I wish there were more of those older games re-reviews. It's so interesting to look back. Cry Havoc was such a mess and I remember getting flamed for saying so as well.
Obligatory "I disagree" comment: The game is brilliant, and balance is not an issue with experienced players and repeat plays (just like every asymmetric game). One of the best area control games out there. 2015-2016 was an amazing year giving us Blood Rage, Inis, and Cry Havoc - three phenomenal games that will never leave my collection.
This channel and Bones Collector have become my favorite, go to, board gaming channel. First, you are honest about the game. Two, you are willing to review older games. Three, you don't act like an arrogant, I know more than everyone else (Dice Tower), reviewer. Last, it is obvious that you are not being paid off by board game makers to give a good review.
Oh my word, I somehow knew you will demolish it - but the burning part cracked me up, that was unexpected. I've also heard that the designer was back then a knob, so no surprises there, and maybe I would do the same to a game after this and when feeling like that. All valid points, aesthetics I actually don't mind because that's not so important to me, and the arts are better than many games that came out years after this. There are buttloads of minis as well (plus to some). Balance wise - I absolutely see what you mean (and not that you should care about my view), but that issue is worst with 3 players, and with Trogs, that are, at least to me, fun to play - Humans are countered very hard, as you can be in their face instantly and in greater numbers. This makes Humans way slower, and balances out the game if Trogs play reasonably well. Additionally a house rule (I hate house rules but it is needed here - and it is made an actual rule in the expansion) that the game ALWAYS lasts 5 rounds, mitigates the human dominance further. So, yes, Humans are easiest to win with when they are not challenged instantly, which doesn't happen often enough in 3 player games. But that greatly changes in time, and with 4 players, in my experience. It may be one of a few games where it is ok with 2, totally bad with 3 balance wise, and working again with 4. Expansion for this game is great and does make it miles better, but it is borderline impossible to get any more, out of print, out of stock. To me, this game is worth WAY more than the bargain bin price you can get it at, and with small, unobtrusive tweaks that can be made (many, many options are possible - like using 4-Trog tokens on initial human-adjacent tiles or removing Human Scoring card) adjusted to address most concerns. IF someone was interested, they should not be discouraged. There is a ton of good decision making fun here and a depth of planning, I would say that with certainty. Very happy you picked this game up for review (possibly partially due to me mentioning it before in comments), no hard feelings ;) On a side note, don't listen to this mad lad, he's just sour that it's not diverse enough ;) I think the game is way better than Mr. Bollocks makes it out to be. Combat mechanic and deck building carries it a lot, and the longer you play, the more options you see. That's not a low skill bar game as well, it does rerun the time investment. It's not a perfect game, but it is not unsalvageable either.
@@TheAmazingMrGs Area control games are "my thing" for, like, 2 decades now, or more and I'm coming from the age of those old military games ("square token on a hex" pain ones) so I do have a resistance for bad mechanics, which may make me a bit more resistant to the issues of Cry Havoc, but after playing everything mainstream from the genre I would rather play this than Bloodrage or Rising Sun. This type of games migrated strongly to "winning while losing" mentality which I don't like, Cry Havoc is still very much "win or nothing" type of game, and those are getting more and more rare. One could argue that this is essentially El Grande with extra steps - and that's not far from the truth, but as I said before, after first combat, when you'll see how you melt your brain on putting the units in the right order... you'll see that this in itself can make someone really like this game.
I agree with all of this. Cry Havoc is quite literally one of my favorite games of all time (and definitely my favorite area control game). At low player counts, I think it is essential to remove the human scoring card. But other than that, I have found it to be enjoyable at all player counts. And I just LOVE asymmetric games that can pull it off well. And I feel Cry Havoc did (although I HATE the rulebook as well; but active and past questions on BGG help with that a lot).
Thought to say appreciation for the videos. You’re not just rambling with some random memories and half baked opinions. Impressive especially on one week turn over including clips of the game. Also like it’s honest. I tend to search for your review when looking for a new game. Kudos.
