Titanfall 2 Wall Climb, Ledge Grab & Mantle! Unreal Engine 4 Blueprints Tutorial | Parkour Series #2

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  • Опубликовано: 7 ноя 2024

Комментарии • 186

  • @DavieDev
    @DavieDev  3 года назад +1

    Updated Parkour video for Unreal Engine 5: ruclips.net/video/jwPlvJRGbWE/видео.html
    Updated source for UE4 with bug fixes: github.com/DavieTi/ParkourProject_UE4

  • @KingOfKarma
    @KingOfKarma 2 года назад +38

    Just for anyone who was watching and couldn't find the CameraShake class blueprint, it's been reformed, so the class we're after is a child class of CameraShakeBase which is called MatineeCameraShake ^^^

    • @Take22952
      @Take22952 2 года назад

      Thank you, so much!!

    • @jcapo1803
      @jcapo1803 2 года назад

      thanks :)

    • @lukasbraithwaite393
      @lukasbraithwaite393 Год назад +11

      also if you are using 5.1 and above its the legacy camera shake

    • @bencourtemanche
      @bencourtemanche 10 месяцев назад

      @@lukasbraithwaite393 thank you

  • @williamlaurent456
    @williamlaurent456 3 года назад +9

    Holy CRAP... I just fully completed a 50 minute video with ZERO bugs during the entire time, and worked perfectly at the end.
    I’ve fully reached my life’s purpose...

  • @obbz
    @obbz 4 года назад +27

    Titanfall inspired tutorials for unreal is literally the gold dust I have been seeking! thank you! :D

    • @DavieDev
      @DavieDev  4 года назад +9

      My goal is to make interesting mechanics easy to understand and implement so that makes me happy to hear!

  • @BridgesProductions2024
    @BridgesProductions2024 2 года назад +17

    11 months later, and you still haven't mentioned why you keep changing things around, and cutting the footage when you change stuff. Like, you have a WallRunLand function appear out of nowhere that wasn't in the last episode.

  • @JJ-rb4ie
    @JJ-rb4ie Год назад +10

    FOR ANYONE IN UE5 getting a wall run/ edge garb when they pick up the gun. You need to go to the BP_Rifle blueprint and under details > collision > collision presets, turn collision presets to NoCollision

  • @andyph140
    @andyph140 10 месяцев назад +2

    For anyone who can't mantle after the ledge grab while quick mantle works fine, here is a possible solution - Function name in "Set Timer By Function Name" node 34:07 needs to be identical to the function name. Check it for spelling mistakes and try spelling "Open Mantle Check Gate" separately if it is spelled separately in your event name, this worked for me. This node is a nightmare in big projects if you accidentally change a function name that's connected to it and it's probably better to use "Set Timer By Event" node instead.

  • @TheNobody69
    @TheNobody69 3 года назад +11

    Is it just me or did he update some of the code between Part 1 and 2?
    Do I need to change it or what???

  • @BridgesProductions2024
    @BridgesProductions2024 3 года назад +35

    You have a WallRunGravity blue box at the end but don't explain how you got it. Also, there are some changes you just don't explain (nodes being different, different locations etc).

  • @mattice9083
    @mattice9083 2 года назад +3

    i like that you did some refactoring because i was wondering as we were going the excessive booleans. good stuff, hope you keep making mechanic videos. pvp melee combat would be amazing

  • @kietkhong3333
    @kietkhong3333 4 года назад +1

    Wow, very impressive tutorial. I like how you break down the game mechanic inside a real game, rather than just how to make a "feature".

  • @guillotinegg5960
    @guillotinegg5960 2 года назад +3

    Any reason this wouldn’t work in UE5? I’ve gone through it 3 times and none of it seems to be working. What could I possibly be missing???

