War Thunder F-14 VS DCS F-14
HTML-код
- Опубликовано: 23 ноя 2024
- In this video, we'll be comparing the war thunder F-14A early to the DCS F-14A, and you'll be surprised how different they really are. Hope you enjoy the video!!!
🔴 **Join The Squadron ** 🔴
✅ AeroTurtle Discord: / discord
[MUSIC]
Ace Combat 7 LIGHTHOUSE better known as Synthouse SYNTHWAVE
Jazz Jackrabbit 2 JAZZ CASTLE but it's actually Synth Jackrabbit
🔴 RECOMMENDED VIDEOS/PLAYLISTS
🎥 • How Will The SU-25 Per... SU-25 Video
🎥 • How Will The F-15 Perf... F-15 Video
💡 TOPICS IN THIS VIDEO 💡
• War Thunder
• Gaijin
• F-14
• MiG-29
• Wind Of Change
🔎 HASHTAGS 🔎
#MiG-29
#f14
#warthunder
#gaijin
#warthunderf14
#warthundergameplay
Heatblur's DCS F-14 is on such a completely different level I can't even imagine how these could be compared. Great vid!
but they still both are F-14 soo
@@Вольфрамище its like comparing raceroom to need for speed it makes zero sense but it's still fun
DCS has a fully modeled cockpit; I’d say around 96% of all buttons and switches in the cockpit are clickable and operable; they’re not just for show. Avionics, radar, Rio seat capabilities, 100% real flight model, like c’mon lmao.
@@Вольфрамище Yes, but one of them has more than 4 years worth of research and development put into it.
I was disappointed the Aim54 test didn’t test max range lol
It makes me super sad that the WT tomcat can't pull more than 20 units of aoa when it's capable of 30+. Great vid!
Ikr!!! War thunder needs to give the F-14 it's actual AOA
it does pull 30units, you have to go manual control or full real control if youre using mouse aim
youcan pull that aoa youcan eaily pull 30degrees it can almost do a cobra
@@oswisso1196 also in acutal sim u can doit not sure why hes said youcant, maybe he is using dampening mode in sim
Sucks that the best jet in game by far can’t be even more great…
The problem with the F-14 in WT is that they have no choice but to handicap the flight model because it would break the game otherwise. And even still it’s completely broken due to the asinine matchmaking system.
Yep hopefully as more 4th gen fighters are added, war thunder makes a new bracket with the really good fighters
The DCS has the LAU countermeasure add on pylons for the AIM9 this adds additional chaff locations freeing up more flare buckets, it should appear on F14A late models in WT if anything.
War thunder: Arcade game. DCS: Simulator. Two very very different things that model aircraft very very *very* differently. I'm happy for WT players, because it gets people who love air combat into the scene, but WT is a stepping stone for those who want to learn a lot more about specific aircrafts, specifically the full fidelity modeled airframes offered via DCS. Hope that makes sense.
I play war Thunder because i dont own a pc, And theres no other air combat games Even remotely close to realism on ps4. That said as a son of an ex Air force pilot, And myself flown gliders WT SIM battles aint too Bad with cheap joystick And PS4 controller to Look around with. Its believable enough
@phrozen I totally agree with you
War thunder: free to play on basically anything
DCS: free but expensive as hell if you want a good time
not arcade per see, but not as nearly realistic as DCS
@@joaomatulaitis7896 Even the realistic battles are arcadey, your pilot literally pulls 14 Gs like its nothing sometimes, not to mention the crazy shit you can do with the wierd WT physics.
important to note for takeoff and turning, the dcs f14 automatically uses a bit of flaps
Oh yeah I totally forgot about that.
slats in front or flaps in the back of the wing? at low speeds you can see the slats drop down to help airflow to create lift
@@deadshot4245 flaps at rear of wing automatically drop below a certain ias
@@diss2473 yeah i just havent seen it from the inside
I think you are talking about the maneuver flaps. if you have your controls set up properly you can control that. It is not automatic.
also remember in DCS a player can be your RIO, which sadly is impossible in WT (wheres my human RIO gang at)
Right here
It would be better if u were able to control the rio by urself or an ai which performs a set of tasks u give it.
When 1st dev server was open, on the F-4EJ Kai for some reason when you were switching your cameras you would switch to a 3rd person camera that was not controlling your plane, it had a reticle like for aiming with the gunners on the bombers.
here, do it everyday
A quick note about wt elevator response and aoa: sensitivity is actually input lag in the settings, max it for full and direct control of you surfaces, this goes for manual wing as well. Youll get much more aoa using manual wing.
