Introduction to Unity's XR Interaction Toolkit - Part 6: XR Grab Interactable

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  • Опубликовано: 9 янв 2025

Комментарии • 5

  • @janoom6623
    @janoom6623 5 месяцев назад

    Thanks for the video. I'm conducting a virtual reality (VR) experiment with Unity 3D. In one scene, I need to move a person from a bed, lifting them with both hands from behind and carrying them to a nearby chair. What do you think is the best approach for handling this scene?

    • @LudicWorlds
      @LudicWorlds  5 месяцев назад

      If it's important to have the player gradually move to the chair (rather than teleport), make sure you move the 'XR Origin' (and not the camera directly). I would keep the movement slow and steady to minimize discomfort to the player.

  • @a_person55
    @a_person55 9 месяцев назад +1

    is there any expected time for the release of the next part?

    • @LudicWorlds
      @LudicWorlds  9 месяцев назад +2

      I have a couple more videos planned for my series on MR for the Quest 3. I should find some time to expand this XRI series following this, but I can't give an exact date. I would be interested to know what topic you would like covered?

    • @MichaelIwashima
      @MichaelIwashima 9 месяцев назад +3

      @@LudicWorlds Can you cover how to activate an item? ex: activating the lighter as you did in part 5