Love the way you told this story, especially the twist at 8:38, the moment at 22:22, and i got chills at 27:10. You're right that Sunrise was tough because of what came before, and that it definitely reflects my personal mental state while making it, even more than the prior parts. But seeing your video once again made all of it worth it. Many other people have told me over the years they find comfort in this world, so you are not alone in that feeling. Thanks so much for doing a video essay of my life's work. You've no idea how much this means to me.
@@muddasheep You are definitely welcome. I am looking forward to whatever projects you might make in the future! (< (Also I really love the OST for Halfquake, I don't know how but it feels like a reflection of my mental state.)
My first time playing HQ was unforgettable. I laughed, I cried, I shivered, I yelled, and most of all, I quickloaded. A lot. I'd love to see a new HQ someday, but even as is, the trilogy is just perfect. Thanks muddasheep!
it's always been odd to me the fact HalfQuake intersected my life as early as 4 years old back in 2006. y'know, a young child playing a game about depression and sadism. fun. the artstyle {especially Amen's artstyle} and the music blend together in a unique sort of experience, even if the gameplay is painful, which is the point lol. after all these years the trilogy is still my favorite Half-Life mod collection of all time
Gosh, I completely get your feeling of needing to create after playing the trilogy. I first played it back in 2010, when Sunrise was just released and I was 13 years old, and I immediately got compelled to start creating and developing my own games inspired by it. It's just magical.
Поддержу лайком и комментом, ибо это как никак топ-1 игр, в которые я когда либо играл. Плюс обзор сделан крайне качественно, пусть и немного спойлерно
I love finding videos about video games i've never heard about that turn out to be hidden gems. You're an amazing content creator, and i thank you for everything you've provided to me and this site until now.
HQ and everything that is related to it (there is even a cool webcomic from the creator) accompany me since ages. It is crazy how easily one can be drawn back to it. And this is a wonderful introduction to the whole series. And very insightful, too!
The montages I've seen from you are usually energetic, fast-paced, and adrenaline-inducing so I found it surprising that your editing style fit with this video essay on a game as slow-paced, dark, and soothing (? Idk a better word for it but calm/soothing is prob not it) as this. Good work! >)
Unironically, i found Halfquake when i was at the peak of my own depression. _Amen_ came into my life unexpectedly, but it made it… better, somehow. That's when i fell in love with the series, despite all the pain it brought. I needed that pain, really, i felt like it at the time, you know? But now... Now I instead crave that overcoming of pain and suffering. I crave that weird whimsy, those stylistic choices, the music of a real artist and a personal feelings of a creator who put a lot of himself into it. Halfquake will always have place in my memory, and I will replay it again whenever i feel like it, and I will never stop talking about it, and neither should you. We need videos like that, we need to spread the good word of Philipp"muddasheep" Lehner, we need to spread _sadism_ . Thank you, chief. (
Wow, I didn't expect a video like this from your channel, but it's super well made. I didn't know anything about halfquake but now I'm super interested in whatever muddasheep decides to create next.