Additionally, missile will det on terrain due to the proxy fuse.
? is there an option to get full activity from controls?
F14 DCS: A focking living nightmare with its aim54
F14 WT: M E M E
*F-14 DCS: "I've lost lock"-Jester
Basically
Say what you will about it being a nightmare, but at least it doesnt have the amraam syndrome where people consistently lob AMRAAMs into furballs. I’ve been killed over and over by friendlies in GS’s world at war server. Im guessing this is mainly due to the pilots.
if you know how to notch its not a problem if you're good at doing it and not letting your jet get behind you. however if you beat it you'll die of cancer from the awg-9 painting you so who really had the worst?
@@zooweemama911 people dont know how to use fox-1's
Bet this is going to be a great!!! I caught you in a sim match earlier yesterday, friends say those maneuvers you were pulling in that F-14 were really crisp and clean
Thank you so much, I hope you enjoyed the video!!!
Nice video as always .. clutter in WT is very exaggerated, they should reduce it and I'm 100% sure all players will be happy about that. Keep up the good work AeroTurtle 👍
Totally agree, gaijin needs to remove some of the radar clutter. Also thank you so much!!!
In a look down mode with a pulse Doppler radar , you shouldn't even see the terrain clutter. AWG-9 has main lobe clutter and zero Doppler filters , that generally filter out all the clutter from the ground.
Of course they also are the reason why the radar has some blindspots
That is nod clutter. That's an antipode effect which dcs Actually lacks
Not a*
no it should not top tier jets are so much more fun when not everyone is just yeeting missiles around
Usually planes are nerfed at the beginning and eventually as time goes on and more 4gen jets get added they start to buff the older planes. Same thing when the MLD came to WT
This is true
This is backwards. Literally look at the bis and the phantom.
@@theneef174 as a bis pilot. Compared to release it feels like a shitbucket now but some stuff I understand, some I dont.
@@iuploadrandomthings7783 Yeah, they nerfed the thrust and that kinda was the biggest thing it had goin' for it.
Just like British Phantoms
Wind: increases by 1 mph.
Jester: EJECT EJECT ! ! !
JESTER Breathes AIR: EJECT EJCT!!!!
I bet that even FC3 models in DCS are more accurate than any aircraft in WT
probably but war thunder isn't no sim that's for sure
WT is not an aircraft sim, and they never try to do it
@@faizalbarkah2617 i agree , why are people complaining then that the models (flight characteristics etc.) are not accurate when they know that.. WT can literally do what ever they want because of that
Ace Combat 7 is actually more realistic than WT. And I'm not joking at all: just compare the Phantom II in both games to see the huge differences.
@@JorgeAraujo97 no no it isn't
I think it might be important to note that the F-14A in warthunder is specifically denoted as the “Early” variant which means that all of its flight capabilities aren’t necessarily the same as the F-14A in DCS as the Early may imply it doesn’t have the all the same characteristics of an F-14A standard that might come in the next following updates. Great Video btw! Keep up the good work!
We're essentially using the prototypes. As an engineer IRL. I can guarantee that the production version is better. 😆
There is no difference. A F-14A "Late" would be the F-14A+, which was renamed to the F-14B. This was when the Tomcat got its first and only real engine upgrade, considering the D was jn such limited supply.
@@AlaricKerensky doesn't the F14B have improved Radar and electronics? It was designed to directly fight exported F14As
The F-14A we have currently in DCS is the later modified block 135 airframe. It’s the late 1999-early 2000s era.
Check out photos of VF-14, VF-41, VF-154, VF-211 in that timeframe, they still used the A variants.
F-14A Upgrade (NACA gun vents, AN/ALR-67, GPS dome, port side nose gear ECM and LANTIRN capability, while still retained the TF-30-PW-414A and disabled glove vanes)
To be more in context with War Thunder’s F-14A, it’s the block 90-110 airframe.
@@ryanb9749 not really, no. The later production F14A and the first production F14B had effectively the same avionics and only were different with the engine and associated components. The F14D was a complete avionics overhaul with MFDs, new radar, digital flight augmentation system (NOT fly by wire), GPS-INS, IRST, etc.
There was a B(U)[pgrade] which incorporated DSAS, PTID, Sparrowhawk HUD, GPS-INS, and a few ECM upgrades which turned later B models into D-lites. The F14A also received the same upgrades there at the end. While not required, the LANTIRN birds all had PTID installed and the upgraded mission computer and Sparrowhawk HUD. GPS-INS came in the early 2000s to allow for JDAM implementation.
