IDEA SUGGESTION: When the player walks out of the water (or swims out) make the player leave wet footsteps or small water drops dripping from the character. Just a small detail.
@@antitrustanonyme6322 if I achieve even modest success, I will translate the game into other languages. That’s another cool thing that yarn spinner supports natively: localization :)
Aww cool thanks for saying that. I really struggled with leaving that part in. I love that people watch these videos and didn’t want to come across as “sale-sy” so this comment means alot to me. Thank you.
Suggestion: I would add fireflies. During night, the fireflies could be a great source of light along the way and considering your game art and style it would add a great magic-ish mood. The fireflies would be visible only at night and could be placed in some places (like near lakes, trees) along the map. As I said before, I think it would add a great look to your game and would be practical too!
Third great devlog! And so soon too! The transparency, light-hearted ness, and ability to take advice and roll with it really makes these devlogs in a league of their own. One idea you probably already have for the future, but worth mentioning anyway, is a small weather system. I love game’s ambience already and I think having an occasional rainstorm would be a really nice addition. Keep up the great work!
That speech sound effect really brings life to the talking mechanic. It's one of those things I didn't realize how important it was until after hearing it. Reminds me of old Digimon games on PS1. They used a higher pitch computer-y beep.
Guys, look there are so many comments I got bored scrolling before reaching the bottom! And the man replied to every single one! It's insane, I can wrap my head around how he finds the time to do all of that with job and 2 kids?!
Haha. Rad of you to notice. The kids actually help cus I reply to comments while I am feeding my daughter a bottle so I have one hand free. Makes for some pretty epic spelling errors though. 😝
Inspiring ! I love that you have found a passion ( even with a busy schedule ) and you've stayed committed to it. Not only that but with no artistic background - dude! This game is beautiful. As a busy father myself, these episodes remind me that I really have no excuse. I should get on my game development path. I'll be coming back here for more! that's for sure. Keep up the great work.
Happy to crack the whip anytime 😀thanks for the kind words. I actually find these comments of support very motivating so I REALLY appreciate your support.
I think that the dialog should have the "who else is talking" name, like Player: Hello, Mr Mice Mice: Hello dear player Just so we don't get confused, idk just an idea I'm loving the series btw very excited for the game launch
I find it very refreshing to finally see a devlog that is created after the majority of the game has already been created. This makes me confident that the game will be released in the near future and I don't need to fear waiting months to years for another devlog episode. Plus I love how you are still managing to integrate comments and feedback into the game/videos! Keep it up!! Now we just have to pray that scope creep doesn't get the best of you!
One thing you could do is let the player decide which color scheme they want for their character ;) We could imagine the basic red, blue, green and yellow first :) Keep the devlogs coming, they are amazing!
1:29 This! This takes you in my mind from a random guy, to a cool guy! Learning to leverage criticism into improvement is what makes someone better than others even when making mistakes! You're amazing and I hope this game is a great success!
I LOVE these devlogs! This game looks beautiful and i cant wait to see whats next :D you’re actually inspiring me to get back into gamedev after being burnt out for almost a year
Hey, I was watching this devlog and I thought something that would really make it pop would to have a weather system. Raining could make the waterfalls stronger lightning storms could add a challenge, and perhaps their are nightstones or 'weatherstones' that are attuned to certain weathers and after being activated reveal something. Weather is a great way to make an entire area feel new and exciting and it could pave way for future weather related animals like frogs that come out leading to weather related abilities. Looks awesome btw
Your demeanor, humor, and your already quite impressive game dev work make up for an incredible journey to follow along. It's very easy to tell you put a lot of yourself unapologetically into your craft and I look forward to watching more logs on their release days. I watch a lot of dev logs and yours are by far some of the most entertaining. Coming from one engineer/game-dev hybrid to another, Night Stones looks incredible!
Even more than I love this devlog is the comment section. Keep up the great work, this looks AMAZING. Inspiring me more to tackle Game Dev with every video!
Looks awesome! Waiting for more! Few suggestions if I may, - hair spikes could use some more depth, right now its just one layer of spikes, may be extract 2-3 more vertices behind current line. - Suggestion related to your face cam, it seems a bit closer and makes you look more aggressive than it is. May be try recording with a little bit more distance. But all in all super excited for this game...
Ok on the dialogue side of things… I’m no English teacher, but proper grammar is really important. That’s because it adds a sense of professionalism or completion to the game. Example: “Cus you’re a rat” This makes the dialogue seem hastily slapped together, so instead you could say: “Because you’re a rat” Or “Cause you’re a rat” Though the person reading the text may say “cus you’re a rat” in their head, it will make everything seem more polished.
That’s good feedback. Thank you. I want the dialogue to feel fast and snappy like a text message but I probably took it too far. Thanks for your feedback and support!
a few suggestions, maybe make the player have an energy bar to avoid them going across the whole map with the glider, and if you do that you could at a boost feature to the glider when your in the air, taking more energy but making you go faster ,or something like that. also if the player enters a river it would be cool to make them get pushed a little! also maybe add puzzles? besides that good job!!! the text feature turned out amazing! keep up the good work!!!
maybe a good idea for the glider would be to add a animation of the player mouting the glider when he starts using, like sticking the two parts of the glider togueter. remember game feel is important. outside of that very polished game. also you should add some mobs to make the world feels more alive like birds, deers, etc...
Aww cool this is all such really good feedback and I love all of it. I’ll get it in and I really appreciate you taking the taking to share your knowledge. It’s really helpful. Thank you!
I'm really enjoying watching this game's progression. It is great to see the decisions made behind the scenes and your storytelling is spot on! I'm already looking forward to the next video.
This project is amazing! And i feel like theres nothing wrong with asking people to wishlist a game you've clearly put a lot of hours into. I did have a suggestion to make just because im personally big into audio: every character could have variations to the sounds that play when they speak to convey their identity a bit better. I got the idea when you got the rat screaming "IM A MOUSE", i feel like a different sound effect (tone, pitch, instrument) would really help sell the interaction with the npc!
