PROTOTYPING 1 GAME IN 3 ENGINES

Поделиться
HTML-код
  • Опубликовано: 30 сен 2024
  • After completing my first two games, I'm starting the journey of making a third game with everything I've learned so far. I've come a long way and still have so far to go, so let's enjoy the journey together.
    x.com/mikeyroc...
    #indiedev #indiegamedev #devlog

Комментарии • 32

  • @FATMAC2
    @FATMAC2 3 дня назад +3

    I kinda just threw myself into UE5 to see if I could figure it out. The blueprint system is crazy when you first start but it gets easier every day!

  • @markfaine2169
    @markfaine2169 4 дня назад +1

    Great experiment, my weapon of choice is godot - still beginner and had hard times to get used to it. Before I've done only few unity tutorials.
    Did you made that background by yourself or is it some asset?

    • @rockersgamestudio
      @rockersgamestudio  3 дня назад +1

      I think visit Godot is a good choice! Do you mean the background of the space game?? I made everything I think...

    • @markfaine2169
      @markfaine2169 3 дня назад

      @@rockersgamestudio yes, was talking about space game - I found some shaders but I'm curious about your approach, some RUclipsrs making it by mixing background and then adding shaders(fog effect, etc) or using some shaders available on shadertoy website

    • @rockersfilmstudio
      @rockersfilmstudio 3 дня назад +1

      The cloud effect in all the engines was a shader with some perlin noise that is blended with colors.. in Godot there is no infinite noise so ended up importing Fast noise glsl shader into the project and generating in Godot shader..

  • @LollyPoppi
    @LollyPoppi 3 дня назад

    Before staying for a long time on Unity, i wanted a change, because i felt like always tweaking things around again and again, i was tired of Unity, so i give a try to Godot and... Each "simple" thing was more painfull to do, when it work the reward wasn't that greatfull. So finally, after long fear of UE4 interface, i launch UE5, and wow, smooth, look good out of the box... Blueprint is really a great thing.
    Sometimes, you need to take a look elsewhere to find something you was always looking for.

  • @H0tSWAT
    @H0tSWAT 3 дня назад

    So surprised to see you with so few subscribers. Super engaging watch and I'm really looking forward to seeing what happens next!

  • @nanthilrodriguez
    @nanthilrodriguez 2 дня назад

    "If you want something done right, you've gotta do it yourself"
    That last trailer is the best ad for a youtube video I've ever seen.
    Cant wait to see the next one

  • @rohan7780ch
    @rohan7780ch 3 дня назад +1

    It's looks beautiful ❤️🤩

  • @VitalisHD
    @VitalisHD 3 дня назад

    Well done video! Gained another sub. Can I ask what the song name is at 10:40?

  • @TehAntares
    @TehAntares День назад

    One thing I truly don't understand - why are the closed system such an issue? If you don't need something very technically specific that does require low-level changes, the open-source aspect of some engines isn't something you will ever touch. And from what I understand, your prototypes don't have this kind of demand.

    • @rockersgamestudio
      @rockersgamestudio  День назад

      I agree for most situations the closed system is not an issue.
      In the next episode I build the systems from scratch and it turns out the game benefits from a custom engine greatly. For example I want to simulate 1000's enemies, trails, collisions - and can work around those design ideas
      In hindsight I think the issue might be that game engines offer a huge range of tools, but most of them aren't needed. I guess I'm interested in what can be achieved with a much more stripped back toolset
      In the end learning is the biggest goal

  • @alfaplayer318
    @alfaplayer318 3 дня назад

    Great Work! From what I understand though prototypes should be made quickly and perhaps crudely, to know whether a game is even worth making. It seems to me that you focus too much on other less important things when prototyping, such as art, parallax effect etc. instead of the most important aspects of gameplay.

    • @rockersgamestudio
      @rockersgamestudio  3 дня назад +1

      You're right. I lost the plot for sure... In the previous videos in the series I managed to stay on track a bit more, but always tend to spend too much time on art! In the next episode I try and build an engine - so much for quick prototypes 🫣

  • @minimastudios_
    @minimastudios_ 4 дня назад

    hey man, really well edited, i think your channel could actually be big, to give my 2 cents - devquest is a really strong brand name, for youtube, for your studio name, or whatever. I would highly suggest you get whatever domain, llc registered, copyrighted. It sounds much better and memorable than rockers games. Good luck ill be watching! Subscribed

  • @blakeingle8922
    @blakeingle8922 4 дня назад

    That last montage looks awesome! That mob of ships flying at you is nice. If you wanted to, you could look into the boid flocking algorithm and make the enemies move accurately like schools of fish. Low level is always fun!

    • @rockersfilmstudio
      @rockersfilmstudio 4 дня назад

      Thanks! The movement is based on boids but is a continual work in progress 😅. Loving low level learning ❤

  • @ibluebee2832
    @ibluebee2832 3 дня назад

    men i loved this video ! was amazed by the quality of the editing. You deserve more. Keep it going boss !

  • @LeLowryda
    @LeLowryda День назад

    cant wait for the next episode, fr my new favorite channel

  • @neeols5632
    @neeols5632 3 дня назад

    YOOOOO,,, HERE BEFORE 100K XD

  • @PipDude13
    @PipDude13 День назад

    Are you originally from South Africa?

  • @HamdiRizal
    @HamdiRizal 3 дня назад

    10:40 Just when I thought the content just started, it ends.

  • @jonosmith8644
    @jonosmith8644 4 дня назад +1

    Nice work! Keep at it!!!

  • @jlebrech
    @jlebrech 2 дня назад

    what was your godot theme?

    • @rockersgamestudio
      @rockersgamestudio  2 дня назад

      I think I was using the passivestar minimal theme github.com/passivestar/godot-minimal-theme

  • @SeanBotha
    @SeanBotha День назад +1

    Please never use the heterophobic game engine Godot in your videos again. Games should not be political

    • @charlesabju907
      @charlesabju907 День назад

      Dude the engine isn't. Just the community managers. That person doesn't even program, never touched the product. She just forced her morals on people as if she's the bastion of righteousness.
      She's a self centered, frustraded and illuded child.