  • @TheGhos1Face
    @TheGhos1Face 4 года назад +6

    Amazing my friend looking forward to part 3

    • @DavieDev
      @DavieDev  4 года назад +3

      Thank you very much 😊

  • @modestharpoon6703
    @modestharpoon6703 4 года назад +5

    Love this series man, can’t wait until the next episode comes out!

    • @DavieDev
      @DavieDev  4 года назад +1

      Part 3 coming very soon :)

  • @yoman9446
    @yoman9446 4 года назад +6

    Thanks for the tutorial. I just started learning recently so I find this stuff pretty advanced. How much time did it take for you to learn UE4?

    • @DavieDev
      @DavieDev  4 года назад +1

      MONKey I’ve been using UE4 for around 4 years now. I transitioned from Unity pretty quickly thanks to the blueprints system. I think it’s a great engine to learn. It has its quirks and it’s a bit more complicated than Unity, but there are plenty of good resources and guides out there :)

    • @yoman9446
      @yoman9446 4 года назад +1

      @@DavieDev that's amazing!
      Have you developed and published any games?

    • @DavieDev
      @DavieDev  4 года назад +2

      @@yoman9446 I have made many games over the years but none have been published. I am also working on a game with a small team and have been for 3 years now. I can't say anything about it but we do plan to release it so stay tuned for that :)

    • @runsbuns3675
      @runsbuns3675 3 года назад

      lesterr

  • @qwerty-ex2qe
    @qwerty-ex2qe 3 года назад +5

    Also I was hoping you could make a tutorial on how to re create a titan fall grapple (like being able to “slingshot” yourself)

    • @DavieDev
      @DavieDev  3 года назад +3

      I plan to do a video on it in the future :)

    • @qwerty-ex2qe
      @qwerty-ex2qe 3 года назад +3

      @@DavieDev thank you for responding. It’s my comments and thank you for making this videos

  • @B3P_
    @B3P_ 3 года назад +3

    I believe everything else is working but when I am moving forward and go to jump it just plays a camera shake instead of jumping. Every other direction works, I can mantle, wall run, but somethings up with the plain moving jump..

    • @B3P_
      @B3P_ 3 года назад +3

      As long as I have the W key down it wont jump, just slows player and plays camera shake

  • @binodsarkarIN
    @binodsarkarIN 2 года назад +2

    for anyone looking for camera shake, it has been changed to matinee camera shake since 4.26

    • @AlasDev
      @AlasDev 2 года назад +1

      u saved 3 hours of my time, thanks

    • @binodsarkarIN
      @binodsarkarIN 2 года назад +1

      @@AlasDev you're welcome

  • @lordsavith
    @lordsavith 4 месяца назад

    For anybody that is having issues with the Ledge Grab getting stuck and not being able to climb up on the Ledge, look in the Mantle Collapsed Graph in the Initialize Custom Event. The first sequence should call the MantleCheck Custom Event that we created below (18:48). This custom event is crucial for kicking off the Mantling functionality since it's the only place that calls the MantleStart Custom Event and will otherwise just get you stuck.
    Also if your Capsule Line Trace By Channel in the Vertical Wall Run Update is returning false, check that you set the Radius (20.0) and Half Height (10.0). This was easy to miss when the instructor updates this a bit after setting it up (28:08).
    Hope this helps!

  • @jcapo1803
    @jcapo1803 2 года назад +3

    Hey, first tutorial worked great, but after we changed everything (up untill 16:00) my wall run stopped working. Rewatched the video and not sure where I went wrong :(
    EDIT: Ok so I worked my way through till the end of the video, where you fix some mistakes. Seems to be in working order now :)

  • @LukeShadow
    @LukeShadow 2 года назад +1

    I can now no longer wallrun and ledgegrab the air, brilliant

    • @_Atoku_
      @_Atoku_ 2 года назад +1

      Take it as a lesson to back up your work before trying something that involves replacing things

    • @widevladimir9405
      @widevladimir9405 Год назад

      same thing, did you fixed it?

