Doom II - MAP12: The Factory (Nightmare! 100% Secrets + Items)

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  • Опубликовано: 16 дек 2024

Комментарии • 240

  • @Fahrvernuggen
    @Fahrvernuggen Год назад +172

    I love how decino thinks about things so strategically on Nightmare. There are some enemies you don't have to rile up or fight as long as you get 100% kills.

    • @daniel8chang
      @daniel8chang Год назад +5

      I know, right? Decino is a clever one :)

    • @boomershooterlegend
      @boomershooterlegend Год назад +13

      Nightmare is strategy. You don't have space to improvise so much when you play on this difficulty. Every route, ammo, health and other ressources are previously know and the gameplay is all praticed a lot of times.

    • @ravagerslb
      @ravagerslb Год назад +2

      You need to know your way around the levels on nightmare, and have a good route with the least amount of backtracking, otherwise you're as good as dead.

    • @ShinoSarna
      @ShinoSarna Год назад +2

      Also normally, 100% kills requirement is not there.

    • @brimstoneheo
      @brimstoneheo Год назад +2

      Although some monters are miss, This is almost NM-max. Decino deserved it.

  • @robmildon8612
    @robmildon8612 Год назад +43

    "So to ramp up the kill count I'm going to visit these imps" - never thought I'd see farming in a Doom map; Nightmare just keeps pulling surprises out of the bag.

    • @TheRogueWolf
      @TheRogueWolf Год назад +11

      It's kind of funny to me that there's absolutely no reason to go into that building except for kills.

    • @Smirgelius
      @Smirgelius Месяц назад

      ​@TheRogueWolf well I see the imps as a good source for infighting pals for the arachnotrons. 🙂

  • @TheRogueWolf
    @TheRogueWolf Год назад +17

    Holy crap, that tomato garden at the end is absolutely hellish in Nightmare.

    • @1pcfred
      @1pcfred Год назад +3

      The way that room locks you in always sucks. It's the worst part of the map.

  • @x1teDota
    @x1teDota Год назад +3

    That shotgunner ambush room is so evil.

  • @AlexeiVoronin
    @AlexeiVoronin Год назад +122

    I know lots of people dislike this level, but the decrepit old building aesthetic just fits so nicely into Doom 2, so getting here always feels like meeting an old friend. Reminds me of how I loved to explore abandoned old houses as a kid. Yeah, those were the weird times when we actually played outside.
    Here we see a weird bridge rising out of slime, similar to the one from E2M2. Seems to be a Sandy thing.

    • @jothain
      @jothain Год назад +3

      I loved this map :)

    • @mkge7206
      @mkge7206 Год назад +14

      Ancient or purposeful things rising out of liquid seems to be his Lovecraftian kink

    • @MrCantStopTheRobot
      @MrCantStopTheRobot Год назад +8

      But other than the red brick "loading dock" there isn't anything to even vaguely match the name. May seem kinda dumb, but that matters to some brains like mine. If this map was named "The Silos" I might embrace it more.

    • @AlexeiVoronin
      @AlexeiVoronin Год назад +3

      @@MrCantStopTheRobot Next map resembles its name a little more.

    • @MrCantStopTheRobot
      @MrCantStopTheRobot Год назад +1

      @@AlexeiVoronin yeah. Many of them do.

  • @electron_shell
    @electron_shell Год назад +3

    Thanks for helping me finish a game I started 28 years ago when I was a kid :) So cool to see how even after all these years a good DOOM II playthrough still gets so much love. Maybe someday I'll finally finish the original Mario I started back in the 80's

  • @MrCantStopTheRobot
    @MrCantStopTheRobot Год назад +21

    I'm learning how this isn't a bad map, just an unorthodox map. It put my aesthetic-thematic expectations high with a name like "The Factory," so I would've liked it more from the start if it had doomcute.

  • @evenfallabeksylt9271
    @evenfallabeksylt9271 Год назад +7

    You gotta love how the back side of the door leading to the Cacodemon room is locked with the red key, in a map that doesn't have a red key at all. That's the Sandy Petersen way of preventing the player from backtracking.