I appreciate that kind feedback. Thank you. I also really like your idea about changing the audio based their identity and emotion. That’s a super good idea and I’m totally going to do this. Thank you!
Right? I loved that track. But it did get a little repetitive to some. This one has some more variation. It was created by the same composer. I think he’s going to make me some game music actually…
One thing I’d tweak is the camera ghost settings while gliding to be even smoother. Sudden adjustments are bigger and more impactful-and also much easier-in the air. I got a little motionsick around 10:22 after barely a few seconds of flight on my small phone screen.
Hey that’s super good feedback. I totally get what you are saying. I run the camera differently when the player is flying and there is a lot of improvement required for it. But I couldn’t put my finger on it until this comment. I’m rotating the camera way faster when the player is in the air than on the ground and I need to fix. You are so rad for seeing what I could not. Seriously. Thank you.
I truly wish you the best with that game, and I'll be waiting for it. Being a dad with family responsibility and being creative like that really inspires me to try harder to achieve that.
This is starting to look amazing! Just a thought, having the text bubbles for NPCs be a different color to the players character would make a lot of sense and make it easier to follow the dialogue. Keep up the good work!
Man, I've been studying gamedev for a while and I have to say, this devlog is so inspiring to me! I've learned so many cool stuff with this series that I want to (and will) try myself. I have to thank you for the amazing description of how you designed things for your game, specially the Yarn Spinner framework. I'm looking forward to see your game finished (already wishlist it :D).
Looks sick! For the eyes I recommend adding a little white circle, as little reflection! Try to make a little horizontal ovale at the top left of both eyes, i think it could help with the eyes you are trying to get !
Actually surprised at the amount of detail and polish you have put into this before even making the actual game. I know this is all the fun stuff, finding the look and all, but the gameplay is where players will either stay or leave. Love how you give glimpses into the process of how you figured out stuff, and I envy how easily you did the shaders to get the look. The shorter story that can be played through in a couple of hours is definitely the way to go and stay sane in a project like this. Wish you the best of luck.
First of all - I love you devlogs, they are not only insightful but also inspiring! Really looking forward to playing it, especially on the steam deck :D I feel like a possible improvement for the dialogue would be a slightly different color for characters or at least NPCs, e.g. a different shade of gray or something like that... Can't wait for the next devlog, cheers for sharing the development with us!
I’m excited to get a demo on steam deck soon. How freakin cool is that system!? I love it. And good call on different colors for the dialogue. I’m doing exactly this. Great idea! Thank you!
Been absolutely in love with your devlogs! Can't wait to see where you take this project ^^ About the eyes, I think they look a little off with the blinking since its animation is a bit slow. Maybe a bit faster makes it look better?
What if we could choose dialogue choices to ask for different things? Like with the owls, we could choose to ask about flying or ask about the portal or something else. You could add a some hp to the player in the glider so the players can't stay in the air forever and would need to land to get energy back. Some challenges would be nice even if that's not really the main focus of the game.
Lad, this is one of the most exciting devlogs that I have ever seen! Thanks for sharing, I am pretty excited to keep watching it & damnt your dev skill abilities are insane \o/
I think it might help the feel of conversations if your own speech bubble is a slightly different colour? Maybe the player's could be a dark grey while NPC's have the current black background. It would just add an extra layer to show who's talking along with the offset you made. The game is looking awesome, keep it up!
Wow I'm consistently impressed! Your terrain looks good, and I'm wondering if you've thought about making the terrain look more cel-shaded since your character is cel-shaded. In our game, we wanted the terrain to have crisp edges between textures so we clamped the splat map (you can see our new trailer for an example). Anyway, great work! Wishlisted!
Thanks for the wishlist! You’re amazing. I did have the terrain more cel shaded by liked the contrast of it being more gradient with cel objects on top. But I’ll be testing and improving the look. You might be right. It might look better.
instead of the circular rain drop ripples following the player model while swimming, maybe change that to a triangular wake away from the back of the player to show better "flow" or "movement" through the water? good job on the flying, think that looks great, camera might need some additional fiddling.
Your feedback is exactly correct and I appreciate it. I love the water flow idea. And you’re right about the flying camera angle. I haven’t nailed it. Yet 🤞
Hey, the game looks really cool so far, and could you do a tutorial on the triplanar terrain shader? It looks really, really cool and unfortunately there are no videos on how to create it, I would be happy. :)
Sure thing! I look forward to doing some tutorial videos in the future and will add this topic to the list. Thank you so much for bringing it to my attention and I really appreciate your support!
I graduate next year with a degree in Game Design. The majority of what I do is modeling and using UV's and this is the first I learned how they got their name. That's cool!
This is awesome, as some who wants to get into game dev but with no experience, seeing you make this amazing game from scratch with your own hard work is so inspiring!
Fly with the eagles ... I'd really love to see a cute companion there. You know, some (maybe temporary) fellow that helps you solve a riddle or just enjoys flying sky-high with you. Could be a hatchling coming from a strange magical whatsover egg you find in the grass.
I think doubling the blinking speed would help a lot with the eyes :) Both in other games, and in real life, you almost never see the lids moving. New player looks great though, esp the hair!
It's amazing! Already added to the whitelist!!! About 2 months ago I started with unity and C# and the truth is that you inspire me a lot to continue and become a professional like you!
nice. A few suggestions: 1. look at the map and make each part somewhat memorable in the way it looks. It will help players navigate/player orientation. You could reserve specific color trees for areas, some different color stones etc. 2. Highly recommend doing multiple skyboxes in a single zone. What I mean is, depending on a region of the zone a skybox can change and also fog density and fog color. 3. Now that you have a glider (which is faster than walking) you should account for the speed by expanding the map slightly, in those areas where glider should be used often. Otherwise it all blips infront of the eyes too much.
ah also, player needs some breathing time inbetween activities. This can be done with extra length pathing from point A to B. Let's player to recompose, and think of what they want to do, and to just relax. This is a good time to show them scenery. For example: auto fly paths, or just something that let's player not do much and still seemingly go from A to B.
@@EvenTheDogAgrees of course! I have have these builds tested and ready to go! Thanks for you support and wishlisting! Its the best possible way to help me and I truly appreciate it.
