Thanks to Squarespace for sponsoring this video! Head to squarespace.com/thrillseeker to save 10% off your first purchase of a website or domain using code thrillseeker at checkout. SlimeVR has evolved. And it's GOOOOOD. Join my discord: discord.com/invite/thrill
I saw that Flipper Zero on your desk, you bold boy. but I imagine its a tool that would help with slime network mapping, with everything on wi-fi or some wireless signal?
Another reason the shipments were delayed was due to the FCC getting in the way. They claimed the chips were to be used in phones, not in VR Trackers, and denied the shipments. This led to them having to ship everything back to their main facility, get all the paperwork done, get approved by the FCC, change the labels on every single tracker, repackage it all, and then ship them back out. It has been an absolute mess. I have a slew of emails explaining the whole situation. They have been VERY good about keeping me fully up to date.
Just to clear up a few things: 1. The skating can be heavily mitigated by our anti-skating option, which can be dialed up or down depending on personal preference. The better your skeleton is, the less you will need this. 2. The autobone never needs to be done after you get your proportions correct (unless your are growing). The 4 moves only need to be done once in the thirty second window. 3. Joycons are really, really bad. Try not to judge slimevr on its tracking fidelity after using just joycons. Its the bottom of the barrel in terms of IMU performance. 4. 5 slimes are needed, minimum, to track lower body. It wont work with only three (for maths reasons) 5. We have regular events if you want to come ask questions or get your tracking ironed out. If it seems like a big scary thing, just come lean on the community a bit! We love new people
I would like to add that on personal experience joycon tracking is decent with 2 joy cons on each leg + a phone on hips, and I'd say they work perfectly as long as you don't crouch or crawl, any fast rough movement or sitting position that is not a chair will break the tracking, and the wrangler takes a very long time on recognizing the 4th joycon, but it's a nice last resort if you don't have anything else (like me)
I've had problems with firmware updating on diy slimes and the community was fast and responsive at helping me out. It's like the ideal tech support we could only dream of!
I'm not even into VR, I don't have a headset, but now I'm really interested in slimeVR, it looks like a great project, I would love to build them myself and Play around with maybe coding something non-vr using the tech
Meta is obsessed with inside out. That goes with tracking and the experience itself. They focus on standalone but barely talk about the PC part of VR. They'd rather use headset cameras to track the upper body and make estimates of where the legs are instead of designing some external body trackers.
(1/2) for anyone else who noticed the floatyness in clips like 12:19, that's to do with head/waist lock settings in Vrchat 90% of the time, i had that issue before and fixed it by changing the headlock/waistlock settings, if your slimes have high latency it would be displayed in the server, and would be more likely to present as the entire system going out of sync with itself, like half a leg moving before the other half rarther than the entire system seeming to lag behind together as one, love yall :)
holy shit you've solved like all of my problems ever. i dont use slime but i have crazy floatiness all the time and i didnt even think this would be an issue. i feel like a lot of tracking problems are on vrc's end
I have slimes and this is a pretty good overview! I will say though: once you get your body measurements correctly you never need to do the little hula dance ever again. When your trackers move position you can just do a full reset and mounting reset which are consistent and take about 20 seconds combined. So your extra calibrations after you got it right werent even needed!
You don't need to redo autobone or proportions ever again once your body proportions are correct, even if you mount them differently! As long as they are on the same part of your body, you only ever need to do the full and mounting reset at the very start, which takes all of 20 seconds while standing. Then when you notice drift, which takes at least 20-30 minutes with a lot of physical movement, you do the yaw/fast resets which is done in like 3 seconds. And when you do the yaw/fast reset, you do not need to stand up in a t-pose or recalibate your VRChat avatar tracking! You can do it while standing, sitting, or laying down, as long as your torso, arms, and legs, are facing the same direction as your HMD.
The Wii controllers used IMU based tracking, and there is an IR camera in each controller that is used to re-calibrate the controller position using the sensor bar as a fixed reference point. The distance between the lights and the angle of them give the Wii remote the info it needs to find its position. We could probably do something similar with a camera looking towards the slime trackers to re-home them when they come into view to automate the calibration process.
In theory that should work. Most headsets with inside-out tracking basically work like that: their controllers have lights on them in specific patterns that are easy to recognize on a camera (usually IR LEDs which emit light that's invisible to the human eye, but visible to the headset's tracking cameras), and whenever they're within view of one of the headset's cameras, it can automatically recalibrate the position.
@@IkBenBenG With my reverb g2 at least, I think it only has a gyroscope and inside out tracking but no IMUs. Unfortunately, tracking an object with cameras is hard and inaccurate, and would require a ton of development. You would also need at least 2 cameras in different (known) locations both looking at the same object to obtain its position in 3D space.
You don't need to do the autobone/automatic proportions dance each playsession, because people's body proportions don't change. Only the automatic mounting calibration needs to be run each time, which only takes a second (the one where you squat). So no hula dance necessary, once you get your proportions down to your satisfaction :)
I ordered Slime VR (7+3) in March '22 Original Shipping date was the end of August' 23 First delay to end of September '23 Second delay to November' 23 And now with the last post update they got delayed to the end of December '23 I am a very patient person, but if it gets delayed one more time, I'll cancel the order... Yeah, that my experience with Slime VR so far 😢
oh i already canceled it and made my own. got a 3D printer and the parts for literally the same price, but now i can learn a thing about them, got a free printer bascially and am able to fix whatever breaks. DIY slime is the way.
