bro you think 9 string guitar is crazy then it will blow your mind to know that mick didn’t use any guitar in the game he used chainsaw sound for bfg track
agreed, next one on his list should be that one. thought as a bonus note to add, some of the effects he used for some of his songs he used a chainsaw for, thought i add that.
@@JessesAuditorium how could we not request them, just hearing and seeing your reaction gives us joy because you are enjoying the things we have come to enjoy. And if I recall correctly there is documentary that mick did about doom 2016 over how he came up the music and how he did it.
Mick Gordon is a musical genius. He took images of 666 and pentagrams, converted them into a wav file, and hid them in songs as background white noise you wouldn’t even hear. If you have the files for the soundtrack from the game itself and play it through a spectrogram, you can see these images. He also includes an image of John Romero’s head from doom 2 and a backwards talking message saying “Jesus love you”
So fun fact, Mick Gordon was banned from using guitars for the DOOM (2016) soundtrack. He slowly snuck more and more guitar into each iteration of his songs until finally we got the tracks we have now. Man basically pulled a "that's a cool suggestion but I'm gonna do it my way"
That's why he ended up sampling chainsaws and lawnmowers so that he could get as close as possible to the sound of a guitar without actually using one. Presumably the sound department were so blown away they ended up letting him use guitars as well in the end anyway lmao
@@EnterTheFenix Oh yeah totally, watching his seminar on the music of doom at the game awards or whatever is an absolute must. I love that he added Easter eggs of pentagrams and stuff into the audio waves under a spectrograph as well hahaha legend
So, for informational purposes: It was indeed a 9 String he was using. He actually chose the 9 String based on some hokey, fun memories he had of old 70's and 80's bands that used them purely as a gimmick and he thought he could incorporate them in for more pragmatic use to give it a harder, grittier sound. But that still wasn't enough. He also brought in some archaic Russian synths and pedals. Still wasn't enough. So then... And perhaps most famously... He synthesized the sound of the Doom chainsaw, and worked that into his guitar. Which is why it sounds so unique. He's literally synthesizing a blaring chainsaw into his chords.
@@SomeKindaSpyBethesda literally had zero to do with any of it Bethesda Softworks LLC owns ID but they didn't have anything to do with what happened at all and you ALWAYS specific Bethesda Softworks as that's the separate production company NOT Bethesda Game Studios who have hardly any interaction at all. Was 100% Stratton and ID's big wigs
Casey Edwards (composer for DMC5) worked on Killer Instinct, Wolfenstein Old Blood and Doom Eternal, all of which are Mick Gordon's work so it's safe to say Casey picked up some stuff from Mick which ended up in Bury the Light.
I highly recommend playing DOOM 2016. The game is amazing and the entire soundtrack is absolutely fantastic and when you combine destroying demons from hell with the soundtrack the game is absolutely cathartic.
Eternal is a must play as well. Not only is the music just as good(IMO even more catchy) but the gameplay and general feel of the game is improved massively too.
@@averyshepherd5902 I had DOOM Eternal sitting in my Steam library since I preordered it since I didn't have the minimum specs. Only recently am I finally playing it, and it is better than I could ever hope it would be.
Honestly, one of the coolest things is how the soundtrack is integrated into the game. The soundtrack basically switches seamlessly between the high and low intensity parts of the song based on the gameplay. When the fights get really intense, the music matches. They've done loads of other cool stuff too, like matching guitar riffs with shotgun pumps in the very beginning of the game.
The thing about Mick Gordon (IIRC) is that his songs evolve and change with the gameplay, so listening to them by themselves is a bit of an incomplete experience. Killer Instinct as you said is another good example of this. The music evolves and is at the rythm of your combos.
Yeah that's the secret genius. The songs weren't meant to be listened to linearly like they are on the OST or whatever. The game can mix each segment together and flow between them depending on the ebb and flow of the battle. It's pretty crazy in action.
basically a perfect soundtrack. the frankensteins monster he built to make the music is amazing. there is a really good video from GDC called Doom: Behind the Music that's worth a watch.
First off, the way this music is implemented into the game is amazing. The actual individual sections loop while playing and either get more intense depending on monster frequency or type. And it tapers off the closer you get to clearing. Also, I would check out anything from Eternal. All I will say is Metal Nordic Choir. Wish I could name you a best song but cant.