Suggestion:- can you add like a vehicle or speed sprint ability which can be gained from villagers or some creature of your imagination because it would be very helpful to move around from one end to another without wasting much time
i LOVED a Short Hike, this is giving serious vibes.. Also seems perfect for the Steam Deck.. I think part of the issue you're having with your boy is his mouth, you need to have him enjoying himself, or showing exertion.. maybe some visual indicators for emotion?
Really good feedback. You’re right. Thank you. And heck yeah this will be on the steam deck! Short hike is a primary inspiration actually. Check out ruclips.net/video/WnnaI_OXeEA/видео.html
You taking us along your dev-road, sharing your views, knowledge and everything that comes with it, is valuable information to us. It's only 'fair' we do something in return; Added this to my wishlist, you had every right to ask for that ;)
If you're using cinemachine for your camera, look at using the 'look ahead' feature for the follow cam. It sounds like you're pretty much doing this anyway, so essentially doubling up on something that already exists. The look-ahead is a smooth camera movement which uses the velocity of the target to determine where to actually 'look ahead' - and it works really well! Great devlogs, but I still think OCT might be too ambitious for a release :D
Yo! That is such a good call. I'm working on the next episode now and I'm now realizing there are alot of homages in this game. Youre amazing for figuring this out before I did! Thank you.
Idea: Add a separate material to your hair, body, eyes, shirt, pants and shoes. Next in Unity create instanced materials for each of those parts using a parameter called color that you later on change even in game without performance issues. Next Create a player creation user interface so player will be able to change the colors of the materials while creating their character. So the character can be different based on player color scheme. You can create color scheme presets for multi colored parts like the shirt and pants but you also can subdivide even further those parts into other materials so player can use directly the RGB collor scheme to change every single detail on the character PS: Performance won't be impacted much if you will create a main material and then create child of it to make instanced materials. Instanced materials similar to instanced static meshes uses a low amount of computational power because the textures are compiled once for every instance despite you can chance a specific parameter like color on the fly in game without performance drop
@@advancenine Happy to help, I'm also developing an indie game and work on a way bigger project. This is why I was able to provide you with some tech advice like this.
It's called a camera ghost? I called mine "camera bait", and I thought for sure this was the wrong way of doing things. Nice to see my hacky solution is industry standard LOL.
Ha. I kinda like the name camera bait. I'm not entirely sure where I picked up the term camera ghost so I'm not sure its industry standard. For all I know, we are both implementing a hacky solution but it's cheap and looks great so lets keep at it! 😎
Suggestions: 1. Make main character or other character speech bubble a slightly different or completely different color. 2. Make the character walk slow as he enters in the water. 3. It's hard but why not: A 2d animation where the character wiggles in waves and is being squished to give the effect that you can see his body underwater. 4. Make the clothes lighter when he's in water and darker when he comes out of it.
I'd be interested to see more about the glider mechanics, how much air time you can keep etc (unless it will be self-sustaining). I'm wondering if there could be some sort of simplified energy system based on the potential energy at the launch point that could work, which can be traded bidirectionally against kinetic energy, with some dissipation factor representing drag. Could be a good use of audible feedback to change the sounds as velocity changes, particularly to show how close the player is to stalling
@@advancenine Awesome, look forward to seeing it! I'm incredibly impressed by how fast you implement and iterate upon these systems, so thank you for documenting the process
I'm also a father and noib programmer, who always wanted to be gamedev. You inspired me. I'm studing and someday expect to release my own game too. 👏👏👏👏
@@advancenine thank you!! I understand gamedev is a hell of a mountain and really harsh. But I've structured my studies and my heart explode with happiness when i show the game samples and mini-projects to my kids. They keep pushing me too. Once more thanks you for "start a fire" ☺️☺️☺️☺️
Amazing man! So happy to see the progress you have been putting into this game. Some Developers give up early. I believer this will be a hit game, I can just feel it. Love this Devlog! Favorite one so far.
An idea is that you could add a small dripping effect after the player gets out of the water but that's just my opinion. Anyways, keep up the great work!
I truly wish you the best with that game, and I'll be waiting for it. Being a dad with family responsibility and being creative like that really inspires me to try harder to achieve that.
Wow! It looks alot like it. That's crazy. Now I know who they got their inspiration from: Leonardo DaVinci! Great minds must think alike 🤣Good observation... you're the first person to point this out to me.
Bro, just the QUALITY makes me want it out instantly, then the gameplay looks amazing plus the creativity of the whole main idea, it just seems like a straight up amazing game, and the fact you have the time to continue making the game is crazy too. Keep making the game!! It looks awesome!
Hey, cool game! Just wanted to throw my two cents about the dialogues. When making the dialogues system - and many more elements of the game - remember to follow the accessibility guidelines so people with disabilities will not struggle when playing your game. When it comes to dialogues make sure it's always clear who is speaking - you can add the speaking character name or differentiate the speech bubbles somehow. You can use color, but make sure you're not relying only on colour because there are people who have might have trouble with seeing them correctly. I would probably make the player bubble look distinct from the NPC. Also - if its possible, and I think for your game it is - add possibility to progress the dialogues either automatically or by pressing "continue" - you're using Yarn so the Dialogue System has this built in and you just need to represent it correctly. You might also want to include options in menu for changing the text size or even switching the font to a dyslexic friendly one. There is one available for free on the Internet. Check out the Game Accessibility Guidelines website. It has a ton of information how to make your game more accessible.
Eyebrow movement and changing the expression on the characters mouth would really bring him to life. Think of Sonic the hedgehog on the Megadrive/Genesis tapping his foot and how that really told the player about Sonic's personality in a very simple way.
“I’ll put bones in the hair” is the most unintentionally terrifying sentence you’ve said. In all seriousness I like the changes and it makes the game have more polish. Keep going and if I think of it I’ll give constructive feedback and critique if you need it
I’ll take any feedback you can offer. Thank you. And freakin funny about putting bones in the hair. I didn’t even think about it until I read your comment and was like “ oh yeahs super creepy “. Freakin lol. 😝
You spoiled everyone with such a fast release of devlogs, now everyone is impatient 😂. Just wanted to pop back in and say that not only did I wishlist the game but you inspired me to start building a game myself. Keeping my expectations low, but it's been a fun challenging experience so far. Thanks for the inspiration.