Hey, you still blame developer for unseen problems like FCC and Corona? You didn't even look around how many people are happy with SlimeVR? Then you should have more trust and patience. They even found new problems and make them even more better. You will get improved version at least.
Yippee the slime revisit! Ordered mine during the initial crowdfunding campaign and I’m so excited for when mine finally ship home. I’ll finally be able to join my full body friends in VRC and stare at a mirror all evening lmao
I’m an XR developer and XR/IT support agent. Seeing you admit, your struggle really resonated with me and make me feel a little bit better about when I get a little “five headed “. I’ve never heard that term before.😂🎉 this looks like a great solution and I’m glad that you’re sharing it with us. Thank you so much.
It would be cool to merge slime tracking with an xbox kinect. It can roughly estimate your position in 3d space, so it could be a continuos calibration.
You could probably use the FaceID sensors on an iphone to get better accuracy. It's sad that no other phone brands have implemented a similar sensor. Edit: Actually, I looked it up and apparently the company that made the sensor for Microsoft was bought by Apple, who used it in their FaceID sensors.
I've been using SlimeVR (via phones) for about 2 years now, and it's been amazing! There are some downsides to it, like how often I have to recalibrate, but overall, I love it! Thanks for the new video, Thrill!
Awesome video on an incredible technology! Great editing and presentation. SlimeVR has improved dramatically since the last video you did on it, for sure. There's things regarding setup and autobone that still need to be tweaked (autobone can be just wiggling around as long as the heels are planted according to the dev who made it, and animations will be added for simplicity), for sure, but overall it's way better than back then - that flashback sequence made me laugh, as well as the Level 99 Autobone bit (I got assigned that role in the discord server!) This is really giving me a nudge on showing all the tips and tricks I know about SlimeVR, so thanks for that - I really want people to have the best experience they can with these! Much love to both you and PHIA!
@@a_british_lass_stream_archives I just saw this now, but yeah! I'm doing good, I am actually working on my first commissioned avatar based off of Deira! It's very cute, kind of a gothy build.
@@ZRock35VR oh thats brilliant, i still need the funds to comm a avatar from scratch of my sona, unsure if you've seen her or not, it's been months my memory is foggy
The SlimeVR setup wizard is nautical miles of a colossal improvement for ease of setup, but the calibration is still per-person and too specific, so the product is not great to share the Full body VR Experience with a family member, friends, at a convention, etc SlimeVR deserves to become the king of accesible FBT, but they should keep working on that setup wizard, and turn it as plug-and-play as possible
i have close to 7k hours in VR but i could never justify buying trackers and everything just for FBT (ive only used oculus headsets), this gets me very excited for the future of FBT im glad you covered the good and the bad.
They need to make all in 1 suits for tracking and vibration and stop this nonsense of strapping together 8 units. They can make different tier suits for preffered price points, medium priced being likely most sought after.
So tempted to sell my VIVE trackers and base stations and just build Slimes. VIVE trackers are just so hard to set up in a way where they will give you even decent tracking.
Vive made an Instagram story that said something was going to be announced on the 28th. It had a digital outline of something that looked like the inside out tracker. I’m pretty sure that’s when it’s coming out in a couple days. I’m definitely going pinky up into that. So you’ll have to throw those in your comparisons as well!
Calling them inside-out trackers doesn't really help distinguish them from existing Vive trackers as those are also inside-out. Better to say markerless inside-out vs marker-based inside-out, camera-based vs photodiode-based, or camera-based vs lighthouse-based. I am very sceptical of marker-less inside-out trackers for FBT. Each tracker knowing where it is in space isn't enough for FBT - they need to know where they are relative to eachother and the headset. That relies of them all seeing the same parts of the room and sharing "landmarks", or seeing the headset, or the headset seeing them, or each tracker seeing (and somehow being able to recognise) at least one other tracker. The Quest Pro trackers that work in the same way reportedly exhibit some weird behaviours and problems and they have a clear view of the headset most of the time. Something attached to your feet doesn't have that luxury. I'd expect HTC are going to market them more for tracking a single arbitrary object like a camera for the purposes of virtual camerawork.
@@zig131 it's definitely an interesting problem that I can't wait to see how they plan to address. My best guess is that there will be something like a calibration paper or tag which you would point all trackers towards and they reference in relation to that, but it still wouldn't solve the issue of misalignment with the headset itself
@@zig131 Yeah, that's just me misquoting HTC's words "Self-Tracking trackers. I don't really know what you're going on about in the paragraph, not that tech savvy. However here's some words from what looks like one of the people working on it. "1 dongle for 5 trackers. All 6dof uses IMUs. It’s just easier to use. Much more accessible. In an ideal environment, inside out HMD tracking is as good as SteamVR. We built the new self tracking trackers so there’s a solution to tracking outside the FOV of the headset, without needing external sensors or base stations. Remember lighthouse is still limited to 10m*10m." Hope that helps.
That crazy part is, I know someone (you actually showed them at 11:13) that is working on a next generation prototype using IMU's that are newer then the retail SlimeVR trackers that are newer, that is exciting. What is also interesting is the failed units you have. The same said person I mentioned above constantly gets completely faulty units they must discard.
I am a beginner in the VR scene. I have a HTC VIVE Cosmos, not elite the simple one, I bought it second hand because it was cheaper. The lenses have tiny scratches on it, I can use it no problem but when you look at the edges or not directly at a light source it shimmers weirdly, is there a way to fix this, I mean even replacing is it possible?