  • @BigMacDavis
    @BigMacDavis Год назад +37

    Very cool strategy of not shooting in the Mancubus area, so as not to alert them. I really need to remember this - shooting is not essential all the time. Btw, video desynced, but not by much. Just to let you know.

    • @decino
      @decino  Год назад +17

      Hmm, not sure why the audio desyncs. Annoying.

    • @Mina-Ashido97
      @Mina-Ashido97 Год назад +4

      Aha, I knew it was not becoming crazy

  • @tornado100able
    @tornado100able Год назад +19

    That sound of the spiders marching and the caco room at the end are memories burried deep in my mind

  • @lhfirex
    @lhfirex Год назад +17

    I can see why this is considered one of the hardest Nightmare Doom 2 levels.

  • @Runie549
    @Runie549 Год назад +59

    Never underestimate Arachnotrons. They might lack the more complex tricks you'd see from Archviles, Revenants, etc. but one wrong move and they'll cut you down stupidly fast.

    • @TheRogueWolf
      @TheRogueWolf Год назад +9

      If they catch you out in the open with nothing to interrupt their line of sight, you're in for a burning sensation in your everywhere.

    • @1pcfred
      @1pcfred Год назад +3

      Arachnotrons like all Doom monsters completely fail to grasp the concept of leading a target so they're easy enough to avoid. You come at them obliquely and give it to them on the run in. If you stand there like a deer in headlights they'll get you then.

    • @Moleoflands
      @Moleoflands Год назад +3

      Arachs are never a threat to kill you. Until they find you distracted shooting something else and you suddenly due in a Hail of green dust

    • @DinnerForkTongue
      @DinnerForkTongue Год назад +3

      ​@@1pcfred
      On vanilla, pretty much. Now, if you're im a custom map where you can't move to dodge the plasma, that equals burning sensation on the everywhere.

    • @DinnerForkTongue
      @DinnerForkTongue Год назад +1

      ​@@Moleoflands
      Or if you're caught in a tight space, which luckily doesn't happen much in vanilla.

  • @wadef7015
    @wadef7015 Год назад +2

    Man ive played these games since i was a kid. Ive always been a casual player you could say though. Seeing how you put these different tactics into play, having enemies fight each other etc is super freaking cool.

  • @mkge7206
    @mkge7206 Год назад +6

    Doom on Ultra-Violence: "So I grab the BFG and always go chainsaw"
    Doom on Nightmare: "So I make no noise!"

  • @fellow_doomer
    @fellow_doomer Год назад +13

    i bet this is how factory’s look like

  • @SyRose901
    @SyRose901 Год назад +47

    This is the level that made me get into this game even though I started out really late into its life in 2021, but man. Doom II holds up!

    • @1pcfred
      @1pcfred Год назад +2

      Doom holds up with mods and add on megawads. I only play the original game now as meditation. If you're playing a megawad campaign through and it isn't all 30 levels once you're done with the add on it'll drop you at whatever level you're at in the game on the original wad. Then I usually play through them.

    • @samuelmay5670
      @samuelmay5670 Год назад +1

      ​@@1pcfred what wads and megawads would you suggest playing?

    • @michaelandreipalon359
      @michaelandreipalon359 Год назад

      ​@@samuelmay5670Hmm, well, there's SIGIL, No Rest for the Living, The Plutonia Experiment, Valiant, Arrival, Eviternity, Plutonia 2, Harmony, and the Back to Saturn X series.

  • @TheBrassDancer
    @TheBrassDancer Год назад +6

    One of my favourite Doom II levels - I enjoy how open and exploration-focused it is.

  • @cjshields2007
    @cjshields2007 Год назад +12

    Even a degree in arachnotronics wouldn't have saved you from that last arachnotron

  • @jamison8929
    @jamison8929 Год назад +2

    flashbacks of E4M6 Against Thee Wickedly. cacodemons + no armor = entertaining nightmare runs

  • @markbloom7434
    @markbloom7434 Год назад +4

    7:54 imp fireballs casually noclipping through everything

  • @ergosphere2
    @ergosphere2 Год назад +27

    This is always the point where my enthusiasm for doom 2 starts to wither. I swear, your commentary can make any level a joy to watch

    • @Lunar_Atronach
      @Lunar_Atronach Год назад +3

      Same I think it's just the infamiliarity of it

    • @ravagerslb
      @ravagerslb Год назад +3

      The next level (downtown) isn't all that great, but the ones that follow downtown, inmost dens and industrial zone, are decent levels.

