100 Zombies vs 10 Assassins - Half-Life Retro Battles

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  • Опубликовано: 18 сен 2024
  • Multiple Half-Life battles between 100 Zombies vs 10 Assassins (aka Black Ops), each with different variations such as difficulty level and numbers.
    #halflife #halflife1 #retrobattles
    Half-Life Retro Battles involves several Half-Life battles, a fight club or battle simulator of sorts, between various units and unit compositions, each with different variations such as weapons, numbers, difficulties, etc.
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Комментарии • 70

  • @bobbyferg9173
    @bobbyferg9173 Год назад +62

    The assassin strategy of jumping on the zombies' heads and then dying to their own grenades was truly a masterclass

    • @ripdv
      @ripdv Год назад +2

      Ohio ninjas be like:

  • @leehanwei3925
    @leehanwei3925 Год назад +118

    I think zombie can just stand still and wait for assassin friendly grenade to win 🤣

  • @tsinovargas4731
    @tsinovargas4731 Год назад +151

    For an old game, it certainly has jiggle physics

    • @normanred9212
      @normanred9212 Год назад +6

      Damn right, and for all these who would complain, guess what boobs jiggle lol

    • @koolaid33
      @koolaid33 Месяц назад +1

      @@normanred9212 Someone was told that for the whole day, they have to make female assassins boobs jiggle.

  • @cones3283
    @cones3283 Год назад +67

    2:38 was actually decently epic lol

    • @Kracsader
      @Kracsader Год назад +19

      style points

    • @ripdv
      @ripdv Год назад +1

      I think shr is Adrian's wife.

  • @darkmarine23
    @darkmarine23 Год назад +37

    1:09 Jiggle physics! 😘

    • @flamerollerx01
      @flamerollerx01 Год назад

      I know like what!? Since when did they have bouncy boobies?! I mean apparently the entire time obviously, but I had no idea.

    • @bobbyferg9173
      @bobbyferg9173 Год назад +5

      Valve really had their priorities in order

    • @sosiskaKi
      @sosiskaKi 7 месяцев назад

      Boobs.

  • @yuckal
    @yuckal Год назад +78

    Lmao, when they're grouped up like that, half the reason they die is from their own grenades haha! Keep the video's coming my dude.

  • @spottySTC
    @spottySTC Год назад +19

    0:54 On the left. Throws grenade at zombie, then jumps to that zombie and gets blown up with it.

  • @MegaMirkat
    @MegaMirkat Год назад +48

    the assassins died from their own grenades way more than any zombie

  • @mr_neo2004
    @mr_neo2004 Год назад +4

    0:56 Nice move xD

  • @daskraut
    @daskraut Год назад +3

    at least the gimp-suit-girls move. barney and old hecu always just stand there and let themselves get killed.

  • @TheSilentWalkerz
    @TheSilentWalkerz Год назад +4

    The black ops assassins were more of a danger to themselves than the zombies

  • @ells101
    @ells101 Год назад +19

    Id love to see some opposing force enemies here

    • @veslar
      @veslar Год назад +4

      True! I would like to see some Race X vs Xen aliens here. Say...Alien Grunts vs Shock Troopers

  • @jaypee9575
    @jaypee9575 Год назад +21

    I never knew they were so jumpy. I thought they just ran around a lot.

    • @Atrahasis7
      @Atrahasis7 Год назад +8

      They do, maybe for this test the author didnt put those pathfinding nodes on the ground. If you dont put them in the map maker the AI usually just stands around.

    • @emptank
      @emptank Год назад +6

      In game you always fight them in multilayered arenas so I think they were trying to jump up on to crates and walkways that didn't exist.

    • @GGRetroBattles
      @GGRetroBattles  Год назад +8

      There's at least 80 info_node entities on the map. They're jumping to them.

    • @Atrahasis7
      @Atrahasis7 Год назад +2

      @@GGRetroBattles Oh I see, I thought maybe the jump was more of a normal move.

    • @TimDragonDeckers
      @TimDragonDeckers Год назад +6

      A cut feature was female assassin doing melee kick attacks. But this proved to be too slow for them as they're supposedly agile.
      Hl1 Nades for some reason does unusually high damage in gmod. Even hecu grunt are so like this as well.
      Extra note: assassins only throw grenade if you're looking at them while close up. They never throw if they're out of your view.

  • @kennedy072
    @kennedy072 Год назад +4

    Imagine Enduring Intense Training and being hand picked from the Top of your Military School only to be Killed by a Friendly Grenade while fighting a Zombie that needs to get Closed.

  • @eelcogg
    @eelcogg Год назад +5

    Oh man I would love to see Otis (the fat security guard with the desert eagle) take on some aliens!

  • @TheGrandMaster110
    @TheGrandMaster110 Год назад +5

    I could watch these all day long. You're doing an amazing job, keep at it!

