Unity VR XR Interaction Toolkit - UI Menu and Interactions

Поделиться
HTML-код
  • Опубликовано: 25 янв 2025
  • ИгрыИгры

Комментарии • 79

  • @BlizStudio
    @BlizStudio  2 года назад +3

    Check out my 3rd Person Game Series Playlist teaching you how to make a 3rd Person game using Unity + Playmaker ruclips.net/p/PLhvjMi_0yrQwA0yAkta7hOS7x5zc1hMBr and if you would like to join my discord where I can help with issues or you can also engage with other developers please join discord.gg/DgUdNDT7KU

  • @brianking5187
    @brianking5187 4 месяца назад +4

    Video is still relevant! I made the mistake of wasting a few hours because I totally forgot to use the XR UI Canvas, and not the standard Canvas under the UI menu. THANK YOU!

  • @davidjoelstevenson
    @davidjoelstevenson 2 года назад +3

    I come back to your videos consistently, because you do an excellent job of explaining things clearly! My issue today was not using the XR UI Canvas (which, after watching your video, I noticed has an additional script attached to it), and watching your video fixed me right up. Thanks!

    • @BlizStudio
      @BlizStudio  2 года назад +1

      Thanks David!!! I definitely appreciate you coming back to the vids.

  • @momed481
    @momed481 10 месяцев назад +1

    Nice and short yet very informative! It got me started and wanting to learn even more. Keep up the great work!

    • @BlizStudio
      @BlizStudio  10 месяцев назад

      That's awesome!! Thanks. Hopefully going to be creating more tuts on these soon.

  • @jonathansmith2115
    @jonathansmith2115 Год назад +1

    Thanks for your videos, this one has sped up my VR UI development considerably... quick but detailed step by step instructions.

  • @SASWJd21
    @SASWJd21 6 месяцев назад +1

    Your videos are spectacular, right to the point very clear and straight forward, love it thank you so much for theeeese 👌👌

    • @BlizStudio
      @BlizStudio  4 месяца назад

      Thanks. I really do appreciate it. I've been away a bit with too many things going on but am ready to jump back on the channel

  • @DrDrasticVR
    @DrDrasticVR 8 месяцев назад +1

    youre an absolute legend thank you

    • @BlizStudio
      @BlizStudio  8 месяцев назад

      Thanks 🙏 much appreciated

  • @AnimousArchangel
    @AnimousArchangel 11 месяцев назад +1

    very useful. thanks for the tutorial

    • @BlizStudio
      @BlizStudio  11 месяцев назад

      Thanks!! Greatly appreciated.

  • @renysanches9521
    @renysanches9521 3 месяца назад

    Você salvou meu projeto rsrsr! Obrigada! Mais uma inscrita, from Brazil!

  • @jaiwi2054
    @jaiwi2054 9 месяцев назад +1

    Thank you so much. You're very generous and a great teacher.

    • @BlizStudio
      @BlizStudio  9 месяцев назад

      Thanks @jaiwi2054. I really do appreciate it.

  • @narrowspace8552
    @narrowspace8552 2 года назад +2

    Soooo clear explanation!!! Thank you!

    • @BlizStudio
      @BlizStudio  2 года назад

      Thanks Wentian Zhu!! I appreciate it.

  • @Azur_Anime
    @Azur_Anime 2 года назад +1

    This helped me loads, thank you

    • @BlizStudio
      @BlizStudio  2 года назад

      Thanks Blue Light!! Glad this helped.

  • @CaptainSnackbar
    @CaptainSnackbar 3 месяца назад +1

    thats really hepful thanks :)
    i was wonder if its possible to attach it to the controller and spawn it on event trigger?

  • @Jim-ei2iv
    @Jim-ei2iv Год назад +3

    I do appreciate the video, but my lasers don't select anything. They turn from red to white when I point it at the menu but thats as far as I get. Is there a need to set up the event manager or the ray caster?