    • @LukeShadow
      @LukeShadow Год назад

      @@widevladimir9405 Sadly I had to give up and download the project from him

  • @iSputnik1
    @iSputnik1 4 года назад +5

    I searched for titanfall mechanics....and i struck gold! Looking forward to more tuts from you mate! will you be covering code side of things too?

    • @DavieDev
      @DavieDev  4 года назад +2

      No plans right now but that could change in the future :)

    • @iSputnik1
      @iSputnik1 4 года назад

      @@DavieDev I see. One more thing. When is the next tut dropping?

  • @SonnyAmadeus
    @SonnyAmadeus 3 года назад +1

    Great video... Unfortunately this is going way above my head for now. I'll study some more and come back when im ready :D

  • @immakingmacandcheese4633
    @immakingmacandcheese4633 7 месяцев назад +1

    For some reason my list does not look the same at 8:09, How do I get it to look like yours? Mine has Walking, Navemesh Walking, Falling, Swimming, Flying, Custom.

    • @DragonsDrive
      @DragonsDrive 29 дней назад

      i think it is because you had your type as EMovementType and not E_ParkourMovementType (it was the same for me, you might have fixed it by the time but well xD)

  • @kali6602
    @kali6602 4 года назад +4

    Hello, I have a small question to ask. How would I make it so that after say, 3 seconds, the player would detach from the wall? In order to stop them climbing indefinitely, like how it works for Hanzo or Genji from Overwatch.

    • @DavieDev
      @DavieDev  4 года назад +1

      I will have a section in my next video showing how to achieve this :)

    • @kali6602
      @kali6602 4 года назад

      @@DavieDev brilliant, thank you! 🙂 Loved the tutorial so far

    • @relyks6135
      @relyks6135 3 года назад

      @@DavieDev Did you ever go over stopping the climbing after a certain amount of time? I can't seem to find it

  • @landsknecht_voran
    @landsknecht_voran 3 года назад

    It's really good, why is this video not popular?

  • @WeGottaGame
    @WeGottaGame Год назад +1

    I ran through the tutorial twice correct a few errors, It seems like only the wall run is working, none of the other movement mechanics seem to be working with my blueprints.

  • @peanutbutterpirate935
    @peanutbutterpirate935 2 года назад +2

    Great tutorial it helped out a lot and everything is working fine. Only problem is when I pick up the gun it acts like there is a wall every time is jump, how can I fix this?

    • @Frog423
      @Frog423 2 года назад

      exact same thing is happening to me

    • @Frog423
      @Frog423 2 года назад

      I'm going to investigate in ue5

    • @JJ-rb4ie
      @JJ-rb4ie Год назад

      @@Frog423 did you ever figure it out?

    • @JJ-rb4ie
      @JJ-rb4ie Год назад

      go into the guns properties and turn collision presets to no collision

  • @NotAnIlluminatiSpy
    @NotAnIlluminatiSpy 3 года назад +1

    Wall run gate sounds like an esports controversy.

  • @candlekin2146
    @candlekin2146 Год назад +1

    Yo, whats with the new unmentioned functions during the refactoring section?

  • @Conversion108
    @Conversion108 Год назад

    Amazing tutorial works for me and easy to follow!

  • @joeburnett9496
    @joeburnett9496 4 года назад +2

    I was attempting to follow this as well as your last one. When you put in the 'select' box, i noticed you have things like Left Wallrun etc. Whereas i have move and mesh move. Am i doing something wrong? I put in the enum and follwed everything else

    • @DavieDev
      @DavieDev  4 года назад +2

      Make sure you are using your custom-made enum for parkour movement modes. Create a new select statement and plug your custom enum variable into it.

  • @AmaliePreecha
    @AmaliePreecha 2 года назад +3

    how do you limit the vertical wall run height?

    • @pixel.palate
      @pixel.palate 10 месяцев назад

      did you ever find out?