Where should I look to try and set this up with some joycons? I have like 4 laying around and 1 of them has a broken joystick, so I might as well put it to use.
second backer on the slime project: for my set that I bought, 2 of them died within 4 months due to a: with HEAVY drunken use along with horrid temp changes in my room, and b: possible fuck ups with the IMU company that they sourced stuff from, but that's just what I could see when probing my dead trackers for errors. Right now the slime team is currently in agony with the US FCC due to someone getting pissy with papers, they are working hard to fix there fuck ups and the community team are helpful when your shit breaks. just takes a while (thanks US customs :3)
I ordered some diy slimes off the marketplace in the slimevr discord and they got delivered in under a month. They use slightly worse imus (BMI160 compared to the BNOs in official slimes so more drift) but the tracking quality is insane. With 11 trackers its so hard for my friends or most people to spot the difference between me and vive users. Love this project thanks for covering it again
Hey man! This might be a super dumb question, but I'm new to this side of VR so bear with. Is full body tracking just a way to track my body in something like VRChat for aesthetics? Or could I use my actual legs to walk around in some games? Because going for a run in Skyrim or moving around in Blade & Sorcery using my legs would be awesome! Cheers :)
I was an early buyer of SlimeVR, over 2 years waiting for mine so I DIY built 2 sets in the meantime. They're pretty great but the better IMUs in the official Slimes are something I'm looking forward to
I made a friend in VrC and he told me that he bought Slime a while back and can't wait for them to arrive. It's been a year+ since he told me and they still haven't arrived yet. I would love to get me some slimes as well, but if I have to wait a year+ until they arrive then that's just not for me sadly
I've got my parts on the way, and with the amount of electrical parts I have laying around, 6 trackers only costs me about $110 USD. If you've got any experience with electronics and parts lying around, Slime might be even cheaper and easier for you than anything else.
As a VR dancer and content creator coming from 10 months of using camera tracking to BMI160 14 points! To now BNO085 IMU's all DiY. I have landed on 12 points as the golden point, the neck completes the chest (chest+neck = 1 vive chest, waist+Hip = 1 vive hip). I only do porportions once (got tutorial on it), since u dont grow ;) Also highly recommend straps with rubber on the inside (Trilancer 12'
Where the frick can you buy a slime tracker for 16$? O-o btw does anyone k ow where i can buy a cheao slime vr set? Id just need like 3 or so TwT and i cant afford 5 for 200$ :/
I feel like the final solution is just a camera with a trained AI that takes video feed and turns that into full body tacking data, there's been a few studies already.
That really shouldn't be the final solution, at least in my opinion I currently use a Kinect sensor for full body tracking, and while it works well for facing the sensor directly, turning doesn't work very well, even with the algorithms it has for dealing with that Trackers that are able to track themselves are for sure the way to go, since they don't have to get calibrated or anything, they just get turned on
@@davidlewis2171 Generative AI is a powerful thing, kinect doesn't have that, it's old tech. AI can do so many things, look at anything from the 2 minute papers channel like the ones that generate procedural animations, or other that track movements perfectly in 3d with just a video.
@Raulikien That is a fair point, and I agree that the algorithms for determining poses are getting better all the time. However, the other half of it is that while you can have a camera doing that for you, unless the camera is on the headset itself, you're very limited in where you can use FBT. This isn't the case with standalone trackers, where you could use them in any room. With a camera, you have to stand a certain distance away for it to be able to track your whole body.
I built my own Slime's over a year ago and I still use them. Im actually getting ready to upgrade the IMU's within the week. But All in I first built mine for less than 50$ and I couldn't be happier
Slime being twice the work for half the price for similar really good result sounds like just my kind of thing, specially when I can build them myself, it'll be x4 the work for ¼ the price of a full body set, i'm in
Valve just announced SteamLink for Quest 3, can you please rush some testing and a review? I wanna know if it's good enough to replace Virtual Desktop (for gaming atleast)
i know the video was months ago, i had no issue with the setup aside from me not knowing what to do, but im now using slimes and never used the body proportion bs! just ignored it and it works like a charm for me, just wished more standalone apps were able to use this feature like blade and sorcery nomad or more, i will say ofc the wait for a big issue, but after getting it, i really cant complain for what ive got
Surely the issue with Slimes is similar to the very first web cams. People are expected to spend money so 'other' people, mostly strangers can enjoy the results.
Thank you for addressing the shipping problem If I had known that it was going to take so long I would seriously re contemplated other options. I order mine march 19 2023 and I’m personally estimating that they may arrive around jul of 2024 hopefully
Ooo! Exciting, I'm definitely gonna solder up a handful of these and give them a spin, I even have like 90% of the components in stock, I'll just have to order the unpopulated PCBs.
Thrill you need to replace that head strap with BoBoVR M3 pro battery extension strap and OMG it changed VR gaming for me!! My brother has your strap for his quest 3 so I compared them both and BoBoVR is far superior! So much more comfortable and I can legit play for hours comfortably.
Wwwhhheeerrreeee is the freaking link to this telllll meeeeeeee nooooowowwwwwwwwwwwwww i neeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeed iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiittttttttttttttttttttttttttttttttttttttrttttttttttttttttttt im nnnnnnnnoooooootttttt kidding i need this now
Yep, ordered in Q1 2022, still waiting, now hope to have them in Q1 2024 but hard to keep hopes up just to waiting for the next delay update to come down the wire.
honestly, appreciate the posiitivity and support for Slime VR, but if you recieve two kits and both have faulty units, setup takes you 50 attempts its not reassuring even if its cheap. I guess you get what you pay for. Imagine if a big company released a product this janky - it would get destroyed. Such a shame. I was really hoping this would be good. I'll pass. Great vid as always.
