Check out my 3rd Person Game Series Playlist teaching you how to make a 3rd Person game using Unity + Playmaker ruclips.net/p/PLhvjMi_0yrQwA0yAkta7hOS7x5zc1hMBr and if you would like to join my discord where I can help with issues or you can also engage with other developers please join discord.gg/DgUdNDT7KU
Thank you so much for the lessons! You feed my inspiration in working with VR scenes on unity. Your style of explanation is simple, pleasant and understandable. I bow low to you. I am waiting for new lessons from you.
Hi man,i have a really serius problem,the objects when is grabbed can pass throught other objects,do you know how solve the problem? new subscriber awsome video🤙
You need to choose in the game object that you are grabbing under the "XR Grab Intractable" component, there is an option to turn on Smooth Rotation and Smooth Position. Turn both of those on. Then you can also play with the amount of smoothing as well.
Thanks Kalan, I'll check on this. I know they recently updated the XR Interaction Toolkit. I'll check to see what the differences are between the version I'm using and the newer one.
Yo! I have a gameobject that, upon pickup, disappears for another player(s). I'm hosting a world in VRC and I can't get my object to be seen by everyone when I go to pick it up. It seems to spawn a single copy of the item for each player that's in the world. Thanks!
Hey tc_poole, I haven't worked on multi-player. I know another dev who has great multiplayer experience. I just reached out. Hopefully will let you know today.
Hey tc_poole - my good friend Phil Herlitz provided the answer.... The game object needs to be instantiated as server owned, or scene owned object. Then, when player wants to pick it up, you have to transfer ownership.
Hey Crecker, if you have a collider you can set to trigger and then the collider is ignored for physical collisions but is good for trigger events. If unchecked, you can use the collider for physical collisions and you would use Collision Events. If this doesn't help, pop over to my discord and I can try to help you there. Every situation requires something different depending on what you are trying to accomplish.
Hey Status, you can add a layer - something like IgnoreXR. In the Edit > Project Settings > XR Plugin Management > XR Interaction toolkit, go to the Interaction Layer Mask field and you can set which layers to interact with and which not to interact with. Assign the IgnoreXR layer to objects you don't want the XR Origin to interact with.
Not sure if it's limited to me, I hope its not so it can be fixed. But closing Unity and reopening it sometimes breaks something to where even if I follow this to the letter, the game refuses to let me pick it up. At the same time, the xr sockets used for inventory can still pick it up. You can work around it by opening up a prefab and replacing the original model with the new model but its janky. I've also had it destroy my xr origin(player) upon opening of a project to the point that I cannot move around or move my hands/interact with objects. I'm hoping future updates to unity will fix it to where I'm not rebuilding the entire project everyday for 8+ hours before I can continue working on it. I'm using the 2021 LTS version.
Hey KieDK, let me check. I know there is a new version of XR Interaction toolkit so there might be something that has changed. I haven't updated to the newest version that just came out yet.
I'm going to keep pushing all kinds of vids. But if you have a request, definitely don't hesitate to ask. I do think VR is getting bigger and bigger. Right now I'm just showing some initial setup, but will be transitioning to doing PM stuff inside which is where all the magic happens. =)
Check out my 3rd Person Game Series Playlist teaching you how to make a 3rd Person game using Unity + Playmaker ruclips.net/p/PLhvjMi_0yrQwA0yAkta7hOS7x5zc1hMBr and if you would like to join my discord where I can help with issues or you can also engage with other developers please join discord.gg/DgUdNDT7KU
Thank you so much for the lessons! You feed my inspiration in working with VR scenes on unity. Your style of explanation is simple, pleasant and understandable. I bow low to you. I am waiting for new lessons from you.
Thanks!!! I need to get back to doing more VR tuts.
Loving the content so far, great introduction to setting up everything. Thanks!
Thanks. Trying to make it easy to digest. Cheers and glad you are here.
Awesome!!
Thanks John!
Hi. Thanks for the tutorial. When grabbing the cube it pulls to the beginning of the pointing laser. How can I make it stay at the end of the laser.?
Hi man,i have a really serius problem,the objects when is grabbed can pass throught other objects,do you know how solve the problem?
new subscriber awsome video🤙
How do I fix jittering? when I grab the object it's all distorted when I move it around. Pls help, thanks!
You need to choose in the game object that you are grabbing under the "XR Grab Intractable" component, there is an option to turn on Smooth Rotation and Smooth Position. Turn both of those on. Then you can also play with the amount of smoothing as well.
the xr grab interactable isnt showing up for me
Thanks Kalan, I'll check on this. I know they recently updated the XR Interaction Toolkit. I'll check to see what the differences are between the version I'm using and the newer one.
Yo! I have a gameobject that, upon pickup, disappears for another player(s). I'm hosting a world in VRC and I can't get my object to be seen by everyone when I go to pick it up. It seems to spawn a single copy of the item for each player that's in the world. Thanks!
Hey tc_poole, I haven't worked on multi-player. I know another dev who has great multiplayer experience. I just reached out. Hopefully will let you know today.
Hey tc_poole - my good friend Phil Herlitz provided the answer....
The game object needs to be instantiated as server owned, or scene owned object. Then, when player wants to pick it up, you have to transfer ownership.
When I set it to trigger it falls through everything
Hey Crecker, if you have a collider you can set to trigger and then the collider is ignored for physical collisions but is good for trigger events. If unchecked, you can use the collider for physical collisions and you would use Collision Events. If this doesn't help, pop over to my discord and I can try to help you there. Every situation requires something different depending on what you are trying to accomplish.
@@BlizStudio ok thanks I'll try
It just overall falls
Great
Thanks Talal
Whenever the object collides with me while moving, it makes me fly around, how do I fix it?
Hey Status, you can add a layer - something like IgnoreXR. In the Edit > Project Settings > XR Plugin Management > XR Interaction toolkit, go to the Interaction Layer Mask field and you can set which layers to interact with and which not to interact with. Assign the IgnoreXR layer to objects you don't want the XR Origin to interact with.
Waiting for new tutorial from u
Thanks Talal.
I am stuck with a Quiz project using playmaker ..need help
Hey Shebl, come over to my discord server and I can help you there
@@BlizStudio what is your discord server name ...
Not sure if it's limited to me, I hope its not so it can be fixed. But closing Unity and reopening it sometimes breaks something to where even if I follow this to the letter, the game refuses to let me pick it up. At the same time, the xr sockets used for inventory can still pick it up. You can work around it by opening up a prefab and replacing the original model with the new model but its janky.
I've also had it destroy my xr origin(player) upon opening of a project to the point that I cannot move around or move my hands/interact with objects.
I'm hoping future updates to unity will fix it to where I'm not rebuilding the entire project everyday for 8+ hours before I can continue working on it. I'm using the 2021 LTS version.
Hey KieDK, let me check. I know there is a new version of XR Interaction toolkit so there might be something that has changed. I haven't updated to the newest version that just came out yet.
still vr? 🤐
Ah, come on @admaze... What do you want me to be working on?
its ok Prof... have fun ...that is most important thing
I'm going to keep pushing all kinds of vids. But if you have a request, definitely don't hesitate to ask. I do think VR is getting bigger and bigger. Right now I'm just showing some initial setup, but will be transitioning to doing PM stuff inside which is where all the magic happens. =)