How I made my own FPS Game - (Without Programming)
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- Опубликовано: 12 ноя 2022
- Here is my progress so far of creating my own FPS movement arena shooter.
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I made entirely new animations for the game using blender in just 7 days! Check it out here!
ruclips.net/video/-ZwWYIrZ5K0/видео.html
3:07 you could just used meta human
Halo is the best fps of all time, no room for 2. This is not subjective.
Brother is their a way i can talk to you in private? In discord or something im no one famous just a idea
You taught yourself how to make a game in about two months. That’s wild. Keep it up man
Dude huge fan of your channel!! Thank you so much for the comment!! :D. And I'll try my best lol xD
@@jonei awesome vid, on a scale to 1-10 how hard was is to make the game to what it looks like in this video?
OMG MANGOS
this is helping me to get motivation to make my own game and i will follow the progress you do props to you keep it up
I'm so glad to hear it!! :D. Thank you soo much!
"No programming"
Bruh Ofc it’s gonna b programming it’s a fuccin video game
@@Orlgqnic The basic fundamentals (functions, variables, etc) are necessary to understand - but really, blueprints makes it so you don't actually have to touch code. They're very intuitive.
I’m sure he meant he made this without having experience on programming 🤷🏽♂️
@@zuz2366 or like "without coding"?
The “I’m Good!” clip had me DEAD! I’m 😂😂😂.
Stoked to be going on this journey with you! Glad you’re doing all the heavy lifting for the game dev stuff lol.
Movements looking good keep the effort up i know development is very hard , i loved call of dutys blackout and warzone never really was as fun for me so i started making a blackout style BR and like you i have shut unreal and blender many times and cryied into my pillow its a common thing haha 👍
Sick vid bro glad to see you stepping up and getting up the ranks my boy i wanna see the best for you homie keep up the good work much love
Awww thank you so much hersh my duuuude!! I hope all is well man!! =D
You too inspired me for my upcoming game project like two stars. Both of you guys must meet some day, it could be awsome!
This gives me hope, I spent the last 2 years cranking out two horror walking simulator games in Dreams and I’m about to start on a new game using unreal.
I'm planning on making my own FPS game from scratch one day. Keep up the good work, mate.
Shoutout to unreal sensei and his super comprehensive tutorials, probably the best place for anyone to start to get across the UI of unreal haha
So work, cry, sleep, repeat. Got it! Gonna have my own game exactly how I want it. Just need some tissues.
this is sick bro keep it up
Thank yooooou! I'll do my best xD!
I never subscribed to a channel so fast in my life lol ... Really described my own game dev experiences precisely
long time apex players know that’s apex is a one of a kind. and this gave me hope for another game i would like. Super interested in updates!!!
%100
Thanks a lot. The video encouraged me to keep learning and also gave me a good laugh .🙂
Glad to hear that! =D
im actually glad that yu see the frustrations of game creation.... but be patient
I always loved your apex vids because like you and I’d assume most of us here, I am a complete nerd when it comes to movement in apex. It’s so satisfying. Before I played apex I was equally obsessed with quick scoping in cod, because well it was satisfying.
So with that being said I think somehow working quick scoping into your game would be top tier satisfaction. Of course it all depends on what you plan on doing for TTK and weapon balances. I’d understand not wanting a quick on shot sniper easily accessible in the main game (sounds broken) but maybe in a specific game mode? What ever you decide to do I can assure you all us little apex nerds who are sick of the bs will play it.
Apex movement is waaaay too good lol. I personally started my youtube channel with quick scoping in COD so it is definitely something I love and would like to implement in some way. If you have ever tried rogue company they do a good job allowing quickscoping while still having a longer than normal ttk
@@jonei i appreciate the recommendation, I’ll check it out.
Bro, If you come out w this game i will play it. I dont mean to be demanding but i wouls really like if this game gave off an apex vibe becus i also cant find anothet game so please keep up the wrk
the only thing keeping me on apex is movement. I wonder if mantel jumping and super gliding is possible to put in also your patience and determination is out of this world inspiring
This is fascinating, I have been having a lot of gripes with games for a lot time were I’m like “how hard is this really”? Lmao. I feel like it’s portentous of me to think it sounds easy with the use of all the free stuff out there but it would take a lot of studying and learning of how to do things in so many programs… maybe I’ll start looking into game development because I’m tired of games like tarkov being buggy af and filled with spaghetti code that doesn’t need to be there lmao. Thank you for the inspiration and if I follow through then maybe I’ll return and edit this comment
How about an alien cube/mothership, where different factions/teams race to the core of it. The way consists of maze-like interlinked rooms or arenas. So its big big! Maybe it has a f-ed up graphity system, where u cant just run at walls but at ceilings??? sounds cool and trippy to me and like a nightmare to code xDD
Nice work, subbed.
Thank you so much!!