I had no knowledge of halfquake before this video, now I'll be sure to give it a try! Keep up the good work, you absolutely knocked it out of the park with both of your video essays. >)
"you have no idea what you've just done" (c) Beware of the man with the Halfquake T-shirt! He can do something that will give you goosebumps. ...aaand there's something. Before you read a mountain of (meaningless) text, I would like to say that I would personally approve of the video essay format going forward. Talking about games that are not so popular, coupled with great editing, is just cooooooool. This video took me back to the days when I met Halfquake. 2019 year. The second year of the institute, part of the time is taken to study, and in order to somehow distract myself from the routine, I leafed through various videos on RUclips. The name "Halfquake" was seen half a year ago, although it was sometimes forgotten through the events of real life, but in the end I still decided to try. As far as I remember, it was only for the sake of this that the half-life itself was launched in the Steam library, bought in ancient times as a full pack in Orange Box. To be honest - at that time I did not understand the meaning of the first part. Therefore, I settled on Amen, which to this day is a favorite both in style and in content. And the first thing that hooked me out of everything was the music. I spent almost all my time in headphones, and often games were searched not even for the sake of gameplay, but for the sake of ost in the hope that some of this might interest me. (speaking from the future - listening to the tracks now, I constantly stumble upon thoughts - "how could I miss these tracks earlier and didn't add them?!") some of them evoke such feelings that I accidentally cry. Despite the fact that before the game I watched more walkthroughs, it did not repel and did not spoil the impression. The visual style, coupled with the soundtrack, once inspired me to write a story as a (weird) visual novel in which, for the most part, I just wrote about my life. (and I still remember that frame from your unreleased game) And things went wrong there. Studying began to deliver extremely depressing thoughts more - especially after I found out that there was not enough money to pay for the university. Even if I asked someone, it still wouldn't be enough. It is difficult to describe those feelings at that moment in full. Detachment. Forgetfulness. Depression. Loneliness. I myself am an unsociable person, so some points hit even more painfully. And at some point, I was still expelled from college, although I studied well. I didn't have any plans for life anymore, and I started to get more into the halfquake, simply because to forget, to dissolve in the game. Because no matter how it sounds, in the blacks and grays of this game with a green marker, I saw more life than in the one that I see every day outside the windows. The soundtrack has become something more than just music. I completely devoted myself to creativity, the days were buried in lines of text, the total duration of which exceeded tens of hours with unhurried reading. And then despair came. But often returning to the game, along with the events of life, I managed to overcome it. It’s hard to remember what exactly happened at that moment, and this story is not so important, but another period in life came, which brought bright moments. You can even call it a kind of "sapience" from the world of halfquake. Playing this game is like diving into another person's world. Everyone sees it in their own way, and I am glad that the present time provides such an opportunity. Through games, music, creativity - whatever. The ending of this video, one might say, opened my eyes that Halfquake, to some extent, reflects our whole life. In the dashes between the buttons, I see how in order to move further, you need to see the goal. Even though the world around you is going crazy (silence level) In sections where you have to run past enemies (like the first two Vortis in Absenсe) that you can't kill, I see bad people who are better avoided than contacted. Patience level where you just have to wait and learn to wait. (perhaps in my text it sounds rather dry and incomprehensible, but there are much more emotions here) And the final words in the video only confirm this. Despite the fact that it may seem that the game itself is associated with depressive periods, it is not. I see the halfquake more as a good companion that can bring on deep thoughts and help you understand and overcome them, even when you are on the verge of taking decisive action in relation to your life. During the first time of playing halfquake hardly, I spent about 60 hours on it, going to different maps and looking at moving objects, or listening to music from there. Now in life, not the best times have come again, which gave me the idea to return to this game. Just the other day, I asked the Muddasheep about some details, he answered me, and the next day this video is released. I see this as a good sign. been writing this text for over an hour now, trying to collect my thoughts over and over again, and I feel like I have missed a huge amount of details in the story, so the best solution is to stop here. Thank you for covering this game, and the author for creating it. >)
That is, deep. And, astonishing to see that others saw this as "Escape" and "Feeling something that is in the world". I appreciate this, you've really touched upon this topic well. Thank you. >)
Thank you sooo much for introducing this game for us. It has a great atmosphere, songs, inspiration material and lots more. And a little off topic. English is not my native language (like the guys in the video >)) and sometimes it's very hard to understand the nuances of pronouncing, catch phrases e.t.c. So I wanted to chat with some of a native speakers. Where can I do it? Thanks, if you'll help me.
As someone who's played this series since the beginning it was weird to play HQ1 and not hear all the Marilyn Manson music in it, as the trilogy is more commercial I understand why but.. still.
Love the way you told this story, especially the twist at 8:38, the moment at 22:22, and i got chills at 27:10. You're right that Sunrise was tough because of what came before, and that it definitely reflects my personal mental state while making it, even more than the prior parts. But seeing your video once again made all of it worth it.
Many other people have told me over the years they find comfort in this world, so you are not alone in that feeling.
Thanks so much for doing a video essay of my life's work. You've no idea how much this means to me.
Thank you for creating a mod that made me lose my sanity over and over again (I had a blast though, don't worry).
@@cecilharvey2005Thanks for playing! Glad you were having a blast (:
@@muddasheep You are definitely welcome. I am looking forward to whatever projects you might make in the future! (<
(Also I really love the OST for Halfquake, I don't know how but it feels like a reflection of my mental state.)
