the pll case at the bottom, and then i solve the parity there (if there is), then i do the top, and it is solved
@@neezduts6933 how do u not break the side when doing belt?
@@floseatyard8063 i do f2l pretty much
@@neezduts6933 oh yeah that's actually kinda efficient now that I think about it, you just do a pll on top of belt and flip the cube 180 to do pll on the layer on bottom since the bottom isn't aligned into a cross?
I have never done speedcubing and it doesnt really interest me much but I do solve with belt method because I find it interesting, the cases for separación of edges and corners can be done ahead avoiding orientation problems, I dont know any oll or pll cases and everything I do is permutate the edges and corners on each sude and then orient them as a lastima step
There's a WAY better method than CFOP called ZB. You first do F2L up to your last pair but then use an algorithm
to orient all of the last layer edges. After that, you use a ZBLL algorithm to solve the rest. If there wasn't as many
algorithms, would you recommend this method or is it still not worth learning? Also, why do the few cubers who use
this method get slower times than any top speedcubers (like Feliks)?
btw amazing content
Same
k
@@abstractcuber236 I wasn't thinking of actually learning it but I was just curious about why it was slightly slower. But anyway thanks for the explanation : )
Doesn't matter how you "Slice" it. Your amazing at what you do. 😝
when you cant afford a square-1
Ah yes, I remember doing the same thing, but first you make the “belt,” then you put the whites and yellows on the correct sides, then you do obl (orient both layers), then you do pbl (permits both layers) then its solved. I called it “The Giftbox Method” since at one point while solving it, it looks like a giftbox. It was until now that I figured out I was not the only one.
4:30 that is literally my Pb on 3x3
Here's a way I found to do it
Build belt
(Fix oll parity, F perm or E perm if only corners)
Solve both oll
Move edges to correct side
Commutate the corners loke for 5x5 centers
(Fix pll parity, M2 U2 M2)
Solve both pll
Am I the only one who never thought of this method?
I invented the belt method too, although slightly different. I first made the cross without worrying about orientation, then I paired up the belt edge with any bottom layer corner piece in any orientation and inserted it. Then I dealt with parity and then oll/pll. I then improved it by making the cross with 0, 2 or 4 edges oriented correctly which saved the parity later. It was still bad but the steps of putting in cross pieces first in a good orientation and putting corners on the correct layer when doing the belt pieces makes in immensly better. You don't need to worry about edge flip or corner twist parity with my improved version.
I watch your videos u are so cool make more
@@door3545 thanks. My life circumstances are not conducive to making videos now. I don't have the time.
How many of you keep touching your cubes in during online classes?
Me
Can you make more videos on this method I am liking it
Can you solve a 3x3... Like a square-1?
I like the feeling that i used to have when learning to solve a rubiks cube from jperm i felt nostalgia while learnign even though i dont even know jperm at the time
If I'm not mistaken, this is like solving a 3x3 as a square-1. Square-1 uses this method.
I thought of this message where you first solve the corners like 2x2x2 and the solve the edges and then put the centres in place...takes a hell lot of time... especially when compared to CFOP or Belt. But it was worth it
Huh not me though i have invented 2 methods of my own.
Method-1: solve all the edges and then all the corners.
Method-2: solve all the corners and then all the edges
isnt thats just a method for bllindfolded?
It is used a few times for blindfold and also blindfold 1hand
@@YesHelloHi nah its just a method of my own and it is not a blindfold method
@@voidman6419 congrats youve literally copied ZLL OH Blind. lol/
I have a kinda similar method. You don't do a belt tho you solve the cube the smae as normal cfop. However on the cross you put the peices in randomly then do an algerythem that puts them in the right place. Then continue normallt
Couldn't you just do this in Reverse basically were instead you solve the top and bottom layer simultaneously and then put in the belt afterwards?
Roux moment
There was a time when I was using Cross, F2L, then Commutators and Conjugates of the last layer (corner and edge 3 cycles). I can either choose to solve corners first, or the edges first.
But if both the corner and the edges are not solved, I need to make sure that the last layer is in the correct position. Impossible situations will include the following (you may already know this, but I will mention it anyway).
