I think that paradox power generation should generate more power the larger the paradox is, but drawing power from a paradox should shrink it. Players would need to set up automation to feed the paradox items/blocks/entities to maintain stable power generation. I also think that the paradox generator itself should need to be placed just outside the range of the paradox, so if the paradox gets overfed then it eats the generator block itself.
Just a random thought for a potential JDT multiblock structure, what about a Scanner Room of sorts? I'm reminded of the one from subnautica that gives information about the world nearby, but also let you swim around in small cameras to explore safely. What if in your mod you place this, say, 3^3 multiblock, it will give info about blocks and entities within a certain radius, and let you project your consciousness digitally outside of your body within a certain range (essentially letting the player go in to spectator mode within a certain range, but maybe keep fake player at scanner so body can still die for balance?). It's just a thought I had, obviously it would be Eclipse tier but I imagine it would also be very power hungry
For the end game power solution, what about adding a paradox tier machine for powergen with a mechanic similar to rainbow furnace or something that requires constant automation like the time crystal
You eventually figured out the ME Interface. ME Chests and those ME drive editors only work with ME networks, so you'd need to drop the use of LaserIO. Use a subnetwork for ME chests and other ME storage blocks, such as a quartz cable isolated fluix cable to connect an exporter or interface. The subnetwork can get up to crazy speeds doing things like trying to empty an infinite water cell into a the network but needs to spin up unlike LaserIO.
@@releejr025 To be fair, I posted that before he started using sneak-mode, and that happened because he pointed LaserIO to the side with the cell slot, which pulled the cell out. I'm pretty sure the ME Chest allows access through both the top slot (for the storage) and the front (for the cell), so I'm not sure why it didn't work when set to top; never used that trick, but I've watched a GregTech LP of someone using that trick a lot - ME Chest + partitioned cell.
It would be a nice decoration addition if you built like some danger blocks(like that factory blocks) on the border of your time crystal swapper area of effect
Dire, maybe change the powah energizing orb recipes to be with blocks, so that it will be more time efficient (I don't know about energy efficient). The time it does 9 blazing crystal is greater than the time to do one block of blazing crystal
With the fact that hes using an infinity Cobble Drive, "Cheaper" is relative. It's not like he is using valuable items to do it, this uses far less power, of which is more valuable right now to Dire than infinite cobble, and this saves him from needing to have some lava in the system. If he needs them faster because he starts doing the shattered singularity stuff, then yeah, but he's literally turning infinite of 1 item into singularities in a way that is otherwise free.
@@Power46 Cheaper/faster ..... the method I used was to make matter balls (256 v 256000 or 1000 x faster) and then use a reaction chamber to turn 64 of them into a singularity almost instantly. Sure infinite negates cheaper but faster is still valid.
a multiblock in JDT for power gen would be a cool addition
I think that paradox power generation should generate more power the larger the paradox is, but drawing power from a paradox should shrink it. Players would need to set up automation to feed the paradox items/blocks/entities to maintain stable power generation. I also think that the paradox generator itself should need to be placed just outside the range of the paradox, so if the paradox gets overfed then it eats the generator block itself.
The matrix from extendedae replaces the chandelier, the quantum computer from advancedae replaces your crafting storage setup.
I'd really like to see Dire develop a power/reactor type mod for a change from the others out there.👍
Just a random thought for a potential JDT multiblock structure, what about a Scanner Room of sorts? I'm reminded of the one from subnautica that gives information about the world nearby, but also let you swim around in small cameras to explore safely. What if in your mod you place this, say, 3^3 multiblock, it will give info about blocks and entities within a certain radius, and let you project your consciousness digitally outside of your body within a certain range (essentially letting the player go in to spectator mode within a certain range, but maybe keep fake player at scanner so body can still die for balance?).
It's just a thought I had, obviously it would be Eclipse tier but I imagine it would also be very power hungry
For the end game power solution, what about adding a paradox tier machine for powergen with a mechanic similar to rainbow furnace or something that requires constant automation like the time crystal
you can shift-click your unused Energy Cell into your Ender Cell and get extra wireless capacity while re-utilizing the unused parts :P
You eventually figured out the ME Interface. ME Chests and those ME drive editors only work with ME networks, so you'd need to drop the use of LaserIO.
Use a subnetwork for ME chests and other ME storage blocks, such as a quartz cable isolated fluix cable to connect an exporter or interface. The subnetwork can get up to crazy speeds doing things like trying to empty an infinite water cell into a the network but needs to spin up unlike LaserIO.
You can extract from the top face of ME Chests
He tried but it extracted the cobble card not the cobble
@@releejr025 To be fair, I posted that before he started using sneak-mode, and that happened because he pointed LaserIO to the side with the cell slot, which pulled the cell out. I'm pretty sure the ME Chest allows access through both the top slot (for the storage) and the front (for the cell), so I'm not sure why it didn't work when set to top; never used that trick, but I've watched a GregTech LP of someone using that trick a lot - ME Chest + partitioned cell.
It would be a nice decoration addition if you built like some danger blocks(like that factory blocks) on the border of your time crystal swapper area of effect
Dire, maybe change the powah energizing orb recipes to be with blocks, so that it will be more time efficient (I don't know about energy efficient). The time it does 9 blazing crystal is greater than the time to do one block of blazing crystal
compacting drawer the clay?
why does Dire not automate his mind to thinking compacting draw for things like clay blocks to clay?
He tried, no reverse recipe in the pack and the drawers won't compress items that don't have one.
@@Triaxx2 Ah.... I need to look how I solved the clay problem, been a while. In any case I blame FTB for that oversight.
@Triaxx2 I know with Storage Drawers it had some worked outside backward crafting. Clay, Glowstone, and Snow worked iirc . Does this mod not ?
@PokeMasrerJ I think Storage Drawers has it's own recipes built in. Functional Storage doesn't.
So it turns out I haven't automated clay at all this modpack. I think Quark may have added the clay block uncrafting to 4 clay but it isn't 1.21 yet.
there is a far cheaper singularity recipe and I am fairly sure he has the advanced AE ready for it.
He knows about he determined that this way was cooler and faster
With the fact that hes using an infinity Cobble Drive, "Cheaper" is relative. It's not like he is using valuable items to do it, this uses far less power, of which is more valuable right now to Dire than infinite cobble, and this saves him from needing to have some lava in the system. If he needs them faster because he starts doing the shattered singularity stuff, then yeah, but he's literally turning infinite of 1 item into singularities in a way that is otherwise free.
@@Power46 Cheaper/faster ..... the method I used was to make matter balls (256 v 256000 or 1000 x faster) and then use a reaction chamber to turn 64 of them into a singularity almost instantly. Sure infinite negates cheaper but faster is still valid.
i just used a few sinks and pumped water into it.
Honestly i miss big reactors
hold up..... when did itemducts return
Not realizing that clay could go into a compacting drawer is bad even for Dire
Except it supposedly doesn't work for this pack
First! Happy Tuesday!