That, my dude, is a also a chainsaw layered on top of the guitar. And a soviet synth. In another track, I think it's Cultist Base, he uses a lawnmower. From the original I would also suggest listening to Rip and Tear, At Doom's Gate, while from the second one there are a lot, but certainly The Only Thing They Fear Is You, Cultist Base, Meathook and Kar En Tuk for the insanely aggressive metal choir. Just make sure to listen to the Mick Gordon mixes as opposed to community made ones based, which were cobbled together from gamerips! Also, the closest to this sound is definitely Meshuggah, Gordon is friends with one of the guitarists there and he even gave him the very guitar he used in this video.
Really is too bad Mick didn’t manage his time better and made such ridiculous deadline promises. The official soundtrack STILL hasn’t dropped and now it’ll never be mixed by the man himself. :/
Actually, I believe that you haven't had the true "At Doom's Gate" experience until you've played through the intro to Doom 2016 for yourself. The shotgun pump at the end just sells it all so perfectly.
I can't remember the exact details, but I think Mick Gordon used a software to cross the guitar sounds in this with the sound of a chainsaw reving to give it a more DOOM feel. It worked. It's pretty wicked.
3:00 You are the FIRST person I have watched react to Mick and CORRECTLY call out the NINE string! lol Everyone seems to think it's an 8. But if you pause and count, and listen to Mick himself, it was a NINE. I don't know why it bugs me people get that wrong, but I am glad you got it right! :) :)
Since you mentioned DMC Mick actually worked with the DMCV peeps for songs in Killer Instinct (2013). I don't remember off of the top of my head if they did anything other then the song "Touch Me & I'll Break Your Face" though.
The thing I love the most of everyone who has reacted to this banger is the face they do when the main riff comes in... It's just priceless to watch them do an expression similar as if they were smelling the nastiest stuff ever. It just feels my heart.
Oh dude I totally dig your reaction. I felt the same way hearing this song for the first time. For not playing a ton of super technical stuff, he really brought brutality in such a concise way.This is such an amazing instance of how the guitar can drive the song, then take a backseat, only to drive the song home again. Absolutely phenomenal song. It leaves you satisfied and wanting more at the same time. Few songs like it. Bfg is big f*ckin gun
If you get the chance to, play both of the new DOOM games (2016 and Eternal). The feeling you get from listening to BFG Division is about how energetic and violent as the gameplay itself.
If I recall correctly there are instances in some songs on the soundtrack where Mick Gordon actually recorded the music using very old equipment to create a "blown out speaker" quality. Purposely making it sound lower quality to make it feel gritty is so genius to me.
if this is your first foray into Mick Gordon, check out some of his work from Killer Instinct! Cinder's theme, Fulgore's theme, and many others are written composed and mixed by him. it's such a good fighting game OST
Favorite OST from the whole franchise has got to be Koma’s mix of Super Gore Nest. It’s 9 whole minutes of pure, unapologetic metal that just keeps changing up.
The composing is so interesting to listen to because it's so complex. What I mean is that because it's dynamic and has to have layers for all kinds of in game events, it needs to have fast and hard parts, hard and slow, soft and slow, quick rises and falls as well as slow build ups and build downs, and the song we listen to as a whole is all of those layers put into one continuous string, it's the closest you can get to listening to the true experience without the in-game action composing the lineup for you. Dynamic game music is just so cool to me as a concept, and that's to say nothing about how great the music itself is. That's why people all over say the phrase "Doom is an awesome metal album with a game attached"
If you like metal and videogames, then I heavily advise you play Doom (2016), it's the most metal AAA videogame in a long time for a bit of context: The original Doom came out in 1993 and was very heavy metal at the time (it was extremely fast and gory for the time it came out, and a lot of the music for it was MIDI covers/adaptations of 80's metal like Slayer, Metallica, etc), it's set in the future where we have research stations on the moons of Mars to do experiments that would be too dangerous to do on Earth, one of these is researching teleportation technology and it accidentally opens a portal to literal Hell, which then sends demons through to kill everything and use the tech to be able to fully invade earth; you are are a marine on the base, sent there as punishment because you kicked the shit out of your superior officer when he ordered you to shoot at unarmed civilians, and the last survivor of your squad once the demons invaded, and it's up to you to fight against all of Hell. This was followed by Doom 2 as a direct sequel, then Doom 3 (2004) as a reboot (which will be ignored going forward, it's more of a horror game rather than "metal action" like the others), and Doom 64 (for the nintendo 64 in 1997) intended as a non-canon sequel to Doom 2, but was eventually made canon because it was surprisingly good, and considered by a lot of fans as the "true" Doom 3 Doom 2016 is actually a direct sequel to Doom 64, but this isn't made clearly apparent until the sequel Doom Eternal
Maybe Mick got some inspiration from Nine Inch Nails as well, because Mick's track "Hellwalker" has a section that is unbelievably similar to sections of NIN's "Corona Radiata".