I found a solution to the human OP problem. Take out the scout card for the humans. (Also, don't ever shorten the game lower than 5 rounds). Game fixed! I promise! :D
Looks like Nexups Ops just more modern to me? I like Nexus Ops so... A bit worried about balance though, if the Troggs are a player will that not help/stop the fast spreading of the fast spreading humans?
I find that most people complaining about the humans never use the trogs. The key to stopping humans is simply getting minis on the board, they do not have to be yours. The game does NOT make this clear. And if you dont summon some trogs humans take free control and its too hard to stop them. Spend your first 2 turns getting trogs spawned on the human side, and the game will be perfectly balanced (humans can still win, but it wont be easy). That kind of mandatory policing can be a huge turn-off, but i highly recommend it. Machines also benefit greatly from doing this (since killing trogs = points)
In a 3 player game - Humans OP, hands down. The game was balanced around 4-players only which is a major fault. The Trogs are actually uniquely interesting to play. Very asymmetrical.
So, are the games you mentioned at the end particular recommendations if you're looking for a similar game with similar mechanics, but executed better and with a more visually pleasing board?
When I first played this game I was super hooked and really loved it. Sadly, as we played more games, we saw that it is obviously unbalanced even with some house rules from the bgg forum and the designer answer is something like "if you play 100 games you will learn that everyone should bully humans from first round, so the game is balanced". Such a shame.
I remember a few years ago you brought up Grant Rodiek being a jerk when you brought up how strong humans are. I couldn’t get this game played, so I tried selling it on the cheap. No one bought it. It took me three years of putting this game in garage sales and auctions for someone to buy it, and even then it was in a three game bundle with Game of Thrones and Manhattan Project 2.
@@BoardGameBollocks Well then, here's another crusty strudel to try out to review, as it was in The Works for a tenner - Arrival by Martin Wallace. I think it's a very underrated game, that most likely will also make you want to throw up due to aesthetics (and say, damn, cry Havoc wasn't that bad ;), but the game is actually VERY solid, with a VERY interesting mechanic of putting "bad guys" on the board depending on how greedy you are in building your kingdom. Seriously, if you haven't check it out. Cheap review material, at least there's that.
I bought it a year after its release and I did enjoy it for a few years, played it maybe 8 times total. I do agree here though that it began to lose its appeal fairly quickly, and this may be because 2015-2019 were VERY good years for board game releases and I wanted to play so many games that this one like many others fell away from the pack.
Just played for the first time this past weekend at 3 players. I played as the Humans and got so far out ahead on points, cut the game to 4 rounds, and in the final round scoring I only earned about 9 points (opponents were earning in the high 20s to 30s) and still won easily. Definitely seems to confirm the imbalance. Totally agree about the structures needing miniatures. Great review and agree with your conclusion!
as ur first game, im sure ur an expert at the “balance” just like in root, arcs, blood rage, rising sun, etc.. if ur not willing to commit multiple games to an asymmetrical game u cant comment on balance. its like playing 1 game of starcraft and u got zergling rushed and lost, and complaining zerg is op
Sorry to job you off geeza but if I could offer one piece of unsolicited advice, it would be that your little run up the stairs to flick the bollocks switch needs to be replaced with something worthy of the caliber of your channel. It’s got Peep Show series 1 vibes. And although I love Peep Show Series 1… it did get better.
Pff run up the stairs is why I even watch this garbage ;) Although I must say, that when it was away, and the intro essentially is "right after these... Bollocks" I was laughing every time. The intro makes you philosophical, what it is really about. To me, it;s running upstairs to get a boardgame, and realize you forgot which one you wanted to take down, as you ponder your early onset Alzheimer when switching the lights on.
At nearly every bring and buy I went to in the UK there was almost multiple copies of this all at less than £10 everyone was desperate to part with it for next to nothing... that tells you everything you need to know really. A shame cause it sounds decent in concept.