The problem with nailing down Tomcat variants is no two birds were ever alike once you got into the 90s. Each production block had slight tweaks here and there. It's easier to talk about specific BuNos than A, B, or D variants...
There is a sim mode in WT that takes the virtual pilot completely out, if the controls in that mode react too slow that’s a direct representation of the flight model. I play WT and personally I would absolutely expect DCS to be a superior simulation of any single aircraft, but I think to write off WT as arcade trash (as some do) is foolish. The simulation mode in WT is pretty good for being free and aircraft all tend to behave in a reasonably realistic way.
I want to mention, the F14 in dcs points it guns 3 degrees upwards for better lead during dogfighting, the one in war thunder just shoots straight
In warthunder the guns of the A10 and F-4 phantom ii are installed at an angle according to official dokuments
in war thunder the guns can be angled by the player before entering the battle, set by convergence distance instead of angle. So yeah it isn't built-in but it can be done.
@@LilySanWT i mean angled down, not horizontal
@@Jebotito I know what you were referring to, I was replying to the commenter. And vertical targeting is a thing in WT
You gotta remember that the DCS third person speed readout is in IAS and in war thunder you had ground speed for the climb rate
Remember, Eagle Dynamics prioritizes accuracy over game feel. I predict me able to set the slats to Half before throwing the engines to MAX and pulling the stick full up before backing off to sustained AOA.
In the acceleration test you were at 2200ft in DCS and 4300ft in WT. Also could be a variance based on how the acceleration is calculated based on fuel load.
Fun fact: in DCS the AIM-54A mk 47 actually performs better than the AIM-54C Mk 47. If you play DCS, take out the AIM-54A Mk 47/60, as it kinematically outperforms the C model. C model has slightly better tracking and radar, however in game not enough of a difference to warrant taking the C over the A.
This should hopefully be fixed at some point in the near future
Yeah me and my buddy always use the MK60 because of this exact reason. The AIM-54C just don't hit targets as much as the MK60. Plus the MK60 has the longest range.
Note: In DCS, Heatblur noticed that none of the Phoenixes missiles models (A/C) has their models finalized yet. Only few lines of algorithms and 3D modeled..
@@tassisbass Generally I shoot Mk60's when I'm in PvE, but the C does have slightly better notch resistance, so it's generally just a tad better in PvP. But like the guy above said, Heatblur is still tuning it, thankfully...
Its amazing when jester ejects as his mic disconnects you can hear the first part of "Good Luck"
Been trying to make R3Rs work in War Thunder for the last 3 days and yes, if there is any tiny amount of ground on my radar search area, it just can't lock on to enemy planes.
Because 21 lacks pd
@@ГеоргийМурзич and because the R3R and R3S are both based upon the AIM9B sidewinder.... with generally pretty awful guidance sections in comparison to western missiles of the time. They are short ranged and practically blind. Worse with ground clutter.
In general, the R3R is best used with the target above you where the MiG21 radar was designed to perform the best. Not being a pulse doppler radar means ground clutter is a problem, as are clouds...
Can't speak for WT but the DCS F14 is probably one of the best simulations ever made. Shocked me at first just how unstable and difficult the F14 is in any kind of intense manouvers. It's so awkward it makes the MiG-21 seem like a pilot's dream in comparison.
It's like comparing a simulated F14 Vs a mario kart called F14.
factual
0:38 I laughed when he mispronounced the RIO's name as "Yester" while it's actually "Jester" with a J.
PS: the F-14A in War Thunder is the EARLY Variant while the DCS version is a later model. Which is why in War Thunder, the F-14A Early is lacking certain missiles and components compared to DCS. And the Phoenix is really new to WT and I'm sure is gonna go through a few more tweaks to improve and balance the missile.
@Kaiser Willhelm II I use the Phoenix and its ass in Warthunder. It loses track easily once aircraft hit the deck. Even going as far as to fly right by the target. The TWS radar system struggles to find targets as well due to terrain masking. Otherwise its a great plane.
@Kaiser Willhelm II The Phoenix shouldn't lose track just because the aircraft is on the deck. Half my Phoenix missiles hit the ground early. Obviously the missile is easy to avoid but I'm talking specifically tracking. I'm getting better at acquiring lock and picking targrts. Even got a player kill. AI kills seem to be most common. But yes the Sparrows do really well in comparison to the F4E lol.
