Titanfall 2 Slide, Sprint & Crouch! Unreal Engine 4 Blueprints Tutorial | Parkour Series #3

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  • Опубликовано: 24 окт 2024

Комментарии • 89

  • @lightcluster7402
    @lightcluster7402 4 года назад +6

    Awesome tutorial series overall. I really needed this.
    I may as well share my knowledge. I learned this after reading online a while ago ( can't find original )
    >>>For a Smooth Camera camera rotation lag rotation = 40
    > camera lag max distance = 40
    You want the speed to be greater than the lag rotation and max distance. If not you'll get a lot of camera lag.
    You can also mess around with the settings to suit your liking. You may also need to enable "Pawn control rotation" on the spring arm, camera or both.
    If everything goes well you should now have a smoother camera while using the in-engine crouch feature (base crouch is very jarring)
    On another note I'm having another problem where I can't jump while sprinting or sliding. I can jump after pressing jump twice.
    Edit: I did not have "Sprint Jump" on jump events". Does sprint toggle?

  • @Shimadacat
    @Shimadacat 4 года назад +15

    Clear explanation and good tutorial. Thank you for making a guide that doesn't make me feel dumb XD

    • @DavieDev
      @DavieDev  4 года назад +1

      Thank you for watching. I'm glad I was able to help you :D

  • @KaanYener07
    @KaanYener07 4 года назад +3

    Thanks for the tutorial,saw it on reddit,really underrated

  • @TheGhos1Face
    @TheGhos1Face 4 года назад +9

    Finally my friendd amazing as always

    • @DavieDev
      @DavieDev  4 года назад +1

      Glad you liked it :)

  • @MightyEnot
    @MightyEnot 4 года назад +4

    Awesome tutorial, waiting, without patience, for the next animation tutorial for all these features!

  • @addisonagamer1867
    @addisonagamer1867 4 года назад +1

    I don't understand how you don't have more subs. This little series you're making is great, and it's going to be really helpful when I start making my first game (building a pc to game dev and such), and I'm really hoping for more vids on this. Animations would be great to see!

    • @DavieDev
      @DavieDev  4 года назад +1

      Thank you very much! Animations are coming next :)

  • @Modus_Pwnin
    @Modus_Pwnin 11 месяцев назад

    You are very talented; these tutorials are some of the best I've seen on RUclips.

  • @Ravared
    @Ravared 3 года назад +2

    dude your explanations are gold

  • @yoman9446
    @yoman9446 4 года назад +2

    Fantastic tutorial! You explained everything here for beginners like me :) This is a lot better than previous tutorials for me :D

  • @LolLol-ok4lr
    @LolLol-ok4lr 4 года назад +18

    Don't Mind Me, Just Commenting So The Algorithm Can Notice You :^)

  • @nicolaykoriagin
    @nicolaykoriagin 2 года назад

    Yep, it did break the previous tutorial's result... do not try to implement it to third person character yet. I tried to adapt it to my conditions and, well, didn't get what expected.
    Thank you for the tutorial though, it's very good and educative!

  • @j3fftheal1en50
    @j3fftheal1en50 3 года назад +4

    How could I make this not toggle crouch? Also would their be a way to make the crouching feel smoother when it switches?

  • @thefraternity-gamestudio6580
    @thefraternity-gamestudio6580 4 года назад +4

    It would be cool if you tested the pahse of your coding, sometime we forget or don't see some modification and we don't know where to check
    will help a lot :)

  • @novaria
    @novaria 3 года назад +1

    wow... amazing that someone is actually doing this stuff haha. Just what I need for my current personal project. Thank you!

  • @diceblue6817
    @diceblue6817 4 года назад +1

    This guy posts the github, he speaks clearly, no ums and ahs - is very concise, this is perhaps the best tutorial I've ever seen LIKE SUBSCRIBE AND COMMENT - my god there are so many absolutely infuriating tutorial people out there - this one is a gem, GET THEM TO 1M

  • @DavieDev
    @DavieDev  3 года назад

    Updated Parkour video for Unreal Engine 5: ruclips.net/video/jwPlvJRGbWE/видео.html
    Updated source for UE4 with bug fixes: github.com/DavieTi/ParkourProject_UE4

  • @mhuhu
    @mhuhu 5 месяцев назад

    Gold mine! Thanks dude, now that is some useful tutorial ❤

  • @Itz_ILL
    @Itz_ILL 3 года назад

    So quick update.. Im on this video now, i started this series about a month.. I finished the first two videos then my project caught a bug and i had to take a break from this playlist, but i am back on it now, and it works Great, my character is wall running and climbing to ledges.. Thanks bro and happy holidays

    • @Itz_ILL
      @Itz_ILL 3 года назад

      Might of been a couple months ago i started this really

  • @muffin9355
    @muffin9355 2 года назад

    Thank you so much. I have been finding a good tutorial. You just earned yourself a new sub.

  • @prabhanjanupadhya8606
    @prabhanjanupadhya8606 4 года назад +2

    I will try to implement this.. Nice tutorial..