Balance problem solution. We removed the "scouting" human card. The factions start with three cards out of the 5 to choose from. The humans will only have 4 cards to choose from at the beginning of the game. That house rule makes the game balanced and fun to play. I agree that this game has a hard time competing against other (even older games) area control games, but it is simple to teach and it is a great beer and pretzel game. The younger less seasoned gamers I play with love this game (with the house rule).
@@BoardGameBollocks 100% agreed there, that's why I think your view on the game is perfectly valid. Cry Havoc is one of TWO games out of a 150+ collection that I ever introduced a house rule to, I hate them with passion. It is needed here for sure, maybe not one that was mentioned above, but it is nonetheless. This could all be fixed if the designer didn't go on an ego trip and release one simple errata or option.
@@BoardGameBollocks don't you think that on hundreds of play tests, it just might be possible that the designer found that humans needed the card to counter optimal play from the other factions? Your 12ish plays are insignificant from a game play-test perspective. An asymmetric game needs dozens (at minimum) of plays to understand balance - just look at Root. That game is a terrible experience if even ONE player at the table is inexperienced, and yet it's universally lauded. I've never played a single game of Root that didn't end with a horrible king-making situation because someone at the table was inexperienced. Deep asymmetric games that have staying power generally depend on players having numerous plays of EACH faction in order to make optimal plays to counter their opponents. The reality is, asymmetry is a bitch to balance.... if a designer balances the game for a casual audience to have fun on their first play, the game will have NO staying power for more hardcore fans. It they balance it around hundreds of plays, the game gets roasted by casual players as "imbalanced".
Humans are edgy, but in my player group. The machines wins 1/2 of the games. I manage to win « sometimes » with the pilgrims. But machines with the snipers wreck plans more often than usual. Kinda the way to play…
@@BoardGameBollocks Cry Havoc definitely feels more rigid and constrained. I think Rising Sun has a better implementation of the battle system in Cry Havoc.
That game is the definition of a shiny, golden turd. You say you dont like the looks of it, but many people who like transformers and/or starship troopers might find this appealing. I'm glad I never bought this. Played it once at a friend's, huge disappointment, and I felt sorry for that guy having having blown a load of cash on something that he thought he'd like because he was a big Blood Rage fanboy. I think he still kept it, but must know that it is contaminating the rest of his collection.
I wanted to like this game, as I like the sci-fi theme and all that. I didn't even mind the aesthetics, until you mentioned it and now I realise it is proper fuck ugly 😆 Unfortunately the game is just absoolutely wank. It nearly does loads right, but misses. Shite.
One of the best if not the best area control with asymmetrical characters. Its higher than Ice Garden and Kemet on my list. I've got it for 30£ new with Aftermath and I've never played without it. Amazing satisfaction at all player count, people just don't invest enough time within the same group to uncover its full potential 👌
@@BoardGameBollocks 2 games/fraction/player is a good start, so 15 are enough (almost 4x4 fractions). Better than Kemet in terms of asymetrics and strategy. Kemet is great in terms of simply bloody fighting. CH is more strategy-euro with area control fundaments. CH has no competition within AC asymmetrics games played under 3 hrs.
@@BoardGameBollocks well, show me people like me or you who played this games at least 8 times before they ditched it. The setup for your faction itself is super important.
I hate on unbalanced games just take the advice and make the game better. Kinda a weak ego if you can't take advice there is soo many better game and communities that takr advice to make game like this better
I wish there were more of those older games re-reviews. It's so interesting to look back. Cry Havoc was such a mess and I remember getting flamed for saying so as well.
ur wrong though, just bc a reviewer agreed with u doesn’t mean ur right
"You can't use a bleeding mountain card in the f***ing desert" is the most agressive thing I've ever heard in a rules explanation. 😂
I might also add, very funny.
Obligatory "I disagree" comment: The game is brilliant, and balance is not an issue with experienced players and repeat plays (just like every asymmetric game). One of the best area control games out there. 2015-2016 was an amazing year giving us Blood Rage, Inis, and Cry Havoc - three phenomenal games that will never leave my collection.