  • @recolostone
    @recolostone 3 года назад +1

    Hello, I would like to understand why you use macros instead of functions in certains cases like the macro CanMantle, or CanWallRun. It only has one output so why not using functions? Thx, your tuto is great

  • @VIPER-ULTRA
    @VIPER-ULTRA 2 года назад

    Thanks so much Davie. This is by far the most efficient and clear tutorial on this subject ever. It even beats out some marketplace assets. Truly amazing that you are giving this out for free.

  • @marksellar1217
    @marksellar1217 4 года назад +2

    Great Tutorial - Can't wait for more :)

    • @DavieDev
      @DavieDev  4 года назад +1

      More coming very soon :)

  • @blusidegaming338
    @blusidegaming338 2 года назад +1

    Weird thing happened, everything is so smooth and work perfectly… except left wall camera tilt, it just doesn’t tilt

  • @thefraternity-gamestudio6580
    @thefraternity-gamestudio6580 4 года назад +4

    If you're Enums d'ont Appear At 8:17
    It's Because you're not using the right Enums File
    i got the problem and could not find the solution for hours
    Because i choose the VARIABLE TYPE -> EMovementMode instead of EParkourMovementType ( this is the file we created)

    • @Itzy066
      @Itzy066 2 года назад

      Thank You so much!

    • @mattice9083
      @mattice9083 2 года назад

      my hero i was about to go fucking crazu

  • @aaronjenkins2225
    @aaronjenkins2225 3 года назад +4

    Hi there, love this tutorial series!, ive managed to get wall running and wall run jump to work but i have followed the tutorial episode four times now and still cant get ledge grab, Vertical wall run or mantling to work :(
    please help?

    • @haze6363
      @haze6363 3 года назад +3

      Same issue. My mantle doesn't climb upwards but will jump backwards.

    • @mattice9083
      @mattice9083 2 года назад +2

      @@haze6363 same

    • @widevladimir9405
      @widevladimir9405 Год назад

      same, any solution?

  • @Anser_bLUe
    @Anser_bLUe 2 года назад +2

    I realize this tutorial is almost 2 years old now... But my guy, you should have explained why there were suddenly changes from the first video.
    From where does the gravity node come out? Why are there overall changes to nodes that werent there before? Why the sudden new functions that have no explanation what so ever?
    Its a great tutorial but these sudden changes really throw one off.

    • @StinkyMunez
      @StinkyMunez 2 года назад

      sudden changes are usually him using "Collapse to function" to prevent cluttering between videos

  • @jimmyraconteur
    @jimmyraconteur Год назад

    Would you be able to do a rappelling system such as the one from the Farcry series?

  • @funkymonkeycrew7055
    @funkymonkeycrew7055 3 года назад +7

    Hey Davie! Absolutely love these tutorials but I'm having a problem with the ledge grab not pushing me up onto the surface. I've gone through your whole video 3 times now and still can't figure it out. I was able to solve a side problem tho lol.

    • @mihaiioantabacaru7758
      @mihaiioantabacaru7758 2 года назад +1

      the solution is to change the pin from true to false in the MantleCheck custom event in the Mantle Graph. The one that leads to MantleStart. I know, this tutor is making mistakes.

    • @mikemachulski
      @mikemachulski Год назад +1

      @@mihaiioantabacaru7758 I know that it's too late. But unfortunately, it didn't help haha

    • @mihaiioantabacaru7758
      @mihaiioantabacaru7758 Год назад

      @@mikemachulski I remember doing this a year ago and things didn't really work for me either. I just tried different things, tried to understand the entire system. I was actually better off since I had to learn stuff on my own, rather then just do what the tutor is doing. So there's a positive side to this xD

  • @gendalfgray7889
    @gendalfgray7889 Год назад

    I think in forward input macro comparison should be part of macro.