Hahahaha! I know I'm so behind now lol. I'll post the next video in the next couple of days so the wait is almost over lol. Dude, thanks for the kind words. That is so nice of you to say and I'm pumped to see what you create.
Was sad to find this was the most recent devblog. Can’t wait for the next one and I definitely will wishlist. I truly wish I had your Knowledge to make a game. I try all the time but always end up stuck and feel completely lost.
Thanks for the wishlist! That’s the best possible way to help me and I appreciate it. My advice for getting overwhelmed is do really simple things in isolation first. Like just make a cube move straight. Then add controls for different directions. Then add one collider. Etc. doing too much at once will mess you up. I hope that helps.
🎮 Play the Night Stones Demo Now 🌙👉
store.steampowered.com/app/2300340/Night_Stones
IDEA SUGGESTION: When the player walks out of the water (or swims out) make the player leave wet footsteps or small water drops dripping from the character. Just a small detail.
Ohhh now that is a good idea. I will totally do this. How did I not think of that!? Thank you!
@@advancenine I also develop games, they are just not as good as yours, lol.
@@dankmemequeen9581atleast you have the creative mind, many devs miss that
I like how your pre-alpha looks more polished than some released games
😂
Man you are making me blush. That is some serious praise and I’m not sure I deserve it. Thank you.
Bro spitting facts!!
@@antitrustanonyme6322 if I achieve even modest success, I will translate the game into other languages. That’s another cool thing that yarn spinner supports natively: localization :)
@@advancenine can you release it to Android?
Nothing wrong with asking for the wish list in my opinion. I’m excited to see how this turns out :)
Aww cool thanks for saying that. I really struggled with leaving that part in. I love that people watch these videos and didn’t want to come across as “sale-sy” so this comment means alot to me. Thank you.
@@advancenine you’re welcome. These videos are awesome by the way. Keep up the good work!
Gave you 69 likes
@@MagicMaskedMonkey lol dang and then 23 people went and ruined it 😂
yee
Suggestion: I would add fireflies. During night, the fireflies could be a great source of light along the way and considering your game art and style it would add a great magic-ish mood. The fireflies would be visible only at night and could be placed in some places (like near lakes, trees) along the map. As I said before, I think it would add a great look to your game and would be practical too!
That's a great idea! I promise you will see some fireflies in the game and I have you to thank.
@@advancenine you could also add the firefly's to highlight the are the player is supposed to go to subtlety make it clearer
Third great devlog! And so soon too!
The transparency, light-hearted ness, and ability to take advice and roll with it really makes these devlogs in a league of their own.
One idea you probably already have for the future, but worth mentioning anyway, is a small weather system. I love game’s ambience already and I think having an occasional rainstorm would be a really nice addition.
Keep up the great work!
Dude how are you guys so good at this!? That thought never crossed my mind but now that you say it: yeah I have to do that!
Trueee coz this needs to be in a relaxing game!!
This game looks really good! The camera ghost idea for smooth camera is soo smart
Ha! Cool people like you really helped make it better too. Thank you!
That speech sound effect really brings life to the talking mechanic. It's one of those things I didn't realize how important it was until after hearing it.
Reminds me of old Digimon games on PS1. They used a higher pitch computer-y beep.
Aw man thanks for saying that. That little detail was so hard to create but I’m so happy with it. You’re right. It has a big PS1 sound. Good call.
Guys, look there are so many comments I got bored scrolling before reaching the bottom! And the man replied to every single one! It's insane, I can wrap my head around how he finds the time to do all of that with job and 2 kids?!
Haha. Rad of you to notice. The kids actually help cus I reply to comments while I am feeding my daughter a bottle so I have one hand free. Makes for some pretty epic spelling errors though. 😝
Inspiring ! I love that you have found a passion ( even with a busy schedule ) and you've stayed committed to it. Not only that but with no artistic background - dude! This game is beautiful. As a busy father myself, these episodes remind me that I really have no excuse. I should get on my game development path. I'll be coming back here for more! that's for sure.
Keep up the great work.
Happy to crack the whip anytime 😀thanks for the kind words. I actually find these comments of support very motivating so I REALLY appreciate your support.
I think that the dialog should have the "who else is talking" name, like
Player: Hello, Mr Mice
Mice: Hello dear player
Just so we don't get confused, idk just an idea
I'm loving the series btw very excited for the game launch
Oh yeah I get it. That’s helpful. I’ll do that. Thank you.
I find it very refreshing to finally see a devlog that is created after the majority of the game has already been created. This makes me confident that the game will be released in the near future and I don't need to fear waiting months to years for another devlog episode.
Plus I love how you are still managing to integrate comments and feedback into the game/videos! Keep it up!!
Now we just have to pray that scope creep doesn't get the best of you!
Haha. Right!? I’m excited to play this thing myself and look forward to finishing
I love when you put your family. Motivates me for some reason.
Aww I love hearing this. Thank you. They’re motivating for me too!
One thing you could do is let the player decide which color scheme they want for their character ;)
We could imagine the basic red, blue, green and yellow first :)
Keep the devlogs coming, they are amazing!
Cool idea! I can definitely do this! Thanks for the rad feedback!
9:39 Leonardo had no kids, so you’re good!
Haha! Really!? Dang talk about not doing any fact checking. Lol. But glad to hear I’m in the clear. That’s freakin funny man.
Besides the wonderful game you are creating, your devlogs are also inspirational and motivational. Great Work!!!
Aww thank you so much. Super nice of you to say.
1:29 This! This takes you in my mind from a random guy, to a cool guy! Learning to leverage criticism into improvement is what makes someone better than others even when making mistakes!
You're amazing and I hope this game is a great success!
I LOVE these devlogs! This game looks beautiful and i cant wait to see whats next :D you’re actually inspiring me to get back into gamedev after being burnt out for almost a year
You should get back into it. Those are super kind words and I really appreciate it. Thank you.