You weren’t obliged to spam the comments with multiple messages contradicting my opinion…how many is that now? 4 or 5?
@@BoardGameBollocks Just tryin to boost my man's channel with engagement :)
This channel and Bones Collector have become my favorite, go to, board gaming channel. First, you are honest about the game. Two, you are willing to review older games. Three, you don't act like an arrogant, I know more than everyone else (Dice Tower), reviewer. Last, it is obvious that you are not being paid off by board game makers to give a good review.
Never taken money from a publisher. Turned down plenty.
Oh my word, I somehow knew you will demolish it - but the burning part cracked me up, that was unexpected. I've also heard that the designer was back then a knob, so no surprises there, and maybe I would do the same to a game after this and when feeling like that.
All valid points, aesthetics I actually don't mind because that's not so important to me, and the arts are better than many games that came out years after this. There are buttloads of minis as well (plus to some).
Balance wise - I absolutely see what you mean (and not that you should care about my view), but that issue is worst with 3 players, and with Trogs, that are, at least to me, fun to play - Humans are countered very hard, as you can be in their face instantly and in greater numbers. This makes Humans way slower, and balances out the game if Trogs play reasonably well. Additionally a house rule (I hate house rules but it is needed here - and it is made an actual rule in the expansion) that the game ALWAYS lasts 5 rounds, mitigates the human dominance further. So, yes, Humans are easiest to win with when they are not challenged instantly, which doesn't happen often enough in 3 player games. But that greatly changes in time, and with 4 players, in my experience. It may be one of a few games where it is ok with 2, totally bad with 3 balance wise, and working again with 4.
Expansion for this game is great and does make it miles better, but it is borderline impossible to get any more, out of print, out of stock.
To me, this game is worth WAY more than the bargain bin price you can get it at, and with small, unobtrusive tweaks that can be made (many, many options are possible - like using 4-Trog tokens on initial human-adjacent tiles or removing Human Scoring card) adjusted to address most concerns. IF someone was interested, they should not be discouraged. There is a ton of good decision making fun here and a depth of planning, I would say that with certainty.
Very happy you picked this game up for review (possibly partially due to me mentioning it before in comments), no hard feelings ;)
On a side note, don't listen to this mad lad, he's just sour that it's not diverse enough ;) I think the game is way better than Mr. Bollocks makes it out to be. Combat mechanic and deck building carries it a lot, and the longer you play, the more options you see. That's not a low skill bar game as well, it does rerun the time investment. It's not a perfect game, but it is not unsalvageable either.
It's a game i am willing to get for a low price in the far future. Kinda curious to play it myself to see how bad it really is...
@@TheAmazingMrGs Area control games are "my thing" for, like, 2 decades now, or more and I'm coming from the age of those old military games ("square token on a hex" pain ones) so I do have a resistance for bad mechanics, which may make me a bit more resistant to the issues of Cry Havoc, but after playing everything mainstream from the genre I would rather play this than Bloodrage or Rising Sun. This type of games migrated strongly to "winning while losing" mentality which I don't like, Cry Havoc is still very much "win or nothing" type of game, and those are getting more and more rare. One could argue that this is essentially El Grande with extra steps - and that's not far from the truth, but as I said before, after first combat, when you'll see how you melt your brain on putting the units in the right order... you'll see that this in itself can make someone really like this game.
Is it a bit wonky, yes.
But it has it's own character /charm and every time I played it I had a ton of fun.
I agree with all of this. Cry Havoc is quite literally one of my favorite games of all time (and definitely my favorite area control game). At low player counts, I think it is essential to remove the human scoring card. But other than that, I have found it to be enjoyable at all player counts. And I just LOVE asymmetric games that can pull it off well. And I feel Cry Havoc did (although I HATE the rulebook as well; but active and past questions on BGG help with that a lot).
Agreed. Cry havoc is one of the best area control games out there. I love it. I’ve won with all three factions. Haven’t played the trogs yet.