You've enjoyed Final Fantasy music, and now Doom's. Shall we marry the two and have you partake in some Argent Metal covers done by GeoffPlaysGuitar? The Dancing Mad one is particular favorite of mine.
If he's down for it, I'm gonna use my patreon request for the GeoffPlaysGuitar version of the ffxiv Mashup. Didn't know he did Dancing Mad, gotta go listen now.
And yes, you want to play DOOM (2016) and DOOM Eternal. It's like making metal music by turning demons into red paste. I also think you would enjoy the dynamic OST ingame since this is basically an album version of ONE possible way this particular combat track can work.
I also think the mixing for these songs is so damn meaty. I feel like it's what carries this OST to even greater heights when compared to Doom Eternal's. I love a lot of songs on that one too, but they definitely feel different with the mixing, you can immediately tell.
There are people who think that VGM isn't important to the overall experience of a game. Those people have not played Doom Eternal lmao. The music took it from a A tier game, to an S-tier. So much djent I can't evennnnnnn
Now imagine you are presented with a hoard of enemies of the most evil kind, hell bent on carnage. Before doubt sets in, this music kicks in and you are given a fucken RPG and everything in the world is good. The of ballet of violence ensues with a massive grin on your face. This is peak gaming.
Late on this reply but I love this reaction. Mick is one of my favorite video game artists. Love the genuine reaction and I am a huge Doom fan and player. I was stoked to see this reaction thank you! And much appreciated my friend.
This was gold. I made the same face when I first heard it. I will second the GDC talk he did. Absolute must watch about the creation of music in general.
Another great composer to look out for is Andrew Hulshult. He has his own version of the Doom soundtrack and it slaps just as hard, but in a different way while still being good. Hell, just listen to anything by Andrew Hulshult. I instantly buy anything that he composes the music for from the Nightmare Reaper to Newblood's DUSK and Amid Evil. My favorite track by him is Going Down the Fast Way from the Rise of the Triad remake. But some of his best atmospheric stuff is in DUSK and Amid Evil.
BFG means Bif Fucking Gun. From the original Doom game in the nineties. And the "division" is the name of the gameplay stage, where they in the new game developed the gun as a part of the mission to mars and expedition to Hell dimension. It's a gun you would want to have, you know? And in the game you just go there to get it. And that music plays. As one does.
I am so glad you got to listen to this track. There are -so- many monstrous tracks from both the 2016 DOOM and DOOM Eternal games. Kar En Tuk is one of my favorite tracks by far.
im kinda new to listen Jesse reaction videos but this is my first one. The momenth when he calls Mick as Dr Gordon just makes me smile. not in a sarcastic way but how he as a fellow guitarist calls Mick for like someone ascended
For every drop there’s just glory kills on every demon and it’s just more SATISFYING WHILE LISTENING TO IT. You have to do RIP AND TEAR next and it WILL rip and tear your MIND.
The story is that at first the studio din't want Mick to use Electric guitars. Cause they din't want the game to be associated with Heavy Metal( wich is Odd, but ok...) So he worked with all kind of sounds and tools to have a sound that still without a guitar, slapped the everliving shit. He even synthetized Lawnmowers/Chainsaws to incorporate it in the soundtracks. At some point he knew he had something, but he went to the studio and showed them his work, and did a version of it with a 9 String( that he bougth ONLY for this game soundtrakc, then sold), and then the studio where convinced and allowed for the guitar version. He said that the limitation of not been allowed to use a guitar from the start, was actually a good thing, cause it forced him to think outside the box and experiment with other things, even if he then could add the guitar in later on, and that it is for this reason that the soundtrack sounds as it does now.
I just can't seem to get clear how addictive playing this game can get in the sense that you start shaking for more about 6 months later because of the wonderfully analogue sound the score has. Especially in the more sedate interregnums where atmosphere builds as you explore the level for good shit. The organics & filtering he adds (called Cutoff/Resonance) create such warmth, grit, & organics. Yet it feeds your desire to bust skulls & thump to his insanely mental masterpieces. It balances the game's pace masterfully. And plays with your psyche to bounce between the beast and the explorer. Very effective, & shows what can be achieved if everything works together.