  • @3dartninja
    @3dartninja 8 месяцев назад

    Amazing Tutorial and super cool mechanic. I was wondering if anyone had trouble with the camera shaking while moving directly backwards after the parkour has been used? it happens with my own custom and the source code.
    Edit: Its the orient rotation to movement being togggled, just not sure where.

  • @닥스-g4p
    @닥스-g4p 2 года назад +3

    If you've followed it properly and it doesn't work, set the Current Parkour Movement Mode to None on BeginPlay Event.
    Enumeration defaults to EMAX, not None.

    • @akocurek2194
      @akocurek2194 2 года назад

      You are a life saver!!!!!!! I was pulling out my hair!!

    • @neoniclide6823
      @neoniclide6823 Год назад

      Where is the event?

  • @sweetib3732
    @sweetib3732 2 года назад

    Amaizing tutorial

  • @josephburnett1514
    @josephburnett1514 2 года назад

    This has been such a great series! The only issue im having is that the mantle check doesnt seem to work if it im not going for a quick mantle? This in turn doesnt let me mantle on walls ive had to climb up

  • @Krusnik66
    @Krusnik66 3 года назад

    Works and now I can also kick the blocks.

  • @kurredev
    @kurredev Год назад +1

    Hey Idk if anyone got a similar issue but my guy cannot climb up and will just become perma stuck on a ledge, and every time I try to climb upwards he just sits 1m above the ground bobbing, trying to get up. If anyone potentially knows the issue pls let me know :)

  • @kirailove4207
    @kirailove4207 3 года назад +1

    does this work with a third person controller?

  • @toamig4948
    @toamig4948 2 года назад

    is it really a good practice doing all this code in blueprints?

  • @wakeup.arzu3
    @wakeup.arzu3 4 года назад +2

    This is good tou should probly link yours streams

    • @DavieDev
      @DavieDev  4 года назад

      Link to my stream is in the description! 😀

  • @Sskelll
    @Sskelll Год назад +1

    I Have a problem in UE5 where instead of selecting the parkour movement modes it just does the regular movement modes like walking, falling, swimming, flying etc. 8:20

    • @Sskelll
      @Sskelll Год назад

      Never mind I fixed it by changing the variable type from EmovementMode to EparkourmovementType

  • @kosha2052
    @kosha2052 6 месяцев назад

    Need help at 12:16 when connecting the new mode to the "current movement mode" condition, it brakes off into a byte enum.(ue5)

  • @Spyder638
    @Spyder638 2 года назад +1

    I also had issues with the ledge grab not pushing me up onto the surface. The problem was that I had a typo in the "Function Name", of the "Set Timer by Function Name" node. Probably worth checking!

    • @mossbag
      @mossbag 2 года назад +1

      5:04 said to add a custom event, i tryed but adding a custom event doesnt come up? have u had a problam aswell --- edit im just fucking stupid

  • @DishaEmporium
    @DishaEmporium Год назад

    Hey for some reason when I look down at the ground and jump it tries to ledge grab and since it cant it just freezes my movement until i jump again.

  • @sebitax9021
    @sebitax9021 2 года назад

    I have a problem Minute 2 of the video with the creation of the "Prick Parent Class" blueprint, "camera sheck" does not appear, only "camera Sheck Base" I have Unreal 4.27, how do I fix it? Cheers !
    Thank you !

  • @parsazamiri6767
    @parsazamiri6767 3 года назад +2

    I watched the tutorial (refactoring part) for three times but I didn't figure out why my character doesn't stick to the wall, can anybody help?
    :) I didn't see the fixing mistakes part. anyway, nice tutorial.

    • @danielmason1974
      @danielmason1974 2 года назад +1

      In the Vertical wall run update, go into the collapsed ledge grab. Then plug the play camera shake into the outputs. It fixed my problem and I think he forgot to show it.

  • @MaxStudioCG2023
    @MaxStudioCG2023 Год назад

    so this can be use in tps too ?