@Kaiser Willhelm II Did you watch the video by chance? You see the missile blow up at ground level losing track. What do you think your average player does at 11.3 right now? They fly low on the deck. That's the majority. So your kills consist of the one dude with altitude who isn't paying attention. TWS works but theres too much radar clutter. It isn't accurate.
@Kaiser Willhelm II I fired two in ripple mode and right as they both got close on the deck they lost track. They flew in a straight line right past the guy who wasn't even defending (turning). The Phoenix missiles didn't even have to turn much lmao. They only turn 16Gs so the only thing going for them is range, speed, and TWS. When TWS is underperforming the missile loses its major strength. I have got 4 AI kills in a match with them but AI fly high and flat.
@Kaiser Willhelm II Again, the video already proves my point. Not arguing with you about it 🤦🏼♂️
Hell yeah can't wait!
Thank you!!!
1:50 You mention that the DCS acceleration is faster than the tomcat, but if the readings are correct, the WT F-14 climbed to 4k while the DCS F-14 was still at around 2k. Do they both have the same angle of attack?
The DCS F-14 has a better AOA, and acceleration. The War Thunder F-14A has a slightly better climb-rate.
@@AeroTurtle Let me clarify it again: Are they both flying straight and level?
You can't compare acceleration when one is at a different angle than the other. If the plane is angled higher, like with the WT F-14, then it would impede their acceleration because more energy goes towards lifting it higher than contributing to its speed
@@steingrenadier Yeah this whole comparsion is kinda like this.
Not enough attention to details, like why even compare it with DCS if the War Thunder one is flown with instructor on and not manual control etc. also I wouldn't be suprised if the fuel loads were different between the games.
@@Tacticaviator7 seems like this guy was too busy shitting out a video instead of actually doing any real comparisons.
in a nutshell : WT F-14 is basically the simplified version of F-14, where DCS is the almost perfect/identical example version of F-14. F-14 in War Thunder doesn't have the same complexity as F-14 in DCS, you can tell it by yourself if you see how the F-14 radar works ( and how to make the radar works efficiently) in WT vs DCS.
in WT it's more like a 'go-to' game, but in DCS it takes days or even weeks to understand how the plane works, even the cold start takes hours to understand
The F14 cold start from the pilot seat is like a dozen switches... if that... there really isn't much to do. The RIO pit is way more involved though.
@@Whiskey11Gaming i agree
The climb difference could also have something to do with the differences in the way DCS models atmosphere and air density
The inability to connect SARH missiles on low-alt in WT is actually pretty much the only way to escape it. Sure you can notch a missile, but it's a lot safer to just duck to the ground, because chaffs just don't work in this game. Radar lock can be pulled off on chaffs, but most of the SARH missiles with CW signal will still go for aircraft. Or maybe I just don't know something about radar lock, SARH AAM's and chaffs, correct me if I'm wrong.
close range the only thing you can do to defeat an aim 7f is roll it out but youhave to time it perfectly and if youre over 10kms away you can notch
Chaff doesn't fool a missile in the way flares do. The plane illuminates the general area around the target. So its up to the missile itself to ignore the chaff. WT could do a better job with its UI for sure.
@@WigSplitters you can duck to the ground to evade the 7F, works pretty well most of the times. Sometimes bugs are actually helpful.
what you arent aware of is the stupid WT mechanic where the radar switches to the chaff instantly and locks it up but the radar output is not a pixel beam but a cone, so the radar is locked to the chaff but as long as you are in the radar cone the missile seeker will see your aircraft as bigger radar return and go for you.
so the chaff is both over performing (taking away lock with single chaff is STUPID) and underperforming (as long as you dont move out of radar beam its ineffective)
its absolutely bonkers that all you have to do to scrap a RHM is to pop ONE chaff and move slightly ... making acquiring skills like notching absolutely irrelevant (and also notching angles in WT are insane and radar missiles basically dont work at all if the bandit is cold (meaning heading away from you .... pointing his ass to you ... for those that do not know what "going cold" means) ...
@@Asghaad if you fire a aim 7 and maintain the target in your radar cone the aim7 will still track the brightest target. Post launch its nothing but a heatseaker for radar return.
During acceleration tests, careful, in WT you were 4k miles up and in DCS you were 2k miles up
Dunnon if this can lead to significant differences, but heh, not the same height
same during climb up I felt the wings were not in the same position between both games?
except that, great comparison :)
Feet, not miles, but yeah, they had a bunch of issues where they didn’t do the tests in completely identical conditions and it screwed with the results.