My first time playing HQ was unforgettable. I laughed, I cried, I shivered, I yelled, and most of all, I quickloaded. A lot. I'd love to see a new HQ someday, but even as is, the trilogy is just perfect. Thanks muddasheep!
it's always been odd to me the fact HalfQuake intersected my life as early as 4 years old back in 2006. y'know, a young child playing a game about depression and sadism. fun.
the artstyle {especially Amen's artstyle} and the music blend together in a unique sort of experience, even if the gameplay is painful, which is the point lol. after all these years the trilogy is still my favorite Half-Life mod collection of all time
A video essay about a unique unknown game with YOUR editing skills?! Absolutely!
Gosh, I completely get your feeling of needing to create after playing the trilogy. I first played it back in 2010, when Sunrise was just released and I was 13 years old, and I immediately got compelled to start creating and developing my own games inspired by it. It's just magical.
Поддержу лайком и комментом, ибо это как никак топ-1 игр, в которые я когда либо играл. Плюс обзор сделан крайне качественно, пусть и немного спойлерно
͜˅ Try to stay alive! ͜˅
Love the video, great to find your channel. Been obsessed with this little trilogy for years, you put part of those thoughts to great words!
I love finding videos about video games i've never heard about that turn out to be hidden gems. You're an amazing content creator, and i thank you for everything you've provided to me and this site until now.
must be really hard trying to avoid spoilers when talking about something like this :DD
HQ and everything that is related to it (there is even a cool webcomic from the creator) accompany me since ages. It is crazy how easily one can be drawn back to it. And this is a wonderful introduction to the whole series. And very insightful, too!
great video, i love how personal this game is to you and how you talk about your experience, rather than just dissecting the game.
The montages I've seen from you are usually energetic, fast-paced, and adrenaline-inducing so I found it surprising that your editing style fit with this video essay on a game as slow-paced, dark, and soothing (? Idk a better word for it but calm/soothing is prob not it) as this.
Good work!
>)
Unironically, i found Halfquake when i was at the peak of my own depression.
_Amen_ came into my life unexpectedly, but it made it… better, somehow.
That's when i fell in love with the series, despite all the pain it brought. I needed that pain, really, i felt like it at the time, you know?
But now... Now I instead crave that overcoming of pain and suffering. I crave that weird whimsy, those stylistic choices, the music of a real artist and a personal feelings of a creator who put a lot of himself into it.
Halfquake will always have place in my memory, and I will replay it again whenever i feel like it, and I will never stop talking about it, and neither should you.
We need videos like that, we need to spread the good word of Philipp"muddasheep" Lehner, we need to spread _sadism_ .
Thank you, chief.
(
Wow, I didn't expect a video like this from your channel, but it's super well made. I didn't know anything about halfquake but now I'm super interested in whatever muddasheep decides to create next.
I had no knowledge of halfquake before this video, now I'll be sure to give it a try! Keep up the good work, you absolutely knocked it out of the park with both of your video essays. >)
Wake up babe, new SaimizZ video just dropped
"you have no idea what you've just done" (c)
Beware of the man with the Halfquake T-shirt!
He can do something that will give you goosebumps.
...aaand there's something.
Before you read a mountain of (meaningless) text, I would like to say that I would personally approve of the video essay format going forward. Talking about games that are not so popular, coupled with great editing, is just cooooooool.
This video took me back to the days when I met Halfquake.
2019 year.
The second year of the institute, part of the time is taken to study, and in order to somehow distract myself from the routine, I leafed through various videos on RUclips.
The name "Halfquake" was seen half a year ago, although it was sometimes forgotten through the events of real life, but in the end I still decided to try.
As far as I remember, it was only for the sake of this that the half-life itself was launched in the Steam library, bought in ancient times as a full pack in Orange Box.
To be honest - at that time I did not understand the meaning of the first part.
Therefore, I settled on Amen, which to this day is a favorite both in style and in content.
And the first thing that hooked me out of everything was the music.
I spent almost all my time in headphones, and often games were searched not even for the sake of gameplay, but for the sake of ost in the hope that some of this might interest me.
(speaking from the future - listening to the tracks now, I constantly stumble upon thoughts - "how could I miss these tracks earlier and didn't add them?!")
some of them evoke such feelings that I accidentally cry.