  • @scottl.1568
    @scottl.1568 Год назад +20

    So let me get this straight -- a chaingunner and a robot spider can shoot at each other from across the map without anybody waking up, but the moment you punch the air it's party time for all monster aliens?

    • @lankymaccrazyhair264
      @lankymaccrazyhair264 Год назад +6

      I guess they can tell the difference between their own weapons and the tiny gush of air created by swinging your fist

  • @victoriouswinner7745
    @victoriouswinner7745 Год назад +25

    This map definitely is a slog, but I find it endearing. The map design is far from great, but the simplistic buildings never fail to be somewhat nostalgic.

  • @OrdinaryDemon
    @OrdinaryDemon Год назад +2

    That was a very interesting playthrough with all this strategic avoiding of enemies to keep the map calm!
    It makes this nightmare level really stand out.

  • @georgeheilman885
    @georgeheilman885 Год назад +3

    Keeping the mancubi asleep was a great strat, and I didn't know you could do that as I didn't know about the ambush setting. Yet another trick I've learned.

  • @handlesrstupid123
    @handlesrstupid123 Год назад +1

    This makes knowing these levels and speed running useful, these nightmare runs are super interesting to me. may have to try it sometime.

  • @Fahrvernuggen
    @Fahrvernuggen Год назад +24

    On Nightmare there are some enemies you want to injure but not kill because of the respawn thing. That is something that never would have occurred to me on Ultraviolence.

    • @jothain
      @jothain Год назад +9

      True. So obvious now seen the tactic used. Nightmare definitely needs complete rework from normal playstyle to succeed.

  • @OmegaTyrant
    @OmegaTyrant Год назад +2

    The Caco room was hell for me just with fast monsters. Funny thing about the Playstation port, they made the Caco room exitable from the inside, so you can slowly take the Cacos out there through peek-a-boo shooting and leave if you need to get more health (though of course that wouldn't help much on Nightmare).

  • @juniemarin
    @juniemarin Год назад +1

    These Nightmare runs are a blast to watch! Your skill level never seizes to amaze me, and I love your commentary.

  • @odstagent1070
    @odstagent1070 Год назад +5

    Damn, keeping the Mancubus sleeping even taking plasma shots shows how cold-minded you are, but nice job in the last room!
    Also, this map is fun to play co-op because you can start from wherever you want

  • @Drummafolife
    @Drummafolife Год назад +5

    That caco room ending was insane you almost died like 3 different times

  • @Spectans1
    @Spectans1 Год назад +4

    I AM AMAZED how you survived the caco room, I was looking forward to it, its complete hell on Nightmare!

  • @lancebaylis3169
    @lancebaylis3169 Год назад +1

    When I saw this one come up my first thought was "how in heck is he going to tackle that Caco room?". Nice job!

  • @magicmatt1969
    @magicmatt1969 Год назад +1

    I was playing this map yesterday. A classic

  • @venomsnekko
    @venomsnekko Год назад +3

    If this is one of the harder maps, Suburbs is gonna be a fun watch lmao. Fine work, Pumpkin Man!

  • @eldandraken4850
    @eldandraken4850 Год назад +1

    Even with all those provision, you took quite a beating there! what a brutal map

  • @Vytaan
    @Vytaan Год назад +12

    Well played! Tough map for sure, both the final room and the shotgunner section can be pretty brutal.
    I never thought of leaving the mancubi asleep, that's smart! Luckily them being awake didn't cause me too many problems, as I grabbed the supercharge at the beginning of the map and never had to teleport into that room while they were roaming around. I'm glad they go back to sleep after being killed 😅

    • @jothain
      @jothain Год назад +1

      Indeed. I never realized that they could be avoided like that.

  • @erickbirkin3622
    @erickbirkin3622 Год назад +1

    Que buen gameplay. Al final pensé que la sala con los cacos era imposible en nightmare. Pero bueno, tu demostraste lo contrario. Congrats man.