    • @iamstill1451
      @iamstill1451 Месяц назад

      Did u find the solution coz same

  • @DaElfer
    @DaElfer 6 дней назад

    stupid question. after i build my game to my headset where can i find it if i want to look for it later. I cant seem to find it in the library anywhere. Quest3S

  • @chasesommer
    @chasesommer Год назад +1

    Nice I’m going to need this for my VR butter churning simulator

    • @BlizStudio
      @BlizStudio  Год назад +1

      Ok, I gotta see that when you're done with that one

    • @chasesommer
      @chasesommer Год назад +1

      @@BlizStudio yeah the tagline is going to be, “yearn for the churn” 😂

    • @BlizStudio
      @BlizStudio  Год назад +1

      lol!!!! "Got Milk?" Makes me thing of the old arcade game "Track & Field". It was a button smasher.

    • @chasesommer
      @chasesommer Год назад +1

      @@BlizStudio 😂 yeah for my first few demos I’m going for the most ridiculous thing I can think of!

    • @BlizStudio
      @BlizStudio  Год назад

      That's awesome!!

  • @teawa_
    @teawa_ Год назад +2

    I actually made a mistake watching another video, i was wondering why my button wasn’t intractable with regular UI elements, turns out the Tracked Device Graphic Raycaster is important for VR rigs

  • @zaidahmed7110
    @zaidahmed7110 5 месяцев назад +1

    Great video! For some reason, my headset position seems to be controlling whether the button is selected and pressable instead of the rays. If I face the button and rotate my head to face it, it changes colour to indicate that it is selected, then when I press trigger it presses.

    • @zaidahmed7110
      @zaidahmed7110 5 месяцев назад +1

      Update:
      The fix is to make sure your EventSystem has no additional components - mine had the Input System UI Input Module. Disabling it fixed this issue

    • @BlizStudio
      @BlizStudio  5 месяцев назад

      Glad you were able to fix the issue.

  • @blitzkreig4887
    @blitzkreig4887 Год назад +1

    Have you tried UI Toolkit for XR UI experience ?

    • @BlizStudio
      @BlizStudio  Год назад

      I haven't yet. I'll have to give that a try.

  • @CameronDotPop
    @CameronDotPop 2 года назад +3

    how would i go about having a menu that pops up when a button on the controller is pressed?

    • @BlizStudio
      @BlizStudio  2 года назад +2

      Hey Tord, I'll try to show that in one of my next few vids.

    • @CameronDotPop
      @CameronDotPop 2 года назад

      @@BlizStudio sweet

    • @NovaSixSix
      @NovaSixSix 11 месяцев назад

      @@BlizStudio Did you ever get around to doing a video on this topic. I figure that I need to use the "XRI Default Input Actions" but I'm at a loss as to how to make this toggle my menu.

  • @SongHang-ho1gq
    @SongHang-ho1gq Год назад +1

    Hello Bliz, I hope you are still answering youtube comments. When I add a Xr Origin (Vr) to my game and test it on a PICO 4, my hands dont work, there is just a red line in the air. Do you got any fix for this?
    Thank you:)

  • @alexander-yermolenko
    @alexander-yermolenko 2 месяца назад

    Thank you!

  • @0GRANATE0
    @0GRANATE0 7 месяцев назад

    I am trying to build this for Quest3 - I have hand and controller tracking ... but they are not interacting with the menu - I see there is this pokable block but I have no clue how to use that for my canvas ui, anyone?

  • @farishanatasya2973
    @farishanatasya2973 Год назад +1

    Hello,why when i click XR it does not pop out xr canvas ? Please help me

    • @BlizStudio
      @BlizStudio  Год назад

      Hey Farish, were you able to solve your issue? Sorry I missed this comment?

    • @farishanatasya2973
      @farishanatasya2973 Год назад

      @@BlizStudio yes i have figured it out !! Thankss

  • @kMuhammadFaizanSadiq
    @kMuhammadFaizanSadiq Год назад

    hey i have a issue. my ray is interacting fine when i am on stationary ship but when i give speed to my ship and then interact with my UI in moving ship, ray gets shortened . i don't know why moving ship is causing my ray gets short.