Hey, I was watching this devlog and I thought something that would really make it pop would to have a weather system. Raining could make the waterfalls stronger lightning storms could add a challenge, and perhaps their are nightstones or 'weatherstones' that are attuned to certain weathers and after being activated reveal something. Weather is a great way to make an entire area feel new and exciting and it could pave way for future weather related animals like frogs that come out leading to weather related abilities.
Looks awesome btw
Uhh wait. This is such a good idea. I’m doing this. Wow have a rad imagination! Thanks for sharing your idea :)
Your demeanor, humor, and your already quite impressive game dev work make up for an incredible journey to follow along. It's very easy to tell you put a lot of yourself unapologetically into your craft and I look forward to watching more logs on their release days. I watch a lot of dev logs and yours are by far some of the most entertaining.
Coming from one engineer/game-dev hybrid to another, Night Stones looks incredible!
Oh heck yeah! Wow. What a cool thing to say. Thanks, fellow engineer!
Even more than I love this devlog is the comment section.
Keep up the great work, this looks AMAZING.
Inspiring me more to tackle Game Dev with every video!
Aww well this is a cool comment to read. Thank you. You’re are so motivating and nice. Looking forward to seeing what you create, dude!
your videos flow so well. You strike a perfect balance between showcasing game progress and discussing implementation details. The game looks gorgeous
Oh yeah I appreciate you saying that because I never know if I’m saying too much or too little. Thanks for the validating words, friend!
I know I said this in the last one but I CANT STOP SMILING WHILE WATCHING THIS
With a nice comment like this, you can leave as many as you like. Seriously thank you for being so supportive and awesome.
C:
The new camera movement looks great! Nice job!
Thanks for watching and providing feedback. It’s really helpful.
I'm taking a course on developing an RPG for now, but frankly speaking, I am STOKED for what your game will turn out to be!
Yeah! I love it! Let’s both make some rad RPGs 😀
Looks awesome! Waiting for more!
Few suggestions if I may,
- hair spikes could use some more depth, right now its just one layer of spikes, may be extract 2-3 more vertices behind current line.
- Suggestion related to your face cam, it seems a bit closer and makes you look more aggressive than it is. May be try recording with a little bit more distance.
But all in all super excited for this game...
Really good feedback. Thank you. And I dunno…. I’m pretty aggressive :)
Ok on the dialogue side of things… I’m no English teacher, but proper grammar is really important. That’s because it adds a sense of professionalism or completion to the game.
Example:
“Cus you’re a rat”
This makes the dialogue seem hastily slapped together, so instead you could say:
“Because you’re a rat”
Or
“Cause you’re a rat”
Though the person reading the text may say “cus you’re a rat” in their head, it will make everything seem more polished.
That’s good feedback. Thank you. I want the dialogue to feel fast and snappy like a text message but I probably took it too far. Thanks for your feedback and support!
Wow, what amazing progress, Looking great! Wishlisted! I am so excited for when nightstones comes to release
Yay! Thanks so much for the wishlist. Honestly it is sooooooo helpful. You. Freakin. Rule.
Treasure behind the waterfall
In modern games, they almost never occur, but in older games it's always nice to find something interesting
Ha! Don't worry. I got you :) I actually committed to it in a dad joke in this one: ruclips.net/video/O9i4hn-ifgU/видео.html
Yesterday I was thinking when the next video is coming and here it is
I was just waiting for you to think about it. Hahaha. Thanks for your support.
WOW! the flying mechanic left me speechless!!! Badass
Alright! I love this comment. That’s exactly what I’m going for 😀
When you learn, I learn! Thanks for putting yourself out there man. The new trail looks amazing.
Awww. What an incredibly kind thing to say. Thank you! Let’s learn together!
a few suggestions, maybe make the player have an energy bar to avoid them going across the whole map with the glider, and if you do that you could at a boost feature to the glider when your in the air, taking more energy but making you go faster ,or something like that. also if the player enters a river it would be cool to make them get pushed a little! also maybe add puzzles?
besides that good job!!! the text feature turned out amazing! keep up the good work!!!
Yo! This is really good feedback and I really like the way you think. Honestly thank you. I’ll incorporate this.
You’re such a cool guy, and you are taking the criticisms you’re receiving with such grace. Please please pleeeeeease keep the videos rollin’!
Agreed
Aww you guys are so nice to me. Thanks for the really kind words. It’s really motivating. ❤️
maybe a good idea for the glider would be to add a animation of the player mouting the glider when he starts using, like sticking the two parts of the glider togueter.
remember game feel is important.
outside of that very polished game.
also you should add some mobs to make the world feels more alive like birds, deers, etc...
Aww cool this is all such really good feedback and I love all of it. I’ll get it in and I really appreciate you taking the taking to share your knowledge. It’s really helpful. Thank you!
I'm really enjoying watching this game's progression. It is great to see the decisions made behind the scenes and your storytelling is spot on! I'm already looking forward to the next video.
Aww what a nice thing to say! Thank you soooooo much!
This project is amazing! And i feel like theres nothing wrong with asking people to wishlist a game you've clearly put a lot of hours into. I did have a suggestion to make just because im personally big into audio: every character could have variations to the sounds that play when they speak to convey their identity a bit better. I got the idea when you got the rat screaming "IM A MOUSE", i feel like a different sound effect (tone, pitch, instrument) would really help sell the interaction with the npc!
I appreciate that kind feedback. Thank you. I also really like your idea about changing the audio based their identity and emotion. That’s a super good idea and I’m totally going to do this. Thank you!
I really liked this devlog, however I missed the background music of part 1 and part 2 in this one.
Right? I loved that track. But it did get a little repetitive to some. This one has some more variation. It was created by the same composer. I think he’s going to make me some game music actually…
One thing I’d tweak is the camera ghost settings while gliding to be even smoother. Sudden adjustments are bigger and more impactful-and also much easier-in the air. I got a little motionsick around 10:22 after barely a few seconds of flight on my small phone screen.