  • @PeranMe
    @PeranMe Год назад +1

    Oh wow, that was quite a ride! So impressed by your playing! Thanks for sharing this, it’s amazing to watch!

  • @xMrGreeneJeansx
    @xMrGreeneJeansx Год назад

    I'm loving "sneaky Decino," creeping around and picking off demons where others can't hear.

  • @HavasiP
    @HavasiP Год назад +3

    I was so young when Doom II came out I couldn't finish some levels. I ended up using noclip cheat and just looked for the exit sometimes. I regret doing that now but it's great to finally see some levels played as intended.

    • @skakirask
      @skakirask Год назад

      I still do that😆

    • @zchris13
      @zchris13 Год назад

      just go back and play it

  • @jothain
    @jothain Год назад +3

    This was interesting to see. I'm also waiting next one, though it does have at least one invincibility powerup. Without that it would definitely be quite annoying. But iirc it has tons of hitscanners? Could remember wrong though.

  • @AndyJourney
    @AndyJourney Год назад +1

    Such a safe strat that the music even looped.

  • @DEdens1525
    @DEdens1525 Год назад

    "The only thing that close quicker than our caskets be the factory."

  • @adinocc2042
    @adinocc2042 Год назад

    Great job on a tough level.
    Can't wait to see your strategy for Down Town, as I've never had much of one for that my myself.

  • @HazmanFTW
    @HazmanFTW Год назад

    the two key room
    Decino: Now here's a little lesson in trickery

  • @matheusrios4223
    @matheusrios4223 Год назад +3

    wow, 25% health hype in the end, another close call for decino in the successful run, but not before 3 deaths added to the death count. Downtown promises to be a real nightmare with its open spaces, items everywhere and lots of backtracking. how he will do it this time? lets find out tomorrow at this very same channel, same hour :D

  • @aikoluna3480
    @aikoluna3480 Год назад +2

    Can’t be the only one who hopes decino does Plutonia on nightmare next that would be really fun…for us anyway lol

  • @redsentry9785
    @redsentry9785 Год назад

    thank you decino, have a pleasant day/evening/night my friend.

  • @tylerjennings8242
    @tylerjennings8242 Год назад +2

    I feel like it’s quite impressive to only end up dying once in the caco room. Even though you’re rushing in there with the BFG and plenty of cells, you’re certainly going to be hit with a handful of shots from the cacos you don’t shoot at. Gotta hope for those low damage rolls. Good thing they aren’t revenants I suppose haha.

  • @joeilya
    @joeilya Год назад +3

    At 12:19 Decino says OwO

  • @1pcfred
    @1pcfred Год назад

    Arachnotrons like munching on pumpkins. They were bellied right up to the bar waiting for him to appear.

  • @M18-v4t
    @M18-v4t Год назад

    Nobody:
    Absolutely nobody:
    Decino: There we go

  • @Zenlore6499
    @Zenlore6499 Год назад

    That’s a damn good trick early on! Clever pumpkin!

  • @scottl.1568
    @scottl.1568 Год назад +1

    I think Decino should make a video explaining sound propagation!

  • @Markworth
    @Markworth Год назад

    decino breaking out those galaxy brain strats. Made it look easy.

  • @Moleoflands
    @Moleoflands Год назад +1

    Death 2, those shotgunners inflicted 55 or more damage and they only saw your feet

  • @liangseng7474
    @liangseng7474 Год назад

    Already having Pavlovian response to the soundtrack: sweating profusely

  • @Phryj
    @Phryj Год назад +2

    It might not have a lot of hitscanners, but the ones it does have can end your run real quick. Then there's the Arachnotrons spraying fountains of electric death, and if you lose track of where they are, they'll chew right through your health and armor. And if you survive all that, you get to deal with the Cacodemon factory (Cactory?) and potentially end up surrounded if the RNG decides to respawn them too soon.
    I'm surprised you didn't have a lot more deaths. Well done, sir!

  • @reptongeek
    @reptongeek Год назад

    I always remember this level because when Zero Master does his Nightmare movies, he never gets the chance to keygrab the yellow key at 1:29 because of the Mancubi

  • @riba2233
    @riba2233 Год назад

    Nice bfg shots at the end!