I like the video but the intro really killed me. "International Jester Moment"
Precision engineers tool vs Kid's plastic screwdriver...... JEEBUS
Alway thought ground interference was why radar missiles didn’t work low, Gaijiiiiin!!!
Hopefully with the introduction of more 4th gen fighters the F14 will receive its missing features
Remember that the F14A Early has TF30 412 engine, which is in war thunder, and the normal F14A has the TF30 414 engines, with better performance, which is in DCS.
b blows it out of the water on performance in a dogfight and the tf30 is great at a straight flight at altitude with its ram jet effect thing just takes off when it hits its parameters and can out accelerate a b trying to do it
The TF-30 412 only has 77lb/f thrust less than the more reliable TF-30 414a.
TF-30 412 produces 17,000lbs of thrust wet while the TF-30 414 produces 17,077lbs of thrust wet. The only different between the engines in more reliability in compressor stalls iirc. Seeing as compressor stalls or any in depth engine quirks are not modeled in warthunder. Putting the same engine from the dcs tomcat into War Thunder would literally change nothing, unless you really need that extra 77lbs thrust increase which is like a human trying to push the tomcat down the runway.
@@Chase-Man talking specifically a models
@@deadshot4245Yes, I was referring to the original poster saying the F-14A in dcs has better engine performance than the one from War Thunder. While yes they use 2 different TF-30 engines(DCS is the TF30414a and the War thunder F-14 uses TF-30412a) according to both manuals they make the same power. I know the F-14B has the crazy GE engines but there is a common misconception of the F-14A late having a more powerful TF-30 than the F-14A early and thats what i was explaining.
@@Chase-Man yeah that wouldn't change much of anything
"INTERNATIONAL JESTER MOMENT" Got me looooolllllllll
Xdddd
2:46 the way he said good luck and dipped out😂
War Thunder i think attempts to balance radars by making ground clutter absolutely ridiculous. If you even glance at the ground with anything but the best radar in the game you lose your lock, missile goes dumb, everyone points and laughs.
And, 6he f14 radar is not in that small group at the moment. It is performing like a low tier mig radar. The f4j much more easily gains and maintains lock. But the f14s radar should be much stronger.
@@mrbillybob444 idk at long range the radar works extremley well, my aim 7fs work amazingly, but holy shit close range it struggles tolock something 2kms infront of it
Lol that radar thing worked in this game called gs3. Was super annoying when mig-21s would do that but then again the game was old with only F-4s and it was a balancing thing
Just hope they don't slaughter the F15A radar this bad! Jeese
This is like comparing an international athlete with your local underage pathfinders
I've launched missiles that hit the ground in DCS.
Low altitude release, about 300ft, locked up an Su-30, launched an AIM-7, saw it drop and hit the ground before the rocket motor could ignite.
3:10
You can indeed move the wings fully back In war thunder you just need to set the controls up for it to do so.
Edit:spelling.
Not on the ground lol
Yeah, the manual control for all swept wing aircraft, has a weird limit on it. If you're slow enough, 100% sweep won't go past a certain angle, but it will if you're in the air.
I absolutely love the Ace Combat music in the background god the nostalgia 👌💯
nice video
This is the comparison I needed
I guess one win for the WT F-14 over the DCS F-14 is the presence of a working Glove Vane that opens up when the wings are fully swept back.
Though it is debatable as the WT F-14 is the early model circa 1974-1977 while the DCS F-14 is a late model around the 1990s where most A model Cats had their Glove Vanes disabled and welded shut to cut back on mantenance.
the low alt missing actually would be more accurate in WT, as their radar modelling goes into more detail
the issue that low alt causes is that ground reflections actually can apear like a second target.
Pulse Doppler?
Even with pulse doppler? Are you talking about some radar waves first reflecting off the target and then off the ground? Because the blue shift won’t happen otherwise.
@@J7Handle yes, this happens also with pulse doppler radars and is modelled in WT
its called multipath interference and is the reason why the radar indicator apears way below the airplanes in SPAA when the plane flies very low
@@kelditas7778 yes, also pulse doppler
look up multipath interference
I'd that is true. (I'm just gonna assume that it is) that makes it interesting as war thunder may as well be more realistic than dcs apart from the cockpit and compressor stall. And tbh we may see something like operation compressor stall in the future.
Damn.
Jazz Jackrabbit 2 music.
Neat choice!
The beginning of the video was very funny! 😄
Glad you liked it! XDDD
THIS IS A CERTIFIED *COMPRESSOR STALL MOMENT*
it's like comparing the paint on the wheel rims between a Ferrari and a shopping cart...
great video
GG...