Instead of spray can sound on the boosts, have you considered the sound from a blow off valve from a turbocharger?
Please make tutorial about mechanics you made. You did a really good job. 👏🏼
I'm not sure if I'm worthy enough to make tutorials yet lol. I'm still learning myself xD
@@jonei lets learn together, open live haha
Hello, stupid question: you used blender for the 3D modelling, so the unreal engine 5 tools does not have his own 3d modelling software?
It has 3d modeling for things like buildings and some props, but for character models or things with fine detail you are much better off using blender or other 3d spftware
The glide is a nice tweak.
Thank you so much
I literaly watched that unreal 5 tourney vid probably around the same time you did
Literally went to this vid with the exact problem in the intro
Great freaking video broooooo
Thank you my duuuuude!! :D
Noice Thing, can i join your team? Im a unreal noob like you but I know coding and gamedev
I'd say yes but honestly I don't have money to pay for a team T_T. Maybe in the future if this turns out to be a success I would hope to bring on more people for future projects!
@@jonei I dont need money for it, just want to do it in my freetime, got like around an hour every day or something like that
Oh! You're awesome my dude!! Hit me up on discord when you've got some time :D. @jonei#0036
How can I contact you?
How did you get that running with weapon animation at 4:08 , i've looked all across the internet but i cant seem to find it
Add me on discord and I'll send you the link! jonei#0036
@@jonei i added you, name is SRT#8806
well, I already got the crying in bed part down. Good to go!
Lol the amount of times I've cried in bed over this....trust I'm right there with you xD
Do you need a strong pc for this program?
bro learned more in 2 months then I did the past 7-8 years😅
Aweeesome bro
I feel like I'm on a similar path as you, but for a different game... 😅 I love this movement and want something a bit similar with some tweaks.
I was also doing Davies tutorials, any chance you remember what helped you get to where you are now? Honestly any help is appreciated dude!
So after I completed the tutorials. I completely deleted everything and started over fresh. Doing it without the tutorial. Sounds painful but it really helped me to understand the process of blueprints and how it works! If I got really stuck I would go back and reference the video but I tried my best to figure it out on my own lol. It was difficult but worth it for sure!
@@jonei thanks for taking the time to help me dude! I'll keep at it and see what I can make.
I'm hella impressed though, I started tinkering around in UE5 like 2 weeks ago and feel I've barely learned a thing 😅 (I'm definitely in the crying meme phase rn. Lol)
Nice! good luck! will sub to see your progress, 150$ for an apex like style combat system is hilarious thou
From apex Player to indie dev
Omg this has been my dream I would love to try to help I have a competitive rainbow six siege background and halo and apex I wanna one day combine all of them
I'm personally so bored of apex, i haven't played it in a while, but when i got the chance to play it i wasn't feel it. Can't wait for you to finish the game ill defo be grinding it since you care about movement more than apex.
not bad my guy
Did this take 90days ? Looks great btw
Yup just about 3 months in xD. Thank you so much!! :D
Which engine do you use to make games on video?
Unreal engine 5.2 =)
You can use meta humans for character making for free
This guy made call of duty
Youre a genious
i started developing like 2 years ago [technically] and everything i've ever made is just garbage unity projects with free assets. this game is 2 months worth of awesomeness. epic.
Hi which laptop is best for running Unity and unreal gaming engines? Which would run to the max specs
Hey there! For max specs with no hiccups you'll want something with an rtx 4080 or 4090 for sure. In particular though try to get something with at least 64gb RAM as well.
@@jonei you’re joking right?
Ofc
"no other games come close to apex combat"
Titanfall 2: hello
While apex derives from titanfall, the inherent movement gameplay loop is completely different. Titanfall has a lot more clearly, but it's more about maintaining momentum and chaining. While apex is much more subtle, but still very technical. In a competitive environment, apex makes more sense because you don't need movement to succeed. But the best players know how to use it well in real situations. But in titanfall it's a requirement because that is literally the base mechanic and that actually makes the skill gap a probelm. That is why they differ and why apex has no other movement competitor that comes close.
how did you make your sliding?
U r to underated
You should make a capture the flag like mode but instead of a flag ur capturing blue orbs
Respect!
With the apex start just play titanfall with Northstar and right now the servers are good
As in titanfall2
Making a game indie style. I would not recommend, It is so damn hard. Im over 4 years into it. It tests you on all levels.
maybe start with a GDD or design flow template first?
Dudeeeeeeeeeeeee your my HERO, yes exactly fck those mony grabbin DCKS, make our own games!!!
3D artist here if you ever need assets with 3000+ apex hours BTW,
and ansering your question, the most satisfactory thing for me in PVP games is the movement combined with goooood anims and effects, the feel of a wall jump wingman in the head kill is wht i live for, and add a CRACK/SLASH sound to he headshot pls
thank you anyway for sharing your trip with us, cant wait to play ur game
I think a competetive shooter has more headshot damage, apex are constantly lowering it... spawning with lvl 1 helmet, etc.