I only have issues with 8 point calibration. But that's because it doest say what the calibration settings actually do, and I mean in the documentation. I'd appreciate a little graphic showing like a 3d calibration skeleton or something intuitive to wrap my lil brain around. I gotta say tho, with my diy slimes I've lasted like an hour with only needing a quick reset. Pretty good, better than I expected actually. I also had an imu die, but I think I shorted it soo... 😅 not quite sure, it shows up as good but doesn't track. Well worth the money regardless if u don't mind fiddling with it a bit. 💙
Do you think you can review a imu trackers called uni-motion they are Japanese made trackers probably the best imu trackers ive used other than slime vr and they last 24 hours off of one AA Battery
I certainly can say since I have experience. It will take them a long time to get you the trackers. There is a high demand and very little supply. They doing the aseembly all by hand so there's a limit to how many they can push out. I waited 2.5 years for my trackers.
I wonder if you could use a switch procon as a slime tracker. Maybe as a chest/hip tracker. I've got 7 joycons and enough procon and similar controllers to make a full-body set so maybe I won't even need to get slime trackers when I finally get a headset
Nice video. I’ve been waiting on my trackers for a couple years but it’ll be worth the wait. The devs have been very open and honest with all the issues they’ve encountered. Thanks Thrill!
I guess what I wonder is that being an IMU based device, how does it handle abrupt moves? Say for games like Beat Saber where you might abruptly change angles on your wands or controllers? Cool that a much cheaper tech is beating on the big boxes. Reminds me of when we needed pretty solid PC's to emulate systems like MAME or the various Nintendo emulators. Now it can be done with cheap, easy to source Raspberry Pi boards that take no space, little power, and gives us full emulation on even somewhat demanding 3D games. And open source to boot. Excellent presentation!! Makes me want an upper set of Slimes for the arms and head to emulate hand motions for drone control and head motion for camera panning during flight.
7:46 yoo, shoutout to tfmjonny, I still remember him: joining a optimized box world in VRC way back in 2018, when he just started doing VRC streaming. Mans done well.
Thanks to Squarespace for sponsoring this video! Head to squarespace.com/thrillseeker to save 10% off your first purchase of a website or domain using code thrillseeker at checkout.
SlimeVR has evolved. And it's GOOOOOD.
Join my discord:
discord.com/invite/thrill
I saw that Flipper Zero on your desk, you bold boy. but I imagine its a tool that would help with slime network mapping, with everything on wi-fi or some wireless signal?
good review
ohhh quest bench...cryptic
wwwwwwwww
Another reason the shipments were delayed was due to the FCC getting in the way. They claimed the chips were to be used in phones, not in VR Trackers, and denied the shipments. This led to them having to ship everything back to their main facility, get all the paperwork done, get approved by the FCC, change the labels on every single tracker, repackage it all, and then ship them back out.
It has been an absolute mess. I have a slew of emails explaining the whole situation. They have been VERY good about keeping me fully up to date.
Just to clear up a few things:
1. The skating can be heavily mitigated by our anti-skating option, which can be dialed up or down depending on personal preference. The better your skeleton is, the less you will need this.
2. The autobone never needs to be done after you get your proportions correct (unless your are growing). The 4 moves only need to be done once in the thirty second window.
3. Joycons are really, really bad. Try not to judge slimevr on its tracking fidelity after using just joycons. Its the bottom of the barrel in terms of IMU performance.
4. 5 slimes are needed, minimum, to track lower body. It wont work with only three (for maths reasons)
5. We have regular events if you want to come ask questions or get your tracking ironed out. If it seems like a big scary thing, just come lean on the community a bit! We love new people
^ this
I would like to add that on personal experience joycon tracking is decent with 2 joy cons on each leg + a phone on hips, and I'd say they work perfectly as long as you don't crouch or crawl, any fast rough movement or sitting position that is not a chair will break the tracking, and the wrangler takes a very long time on recognizing the 4th joycon, but it's a nice last resort if you don't have anything else (like me)
I've had problems with firmware updating on diy slimes and the community was fast and responsive at helping me out. It's like the ideal tech support we could only dream of!
I'm not even into VR, I don't have a headset, but now I'm really interested in slimeVR, it looks like a great project, I would love to build them myself and Play around with maybe coding something non-vr using the tech
You can Vtube without VR also so its multiple options, and its "tinkering" :D@@tinolm6202
Still surprised that Meta doesn't have its own IMU trackers, it would instantly solve all their leg problems
meta doesn't believe in legs
because meta is a faceless soulless corporation that doesn't believe in human expression
@@bongwatercrocodile315yeah they do?
They just believe it should be expensive. Look at Quest Pro (face tracking)
There doing the ai estimate stuff but it's not as good
Meta is obsessed with inside out. That goes with tracking and the experience itself. They focus on standalone but barely talk about the PC part of VR. They'd rather use headset cameras to track the upper body and make estimates of where the legs are instead of designing some external body trackers.