Great reaction. I'm new to the genre but that was fantastic. Played DOOM a long while ago and music such as that makes me want to play again, me thinks. So thank you for sparking my interest again. Oh I subscribes so I'm looking forward to more reactions.
This video is basically just Jesse.exe has stopped working.
420 likes
Lmfao... Facts!
bro you think 9 string guitar is crazy then it will blow your mind to know that mick didn’t use any guitar in the game he used chainsaw sound for bfg track
@@adityapalve2255 😂😂🔥🔥🔥🔥🔥🔥🔥
i read jesus 💀💀
If you enjoyed this one, I have 7 words for you. "The Only Thing They Fear, is You"
agreed, next one on his list should be that one. thought as a bonus note to add, some of the effects he used for some of his songs he used a chainsaw for, thought i add that.
Oh my god yes. You need to hear the glory that is a chainsaw making beautiful noise.
Here come the DOOM requests 🏄♂️🏄♂️
@@JessesAuditorium how could we not request them, just hearing and seeing your reaction gives us joy because you are enjoying the things we have come to enjoy. And if I recall correctly there is documentary that mick did about doom 2016 over how he came up the music and how he did it.
@@JessesAuditorium You already know you will enjoy anything from Mick Gordon
1:21 *"hopefully it delivers."* A rule for those who haven't heard Mick Gordon: he always delivers
That's a lie, I'm still waiting for my fucking pizza...
@@XUnholyMusicianX I laughed way too hard at this 😂😂😂
@@soulpogger7561 XD I thought it was so stupid when I put it rofl 🤣
Not always on time
@@Turalcar Wasn't his problem. The actual non-delivered thing is Riptor's theme for KI 2013.
Mick Gordon is a musical genius.
He took images of 666 and pentagrams, converted them into a wav file, and hid them in songs as background white noise you wouldn’t even hear. If you have the files for the soundtrack from the game itself and play it through a spectrogram, you can see these images. He also includes an image of John Romero’s head from doom 2 and a backwards talking message saying “Jesus love you”
He also hid a vioce whispering jesus loves you backwards in another song
666 likes on the og comment, fuck yes
damn that's some amazing human coordination
"I don't know what BFG means"
Thousands of people around the world in unison said
*"B I G F U C K I N G G U N"*
So fun fact, Mick Gordon was banned from using guitars for the DOOM (2016) soundtrack. He slowly snuck more and more guitar into each iteration of his songs until finally we got the tracks we have now.
Man basically pulled a "that's a cool suggestion but I'm gonna do it my way"
I hear the guitars smashed in the door of the studio and demanded that he play them.
That's why he ended up sampling chainsaws and lawnmowers so that he could get as close as possible to the sound of a guitar without actually using one. Presumably the sound department were so blown away they ended up letting him use guitars as well in the end anyway lmao
its a bit more interesting than that though... what he did with just passing sine waves through an array of distortion pedals etc was insanely cool.
@@EnterTheFenix Oh yeah totally, watching his seminar on the music of doom at the game awards or whatever is an absolute must. I love that he added Easter eggs of pentagrams and stuff into the audio waves under a spectrograph as well hahaha legend
"I recognize the council has made a decision, but seeing as it is a stupid ass decision, I've elected to ignore it."
So, for informational purposes:
It was indeed a 9 String he was using.
He actually chose the 9 String based on some hokey, fun memories he had of old 70's and 80's bands that used them purely as a gimmick and he thought he could incorporate them in for more pragmatic use to give it a harder, grittier sound. But that still wasn't enough. He also brought in some archaic Russian synths and pedals. Still wasn't enough. So then... And perhaps most famously... He synthesized the sound of the Doom chainsaw, and worked that into his guitar. Which is why it sounds so unique.
He's literally synthesizing a blaring chainsaw into his chords.
and in eternal he used a lawnmower in one of them, I forget which track it was
@@gearhooves5996 I think meathook
Bethesda: Mick, stop using chainsaw
Mick: created Cultist base
Except Bethesda said the exact opposite
Bethesda and Marty Stratton screwed over Mick.
@@SomeKindaSpyBethesda literally had zero to do with any of it
Bethesda Softworks LLC owns ID but they didn't have anything to do with what happened at all and you ALWAYS specific Bethesda Softworks as that's the separate production company NOT Bethesda Game Studios who have hardly any interaction at all.
Was 100% Stratton and ID's big wigs
This song goes unreasonably hard. I'm also going to recommend Rip and Tear from Doom 2016 seeing as no one else has yet.