    • @BlizStudio
      @BlizStudio  Год назад

      So your player is attached to a moving space ship? Is the item you're interacting with is it also attached? When you fire a raycast, it is firing in world space and is your game object you are firing raycast at also attached to the moving ship?

  • @KarenMoesgen
    @KarenMoesgen 5 месяцев назад

    Hi! , just wondering im trying to create a VR video with Inta 360 and i want to be able to add basic interactions , how can i do that ?

    • @BlizStudio
      @BlizStudio  4 месяца назад

      Good question. I haven't tried anything with VR video. I'll have to give that a try.

  • @sprite1015
    @sprite1015 2 года назад +1

    Is it just me or did you skip the part where you set up the XR Raycasting.

    • @BlizStudio
      @BlizStudio  2 года назад

      Hey Sprite101, actually the raycasts on the XR Origin are actually on by default. When you set up an XR Origin, the left and right hand ray interactors are already there.

    • @sprite1015
      @sprite1015 2 года назад +1

      @@BlizStudio it must be the way I set up my project with open xr/ oculus. Managed to get it working though

    • @BlizStudio
      @BlizStudio  2 года назад

      Awesome. Glad you got it up and running.

  • @jimmychen0123
    @jimmychen0123 Год назад +1

    Hello, thank you for making such a create content about how things get implemented in VR, however, I am having trouble lately with UI, since the Menu UI is often blocked by the objects in the scene, and I wonder if there are solutions for this.

    • @BlizStudio
      @BlizStudio  Год назад

      So I have questions about what your UI is within the scene. Is your UI intended to be embedded within the scene like my burger menu or are you wanting the menus to be overtop over everything?

    • @jimmychen0123
      @jimmychen0123 Год назад

      @@BlizStudio The UI is in the scene and attached to the controller, what happened is that sometimes when opening up the UI, the UI is blocked by the wall for example if the user was next to the wall

    • @BlizStudio
      @BlizStudio  Год назад

      Ok next question, why have the UI attached to the controller? If you are just wanting it a consistent HUD type UI, you can go ahead and make it a Camera Overlay UI versus a World Space UI. Then with your pointers, you will need to use the UI Pointer Component so that you can interact with the UI elements. Also, nothing won't get in front of your UI.

    • @jimmychen0123
      @jimmychen0123 Год назад

      @@BlizStudio It is a design choice to attach a Menu UI to the controller, thus world space UI is used in this implementation. However, the pitfall is that the UI gets blocked by the objects, for example, a wall when users open up the menu UI.

  • @CameronDotPop
    @CameronDotPop 2 года назад +1

    what program do you use to make your models?

    • @BlizStudio
      @BlizStudio  2 года назад

      Depends. The models from this are coming from the Polygon City - Low Poly bit.ly/3ScOYa1 on the asset store. But if I am making my own models, I use ProBuilder right inside Unity.

  • @duff2012
    @duff2012 Год назад

    Any idea why my ray caster is sticking to the sides of my canvass?

    • @BlizStudio
      @BlizStudio  Год назад +1

      Hey @duff2012, sorry for getting back late. Are you using the Physics Raycaster component? Try disabling that and see if you still have the sticking to the sides.

    • @duff2012
      @duff2012 Год назад

      @BlizStudio no worries! It ended up being a bug.. I updated to a newer xr toolkit and it stopped!

  • @BossKing1243
    @BossKing1243 Год назад +1

    bruhh my ray beams go through my button :(

  • @haachamachama7
    @haachamachama7 Год назад +1

    1:43 I wonder why Unity does this... why not automatically scale a world space canvas down? Who needs a world space canvas this gigantic? lol

    • @BlizStudio
      @BlizStudio  Год назад +1

      IKR?!! Yep I never understood that either. Although the Canvas is rendered separate from the scene and overlaid over the scene in the other Canvas types. lol

  • @tetvris
    @tetvris Год назад

    4:20 why I came here.

  • @lucutes2936
    @lucutes2936 9 месяцев назад

    THX

  • @3network983
    @3network983 2 года назад +1

    v. nice

  • @chenzhuo
    @chenzhuo 2 года назад +1