  • @shy_sig5522
    @shy_sig5522 Год назад

    I’m having issues trying to get the set gravity scale node into my reset movement function? I have it in wall run update but I can’t seem to get it into the other function? Help

  • @FplayPL
    @FplayPL 3 года назад +1

    Wall Climb stop working after updateing project to UE5

  • @aidengust4977
    @aidengust4977 3 года назад

    Good tutorials, but i have one problem. This is played only once, moreover if I used VerticalWallRun or Mantle, I can't use the other one accordingly. What's wrong ?

  • @adelal-khalidi3254
    @adelal-khalidi3254 4 года назад +1

    Hi Nice Tutorial, I Just Logged In To Ask About The Ledge Grab If I Could Automate It & Make Him Climb Up On It The Moment He Grabs The Ledge Without Having To Space (Basically If He Is Holding Down W, Simply Let Him Climb Over It Automatically)

    • @DavieDev
      @DavieDev  4 года назад +2

      Sure! How it’s set up at the moment he would climb over automatically when holding W but if you want it to be instantaneous you can simply remove the quick mantle check and branch @ 34:10. Plug the connection from the ledge grab collapsed node straight into the OpenMantleCheck node and delete the SetTimerByFunctionName node.

    • @LolLol-ok4lr
      @LolLol-ok4lr 4 года назад +2

      @@DavieDev Thank You \^_^/

    • @DavieDev
      @DavieDev  4 года назад +1

      Lol Lol No problem! :D

  • @punchline1729
    @punchline1729 3 года назад

    Perfection

  • @ewan_armstrong
    @ewan_armstrong 3 года назад

    is there a way to stop falling off when you look at the wall?

  • @jasonmuller2639
    @jasonmuller2639 5 месяцев назад

    Hey. I've followed along as closely as I could, I'm on 5.2 and it's working great! However the only problem I'm having is that when I initiate the wall run and then jump to a second wall after that I am unable to jump a second time at all. If anyone could maybe give me some guidance I'd appreciate it.

  • @krovdoobja6868
    @krovdoobja6868 2 года назад

    im having a issue, whenever i try to wall run i cant jump off, i can only stop the wallrun if i press W, any fixes to this?

  • @Pragun282
    @Pragun282 3 года назад

    Thank You So Much

  • @blakenelson5288
    @blakenelson5288 4 года назад

    Hello! Love the tutorials, super unique and easy to grasp. Quick question, i’ve tried to fix this by myself for a bit now but can’t find the route of the issue. Everything works perfect except for when I mantle. I’m able to wall run up to the mantle position, but when I try and press W to “climb up” my character just stays hanging on the wall. I’m able to jump off of the wall but can’t climb up. If you have any idea as to what the issue may be your help would be greatly appreciated!

    • @DavieDev
      @DavieDev  4 года назад +1

      Thank you! For the mantle bug, try checking your CanMantle macro and make sure it matches up to what I have. Also check your ForwardInput macro and check any places where these two are used.

    • @blakenelson5288
      @blakenelson5288 4 года назад

      @@DavieDev Thanks for the quick response! I checked both instances and all seems correct. So i’m still not sure the root of the issue, but i’m sure i’ll find a way to get around this.

    • @Joshuabrinton
      @Joshuabrinton 3 года назад

      @@blakenelson5288 Getting the same issue, pressing W does nothing but I can jump up and land on the wall, did you find a solution in the end?

    • @haze6363
      @haze6363 3 года назад

      @@Joshuabrinton also have the same issue :/

    • @Suppperpig
      @Suppperpig 2 года назад +3

      This is 1 year later but I had the same issue, checked both macros and could not find anything. I did have the Vectors eyes and feet mixed up tho. So switch those two from start to end in the "Vertical Wall Run Update"

  • @eliasproanocordova6529
    @eliasproanocordova6529 4 года назад +3

    now when I try to wall run the character doesnt stick to the wall :)

    • @widevladimir9405
      @widevladimir9405 Год назад

      same, any solution?