The entire KI sound track he worked on is a good pick too.
Special mention to Type 03, Inferno, Warlord and Polemos
>unreasonably hard
>you are fighting actual demons from actual hell
I don't think there's such a thing as going unreasonably hard in that case =P
@@shd_samurai9676 Breaking News: Man literally too angry to die.
He creamed his pants hearing this
Mick Gordon's albums are all 60 bucks a pop and they each come with a free game! It's an absolute steal of a deal!
His face when he hears the first couple of riffs: he's just met his god.
His God's First And Only Commandment: RIP AND TEAR. UNTIL IT IS DONE.
It's has to be the heaviest riff ever written. The way the first note hits, there is literally nothing else like it.
What really blows my mind is he never really leaves the note, he just bends the string a little to make it even fatter.
The song that got me into metal. Gordon is a genius, the Killer Instinct soundtrack is fucking glorious as well.
KI stuff is coming!
@@JessesAuditorium LET'S GO
Inferno and Back to Rise are \m/
@@JessesAuditorium Warlord, Fulgore, Eyedol and Inferno are musts
Doom is literally the only game where the boss music is for you
ya so true lmao
Megalovania though
@@ChucklesThe are you really going to compare Undertale to Doom 😂
Casey Edwards (composer for DMC5) worked on Killer Instinct, Wolfenstein Old Blood and Doom Eternal, all of which are Mick Gordon's work so it's safe to say Casey picked up some stuff from Mick which ended up in Bury the Light.
I knew begining of Bury the Light sounds like DOOM
yea ever since i heard bury the light the first time my thoughts were that it had some "argent metal" influence
I highly recommend playing DOOM 2016. The game is amazing and the entire soundtrack is absolutely fantastic and when you combine destroying demons from hell with the soundtrack the game is absolutely cathartic.
Eternal is a must play as well. Not only is the music just as good(IMO even more catchy) but the gameplay and general feel of the game is improved massively too.
@@averyshepherd5902 I still need to play that one. I can't believe I've neglected doing so for so long. It looks so freaking awesome.
@@averyshepherd5902 I had DOOM Eternal sitting in my Steam library since I preordered it since I didn't have the minimum specs. Only recently am I finally playing it, and it is better than I could ever hope it would be.
Yeah hearing the soundtrack while you are playing just elevates the whole experience it’s insane.
Just for the record, BFG is an acronym standing for Big Fucking Gun
of course it is
Honestly, one of the coolest things is how the soundtrack is integrated into the game. The soundtrack basically switches seamlessly between the high and low intensity parts of the song based on the gameplay. When the fights get really intense, the music matches. They've done loads of other cool stuff too, like matching guitar riffs with shotgun pumps in the very beginning of the game.
The thing about Mick Gordon (IIRC) is that his songs evolve and change with the gameplay, so listening to them by themselves is a bit of an incomplete experience.
Killer Instinct as you said is another good example of this. The music evolves and is at the rythm of your combos.
Yeah that's the secret genius. The songs weren't meant to be listened to linearly like they are on the OST or whatever. The game can mix each segment together and flow between them depending on the ebb and flow of the battle. It's pretty crazy in action.
thats how game OSTs work basically
basically a perfect soundtrack. the frankensteins monster he built to make the music is amazing. there is a really good video from GDC called Doom: Behind the Music that's worth a watch.
First off, the way this music is implemented into the game is amazing. The actual individual sections loop while playing and either get more intense depending on monster frequency or type. And it tapers off the closer you get to clearing.
Also, I would check out anything from Eternal. All I will say is Metal Nordic Choir. Wish I could name you a best song but cant.
Studio: First off, NO GUITARS, got that?
Mick: Did you say guitars? got it.
That, my dude, is a also a chainsaw layered on top of the guitar. And a soviet synth. In another track, I think it's Cultist Base, he uses a lawnmower.
From the original I would also suggest listening to Rip and Tear, At Doom's Gate, while from the second one there are a lot, but certainly The Only Thing They Fear Is You, Cultist Base, Meathook and Kar En Tuk for the insanely aggressive metal choir. Just make sure to listen to the Mick Gordon mixes as opposed to community made ones based, which were cobbled together from gamerips!
Also, the closest to this sound is definitely Meshuggah, Gordon is friends with one of the guitarists there and he even gave him the very guitar he used in this video.
Oh man, chainsaw AND lawnmower! I hope the next is woodchipper grinding down pedophile!