(1/2) for anyone else who noticed the floatyness in clips like 12:19, that's to do with head/waist lock settings in Vrchat 90% of the time, i had that issue before and fixed it by changing the headlock/waistlock settings, if your slimes have high latency it would be displayed in the server, and would be more likely to present as the entire system going out of sync with itself, like half a leg moving before the other half rarther than the entire system seeming to lag behind together as one, love yall :)
holy shit you've solved like all of my problems ever. i dont use slime but i have crazy floatiness all the time and i didnt even think this would be an issue. i feel like a lot of tracking problems are on vrc's end
Aw yeee, the best bit was when Thrill was like "it's slimin' time" and the slime trackers slimed the best and most expressive they've ever slimed
Amen to that brother
Hi phia@@TheVirtualRealityShow
@@TheVirtualRealityShow hey Phia nice to see you here
Slimebius
I heard this in the Stanley Parable voice
I have slimes and this is a pretty good overview!
I will say though: once you get your body measurements correctly you never need to do the little hula dance ever again. When your trackers move position you can just do a full reset and mounting reset which are consistent and take about 20 seconds combined. So your extra calibrations after you got it right werent even needed!
Where did u buy them?
The calibration process looks like the Club Penguin dance
I’ve chatted a lot with the community I would say chances are there was some level of inspiration there
god i hate being broke
real
Make a change brother
@@daboiMane i did find a job, its going good, im making a change brother
Fr
@@analien4182 W man, I wish your luck brother 🙏
If the 16 dollar chinese trackers actually work fairly well, it's going to take VR chat into the future overnight.
I ordered a set that looked just like that on Amazon and never received my package. I looked into it and it appears I got scammed.
Just tried them, they needed serial to usb patch bc they used counterfeit serial chips. I can't complain for what they are tbh.
@@FAKEAXISwhat are they called
You don't need to redo autobone or proportions ever again once your body proportions are correct, even if you mount them differently! As long as they are on the same part of your body, you only ever need to do the full and mounting reset at the very start, which takes all of 20 seconds while standing. Then when you notice drift, which takes at least 20-30 minutes with a lot of physical movement, you do the yaw/fast resets which is done in like 3 seconds. And when you do the yaw/fast reset, you do not need to stand up in a t-pose or recalibate your VRChat avatar tracking! You can do it while standing, sitting, or laying down, as long as your torso, arms, and legs, are facing the same direction as your HMD.
Just have a shortcut button and yaw reset takes just a double tap on B button , super fancy when dancing and need to yaw reset ;)
@@Snitchie you can also tap the chest tracker twice with the new updates.
yes, but still faster using thumb then raising hand and tapping chest ;)@@louie365official
The Wii controllers used IMU based tracking, and there is an IR camera in each controller that is used to re-calibrate the controller position using the sensor bar as a fixed reference point. The distance between the lights and the angle of them give the Wii remote the info it needs to find its position. We could probably do something similar with a camera looking towards the slime trackers to re-home them when they come into view to automate the calibration process.
In theory that should work. Most headsets with inside-out tracking basically work like that: their controllers have lights on them in specific patterns that are easy to recognize on a camera (usually IR LEDs which emit light that's invisible to the human eye, but visible to the headset's tracking cameras), and whenever they're within view of one of the headset's cameras, it can automatically recalibrate the position.
@@IkBenBenG With my reverb g2 at least, I think it only has a gyroscope and inside out tracking but no IMUs.
Unfortunately, tracking an object with cameras is hard and inaccurate, and would require a ton of development. You would also need at least 2 cameras in different (known) locations both looking at the same object to obtain its position in 3D space.
What i want to know is if you can use a wii remote as a slime tracker
thats actually a great idea
People who have line sight trackers like Tundra or older Index can use it to help fight the drift once we have users developing a solution.
The slime knows where it is at all times. It knows this because it knows where it isn't. By subtracting...
You don't need to do the autobone/automatic proportions dance each playsession, because people's body proportions don't change. Only the automatic mounting calibration needs to be run each time, which only takes a second (the one where you squat).
So no hula dance necessary, once you get your proportions down to your satisfaction :)
I ordered Slime VR (7+3) in March '22
Original Shipping date was the end of August' 23
First delay to end of September '23
Second delay to November' 23
And now with the last post update they got delayed to the end of December '23
I am a very patient person, but if it gets delayed one more time, I'll cancel the order...
Yeah, that my experience with Slime VR so far 😢
oh i already canceled it and made my own. got a 3D printer and the parts for literally the same price, but now i can learn a thing about them, got a free printer bascially and am able to fix whatever breaks. DIY slime is the way.
Hey, you still blame developer for unseen problems like FCC and Corona? You didn't even look around how many people are happy with SlimeVR? Then you should have more trust and patience. They even found new problems and make them even more better. You will get improved version at least.
@@mrdummy_nl uhm, where did I say anything bad about the developer???
I am keeping the order mainly because I got other projects to tend to, and Lynx R-1 is still being shipped out in batches.
@@mrdummy_nl are you okay?
Yippee the slime revisit! Ordered mine during the initial crowdfunding campaign and I’m so excited for when mine finally ship home. I’ll finally be able to join my full body friends in VRC and stare at a mirror all evening lmao
I’m an XR developer and XR/IT support agent. Seeing you admit, your struggle really resonated with me and make me feel a little bit better about when I get a little “five headed “. I’ve never heard that term before.😂🎉 this looks like a great solution and I’m glad that you’re sharing it with us. Thank you so much.
It would be cool to merge slime tracking with an xbox kinect. It can roughly estimate your position in 3d space, so it could be a continuos calibration.