    • @eliasproanocordova6529
      @eliasproanocordova6529 Год назад

      @@widevladimir9405 Damn you replied too late, I found a solution but this was 2 years ago so I don't remember

  • @Loonuhh_
    @Loonuhh_ 10 месяцев назад

    I was able to get most of this to work but I'm still having an issue with the vertical wall run.
    Whenever I run and jump towards a wall and the line trace from the 'VerticalWallRunMovement' function hits the wall my character gets launched backwards and I can't figure out why.

  • @Joshuabrinton
    @Joshuabrinton 3 года назад

    Great Tutorial, though i'm having an issue where pressing W to mantle onto the walkable surface just doesn't do anything, i've gone over those parts multiple times and all seems fine but it just doesn't seem to work, any suggestions?

    • @Joshuabrinton
      @Joshuabrinton 3 года назад +4

      Update: Found the issue, I forgot to plug the LedgeGrab collapsed nodes into the output xD

    • @candlekin2146
      @candlekin2146 Год назад

      @@Joshuabrinton in the vertical wall run update? that doesnt do anything for me

  • @fraydizs7302
    @fraydizs7302 3 года назад

    This may be touched on later or perhaps I did something very very wrong, but my character Vertical wall climbs forever no matter how high the wall is, dude just goes full spiderman mode lol. Im trying to figure out how to set a cap on the duration of wall running until you start to slide back down. I probably missed something, either way great tutorial, was exactly what I needed for the most part! :D

    • @neoniclide6823
      @neoniclide6823 Год назад

      You likely don't have the gravity enabled from the last video

    • @ADuarte-bq6uu
      @ADuarte-bq6uu Год назад

      Late, but for my case it was because in the "VerticalWallRunMovement" function, at the beginning between the "MantleVectors" macro and 'line trace by channel' I multiplied both vector nodes instead of multiplying then adding.
      In the video ( 29:11 ), it's get actor forward vector X 50.0 float, then + connect to the 'Feet' vector node of the "MantleVectors" macro

  • @grizzly1742
    @grizzly1742 2 года назад +1

    Ugh something i did with the mantling broke my wall running...time to debug -_-

    • @najar2250
      @najar2250 2 года назад +3

      did u fix the wall runnig? i have tha same problem xD

    • @widevladimir9405
      @widevladimir9405 Год назад +1

      @@najar2250 same problem, any solution?

    • @najar2250
      @najar2250 Год назад +1

      @@widevladimir9405 nah man i just did another tutorial from Reids Channel, hope it helps

  • @mihaiioantabacaru7758
    @mihaiioantabacaru7758 2 года назад

    The IsWalkable node on the capsule trace check is always stating FALSE for me. It never goes to true. So I never mantle :(

  • @klouuse
    @klouuse 2 года назад +1

    I got a problem with the Mantle. Everytime I start to Mantle, it teleports me to the same location (no matter the Mantle start location). I've watched the Tutorial 3 times already, but can't find the problem.
    Does anyone know a solution?

    • @neoniclide6823
      @neoniclide6823 Год назад +1

      I'm having the same issue. If you've found a solution, I'd love to know

    • @maltrix2471
      @maltrix2471 17 дней назад

      @@neoniclide6823 Have you found a solution after all this time?

  • @riskyumbrella4874
    @riskyumbrella4874 3 года назад +3

    i was able to wallrun until i followed this video :(

    • @blusidegaming338
      @blusidegaming338 2 года назад +1

      Agreed, idk what he changed but now I can’t do anything, I’ve fallowed the video 5 times now

    • @jcapo1803
      @jcapo1803 2 года назад +1

      @@blusidegaming338 ever find a solution?

    • @widevladimir9405
      @widevladimir9405 Год назад +1

      @@jcapo1803 same, any solutuion?