Really is too bad Mick didn’t manage his time better and made such ridiculous deadline promises. The official soundtrack STILL hasn’t dropped and now it’ll never be mixed by the man himself. :/
Definitely Meshuggah!
Actually, I believe that you haven't had the true "At Doom's Gate" experience until you've played through the intro to Doom 2016 for yourself. The shotgun pump at the end just sells it all so perfectly.
"I'm not ready, im not ready"
Mick: at least you know
“How many strings are going to use for this song Mick?”
“Yes”
I can't remember the exact details, but I think Mick Gordon used a software to cross the guitar sounds in this with the sound of a chainsaw reving to give it a more DOOM feel. It worked. It's pretty wicked.
thats why he has been dubbed by the internet as "Mick -Chainsaw are an instrument - Gordon"
3:00 You are the FIRST person I have watched react to Mick and CORRECTLY call out the NINE string! lol Everyone seems to think it's an 8. But if you pause and count, and listen to Mick himself, it was a NINE. I don't know why it bugs me people get that wrong, but I am glad you got it right! :) :)
Seriously, your reaction to this felt kinda intimate, almost like I was intruding on a personal moment. This is top tier content, man.
the legend of Mick Gordon lives on....Doom was one of the best times i've had at playing video games...because the music carries you....it pushes you.
Since you mentioned DMC Mick actually worked with the DMCV peeps for songs in Killer Instinct (2013). I don't remember off of the top of my head if they did anything other then the song "Touch Me & I'll Break Your Face" though.
I played this track on the sound desk at a theatre I worked at to scare the ballet kids. It worked, the entire building was shaking.
The thing I love the most of everyone who has reacted to this banger is the face they do when the main riff comes in... It's just priceless to watch them do an expression similar as if they were smelling the nastiest stuff ever. It just feels my heart.
Oh dude I totally dig your reaction. I felt the same way hearing this song for the first time. For not playing a ton of super technical stuff, he really brought brutality in such a concise way.This is such an amazing instance of how the guitar can drive the song, then take a backseat, only to drive the song home again. Absolutely phenomenal song. It leaves you satisfied and wanting more at the same time. Few songs like it.
Bfg is big f*ckin gun
the trying to keep headbainging under control to not send the headphone to mars is so real, the struggle XD
Every time I hear this piece, I realize I was holding my breath the entire song and have to catch it back.
love it in the middle when u can just imagine a super shotty reloading :D
CHK CHK BASSDROP!
CHK CHK!
If you get the chance to, play both of the new DOOM games (2016 and Eternal).
The feeling you get from listening to BFG Division is about how energetic and violent as the gameplay itself.
Somewhere, I seem to remember having seen someone call DOOM a heavy metal CD with a game attached to it.
Apparently this awesome music album came with a video game
Mick Gordon’s tracks are so layered and dense I feel like I notice something new every time.
Your going to love this one im sure. It's my favorite track from the game. Mick Gordon is a evil genius
Doom 2016 was basically a $60 Mick Gordon album w/ a free game tossed in. It slapped so hard.
I find it funny that nearly all metal heads got their mind blown when listening to BFG Division for the first time
Mick is a true wizard
Doom is where the Boss music plays for you. I’ve also heard it called the best heavy metal album with a free game attached.
When you're guitar doesn't have enough strings, get more. If they don't make one with enough strings, get the chainsaw.
If I recall correctly there are instances in some songs on the soundtrack where Mick Gordon actually recorded the music using very old equipment to create a "blown out speaker" quality. Purposely making it sound lower quality to make it feel gritty is so genius to me.
BFG Division is basically pure chaos in music form, and it's amazing.
This song belongs to a brand new genre. VIOLENCE!
Hell-core or Hell-Metal.
I love how hellish music often sounds the most heavenly.
Before John Wick and his dog was the Doom Slayer and his bunny.
if this is your first foray into Mick Gordon, check out some of his work from Killer Instinct! Cinder's theme, Fulgore's theme, and many others are written composed and mixed by him. it's such a good fighting game OST
Favorite OST from the whole franchise has got to be Koma’s mix of Super Gore Nest. It’s 9 whole minutes of pure, unapologetic metal that just keeps changing up.