You could probably use the FaceID sensors on an iphone to get better accuracy. It's sad that no other phone brands have implemented a similar sensor.
Edit: Actually, I looked it up and apparently the company that made the sensor for Microsoft was bought by Apple, who used it in their FaceID sensors.
I've been using SlimeVR (via phones) for about 2 years now, and it's been amazing! There are some downsides to it, like how often I have to recalibrate, but overall, I love it! Thanks for the new video, Thrill!
oh god that tip...... where you plug it in THEN turn it on.... you've just saved my life.... I've been struggling for days since I moved *sobbing*
Awesome video on an incredible technology! Great editing and presentation.
SlimeVR has improved dramatically since the last video you did on it, for sure. There's things regarding setup and autobone that still need to be tweaked (autobone can be just wiggling around as long as the heels are planted according to the dev who made it, and animations will be added for simplicity), for sure, but overall it's way better than back then - that flashback sequence made me laugh, as well as the Level 99 Autobone bit (I got assigned that role in the discord server!)
This is really giving me a nudge on showing all the tips and tricks I know about SlimeVR, so thanks for that - I really want people to have the best experience they can with these!
Much love to both you and PHIA!
Always happy to see you being so engaged with SlimeVR. Much love!
woah, wild to see your name again, hope all is well
but yeah this video was awesome
still super excited for my trackers .... well when they ship ;~:
The wiggle dance killed Z
@@a_british_lass_stream_archives I just saw this now, but yeah! I'm doing good, I am actually working on my first commissioned avatar based off of Deira! It's very cute, kind of a gothy build.
@@ZRock35VR oh thats brilliant, i still need the funds to comm a avatar from scratch of my sona, unsure if you've seen her or not, it's been months my memory is foggy
The SlimeVR setup wizard is nautical miles of a colossal improvement for ease of setup, but the calibration is still per-person and too specific, so the product is not great to share the Full body VR Experience with a family member, friends, at a convention, etc
SlimeVR deserves to become the king of accesible FBT, but they should keep working on that setup wizard, and turn it as plug-and-play as possible
like any other full body tracking method, it’s a bit wonky, but I can’t lie. The open source nature of it is insanely cool
i have close to 7k hours in VR but i could never justify buying trackers and everything just for FBT (ive only used oculus headsets), this gets me very excited for the future of FBT im glad you covered the good and the bad.
They need to make all in 1 suits for tracking and vibration and stop this nonsense of strapping together 8 units. They can make different tier suits for preffered price points, medium priced being likely most sought after.
I might have to look into full body tracking. Just got full bhaptics. Now down the full body tracking rabbit hole. Fck this sht is expensive.
So tempted to sell my VIVE trackers and base stations and just build Slimes.
VIVE trackers are just so hard to set up in a way where they will give you even decent tracking.
Hello Thrill!! Thank you for your contributions to the VR Community!!!
I'd dig into that DIY path, building stuff is way more fun that fighting customs for international shipping xD
Please do the Oculus Rift cv1 body tracking!
Vive made an Instagram story that said something was going to be announced on the 28th. It had a digital outline of something that looked like the inside out tracker. I’m pretty sure that’s when it’s coming out in a couple days. I’m definitely going pinky up into that. So you’ll have to throw those in your comparisons as well!
Calling them inside-out trackers doesn't really help distinguish them from existing Vive trackers as those are also inside-out.
Better to say markerless inside-out vs marker-based inside-out, camera-based vs photodiode-based, or camera-based vs lighthouse-based.
I am very sceptical of marker-less inside-out trackers for FBT. Each tracker knowing where it is in space isn't enough for FBT - they need to know where they are relative to eachother and the headset.
That relies of them all seeing the same parts of the room and sharing "landmarks", or seeing the headset, or the headset seeing them, or each tracker seeing (and somehow being able to recognise) at least one other tracker.
The Quest Pro trackers that work in the same way reportedly exhibit some weird behaviours and problems and they have a clear view of the headset most of the time. Something attached to your feet doesn't have that luxury.
I'd expect HTC are going to market them more for tracking a single arbitrary object like a camera for the purposes of virtual camerawork.
@@zig131 it's definitely an interesting problem that I can't wait to see how they plan to address. My best guess is that there will be something like a calibration paper or tag which you would point all trackers towards and they reference in relation to that, but it still wouldn't solve the issue of misalignment with the headset itself
@@zig131 Yeah, that's just me misquoting HTC's words "Self-Tracking trackers. I don't really know what you're going on about in the paragraph, not that tech savvy. However here's some words from what looks like one of the people working on it.
"1 dongle for 5 trackers. All 6dof uses IMUs. It’s just easier to use. Much more accessible. In an ideal environment, inside out HMD tracking is as good as SteamVR. We built the new self tracking trackers so there’s a solution to tracking outside the FOV of the headset, without needing external sensors or base stations. Remember lighthouse is still limited to 10m*10m."
Hope that helps.
I love following the technological advancements with full-body tracking, but I have no reason to buy any cuz I’d never actually use it 😭
That crazy part is, I know someone (you actually showed them at 11:13) that is working on a next generation prototype using IMU's that are newer then the retail SlimeVR trackers that are newer, that is exciting.
What is also interesting is the failed units you have. The same said person I mentioned above constantly gets completely faulty units they must discard.