  • @normanred9212
    @normanred9212 Год назад +1

    In my mind the Assassin chicks are wearing power suits similar to Crysis nano suit so it would make sense why they can flip into the air and punch Gordon's HEV suit

  • @ZzVinniezZ
    @ZzVinniezZ Год назад +4

    they would have survive alot more if they actually jump away instead of jumping into their own grenade

  • @AlexanderHickz
    @AlexanderHickz Год назад +4

    so funny that majority of assassins, if not all of killed, in first round died cause of friendly fire

  • @koolaid33
    @koolaid33 Месяц назад +1

    Truly incredible, most the times the assassins lost it was because they killed each other.

  • @Lagbeard
    @Lagbeard Год назад +1

    The Assassins are more successful at tossing grenades at each other than killing Zombies.

  • @dvasavertik7629
    @dvasavertik7629 Год назад +2

    I don't notice when my wife gets a new haircut or clothes but I immediately notice jiggling boobs on a pixelated game character. I see other fine gentlemen in the comment section have this ability too.

  • @Quyzbuk86
    @Quyzbuk86 Год назад +5

    I wonder how the results would change here with the updated AI in Svencoop. *hint hint*

  • @UgglemannenFTW
    @UgglemannenFTW Год назад +3

    The grenade size in half life has always looked so stupid lol. Its as big as a trash can lol.

  • @rautamiekka
    @rautamiekka Год назад +1

    Right, I'd be more surprised if GbS actually coded an exception for the stealth that makes hostile (or even friendly/neutral, since that filtering takes extra) forget their spots until firing.

  • @bimfim4956
    @bimfim4956 Год назад +2

    Looking forward for OpFor battles as well.)

  • @bbenjoe
    @bbenjoe Год назад +2

    Would you repeat this test in Black Mesa, please?

  • @farukben
    @farukben Год назад +1

    Nice RUclips recommendation

  • @EmilicoYamigos
    @EmilicoYamigos Год назад +5

    Assasins are more likely to die from friendly fire due to a grenade thrown by another assasin by her side.
    PE: This female assasin was a cut out content from the original Half Life, she was also scripted to enter into rage mode, this rage mode consists in mantaining direct line of sight with her, that will make her mad and thus throwing a grenade at you, and as we see, the headcrab zombies were triggering this behaviour constantly because they are just scripted to slowly move towards you without breaking line of sight.

    • @Ryor97
      @Ryor97 Год назад +4

      assasins are not cut from half life, and are present in the game, and this line of sight behaviour works only for players, but not npcs. this behaviour seems to be ignoring the notarget the player had, and he had them in sight so he triggered the rage

    • @EmilicoYamigos
      @EmilicoYamigos Год назад

      @@Ryor97 never seen em in any of my original Half Life runs. Although I did know the existance of them thanks to a Half Life fan tan knows about coding and scripting.

    • @Ryor97
      @Ryor97 Год назад +2

      @@EmilicoYamigos well then you didnt play the game entirely. they appear in small groups only twice in game. first time is before chapter "Residue processing", right before grunts ambush you. and the second time is in the beggining of "Lambda core" chapter

  • @louieosumo
    @louieosumo Год назад +3

    Kinda annoying that they have to move around too fast to avoid your attacks then harass you from a distance

  • @Shockload
    @Shockload Год назад +2

    Assasins are badass

  • @patrickgamer2240
    @patrickgamer2240 Год назад +2

    como que estas evolucionando te recomiendo también hacer de el juego llamado TABS y de RED ALERT 1,2,3 etc. De nada mi lord

  • @arseck9126
    @arseck9126 Год назад +1

    100 zombies + 10 assassins vs 10 assassins

  • @adammckay852
    @adammckay852 Год назад +1

    Friendly fire!

  • @MegaKOKO2009
    @MegaKOKO2009 9 месяцев назад

    A lot of friendly fire

  • @phoneniyerur3973
    @phoneniyerur3973 Год назад +1

    How about Gonomes vs Opposing Force HECU?

  • @Saleman619
    @Saleman619 Год назад +1

    Please, bro, tell me how you respawn mobs, how you turn on a free camera and where you got such a card. I want to have the same fights

    • @GGRetroBattles
      @GGRetroBattles  Год назад

      They don't respawn. I just start the map multiple times at different difficulty levels.

    • @Saleman619
      @Saleman619 Год назад

      @@GGRetroBattles How do you even add NPCs to this map? And what kind of map is this anyway? (if anything, I use a translator, so there may be errors in translation)

    • @GGRetroBattles
      @GGRetroBattles  Год назад

      I used Worldcraft to create a Half-Life map.

    • @Saleman619
      @Saleman619 Год назад

      @@GGRetroBattles Understood, thank you (If you can, then put 6 Barney vs 8 grunts)

  • @TiberianFiend
    @TiberianFiend Год назад +1

    Try putting them in a tiny room so they can't escape.

  • @gustavolora8883
    @gustavolora8883 Год назад +4

    Their change of assain for survive decrease when there are more in number lol

  • @davida6883
    @davida6883 Год назад +1

    Women ☕(killing themselves with frags)