  • @claudiubursuc-carstean2428
    @claudiubursuc-carstean2428 Год назад +1

    This map makes me both love and hate Downtown more :))
    Go Go, Deeciiinooo!!!

  • @lukebehrendsbro.
    @lukebehrendsbro. Год назад +5

    This map is very cool to look at here. One thing I don't like about the one area with Caco's is no Red Key at all & cannot go backtrack of what items you missed. That is dumb. 😖Aside from that, this map itself overall is alright. Doing this in Nightmare Mode is never a good thing. Congrats on beating this tough map for sure. 👍

  • @technoman9000
    @technoman9000 Год назад

    Wow that caco room is insane on Nightmare, I would be toast.

  • @jrock718
    @jrock718 Год назад

    Nice run pumpkin man

  • @kharnethebetrayer4125
    @kharnethebetrayer4125 Год назад

    I never realised you could do that with the mancubi. Very clever stratagy😁

    • @1pcfred
      @1pcfred Год назад +1

      You can only do it if they have the ambush flag set.

  • @XzMondayNightzX
    @XzMondayNightzX Год назад

    The level design of the Earth maps are 100% a nightmare for sure.

  • @Ben_of_Langley
    @Ben_of_Langley Год назад

    I remember this level giving me trouble that supercharge secret got me killed a few times the cacodemon room got me as well to be honest these city levels I'm not much of a fan but that's just me personally what is it downtown I think I absolutely hated that level I remember always dreading getting there been many times I went back to the level before to make sure I start it with better health and ammo I always found with myself that if I started the level with low health then I was doomed literally. Right well all caught up now just started playing haste which has been really fun and hard just made it to level four though I will be honest I'm using saves and continuous play so I have all the weapons I've collected though hasn't helped too much but yeah anyway with that as always Cheers for upload decino

  • @mitchneal5981
    @mitchneal5981 Год назад +1

    I love these so much and look forward to them every night before bed!
    Tuck me in Daddy Decino.

  • @BigPashPlays
    @BigPashPlays Год назад

    I don’t even want to think about how much time I spent looking for a red key in this level in the days before Wikis and IDDTing.

  • @linnomxl8388
    @linnomxl8388 Год назад

    Good night, I love your videos so much, no matter what they say, for me you are the best doom player and you certainly have the best channel.
    I would like to know which sourceport do you use? Is it PrBoom+? I would like to know which wad you use that make the status screen and maps between stages in widescreen, also that eight-way animation from zombies and imps.
    Keep your good work, cheers from Brazil.

  • @R3V3N93_DA_MAGGOT
    @R3V3N93_DA_MAGGOT Год назад

    I shitted my pants when decino killed the mancubus right after teleportation with bfg tracer.

  • @jrfourr
    @jrfourr Год назад

    That end looks really tough

  • @pjousma
    @pjousma Год назад

    gg, looking forward to the next

  • @_vez
    @_vez Год назад

    Almost another outtake 🥲

  • @Dankaliciously
    @Dankaliciously Год назад +2

    I like baked beans on toast with fried egg and tomato sauce.

  • @eduardodiaz9942
    @eduardodiaz9942 Год назад

    Ah yes, bullying Imps, the best method to rack up a nice kill count

  • @genericwhitekidthesecond4330
    @genericwhitekidthesecond4330 Год назад +1

    This level is the closest Doom ever got to a stealth level and even then it's only stealth in the sense of it being better that some mancubus and arachnotrons see you instead of all of them lol.

  • @azarnoykir
    @azarnoykir Год назад

    Боялся и дрожал как в далеком детстве

  • @AposineYT
    @AposineYT Год назад +1

    In the end you can route this map any way you like, all roads still lead to the Caco room...

  • @RatoCavernaBR
    @RatoCavernaBR Год назад +2

    I knew that doom 2 would be harder to get 100% kills.

  • @boomershooterlegend
    @boomershooterlegend Год назад +3

    For me the real hard part on this map is the final room. Definitely not on my top 5 hardest maps on NM.

  • @DeltaV287
    @DeltaV287 Год назад

    Vytaan is doing a nightmare run (inspired by these videos) and he had to do this one keyboard only due to a hand injury. Made for some cool contrasts in methods if you want to check it out!