  • @zego_fr34ks67
    @zego_fr34ks67 3 года назад +3

    Hello, I really enjoyed this tutorial, thank you very much. Though, do you know how I could enable that when I jump while sliding it doesn't just cancel the slide, but also jump?

  • @nathanromeo8061
    @nathanromeo8061 3 года назад +1

    How do you only have 700 subs? Phenomenal stuff man!

  • @sebastiancastanoroman7148
    @sebastiancastanoroman7148 3 года назад

    Man, thanks, you literally made my life

  • @MohamedLaraki
    @MohamedLaraki 8 месяцев назад +1

    Ok, for those who can't move after sliding, verify in your SlideEnd function if the CurrentParkourMode is equal to Slide and not something else (it was None for me).
    By the way, how can I toggle/untoggle the sprint just by pressing/releasing the input ? thanks

  • @Bowlasti
    @Bowlasti Год назад +1

    at 3:37 you make a parkour component but i dont have the opject reverence did you make that?

  • @christianorellana7761
    @christianorellana7761 4 года назад +3

    great stuff

  • @dakytheweirdo
    @dakytheweirdo 9 месяцев назад

    amazing tut ! but i have a problem unfortunately. my jump events didnt work after i follow this tutorial. i need help :(

  • @diceblue6817
    @diceblue6817 4 года назад +2

    GREAT WORK!!!!! thanks!!!

  • @valentincristian9962
    @valentincristian9962 4 года назад +1

    Hi! This is a really nice series of tutorials. I didn't watch it yet completely yet, so I have a question:
    Are you explaining on how to add animations to the mechanics?

    • @DavieDev
      @DavieDev  4 года назад

      Thanks! Also yes, animations are coming soon :)

    • @valentincristian9962
      @valentincristian9962 3 года назад

      @@DavieDev looking forward to it

  • @lucaswells3235
    @lucaswells3235 3 года назад +1

    Im confused on the part in the animation setup where you made the second variable I cant find the object in my list.

    • @tysonrain
      @tysonrain Год назад

      me either, did you ever figure it out?

  • @ShadowHawk69420
    @ShadowHawk69420 2 года назад

    Nice vid bro, really helped me with my game

  • @SomWorks
    @SomWorks 3 года назад

    This tutorial is very helpful! Thx! :D

  • @rudey38
    @rudey38 2 года назад

    Could you do a video on how to create/adjust animations and how to add wepeons and bullets?

  • @yoman9446
    @yoman9446 4 года назад +1

    Can you please do a grappling hook tutorial as well? 😅

    • @DavieDev
      @DavieDev  4 года назад

      That's planned for the future :)

  • @itsthehawke
    @itsthehawke 3 года назад +1

    Hey Davie, great content, the whole series. Just a thought, in TF you can only wall run if you are sprinting, how would you do that here?

    • @BurtCobain
      @BurtCobain 3 года назад +1

      Have a bool that returns true when you are successfully sprinting, false when you aren’t. Then only allow the wall running code to fire if said bool is true

  • @qazzy9861
    @qazzy9861 4 года назад +2

    Thanks

  • @eduardoperez3863
    @eduardoperez3863 2 месяца назад

    Great job

  • @Enderking394
    @Enderking394 Год назад +1

    How would I do this without sprinting?

    • @foxxdgd443
      @foxxdgd443 6 месяцев назад

      i am heaveing the same issue since a while

  • @ui_speedzy1829
    @ui_speedzy1829 3 года назад

    Probably no one will see this but after my slide ends i cant move left and right only forward and my slide does not slow down after time it goes on forever

  • @mihaiioantabacaru7758
    @mihaiioantabacaru7758 2 года назад

    Jumping while I'm sprinting doesn't resume sprinting after the jump is complete :(

  • @vibranthexagon8451
    @vibranthexagon8451 3 года назад +1

    How would one add, a double jump to this. (the setting that lets you add more jumps works, except not if you were just wall running) I want to be able to wall run, double jump to a further wall then wall run again? thanks

    • @DavieDev
      @DavieDev  3 года назад

      I answered this question recently in our discord if you would like to join (link in description) :)

    • @Joshuabrinton
      @Joshuabrinton 3 года назад

      If you're still wondering (probably not) I've done that with a DoN on jump that's reset on land and on wall run start
      drive.google.com/file/d/1PDmVG_DOr1_0xnLPPJ5mBHacSUpb0lDp/view?usp=sharing

    • @abstreebee
      @abstreebee 10 месяцев назад

      I've been trying to fix a bug I have with my double jump where I can fly by spamming crouch which keeps giving me double jumps. any tips on this?@@Joshuabrinton

    • @abstreebee
      @abstreebee 10 месяцев назад

      nvm i fixed it, i just did the DoN reset on land stopping the player from doing more than one crouch without hitting the ground, then i set the max jump variable within the player to 2 whenever they land.