Thought to say appreciation for the videos. You’re not just rambling with some random memories and half baked opinions.
Impressive especially on one week turn over including clips of the game.
Also like it’s honest. I tend to search for your review when looking for a new game.
Kudos.
Cheers mate 👍🏻
I remember playing this a bunch when this was new and then completely forgetting about.
I found a solution to the human OP problem. Take out the scout card for the humans. (Also, don't ever shorten the game lower than 5 rounds). Game fixed! I promise! :D
Yeah consensus on BGG is scout card is strong. Aftermath expansion fixes by making every game last 5 rounds.
Whoa big fella. Yer goin' at a sacred cow here. And you're 100% correct. Nice review.
Looks like Nexups Ops just more modern to me? I like Nexus Ops so...
A bit worried about balance though, if the Troggs are a player will that not help/stop the fast spreading of the fast spreading humans?
I find that most people complaining about the humans never use the trogs.
The key to stopping humans is simply getting minis on the board, they do not have to be yours.
The game does NOT make this clear. And if you dont summon some trogs humans take free control and its too hard to stop them.
Spend your first 2 turns getting trogs spawned on the human side, and the game will be perfectly balanced (humans can still win, but it wont be easy).
That kind of mandatory policing can be a huge turn-off, but i highly recommend it.
Machines also benefit greatly from doing this (since killing trogs = points)
also machines have the tools to whittle down human numbers quite easily
In a 3 player game - Humans OP, hands down. The game was balanced around 4-players only which is a major fault. The Trogs are actually uniquely interesting to play. Very asymmetrical.
The next animal we get, I'm going to name them "Bollocks". Bollocks the cat. My wife said, "over my dead body." lol
😂😐
"Over my dead body" is a poor name for a cat.
Now that you have the new sign you should do a series showcasing your collection. As I recall you only did that once a while ago. Just a thought.
So, are the games you mentioned at the end particular recommendations if you're looking for a similar game with similar mechanics, but executed better and with a more visually pleasing board?
Yes
I was looking forward to a review of the 1981, Standard Games 'Cry Havoc'.
If we all pray together for long enough it may just happen.
reason for it being in bargain bins is more complicated.. has something to do with licensing, they're not allowed to sell it after a certain date.
you are the second person I know who talks about a very negative interaction with this game designer on social media
Blokes a bell end
When I first played this game I was super hooked and really loved it. Sadly, as we played more games, we saw that it is obviously unbalanced even with some house rules from the bgg forum and the designer answer is something like "if you play 100 games you will learn that everyone should bully humans from first round, so the game is balanced". Such a shame.
“You’re playing it wrong” or “you’re not good enough at it” is the answers I get even though I won 75% of the games I played.
I remember a few years ago you brought up Grant Rodiek being a jerk when you brought up how strong humans are. I couldn’t get this game played, so I tried selling it on the cheap.
No one bought it. It took me three years of putting this game in garage sales and auctions for someone to buy it, and even then it was in a three game bundle with Game of Thrones and Manhattan Project 2.
There's a reason why pre-Covid you could get it in The Works for a tenner...
The Works is a great “fall from grace” barometer.
@@BoardGameBollocks Well then, here's another crusty strudel to try out to review, as it was in The Works for a tenner - Arrival by Martin Wallace. I think it's a very underrated game, that most likely will also make you want to throw up due to aesthetics (and say, damn, cry Havoc wasn't that bad ;), but the game is actually VERY solid, with a VERY interesting mechanic of putting "bad guys" on the board depending on how greedy you are in building your kingdom.
Seriously, if you haven't check it out. Cheap review material, at least there's that.
I bought it a year after its release and I did enjoy it for a few years, played it maybe 8 times total. I do agree here though that it began to lose its appeal fairly quickly, and this may be because 2015-2019 were VERY good years for board game releases and I wanted to play so many games that this one like many others fell away from the pack.
