Awesome tutorial series overall. I really needed this. I may as well share my knowledge. I learned this after reading online a while ago ( can't find original ) >>>For a Smooth Camera camera rotation lag rotation = 40 > camera lag max distance = 40 You want the speed to be greater than the lag rotation and max distance. If not you'll get a lot of camera lag. You can also mess around with the settings to suit your liking. You may also need to enable "Pawn control rotation" on the spring arm, camera or both. If everything goes well you should now have a smoother camera while using the in-engine crouch feature (base crouch is very jarring) On another note I'm having another problem where I can't jump while sprinting or sliding. I can jump after pressing jump twice. Edit: I did not have "Sprint Jump" on jump events". Does sprint toggle?
I don't understand how you don't have more subs. This little series you're making is great, and it's going to be really helpful when I start making my first game (building a pc to game dev and such), and I'm really hoping for more vids on this. Animations would be great to see!
Yep, it did break the previous tutorial's result... do not try to implement it to third person character yet. I tried to adapt it to my conditions and, well, didn't get what expected. Thank you for the tutorial though, it's very good and educative!
It would be cool if you tested the pahse of your coding, sometime we forget or don't see some modification and we don't know where to check will help a lot :)
This guy posts the github, he speaks clearly, no ums and ahs - is very concise, this is perhaps the best tutorial I've ever seen LIKE SUBSCRIBE AND COMMENT - my god there are so many absolutely infuriating tutorial people out there - this one is a gem, GET THEM TO 1M
Updated Parkour video for Unreal Engine 5: ruclips.net/video/jwPlvJRGbWE/видео.html Updated source for UE4 with bug fixes: github.com/DavieTi/ParkourProject_UE4
So quick update.. Im on this video now, i started this series about a month.. I finished the first two videos then my project caught a bug and i had to take a break from this playlist, but i am back on it now, and it works Great, my character is wall running and climbing to ledges.. Thanks bro and happy holidays
Hello, I really enjoyed this tutorial, thank you very much. Though, do you know how I could enable that when I jump while sliding it doesn't just cancel the slide, but also jump?
Ok, for those who can't move after sliding, verify in your SlideEnd function if the CurrentParkourMode is equal to Slide and not something else (it was None for me). By the way, how can I toggle/untoggle the sprint just by pressing/releasing the input ? thanks
Hi! This is a really nice series of tutorials. I didn't watch it yet completely yet, so I have a question: Are you explaining on how to add animations to the mechanics?
Have a bool that returns true when you are successfully sprinting, false when you aren’t. Then only allow the wall running code to fire if said bool is true
Probably no one will see this but after my slide ends i cant move left and right only forward and my slide does not slow down after time it goes on forever
How would one add, a double jump to this. (the setting that lets you add more jumps works, except not if you were just wall running) I want to be able to wall run, double jump to a further wall then wall run again? thanks
If you're still wondering (probably not) I've done that with a DoN on jump that's reset on land and on wall run start drive.google.com/file/d/1PDmVG_DOr1_0xnLPPJ5mBHacSUpb0lDp/view?usp=sharing
I've been trying to fix a bug I have with my double jump where I can fly by spamming crouch which keeps giving me double jumps. any tips on this?@@Joshuabrinton
nvm i fixed it, i just did the DoN reset on land stopping the player from doing more than one crouch without hitting the ground, then i set the max jump variable within the player to 2 whenever they land.
I'm trying to make it transition from slide back to sprint, but even after I change the parkour mode in Slide End, my normal movement speed is slowed and I have to actually press the crouch button to crouch, and again to reset my movement mode. What am I missing so that after I finish my slide, if I'm still holding the sprint button, my character will return to sprinting?
Is there anyway we can get a video of how to do this without the references and setup from the previous two parts? I understand this is a series but I don’t exactly want to add the infrastructure of two other completely different mechanics to get running and sliding... love the tutorials, just kinda wish this was first in the series lol
I've implemented slide in my game, with my own implementation to stop people from flying off of ramps when the slide. but it seems here that you would have the same issue. What happens if a player slides at the top of the ramp, on flat ground, right before the ramp slopes down? the vector would be straight forward and would throw them off the ramp. any fix for this? I've already implemented a fix in my game, but would like to see what your take on this would be!
Hey, Nice tutorial as usual ! :D I'm running into an issue in the "Slide Start" part, the impulse make me jump instead of pushing me forward :\ I struggle to find where the issue lays, could help me ? :\
watching this tutorial is eye opening: you actually speak well, don't pause with ums, errs and lip-smacks and don't pause with "eeeeeeeeee" holding a vowel as you struggle to push ideas or search for a word. there are so many really unbearable "tutorial videos" that I cannot even tell you how refreshing it is that I've found your videos. wow. shame youtube doesn't _actually_ let you block channels, I want to mass block all these people that cannot even speak properly but gum up the search results.