Hey that’s super good feedback. I totally get what you are saying. I run the camera differently when the player is flying and there is a lot of improvement required for it. But I couldn’t put my finger on it until this comment. I’m rotating the camera way faster when the player is in the air than on the ground and I need to fix. You are so rad for seeing what I could not. Seriously. Thank you.
I truly wish you the best with that game, and I'll be waiting for it. Being a dad with family responsibility and being creative like that really inspires me to try harder to achieve that.
Aww that’s such high praise. Wow. Thank you so much. Means alot coming from another dad.
This is starting to look amazing! Just a thought, having the text bubbles for NPCs be a different color to the players character would make a lot of sense and make it easier to follow the dialogue. Keep up the good work!
Ohhhhh that’s a good idea and I’m totally freakin doing this. Thank you so much.
@@advancenine Happy to help! Can't wait to see it in game 😀
Man, I've been studying gamedev for a while and I have to say, this devlog is so inspiring to me! I've learned so many cool stuff with this series that I want to (and will) try myself. I have to thank you for the amazing description of how you designed things for your game, specially the Yarn Spinner framework.
I'm looking forward to see your game finished (already wishlist it :D).
Looks sick! For the eyes I recommend adding a little white circle, as little reflection!
Try to make a little horizontal ovale at the top left of both eyes, i think it could help with the eyes you are trying to get !
Thanks for the tip! I’ll do that!
the fact that i was trying to remember the channel name. to check if you had a new dev log and you just uploaded one , makes me happy xD
I was just waiting for you to think of me 😀
Man the dedication you have it's just something else hay I can't describe in words, waiting for your next video....
Aww heck yeah! Thank you!
Actually surprised at the amount of detail and polish you have put into this before even making the actual game. I know this is all the fun stuff, finding the look and all, but the gameplay is where players will either stay or leave. Love how you give glimpses into the process of how you figured out stuff, and I envy how easily you did the shaders to get the look. The shorter story that can be played through in a couple of hours is definitely the way to go and stay sane in a project like this. Wish you the best of luck.
Fellow programmer here, just taking some time to say that this project looks dope. Continue the great work!
Thanks fellow programmer. That’s such a nice thing to say!
First of all - I love you devlogs, they are not only insightful but also inspiring! Really looking forward to playing it, especially on the steam deck :D
I feel like a possible improvement for the dialogue would be a slightly different color for characters or at least NPCs, e.g. a different shade of gray or something like that...
Can't wait for the next devlog, cheers for sharing the development with us!
I’m excited to get a demo on steam deck soon. How freakin cool is that system!? I love it. And good call on different colors for the dialogue. I’m doing exactly this. Great idea! Thank you!
Been absolutely in love with your devlogs! Can't wait to see where you take this project ^^
About the eyes, I think they look a little off with the blinking since its animation is a bit slow. Maybe a bit faster makes it look better?
I think it would also help if the bottom eyelids came up a little.
Oh good call you guys. I guess it doesn’t actually take me 5 seconds per blink lol. Thank you!
What if we could choose dialogue choices to ask for different things? Like with the owls, we could choose to ask about flying or ask about the portal or something else. You could add a some hp to the player in the glider so the players can't stay in the air forever and would need to land to get energy back. Some challenges would be nice even if that's not really the main focus of the game.
Good call. I want this feature in the game and yarn spinner supports it. Such a rad system…
I love the energy in your videos keep it up
The kids taught me I don’t need to sleep. It’s a new skill of mine 😀
Lad, this is one of the most exciting devlogs that I have ever seen! Thanks for sharing, I am pretty excited to keep watching it & damnt your dev skill abilities are insane \o/
Wow this is such a nice thing to say. Seriously thanks for your rad motivation. I really appreciate it.
Wishlisted! Games' looking better and better. I feel like we could just fly around the map for hours. Keep it up, October's looking bright!
Aww. Yourre so wonderful. Thank you!
I think it might help the feel of conversations if your own speech bubble is a slightly different colour? Maybe the player's could be a dark grey while NPC's have the current black background. It would just add an extra layer to show who's talking along with the offset you made.
The game is looking awesome, keep it up!
This is a super good idea. Wow. Thank you! I’m doing this. You freakin RULE.
@@advancenine I'm glad I can be apart of the journey! Looking forward to the next Devlog
Wow I'm consistently impressed! Your terrain looks good, and I'm wondering if you've thought about making the terrain look more cel-shaded since your character is cel-shaded. In our game, we wanted the terrain to have crisp edges between textures so we clamped the splat map (you can see our new trailer for an example).
Anyway, great work! Wishlisted!
Thanks for the wishlist! You’re amazing. I did have the terrain more cel shaded by liked the contrast of it being more gradient with cel objects on top. But I’ll be testing and improving the look. You might be right. It might look better.
@@advancenine Aw thank you. Great, I wondered if you tested that. I trust your eye. You're really good with the visuals.
instead of the circular rain drop ripples following the player model while swimming, maybe change that to a triangular wake away from the back of the player to show better "flow" or "movement" through the water?
good job on the flying, think that looks great, camera might need some additional fiddling.
Your feedback is exactly correct and I appreciate it. I love the water flow idea. And you’re right about the flying camera angle. I haven’t nailed it. Yet 🤞
Hey, the game looks really cool so far, and could you do a tutorial on the triplanar terrain shader? It looks really, really cool and unfortunately there are no videos on how to create it, I would be happy. :)
Sure thing! I look forward to doing some tutorial videos in the future and will add this topic to the list. Thank you so much for bringing it to my attention and I really appreciate your support!
@@advancenine I'm excited to see the triplanar terrain shader tutorial. That would be awesome!
I graduate next year with a degree in Game Design. The majority of what I do is modeling and using UV's and this is the first I learned how they got their name. That's cool!
Wonderful! Now there are two of us that think that was a cool story! 🤣🤣🤣
This is awesome, as some who wants to get into game dev but with no experience, seeing you make this amazing game from scratch with your own hard work is so inspiring!
Really? Wow that’s a nice thing to say. I hope you make something awesome.
Your sarcasm is too fluent😂. GREAT devlog by the way
I have many graduate degrees in sarcasm! Thanks for the love.