:D :D :D
Did you remember to turn off your Instructor for War Thunder?
if you use sim controls you can pull that same aoa ive tried it, in WT i can almost do a cobra
But it’s a F-14B(A+) 1989 year in DCS and early early F-14A(one of first 10 or 20 produced) 1974 year in WT
With the flat spins for war thunder, it is used a lot in pulling Stalling menuavers and is commonly used to get behind a target and it looks pretty goofy seeing something so big get out of something so violent so quick.
Your climb was pretty high in WT during the acceleration section. You might want to accelerate in a straight line next time for a more accurate comparison. Altitude is also important.
And also test on same altitude, dcs was at 2000ft while war thunder at 4000ft
Very good analysis there mate. As an avid DCS user, i must add that the F-14A is still WIP, and the acceleration, especially above 400 knots may change in the future.
That Jazz Jackrabbit soundtrack... 💙
There's a couple things to note here.
The F-14 in DCS understandably turns better because of two things; for one, in DCS the flaps automatically deploy when pulling hard, and for two, War Thunder models the pilot's joystick movement, so the pilot may not be able to get the stick pulled all the way back at high speeds whereas in DCS it perfectly matches your stick input at all times.
This is especially noticeable in transonic-supersonic jets like the Super Sabre, J32, and MiG-19, where once you approach and break mach your pilot is almost completely unable to get the ailerons delfected due to control surface compression.
Great video please do more.
Also warthunder has a 8111 port that can tell you more information about the fight status and u can use a add on to access it.
The very first thing I've noticed is different 3D model. And because I know the 3D model in DCS was laser scanned in museum, then I guess the 3D model in WT is "drawn from photo".
i mean i actually like the fact that radar missiles cant hit you if your low to the ground, makes stock gameplay less frustrating and those 16v16 matches in small maps a lot less annoying with how many radar missiles could be in the air at one time
3:45 Nice music nugget
When the F-14 came out in WT I thought that it's maneuverability was crazy OP but it looks like it is similar or even a bit worse to its performance in DCS. The difference I think is that since there are no compressor stalls in WT pilots feel free to do snap rolls, insane AOA moves and so on because they know that they wont get punished.
I'm still playing Rank II so none of this means anything to me but I am wondering what 4.5 and 5th gen fighter will maneuvers will look like !
Love the video, I always considered DCS the clickable cockpit version of War Thunder.
Thank you!!!
At 572Kn, War Thunder's wings are still separated. At 474Kn, DCS is at full rock n' roll.
Flight characteristic: DCS
Missilies simulation: WarThunder
the F-14 Tomcat in DCS has a better cockpit than the one in war thunder
Yes, realistic screen reflections.
@@reyiz9622 and also a fully interactive cockpit
@@reyiz9622 WT's cockpit doesn't reflect the instrumentation accurately.
Also, You can't change between the 5 HUD modes, weapon selector doesn't seem to work, the radar ... Doesn't look like that, I didn't catch the RWR in the cockpit but the little image of it on the side... Yeah... It doesn't look or work like that.
Where's the HUD camera?
Why is the artificial horizon upside down?
Can't switch between waypoints and TACAN?
No full wing sweep?
Where's the PLM and VSL modes?
There are many things WT gets wrong or just plainly misses out, and that's fine.
It's not meant to compete with DCS just the same way CoD isn't meant to compete with ARMA.
Next: We shall compare my preschool drawings of people to Albrecht Dürer portraits.
It hurts when I see comparison between 2 nearly identical planes but one of them is tested in hot desert climate and the other in cool forest one. The air density in both games actually has impact on flight characteristics and both planes should be tested in the same temperature and around the same altitude.
Because of that there shouldn't be any surprise that f-14 in wt accelerated slower, took off later and at the same time climbed better
DCS F14 : cost 100$
War Thunder F14: cost 100 years
Dear friends, we draw conclusions
Acceleration test was done at a 2000ft altitude difference so that changes things a bit.
The DCS one is a proper definitve A model, we got the earliest batch that took off during the end of the Vietnam war
Also game design, engine etc. Everything is different.
WT in arcade mode is still more realistic than any other similar game. In sim mode its almost like a simulator. Which is very good for a huge population of players. DCS, on the other hand is the best combat sim civilians can get their hands on, and it is also used in a number of army units as a part of a training program (US included). So, both are good, but very different.