  • @somerandomnon9161
    @somerandomnon9161 3 года назад

    dope

  • @Brudiz
    @Brudiz 3 года назад

    Hi. Somehow i can't mantle, only grab on edge. Also, with 50% chance my char get kicked to world 0-0-0 coordinates. What can be wrong?
    Version - 4.26

    • @DavieDev
      @DavieDev  3 года назад

      Check your vectors, make sure they match mine and are initialized correctly.

  • @CaptHalcyon
    @CaptHalcyon 3 года назад

    okay im stuck on the ledge. like i can jump off but it doesn’t launch me. i press W to go up it and nothing happens

    • @ninju6154
      @ninju6154 8 месяцев назад

      have you found the solution, I'm sorry to ask you after two years

    • @CaptHalcyon
      @CaptHalcyon 8 месяцев назад

      @@ninju6154 no unfortunately. I worked for hours to try to figure out and even restarted the whole process nothing worked. I’m sorry

  • @DeathRaptor007
    @DeathRaptor007 3 года назад +1

    using ue4.26 every time I try to mantle it launches me downward

  • @lightcluster7402
    @lightcluster7402 4 года назад

    I'm running though this again just to make sure I followed correctly. I have a bug where the player character gets very rapidly pushed off to the left or right when trying to ledge grab. The camera also shakes rapidly when trying to ledge grab.

    • @lightcluster7402
      @lightcluster7402 4 года назад +1

      update: I used impact point instead of impact normal. the player no longer flies off at 10kph in the positive y direction.
      Bug: sometimes when trying to mantle, the camera shakes rapidly. This usually happens when vertical wall climbing and trying to mantle up

  • @kb470
    @kb470 3 года назад

    So, my Enum with mantle, ledgegrab, slide, all that doesnt come up in the refactoring chapter. its the default enum with swim, navmesh walk, flying. did i miss a step?

    • @kb470
      @kb470 3 года назад

      nevermind i figured it out

    • @blusidegaming338
      @blusidegaming338 2 года назад +1

      @@kb470 what did you do? Mine is doing the dame

    • @mattice9083
      @mattice9083 2 года назад

      @@blusidegaming338 make sure its e parkour movement enum not emovement

  • @KuroTheDesigner
    @KuroTheDesigner 3 года назад +1

    okay not sure why but after staying up all night meticulously pausing and unpausing this video, th eproject is effectively broken. Wallrunning doesnt even work anymore and im honestly too tired and too hungry to care why so im just gonna redo the wallrun project from scratch and stop there

    • @jaxonbmx2699
      @jaxonbmx2699 3 года назад +3

      same lol
      the mantle and vertical wallrun broke my project XD

  • @landsknecht_voran
    @landsknecht_voran 3 года назад

    My character gets stuck instead of doing ledgegrab and jump after that

    • @arxci9402
      @arxci9402 3 года назад

      Make sure at the end of mantle movement you set your movement mode to walking. Or put it in your vertical wall run end.

  • @kappasike
    @kappasike 2 года назад

    35:11

  • @Take22952
    @Take22952 2 года назад

    I have a couple of problems:
    1) I can't mantle properly. My character just gets stuck on the ledge. I can't jump up, nor can I jump off.
    2) The jumping is messed up. I jump normally, until I wall run. Then, my jump if more floaty.
    Any way I can fix them?

    • @flying_geck0891
      @flying_geck0891 2 года назад +1

      me too my friend, i just smashed my desk becouse of that!

    • @flying_geck0891
      @flying_geck0891 2 года назад +1

      @DavieMakesGames pls help us

    • @Take22952
      @Take22952 2 года назад +1

      @@flying_geck0891 Found this in the comments. In the Vertical Wall Run Update, Switch the Eyes and Feet nodes

    • @StinkyMunez
      @StinkyMunez 2 года назад +1

      @@Take22952 you are a saint

  • @kaidas5922
    @kaidas5922 Год назад

    11:57

  • @dany0n
    @dany0n Год назад

    24:00