  • @hughjanes4883
    @hughjanes4883 Год назад +2

    Did you change the graphics, they lool much more crisp. Probabally not as fun to play with but shows up really well as a video!

    • @decino
      @decino  Год назад +1

      Same graphics as usual.

  • @riddleofsteelgamer6632
    @riddleofsteelgamer6632 Год назад +1

    I always thought the Doom games are too easy especially with mouse aim untill i tried pistol start nightmare, the hitscan enemies reminded me of the Blood cultist deathsquads. And the pinkies damn son...

  • @YeenMage
    @YeenMage Год назад

    This level kinda looks like a factory, but it's an abandoned one because all the manufacturing equipment seem to be gone in the main area??? According to some mods of Doom 2, it seems that the Cacodemon hall used to be a cold storage for meat (so it has dangling hooks).
    In my imagination, the optional passage filled with imps is a supply delivery center, the dark room with a BFG is an equipment storage room, the brown sludge area with rising platforms is when the factory's wastes are cleaned and processed and the shotgun guy staircase is a cooling tower of some sort.

  • @Focusbreak-Habeeb
    @Focusbreak-Habeeb Год назад

    That cacos room at the end is the worst. I swear, in all of Doom 2, it's the one room I died in the most lol.

  • @Razgard
    @Razgard Год назад +1

    Is it me, or the spider at 4:52 died just before the last shot?

    • @decino
      @decino  Год назад +2

      Nah, audio is desynced for whatever reason.

  • @fmsyntheses
    @fmsyntheses Год назад

    Very bizarre map. The caco room is usually tedious. At least it's more exciting on Nightmare.

  • @Moleoflands
    @Moleoflands Год назад

    Imagine if nightmare came with the multiplayer only Spider Mastermind on this level

  • @Ant-iy7jt
    @Ant-iy7jt Год назад

    I think saving the berserk as an emergency health pickup would save ya on the first death.

  • @unapologeticasshat9214
    @unapologeticasshat9214 Год назад

    Lol good shit, I really do not like this map, never have. Solid play.

  • @Pullapitko
    @Pullapitko Год назад

    It's a typical Decino thing to almost finish a map on the first try, then die, sometimes a lot

  • @bitcoinbull6564
    @bitcoinbull6564 11 месяцев назад

    What does the switch at 4:05 do? I beat this level without pressing this button the first time and only noticed it the second time. Couldn’t figure out what it did though.

    • @decino
      @decino  11 месяцев назад

      Raises the supercharge floor at 06:03.

    • @bitcoinbull6564
      @bitcoinbull6564 11 месяцев назад

      I’ll take your word for it, I could have sworn I was able to get the supercharge without pressing that button by simply going through the teleport. I’m playing on “Ultra-Violence +”

    • @decino
      @decino  11 месяцев назад +1

      You can indeed grab the supercharge without pressing the switch but then the floor will be all the way down with 4 Imps surrounding you and you'll take inevitable damage. If you raise the floor in advance you can leave without getting trapped by the Imps.

    • @bitcoinbull6564
      @bitcoinbull6564 11 месяцев назад

      @@decino ahhhh! Yes you are right! I did have to take on 4 imps and only when they were killed was I able to go up to the supercharge. You’re a legend dude!

  • @Chunes3
    @Chunes3 Год назад +1

    What does the switch at 4:04 do?

    • @decino
      @decino  Год назад +1

      Raises the supercharge secret's floor so you can easily escape.

  • @chriswaudby1084
    @chriswaudby1084 Год назад

    Whenever decino starts a new nightmare run it must say "not even remotely hard" 👌😃

  • @CascaDEER
    @CascaDEER Год назад

    Dont wake up the Mancubussy

  • @andreypashentsev2118
    @andreypashentsev2118 Год назад +1

    Hey decino! Could you explain how to use hud with these gray classic borders to the left and right on dsda? Im new to this port and it feels so alien after GZ and usually it's green for some reason.

    • @decino
      @decino  Год назад

      Description.

  • @chiqi335
    @chiqi335 Год назад

    Always i hear decino say caco i imagine him saying it like Dankpods, but instead of Na-no, Ca-co

  • @near5148
    @near5148 Год назад +1

    Yes more doom