They should pair it with the quest inside out body tracking....just like they did with the quest 3 controllers
Yo thrill i appreciate you using part of my video about my old phone full body .You're amazing
I am a beginner in the VR scene. I have a HTC VIVE Cosmos, not elite the simple one, I bought it second hand because it was cheaper. The lenses have tiny scratches on it, I can use it no problem but when you look at the edges or not directly at a light source it shimmers weirdly, is there a way to fix this, I mean even replacing is it possible?
I wanna know what the clones are so I can look into them myself
Where should I look to try and set this up with some joycons? I have like 4 laying around and 1 of them has a broken joystick, so I might as well put it to use.
second backer on the slime project: for my set that I bought, 2 of them died within 4 months due to a: with HEAVY drunken use along with horrid temp changes in my room, and b: possible fuck ups with the IMU company that they sourced stuff from, but that's just what I could see when probing my dead trackers for errors.
Right now the slime team is currently in agony with the US FCC due to someone getting pissy with papers, they are working hard to fix there fuck ups and the community team are helpful when your shit breaks. just takes a while (thanks US customs :3)
I ordered some diy slimes off the marketplace in the slimevr discord and they got delivered in under a month. They use slightly worse imus (BMI160 compared to the BNOs in official slimes so more drift) but the tracking quality is insane. With 11 trackers its so hard for my friends or most people to spot the difference between me and vive users. Love this project thanks for covering it again
Hey man! This might be a super dumb question, but I'm new to this side of VR so bear with. Is full body tracking just a way to track my body in something like VRChat for aesthetics? Or could I use my actual legs to walk around in some games? Because going for a run in Skyrim or moving around in Blade & Sorcery using my legs would be awesome! Cheers :)
I am Kermit the frog and all I want is a kiss
👀
Oh, you can export your proportions so you only need to do it once and then just slap it back in woth the file it gives you
I was an early buyer of SlimeVR, over 2 years waiting for mine so I DIY built 2 sets in the meantime. They're pretty great but the better IMUs in the official Slimes are something I'm looking forward to
Honestly I think u had a hard time doing auto bone because u move ur hips like u never had them before and just learning how to use them 😂😂
Great video! Thank you for testing these thoroughly
I made a friend in VrC and he told me that he bought Slime a while back and can't wait for them to arrive. It's been a year+ since he told me and they still haven't arrived yet.
I would love to get me some slimes as well, but if I have to wait a year+ until they arrive then that's just not for me sadly
I've got my parts on the way, and with the amount of electrical parts I have laying around, 6 trackers only costs me about $110 USD.
If you've got any experience with electronics and parts lying around, Slime might be even cheaper and easier for you than anything else.
As a VR dancer and content creator coming from 10 months of using camera tracking to BMI160 14 points! To now BNO085 IMU's all DiY. I have landed on 12 points as the golden point, the neck completes the chest (chest+neck = 1 vive chest, waist+Hip = 1 vive hip).
I only do porportions once (got tutorial on it), since u dont grow ;) Also highly recommend straps with rubber on the inside (Trilancer 12'
Where the frick can you buy a slime tracker for 16$? O-o btw does anyone k ow where i can buy a cheao slime vr set? Id just need like 3 or so TwT and i cant afford 5 for 200$ :/
11:32 the slime clones need a video immediately
I feel like the final solution is just a camera with a trained AI that takes video feed and turns that into full body tacking data, there's been a few studies already.
That really shouldn't be the final solution, at least in my opinion
I currently use a Kinect sensor for full body tracking, and while it works well for facing the sensor directly, turning doesn't work very well, even with the algorithms it has for dealing with that
Trackers that are able to track themselves are for sure the way to go, since they don't have to get calibrated or anything, they just get turned on
@@davidlewis2171 Generative AI is a powerful thing, kinect doesn't have that, it's old tech. AI can do so many things, look at anything from the 2 minute papers channel like the ones that generate procedural animations, or other that track movements perfectly in 3d with just a video.
@Raulikien That is a fair point, and I agree that the algorithms for determining poses are getting better all the time. However, the other half of it is that while you can have a camera doing that for you, unless the camera is on the headset itself, you're very limited in where you can use FBT. This isn't the case with standalone trackers, where you could use them in any room. With a camera, you have to stand a certain distance away for it to be able to track your whole body.
I have built mine on the BNO085 IMU with the mag it autocorrects and is perfect.
somebody needs to make an autobone vr game now
I just realized I've been waiting for my SlimeVR trackers for over 2 years, kinda forgot about them tbh
I built my own Slime's over a year ago and I still use them. Im actually getting ready to upgrade the IMU's within the week. But All in I first built mine for less than 50$ and I couldn't be happier
Slime being twice the work for half the price for similar really good result sounds like just my kind of thing, specially when I can build them myself, it'll be x4 the work for ¼ the price of a full body set, i'm in
Valve just announced SteamLink for Quest 3, can you please rush some testing and a review? I wanna know if it's good enough to replace Virtual Desktop (for gaming atleast)
Slime VR being so inaccessible for so long is the reason I personally jumped onto the HaritoraX Wireless trackers.
i know the video was months ago, i had no issue with the setup aside from me not knowing what to do, but im now using slimes and never used the body proportion bs! just ignored it and it works like a charm for me, just wished more standalone apps were able to use this feature like blade and sorcery nomad or more, i will say ofc the wait for a big issue, but after getting it, i really cant complain for what ive got
Surely the issue with Slimes is similar to the very first web cams. People are expected to spend money so 'other' people, mostly strangers can enjoy the results.