Cool vid, but about radar missiles in wt it is not like they would always miss, actually I think with pd they are working prety well, but I was not flying the F-14 so I cannot tell, just talking here about FGR.2
I don't think anything accelerates that fast in DCS at that altitude.
Also, WT version, spending hundreds of dollars and/or perhaps months of grinding to get it. Or DCS version, instantly for ~$60 when on sale.
I'm sorry, not to jab at those of you who love War Thunder, but this is a huge reason why I just can't enjoy War Thunder. :/
This is actually a Warthunder compatible comparison. The F14 in DCS and DCS on its own are so super advanced that it is almost a shame to compare it to an arcade game like Warthunder. No offense.
2:47 could blow up as a small meme no context needed
Gaijin made PD radar so unrealistic you can lock targets while the players are on the ground and not moving and thats unrealistic becase the PD radar locks by speed. And when somebody is showing their side in war thunder you lose lock immidietly while in DCS you dont lose lock immididetly but you can sometimes lose lock. I really think gaijin should make that a little better. And also when you lock somebody from behind in pd you also lose locso unrealistic. But i need to say that gaijin is kinda lazy and they dont even change the text of a mig21 in germany to german so.
they wont ... radar was always an advantage to the NATO while ComBlock had better IR seekers ... the radars are gimped intentionally
I think that the Tomcat in dcs Is more realistic, but isn't bad in WT to be honest
Nice video mate, keep working!
the thing with the radar tracking below the target when someone is flying low to the ground is not a thing with the f14, its a thing in warthunder as a whole
Nice comparison dude ....😎😎😎😎😎😎😎😎😎😎👍👍 great vid ..... 😎
Thanks! 👍
@@AeroTurtle 😎😎👍🤩😁😁😎
In other words, in war thunder *compared* to the MIG 23 MLD , the F-14As turn rate in both vertical and horizontal is DRAMATICALLY under preforming, realisticly the F-14A has a greatly significant sustained turn rate of 20-22 degrees per second at under 1000M at speeds of down to 250 KTS
To give a comparison the mig 23 MLD does at maximum 17 degrees per second sustained and has much worse stability at low speed so it has a inferior turn rate and a much higher cornering speed, it's honestly ridiculous that gajin made such an un-maneuverable aircraft one of the best dogfighters in the game, they need to nerf the mig 23s, because they were absolute shit in a dogfight irl, I don't care if it's unbalanced, it's unfair to make someone's favorite plane have garbage preformance because gajin added it at a poor time, imagine how pissed you would be if a game made your all time favorite plane drastically under preform, let's say your favorite plane is an A6M2 zero, but the game made the zero turn like an F4F wildcat, you would be enraged, it's the same situation for the F-14A, it's a zero that turns like a wildcat. (In war thunder) I think that it was a bad move on gajin to ad an underpreforming F-14A into the game now instead of waiting a few more months for more earl gen 4 aircraft.
They did perfomance demo's of the MiG-23 over at Groom Lake, the F-14 drivers could turn with the MiG without even straining, the MiG's only advantage was acceleration and that was only against the F-14A, the F-14B had no problems keeping up with the MiG-23
Linus A those tested were not the MLD variants though
@@mig_tf2323 not enough of a performance difference between them to make a difference.
Why use figures for turn rates under 3,500ft? All US fighter jet manuals use a 5,000ft ceiling to get the maximum sustained turn rate, ive tested the F-14A in warthunder. I used full real controls, 4 sidewinder and 4 sparrow loadout and 50% fuel for a gross weight of 53,000lbs in warthunder while the real F-14A manual is also rated for 53,873lbs gross weight. If you take the F-14 in warthunder to 5,000ft with this loadout, use full real controls to hold the speed at 300kts without altitude decrease, you will get a sustained turn rate of ~14.5-15° per second which is spot on for the NAVAIR 01-F14AAA-1.1 manual. Only problem is i did this with combat flaps on as the manaul states "Maneuver devices on auto" which we dont have in War Thunder.
It's always been clear to me. DCS Simply put more effort in making the aircraft feel realistic and perform accuratly to real life. War thunder just put in some jpgs and random numbers.
Since Heatblur charges 60$+ for it, they better be doing a better job in making the aircraft feel realistic. Besides, they probably spent more time on modelling the flight characteristics and systems than Gaijin does on an entire update.
War Thunder : arcade + reality 80%
DCS : reality 95%
Please do more of these
most recent update you can fow fold the wings while parked in warthunder, also a reduced takeoff speed.