If there can only be one edge in the correct orientation or permutation, the remaining three edge must all be incorrectly permutated, same thing goes with corners. You cannot have only three unsolved corners or edges with one of them in the incorrect orientation, if this happens, the cube layer is in the wrong position.
If there are two edges in the correct orientation and location resulted the other two in the correct location but incorrect orientation, that's fine too, same thing can happen with corners,
If two edges in the correct orientation and location resulted the other two edges in the incorrect location, then the layer is in the wrong position, and this situation can also happen with corners.
If two pieces are correctly oriented and permutated resulted the other two in the wrong location, I will need to rotate the top layer until there's only one corner or one edge in the correct location, then solve it using commutators.
If all the last layer corners were solved, the edges would be in their correct position when you line the corners up with their correct colours, if the last layer edges were solved, the corners would be in their correct position when you like the edges up with their correct colours.
It is possible to solve all the corners first, then the edges, or solve all the edges first, then the corners, you just have to know what you are doing.
I actually did not invent this. F2L is really easy and intuitive.
Lucky
No one cares
@cool3Dhorse then why reply
@@janisir4529 to annoy you
When you realise the only method you thought of is colour by colour
3:19 it’s just like communism
I was literally about to type this!!! 😮
@@WTF-Cubing lol
WUT YOU ARE A GINEUS you figured out a new way to solve the rubik’s cube omggg
3:04 What loser made a post called "Cat Solves Rubik's Cube In Three Seconds!"
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wait a minute
I wanna see it now
Jo_ovin I’m not so sure that you do.
Lmaoo
ohh its u
Yes
Just suggestion, how about doing "oll" on both top and bottom and use 5x5 center building to complete the faces. Then do E perm if both top and bottom have adj. corner swaps by moving the corners to be swapped from the bottom to the top. Then do EPLL and parity (if any).
Reminds me of the method I made up. FCOP which is basically CFOP but it starts with solving the f2l pairs.
I have a possibly sightly better way of doing the method:
1: EO-Belt. (Do edge orientation and the belt)
2: Piece seperation. (to keep EO use only R2, U & D moves. My method is to first have a 1x1x2 block (1 edge and center) of the same colour on top, then insert one 'pair' to make it a 1x2x2 then another 'pair' to make a 1x2x3. Finally you pair up the last two corners and edge then insert to finish separation. (if needed use R2 U2 R2 U2 R2 to flip R2 layer).)
3: OLL on top with one corner ignored.
4: PLL parity. (M2 U2 M2)
5: PLL on top
6: Flip cube, Then use EJLS to twist the last corner and finish OLL at the same time. (If the corner isn't twisted you could use ZBLL to skip step 7)
7: PLL to finish the cube.
Speedcube methods: *exists perfectly*
me: Ima make a new one!
I tried it. I found out, that if you make 1 side (doesn’t have to be a layer), the belt, then you do pll, if you don’t get lucky I think there’s only edge parity to fix, which can be done with slice and down moves. Then you just solve the other side, most likely without problems. That’s max 6 steps (I think) instead of the 9 steps you show us in the video. Also, you don’t have to do a layer, you can just try to set up an oll case, but that may still lead to edge parity (but idk if it does), and if you just seperate and get in the pieces on their side, but I don’t know why anyone would just randomly i they’re trying on time, it could add 1 step (corner parity fixing)
I think it’s fun. You don’t have to like it, but you can’t stop me from liking it.
I thought I made this up just like everyone else but ended up changing it because of the reason in the video and made a weird corner loop method where you do corner orientation after you make the corner loop then orient the edges. It works more consistently than this belt method
1:eo line 2: belt 3 OYE orient yellow/white edge 4: EFP edge flip parity 5: OWE orient white/ yellow corner 6 OLL 7 PLL
maybe u can make like new alghorithms for the not right oll/pll cases so u dont have to switch corners etc before doing oll/ pll? and maybe u can separate white and yellow while doing belt? Maybe we could improve it so u can get decent at this method but idk
POV:you never thought of the belt method