Just played for the first time this past weekend at 3 players. I played as the Humans and got so far out ahead on points, cut the game to 4 rounds, and in the final round scoring I only earned about 9 points (opponents were earning in the high 20s to 30s) and still won easily. Definitely seems to confirm the imbalance. Totally agree about the structures needing miniatures. Great review and agree with your conclusion!
as ur first game, im sure ur an expert at the “balance” just like in root, arcs, blood rage, rising sun, etc.. if ur not willing to commit multiple games to an asymmetrical game u cant comment on balance. its like playing 1 game of starcraft and u got zergling rushed and lost, and complaining zerg is op
I agree, the expansion added a lot of pain in the A#$. The base game is all I need; it is crunchy and fun.
Sorry to job you off geeza but if I could offer one piece of unsolicited advice, it would be that your little run up the stairs to flick the bollocks switch needs to be replaced with something worthy of the caliber of your channel. It’s got Peep Show series 1 vibes. And although I love Peep Show Series 1… it did get better.
I’ve tried getting rid of it but loads of people moan that they want it back….can’t win
Nah. It's legendary. Keep it in.
Pff run up the stairs is why I even watch this garbage ;)
Although I must say, that when it was away, and the intro essentially is "right after these... Bollocks" I was laughing every time.
The intro makes you philosophical, what it is really about. To me, it;s running upstairs to get a boardgame, and realize you forgot which one you wanted to take down, as you ponder your early onset Alzheimer when switching the lights on.
You know you have to post the burning video at some point in time. We need to see it.
Was done 8 years ago so it’s lost
Long live Forbidden Stars; that is what you all should have been playing. It is not in the bargain bin, and you will be paying top dollar to get it.
At nearly every bring and buy I went to in the UK there was almost multiple copies of this all at less than £10 everyone was desperate to part with it for next to nothing... that tells you everything you need to know really. A shame cause it sounds decent in concept.
People fell for the Dice Tower et al gushing and realised 5 plays in it was a dead duck.
No one talks about this turd anymore…wonder why?
this game and the various zombicides are some of the most seen at the second hand used game swaps, plus it is always in the amazon bargain bin
What bothers me is that all the miniatures are grey. I don't wanna paint them! Just make them the colour of the faction for clarity's sake.
Balance problem solution. We removed the "scouting" human card. The factions start with three cards out of the 5 to choose from. The humans will only have 4 cards to choose from at the beginning of the game. That house rule makes the game balanced and fun to play. I agree that this game has a hard time competing against other (even older games) area control games, but it is simple to teach and it is a great beer and pretzel game. The younger less seasoned gamers I play with love this game (with the house rule).
House rules suck. Designer should have ironed it out from the start no?
@@BoardGameBollocks 100% agreed there, that's why I think your view on the game is perfectly valid.
Cry Havoc is one of TWO games out of a 150+ collection that I ever introduced a house rule to, I hate them with passion. It is needed here for sure, maybe not one that was mentioned above, but it is nonetheless.
This could all be fixed if the designer didn't go on an ego trip and release one simple errata or option.
@@BoardGameBollocks don't you think that on hundreds of play tests, it just might be possible that the designer found that humans needed the card to counter optimal play from the other factions? Your 12ish plays are insignificant from a game play-test perspective. An asymmetric game needs dozens (at minimum) of plays to understand balance - just look at Root. That game is a terrible experience if even ONE player at the table is inexperienced, and yet it's universally lauded. I've never played a single game of Root that didn't end with a horrible king-making situation because someone at the table was inexperienced. Deep asymmetric games that have staying power generally depend on players having numerous plays of EACH faction in order to make optimal plays to counter their opponents. The reality is, asymmetry is a bitch to balance.... if a designer balances the game for a casual audience to have fun on their first play, the game will have NO staying power for more hardcore fans. It they balance it around hundreds of plays, the game gets roasted by casual players as "imbalanced".
12 plays? I burnt the game and subsequently rebought it to see if my opinion had changed and it hasn’t. In fact the game has aged badly.