You're doing progress so fast!
Aww thank you. I always try to work even faster so your feedback is great to hear. Maybe I can take a nap today :)
Fly with the eagles ... I'd really love to see a cute companion there. You know, some (maybe temporary) fellow that helps you solve a riddle or just enjoys flying sky-high with you. Could be a hatchling coming from a strange magical whatsover egg you find in the grass.
Oh wow! That’s such a good idea. I totally want to do this!
suggestion: make water clearer and more transparent so we can make sense of the depth.👍
Great suggestion! I’m on it!
I think doubling the blinking speed would help a lot with the eyes :) Both in other games, and in real life, you almost never see the lids moving. New player looks great though, esp the hair!
Wait you don’t take 5 seconds to blink your eyes? Just me? Dude you are so right. I’ll fix this.
It's amazing! Already added to the whitelist!!! About 2 months ago I started with unity and C# and the truth is that you inspire me a lot to continue and become a professional like you!
Wow that is really nice of you to wishlist the game. Thank you. and you kind words make me blush ❤️
nice. A few suggestions:
1. look at the map and make each part somewhat memorable in the way it looks. It will help players navigate/player orientation. You could reserve specific color trees for areas, some different color stones etc.
2. Highly recommend doing multiple skyboxes in a single zone. What I mean is, depending on a region of the zone a skybox can change and also fog density and fog color.
3. Now that you have a glider (which is faster than walking) you should account for the speed by expanding the map slightly, in those areas where glider should be used often. Otherwise it all blips infront of the eyes too much.
Wow. This is really good feedback. I really like the way you think and I really appreciate you helping me. I’ll include your feedback. Thank you.
ah also, player needs some breathing time inbetween activities. This can be done with extra length pathing from point A to B. Let's player to recompose, and think of what they want to do, and to just relax. This is a good time to show them scenery.
For example: auto fly paths, or just something that let's player not do much and still seemingly go from A to B.
🎮 Wishlist Night Stones on Steam Now 🌙👉 store.steampowered.com/app/2300340/Night_Stones
Done. Any chance of a Mac & Linux build as well?
@@EvenTheDogAgrees of course! I have have these builds tested and ready to go! Thanks for you support and wishlisting! Its the best possible way to help me and I truly appreciate it.
@@advancenine thanks for the reply. Looking forward to the rest of the series and the release.
Hi I'm the artist known as FlashCadabra.
My friends made the game Project Warlock .
Just wanted to say your game looks cool !
The flying work just fine : character flying and slowly turning upside down lol
Hahaha! I like this comment. Thank you!
I literally created my steam account for wishlisting this game I just love this game's pleasant vibes
Seriously!? Wow that’s REALLY freakin nice of you. Thank you!
Suggestion:- can you add like a vehicle or speed sprint ability which can be gained from villagers or some creature of your imagination because it would be very helpful to move around from one end to another without wasting much time
@@learningstudent8213 Heck yeah! I love this idea!
i LOVED a Short Hike, this is giving serious vibes.. Also seems perfect for the Steam Deck.. I think part of the issue you're having with your boy is his mouth, you need to have him enjoying himself, or showing exertion.. maybe some visual indicators for emotion?
Really good feedback. You’re right. Thank you. And heck yeah this will be on the steam deck! Short hike is a primary inspiration actually. Check out ruclips.net/video/WnnaI_OXeEA/видео.html
You taking us along your dev-road, sharing your views, knowledge and everything that comes with it, is valuable information to us. It's only 'fair' we do something in return; Added this to my wishlist, you had every right to ask for that ;)
i literally screamed yes when i saw this in my recommended lol ive never done that before
Ha! The RUclips algorithm hard at work!
If you're using cinemachine for your camera, look at using the 'look ahead' feature for the follow cam. It sounds like you're pretty much doing this anyway, so essentially doubling up on something that already exists. The look-ahead is a smooth camera movement which uses the velocity of the target to determine where to actually 'look ahead' - and it works really well!
Great devlogs, but I still think OCT might be too ambitious for a release :D
Thanks for the feedback. I totally get it and I really appreciate it. You’re awesome.
I think the player character looking a lot like Link is cute, kind of like an homage
Yo! That is such a good call. I'm working on the next episode now and I'm now realizing there are alot of homages in this game. Youre amazing for figuring this out before I did! Thank you.
@@advancenine i was just wondering about a new devlog haha, will be waiting!
The talk bubbles being different colors may be nice.
Such a good idea. You thought of this waaaaay faster than I did! Thank you.
the outro sounds perfectly fine to me :D
Lol. It does have a certain ring to it.
Idea: Add a separate material to your hair, body, eyes, shirt, pants and shoes. Next in Unity create instanced materials for each of those parts using a parameter called color that you later on change even in game without performance issues. Next Create a player creation user interface so player will be able to change the colors of the materials while creating their character. So the character can be different based on player color scheme.
You can create color scheme presets for multi colored parts like the shirt and pants but you also can subdivide even further those parts into other materials so player can use directly the RGB collor scheme to change every single detail on the character
PS: Performance won't be impacted much if you will create a main material and then create child of it to make instanced materials. Instanced materials similar to instanced static meshes uses a low amount of computational power because the textures are compiled once for every instance despite you can chance a specific parameter like color on the fly in game without performance drop
That’s a really good idea and your tech description is perfect. I love this!
@@advancenine Happy to help, I'm also developing an indie game and work on a way bigger project. This is why I was able to provide you with some tech advice like this.
It's called a camera ghost? I called mine "camera bait", and I thought for sure this was the wrong way of doing things. Nice to see my hacky solution is industry standard LOL.
Ha. I kinda like the name camera bait. I'm not entirely sure where I picked up the term camera ghost so I'm not sure its industry standard. For all I know, we are both implementing a hacky solution but it's cheap and looks great so lets keep at it! 😎
We're Night Stoners now...love it.
We certainly are :)
It would be a cool effect to raise the pitch of the beep when a character’s dialogue has all caps and an exclamation mark.
