EmberGen 1.1: Explosive and Magic Shockwaves Tutorial²

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  • Опубликовано: 20 дек 2024

Комментарии •

  • @DavidWinstead
    @DavidWinstead 6 месяцев назад

    Wow, great shockwave, I love it! Thanks for Sharing!!

  • @S-I-T
    @S-I-T 6 месяцев назад

    Ace tutorial. Thank you.

  • @siya_33
    @siya_33 6 месяцев назад

    beautiful

  • @crypt0sFX
    @crypt0sFX 6 месяцев назад

    Well done!

  • @BrentGe0rge
    @BrentGe0rge 5 месяцев назад +7

    You lost me around 6.5 minutes in. There is a part missing here, because everything looked like yours until you started dealing with "moving particles with initial forces". You skipped the bit where you showed how to render ONLY the particles and there must be some other things you did, because my simulation doesnt look nearly as awesome and turbulent as yours. I THINK it has something to do with the life of the particles, because when i render only particles, they are only there for a very brief moment and then disappear. I would love some clarity on this if possible. Great tutorial otherwise!

    • @BrentGe0rge
      @BrentGe0rge 5 месяцев назад +1

      Yes, you edited that bit out...super critical. You must have tweaked the lifetime limits of the particles...for anyone else trying to follow along :) You'll find those settings just above the emission speed limits in the Emitter: Particles node.

    • @BrentGe0rge
      @BrentGe0rge 5 месяцев назад

      Additionally, you can render only particles by going into the rendering tab of the same node and enabling "render particles"

  • @kingdesignerr
    @kingdesignerr 6 месяцев назад

    Thank you

  • @CushionSapp
    @CushionSapp 6 месяцев назад

    Thanks

  • @EMNM66
    @EMNM66 6 месяцев назад

    how do we export particles as well into UE is there a guide for it? thanks

  • @iNeeDzv2
    @iNeeDzv2 6 месяцев назад

    Noise shape in mask shapes is not working for me, it does nothing, i tried changing values but is not affecting the torus. Why?

    • @jangafx
      @jangafx  6 месяцев назад +1

      You need to then make sure you're changing the emission condition dropdown in the emission tab of the particle emitter. You can choose things like Emit inside shape, outside the shape, etc.