  • @davidwoloshyn
    @davidwoloshyn 3 года назад +1

    I'm trying to make it transition from slide back to sprint, but even after I change the parkour mode in Slide End, my normal movement speed is slowed and I have to actually press the crouch button to crouch, and again to reset my movement mode. What am I missing so that after I finish my slide, if I'm still holding the sprint button, my character will return to sprinting?

  • @0range180
    @0range180 3 года назад

    Loved this tutorial loads, is there anyway u could do one on ability pickups so u get them one at a time?

  • @Pilot8091
    @Pilot8091 3 года назад

    Is there anyway we can get a video of how to do this without the references and setup from the previous two parts? I understand this is a series but I don’t exactly want to add the infrastructure of two other completely different mechanics to get running and sliding... love the tutorials, just kinda wish this was first in the series lol

    • @DavieDev
      @DavieDev  3 года назад

      You can always grab the source in the description :)

    • @Pilot8091
      @Pilot8091 3 года назад

      @@DavieDev you, sir, are a gentleman and a scholar

  • @borko883
    @borko883 4 года назад +2

    finally.

  • @chrono3841
    @chrono3841 3 года назад +1

    me see Titanfall 2 me clicky

  • @NotAnIlluminatiSpy
    @NotAnIlluminatiSpy 3 года назад

    So...Why did the parkour cancel become a collapsed graph instead of a function? Is there a reason for this?

  • @cotrushoi1080
    @cotrushoi1080 3 года назад

    hi man, great video, do you think you could add detection of ceiling for mantle?

  • @Vincentgreef18
    @Vincentgreef18 3 года назад

    what must I change to be able while sliding to jump also cause I see when I slide I cant really jump it cancelled it out.

  • @capnc4ke
    @capnc4ke 3 года назад

    I've implemented slide in my game, with my own implementation to stop people from flying off of ramps when the slide. but it seems here that you would have the same issue. What happens if a player slides at the top of the ramp, on flat ground, right before the ramp slopes down? the vector would be straight forward and would throw them off the ramp. any fix for this? I've already implemented a fix in my game, but would like to see what your take on this would be!

  • @sydgriffiths1237
    @sydgriffiths1237 4 года назад

    Hey, Nice tutorial as usual ! :D
    I'm running into an issue in the "Slide Start" part, the impulse make me jump instead of pushing me forward :\ I struggle to find where the issue lays, could help me ? :\

    • @DavieDev
      @DavieDev  4 года назад

      Make sure that your slide vector macro is using the right vector @40:37

  • @Conversion108
    @Conversion108 3 года назад

    Can you make Titans next?

  • @diceblue6817
    @diceblue6817 4 года назад +4

    watching this tutorial is eye opening: you actually speak well, don't pause with ums, errs and lip-smacks and don't pause with "eeeeeeeeee" holding a vowel as you struggle to push ideas or search for a word. there are so many really unbearable "tutorial videos" that I cannot even tell you how refreshing it is that I've found your videos. wow. shame youtube doesn't _actually_ let you block channels, I want to mass block all these people that cannot even speak properly but gum up the search results.

    • @DavieDev
      @DavieDev  4 года назад +1

      Thank you so much! My goal with these videos is to create concise tutorials for cool mechanics. Easy to watch at 2x speed and digest. I'm glad you enjoyed it 😀

  • @berettabeast9016
    @berettabeast9016 3 года назад +1

    Awesome videos, this series is really helping me out. Question though, I tried to implement this while omitting the sprint and crouch (just using the slide) and I got it to work for the most part. The only bugs I'm having is that I can't figure out is I can't seem to queue up a slide from a jump landing and while I'm sliding if I continuously mash my slide button it reapplies the impulse. Any ideas on how to fix these?

  • @Krusnik66
    @Krusnik66 3 года назад

    Great tutorial but I can't jump when I sprint.

    • @Krusnik66
      @Krusnik66 3 года назад

      Apparently I used the previous parkour mode in the custom jump event instead of current parkour mode. So that fixed it.

  • @orangedude8427
    @orangedude8427 4 года назад

    What was the engine version that you used during the tutorial? I currently broke my parkour component and i can't peek into the component because if it's another version it doesn't get detected in the project files and therefore I can't see the mistakes I've done.

  • @kingofroms7224
    @kingofroms7224 4 года назад +1

    plzz make more

    • @DavieDev
      @DavieDev  4 года назад

      More coming soon :)

  • @123chicken88
    @123chicken88 Месяц назад

    Does this still

  • @sweetbish9042
    @sweetbish9042 4 года назад +2

    these blueprints for 3rd person too?

    • @DavieDev
      @DavieDev  4 года назад +1

      The next tutorial will be adding the component to a third person project and animations 😊

  • @dalyonpacker8433
    @dalyonpacker8433 5 месяцев назад

    does this work with replication

    • @dalyonpacker8433
      @dalyonpacker8433 5 месяцев назад

      and if not how would one go about replicating it

  • @matioszkea2524
    @matioszkea2524 11 месяцев назад +1

    Hi! I have issue that when I'm pressing to slide or crouch, my character is still in crouch and nothing happends. I can only walk in crouch and not even stand up:( May u know how to fix it?