Despite the fact that before the game I watched more walkthroughs, it did not repel and did not spoil the impression.
The visual style, coupled with the soundtrack, once inspired me to write a story as a (weird) visual novel in which, for the most part, I just wrote about my life.
(and I still remember that frame from your unreleased game)
And things went wrong there.
Studying began to deliver extremely depressing thoughts more - especially after I found out that there was not enough money to pay for the university. Even if I asked someone, it still wouldn't be enough.
It is difficult to describe those feelings at that moment in full.
Detachment. Forgetfulness. Depression. Loneliness.
I myself am an unsociable person, so some points hit even more painfully.
And at some point, I was still expelled from college, although I studied well.
I didn't have any plans for life anymore, and I started to get more into the halfquake, simply because to forget, to dissolve in the game.
Because no matter how it sounds, in the blacks and grays of this game with a green marker, I saw more life than in the one that I see every day outside the windows.
The soundtrack has become something more than just music.
I completely devoted myself to creativity, the days were buried in lines of text, the total duration of which exceeded tens of hours with unhurried reading.
And then despair came. But often returning to the game, along with the events of life, I managed to overcome it.
It’s hard to remember what exactly happened at that moment, and this story is not so important, but another period in life came, which brought bright moments. You can even call it a kind of "sapience" from the world of halfquake.
Playing this game is like diving into another person's world. Everyone sees it in their own way, and I am glad that the present time provides such an opportunity. Through games, music, creativity - whatever.
The ending of this video, one might say, opened my eyes that Halfquake, to some extent, reflects our whole life.
In the dashes between the buttons, I see how in order to move further, you need to see the goal. Even though the world around you is going crazy (silence level)
In sections where you have to run past enemies (like the first two Vortis in Absenсe) that you can't kill, I see bad people who are better avoided than contacted.
Patience level where you just have to wait and learn to wait.
(perhaps in my text it sounds rather dry and incomprehensible, but there are much more emotions here)
And the final words in the video only confirm this.
Despite the fact that it may seem that the game itself is associated with depressive periods, it is not.
I see the halfquake more as a good companion that can bring on deep thoughts and help you understand and overcome them, even when you are on the verge of taking decisive action in relation to your life.
During the first time of playing halfquake hardly, I spent about 60 hours on it, going to different maps and looking at moving objects, or listening to music from there.
Now in life, not the best times have come again, which gave me the idea to return to this game.
Just the other day, I asked the Muddasheep about some details, he answered me, and the next day this video is released.
I see this as a good sign.
been writing this text for over an hour now, trying to collect my thoughts over and over again, and I feel like I have missed a huge amount of details in the story, so the best solution is to stop here.
Thank you for covering this game, and the author for creating it.
>)
Damn...That's one hell of a story, glad you liked the video and happy to see other people connect with this game in a similar way >)
Thanks for writing this, I'm glad you found solace in this world, I wish you all the best, and if you need someone to talk to, i'm all ears
That is, deep. And, astonishing to see that others saw this as "Escape" and "Feeling something that is in the world". I appreciate this, you've really touched upon this topic well. Thank you. >)
thank you for the kind words too
i'm touched
Finally, someone found this game in 2022!
I allready knew about this somehow, through icarus lives video on it
A game that changed who I am, for better, reviewed by a really talented video editor, and really nice person. You've done well, Saimizz. God speed. >)
Yooooo! Haf-quake!
Yo tis is epic. But where's that intro sequence music tho? absolute banger.
It's also from Halfquake, the song is called Violence
@@SaimizZ Damn, thanks.
based essay
Thank you sooo much for introducing this game for us. It has a great atmosphere, songs, inspiration material and lots more.
And a little off topic. English is not my native language (like the guys in the video >)) and sometimes it's very hard to understand the nuances of pronouncing, catch phrases e.t.c. So I wanted to chat with some of a native speakers. Where can I do it? Thanks, if you'll help me.
As someone who's played this series since the beginning it was weird to play HQ1 and not hear all the Marilyn Manson music in it, as the trilogy is more commercial I understand why but.. still.
Its funny that you're reviewing this and you have almost the same voice and accent as the guys IN the game
What's the intro music?
Halfquake OST - Violence
Funni mod