DCS: Realistic fighting
WT: Arcade Fighting
Amazing how Heatblur, with a smaller dev team than gaijin, with a fraction of the budget gaijin has, produced DCS's F14.
Jazz Jackrabbit background music ^^
:>>>
I would have done that radar test with the aim7f instead. The Phoenix at this point was no longer guided by the aircrafts radar.
Besides that I feel like that the f4j has a far more reliable radar than the f14. I managed to get far more kills with the aim7f in the f4j.
I am not sure though if that is due to the fact that many people didn't know how to fly the f14 and dodge missiles, as many were possibly noobs who got wrecked by one of the most powerful missiles in game while flying such a large aircraft that it makes the proximity Fuze to be very generous. But it still feels like the f4j actually tracks better.
I noticed that too, ive been flying the 4j and lobbing 7Fs for a while and I can tell that they updated missile guidance. The 7f has a much better flight path and its terminal guidance seems to be better as well or at least it pulls the g-loads as advertised (something that gaijin is incapable of implementing correctly).
I guess thats why they put it at the same br as the f4j
SST mode... The f14 can fire a pheonix in FOX 1 mode rather than FOX 3 mode.
To add on this he also said he fires out of TWS so the whole "no guided by the aircrafts radar" is invalid. IF war thunder is realistic then the F14 should be miles ahead of the F4 in terms of radar so i dunno bout that
Sad to see the WT F-14 is not as powerful as it should be but consider that it already fights F-104s
Who thought this comparison was a good idea?
DCS: F-14A is created using the manuals, and wind tunnel data, and is by far the most authentic and realistic F-14A ever created.
The F-14A/B no matter if it was early late, or LRIP all had the TCS Camera when deployed to the USN Fleet.
It's like comparing a BIC Lighter to a Blow torch.
the WT 3D Model is also grossly incorrect in many areas.
The funny things is this is the exact argument you will hear each and every time if you even imply something could be off with flight models etc. in WarThunder.
Gaijin and their drones will ensure you everything is 100% accuarte according to manuals and what not.
WarThunde recycled its core engine from a 2012 console game (Birds of Steel) DCS is a modern high fidelity simulation.
@@AcceptYourDeath War thunder is a hair above Ace Combat in Realism.
@@SkateZillaSimulations fanboy spotted. Also you havent done your research properly boy, Early F-14A planes didnt have TCS, you can literally find a ton of pictures of them without TCS on google images.
@@gokumexicano3844 it’s still way more realistic and immersive that WT will ever be
@Ahmed Jamaal Jamsheed bin Muhammed Ibn Sultan IXX
Fanboy?, I grew up around tomcats, I've sat in them over the course of 2 decades, but if you want to go that route, lets do this.
The *only* Fleet Use F-14A's without the TCS or IR Chinpod were in the 79 BuNos Sent to Iran, The 80th that Grumman Stopped from going to Iran, the Prototypes and the LRIP Lots, These Bunos used the ALQ100 Housing.
F-14A Prototypes, LRIPs 1 and 2 did not leave the Line with the TCS or IR Pod, however, LRIP 1 and 2 were installed to bring them up to the standard of F-14A-60-GR.
IR and TCS Systems used the same housing, and the IRST was found early to not be what they wanted which is when the TCS System took it's place in the chin pod housing of all USN F-14As, this happened with F-14A-65-GR. F-14A-65-GR also integrated the ALQ100 into the Bottom of the TCS/IR Chinpod.
There are photo's on the internet of F-14's with no TCS or IR Pods, these are the photo's of Prototypes, LRIP Testing or the F-14As/F-14AMs of the IIAF,
When the F-14 Program was undergoing fleetwide upgrades, changing to aerodynamic pods, changing from IR to TCS or Upgrading Lenses, they were fitted with Aero Covers over the empty chinpod that housed the IR or TCS. Same covers were also used if a system was damaged while deployed, as it was not a mission critical system, when damaged while deployed the hole was covered until a new unit was available to install.
Once IR Systems improved, they incorporated a dual ChinPod for IR and TCS on the F-14D and F-14D(R).
One the big things is that War Thunder also has the instructor which limits planes in war thunder. So a lot of planes can't pull high AOA like in DCS
He specifically mentions sim controls, where the instructor is turned off
He did it with sim controls, so no AI limitation
You can sweep the wing back by switching to manual sweep swing control on the airfield
Radar missiles performing poorly on the ground is a balancing feature.
Is nobody going to talk about how the WT Tomcan can casually pull like 14 Gs like it's nothing?
Yeeah I can’t wait!!!!!!!
:>