Can we see this Bonfire video please ? 😂
No idea where it is. Prob stored on some early cloud storage.
Might do a re-enactment if I decide to get rid.
The designer is one of the rudest people I ever meet....
Thanks for the review!
Bought it cheap, played about 5 times, sold it on. Hated it.
Humans are edgy, but in my player group. The machines wins 1/2 of the games. I manage to win « sometimes » with the pilgrims. But machines with the snipers wreck plans more often than usual. Kinda the way to play…
Burn it again and post the video for a laugh.
I might just do that
Try "Wizard's Quest" by Avalon Hill
I mean if you find it for £7.99 somewhere, its hard to say no.
GCSEs no way! By the look of you, you were an O-Level bod.
Missed them by 2 year you cheeky c**t 😂
Great video B0llocks. Back to gaming after many years, been watching all your stuff. I'm near Essex. If you ever fancy a game, get in touch.
I’ve never been to Essex but if that ever changes I’ll turn up unannounced probably at 11pm with Cyclades
@@BoardGameBollocks ha ha, anytime man.
This came out the same year as Blood Rage.
Yes and Blood rage is the better game. Cry Havoc feels out of date these days. I’m sure that’s what I said…
@@BoardGameBollocks Cry Havoc definitely feels more rigid and constrained.
I think Rising Sun has a better implementation of the battle system in Cry Havoc.
Your introduction to the game had me interested in buying it. But after the review.... Naaaah. I'll look elsewhere for a decent strategy game.
"he lost his fucking mind".
~laughs~
Fragile game designers...
What I've read is that the humans are overpowered if players are inexperienced with the other factions.
Sounds like a fanboy excuse
That sign is bollocks
Well that's ruined my chances of selling this for more than £5 now 😂
That game is the definition of a shiny, golden turd. You say you dont like the looks of it, but many people who like transformers and/or starship troopers might find this appealing.
I'm glad I never bought this. Played it once at a friend's, huge disappointment, and I felt sorry for that guy having having blown a load of cash on something that he thought he'd like because he was a big Blood Rage fanboy. I think he still kept it, but must know that it is contaminating the rest of his collection.
I wanted to like this game, as I like the sci-fi theme and all that. I didn't even mind the aesthetics, until you mentioned it and now I realise it is proper fuck ugly 😆 Unfortunately the game is just absoolutely wank. It nearly does loads right, but misses. Shite.
Cool 😅💋
One of the best if not the best area control with asymmetrical characters. Its higher than Ice Garden and Kemet on my list. I've got it for 30£ new with Aftermath and I've never played without it. Amazing satisfaction at all player count, people just don't invest enough time within the same group to uncover its full potential 👌
So 15 games with the same group isn’t enough? Better than Kemet? Wow…
@@BoardGameBollocks 2 games/fraction/player is a good start, so 15 are enough (almost 4x4 fractions). Better than Kemet in terms of asymetrics and strategy. Kemet is great in terms of simply bloody fighting. CH is more strategy-euro with area control fundaments. CH has no competition within AC asymmetrics games played under 3 hrs.
@onlyfoolsdontfear You’re the only one saying that these days mate…everyone else knows it’s dog poo
@@BoardGameBollocks well, show me people like me or you who played this games at least 8 times before they ditched it. The setup for your faction itself is super important.
@onlyfoolsdontfear “we still play Cry Havoc regularly” said no one ever
Algo
Give the humans to the weakest player and it is a dream.
I hate on unbalanced games just take the advice and make the game better. Kinda a weak ego if you can't take advice there is soo many better game and communities that takr advice to make game like this better
Could t care less mate. Games sucks. End of.
@@BoardGameBollocks HAHAHA 🤣
The first rule of cry havoc reviews: if you say humans are op, then you've automatically invalidated your whole opinion about the game.
According to who? Some wet bag sap on the internet…✊🏻💦
@@BoardGameBollocks basically every forum ends with this in BGG, so the actual players.
BGG 😂