This song is the definition of "incoming heart attack" especially with headphones :D
The composing is so interesting to listen to because it's so complex. What I mean is that because it's dynamic and has to have layers for all kinds of in game events, it needs to have fast and hard parts, hard and slow, soft and slow, quick rises and falls as well as slow build ups and build downs, and the song we listen to as a whole is all of those layers put into one continuous string, it's the closest you can get to listening to the true experience without the in-game action composing the lineup for you. Dynamic game music is just so cool to me as a concept, and that's to say nothing about how great the music itself is. That's why people all over say the phrase "Doom is an awesome metal album with a game attached"
Anything Mick Gordon makes is a one man musical experience, he records all the parts himself, then mixes and edits it all on his own.
Your eyes as the song is building up say everything!
Musically, when you think of "Hard"? This is the platonic ideal of "Hard". This is the hardest a song can be.
If you like metal and videogames, then I heavily advise you play Doom (2016), it's the most metal AAA videogame in a long time
for a bit of context: The original Doom came out in 1993 and was very heavy metal at the time (it was extremely fast and gory for the time it came out, and a lot of the music for it was MIDI covers/adaptations of 80's metal like Slayer, Metallica, etc), it's set in the future where we have research stations on the moons of Mars to do experiments that would be too dangerous to do on Earth, one of these is researching teleportation technology and it accidentally opens a portal to literal Hell, which then sends demons through to kill everything and use the tech to be able to fully invade earth; you are are a marine on the base, sent there as punishment because you kicked the shit out of your superior officer when he ordered you to shoot at unarmed civilians, and the last survivor of your squad once the demons invaded, and it's up to you to fight against all of Hell. This was followed by Doom 2 as a direct sequel, then Doom 3 (2004) as a reboot (which will be ignored going forward, it's more of a horror game rather than "metal action" like the others), and Doom 64 (for the nintendo 64 in 1997) intended as a non-canon sequel to Doom 2, but was eventually made canon because it was surprisingly good, and considered by a lot of fans as the "true" Doom 3
Doom 2016 is actually a direct sequel to Doom 64, but this isn't made clearly apparent until the sequel Doom Eternal
Mick invented a new genre. Violence-core.
Maybe Mick got some inspiration from Nine Inch Nails as well, because Mick's track "Hellwalker" has a section that is unbelievably similar to sections of NIN's "Corona Radiata".
You could take all of Mick Gordon's songs and give him to a Wrestler of your choice and their entrance would become more badass ASAP!
You've enjoyed Final Fantasy music, and now Doom's. Shall we marry the two and have you partake in some Argent Metal covers done by GeoffPlaysGuitar? The Dancing Mad one is particular favorite of mine.
If he's down for it, I'm gonna use my patreon request for the GeoffPlaysGuitar version of the ffxiv Mashup. Didn't know he did Dancing Mad, gotta go listen now.
Dancing Mad went unreasonably hard. It had no reason to be that nasty.
This is the dude who took a play out Jackals book and said, This chainsaw is an instrument
And yes, you want to play DOOM (2016) and DOOM Eternal.
It's like making metal music by turning demons into red paste.
I also think you would enjoy the dynamic OST ingame since this is basically an album version of ONE possible way this particular combat track can work.
From KI, Warlord is awesome. You can also see Casey Edwards take inspiration for Bury The Light.
All of the Doom ost's are masterpieces.
Fear Factory was huge in Australia when Demanufacture came out, I would be willing to bet that was a huge influence
I also think the mixing for these songs is so damn meaty. I feel like it's what carries this OST to even greater heights when compared to Doom Eternal's. I love a lot of songs on that one too, but they definitely feel different with the mixing, you can immediately tell.
Mick Gordon Guitar: Making playing one note on a guitar fucking epic since 2002
Ticking time bomb perfectly describes this track. It's all just anxiety and build up lol
For the Demons, that is.
There are people who think that VGM isn't important to the overall experience of a game. Those people have not played Doom Eternal lmao. The music took it from a A tier game, to an S-tier. So much djent I can't evennnnnnn
Doom OST is an entire experience and literally something I always get with the game cause they're just too good.
"the only thing they fear is you" these two are on par and it is rediculous how good they are
This video will be a link on digital dictionaries under the term "metalgasm" for decades.
This man reacted to a DOOM track, oh he about to have a field day with the rest of both DOOM and DOOM Eternals soundtracks.
Mick Gordon is such an artist. the things he did for the doom music are just inhuman lmafo
Now imagine you are presented with a hoard of enemies of the most evil kind, hell bent on carnage. Before doubt sets in, this music kicks in and you are given a fucken RPG and everything in the world is good. The of ballet of violence ensues with a massive grin on your face. This is peak gaming.