Thank you so much! My goal with these videos is to create concise tutorials for cool mechanics. Easy to watch at 2x speed and digest. I'm glad you enjoyed it 😀
Awesome videos, this series is really helping me out. Question though, I tried to implement this while omitting the sprint and crouch (just using the slide) and I got it to work for the most part. The only bugs I'm having is that I can't figure out is I can't seem to queue up a slide from a jump landing and while I'm sliding if I continuously mash my slide button it reapplies the impulse. Any ideas on how to fix these?
What was the engine version that you used during the tutorial? I currently broke my parkour component and i can't peek into the component because if it's another version it doesn't get detected in the project files and therefore I can't see the mistakes I've done.
Hi! I have issue that when I'm pressing to slide or crouch, my character is still in crouch and nothing happends. I can only walk in crouch and not even stand up:( May u know how to fix it?
Awesome tutorial series overall. I really needed this.
I may as well share my knowledge. I learned this after reading online a while ago ( can't find original )
>>>For a Smooth Camera camera rotation lag rotation = 40
> camera lag max distance = 40
You want the speed to be greater than the lag rotation and max distance. If not you'll get a lot of camera lag.
You can also mess around with the settings to suit your liking. You may also need to enable "Pawn control rotation" on the spring arm, camera or both.
If everything goes well you should now have a smoother camera while using the in-engine crouch feature (base crouch is very jarring)
On another note I'm having another problem where I can't jump while sprinting or sliding. I can jump after pressing jump twice.
Edit: I did not have "Sprint Jump" on jump events". Does sprint toggle?
Clear explanation and good tutorial. Thank you for making a guide that doesn't make me feel dumb XD
Thank you for watching. I'm glad I was able to help you :D
Thanks for the tutorial,saw it on reddit,really underrated
Finally my friendd amazing as always
Glad you liked it :)
Awesome tutorial, waiting, without patience, for the next animation tutorial for all these features!
I don't understand how you don't have more subs. This little series you're making is great, and it's going to be really helpful when I start making my first game (building a pc to game dev and such), and I'm really hoping for more vids on this. Animations would be great to see!
Thank you very much! Animations are coming next :)
You are very talented; these tutorials are some of the best I've seen on RUclips.
dude your explanations are gold
Fantastic tutorial! You explained everything here for beginners like me :) This is a lot better than previous tutorials for me :D
Don't Mind Me, Just Commenting So The Algorithm Can Notice You :^)
:) ❤️💙
Yep, it did break the previous tutorial's result... do not try to implement it to third person character yet. I tried to adapt it to my conditions and, well, didn't get what expected.
Thank you for the tutorial though, it's very good and educative!
How could I make this not toggle crouch? Also would their be a way to make the crouching feel smoother when it switches?
It would be cool if you tested the pahse of your coding, sometime we forget or don't see some modification and we don't know where to check
will help a lot :)
wow... amazing that someone is actually doing this stuff haha. Just what I need for my current personal project. Thank you!
Happy to help!
This guy posts the github, he speaks clearly, no ums and ahs - is very concise, this is perhaps the best tutorial I've ever seen LIKE SUBSCRIBE AND COMMENT - my god there are so many absolutely infuriating tutorial people out there - this one is a gem, GET THEM TO 1M
Updated Parkour video for Unreal Engine 5: ruclips.net/video/jwPlvJRGbWE/видео.html
Updated source for UE4 with bug fixes: github.com/DavieTi/ParkourProject_UE4
Gold mine! Thanks dude, now that is some useful tutorial ❤
So quick update.. Im on this video now, i started this series about a month.. I finished the first two videos then my project caught a bug and i had to take a break from this playlist, but i am back on it now, and it works Great, my character is wall running and climbing to ledges.. Thanks bro and happy holidays
Might of been a couple months ago i started this really
Thank you so much. I have been finding a good tutorial. You just earned yourself a new sub.
I will try to implement this.. Nice tutorial..
Hello, I really enjoyed this tutorial, thank you very much. Though, do you know how I could enable that when I jump while sliding it doesn't just cancel the slide, but also jump?
How do you only have 700 subs? Phenomenal stuff man!
Man, thanks, you literally made my life
Ok, for those who can't move after sliding, verify in your SlideEnd function if the CurrentParkourMode is equal to Slide and not something else (it was None for me).
By the way, how can I toggle/untoggle the sprint just by pressing/releasing the input ? thanks
at 3:37 you make a parkour component but i dont have the opject reverence did you make that?
great stuff
amazing tut ! but i have a problem unfortunately. my jump events didnt work after i follow this tutorial. i need help :(
GREAT WORK!!!!! thanks!!!
Hi! This is a really nice series of tutorials. I didn't watch it yet completely yet, so I have a question:
Are you explaining on how to add animations to the mechanics?
Thanks! Also yes, animations are coming soon :)
@@DavieDev looking forward to it
Im confused on the part in the animation setup where you made the second variable I cant find the object in my list.
me either, did you ever figure it out?