Look at it, lvl 2 helmet, lvl 2 armor, a wingman headshot does nothing... same with cod, you dont even lower ttk on hitting headshots (wz2 might be different but in mw2 it is like that), bf always had that, makes it way better for me
Recoil patterns are nice btw
Can you make an FPS Innovation Platform?
what game was that after apex at the beginning
rogue company :)
I thought I recognised it @@jonei
Ah yes, the Infamous Blender donut
why is lucio from overwatch talking to me about game development? (jk)
So keen about wall running 🤨
can we play it and will it be free
Bro can we add anime graphic like vintage anime graphic to a game
awesome
Have u seen Titanfall 2 frontier defense it's a coop mode 4 players vs ai
I haven't! I've heard of it and heard good things about it but never played it.
How i want to remake for honor
My pc doestn't want to open unreal engine
does it have lurches
Yup! Though I ended toning it down so spamming it isn't as strong, however the initial lurch itself is much stronger than normal compared to TF2 and apex
@@jonei jonei bro. dont give people too much movement, one big glide that that has like a few seconds timer or is a collectible powerup and resets on touchdown and can only be done midair is good enough. that alongside sliding. too much movement becomes unskilled fiesta or toxic gameplay.
u need restrictions to flesh out skill e.g. in apex movement comes from sliding on the ground, edge boosting, walls bounces and zips + air strafe/lurch. u cant just boom get speed out of nowhere u have to unholster -> run -> slide -> jump. a free big boost is just boring, placing restrictions and seeing how players optimise gameplay around these restrictions is what makes good gameplay.
you would still be able to do some variation of ras strafe e.g. u would slide jump left, strafe right, boost left and strafe right. but it comes with limitations where u have to move ur camera around so it isnt as nasty
but im super excited for this.
have u ever played csgo surfing/bhopping? normal air strafing carries much more momentum so you dont have to spam the scroll wheel, i think this would be a good change for a movement game, but still include an initial lurch so you can redirect a slide jump. would be much more accesible while also pushing the skill cap.
maybe also include controllable jump heights, e.g. tapping jump would do a "short hop" whereas holding it would do a full jump. its a simple change but introduces many more movement mechanics. just 2 heights is good enough
is this game going to come to console id love to play it
That's the plan! Though I basically have 3 phases or 3 different games planned for this project. The first is going to be a co-op 4 player pve game just to test the systems and get experience. Likely that one will only be on PC initially then eventually added to console. However the second game will be the multiplayer FPS which I intend to release on both pc and console. Then the third is a surprise lol. Keep in mind I'm very new to this so it will be some time. Trying to learn and apply as much as I can as fast as I can though!
Bro i can’t even make a map
You made a game without programming? How did you make a game without using blueprints or C++? Did you use AI?
Can I have project file please
Can u pls share resources
and a story first so then its easier to create the characters and game? and with your own knowledge of scripting at the least your games would get soooo much more out of it.
Actually already been building a world and lore to the universe of the game :D. I may make a video on that soon
BRO CAN I GET SOURCE COD PLAESE OF YOUR GAME
Nodes in unreal engine is programming
Wanna take over the FPS genre?
No other game comes close to Apex
Titanfall: am i a joke to you
No other *supported game lol
my first thought on this was EWWW it looks like NodeRed.
really i hate this kind of programming becauz im so bad in it.
Mr can you please help Mr Alfa bravo developing combat master because Mr Alfa hiring game developers to help him release the season 2 early please join him and help him develop just dm mr Alfa please I'm begging
I'm not sure I'm qualified to be honest but I suppose I could give it a try if he is willing to let me on board.
i need template hihihih
Tactical sprint ?
Bro you have the potential to make something different and This warzone style start dying because of how every shooter game is just another Battle Royale with super hero’s characters or Tactical reloads with tryhard sweaty players , please if you’re reading This try avoiding all Things that makes modern shooter games so bad and make a shooter game that actually fun for everyone for both hardcore and casuals players
Bro is dude
anybody wanna help me make a game,
So basically your own game is others people game.
i suggest you learn coding, you can't make a good game without coding
maybe once chatgpt will become a super good coder you can lol
Apex is a fortnite rip off
Yes Visual coding in Blueprint is programming, each node is written in cpp, if you open them up you can see how they actually work. It's also not hard to learn programming, if you have a logical mind, most public educations can't logic to save their lives, so I understand why most fear cpp. Also viewport navigation in unreal is based on FPS controls, aka mouse and key, meaning your playing with a controller for aim assist... DOH!
wait till he realizes r5reloaded is a thing
Been playing r5 reloaded for a long while now lol, I'm well aware of it :P