Not necessarily tbh, since you yourself enjoy having it too
a mix between something like tundra and slime would be the perfect fbt with our current technology but i dont know how wed achieve that
Still waiting on my slime ordered since march, it keeps changing months August to September, November now December :
I'm so happy to see slim get this huge upgrade and stable tracking, i hope everyone can get them and enjoying it, have a nice day people! 🤗
Thank you for addressing the shipping problem If I had known that it was going to take so long I would seriously re contemplated other options. I order mine march 19 2023 and I’m personally estimating that they may arrive around jul of 2024 hopefully
$16 for a clone is likely my only option on my fixed income budget 😅
in the video 2 years ago, I seem to remember you did something with the software. Did you try the Mocopi with the Slime software ?
I really like the quality of Thirlls videos, he goes into so much detail and cares so much. 😂
Bought vive trackers last night, woke up to this. :/
*Interesting stuff, I delivered a Full Watch!* ⭐😃👍
Man if I actually played social games and liked talking to people these would be awesome
So the only really Bad part is a Skill check. Seems like a Skill issue, Thrill.
It always sucks to see awesome products unable to get off the ground due to the manufacturing.
This dude wants to be an anime girls so bad lol😂
I love my slime been using it for 3 months I went through a diy on discord and got it much faster.
Preordered mine on day one. Still haven't received it. That should tell you all you need to know. : )
I NEED that autobone dance to be made into an animation that I can put on avatars, it looks too funny
I am so excited for when I DO finally get my SlimeVR but yes, I have had them preordered since December of 2021 lol
Ooo! Exciting, I'm definitely gonna solder up a handful of these and give them a spin, I even have like 90% of the components in stock, I'll just have to order the unpopulated PCBs.
so you're saying I should've waited and baught this instead of haritorax 🙃?
RUclipsrs who timestamp sponsors are underrated immediately.
Thrill you need to replace that head strap with BoBoVR M3 pro battery extension strap and OMG it changed VR gaming for me!! My brother has your strap for his quest 3 so I compared them both and BoBoVR is far superior! So much more comfortable and I can legit play for hours comfortably.
Kkcobvr q3 and bobovr S3
Are better now
Wwwhhheeerrreeee is the freaking link to this telllll meeeeeeee nooooowowwwwwwwwwwwwww i neeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeed iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiittttttttttttttttttttttttttttttttttttttrttttttttttttttttttt im nnnnnnnnoooooootttttt kidding i need this now
Yep, ordered in Q1 2022, still waiting, now hope to have them in Q1 2024 but hard to keep hopes up just to waiting for the next delay update to come down the wire.
cool to see my world at 12:42 lol
Can we get a livestream of you with 177 chalupas?
honestly, appreciate the posiitivity and support for Slime VR, but if you recieve two kits and both have faulty units, setup takes you 50 attempts its not reassuring even if its cheap. I guess you get what you pay for. Imagine if a big company released a product this janky - it would get destroyed. Such a shame. I was really hoping this would be good. I'll pass. Great vid as always.
I only have issues with 8 point calibration. But that's because it doest say what the calibration settings actually do, and I mean in the documentation. I'd appreciate a little graphic showing like a 3d calibration skeleton or something intuitive to wrap my lil brain around. I gotta say tho, with my diy slimes I've lasted like an hour with only needing a quick reset. Pretty good, better than I expected actually. I also had an imu die, but I think I shorted it soo... 😅 not quite sure, it shows up as good but doesn't track. Well worth the money regardless if u don't mind fiddling with it a bit. 💙
The updates are great and consistent.
Do you think you can review a imu trackers called uni-motion they are Japanese made trackers probably the best imu trackers ive used other than slime vr and they last 24 hours off of one AA Battery
I certainly can say since I have experience. It will take them a long time to get you the trackers. There is a high demand and very little supply. They doing the aseembly all by hand so there's a limit to how many they can push out. I waited 2.5 years for my trackers.
I wonder if you could use a switch procon as a slime tracker. Maybe as a chest/hip tracker. I've got 7 joycons and enough procon and similar controllers to make a full-body set so maybe I won't even need to get slime trackers when I finally get a headset
You’ve convinced me I’m buying
I preordered my SlimeVR 2 years ago. Hopefully I will get it next year. =)
11:12 I have no idea what site that is and would very much like to know.
What model is your avatar? It’s really cute! Is it a rindo?
Excellent video, so glad to see a revisit to the SlimeVR trackers!
Nice video. I’ve been waiting on my trackers for a couple years but it’ll be worth the wait. The devs have been very open and honest with all the issues they’ve encountered. Thanks Thrill!
We've got to talk about your striped hat. Where did you get it?
I guess what I wonder is that being an IMU based device, how does it handle abrupt moves? Say for games like Beat Saber where you might abruptly change angles on your wands or controllers? Cool that a much cheaper tech is beating on the big boxes. Reminds me of when we needed pretty solid PC's to emulate systems like MAME or the various Nintendo emulators. Now it can be done with cheap, easy to source Raspberry Pi boards that take no space, little power, and gives us full emulation on even somewhat demanding 3D games. And open source to boot.
Excellent presentation!! Makes me want an upper set of Slimes for the arms and head to emulate hand motions for drone control and head motion for camera panning during flight.
The only way to get companies to make good trackers is if we get a killer AAA VR app like GTA VR.
7:46 yoo, shoutout to tfmjonny, I still remember him: joining a optimized box world in VRC way back in 2018, when he just started doing VRC streaming. Mans done well.