Nice vid bro, really helped me with my game
This tutorial is very helpful! Thx! :D
Could you do a video on how to create/adjust animations and how to add wepeons and bullets?
Can you please do a grappling hook tutorial as well? 😅
That's planned for the future :)
Hey Davie, great content, the whole series. Just a thought, in TF you can only wall run if you are sprinting, how would you do that here?
Have a bool that returns true when you are successfully sprinting, false when you aren’t. Then only allow the wall running code to fire if said bool is true
Thanks
Great job
How would I do this without sprinting?
i am heaveing the same issue since a while
Probably no one will see this but after my slide ends i cant move left and right only forward and my slide does not slow down after time it goes on forever
Jumping while I'm sprinting doesn't resume sprinting after the jump is complete :(
How would one add, a double jump to this. (the setting that lets you add more jumps works, except not if you were just wall running) I want to be able to wall run, double jump to a further wall then wall run again? thanks
I answered this question recently in our discord if you would like to join (link in description) :)
If you're still wondering (probably not) I've done that with a DoN on jump that's reset on land and on wall run start
drive.google.com/file/d/1PDmVG_DOr1_0xnLPPJ5mBHacSUpb0lDp/view?usp=sharing
I've been trying to fix a bug I have with my double jump where I can fly by spamming crouch which keeps giving me double jumps. any tips on this?@@Joshuabrinton
nvm i fixed it, i just did the DoN reset on land stopping the player from doing more than one crouch without hitting the ground, then i set the max jump variable within the player to 2 whenever they land.
I'm trying to make it transition from slide back to sprint, but even after I change the parkour mode in Slide End, my normal movement speed is slowed and I have to actually press the crouch button to crouch, and again to reset my movement mode. What am I missing so that after I finish my slide, if I'm still holding the sprint button, my character will return to sprinting?
@Sharpeiz did *you* figure it out?
Loved this tutorial loads, is there anyway u could do one on ability pickups so u get them one at a time?
Is there anyway we can get a video of how to do this without the references and setup from the previous two parts? I understand this is a series but I don’t exactly want to add the infrastructure of two other completely different mechanics to get running and sliding... love the tutorials, just kinda wish this was first in the series lol
You can always grab the source in the description :)
@@DavieDev you, sir, are a gentleman and a scholar
finally.
me see Titanfall 2 me clicky
So...Why did the parkour cancel become a collapsed graph instead of a function? Is there a reason for this?
hi man, great video, do you think you could add detection of ceiling for mantle?
what must I change to be able while sliding to jump also cause I see when I slide I cant really jump it cancelled it out.
I've implemented slide in my game, with my own implementation to stop people from flying off of ramps when the slide. but it seems here that you would have the same issue. What happens if a player slides at the top of the ramp, on flat ground, right before the ramp slopes down? the vector would be straight forward and would throw them off the ramp. any fix for this? I've already implemented a fix in my game, but would like to see what your take on this would be!
Hey, Nice tutorial as usual ! :D
I'm running into an issue in the "Slide Start" part, the impulse make me jump instead of pushing me forward :\ I struggle to find where the issue lays, could help me ? :\
Make sure that your slide vector macro is using the right vector @40:37
Can you make Titans next?
watching this tutorial is eye opening: you actually speak well, don't pause with ums, errs and lip-smacks and don't pause with "eeeeeeeeee" holding a vowel as you struggle to push ideas or search for a word. there are so many really unbearable "tutorial videos" that I cannot even tell you how refreshing it is that I've found your videos. wow. shame youtube doesn't _actually_ let you block channels, I want to mass block all these people that cannot even speak properly but gum up the search results.
Thank you so much! My goal with these videos is to create concise tutorials for cool mechanics. Easy to watch at 2x speed and digest. I'm glad you enjoyed it 😀
Awesome videos, this series is really helping me out. Question though, I tried to implement this while omitting the sprint and crouch (just using the slide) and I got it to work for the most part. The only bugs I'm having is that I can't figure out is I can't seem to queue up a slide from a jump landing and while I'm sliding if I continuously mash my slide button it reapplies the impulse. Any ideas on how to fix these?
Have you found a solution for the sprint?
Great tutorial but I can't jump when I sprint.
Apparently I used the previous parkour mode in the custom jump event instead of current parkour mode. So that fixed it.
What was the engine version that you used during the tutorial? I currently broke my parkour component and i can't peek into the component because if it's another version it doesn't get detected in the project files and therefore I can't see the mistakes I've done.
4.25 is the version.
@@DavieDev thanks.
plzz make more
More coming soon :)
Does this still
these blueprints for 3rd person too?
The next tutorial will be adding the component to a third person project and animations 😊
does this work with replication
and if not how would one go about replicating it
Hi! I have issue that when I'm pressing to slide or crouch, my character is still in crouch and nothing happends. I can only walk in crouch and not even stand up:( May u know how to fix it?