Late on this reply but I love this reaction. Mick is one of my favorite video game artists.
Love the genuine reaction and I am a huge Doom fan and player. I was stoked to see this reaction thank you! And much appreciated my friend.
This was gold. I made the same face when I first heard it. I will second the GDC talk he did. Absolute must watch about the creation of music in general.
When you realize he's only using the 2 low strings on a 9 string🔥🔥🔥
I recommend you someday watch his GDC talk about his making of this OST. It's quite entertaining and helpful
Another great composer to look out for is Andrew Hulshult. He has his own version of the Doom soundtrack and it slaps just as hard, but in a different way while still being good. Hell, just listen to anything by Andrew Hulshult. I instantly buy anything that he composes the music for from the Nightmare Reaper to Newblood's DUSK and Amid Evil. My favorite track by him is Going Down the Fast Way from the Rise of the Triad remake. But some of his best atmospheric stuff is in DUSK and Amid Evil.
If I'm not mistaken, he also did the soundtrack for the DLC of Doom Eternal
@@Hellscrap3r Damn, didn't realize I missed that. This guy always finds his way into good games lol.
I saw this song title in a meme, looked it up, listened to it, and it's what got me to buy the soundtrack. And a free game came with it!
BFG means Bif Fucking Gun. From the original Doom game in the nineties. And the "division" is the name of the gameplay stage, where they in the new game developed the gun as a part of the mission to mars and expedition to Hell dimension. It's a gun you would want to have, you know? And in the game you just go there to get it. And that music plays. As one does.
I am so glad you got to listen to this track. There are -so- many monstrous tracks from both the 2016 DOOM and DOOM Eternal games. Kar En Tuk is one of my favorite tracks by far.
im kinda new to listen Jesse reaction videos but this is my first one. The momenth when he calls Mick as Dr Gordon just makes me smile. not in a sarcastic way but how he as a fellow guitarist calls Mick for like someone ascended
Jesse: is that a 9 string?
Mick: it's a Chain gun
For every drop there’s just glory kills on every demon and it’s just more SATISFYING WHILE LISTENING TO IT. You have to do RIP AND TEAR next and it WILL rip and tear your MIND.
The story is that at first the studio din't want Mick to use Electric guitars.
Cause they din't want the game to be associated with Heavy Metal( wich is Odd, but ok...)
So he worked with all kind of sounds and tools to have a sound that still without a guitar, slapped the everliving shit.
He even synthetized Lawnmowers/Chainsaws to incorporate it in the soundtracks.
At some point he knew he had something, but he went to the studio and showed them his work, and did a version of it with a 9 String( that he bougth ONLY for this game soundtrakc, then sold), and then the studio where convinced and allowed for the guitar version.
He said that the limitation of not been allowed to use a guitar from the start, was actually a good thing, cause it forced him to think outside the box and experiment with other things, even if he then could add the guitar in later on, and that it is for this reason that the soundtrack sounds as it does now.
I just can't seem to get clear how addictive playing this game can get in the sense that you start shaking for more about 6 months later because of the wonderfully analogue sound the score has. Especially in the more sedate interregnums where atmosphere builds as you explore the level for good shit. The organics & filtering he adds (called Cutoff/Resonance) create such warmth, grit, & organics. Yet it feeds your desire to bust skulls & thump to his insanely mental masterpieces. It balances the game's pace masterfully. And plays with your psyche to bounce between the beast and the explorer. Very effective, & shows what can be achieved if everything works together.
Listens to BFG Division for the first time
Jesse: "I don't want to be sitting."
Great reaction. I'm new to the genre but that was fantastic. Played DOOM a long while ago and music such as that makes me want to play again, me thinks. So thank you for sparking my interest again. Oh I subscribes so I'm looking forward to more reactions.
Slayer Gates/Meathook is from doom eternal and it is literally one of my favorite songs in gaming.
Mixing and editing on point… tune is dirty as fuck in the most amazing way!
Love seeing my favourite song from the doom soundtrack being shared with so many people, everytime I hear it, it just gets better
Mick Gordon is a God. We are blessed to hear his music.
Mick did a lot more games and shows his range through all of them
The whining noise in the background sounds like old classic Martian Alien themes.
"Not to worry, Mick, just drop a cool soundtrack and we're good"
"Did not understand assignment, accidentally created a subgenre of metal"
I love finding these reactions to Mick Gordon, especially this song in particular. You know exactly what parts I'm talking about lol