Yeah? Like give some emotion to the sound? Thanks a really good idea actually. Alright, I’m for sure doing that.
I'm calling Leo's great great great great great great great grandkids. I can not wait for this game to come out it looks so cool
Don't you dare! Lol!
Inside the bubble speech, maybe add a small avatar of the character which is currently speaking
Good idea! I like it!
Suggestions:
1. Make main character or other character speech bubble a slightly different or completely different color.
2. Make the character walk slow as he enters in the water.
3. It's hard but why not: A 2d animation where the character wiggles in waves and is being squished to give the effect that you can see his body underwater.
4. Make the clothes lighter when he's in water and darker when he comes out of it.
You are rad. This is some really good feedback that I will incorporate. Thanks for helping me out!
bro the way my jaw dropped when you added in the sound effect for the voices
I would wishlist this game in a heartbeat. It’s a shame that I’ve learned I can’t trust Steam if I can never get it to work.
Aww bummer. No problem. I’ll just make the game so good that Steam has to resolve your issues so you can play 😀 thanks for the kind words and support!
The text-beep sounds a lot like Cube World. I love it!
I'd be interested to see more about the glider mechanics, how much air time you can keep etc (unless it will be self-sustaining). I'm wondering if there could be some sort of simplified energy system based on the potential energy at the launch point that could work, which can be traded bidirectionally against kinetic energy, with some dissipation factor representing drag.
Could be a good use of audible feedback to change the sounds as velocity changes, particularly to show how close the player is to stalling
Good feedback. I'm definitely incorporating both of your ideas :)
@@advancenine Awesome, look forward to seeing it! I'm incredibly impressed by how fast you implement and iterate upon these systems, so thank you for documenting the process
I'm also a father and noib programmer, who always wanted to be gamedev. You inspired me. I'm studing and someday expect to release my own game too. 👏👏👏👏
Aww heck yeah! I love hearing this. Thank you!
@@advancenine thank you!! I understand gamedev is a hell of a mountain and really harsh. But I've structured my studies and my heart explode with happiness when i show the game samples and mini-projects to my kids. They keep pushing me too. Once more thanks you for "start a fire" ☺️☺️☺️☺️
Amazing man! So happy to see the progress you have been putting into this game. Some Developers give up early. I believer this will be a hit game, I can just feel it. Love this Devlog! Favorite one so far.
Omg really!? Wow that’s such kind feedback. Thank you. I’m super excited to release this game. If you play it and like it, it’d make my life 😍
@@advancenine oh man! I will 100% play the game. I love these type of games and I want to play it right when it comes out.
An idea is that you could add a small dripping effect after the player gets out of the water but that's just my opinion. Anyways, keep up the great work!
Oh heck yeah. That’s such a good freakin idea. I’m totally doing this!
I truly wish you the best with that game, and I'll be waiting for it. Being a dad with family responsibility and being creative like that really inspires me to try harder to achieve that.
Aww that’s such high praise. Wow. Thank you so much. Means alot coming from another dad.
9:56 looks like a gnome glider from runecape haha awesome
Wow! It looks alot like it. That's crazy. Now I know who they got their inspiration from: Leonardo DaVinci! Great minds must think alike 🤣Good observation... you're the first person to point this out to me.
Bro, just the QUALITY makes me want it out instantly, then the gameplay looks amazing plus the creativity of the whole main idea, it just seems like a straight up amazing game, and the fact you have the time to continue making the game is crazy too. Keep making the game!! It looks awesome!
Heck yeah! Thank you. That’s super motivating to hear. You’re a good friend!
😁😁😁
Thank you for the UV map story! That was what I needed to know and I how I needed it told for it to click. I say more sorry time 😄
Haha. Thank you!
Hey, cool game!
Just wanted to throw my two cents about the dialogues. When making the dialogues system - and many more elements of the game - remember to follow the accessibility guidelines so people with disabilities will not struggle when playing your game.
When it comes to dialogues make sure it's always clear who is speaking - you can add the speaking character name or differentiate the speech bubbles somehow. You can use color, but make sure you're not relying only on colour because there are people who have might have trouble with seeing them correctly. I would probably make the player bubble look distinct from the NPC. Also - if its possible, and I think for your game it is - add possibility to progress the dialogues either automatically or by pressing "continue" - you're using Yarn so the Dialogue System has this built in and you just need to represent it correctly. You might also want to include options in menu for changing the text size or even switching the font to a dyslexic friendly one. There is one available for free on the Internet.
Check out the Game Accessibility Guidelines website. It has a ton of information how to make your game more accessible.
Eyebrow movement and changing the expression on the characters mouth would really bring him to life. Think of Sonic the hedgehog on the Megadrive/Genesis tapping his foot and how that really told the player about Sonic's personality in a very simple way.
Literally just watched you next VLOG, it seems we are on the same wavelength!
“I’ll put bones in the hair” is the most unintentionally terrifying sentence you’ve said. In all seriousness I like the changes and it makes the game have more polish. Keep going and if I think of it I’ll give constructive feedback and critique if you need it
I’ll take any feedback you can offer. Thank you. And freakin funny about putting bones in the hair. I didn’t even think about it until I read your comment and was like “ oh yeahs super creepy “. Freakin lol. 😝
You spoiled everyone with such a fast release of devlogs, now everyone is impatient 😂. Just wanted to pop back in and say that not only did I wishlist the game but you inspired me to start building a game myself. Keeping my expectations low, but it's been a fun challenging experience so far. Thanks for the inspiration.
Hahahaha! I know I'm so behind now lol. I'll post the next video in the next couple of days so the wait is almost over lol. Dude, thanks for the kind words. That is so nice of you to say and I'm pumped to see what you create.
Was sad to find this was the most recent devblog. Can’t wait for the next one and I definitely will wishlist. I truly wish I had your Knowledge to make a game. I try all the time but always end up stuck and feel completely lost.
Thanks for the wishlist! That’s the best possible way to help me and I appreciate it. My advice for getting overwhelmed is do really simple things in isolation first. Like just make a cube move straight. Then add controls for different directions. Then add one collider. Etc. doing too much at once will mess you up. I hope that helps.